Hello My Fellow Level Creators / Players!

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Re: Hello My Fellow Level Creators / Players!

Postby TekInFR33 » September 12th, 2013, 12:34 pm

yurimaster09 wrote:Welcome TekInFR33,I'm yurimaster09,a level designer too.I'm not active here, but I usually post levels in the portal.I hope you enjoy the site!

TekInFR33 wrote:

the only levels I will make are from the Super Mario 63 Level Designer, published to the SM63 Portal.


I think you can try Last Legacy too...


Last Legacy is too complicated for me. I prefer a simpler style of gameplay and building, and by far the most fun I had was with SM63.

Don't get me wrong! I love Last Legacy, and completed the first chapter! the builder is fairly complex, and I easily get lost. Last legacy was a great game, but it takes me forever to build even a single level there, so i'm sticking with SM63 until otherwise. I'll be reviewing and playing Last Legacy Portal levels, but most of my time i'll work on the SM63 Designer from it's simplicity and easy controls. Plus, I have more FPS than do-say Last Legacy Levels.
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Re: Hello My Fellow Level Creators / Players!

Postby ~Yuri » September 12th, 2013, 2:52 pm

TekInFR33 wrote:
yurimaster09 wrote:
TekInFR33 wrote:
the only levels I will make are from the Super Mario 63 Level Designer, published to the SM63 Portal.

I think you can try Last Legacy too...


Last Legacy is too complicated for me. I prefer a simpler style of gameplay and building, and by far the most fun I had was with SM63.

Don't get me wrong! I love Last Legacy, and completed the first chapter! the builder is fairly complex, and I easily get lost. Last legacy was a great game, but it takes me forever to build even a single level there, so i'm sticking with SM63 until otherwise. I'll be reviewing and playing Last Legacy Portal levels, but most of my time i'll work on the SM63 Designer from it's simplicity and easy controls. Plus, I have more FPS than do-say Last Legacy Levels.


Oh yeah,that's because a lot of people hate LL designer because Last Legacy designer take a lot of time from you,its's really more complicated. I like a lot more of SM63 too,and I've posted only one LL level,but I'm planning to go back in LL scene.

Anyways,I hope you post some SM63 levels soon,It's really good seeing that we have a new level designer here!
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Re: Hello My Fellow Level Creators / Players!

Postby blue » September 13th, 2013, 12:24 pm

Be sure to read the LEVEL PORTAL RULES! THEY ARE DIFFERENT THAN FORUM RULES!

viewforum.php?f=83 READ IT. Thanks.
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Re: Hello My Fellow Level Creators / Players!

Postby TekInFR33 » September 14th, 2013, 9:12 am

I've read every rule board, and sadly I can't make any contests. I'll try my best to assemble my weekly levels, though.
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Re: Hello My Fellow Level Creators / Players!

Postby KevinOC » September 14th, 2013, 3:26 pm

you can check out any time you like but you can never leave
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Re: Hello My Fellow Level Creators / Players!

Postby Harmless » September 15th, 2013, 8:06 am

Hmm, this is rare. We actually have a new user who is competent and knows proper gramma- *is shot*

Ah, hello, I'm Harmless. I know it's a shame we can't hold contests until we're Level Mods, but on the bright side, we get to participate in them. We have just finished our 25th LDC (Theme was re-doing a past theme from another LDC), but if you stick around you might make the 26th one. Looking forward to seeing your work! :)
Expect something cool here soon!

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Re: Hello My Fellow Level Creators / Players!

Postby KABOOM » September 15th, 2013, 8:08 am

Harmless wrote:I know it's a shame we can't hold contests until we're Level Mods

Trust me. It's better this way.

Anyways, hi new member, I don't really have anything to say that hasn't already been said, so read the rules and have fun on the forum.
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Re: Hello My Fellow Level Creators / Players!

Postby TekInFR33 » September 18th, 2013, 2:59 pm

Hey guys! Sorry I was busy with an issue at school and couldn't finish my first level. I'll take about two more days- maybe until sunday to finish the level or so.

It's fancy i've met you all, but things are a bit cramped in time. I hope my final project comes out alright for all of you.
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