EVENT 3: Super Mario 63 Level Designing Contest

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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Supershroom » November 8th, 2015, 6:06 am

2:51 PM <1018peter> ROLDC results when
2:51 PM <1018peter> Thanks based discord for edit button
2:55 PM <FrozenFire> Um
2:55 PM <FrozenFire> Doram just posted them now
2:55 PM <FrozenFire> Go Shroom see them by yourself
2:56 PM <1018peter> It's a bait
2:56 PM <1018peter> don't give in
2:56 PM <lordpat> who even bought it?
2:56 PM <Shroom> you ♥♥♥♥ lure, FF
2:57 PM <1018peter> I'm not sure if Shroom's joking here. He's playing with my bait joke
2:57 PM <Shroom> I smelt the rat but still wanted to check
2:58 PM <1018peter> The bait just smelled too good
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Thumbs up x1

Postby ~MP3 Amplifier~ » November 8th, 2015, 7:27 am

Seems I'll have to refrain from handing out the medals until we have the full results then. :S
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Supershroom » November 10th, 2015, 11:52 am

Okay so Doram has given me okay on letting me at least offer my judgings on the non-team entries. Since Nwolf hasn't sent any of them, I'd have to do all 7 except mine and Fluorescence's, and for both I'd appreciate a backup judge. Maybe FF or MP3 if she wants despite her LDC work, or maybe even Star king 8) . Alrite?

EDIT: Done, will send them this afternoon. Ven will back-up.
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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby Nwolf » November 29th, 2015, 8:23 am

uhm yeah sorry about that, seems like I've forgotten something

:C
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Thumbs up x1

Postby Supershroom » December 4th, 2015, 3:54 am

Well, if you can't deliver all scores right now, it looks like we're gonna proceed without them and we'll only use your team scores.

After 123 days, start the drumroll everyone! :D
Image

Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
User avatar
Supershroom
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Thumbs Up given: 244 times
Thumbs Up received: 126 times

Re: EVENT 3: Super Mario 63 Level Designing Contest

Thumbs up x1

Postby Awesomeguy 99 » December 4th, 2015, 6:17 pm

OH MY GOD THIS IS THE ONLY EVENT I'VE BEEN WAITING FOR BECAUSE I DIDN'T ENTER OTHER EVENTS BECAUSE I WAS BAD AT THEM


YES
Might be ready in a bit.

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Re: EVENT 3: Super Mario 63 Level Designing Contest

Thumbs up x2

Postby Doram » December 4th, 2015, 7:00 pm

XD You know what? I think it's been long enough. Beginning final prep for post.... now.


Stalled at 50%
Attempting to Reconnect...

(Bloody heck, Shroom... You HAD to link your avatar...)

EDIT: 4am. Crap. I was not trying to troll, seriously. Family. What can you do, eh? Sorry for the interruption. Please believe that this is as quickly as I could get this out.
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Thumbs up x2

Postby MessengerOfDreams » December 4th, 2015, 9:23 pm

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RazEDIT: still not entitled to doubleposting MoD
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Thumbs up x1

Postby Doram » December 5th, 2015, 2:43 am

Image

Image


It's been a long journey, friends, for me as much as any of you, and that journey has now come to an end. Even the celebration for the final Runolympics awards has long past, and yet this task still remains. There were some spectacular entries this contest, and I was surprised at the ferocity of the competition. Everyone did an excellent job. So, before anyone gets any more upset about waiting a single more second for this, I present, with a minimum of drama, the final results for the RO SM63 LDC. As stated at the beginning of the contest, since we had more than 12 entries, all 6 awards go out.




:ldc6: In 6th place, with 15 points,






:ldc5: Tied for 5th place, with 15.75 points,
Image
Supershroom
and
Image
Jumbo101






:ldc4: In 4th place, with 15.8333 points,




OK, let's get serious then.

Just a little bit of drama, eh? I did say a minimum.

All right, all right. Here we go.




:ldcm3: In 3rd place, with 16.4167 points,







:ldcm2: In 2nd place, with 16.6667 points,







:ldcm1: And finally, in 1st place, with 17.1667 points,




Yup. That's it, guys. It's finally over. Here are the rest of the results. BBCode sucks sometimes. I'm going to bed.

Ven AmpJumbo101 SuperMIC Harmless
PlaceDesignerDoramMoDNwolfShroomVenScore
1stYoshi Boo17.517.2516.7517.1667
2nd17.516.2516.2516.6667
3rdawesomeguy1716.251616.4167
4th16.5151615.8333
5th (tie)Supershroom1514.7517.515.75
5th (tie) 16.2514.2516.7515.75
6th15.516.2513.2515
7thOJ14.515.2514.7514.8333
8thnpromin1141415.7514.5833
9thFluorescenceLight13.515.751414.4167
10th1612.512.2513.5833
11th1018peter1171611.3333
12thDanny12.588.59.6667
13thGoldy7.56.25107.91667
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Re: EVENT 3: Super Mario 63 Level Designing Contest

Postby 1018peter » December 5th, 2015, 2:59 am

Man, 7 from MoD? Now I really want to see her judging for my level. What did I do wrong? :o.o:
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