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Re: EVENT 3: Super Mario 63 Level Designing Contest

PostPosted: December 5th, 2015, 11:28 am
by ~MP3 Amplifier~
OMG OMG I HAVE MY 4TH PLACE YESSSSS I AM OFFICIALLY DONE <333 <3333

:D I'm so happy.
Also I get to hand out the medals which also makes me happy.
And congratulations YB, I think it's about time you got a first place.

Re: EVENT 3: Super Mario 63 Level Designing Contest

PostPosted: December 5th, 2015, 11:31 am
by MessengerOfDreams
Fitting that the 1-6 club is Volk, myself, and you, in that order.

Re: EVENT 3: Super Mario 63 Level Designing Contest

PostPosted: December 5th, 2015, 2:33 pm
by 1018peter
Hm,from the looks of it:

If I had said that zooming out is mandatory (Apply to all of my levels) I could've saved nearly 10 points of "cheap damage" and "unfairness".


Also,the irony that is I get a higher graphic score than a fun score from MoD.



It's ok,MoD. You don't need to apologize for your judgings. Your score gave me insight on my LDing career. Seeing that I've sunk lower than where I've started,all of my efforts of improving throughout the recent levels I made are meaningless.

Well then,guys. It's been fun.

Re: EVENT 3: Super Mario 63 Level Designing Contest

PostPosted: December 5th, 2015, 2:35 pm
by MessengerOfDreams
I'd say the opposite true- I feel like lately your levels, great otherwise, suffer from the same rut of problems. If you address those, you get back to the potential you showed early on

Re: EVENT 3: Super Mario 63 Level Designing Contest

PostPosted: December 5th, 2015, 2:36 pm
by 1018peter
*laughes* It's done. I've failed to change. No redeeming qualities whatsoever.

Anyways,congrats to the winner,Yoshi Boo.

Re: EVENT 3: Super Mario 63 Level Designing Contest

PostPosted: December 5th, 2015, 2:37 pm
by MessengerOfDreams
That is quite literally the opposite of what I said, and hopefully you move past this frustration.

Re: EVENT 3: Super Mario 63 Level Designing Contest

PostPosted: December 5th, 2015, 3:44 pm
by ~MP3 Amplifier~
It's always frustrating when you place low. Tell me about it. It's crushing. But use it to motivate you, and if you really can't, then just continue to make levels perhaps not for contests but in your own time. I think I can speak for everyone when I say that if you stopped designing altogether, that would be a real loss to the community.

Re: EVENT 3: Super Mario 63 Level Designing Contest

PostPosted: December 5th, 2015, 3:59 pm
by 1018peter
This isn't the first time I get a low score,but this is a swift descent.

I tried to use my low placing as my motivation before,but I only got lower. This isn't just something I can brush off with motivation. This is my inability to change,to improve,and to meet the expectations of the judges.

Let me quit. I don't want to be tormented by this anymore.

Re: EVENT 3: Super Mario 63 Level Designing Contest

PostPosted: December 5th, 2015, 4:14 pm
by Harmless
Ah yes, good ol' Mom's spaghetti. I knew I choked heavily somehow after the vault was locked.

Re: EVENT 3: Super Mario 63 Level Designing Contest

PostPosted: December 5th, 2015, 4:31 pm
by Doram
On September 23rd, 2015, at 1:38 pm, Nwolf wrote:
Judgings (Runolympics)
[b:
show
The Crystallised Palace by ~MP3 Amplifier~ (Team Dark)
Fun: 8.25/10 Generally enjoyable, it's too easy for my taste but that shouldn't influence the score too much.
I wasn't really fond of the wing cap usage, or the whole room. I guess the purpose was to collect all coins and that was kinda annoying with the sling stars shooting you against a wall anyway and the big flipping platforms being the only way to get up really high. No, that wasn't hard to perform but triple jumping in one spot isn't necessarily the most entertaining thing to do when you wanna do a little bit of wing cap...

Graphics: 4.75/5 I would complain for graphics being a bit overdone but it's consistent and the layering+moving object usage just looked so damn good. It also fits, you would imagine a place full of treasures being quite.. this-looking.
I must admit, the first room looked a little bit too empty.

Other: 3/5 +0.25: Nice music.
-0.25: I felt like a real treasure room was missing. More than the "gold medal" and the coin rain in the flying cap. I don't know, I would have liked a little bit more treasure considering what I was promised.
Overall: 16/20


Death's Castle by Jumbo101 (Team Super)
Fun: 7/10 It might the overall depressing mood caused by song and level theme that reduced the fun a little bit. But I couldn't really enjoy the level - challenges were kind of repetitive, too short or not well thought about - latter being the flame tower/penguin challenge. Here, once burned, you will not stop unless you get on a Shy Guy and it didn't feel right to me.
The last room was kind of nice, felt like you could've used the open space a little bit more instead of placing a single falling log for 2 red coins...

Graphics: 3.75/5 The tiling was pretty nice, it changed depending on the room you're in so it's unique to every room. The score would normally be slightly higher but some bits were a little bit unpolished - most note-worthy being the curved pipe and the fact that the beginning of the level didn't look like "death's" castle. Too much plants in my opinion.
As a side note, please move doors all the way to the ground : (

Other: 3.5/5 +0.25: Nice music
+0.5: Interesting Boo usage at the end
-0.25: At this spot when leaving the door without invincibility, you WILL get damaged by the boo.
Overall: 14/20


Frozen Fantasy by Harmless (Team Magma)
Fun: 6.25/10 It was okay. It had some nice gameplay elements but majorly it's just enemies and tiles. Some were a bit more boring, like the spiral on the right side.

Graphics: 3/5 Generally I felt like the tiling was too flat to fit for a winter land cause you normally imagine that with lots of slopes to slide down and stuff. Objects were nicely used, though. Inside the cabin the longer stairs look a bit strange.

Other: 3/5 0: I feel like the song has a lot more pace than the level (unless you dash around) but it fits the winter feel.
+0.5: Dat extra goal.
-0.5: Burns you. I don't know if that's intended but considering the pipe brings you here, I doubt it. Reduction is larger than on Jumbo's level due to his case being something that you normally shouldn't do without invincibility, while entering the pipe is needed to enter the cabin.
Overall: 12.25/20


The Little Hero by SuperMIC (Red Team)
Fun: 6.75/10 I must admit, I had higher hopes when I first started the level. The wing cap and invis cap usage was nice, as well was the platforming. Not incredible, but also not boring, annoying or "I WANNA THROW MY WINDOW OUT OF MY MONITOR"-ish.
Then the cave happened. You were successful in changing the mood very quickly with the darkness and stuff and it was a nice idea - but just like you criticized Ghostly Cave, I thought that you couldn't see enough. The Goombas were quite invisible to me, I had to question myself for a short bit when I got squashed (twice) there because I really didn't see anything until I took a veeeeery close look at saw that there were two moving rocks. It was kind of unpredictable.
The end was more enjoyable again, with a nice mixture of gimicks and those two big creatures at the end. I thought it was out of place first but you saved yourself with the story : D

Graphics: 3.5/5 Beginning looked good, end looked okay (but also interesting also those plants aaah), cave looked plain. Kinda disappointing, the tiling was very flat compared to the other parts. It had a nice mood though. I'd be more careful with layering next time :C.

Other: 3/5 +0.25: The whole story idea was nice.
+0.25: Block enemies.
-0.25: Classic.
-0.25: Ignoring the story, the song did not fit at all for me. Each individual part had a very different feeling than what the song gives me: Beginning felt light, cave felt dark and mysterious, it might fit the end a bit.
0: You could collect the invis star early with the goonie but it didn't you any good cause of that short flying duration aaaahaha.
Overall: 13.5/20


Spirit of the Olympics by Vendai (Crystal Clods)
Fun: 8.75/10 Very fun level, indeed. There were a few minor flaws (except loading time) that ruined a few parts for me though; most you will find in the Other section.
Phase 1: Very interesting and well-timed platforming. After not being stupid for a few secs I also got through all fires and flames without going up directly to the platforms. Only issue is that the switch didn't always work due to the things flying through there, which led me to have to press the switch like, 4 times. Affects Other section only
Phase 2: I question the possibility of doing this without getting damaged. I tried several things and I ALMOST got up without damage but it requires insanely precise timing which is not needed in the rest of the level, kinda weird. Same with the end: I could not figure out a way to not-get burnt. I don't know if that was intended, or just weird. The flame tower challenges between that were good though.
Phase 3: Loved this one. Remembering lasers and timing stuff right while having to watch out a liiiiitle bit to not get caught by the moving blocks, good stuff. Slightly disappointed about the invisibility, I accidently jumped in fire and ended up a the Sling Star directly.

Graphics: 4.5/5 Good tiling patterns, everything makes sense and it doesn't look bad. Especially the beginning had very good block usage.

Other: 3/5 +0.5: Bonus points for that totem, his text, his design, everything.
-0.25: Loading time - 1 crash warning :C
-0.25: Switch in first part needed to be pressed several times. I might have had a wrong timing though, it seems like I shouldn't have stopped in the head so I think I just did it wrong.
Overall: 16.25/20


Also, 1018peter I agree that you have potential, sir, and it will be a loss to the community if you quit designing. I think if you just reach out to some other designers for some of their input on your levels before submitting, you can avoid some of the more glaring issues. We do not learn to walk instantly. There's a lot of falling down to do before you get there. Everything else works the same way, really. Best of luck to you either way, but I'm with everyone else in hoping you will stick around.