Event 6: Last Legacy Level Designing Contest

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Re: Event 6: Last Legacy Level Designing Contest

Postby ~MP3 Amplifier~ » September 1st, 2015, 6:11 am

I do think LL should have had a 2 week deadline to begin with anyway. Of course that doesn't apply to Team Dark, we finished on time c:
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Re: Event 6: Last Legacy Level Designing Contest

Thumbs up x1

Postby Oranjui » September 1st, 2015, 6:14 am

I think that the LL LDC should have had an 18 hour deadline so that everyone's even with the Crystal Clods

Also, uh, could someone change the code in Ven's vault post to this? Raz forgot to change the starting position when he was making final adjustments and we apparently didn't notice it before submitting. (I promise, I didn't change anything other than the starting position)
Last edited by Oranjui on September 1st, 2015, 6:22 am, edited 1 time in total.
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Re: Event 6: Last Legacy Level Designing Contest

Postby Megar » September 1st, 2015, 6:21 am

I still think extensions are uncalled for.
In a normal LDC I can understand, but we have entire teams working on these levels. If two out of six people can't do anything, what's stopping the other four? Unless they all magically have an excuse to not do anything, there's no reason for the level to not be done by the deadline.
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Re: Event 6: Last Legacy Level Designing Contest

Postby Oranjui » September 1st, 2015, 7:15 am

I pretty much agree with Mega here. Honestly, I think that points be penalized for getting an extension in a contest like this. I don't really see any excuse for getting one if it was an entire team collaboration project. Even Green got ours done in less than a day and with only three active people. I think it's only fair that you either give a bonus to on-time entrants, or a deduction for late entrants, especially since they're getting their time doubled for practically no reason at all.

(before you call me a hypocrite, if you really feel the need to deduct points for the misplaced starting location in our level [please update the code doram/amp/a mod], then do that, too, I guess :p )
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Re: Event 6: Last Legacy Level Designing Contest

Postby Supershroom » September 1st, 2015, 7:47 am

It looks like none of the teams did use the entire week, even Team Super only used three days to do most of the work on their two levels. If Harmless suddenly comes back and blows us away within the double period of time, well then ... I'd just say it should be three more days (until September 5th) at most for fairness reasons. If he says that he got slammed for two days, he can't really explain a request of 5 more days just from that, can he? Then again, he's in a rather busy situation, also having his duel level uncompleted (I'm being more lenient with that, just try to finish asap without the pressure of a specific date)

And from the looks of it, Team Red seems to take last place by default.
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Re: Event 6: Last Legacy Level Designing Contest

Postby Konradix » September 1st, 2015, 7:50 am

We really had some communication problems, and basically it came down to Harmless carrying the team. While I do think that it shouldn't be all serious business, since it's all for fun, I'll admit that taking points from late teams is fair. Though that's just me.

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Re: Event 6: Last Legacy Level Designing Contest

Postby ~MP3 Amplifier~ » September 1st, 2015, 8:26 am

To be fair we didn't start our level until 4 days to go before the original deadline. But it's because the whole contest seemed a little rushed, we spent some days trying to get everyone active again and then decide on what we were going to do, before we actually started.
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Re: Event 6: Last Legacy Level Designing Contest

Postby Karyete » September 1st, 2015, 9:37 am

good god I go for not even two days and this happens

Well I'm agreeing with Mega and OJ here, but I'm too tired to say more than that.
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Re: Event 6: Last Legacy Level Designing Contest

Postby Supershroom » September 1st, 2015, 11:00 am

Niicola also needs a backup judge.
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Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
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Eternal SM63 Medal Table
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Top 10 Lists for LDC's (highest averages in a single judging criterion)
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Re: Event 6: Last Legacy Level Designing Contest

Postby Doram » September 1st, 2015, 11:25 am

Ok, as for my reasoning for being ultra-lenient with the rules for this:
  • One of the points of this contest is to get people working in LL. That is defeated if nobody finishes a level.
  • I understand that LL is much more difficult, and would have loved to have given people more time, but the original schedule, which was trying to avoid going into school time, didn't have the room.
  • I'd rather have a larger pool of entrants than a small one, both to be more "fair" in the sense that not submitting meant an automatic 0 points, which would be a major blow to some teams, and I'm not in this to be mean.
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