As of now, nothing much.
For my regular collage/designing/banner work, I would probably have to resort to original (probably generic) characters. Using a regular third-party render would make it look dull, generic and unappealing (as in it'd be too similar to my other works at best). I could still try to salvage a third-party background or proceed with my occasional GIMP-experiments, but the former still would be too safe a bet, and the latter, if used right, might account to something.
As for drawings, while I do have a vague idea for an original character style, it'd take way too long to develop, as it strays a lot from
my actual attempts, and even those demanded a hideous amount of time. It'd be completely impromptu, but if I went for something simple, and focused on it looking accurate, as well as coming up with brand new brush/coloring scheme, I might be able to pull it off.
I needn't even mention composing or photography.
Whilst I might not be able to compete directly with Nin (probably with the best raw drawing skills), Nan (who has his own serialized characters) or MoD (native-speaking, battle-hardened storyteller), I might be able to pull this off if I merge both arts - that is, telling a story behind a powerful drawing and/or using stickman sketches to illustrate it. It's something very similar to what I wanted to do with
my hypothetical 29th LDC entry, the Party-Crasher, when I even posted a thread which compiled all cinematics I could come up with, which would be accompanied with edited screenshots from SM63.
Edit will soon follow with the story's setting.