Art Contest

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Art Contest

Postby *Emelia K. Fletcher » July 11th, 2015, 4:08 pm

so obviously we need a representative

casting my vote to Raiyuuni


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Re: Art Contest

Postby xpo20 » July 11th, 2015, 4:12 pm

casting my vote to anyone but me
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Re: Art Contest

Postby Harmless » July 11th, 2015, 8:30 pm

eraugh

I suck ♥♥♥♥ at art, do not pick me :s

though I will make a backup picture if nobody else makes one
Expect something cool here soon!

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Re: Art Contest

Postby xpo20 » July 12th, 2015, 10:20 am

So I guess we're sending in Raiyunni. Hope he's okay with that.
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Re: Art Contest

Postby Asterocrat » July 12th, 2015, 12:10 pm

You have less than 11 hours left to decide on your team's representative for the Art Contest. Unless a post following this gives me another name, your rep will be Raiyuuni! Get ready!



Good luck!
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Re: Art Contest

Postby Konradix » July 12th, 2015, 2:11 pm

I sent a PM to Rai to inform him. I can also do it if he doesn't want to. But let's go with Rai for now
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Re: Art Contest

Postby xpo20 » July 12th, 2015, 3:10 pm

Raiyunni said he was able to do the art contest but that he wouldn't have much time due to schoolwork, so let's keep Konradix and Jellonator as backups for now and see how it goes.
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Re: Art Contest

Postby Raiyuuni » July 13th, 2015, 9:04 am

ALL YOUR THREAD ARE BELONG TO US.

So, this announcement has just been issued. At first glance, as well as the second and the third, I am really skeptical that my usual bannerwork is going to cut it, no matter how well performed the final result is.

Brainstorming right now. I'll do some edits when I have concepts ready to be playtested.
Last edited by Raiyuuni on July 13th, 2015, 11:54 am, edited 1 time in total.
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Re: Art Contest

Postby Harmless » July 13th, 2015, 11:07 am

Let us contribute with ideas too. Though what do you have in mind to approach the theme?
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Re: Art Contest

Postby Raiyuuni » July 13th, 2015, 11:40 am

As of now, nothing much.

For my regular collage/designing/banner work, I would probably have to resort to original (probably generic) characters. Using a regular third-party render would make it look dull, generic and unappealing (as in it'd be too similar to my other works at best). I could still try to salvage a third-party background or proceed with my occasional GIMP-experiments, but the former still would be too safe a bet, and the latter, if used right, might account to something.

As for drawings, while I do have a vague idea for an original character style, it'd take way too long to develop, as it strays a lot from my actual attempts, and even those demanded a hideous amount of time. It'd be completely impromptu, but if I went for something simple, and focused on it looking accurate, as well as coming up with brand new brush/coloring scheme, I might be able to pull it off.

I needn't even mention composing or photography.

Whilst I might not be able to compete directly with Nin (probably with the best raw drawing skills), Nan (who has his own serialized characters) or MoD (native-speaking, battle-hardened storyteller), I might be able to pull this off if I merge both arts - that is, telling a story behind a powerful drawing and/or using stickman sketches to illustrate it. It's something very similar to what I wanted to do with my hypothetical 29th LDC entry, the Party-Crasher, when I even posted a thread which compiled all cinematics I could come up with, which would be accompanied with edited screenshots from SM63.

Edit will soon follow with the story's setting.
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