SM63 LDC Topic

Moderator: Level Moderator

SM63 LDC Topic

Postby Supershroom » July 27th, 2015, 1:00 am

It has started!

This is for everyone of us to show off progress besides the vault and to discuss or make suggestions etc. Though Jumbo will have the main focus of course.

We're rooting for you, Jumbo! And if you want an imagination of what you can do within 4000 tiles, visit some levels of Blackyoshi, the king of small spaces. (e.g. Meta Madness, Last Gloom, Underwhere)

Ready, steady, go!
Image

Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
User avatar
Supershroom
Our local SM63 Spielberg

 
Posts: 1802
Joined: June 21st, 2014, 5:22 am
Location: Filmstudio for SM63. Sometimes also LL.

Runouw Votes Winner
New Years 2016: Best Level Winner (Ride Through The Mines)

Thumbs Up given: 244 times
Thumbs Up received: 126 times

Re: SM63 LDC Topic

Postby Jumbo101 » July 27th, 2015, 2:23 pm

Here's what I finished so far!
Still in development, but give me your
thoughts guys. Tell me what you think.

It's called...

Death's Castle


EDIT: Ok, it's completed. If theres any further suggestions you guys want to add, feel free to let me know.
KTHXS

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Last edited by Jumbo101 on July 28th, 2015, 4:23 pm, edited 1 time in total.
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Jumbo101
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Posts: 253
Joined: August 22nd, 2014, 6:02 pm
Location: World 1-1

SM63 Level Designer Contest Winner
LDC #32: Nature(Green) vs. Civilization(Red)

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Re: SM63 LDC Topic

Postby Supershroom » July 27th, 2015, 11:34 pm

Alright.

  • Foreground tiling looks incredibly well, though it could maybe even use more than one pattern within the same transition.
  • A lot of decor is used, making use of both plants and rocks. It blends well but it's close to overkill, some of them should be removed in favor of more gameplay-supporting elements within the first hallway, e.g. thwomps or figures of moving blocks, or other graphical touches like background tiling. Sometimes less is more.
  • Speaking of which, you could be more creative than putting one vertical row of wire tiles after the other. Make use of some other background tiles, e.g. grey wall tile or awkward tile (#85, Other tileset), as well as a few windows.
  • The number of enemies is fine (maybe you're planning to use a few more boos within this scary castle?). There could be a few more coins though.
  • The path beneath the metal cage for the Invis. Cap is my favourite so far, platforming-wise, well done already. However, you don't have to set the duration of the cap to 9999. This is a good opportunity to create a time challenge for the way back.
Keep going and pay attention to have a good balance between gameplay elements and decorative elements, and you're gonna have a fantastic 200x20 level. (I say 200x20 because it's worth it using the entire space possible).

also ♥♥♥♥ you're five times farther progressed than me

how did I get so slow


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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

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Supershroom
Our local SM63 Spielberg

 
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Re: SM63 LDC Topic

Postby Vajrin » July 28th, 2015, 3:13 am

Jumbo, You have done a another very good job. This level has incredible graphics and great tile variation. Now keep it up! c:
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Credit to l.m

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All of my SM63 levels (except Moonlight Fireflies Forest, Frost Citadel and Silent Seabed) now use Jhynjhiruu and Forgotten's respawning.swf so make sure you are connected to the internet and use the full version!
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Vajrin
Code: Awesome

 
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LDC #31: Dream

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Re: SM63 LDC Topic

Postby Jumbo101 » July 28th, 2015, 7:34 am

Thanks guys! :awe: I'll try and improve!
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Jumbo101
Code: Awesome

 
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SM63 Level Designer Contest Winner
LDC #32: Nature(Green) vs. Civilization(Red)

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Re: SM63 LDC Topic

Postby Supershroom » July 29th, 2015, 7:47 am

First off, thank you Jumbo and FL for having (almost) finished so fast. This gives a lot of time for finetuning and tweaking.

Hints for Jumbo: show
  • While playtesting, I've found out that your twisted wire tiles appear in front of all items instead of behind them. This is really a good reason why you should replace them. And I still prefer a less geometric pattern for more "creepyness".
  • Floating items aren't good in general. In this case, it pertains the long row of flamethrowers. You can do much better by letting them all have very short on-periods, so it looks like they're shooting across the horizontal axis. (If you don't understand what I'm trying to say, look at Kaboom's "Star Factory" level). Also, about the penguins, it's possible to glide through them when jumping off another one. This means that you can also shorten the off-period of the flames. Just try and playtest.
  • If I remember correctly, some of your critique on your 29th LDC entry was "I'd like to see more breath-taking gameplay elements". There are indeed ways to make more of the hallways than just going forward. Timed caps as I've mentioned before, being chased by a very few bullet bills, having obstacles in the way as e.g. flipping platforms or figures made out of blocks. Take a look at Into the Depths, one of the most addictive levels in history.
  • Small thing, but I'd prefer green bricks over yellow bricks on the left side of the Flame room, I think that would blend better together.

Hints for FL (not already bugchecked, but still): show
  • Do the flames at the start really have to be enabled? They're pretty inconvenient to jump over, and the problem is that you can't crawl underneed the bridge items, you hike them up instead.
  • The group of Bowser tiles is the only group of bricks which supports upper diagonal ceiling tiles, so feel free to put them wherever you need those. Especially with brown cabin tiles they fit better than you may think.
  • It's possible to cheat the third silver star (left to the breakable ice blocks) by going underwater at the left border of the transition. This is possible because the water goes down three tiles beneath the level's border. Block that with e.g. a vertical flipping platform.
  • Having twice a door leading to a closed room with a silver star, and the other one throwing you back is not nice for those who pick the wrong door. The shine sprite is better preserved at the right end of the level (see next point)
  • The last segment is very over-stretched. You could afford the same with less thwomps / less floating platforms on bottom and with a shorter path to run on the top. It's a waste of space right now, you could add more snow to the right (snow at the start, snow at the end) and put the shine sprite there.

Hints for me: show
Stop being lazy and post your progress so far. And don't let the loading time explode at the end.

Code: Select all
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096,160,0,130|9,5936,528,0,0,0,0,0,0,Right,none,0.5,96,12,Left,0,0,1|9,5840,528,0,0,0,0,0,0,Right,none,0.5,96,21,Left,0,0,1|137,3296,0,1,0|144,6280,488,1,0|130,6248,493,1,335|108,6096,616,1,340|108,6040,624,0,20|108,6134,584,1,270|108,5994,584,0,90|145,5536,88,1,0|111,5624,0,1,135|120,5296,185,0,210|114,5536,64,0,270|4,5440,0|4,5448,-8|4,5448,0|4,5440,-8|102,5856,40,1,0|108,5461,40,1,335|129,6340,532,1,20|111,5538,32,1,0|110,5600,384,1,0|51,5792,56,1|70,5888,56,1|145,5883,340,1,0|107,6176,-8,1,0|107,6240,-8,0,0|9,6320,48,0,0,0,0,0,0,Right,none,0.5,96,21,Left,0,0,1|131,5842,423,1,0|9,6320,336,0,0,0,0,0,0,Right,none,0.5,96,12,Left,0,0,1|0133,5264,400,1,0|0133,5264,360,1,0|0133,5264,318,1,0|0133,5264,278,1,0|0133,5136,398,1,0|0133,5136,358,1,0|0133,5136,318,1,0|0133,5136,278,1,0|7,5352,456,0,4,0,36,0,0,none,Up,1,1,1,36|0133,4624,416,1,0|0133,4624,456,1,0|0133,4624,376,1,0|0133,4624,336,1,0|43,2208,102|0133,4624,496,1,0|0133,3120,308,1,0|0133,2352,240,1,0|0133,3120,348,1,0|0133,2352,280,1,0|0133,3120,388,1,0|0133,3120,428,1,0|0133,4880,312,1,0|0133,4880,352,1,0|0133,4880,392,1,0|0133,4880,432,1,0|0133,4880,472,1,0|0133,4880,512,1,0|0133,4880,552,1,0|0133,4880,592,1,0|0133,2352,320,1,0|0133,2928,308,1,0|0133,2929,348,1,0|0133,2928,388,1,0|0133,2928,428,1,0|0133,4624,536,1,0|0133,4624,576,1,0|0133,4624,616,1,0|0133,4368,272,1,0|0133,4368,448,1,0|0133,4368,488,1,0|0133,4368,312,1,0|0133,4368,528,1,0|0133,4368,568,1,0|0133,4368,608,1,0|111,5312,224,1,270|111,5344,240,1,90|0137,4496,592,1,0|0137,4496,576,1,0|0137,4496,560,1,0|0137,4496,544,1,0|0137,4496,528,1,0|0137,4496,512,1,0|0137,4496,496,1,0|0137,4496,480,1,0|0137,4496,464,1,0|0137,4496,448,1,0|0137,4496,432,1,0|0137,4496,416,1,0|0137,4496,400,1,0|0137,4496,384,1,0|0137,4496,368,1,0|0137,4496,352,1,0|0137,4496,336,1,0|0137,4496,320,1,0|0137,4496,304,1,0|0137,4496,288,1,0|0137,4752,592,0,0|0137,5117,624,0,0|0137,4752,576,0,0|0137,4752,560,0,0|0137,4752,544,0,0|0137,4752,528,0,0|0137,4752,512,0,0|0137,4752,496,0,0|0137,4752,480,0,0|0137,4752,464,0,0|0137,4752,448,0,0|0137,4752,432,0,0|0137,4752,416,0,0|0137,4752,400,0,0|0137,4752,384,0,0|0137,4752,368,0,0|0137,4752,352,0,0|0137,4752,336,0,0|0137,4752,320,0,0|35,4992,231,1,340|19,4496,368,-3,0|19,4496,368,-3,90|110,5248,544,1,0|110,5152,544,0,0|108,5312,560,1,0|108,5088,560,0,0|35,5040,255,1,350|35,4944,282,1,350|35,4992,269,1,340|35,4989,250,1,25|35,5037,235,1,25|35,4943,264,1,25|125,4900,283,1,170|120,4312,424,1,0|119,4312,464,0,0|126,4704,448,1,145|9,5840,208,0,0,0,0,0,0,Right,none,0.5,96,12,Left,0,0,1|9,5744,240,0,0,0,0,0,0,Right,none,0.5,96,12,Left,0,0,1|9,5808,208,0,0,0,0,0,0,Right,none,0.5,96,21,Left,0,0,1|137,5823,144,1,0|137,5459,347,1,20|105,5523,513,1,65|105,5552,512,1,280|144,5790,152,1,0|144,5856,152,1,0|7,5200,352,4,1,102,102,0,0,Left,Down,1,1,1,102|2,4808,416|2,4824,416|2,4816,400|51,4656,376,1|9,5232,400,0,3,0,51,0,0,Right,Up,1,32,16,Left,0,0,1|9,5168,400,0,3,0,51,0,0,Right,Up,1,32,16,Left,0,0,1|9,5200,256,0,3,0,51,0,0,Right,Down,1,32,15,Left,0,0,1|51,5744,96,1|129,5744,472,0,0|126,5313,187,1,10|114,5334,187,0,0|105,5238,112,1,165|106,5232,136,0,0|105,5301,122,1,220|116,5253,184,1,45|105,5708,189,1,0|77,5268,144|2,5352,408|2,5352,384|2,5352,360|116,5560,152,1,180|116,5512,152,0,180|70,6144,488,1|111,4688,292,1,180|4,4288,480|2,4272,456|2,4256,440|2,4214,424|2,4235,430|105,4592,400,1,225|43,3808,91|56,5496,456,1|54,5032,440,1|102,4968,528,1,0|104,5000,496,1,290|138,5644,499,1,130|113,5674,392,1,195|114,5680,352,1,0|110,5768,384,0,285|2,5552,304|2,5536,288|2,5512,280|2,5488,280|140,5455,294,1,245|140,5416,312,1,235|73,5680,498,Mario%3A%20%22Huh%20%2E%2E%2E%20where%20am%20I%3F%22%0D%3CBR%3E%0D%22Hmm%20%2E%2E%2E%20this%20place%20is%20pretty%20%2E%2E%2E%20plenty%20of%20plants%20%2E%2E%2E%20do%20I%20have%20to%20get%20up%20there%20somehow%3F%22%20%0D%3CBR%3E%0DJumbo%3A%20%22Don%27t%20spoil%20the%20ending%20of%20this%20level%21%20My%20yellow%20comrade%20Supershroom%20won%27t%20be%20amused%20of%20that%21%22|59,3632,120,1|125,4328,352,1,330|2,5072,344|2,5048,352|2,5024,360|2,5000,368|125,5088,416,1,335|125,5312,416,0,25|116,5904,224,1,65|116,5992,192,0,295|2,5976,56|2,5976,80|2,5976,104|138,5439,534,1,285|54,4296,320,1|44,4064,280,0,12,16,7,1,0.1,3,30,1|44,3552,280,0,12,16,7,1,0.1,3,30,1|117,5633,288,1,325|116,5599,262,1,315|132,4288,24,1,0|132,4224,24,1,0|2,5672,144|2,5652,156|2,5632,165|2,5688,128|110,5848,80,1,0|132,4704,56,1,0|131,5042,26,1,30|131,5025,38,1,0|129,5059,38,1,0|9,5216,80,4,0,40,0,0,0,Left,none,1,32,12,Left,0,0,1|9,5304,80,4,0,40,0,0,0,Right,none,1,32,12,Left,0,0,1|145,3979,440,1,0|138,4576,136,1,345|130,4494,183,1,0|120,4336,88,1,0|119,4336,128,0,0|144,5254,24,1,0|144,5274,24,1,0|55,5112,152,1|4,5344,192|4,6272,448|108,4764,11,1,165|0137,2992,416,1,0|0137,3056,416,0,0|0137,2992,400,1,0|0137,3056,400,0,0|0137,2992,384,1,0|0137,3056,384,0,0|0137,2992,368,1,0|0137,3056,368,0,0|0137,2992,352,1,0|0137,3056,352,0,0|0137,2992,336,1,0|0137,3056,336,0,0|0137,2992,320,1,0|0137,2992,304,1,0|0137,2992,288,1,0|0137,3056,320,0,0|0137,3056,304,0,0|0137,3056,288,0,0|133,2352,360,1,0|133,2352,400,1,0|133,2480,240,1,0|133,2480,280,1,0|133,2480,320,1,0|133,2480,360,1,0|133,2480,400,1,0|39,2408,416,2408,416,5|39,2424,416,2424,416,5|39,2408,96,2408,96,5|39,2424,96,2424,96,5|131,3021,467,0,0|130,2928,536,1,0|129,2808,552,0,0|130,3056,536,1,0|133,3216,192,1,0|133,2832,192,1,0|130,3184,536,1,0|133,3120,512,1,0|133,2896,512,1,0|133,2992,512,1,0|124,4981,38,1,220|125,4348,235,0,190|111,4170,128,1,0|111,4216,128,1,0|35,4176,192,1,0|35,4208,192,1,0|35,4192,192,1,0|18,4672,96,2,0|18,4672,96,2,60|18,4672,96,2,120|111,5080,-8,1,135|42,4832,88,1,0|41,4832,136,1,0|41,4832,164,1,0|41,4832,192,1,0|57,4896,152,1|44,4416,104,0,12,16,7,1,0.1,3,30,1|120,4832,312,1,0|119,4832,352,0,0|119,4816,320,1,0|120,4669,497,1,0|120,4668,438,0,0|120,4669,556,1,0|120,4669,615,1,0|140,5360,16,1,180|12,2688,200|10,3360,192|10,3344,192|137,3537,161,1,0|137,4079,161,0,0|108,3954,581,1,0|108,4004,564,0,0|108,4039,562,1,0|105,4240,512,1,35|108,4024,456,0,180|129,4032,432,1,0|129,3936,432,0,0|116,5407,434,0,20|116,5423,473,1,340|116,5426,483,1,345|116,5442,424,1,245|108,3662,581,0,0|108,3616,564,1,0|108,3577,562,0,0|108,3594,455,1,180|145,3637,440,1,0|129,3680,432,1,0|129,3584,432,0,0|110,4128,520,1,0|110,4144,504,1,0|110,3488,520,0,0|110,3472,504,0,0|10,3376,192|10,3328,192|130,3478,20,0,0|130,3242,20,1,0|137,3424,0,1,0|105,3328,24,1,0|105,3392,24,1,0|145,4688,168,1,0|74,2416,96,20|144,2449,87,1,0|144,2479,87,1,0|140,3952,304,1,270|140,3664,304,1,270|123,3952,238,1,180|123,3664,238,0,180|145,3980,376,1,0|145,3880,376,1,0|145,3636,376,1,0|145,3736,376,1,0|124,3896,240,1,180|124,3720,240,0,180|111,3712,368,1,0|111,3904,368,0,0|59,3960,376,1|59,3640,376,1|2,4256,264|2,4232,256|2,4208,252|2,4184,256|2,4016,336|2,4016,304|2,4016,272|2,3600,272|2,3600,304|2,3600,336|105,2656,48,1,0|105,2752,48,1,0|116,2704,50,1,0|131,2804,24,1,0|131,2604,24,0,0|9,4192,592,0,0,0,0,0,0,Right,none,0.5,96,21,Left,0,0,1|9,3424,592,0,0,0,0,0,0,Right,none,0.5,96,21,Left,0,0,1|19,2560,648,2,0|19,2560,648,2,90|18,2692,528,2.5,90|18,2692,528,2.5,0|9,3248,224,0,5,0,37,0,0,Right,Down,1,32,15,Left,0,0,1|9,3296,420,0,5,0,37,0,0,Right,Down,1,24,16,Left,0,0,1|71,3152,256,Both,0,3,80,0,8,1|71,2896,256,Both,0,3,80,0,8,1|9,3248,384,0,5,0,37,0,0,Right,Up,1,32,15,Left,0,0,1|9,3296,580,0,5,0,37,0,0,Right,Up,1,24,16,Left,0,0,1|35,2835,468,1,40|35,2795,436,1,35|35,2863,456,1,35|35,2821,430,1,30|35,2825,444,1,15|35,2852,470,1,75|7,2676,424,6,0,30,0,0,0,Left,none,1,1,0,25|7,2616,440,6,0,30,0,12,0,Right,none,1,1,0,25|104,2768,520,1,0|117,3328,392,1,0|111,3398,471,1,130|111,3349,501,1,185|116,3341,452,1,205|116,3373,390,0,55|120,2864,302,1,0|120,3184,302,0,0|119,3184,344,1,0|119,2864,344,0,0|138,3247,557,0,325|7,2544,424,6,0,30,0,0,0,Right,none,1,1,0,25|7,2603,440,6,0,30,0,12,0,Left,none,1,1,0,25|4,2776,448|4,2760,448|77,2800,468|60,2624,512,1~NaN~15~Mario%27s%20Mysterious%3CBR%3EMerry%2Dgo%2DRound
Image

Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Supershroom
Our local SM63 Spielberg

 
Posts: 1802
Joined: June 21st, 2014, 5:22 am
Location: Filmstudio for SM63. Sometimes also LL.

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Thumbs Up given: 244 times
Thumbs Up received: 126 times

Re: SM63 LDC Topic

Postby Vajrin » July 29th, 2015, 8:54 pm

Thanks for your advice Shroom! Now I improved it. :)
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Credit to l.m

Read this!: show
All of my SM63 levels (except Moonlight Fireflies Forest, Frost Citadel and Silent Seabed) now use Jhynjhiruu and Forgotten's respawning.swf so make sure you are connected to the internet and use the full version!
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Vajrin
Code: Awesome

 
Posts: 311
Joined: April 20th, 2015, 4:39 am
Location: Azathoth's Dream

SM63 Level Designer Contest Winner
LDC #31: Dream

Thumbs Up given: 73 times
Thumbs Up received: 20 times

Re: SM63 LDC Topic

Postby l.m » July 30th, 2015, 5:31 am

I playtested a little bit of your level, Jumbo, and I'm giving you some tips:

- First things first, delete some decor. This way the level stays faster to load, platforming gets easier and it stays clearer to see what's ahead. It also can give a "dead" feel, since the title of the level is Dead Castle. You can also add some little items (disabled skulls) so the atmosphere can get even better. Use more vines and twisted branches and use less trees and colorful stuff.

- The level is kind of... bland. The tile selection in all areas is amazing, but after a while it just stays boring: the same tileset, the same enemies, the same vegetation... Don't stick to the regular straight path; add new stuff in between so the player can pay attention to it.

Or basically what Shroom said down here.

Supershroom wrote:
  • If I remember correctly, some of your critique on your 29th LDC entry was "I'd like to see more breath-taking gameplay elements". There are indeed ways to make more of the hallways than just going forward. Timed caps as I've mentioned before, being chased by a very few bullet bills, having obstacles in the way as e.g. flipping platforms or figures made out of blocks. Take a look at Into the Depths, one of the most addictive levels in history.


That's it for now. Maybe I'll edit this post with more hints for you maybe.
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l.m
all light absorbed

 
Posts: 1685
Joined: July 14th, 2011, 12:09 pm
Location: in the shadows i will hide

Razzian Fighter

Thumbs Up given: 136 times
Thumbs Up received: 148 times

Re: SM63 LDC Topic

Postby Supershroom » July 30th, 2015, 6:29 am

I've looked into your newest version and I give you a hat tip for using disabled boos as solid platforms to climb up red coins. (The layering between flames and disabled boos isn't a problem, you couldn't change it anyways; disabled items are always behind normal items as far as I know). That was an innovative move. I don't think you couldn't also revamp the rest of the level with some addictive and challenging gimmicks (not too easy, not too hard).

About the decoration, the level doesn't have too much of loading time right now (four or five seconds). I'd recommend deleting a few décor in favor of, as I said, gameplay-supporting stuff, but having too few decoration and too much "deadness" isn't good as well. It's about the right balance. However, the wire mesh appearing in front of everything (especially the PIPE) stays a problem. You've already fixed it in the third transition; the next step is to fix it in the first two ones.

So yeah. Go for it, bro.
Image

Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
User avatar
Supershroom
Our local SM63 Spielberg

 
Posts: 1802
Joined: June 21st, 2014, 5:22 am
Location: Filmstudio for SM63. Sometimes also LL.

Runouw Votes Winner
New Years 2016: Best Level Winner (Ride Through The Mines)

Thumbs Up given: 244 times
Thumbs Up received: 126 times

Re: SM63 LDC Topic

Postby Jumbo101 » July 30th, 2015, 8:37 am

I would want to remove the wire tile man. But it's just that it looks so nice and fitting with the level.
So is there any possible way I could keep it or do I have to remove it?
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Hi there!
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Jumbo101
Code: Awesome

 
Posts: 253
Joined: August 22nd, 2014, 6:02 pm
Location: World 1-1

SM63 Level Designer Contest Winner
LDC #32: Nature(Green) vs. Civilization(Red)

Thumbs Up given: 4 times
Thumbs Up received: 17 times

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