SM63 LDC Discussion

Moderator: Level Moderator

SM63 LDC Discussion

Postby Venexis » July 25th, 2015, 11:08 pm

Image

With no theme and only a size restriction, I don't think anyone wasn't expecting a bloss from me. :p

In this level, Mario encounters the Olympic Totem, a sort of guardian and trainer of aspiring olympians. However, what started as a friendly competition quickly escalates into a much more serious struggle when skill alone proves insufficient against such a strong opponent.

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32,-16,-16,Right,Up,1.1,8,10,Left,20,0,1|9,728,3456,3,15,32,32,-16,-16,Right,Up,1.1,8,10,Left,20,0,1|9,712,3456,2,17,32,32,-16,-16,Right,Up,1.1,8,10,Left,20,0,1|45,440,3048,5,50,80,4,39,0,-34,0|45,408,3048,355,50,80,4,39,0,-34,0|043,1184,2792,0,NaN|74,1056,2808,1|73,640,1760,YOU%20ARE%20UNDOUBTEDLY%20SKILLED%2C%20BUT%20I%20AM%20PERFECT%2E%20SHOULD%20NOT%20THE%20MOST%20PERFECT%20ENTITY%20ALWAYS%20FIND%20VICTORY%2C%20NO%20MATTER%20THE%20COST%3F|9,1016,2856,9,0,7,0,0,0,Left,none,999,22,8,Left,50,0,1|45,336,1576,0,100,100,40,40,0,-20,0|8,880,1664,-2,4,70,0,1|73,272,3072,MARIO%21%20YOU%20DARE%20TEST%20YOUR%20STRENGTH%20AGAINST%20ME%2C%20THE%20OLYMPIC%20TOTEM%2C%20EMBODIMENT%20OF%20PHYSICAL%20PERFECTION%3F%20STAND%20BEFORE%20ME%20THEN%20AND%20FIGHT%2C%20BUT%20BE%20WARNED%3A%20ONLY%20MY%20CORE%20MAY%20BE%20INJURED%2E|73,352,2784,WELL%20FOUGHT%2C%20MARIO%2E%20YOU%20ARE%20AGILE%2C%20AS%20TO%20BE%20EXPECTED%20FROM%20THE%20MUSHROOM%20KINGDOM%27S%20CHAMPION%2E%20TREAD%20LIGHTLY%20NOW%2C%20AND%20STRIKE%20MY%20CORE%20IF%20YOU%20ARE%20ABLE%2E|42,158,2653,1,130|9,1056,2928,0,0,0,0,0,0,Right,none,0.5,44,12,Left,30,0,1|9,1080,2856,9,0,7,0,0,0,Right,none,999,22,1,Left,30,0,1|9,1124,2856,9,0,7,0,-15,0,Left,none,999,22,7,Left,30,0,1|73,320,3072,WITH%20THIS%20PORTAL%20I%20AM%20ABLE%20TO%20SUMMON%20INFINITE%20WEAPONS%20TO%20DEFEAT%20YOU%2C%20EVEN%20AT%20A%20DISTANCE%21%20CAN%20YOU%20DODGE%20MY%20SHIELD%2DPIERCING%20JAVELINS%2C%20CRUSHING%20DISCUS%2C%20AND%20EXPLOSIVE%20SHOT%2DPUT%3F%20LET%20US%20SEE%2E|9,-16,1088,12,8,64,64,-32,0,Right,Up,999,44,12,Left,30,0,1|9,-16,1056,12,8,64,64,-32,0,Right,Up,999,32,6,Left,30,0,1|9,16,1088,12,8,64,64,-32,0,Right,Up,999,32,6,Left,30,0,1|9,8,1112,12,8,64,64,-32,0,Right,Up,999,24,6,Left,30,0,1|9,-48,1088,12,8,64,64,-32,0,Right,Up,999,32,6,Left,30,0,1|9,-16,1120,12,8,64,64,-32,0,Right,Up,999,32,6,Left,30,0,1|9,-40,1112,12,8,64,64,-32,0,Right,Up,999,24,6,Left,30,0,1|9,8,1064,12,8,64,64,-32,0,Right,Up,999,24,6,Left,30,0,1|9,-64,1088,12,8,64,64,-32,0,Right,Up,999,16,6,Left,30,0,1|9,-40,1064,12,8,64,64,-32,0,Right,Up,999,24,6,Left,30,0,1|9,44,1088,12,8,64,64,-32,0,Right,Up,999,8,6,Left,30,0,1|9,32,1088,12,8,64,64,-32,0,Right,Up,999,16,6,Left,30,0,1|9,-16,1136,12,8,64,64,-32,0,Right,Up,999,16,6,Left,30,0,1|9,16,1120,12,8,64,64,-32,0,Right,Up,999,16,6,Left,30,0,1|9,-48,1120,12,8,64,64,-32,0,Right,Up,999,16,6,Left,30,0,1|9,-76,1088,12,8,64,64,-32,0,Right,Up,999,8,6,Left,30,0,1|9,-16,1036,12,8,64,64,-32,0,Right,Up,999,16,6,Left,30,0,1|9,16,1056,12,8,64,64,-32,0,Right,Up,999,16,6,Left,30,0,1|9,-64,1040,12,8,64,64,-32,0,Right,Up,999,32,6,Left,30,0,1|9,32,1040,12,8,64,64,-32,0,Right,Up,999,32,6,Left,30,0,1|9,-48,1056,12,8,64,64,-32,0,Right,Up,999,16,6,Left,30,0,1|45,656,536,0,10,300,27,80,0,-64,0|45,560,1256,180,10,300,27,80,0,-128,0|9,-16,1016,12,8,64,64,-32,0,Right,Up,999,32,6,Left,30,0,1|45,112,928,270,10,300,27,80,0,-30,0|9,-56,1128,12,8,64,64,-32,0,Right,Up,999,8,6,Left,30,0,1|9,24,1128,12,8,64,64,-32,0,Right,Up,999,8,6,Left,30,0,1|9,-16,1148,12,8,64,64,-32,0,Right,Up,999,8,6,Left,30,0,1|45,192,1552,20,50,50,20,60,0,0,0|45,104,1568,320,50,50,24,56,0,0,0|45,160,1544,0,50,50,16,64,0,0,0|8,1152,1856,-1,5,70,0,1|73,160,1312,NO%21%20I%20WILL%20NOT%20LOSE%20TO%20ONE%20AS%20INFERIOR%20AS%20YOU%21%0D%0DBEHOLD%20MY%20ULTIMATE%20POWER%2C%20AND%20DIE%20BEFORE%20ME%21%20VICTORY%20AT%20ANY%20COST%20IS%20MY%20RIGHT%2E%20MY%20CORE%20IS%20INVISIBLE%2D%20MAY%20YOU%20TOIL%20FOREVER%20IN%20SEARCH%20OF%20IT%21|45,128,1552,340,50,50,20,60,0,0,0|8,1064,1712,-4,2,50,0,1|9,176,2800,0,2,0,1,0,-200,none,Down,999,96,15,Left,0,0,1|9,176,2896,0,2,0,1,0,-200,none,Down,999,96,15,Left,0,0,1|9,176,2992,0,2,0,1,0,-200,none,Down,999,96,15,Left,0,0,1|9,176,3088,0,2,0,1,0,-200,none,Down,999,96,15,Left,0,0,1|45,224,1152,180,10,550,27,80,0,-30,0|45,224,648,0,10,600,27,80,0,-30,0|45,736,928,90,10,1100,27,80,0,-30,0|45,656,1024,180,10,800,27,80,0,-64,0|45,976,648,90,10,750,27,80,0,-64,0|45,280,648,270,10,850,27,80,0,-64,0|45,992,608,0,10,600,27,80,0,-90,0|45,992,1120,180,10,550,27,80,0,-90,0|45,480,864,270,10,1100,27,80,0,-90,0|45,912,1144,90,10,800,27,80,0,-128,0|45,560,768,0,10,800,27,80,0,-128,0|45,256,1144,270,10,700,27,80,0,-128,0|45,464,1656,0,100,100,40,40,0,0,0|9,752,2496,0,2,0,88,0,0,none,Up,999,48,15,Left,0,0,1|9,368,2496,0,2,0,88,0,-36,none,Up,999,48,15,Left,0,0,1|9,624,2496,0,2,0,88,0,-12,none,Up,999,48,15,Left,0,0,1|9,497,2496,0,2,0,88,0,-24,none,Up,999,48,15,Left,0,0,1|73,1057,2400,MY%20INFINITE%20WEAPONS%20ARE%20INSUFFICIENT%3F%20THIS%20CANNOT%20BE%3B%20I%20AM%20THE%20EMBODIMENT%20OF%20PHYSICAL%20PERFECTION%2E%20ONE%20AS%20INSIGNIFICANT%20AS%20YOU%20SHOULD%20STAND%20NO%20CHANCE%21|73,896,2368,THIS%20ARENA%20IS%20MY%20BODY%2E%20ITS%20HAZARDS%2C%20MY%20SWORD%2E%20TO%20STRIKE%20MY%20CORE%20AGAIN%2C%20YOU%20MUST%20FIRST%20DEMONSTRATE%20THE%20MASTERY%20OF%20YOUR%20JUMPS%2E%20PRESS%20ON%20IF%20YOU%20DARE%2C%20PUNY%20MARIO%2C%20AND%20MEET%20YOUR%20END%20AT%20MY%20HAND%21|7,72,2144,3,0,1,0,-16,0,Left,none,999,2,1,50|7,184,2080,3,0,1,0,-16,0,Right,none,999,2,1,50|7,72,2016,3,0,1,0,-16,0,Left,none,999,2,1,50|45,128,1984,180,300,350,32,192,0,0,0|45,528,1904,180,120,250,40,40,0,0,0|45,752,1904,180,120,250,40,40,0,0,0|73,960,1952,MARIO%21%20HOW%20ARE%20YOU%20ABLE%20TO%20MATCH%20ME%20EVEN%20NOW%3F%20I%2C%20THE%20OLYMPIC%20TOTEM%2C%20AM%20AN%20UNSURPASSED%20TRAINER%20OF%20ASPIRING%20OLYMPIANS%2E%20|9,160,1680,0,0,0,0,0,0,none,none,0.5,44,12,Left,30,0,1|9,184,1608,9,0,7,0,0,0,Right,none,999,22,6,Left,30,0,1|9,229,1607,9,0,7,0,-15,0,Left,none,999,22,6,Left,30,0,1|9,120,1608,9,0,7,0,0,0,Left,none,999,22,6,Left,30,0,1|9,184,1640,0,0,0,0,0,0,none,none,0.5,28,6,Left,0,0,1|9,168,1584,0,0,0,0,0,0,none,none,0.5,28,6,Left,0,0,1|9,166,1717,0,0,0,0,0,0,none,none,0.5,20,6,Left,0,0,1|9,128,1640,0,0,0,0,0,0,none,none,0.5,28,6,Left,0,0,1|45,1104,864,90,10,300,27,80,0,-90,0|74,160,1560,1|45,944,1592,180,50,75,-1,0,0,0,0|45,208,1696,140,50,60,40,40,0,0,0|45,112,1696,220,50,60,40,40,0,0,0|45,128,1728,200,50,50,44,36,0,0,0|45,192,1728,160,50,50,44,36,0,0,0|45,160,1736,180,50,60,48,32,0,0,0|45,224,1664,120,50,50,36,44,0,0,0|45,96,1664,240,50,50,36,44,0,0,0|45,224,1632,90,50,50,32,48,0,0,0|45,96,1632,270,50,50,32,48,0,0,0|45,96,1600,300,50,50,28,52,0,0,0|45,224,1600,60,50,50,28,52,0,0,0|45,216,1568,40,50,50,24,56,0,0,0|42,352,2600,1,180|40,1056,3048,352,2672|28,592,2848,1,0|28,496,2816,1,0|28,688,2848,1,0|28,784,2848,1,0|28,880,2848,1,0|9,152,1216,9,9,120,90,0,0,Right,Up,999,22,12,Left,30,0,1|9,139,1203,9,9,120,90,0,0,Right,Up,999,12,6,Left,30,0,1|9,138,1230,9,9,120,90,0,0,Right,Up,999,12,6,Left,30,0,1|9,166,1203,9,9,120,90,0,0,Right,Up,999,12,6,Left,30,0,1|9,166,1231,9,9,120,90,0,0,Right,Up,999,12,6,Left,30,0,1|9,152,1200,9,9,120,90,0,0,Right,Up,999,16,6,Left,30,0,1|9,168,1216,9,9,120,90,0,0,Right,Up,999,16,6,Left,30,0,1|9,136,1216,9,9,120,90,0,0,Right,Up,999,16,6,Left,30,0,1|9,152,1232,9,9,120,90,0,0,Right,Up,999,16,6,Left,30,0,1|120,202,2652,1,0|119,201,2733,0,0|119,147,2678,1,0|120,202,2706,0,0|129,1134,3055,1,0|130,1085,3066,1,0|129,1029,3083,0,20|120,1098,2940,0,0|119,1099,2983,1,0|119,1014,2924,1,0|120,1030,2977,0,180|119,1030,3007,1,0|131,532,3068,1,0|120,928,2584,1,0|120,928,2632,0,0|120,928,2680,1,0|120,928,2728,1,0|119,928,2760,1,0|120,832,2568,1,0|120,832,2608,1,0|119,832,2648,0,0|120,712,2584,0,0|120,712,2632,1,0|120,712,2688,1,0|120,712,2712,1,0|120,712,2760,1,0|120,712,2800,1,0|119,712,2832,1,0|120,472,2584,1,0|120,472,2640,1,0|120,472,2664,1,0|120,472,2720,0,0|120,472,2776,1,0|120,472,2816,1,0|120,472,2872,1,0|120,472,2928,1,180|119,472,2968,1,0|117,352,3032,1,0|118,342,2961,0,195|117,327,2898,1,0|118,302,3006,1,255|116,279,2990,1,15|117,252,3050,1,245|120,589,2879,1,0|119,589,2908,1,0|120,314,2903,1,0|119,314,2934,1,0|120,400,2840,0,0|120,400,2872,0,0|119,400,2904,0,0|120,312,2584,1,0|120,312,2640,1,0|120,312,2672,1,0|120,364,2628,1,0|119,364,2659,1,0|119,312,2712,1,0|120,424,2584,1,0|120,424,2616,1,0|120,424,2640,1,0|120,424,2696,1,0|119,424,2736,0,0|120,1048,2552,1,0|120,1048,2592,1,0|120,1048,2648,1,0|120,1128,2584,1,0|120,1128,2632,1,0|120,1128,2656,0,0|120,1128,2712,1,0|119,1128,2752,1,0|119,1048,2680,0,0|120,984,2696,1,0|120,984,2744,1,0|120,984,2768,1,0|120,984,2808,1,0|120,984,2856,0,0|119,984,2888,0,0|120,984,2640,1,0|120,984,2584,0,0|119,552,2824,0,0|119,640,2736,1,0|119,616,2688,0,0|120,552,2784,1,0|120,552,2728,0,0|120,552,2680,0,0|120,616,2656,0,0|120,616,2632,0,0|120,616,2584,0,0|120,552,2656,1,0|120,552,2600,1,0|120,552,2576,1,0|120,640,2704,1,0|120,640,2672,1,0|120,640,2616,1,0|120,640,2560,0,0|129,288,2776,1,60|119,876,2866,1,0|118,964,3061,0,345|118,804,2715,1,345|117,942,2988,0,135|118,871,2869,1,20|118,967,2764,1,25|118,956,2716,1,320|118,985,2706,0,15|118,786,2848,1,335|118,774,2889,0,60|118,735,2932,1,30|118,711,2989,1,15|118,704,3048,1,5|118,1048,2584,1,335|118,912,2680,1,300|116,882,2643,1,0|116,971,3011,0,25|117,837,2900,1,325|117,917,2810,0,210|116,869,2814,1,340|117,1028,2646,0,20|116,812,2858,0,25|116,699,2943,1,315|117,844,2681,1,100|117,789,2778,0,180|118,904,2930,0,115|117,764,2664,1,340|118,740,2607,1,15|118,747,2551,1,0|117,392,2930,0,235|118,468,2921,0,80|116,430,2903,1,355|117,711,2886,1,320|117,627,2885,1,95|116,666,2844,1,0|118,564,2922,1,235|118,518,2929,1,300|118,536,2968,1,195|117,500,3035,0,185|118,504,2889,1,25|118,704,2653,1,240|118,446,2588,0,330|118,564,2880,1,315|117,503,2621,1,130|118,554,2660,1,350|116,545,2599,0,15|117,436,2810,1,315|118,494,2844,0,145|117,536,2827,1,60|117,683,2712,1,25|118,659,2761,0,255|118,595,2777,0,70|117,556,2742,1,30|116,576,2676,1,40|117,570,2340,1,205|118,582,2271,1,30|116,552,2278,1,335|117,616,2203,0,180|118,623,2139,1,330|118,582,2091,1,135|117,523,2051,0,265|118,456,2017,1,300|116,475,2014,0,340|118,580,2048,1,40|118,614,1999,1,35|117,678,2191,1,325|118,745,2196,1,65|118,737,2231,0,315|117,794,2261,1,140|118,853,2311,0,325|118,881,2361,1,340|116,842,2261,0,10|117,808,2152,1,255|116,770,2155,1,0|118,851,2090,1,25|118,873,2031,1,200|117,872,2144,1,335|118,935,2173,0,100|117,992,2136,1,235|118,1030,2088,1,60|117,637,2044,1,325|118,706,2070,0,285|118,768,2082,1,285|118,815,2106,1,310|116,738,2051,1,0|117,696,1736,1,10|116,680,1672,0,0|120,1096,2136,1,0|120,1096,2192,1,0|120,1096,2216,1,0|119,1096,2248,1,0|120,984,2088,1,0|120,984,2112,1,0|120,984,2168,0,0|120,984,2224,1,0|120,984,2264,1,0|119,984,2296,1,0|120,920,2056,1,0|120,848,2040,0,0|120,848,2088,0,0|119,920,2088,0,0|119,848,2120,0,0|120,664,2000,1,0|120,664,2040,1,0|120,664,2096,0,0|120,664,2152,1,0|120,664,2208,1,0|119,664,2240,1,0|120,632,2008,0,0|120,632,2056,1,0|119,632,2088,0,0|120,432,2040,1,0|120,432,2096,0,0|120,432,2152,0,0|120,432,2208,1,0|120,432,2232,0,0|120,368,2072,1,0|120,304,2104,1,0|120,304,2152,0,0|119,432,2264,1,0|119,368,2104,0,0|119,304,2184,1,0|117,90,1952,1,335|118,151,1997,1,315|117,102,2010,0,45|118,198,2025,0,285|117,87,2187,1,335|117,137,2145,0,195|118,166,2084,0,175|118,147,2028,1,155|120,240,1848,1,0|119,240,1880,1,0|120,600,1800,1,0|120,696,1816,1,0|120,696,1840,0,0|120,656,1816,1,0|120,656,1864,0,0|119,600,1832,0,0|119,656,1904,0,0|119,696,1872,1,0|129,1023,1948,1,335|130,1120,2399,1,0|131,320,1944,0,350|120,856,1656,1,0|120,856,1712,1,0|119,912,1648,1,0|119,856,1744,1,0|120,472,1496,1,0|120,400,1496,1,0|120,400,1552,1,0|120,400,1608,0,0|120,400,1632,1,0|73,448,320,TRULY%2C%20I%20SHOULD%20BE%20A%20GUARDIAN%20OF%20THESE%20QUALITIES%20AS%20WELL%2E%20%0D%0DLEAVE%20ME%20NOW%2C%20FOR%20I%20HAVE%20MUCH%20TO%20CONSIDER%2E%20WITH%20THIS%20TOKEN%2C%20YOU%20WILL%20SURELY%20INSPIRE%20THE%20TRUE%20VALUES%20OF%20THE%20OLYMPICS%2C%20WHERE%20I%20COULD%20NOT%2E|120,328,1656,1,0|40,272,3072,1056,2400|40,320,3072,160,1312|73,656,320,FEATS%20OF%20THE%20BODY%20ARE%2C%20OF%20COURSE%2C%20VALUED%2E%20IN%20OUR%20FIGHT%2C%20THOUGH%2C%20YOU%20HAVE%20DEMONSTRATED%20THIS%20AND%20MORE%2E%20INTEGRITY%2C%20COOPERATION%2C%20AND%20SPORTSMANSHIP%2E%20THESE%20ARE%20THE%20QUALITIES%20I%20WAS%20LACKING%2C%20AND%20SO%20I%20FAILED%2E|120,376,1816,1,0|120,376,1872,1,0|119,376,1912,0,0|119,328,1696,0,0|119,472,1528,1,0|120,288,1496,1,0|120,288,1520,1,0|119,288,1552,1,0|119,576,1664,1,0|119,776,1624,1,0|119,712,1584,0,0|120,576,1624,0,0|120,576,1576,1,0|120,712,1552,0,0|120,776,1584,0,0|120,776,1528,1,0|120,776,1496,1,0|120,712,1496,0,0|120,576,1560,1,0|120,576,1504,1,0|120,576,1472,1,0|120,1000,1592,1,0|120,1040,1592,1,0|120,1128,1592,1,0|120,1040,1632,1,0|120,1000,1648,0,0|120,1000,1696,1,0|120,1128,1640,0,0|120,1128,1696,0,0|120,1128,1744,1,0|120,1000,1736,1,0|120,1000,1792,0,0|119,1000,1824,1,0|119,1128,1776,0,0|119,1040,1664,0,0|118,888,1968,1,0|116,894,1911,0,15|9,1056,1216,9,9,120,90,0,0,Left,Up,999,22,12,Left,30,0,1|9,1069,1203,9,9,120,90,0,0,Left,Up,999,12,6,Left,30,0,1|9,1045,1204,9,9,120,90,0,0,Left,Up,999,12,6,Left,30,0,1|9,1071,1229,9,9,120,90,0,0,Left,Up,999,12,6,Left,30,0,1|9,1043,1229,9,9,120,90,0,0,Left,Up,999,12,6,Left,30,0,1|9,1056,1200,9,9,120,90,0,0,Left,Up,999,16,6,Left,30,0,1|9,1040,1216,9,9,120,90,0,0,Left,Up,999,16,6,Left,30,0,1|9,1072,1216,9,9,120,90,0,0,Left,Up,999,16,6,Left,30,0,1|9,1056,1232,9,9,120,90,0,0,Left,Up,999,16,6,Left,30,0,1|79,608,904,9999|28,592,920,1,0|28,624,920,1,0|73,608,920,WHAT%20TRICKERY%20IS%20THIS%3F%20YOU%20DARE%20USE%20MY%20INVISIBILITY%20AGAINST%20ME%3F%0D%0DNO%20MATTER%2E%20YOU%20ARE%20STILL%20TRAPPED%20IN%20HERE%2E%2E%2E%20WITH%20ME%21%20HOW%20LONG%20WILL%20YOU%20HAVE%20THE%20STRENGTH%20TO%20DODGE%20MY%20LASERS%2C%20AND%20ORBS%20OF%20DARKNESS%3F|28,176,1056,1,0|28,144,1000,1,0|28,112,952,1,0|28,80,800,1,0|28,336,1256,1,0|28,400,1200,1,0|28,400,1152,1,0|28,848,325,1,0|28,815,325,1,0|28,782,325,1,0|79,848,400,0|79,816,400,0|79,784,400,0|37,815,528,15,0|28,240,1088,1,0|28,336,1120,1,0|28,816,584,1,0|28,80,896,1,0|28,80,848,1,0|28,272,736,1,0|8,912,1056,2,3,60,0,1|28,912,608,1,0|28,480,832,1,0|28,368,800,1,0|28,1040,1024,1,0|8,736,1024,-2,3,60,0,1|28,1136,992,1,0|28,1120,920,1,0|28,1088,856,1,0|28,1056,800,1,0|28,176,768,1,0|28,1008,736,1,0|28,960,672,1,0|117,97,724,1,265|118,158,700,1,90|118,207,673,0,210|117,200,609,1,0|118,195,543,1,30|118,233,491,1,230|118,255,639,1,265|117,298,596,1,230|118,339,543,0,240|118,381,500,0,210|116,231,604,0,15|118,466,1280,1,350|117,463,1201,0,155|116,448,1236,1,320|118,499,1211,0,315|117,445,1121,1,0|116,429,1053,0,0|118,547,1246,0,295|118,587,1288,1,335|118,398,1096,0,50|117,366,1159,1,40|118,332,1215,0,60|118,291,1253,0,30|118,281,1309,1,0|117,1080,840,0,330|118,1095,910,1,335|118,1130,963,1,320|118,1114,784,1,255|118,1171,786,1,290|116,1087,771,1,10|117,1043,776,1,150|118,995,727,1,165|118,960,680,1,130|118,909,652,0,105|116,933,640,1,0|117,872,600,0,140|118,837,546,1,120|118,790,511,1,135|118,761,471,0,150|117,921,559,1,275|118,992,527,1,255|118,1042,498,0,225|120,104,504,1,0|120,104,552,1,0|120,104,608,0,0|120,104,664,1,0|120,199,502,1,0|120,200,528,1,0|120,200,576,0,0|120,200,632,1,0|120,200,680,1,0|120,280,768,1,0|120,280,824,1,0|120,104,720,1,0|120,104,768,0,0|119,104,808,1,0|119,280,864,0,0|119,200,712,0,0|120,384,504,0,0|120,384,528,0,0|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Changelog: show
July 27, 2015:
  • Ven officially locked in as the SM63 LDC representative
  • Did some formatting
  • Laid out general plans for a Olympics themed bloss
  • Freak storm knocked out power, was unable to make any progress for several hours, sorry guys :(
  • Constructed arenas and finalized javelin projectile template path
  • Added level code (Version 1) at 10:50PM PST
July 28, 2015:
  • Finalized templates for all three first phase projectiles
  • Updated level code (Version 2) at 12:20PM PST
  • Finalized rough projectile form
  • Updated level code (Version 3) at 1:52PM PST
  • Added hazards that erupt when projectiles hit the ground
  • Opted for a non-humanoid boss in the interest of not needing 400 laggy blocks for a boss sprite
  • Finalized defeat procedure
  • Added more interactive dialogue/story
  • Updated level code (Version 4) at 9:38PM PST
July 29, 2015:
  • Was busy working most of the day
  • Realized a way to rework the first phase of the boss, altered defeat procedure accordingly- this should also make orange switch blocks much less unpredictable/fatal
  • Fixed bug caused by "arming" projectiles that kills Mario on spawn by raising the entire level one block
  • Added fancy entrance elevator to disguise blocks clipping through the arena due to projectiles arming themselves
  • Slightly altered sign text to reflect the boss attacks, as well as the modified defeat procedure
  • Updated level code (Version 5) at 7:10PM PST
  • Began modelling final phase of the boss
  • Updated level code (Version 6) at 8:44PM PST
  • Discovered critical flaw in final phase boss plans- V6 was abandoned
  • Laid out basic path and timing for second room, as well as continued the dialogue
  • Tested a lot of things concerning flame towers and eventually planned out a rough draft of the final room
  • Updated level code (Version 7) at 10:50PM PST
July 30, 2015:
  • Syncronized firing of flame towers in the third room to boss movement pattern
  • Reworked several things in room 2- made the green platform flame tower wider, relocated and lengthened the cycle of all flame towers, redid final path to second phase boss core
  • Forgot to upload Version 8 of the code
  • Redid the final ascension to the room 2 boss core yet again, it's now more forgiving
  • Redid platform segment in room 1
  • Added a bit story/dialogue stuff up till the end of the second phase
  • Tweaked angled flame towers in room 1 to reduce weird hitbox glitch
  • Updated level code (Version 9) at 10:38PM PST
July 31, 2015:
  • Reworked platforms in the first room
  • Adjusted timing of some flame towers in the second room
  • Gave the third form of the boss a body
  • Added flame towers in the second room, primarily around the boss.
  • Updated level code (Version 10) at 6:34PM PST
  • Did scenery in first and second room
  • Started work modifying level4's programmable goomba script to generate the hazards in the third room for me
  • Updated level code (Version 11) at 10:16PM PST
August 1, 2015:
  • Adjusted the entrance elevator in the first room, blocks are now fully hidden after descending
  • Gave the third boss form two bouncing shadow orbs
  • Lengthened duration of flame tower lasers in third room, as well as fixed some graphical weirdness caused by thinning them
  • Did background tilework in the third room, as well as redid some of the more awkward looking scenery pieces throughout
  • Finished third room dialogue/story, as well as started work on a slightly different defeat procedure
  • Updated level code (Version 12) at 2:47PM PST
  • Extensive work on third phase defeat procedure
  • Graphical work and story/dialogue completed
  • As near as I can tell, the level can be considered done.
  • Updated level code (Version 13) at 5:24PM PST
  • Fixed glitch with slingstar in third room
  • Added healing stars at the end of the first and second phase
  • Added an actual name for the level
  • Updated level code (Version 14- final version?) at 9:14PM PST
  • Added level information blurb
  • Put brainstorming from the original post into a spoiler
August 2, 2015:
  • Added a title banner
  • Added warp pipe "save points" under the first two signs of the level- first one leads to the beginning of the second room, and the second one leads to the beginning of the third room. I've been using them to test the level off and on, figured they might save someone a bit of stress.
  • Removed unintentional first room shortcut
  • Stacked coins in a couple areas to serve as one use health stations
  • Adjusted the speed and size of various moving platforms in the second room, as well as added a floor beneath the final jump
  • Actually updated the real final version of the level code... seriously this time @9:19PM PST
  • Added music (thanks OJ)
  • Submitted level 9:31PM PST- future updates will be recorded in the RO2015 Vault Topic
  • /!\ DEADLINE AT MIDNIGHT PST /!\ LEVEL MUST BE FINISHED AND SUBMITTED /!\

Original Post Brainstorming: show
Alright so, I'm locked in as rep. Should have plenty of time, and I've already got a couple ideas floating around. Given the theme (freestyle, 4000 tile maximum), I feel like my (and therefore our) strongest chance will be a boss- working to size restrictions is not my forte. While it does have considerably more freedom than 25quared (over six times as much surface area to play with), I'm not entirely sure that it will be possible to pull off well.

So, here's what I had in mind. 100 blocks tall, 40 wide, for exactly 4000. The boss will be three-phase, with attacks loosely themed after actual Olympic sports. First phase is straightforward, the boss will not actually move, and instead rely on projectile attacks- since this is the "summer" Runolympics, I was thinking things like discus, shot-put, and javelin. Javelin has the farthest range, and is easiest to dodge. Discus is medium range, but is a larger projectile that "explodes" into a pillar of fire on contact with the ground. Shot-put has the shortest range, but highest attack, and is the last one Mario would have to get past. It's projectiles explode on contact with the ground, and also erupt into shrapnel that serves as a further hindrance. All three projectiles are thrown at the same time, in a circular pattern which takes them under the arena and around to the far side where the boss can "throw" them again. I'm imagining the arena for this spanning most, if not all of the 40 block width, and about 20 blocks high.

Second phase takes place in the next highest room, probably after triggering an orange switch that'll boost Mario up. I haven't completely got the details sorted out here, but was imagining a more mobile boss that utilizes longjump themed attacks in an attempt to knock Mario into hazards. This one will need more space, depending on the complexity of stage hazards, so I'm envisioning 40 blocks wide and 35 tall. At the end, there will be a second orange switch to boost Mario up into the third arena.

The third form is where things start to fall apart. Enraged by its failure, the boss fragments into an abstract entity. It would be very fast, a lot of stage hazards, and capable of attacking in unpredictable ways (moving the floor, flame tower "lasers", so on). I can't see this needing more than 30 blocks of vertical clearance, which would leave 15 blocks at the very top of the level for a victory room. Here, signs would explain the totally deep and symbolic message of the boss (nah but really that kind of brief wrap-up at the end could really work in our favor, that's like Rule #1 of a compelling villain: what's his story? Faced with the strongest challenger yet, he simply gets carried away trying not to lose, in the process turning on those Olympic values he was intended to protect? Cheesy, yeah, but it fits) before the player grabs the shine.

Anyway that's just my thoughts right now. If anyone has better ideas, let me know- to be honest I am not sure how possible any of this will be, heh. It'll one of, if not the, most complex bloss I've ever attempted, and lag is always a not insignificant issue when a ton of pieces start flying around. Otherwise, I'll start playing around tonight seeing what will work and what still needs work.
Last edited by Venexis on August 2nd, 2015, 8:50 pm, edited 33 times in total.
Spoiler: show
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10/10, thanks FrozenFire :3

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Re: Pre-emptive SM63 LDC Discussion

Postby Worldsixthocean » July 26th, 2015, 4:59 am

Aren't we decided about the rep be4? Why this happen
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Re: Pre-emptive SM63 LDC Discussion

Postby Asterocrat » July 26th, 2015, 1:15 pm

You have less than 10 hours left to decide on your team's representative for the LDC. Unless a post following this gives me another name, your rep will be Vendai! Get ready!



Good luck!
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Gift by Forgotten - Full size here!: show
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Re: Pre-emptive SM63 LDC Discussion

Postby Raz » July 26th, 2015, 7:15 pm

I'm just gonna say early that all members of the team should playtest Ven's level whenever neccessary, maybe even provide an entire review to make sure it's perfect beforehand.

Also is Lucas being removed or what, he hasn't posted at all since a while before RO even started.
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Raz
"quite easily the most manly man of all" --Raz

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Re: Pre-emptive SM63 LDC Discussion

Postby Venexis » July 27th, 2015, 1:30 pm

Raz wrote:I'm just gonna say early that all members of the team should playtest Ven's level whenever neccessary, maybe even provide an entire review to make sure it's perfect beforehand.

I would like this very much. I tend not to like sharing my work until it's finished by my standards, which generally does not leave a great deal of time for changes and more often than not misses small flaws in the level. If I haven't updated in a while (I'll probably leave timestamps in the changelog for code updates) yell at me to either update or explain why I haven't done anything.
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10/10, thanks FrozenFire :3

Or add me, at Venexis#9902.
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Venexis
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Re: SM63 LDC Discussion

Postby Raz » July 27th, 2015, 1:54 pm

I think this idea, if executed as you say, will easily win this contest. But I'm worried if its actually possible with the constraints of SM63 and if you'll be able to do it in time.
If you think you can do it then do it though.
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
User avatar
Raz
"quite easily the most manly man of all" --Raz

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Razzian Fighter

Thumbs Up given: 40 times
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Re: SM63 LDC Discussion

Postby ChaosYoshi » July 27th, 2015, 1:58 pm

I'm all for testing your level. Where will you put the code for us to check when it's ready?
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Re: SM63 LDC Discussion

Postby Venexis » July 27th, 2015, 2:12 pm

Yeah, that's my issue too. Not gonna lie, it's going to be intense, but there's a fair bit of shortcuts to take too. The projectiles of the first form, for instance, only need to be calibrated once. As soon as one block moves in the proper circular path, you can easily clone it via code manipulation; from there it's a much easier task to change the color or starting position. I think the hardest part will be the body of the thing (good news is, only once is needed, and then it can be cloned), lag (I'm really hoping it won't be an issue since the level is so tiny, but we could always splice the sections horizontally instead of vertically and use transitions. At a maximum height of 35- this could be reduced to 30 or so by hiding blocks outside of the bounds of the level- we'll get a length of 114, which is still doable), and figuring out if flame towers can be used reliably for things like lasers in the final form (if they are inactive until the boss passes over them, it'll look super cool, as if the boss is shooting them... with a little bit of timing of course. This is actually a pretty minor thing though as there's loads of other stand-ins).

I do think it's possible to finish in terms of functionality within the deadline. Aesthetically, I'm less certain (80% maybe?), but if all goes according to plan, there will be an extra day or two at the end for nothing but that. Plus, well... our community kinda has a thing with extensions, lel, I feel like there might be one yet.

In terms of motivation, I'm super ♥♥♥♥ hyped, and will probably have at least the first stage and some of the third stage attack prototypes up as early as this evening. From there, it's just a walk in the park to first place. <3

@Chaos: Yup. I'll try to announce in the #greenteamRO2015 IRC channel, as well as posting here and recording it in the changelog when I update the code. The most recent version will be in the code tags in the OP, but I'll also keep previous versions saved locally on my computer, and may make a spoiler dedicated solely to earlier versions depending on how you guys feel about changes I make.
Spoiler: show
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10/10, thanks FrozenFire :3

Or add me, at Venexis#9902.
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Venexis
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Re: SM63 LDC Discussion

Postby Oranjui » July 27th, 2015, 4:28 pm

Just want to point out that if lag really becomes an issue, you could split the phases into separate levels and submit it as a series, as long as the total area of all three phases combined is ≤4000 tiles. That might get messy, though, so I'd probably stick with vertical to start, and if it starts to get laggy, then go horizontal with transitions.
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Re: SM63 LDC Discussion

Postby Venexis » July 27th, 2015, 10:09 pm

Okay, so, I didn't get much done at all thanks to not having power for several hours this evening, and on top of that our backup generator seems to have finally died. So it was a pretty unproductive day, sorry guys.

I did manage to make the template for the "javelin" projectile. Currently, it's the single green block that occasionally flies through the lowest arena- don't be discouraged, though. It may only be a single block, but the speed and arc look beautiful (to me at least) and I am considering it a great success. Not only do I have a template for the remainder of the blocks that will compose the javelin projectile (simply clone the code data for the existing block, and move them into the shape of a javelin), I can put a second javelin projectile on the same path but half a rotation away with a couple minor adjustments to the offset and direction values of the existing block. In addition- smooth, elliptical paths are REALLY hard, lawl. Not only will this block be the template for both of the javelin projectiles, the discus and shot-put templates will be derived by altering the existing offset values as well. It may seem like "just a single block", but the rest (of the first-phase attacks, at least) can be derived with minimal effort. Expect multiple code updates tomorrow; ideally I would like to finish the moving parts of the first phase completely, and make substantial progress toward testing the third phase. After that, I basically need to make a stationary sprite for the boss body for the first phase, animate it for the second phase, toss in some miscellaneous effects, conclude everything with an explanation in the final room, and then fine tune everything.

Also, I plan to do a little summary like this after concluding the day's work, just a little snapshot of what you're actually supposed to be looking at and why it matters. I'll also go over plans for the coming days, and if there's any specific things I need feedback on, they'll be mentioned here as well. Anyway, that about concludes things, sorry about the setback from no power but hopefully I can more than make up for it tomorrow.
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10/10, thanks FrozenFire :3

Or add me, at Venexis#9902.
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