GENERAL DISCUSSION: Super Mario 63 LDC

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GENERAL DISCUSSION: Super Mario 63 LDC

Postby Megar » July 27th, 2015, 2:43 pm

i definitely did not forget to make a thread for the contest. don't be silly, and discuss the event here!!
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Re: GENERAL DISCUSSION: Super Mario 63 LDC

Postby Megar » July 27th, 2015, 2:46 pm

so like the level, which was definitely posted in this thread and not the rep discussion thread, looks nice except for the indented bricks i don't think they fit in very much
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Re: GENERAL DISCUSSION: Super Mario 63 LDC

Postby ~MP3 Amplifier~ » July 27th, 2015, 2:51 pm

boop

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Megar wrote:so like the level, which was definitely posted in this thread and not the rep discussion thread, looks nice except for the indented bricks i don't think they fit in very much


Indented bricks? Do you mean the crystals (aka coloured ice blocks)? I can't really take them out as it would destroy the point of the crystal palace but I can make them look less like tiles and more like crystals.
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Re: GENERAL DISCUSSION: Super Mario 63 LDC

Postby Megar » July 27th, 2015, 2:54 pm

No, I meant the actual tiles called "Indented Brick"
They're in the Bricks #2 tab
I feel like having them, along with every other type of tile really overcomplicates it
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Re: GENERAL DISCUSSION: Super Mario 63 LDC

Postby ~MP3 Amplifier~ » July 27th, 2015, 2:57 pm

Oh, that's really simple to fix then. Yeah I wondered if it was too much too, this is why I'm glad I have second opinions on this lol.

EDIT: Also just in case anyone is interested, this is my idea for music choice aka I sort of got this idea through listening to this music: https://www.youtube.com/watch?v=vpXSv9EXCjc
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

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I made this sig so credits to mee :amp smile:
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Re: GENERAL DISCUSSION: Super Mario 63 LDC

Postby ~MP3 Amplifier~ » July 29th, 2015, 3:00 pm

Heeeyy

So this next transition is not totally complete, but this is the main outlines of it. The bottom section is almost finished though.
But I need you guys to give me some ideas on gameplay for the top half of the room, I want some input otherwise I'll be tempted to just repeat the blocks, and I'd rather go for a more interesting idea.

I'm going to sleep now but hopefully when I wake up tomorrow I'll see lots of eager contributions lol c:
(and of course, like usual, anything you think looks wrong/needs improving, then please say so now.)

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"I treat everyone equally, depending on how much I like them." ~Me
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Re: GENERAL DISCUSSION: Super Mario 63 LDC

Postby NanTheDark » July 29th, 2015, 3:08 pm

Looking good. The gameplay so far seems rather simple, but I guess that's ok.
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Re: GENERAL DISCUSSION: Super Mario 63 LDC

Postby 1018peter » July 30th, 2015, 12:39 am

Eh...perhaps synchronized laser traps?
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Re: GENERAL DISCUSSION: Super Mario 63 LDC

Postby ~MP3 Amplifier~ » July 30th, 2015, 1:47 am

I want the gameplay to be simple really because I feel like my latest levels were marked down for complexity. Also I like the idea of laser traps but as its an icy palace I might not. I'm thinking of adding flipping platforms or something. Might do more synchronised 'flippers' with blocks idk. I'll work on it tonight.
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LDC #30: Finale/The Ultimate Battle

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Re: GENERAL DISCUSSION: Super Mario 63 LDC

Postby Karyete » July 30th, 2015, 2:37 am

Looking good so far. If I'm being really nitpicky I'm not a huge fan of the path to get to the Star, because it's pretty difficult to time your jumps and get up there and the platform may not even be close enough anyway.

Then again, I probably just suck.
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Major credit goes to l.m for this!

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Karyete
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LL LDC #4: Ruins/Temple

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