Raz wrote:In sm63, if this is discussion about the level, like the making of it or the awards it won, then maybe I'd like it. But really, each level doesn't have a life story behind it so I don't really expect the discussion to last long. Nor is it engaging for watcher to have to bear with the signs every few seconds in some of the levels.
The thing about this is that games like Minecraft don't have a great deal to them either. In fact, Minecraft has arguably
less than a vast majority of SM63 levels we could voiceover, because MC has a very linear progression (punch tree, get wood, make tools, upgrade tools, build cabin, end episode) and it has been beaten to death by every single ♥♥♥♥ LPer who covers it.
And yet it's still popular. Granted, I don't particularly care about this kind of stuff, but there's often a massive difference between videos that do well, and ones that flop. Looking closer, there's a lot in common between videos in either group. I've only sat through a small sample of videos, but it's plain to see that the well-received videos tend to feature guys like Game Grumps or the Mindcrack team- for the most part, they're charismatic, relatable, and either do not make the game their primary focus, or do so in an engaging manor.
What does this mean for SM63 and LL videos? It means we have an automatic 1-up on anyone just starting an LP of a mainstream game everyone's heard of. They'd have all sorts of competition, and need to resort to increasingly desperate tactics in order to provide new content and attract viewers. They're marketing to a userbase in which most (if not all) members are familiar with the things they'd demonstrate. This makes about as much sense as trying to sell a raincoat to a man with an umbrella. The products are obviously different, but have more or less the same purpose, and the since the umbrella can be moved, stored, and positioned with much greater ease, it may ultimately be doing the job better. There's a few people who would be interested in both (people who happily play a game and enjoy watching other people play it the same way), but most would have only a minimal interest at best (and therefore be happy with either but probably not both- having the game spoiled in a video would ruin the game for them, or vice versa).
Contrast that with a relatively unknown game, especially SM63 (which features one of the most iconic gaming characters). It's recognizable as a distinctly Mario-styled game at a glance, and there's certainly a market for that. And then it deviates, because for the most part, our site is underground. We have a complex community, with a complex history, and very few people who aren't already members are aware of that. We could do anything we want with the game, and feel comforted by the knowledge that it would be new and interesting to a majority of the internet.
So we've already got the edge by nature of the subject matter we'd be presenting, now we'd just need those youtube personalities from our userbase to do their thing. None of those other LPers were born famous, and although it would be absurd to expect a flash game to compete with proper indie games and the like, we have as good a chance as any to get the word out.
EDIT: If we're really serious about this, I think LDC coverage (for both LL and SM63) would be a great place to start. Awards and maybe a brief showcase of the top placing entries would be cool, and maybe some behind-the-scenes looks at how an entry was made (obviously, this would be up to the individual user to record). Of course it means our judges would really have to step things up, like, get those results out within a week after the contest ends, and no later than two at most.