ONLY OPEN THIS SPOILER IF YOU ARE USING A GAS MASK: show
I just finished the game one of the endings most of what the ending contains. I made the Pacifist run first because the concept of finding an alternate way of beating everything without fighting really engaged me. Everything had a pattern, you just had to experiment it out and once you find it, the game gets easy. I also really liked the Bullet Hell battle system because it's more creative than the usual RPG way of avoiding attacks.
The game is fun. All the characters are different; each one have its way of talking/acting/behaving, and everything had its own twist (thus why it was fun experimenting everything). Secrets literally everywhere, dude.
The story seems simple at first. You are a random kid that climbs a mountain for no reason and (accidentally?) falls into a hole and your first goal is to get the heck out of there. But as the game goes, you change your opinions about everything. Things stop making sense and then suddenly start making sense again. Personally what most got me in awe was the way that was presented the situation of the monsters and their will of getting to the surface.
Nostalgic? Yes. You don't need to have played any other titles in which the game was apparently based on, anyways.
So, overall: The game attempts to be everything. It attempts to be nostalgic, mysterious but at the same time simple, random but at the same time predictable, cute but at the same time HORRIFYING (you probably know what I am talking about). And it manages to succeed in everything.
Like brando said, the hype over this game wasn't in vain. And being the only game I ever bought in Steam, my standards are probably fairly high at this point when it comes to other games.
The game is fun. All the characters are different; each one have its way of talking/acting/behaving, and everything had its own twist (thus why it was fun experimenting everything). Secrets literally everywhere, dude.
The story seems simple at first. You are a random kid that climbs a mountain for no reason and (accidentally?) falls into a hole and your first goal is to get the heck out of there. But as the game goes, you change your opinions about everything. Things stop making sense and then suddenly start making sense again. Personally what most got me in awe was the way that was presented the situation of the monsters and their will of getting to the surface.
Nostalgic? Yes. You don't need to have played any other titles in which the game was apparently based on, anyways.
So, overall: The game attempts to be everything. It attempts to be nostalgic, mysterious but at the same time simple, random but at the same time predictable, cute but at the same time HORRIFYING (you probably know what I am talking about). And it manages to succeed in everything.
Like brando said, the hype over this game wasn't in vain. And being the only game I ever bought in Steam, my standards are probably fairly high at this point when it comes to other games.