It features Sonic, Tails and Knuckles, going trough 7 zones to stop Eggman from conquering the world.
Here's the story(If you're lazy to read it just skip the quote.).
After Eggman was defeated back in the first game, he decides to take more time to reconsider his strategy, hiding away in an underground base for three months. All Eggman really had to show for this delay was a reduced robot army and a special battleship he built called the 'Doomship'. He didn't stand a chance against Sonic and his friends. Eggman's space-radar bleeped as the Black Rock came within its range. Eggman thought nothing of it at first, until he realised that he had a new battlestation! From there he could attack the world, and launch robot armies without the fear of anyone retaliating against such a huge weapon. And with the Chaos Emeralds, the world would be begging before his knees to end the suffering and let him rule the planet. It was a perfect plan!
Eggman decided to quickly increase the amount of robots he was producing. World domination was within his grasp at last! He launched his Doomship a week later, full of robots to take temporary control of zones until he'd finished putting the final touches to his work on the Black Rock. They were also instructed to return any Chaos Emeralds they might find.
His first target: Greenflower City.
Sonic was enjoying his long overdue vacation. Without Eggman around, he and everyone else could relax whenever they wanted. Little did he know that today was going to be the end of it. Hearing Tails' voice in the distance, Sonic rolled his eyes. It was probably a stray beach ball, thrown out into the sea. No doubt Tails wanted him to recover it. Tails arrived, and told him that there were robots attacking the Forest Zone. Before Tails could finish, Sonic was already a tiny dot on the horizon. The robots were simple Crawla robots, destroyed with minimal effort. Sonic looked up at the sky and to his horror, saw an enormous battleship, with its guns pointing at the Greenflower City. He had been tricked into a diversion! Without wasting time, Sonic rushed up to the Doomship, even though there was nothing he could really do.
But it was too late. In a blinding flash, the Greenflower City was a pile of ash and rubble. Laughing at Sonic, Eggman revealed his plan to control the Black Rock and turn it into an unstoppable force of destruction. Then he flew off, leaving Sonic standing dead in his tracks.
However, unlike last time, he would not be alone in the fight. Tails was willing to help, and Knuckles had also offered his assistance, realising that the Floating Island would also be in danger.
Interesting, huh?
Here's the latest new that SSNTails (The creator) posted (Skip if you want) .
SSNTails - Saturday, 25th July, 2009
SRB2 v2.0 is now available.
Why 2.0?
So many changes have been made to SRB2 in the past three years (can you believe it's been that long since the last release?), and since this version is NOT backwards-compatible at all with previous SRB2 versions, I feel it warrants a version upgrade.
The game now has a fully completable single player campaign. It isn't finished, but does look polished.
There are scads of other changes, but to list them would be exhausting. I hope we've exceeded most people's expectations on what SRB2 is capable of - it certainly has mine!
As you may or may not know, over the past year I assembled a team of very talented individuals to work on SRB2 that became known as the "Sky Sanctuary Team". Their work is very much apparent in this release today.
I have also given the SRB2.Org domain and control of the website to Alam and Logan, while Orospakr runs the code repositories and bug tracking.
I no longer have any critical control over SRB2's development. With a wife in tow and a baby on the way, I need to start thinking about other priorities in my life.
Spazzo will likely handle any news updates and small site maintenance from here on out, with Mystic overseeing day-to-day development operations.
Like him or not, with Mystic in control, I am confident that SRB2 can be completed to its original vision and not get mired in the cruft and indecision that plagues so many fan games.
Thanks for 11 crazy years!
SRB2 also lets you add your own custom levels and characters! Even though that is more difficult than making SM63 levels.
Oh, did I tell you it has a 2-D mode?
Discuss!


