The Terraria Topic

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Re: The Terraria Topic

Postby *Emelia K. Fletcher » October 30th, 2013, 3:26 am

Do you know what the most fun part of Hardmode is? Forgetting the Corruption exists


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Re: The Terraria Topic

Postby Newgeneration » October 30th, 2013, 12:03 pm

That happened to me once, kind of in a different way, but meh.

I was headed towards my house during hard mode, which was where my hellevator was, so I hadn't moved from that spot for awhile. I had recently defeated the wall of flesh, and it was my first time doing so, so I was clueless that the corruption and hallow even spread at all. I didn't even realize that there was a hallow biome closing in on my house, and by the time I found out, the house was split between the hallow and the forest biome. It also doesn't help that there initially was a desert biome next to my house.

Thankfully that hole I dug helped keep it at bay.
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Re: The Terraria Topic

Postby *Emelia K. Fletcher » October 30th, 2013, 12:29 pm

You're meant to embrace the Hallow but okay


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Re: The Terraria Topic

Postby Venexis » October 30th, 2013, 12:42 pm

Are you? I've always looked at Terraria as a game of balance. There's corruption, representing corruption (duh); hallow, representing purity; and the regular biome(s), representing a middle ground- diversity, maybe? I've always thought it was like, too much of one thing can turn out to be a bad thing. Hallow and corruption are constantly fighting but never able to gain a foothold over each other directly (oh god so many good/evil parallels here), and the normal biomes are content simply to be. Until, of course, they're indoctrinated by good/evil (the metaphors, make them stoppp). This is even more pronounced after the update with the "true" blades, arguably the strongest melee weapons in the game. One symbolizing corruption, death, and decay; the other epitomizing hallow, goodness, pureness; and combined they make the ultimate weapon with no allegiance to an absolute power but instead to the neutral land, the sum of all components, Terraria itself.

Plus it's more fun in my opinion to fight back the corruption and the hallow. I like the normal forest/mountain biome over either.
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Re: The Terraria Topic

Postby *Emelia K. Fletcher » October 31st, 2013, 6:15 am

I refute your argument with killer unicorns


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Re: The Terraria Topic

Postby Venexis » October 31st, 2013, 11:44 am

Vampire_Sex_Machine wrote:too much of one thing can turn out to be a bad thing


That's what I meant, lol. Hallow is just as deadly as corruption, it just looks nicer. I wouldn't want to embrace either, though. The key to the game seems to be moderation (converting a selection of the world to corruption/hallow but preserving regular desert, the jungle, the default forest biome, maybe the winter one too) or making multiple words (more focus on this since 1.2 with things like crimson OR corruption but never both) or else you're going to run out of the basic resources fairly fast.
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Re: The Terraria Topic

Postby *Emelia K. Fletcher » October 31st, 2013, 12:08 pm

Then just make floating islands


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Re: The Terraria Topic

Postby Megar » November 2nd, 2013, 12:24 pm

Here's a look at my Guide's House
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Re: The Terraria Topic

Postby Harmless » November 2nd, 2013, 1:52 pm

okay who the hell would keep their guide

that's a nice looking house

how do you make beds again :c
Expect something cool here soon!

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Re: The Terraria Topic

Postby Zunar » November 2nd, 2013, 2:58 pm

http://terraria.gamepedia.com/Bed

The wiki is your friend.
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