TF2 Weapon Ideas

Discuss whatever else you use to entertain yourself and others! PC, handheld, and console games, card, tabletop, and board games, whatever interests you!

TF2 Weapon Ideas

Postby Zunar » May 12th, 2013, 5:27 pm

It's not like Valve is going to see these and accept them, but I thought I'd share some ideas I had for TF2 weapons and you guys could discuss and provide your own ideas.

The Whizzer
Class: Pyro
Slot: Primary

Honestly, this idea is ridiculous (like the name), but I thought I'd share it anyway. Basically it's a Pyro primary that pisses on people. It causes no damage directly; instead it slows the target down, marks them for death, and adds weapon switch speed. Think of it as the reverse of the Phlog; whereas it outright encourages W+M1'ing, this weapon takes away that ability, forcing you to use your weapons in combination. It can also be used to support your team; run in, piss on the enemy, and let your team mini-crit them to death. You may ask, what's the point of mini-crits if you can just Axtinguish them? While that is a good point, remember that I said "support". That's not saying you couldn't Axtinguish them, though.

tl;dr:
+On Hit: Slows down enemies (maybe 20% or so decrease in speed)
+On Hit: Marks enemies for death
+50% weapon switch speed
-100% damage penalty


The Corkscrew
Class: Engineer
Slot: Melee

Tired of the usually wrenches? How about a drill instead? This handy drill strikes twice as fast as the other wrenches, plus it builds your buildings faster to boot! How cool is that?!

+50% attack speed
+50% construction rate
-25% damage penalty
-No random crits

I'll bet you anything the stats for both are way unbalanced.
Last edited by Zunar on May 17th, 2013, 1:54 pm, edited 1 time in total.
User avatar
Zunar
Honorary Member

 
Posts: 1838
Joined: August 1st, 2009, 4:50 pm
Location: In the shadows, where you'll never find me.

Thumbs Up given: 14 times
Thumbs Up received: 51 times

Re: TF2 Weapon Ideas

Postby *Emelia K. Fletcher » May 12th, 2013, 10:28 pm

+50% is x1.5 speed owo


');
');





');





User avatar
*Emelia K. Fletcher
Who's this douchebag?

Error contacting Twitter
Error contacting last.fm
 
Posts: 2926
Joined: July 24th, 2010, 3:40 am
Location: A\//\\/A

Cookie
Venexis: "He had everything out seven hours after I had sent the results, give or take. And most of those hours were in the dead of night, lawl. 11/10 would hire as host of a game show."

Thumbs Up given: 42 times
Thumbs Up received: 211 times

Re: TF2 Weapon Ideas

Postby Asterocrat » May 17th, 2013, 9:56 am

I have an epic design idea for the Whizzer. Maybe I'll draw it some time in the near future.
Image
Gift by Forgotten - Full size here!: show
Image

Image

User avatar
Asterocrat
Former Cosmic Ruler

Error contacting Twitter
 
Posts: 2243
Joined: July 1st, 2010, 2:37 am
Location: Strasbourg, Alsace, Eastern France

Runouw Votes Winner
Best Super Mario 63 Level (Can't fix what isn't broken) with "Neon City" in Runouw Votes Summer 2014!

Thumbs Up given: 266 times
Thumbs Up received: 309 times

Re: TF2 Weapon Ideas

Postby Zunar » May 17th, 2013, 1:55 pm

Star king wrote:I have an epic design idea for the Whizzer. Maybe I'll draw it some time in the near future.

Cool, I'd love to see it. I'm surprised you like the idea enough to have a design for it.
User avatar
Zunar
Honorary Member

 
Posts: 1838
Joined: August 1st, 2009, 4:50 pm
Location: In the shadows, where you'll never find me.

Thumbs Up given: 14 times
Thumbs Up received: 51 times

Re: TF2 Weapon Ideas

Postby nin10mode » May 17th, 2013, 7:34 pm

To be honest, I think I can envision it, too. The whizzer would turn a pyro into a support class though. Would you be able to airblast? Also, an 50% ammo capacity would probably balance it more.
Image
Art: show
Anime: show
Imagei use mal now but this sigbar is pretty
Videos: show
ImageImage
im@s: show
Image
User avatar
nin10mode
Immune to Death

Error contacting Twitter
Error contacting last.fm
 
Posts: 3087
Joined: October 3rd, 2009, 6:11 am
Location: Not here

Credit To Team

Thumbs Up given: 102 times
Thumbs Up received: 221 times

Re: TF2 Weapon Ideas

Postby SuYo1141 » May 17th, 2013, 9:46 pm

nin10mode wrote:The whizzer would turn a pyro into a support class though.


In a lot of competitive matches, that's exactly what the pyro is: support. Simply charging out and using the flamethrower for its intended purpose would most likely get you killed by pocket soldiers or heavies.
I'm SuYo the faker, I rant in Forum 23 so you don't have to.
User avatar
SuYo1141
Honorary Member

 
Posts: 694
Joined: August 3rd, 2011, 6:41 pm
Location: Amidst miles and miles of cornfields.

Runouw Votes Winner
For joint winning the category Mastery in the dark alley (Member with Hidden Talents) in Winter 2012/13.

Thumbs Up given: 80 times
Thumbs Up received: 72 times

Re: TF2 Weapon Ideas

Postby nin10mode » May 17th, 2013, 11:37 pm

I'm sorry, I implied that that was bad, didn't I?
Image
Art: show
Anime: show
Imagei use mal now but this sigbar is pretty
Videos: show
ImageImage
im@s: show
Image
User avatar
nin10mode
Immune to Death

Error contacting Twitter
Error contacting last.fm
 
Posts: 3087
Joined: October 3rd, 2009, 6:11 am
Location: Not here

Credit To Team

Thumbs Up given: 102 times
Thumbs Up received: 221 times

Re: TF2 Weapon Ideas

Postby Yoshi Boo 118 » May 18th, 2013, 7:02 am

Star king wrote:I have an epic design idea for the Whizzer. Maybe I'll draw it some time in the near future.


Get someone to add it to the Steam Workshop and make it look real so one day you might see it in game. :D
ImageImage

Awesome Things, and My Works: show
ImageImage

Credit to Buff for my normal avatar and lordpat for the Red Yoshi sig. Ninny made the Valentine's Gift. <3 Thanks!


Click on the left and right side of my main signature to see my Level Series (Paper Mario 63) and my Levels!

Stories (That are more than just a prologue long):
Unlocked (One of my first stories, pretty much abandoned now)
Koopa's Final Blow (Halloween 2011)
Resonance (Posted here first, but other link is better)
The Gibus Games (TF2 related)
My fanfics are posted here, where the most recent updates will be on.

Image
User avatar
Yoshi Boo 118
Ex umbra in solem

 
Posts: 1700
Joined: October 17th, 2009, 4:05 pm
Location: Ever heard of Yoshi's Mansion?

SM63 Level Designer Contest Winner
1st Place in the Runolympics SM63 LDC Event. Congratulations!

Thumbs Up given: 139 times
Thumbs Up received: 102 times

Re: TF2 Weapon Ideas

Postby Zunar » May 18th, 2013, 7:28 am

nin10mode wrote:To be honest, I think I can envision it, too. The whizzer would turn a pyro into a support class though. Would you be able to airblast?

Yep, you would be able to airblast.
nin0mode wrote:Also, an 50% ammo capacity would probably balance it more.

Wait, you're saying that the weapon is underpowered?

mind=blown
User avatar
Zunar
Honorary Member

 
Posts: 1838
Joined: August 1st, 2009, 4:50 pm
Location: In the shadows, where you'll never find me.

Thumbs Up given: 14 times
Thumbs Up received: 51 times

Re: TF2 Weapon Ideas

Postby nin10mode » May 18th, 2013, 10:07 am

No, overpowered. 50% ammo capacity is 100. 200 lasts a long time.
Image
Art: show
Anime: show
Imagei use mal now but this sigbar is pretty
Videos: show
ImageImage
im@s: show
Image
User avatar
nin10mode
Immune to Death

Error contacting Twitter
Error contacting last.fm
 
Posts: 3087
Joined: October 3rd, 2009, 6:11 am
Location: Not here

Credit To Team

Thumbs Up given: 102 times
Thumbs Up received: 221 times

Next

Return to Gaming