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TF2 Weapon Ideas

PostPosted: May 12th, 2013, 5:27 pm
by Zunar
It's not like Valve is going to see these and accept them, but I thought I'd share some ideas I had for TF2 weapons and you guys could discuss and provide your own ideas.

The Whizzer
Class: Pyro
Slot: Primary

Honestly, this idea is ridiculous (like the name), but I thought I'd share it anyway. Basically it's a Pyro primary that pisses on people. It causes no damage directly; instead it slows the target down, marks them for death, and adds weapon switch speed. Think of it as the reverse of the Phlog; whereas it outright encourages W+M1'ing, this weapon takes away that ability, forcing you to use your weapons in combination. It can also be used to support your team; run in, piss on the enemy, and let your team mini-crit them to death. You may ask, what's the point of mini-crits if you can just Axtinguish them? While that is a good point, remember that I said "support". That's not saying you couldn't Axtinguish them, though.

tl;dr:
+On Hit: Slows down enemies (maybe 20% or so decrease in speed)
+On Hit: Marks enemies for death
+50% weapon switch speed
-100% damage penalty


The Corkscrew
Class: Engineer
Slot: Melee

Tired of the usually wrenches? How about a drill instead? This handy drill strikes twice as fast as the other wrenches, plus it builds your buildings faster to boot! How cool is that?!

+50% attack speed
+50% construction rate
-25% damage penalty
-No random crits

I'll bet you anything the stats for both are way unbalanced.

Re: TF2 Weapon Ideas

PostPosted: May 12th, 2013, 10:28 pm
by *Emelia K. Fletcher
+50% is x1.5 speed owo

Re: TF2 Weapon Ideas

PostPosted: May 17th, 2013, 9:56 am
by Asterocrat
I have an epic design idea for the Whizzer. Maybe I'll draw it some time in the near future.

Re: TF2 Weapon Ideas

PostPosted: May 17th, 2013, 1:55 pm
by Zunar
Star king wrote:I have an epic design idea for the Whizzer. Maybe I'll draw it some time in the near future.

Cool, I'd love to see it. I'm surprised you like the idea enough to have a design for it.

Re: TF2 Weapon Ideas

PostPosted: May 17th, 2013, 7:34 pm
by nin10mode
To be honest, I think I can envision it, too. The whizzer would turn a pyro into a support class though. Would you be able to airblast? Also, an 50% ammo capacity would probably balance it more.

Re: TF2 Weapon Ideas

PostPosted: May 17th, 2013, 9:46 pm
by SuYo1141
nin10mode wrote:The whizzer would turn a pyro into a support class though.


In a lot of competitive matches, that's exactly what the pyro is: support. Simply charging out and using the flamethrower for its intended purpose would most likely get you killed by pocket soldiers or heavies.

Re: TF2 Weapon Ideas

PostPosted: May 17th, 2013, 11:37 pm
by nin10mode
I'm sorry, I implied that that was bad, didn't I?

Re: TF2 Weapon Ideas

PostPosted: May 18th, 2013, 7:02 am
by Yoshi Boo 118
Star king wrote:I have an epic design idea for the Whizzer. Maybe I'll draw it some time in the near future.


Get someone to add it to the Steam Workshop and make it look real so one day you might see it in game. :D

Re: TF2 Weapon Ideas

PostPosted: May 18th, 2013, 7:28 am
by Zunar
nin10mode wrote:To be honest, I think I can envision it, too. The whizzer would turn a pyro into a support class though. Would you be able to airblast?

Yep, you would be able to airblast.
nin0mode wrote:Also, an 50% ammo capacity would probably balance it more.

Wait, you're saying that the weapon is underpowered?

mind=blown

Re: TF2 Weapon Ideas

PostPosted: May 18th, 2013, 10:07 am
by nin10mode
No, overpowered. 50% ammo capacity is 100. 200 lasts a long time.