by WickedOreo » July 13th, 2013, 10:24 am
In FE:Awakening, I heard that some of the characters and side missions are DLC. That, I don't necessarily mind because it isn't required, but it's pretty damn pleasing to get people back like Marth, Eliwood, Hector, Ephraim, Erika, and Lyn. From what I heard on AlphaOmegaSin's YouTube (I usually watch his videos to get the news on newer games and stuff) that... FFXIII-2? something from Final Fantasy, required you to actually get DLC for the ending, which was ♥♥♥♥.
The quality of games concerning music (from 8-bit goodness to orchestrated/studio music) and graphics (again, 8-bit goodness to well-rendered games such as Assassin's Creed and FFIV) has definitely improved, but I was raised up by Nintendo's SNES and handheld consoles as a little kid, so I'm used to actual sprites, not renders.
Take for example a game from the past and a game that is modern. Final Fantasy 6 and... -insert some modern game here-. Most games won't even make the characters have a decent storyline like FFVI. Playing the game personally and declaring it as one of my favorite FF's that I've played, I genuinely understood the characters since most, if not all of them, had a unique story and they weren't sob stories. No spoilers here, but Shadow was one of the people who surprised me the most with his backstory. Nowadays, everything is either a no-brainer shoot-em-up, some game/RPG with little to no plot development and/or an overused one, or it's just too damn easy. That's not to say all of them are bad, or that all older games are good. I've played a few games in the past that I just didn't like at all, like the Spyro: Season of Flame/Ice games or the renditions of the SMB games on the GBA.
Actually, let me compare two games of the same series together to make a better comparison: Golden Sun/Golden Sun: The Lost Age (I consider both to be equally well-done) for the GBA and Golden Sun: Dark Dawn for the DS.
For those of you who have actually played the game, you'll note that the graphics are very advanced for such an old console. They look great, the color is vibrant, and each of the characters have their own unique appearance. The controls work nearly flawlessly and are very responsive, plus the menu and save features are easily accessible. The gameplay is pretty easy to catch on and the introduction of Djinn allows you to be able to switch your team up to supplement different classes and such. Battling has all sorts of graphics, the sprites move-in an endless loop-, but the 'cutscenes' you witness during battle makes it pretty badass. The music that goes along with the story and battles is absolutely perfect, and better sounding than most of the games of the era. There was really no repetition, and I'm sure each one lasts over a minute before looping. Finally, the storyline is extremely long, immersive, and there are tons of sidequests that you can do to get extra items or learn a bit of the characters or side characters. If you link your game, you'll be able to even seen some past characters. Sweet, huh?
In Dark Dawn, the music sounds butchered, the graphics are awful (I don't like blocky geometric renders :/), and the storyline is absolutely butchered. You can argue this point, but the introduction of the antagonist and a familiar face, plus the pushover main villains just make the gameplay way too easy and stereotypical. The villains in the previous games were more threatening than what we were given, caused an actual issue for some of those main protagonists. We waited... 8 years for a sequel just to be introduced to one with so many plotholes. I was left wondering what happened to the main characters I learned to love.
Anyways, what I'm trying to say is that a lot of those games don't have that anymore. Yeah, they're not going to all be RPGs, but whatever happened to Metroid and Megaman's quality? They were-and still are- well-loved games back in the past, but they are ruined. So is making Sonic into all these things- such as a knight- that he really isn't. What the hell is a blue hedgehog doing in a suit of armor and wielding a sword, not trying to defeat Eggman? Seriously.
Also with Link. They absolutely bombed it in Skyward Sword (I hate the graphics and the plot). Granted, I haven't played that much of it, but from what I've read, it was boring and really went out of the way to exemplify the relationship between Zelda and Link, which should have never happened. Oh, and the control was really bad for me, especially when panning the camera and actually using his sword.
So yeah.
I rant a lot about this type of stuff. Problem?
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