Is The Game Industry Crashing?

Posted:
July 8th, 2013, 4:32 pm
by SuYo1141
What are your opinions of modern-day developers, and how they stack up when compared to the developers and publishers of yesterday, or even further back to the hellhole of 1983?
Re: Is The Game Industry Crashing?

Posted:
July 9th, 2013, 8:22 am
by *Emelia K. Fletcher
Indie games will rightfully rule the market
Re: Is The Game Industry Crashing?

Posted:
July 9th, 2013, 8:33 am
by Raz
I am liking a lot of the games that are coming out. The stories for games *cough* the last of us *cough* are *cough* the walking dead *cough* much better than they were a decade ago.
Re: Is The Game Industry Crashing?

Posted:
July 9th, 2013, 11:32 am
by Karyete
Well creativity is certainly lacking nowadays but the overall quality of games is perfectly fine still.
Re: Is The Game Industry Crashing?

Posted:
July 10th, 2013, 5:56 pm
by WickedOreo
Karyete wrote:Well creativity is certainly lacking nowadays but the overall quality of games is perfectly fine still.
No. Just no.
The overall quality of games has decreased dramatically for graphics, and DLC has become pretty much mandatory in newer games. For what?
Back in the day, once you got the game, it was 100% yours. There was no extra content, and the gameplay was actually challenging and/or worth your 20-30$ and had high replay value. Some timeless classics I can name are ALttP, Chrono Trigger, Sim City (for the SNES), and the original Final Fantasy 1-6 series. I spend practically days on each just to complete the entire game, and yet I want to play it again and again. Sure, some of the newer games like Fire Emblem: Awakening, definitely take the cake and fits my aforementioned criteria, but I don't see it nowadays (even Skyward Sword seems like an awful game to me).
Re: Is The Game Industry Crashing?

Posted:
July 10th, 2013, 6:51 pm
by Raz
I dunno. I've been loving quite a lot of the games that have came out recently, Saints Row 3 (even though I've heard Saints Row 2 is better) , The Last Of Us, Batman: Arkham City & Asylum, Luigi's Mansion Dark Moon, Animal Crossing New Leaf. I genuinely feel like the game quality has been getting better lately. I guess it really is just me.
Re: Is The Game Industry Crashing?

Posted:
July 10th, 2013, 10:24 pm
by Ridder
As someone who has played dozens of modern games (and researched even more). I mostly lean towards Raz's opinion. Remember, we're all just tossing out our opinions here.
As of right now, the game industry isn't going to completely shatter. Games have become far too relevant to this world to just simply wither away. If anything, all these "problems" the video geek guy Is pointing out are merely the signs of change. Good change.
Re: Is The Game Industry Crashing?

Posted:
July 11th, 2013, 4:00 pm
by Venexis
Perhaps we're all just more... selective with our tastes now.
When you're younger, you're more open to trying new franchises, right? Or maybe your parents bought most of your first games. Point is, you have a great deal of exposure to a great deal of variety, some of which is naturally going to be ♥♥♥♥.
As you get older, you recognize what was bad, and what you enjoyed, and filter out the stuff you didn't so that you'll remember to not buy similar games again. Thus, you buy only the fraction you know you like, and you do- but ignore a huge portion that you've trained yourself to overlook. Might be responsible for why everyone hates on Nintendo for kiddie games, too.
Re: Is The Game Industry Crashing?

Posted:
July 13th, 2013, 2:26 am
by Karyete
WickedOreo wrote:Karyete wrote:Well creativity is certainly lacking nowadays but the overall quality of games is perfectly fine still.
No. Just no.
The overall quality of games has decreased dramatically for graphics, and DLC has become pretty much mandatory in newer games. For what?
Back in the day, once you got the game, it was 100% yours. There was no extra content, and the gameplay was actually challenging and/or worth your 20-30$ and had high replay value. Some timeless classics I can name are ALttP, Chrono Trigger, Sim City (for the SNES), and the original Final Fantasy 1-6 series. I spend practically days on each just to complete the entire game, and yet I want to play it again and again. Sure, some of the newer games like Fire Emblem: Awakening, definitely take the cake and fits my aforementioned criteria, but I don't see it nowadays (even Skyward Sword seems like an awful game to me).
OK, I'm gonna have to make myself look like a fool and agree with you again.
I overlooked the fact that there's a lot of DLC nowadays, but still, there are many games out there that are extremely fun and worth your time.
Re: Is The Game Industry Crashing?

Posted:
July 13th, 2013, 10:24 am
by WickedOreo
In FE:Awakening, I heard that some of the characters and side missions are DLC. That, I don't necessarily mind because it isn't required, but it's pretty damn pleasing to get people back like Marth, Eliwood, Hector, Ephraim, Erika, and Lyn. From what I heard on AlphaOmegaSin's YouTube (I usually watch his videos to get the news on newer games and stuff) that... FFXIII-2? something from Final Fantasy, required you to actually get DLC for the ending, which was ♥♥♥♥.
The quality of games concerning music (from 8-bit goodness to orchestrated/studio music) and graphics (again, 8-bit goodness to well-rendered games such as Assassin's Creed and FFIV) has definitely improved, but I was raised up by Nintendo's SNES and handheld consoles as a little kid, so I'm used to actual sprites, not renders.
Take for example a game from the past and a game that is modern. Final Fantasy 6 and... -insert some modern game here-. Most games won't even make the characters have a decent storyline like FFVI. Playing the game personally and declaring it as one of my favorite FF's that I've played, I genuinely understood the characters since most, if not all of them, had a unique story and they weren't sob stories. No spoilers here, but Shadow was one of the people who surprised me the most with his backstory. Nowadays, everything is either a no-brainer shoot-em-up, some game/RPG with little to no plot development and/or an overused one, or it's just too damn easy. That's not to say all of them are bad, or that all older games are good. I've played a few games in the past that I just didn't like at all, like the Spyro: Season of Flame/Ice games or the renditions of the SMB games on the GBA.
Actually, let me compare two games of the same series together to make a better comparison: Golden Sun/Golden Sun: The Lost Age (I consider both to be equally well-done) for the GBA and Golden Sun: Dark Dawn for the DS.
For those of you who have actually played the game, you'll note that the graphics are very advanced for such an old console. They look great, the color is vibrant, and each of the characters have their own unique appearance. The controls work nearly flawlessly and are very responsive, plus the menu and save features are easily accessible. The gameplay is pretty easy to catch on and the introduction of Djinn allows you to be able to switch your team up to supplement different classes and such. Battling has all sorts of graphics, the sprites move-in an endless loop-, but the 'cutscenes' you witness during battle makes it pretty badass. The music that goes along with the story and battles is absolutely perfect, and better sounding than most of the games of the era. There was really no repetition, and I'm sure each one lasts over a minute before looping. Finally, the storyline is extremely long, immersive, and there are tons of sidequests that you can do to get extra items or learn a bit of the characters or side characters. If you link your game, you'll be able to even seen some past characters. Sweet, huh?
In Dark Dawn, the music sounds butchered, the graphics are awful (I don't like blocky geometric renders :/), and the storyline is absolutely butchered. You can argue this point, but the introduction of the antagonist and a familiar face, plus the pushover main villains just make the gameplay way too easy and stereotypical. The villains in the previous games were more threatening than what we were given, caused an actual issue for some of those main protagonists. We waited... 8 years for a sequel just to be introduced to one with so many plotholes. I was left wondering what happened to the main characters I learned to love.
Anyways, what I'm trying to say is that a lot of those games don't have that anymore. Yeah, they're not going to all be RPGs, but whatever happened to Metroid and Megaman's quality? They were-and still are- well-loved games back in the past, but they are ruined. So is making Sonic into all these things- such as a knight- that he really isn't. What the hell is a blue hedgehog doing in a suit of armor and wielding a sword, not trying to defeat Eggman? Seriously.
Also with Link. They absolutely bombed it in Skyward Sword (I hate the graphics and the plot). Granted, I haven't played that much of it, but from what I've read, it was boring and really went out of the way to exemplify the relationship between Zelda and Link, which should have never happened. Oh, and the control was really bad for me, especially when panning the camera and actually using his sword.
So yeah.
I rant a lot about this type of stuff. Problem?