Creeper World

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Creeper World

Postby darthbrowser » October 19th, 2013, 4:16 pm

Creeper World is a relatively simplistic game in which an ever-expanding, liquid like entity (affectionately known as "The Creeper") constantly advances against you. In turn, you must build and network a base to fight back these advances.

As simple as it sounds, I actually found it incredibly entertaining - and so did quite a few others, as it currently has a score of 4.2/5 on Kongregate, based on 40,000 ratings.

Screenshot:
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In case anyone is interested, here is one of the free flash versions(the one featured in the screenshot): Creeper World: Evermore
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Re: Creeper World

Postby Ridder » October 20th, 2013, 12:11 pm

It's funny because although you want to win the only way to win the game as far as I know is by RUNNING AWAY

I don't know if there is some happy end to Creeperworld, all I know is eventually there will be nowhere left to run.
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Re: Creeper World

Postby Venexis » October 20th, 2013, 1:02 pm

I dunno, this is the first I've heard of it and as long as you play the tutorial and don't just blindly try to connect things, you can usually force back the watery stuff with a bit of planning.

Is a neat game, I enjoy it.
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Re: Creeper World

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Postby darthbrowser » October 20th, 2013, 4:06 pm

Ridder wrote:It's funny because although you want to win the only way to win the game as far as I know is by RUNNING AWAY

I don't know if there is some happy end to Creeperworld, all I know is eventually there will be nowhere left to run.


The back story is that the Creeper has destroyed numerous human civilizations, always leaving a fragment (like the city in Evermore) alive, and hunting said relic until the mini-society collapses. Then, rather then finish them off, the Creeper departs the galaxy and waits for humanity to rebuild themselves into a galactic empire once again. No matter how long this takes, the Creeper will always return to repeat the process.

The main games by Knuckle Cracker (which you have to buy) provide all the story, the Kong games are basically ads. I haven't played the first two, but I purchased CW3 (it just came out on the 3rd), and so far the main character has discovered a message artifact from one of the myriad civilizations which has fallen which reveals the Creeper is controlled by a species known as the "Loki."

The premise of this game is that, after in hibernation in a well-hidden stasis ship for five billion years after the events of the previous games (which I haven't played, thus I'm essentially learning the story both ways as I progress), you awaken just after a civilization has fallen, and the Creeper is departing. The idea is that you planned this, in order to try and learn about the Creeper/Loki, surmising they will act openly and thus reveal themselves as they retreat, since they think no one is watching.

Exactly why you've waited 5 billion years, during which 347 civilizations are stated to have fallen since the one you left, is something which hasn't been explained yet.

Most of the time so far, I've been scouring planets, picking up various technologies from the aforementioned civilizations and eliminating the Creeper garrisons there.

For some reason the Creeper doesn't seem to realize I exist, despite me attacking planets, until about one-fourth through the game - which is where I am now.

I've yet to see how they're reacting to this on a grand scale, just in battles the Creeper is more intelligent and gets a few new abilities to represent their new-found threat awareness.

As for pure lore, the main thing I'm supposedly doing is tracking down the homeworld of the "Seloi" - the only civilization which communicated with the Creeper. They are implied to know the intentions of the Loki, and I apparently hope to discover said intentions by locating their homeworld.

In case you're interested, Creeper World 1 plays like the Kong game I posted in the OP (Evermore), CW2 plays like this. CW3 plays just like Evermore, except with updated graphics and a host of new structures and abilities. The Creeper itself is also overhauled, and while still follows the strategy of flooding you, has a host of surprises of its own.

Its only 15 USD, so if you like Evermore I'd recommend it. That being said, if you find the game repetitive, the enhancements probably won't sell it for you.

I apologize for sounding like an advertiser :P

Screens:
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You can also make your own maps to share with others:
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Re: Creeper World

Postby *Emelia K. Fletcher » October 21st, 2013, 1:59 am

The only thing I know about Loki is he's a terrible frame and I don't understand why anyone would use him other than to glitch your way around the map


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Re: Creeper World

Postby Konradix » October 26th, 2013, 9:59 am

Ok, so about half an hour of the game (where I didn't just click pointlessly) I learned the game. Then, I started to fight and win against the creeper. Until one hour mark... I wasn't ready for that... I'm done for today, but I can say one thing; if you're willing to learn the game and understand it, then it's pretty fun.At it's core it's simple really, but the survival is where the complexity comes in. I'd recommend to play it if you're willing to learn and put the time in.

@EDIT: Success! I beat him on the Sat Oct 26 2013 map. It was pretty fun, one thing I've learned; dont sweat too much about the energy. If your meter says 0, it doesn't mean that you're in a bad situation. What you should worry about though is Deficit. If that is high, you're in debt. Best to fix that by planting a few speeds and reactors.
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Re: Creeper World

Postby Venexis » October 30th, 2013, 8:08 pm

sazdgfkjilnj I am addicted. Mind if I request a link to the full game?
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10/10, thanks FrozenFire :3

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Re: Creeper World

Postby darthbrowser » October 30th, 2013, 10:49 pm

Vampire_Sex_Machine wrote:sazdgfkjilnj I am addicted. Mind if I request a link to the full game?


Glad to see others are liking it :D

The dev's site.
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Re: Creeper World

Postby Konradix » June 29th, 2014, 11:25 pm

Yeah, with a 6 month bump I can say that I am in posession of Creeper world 3 and I'm loving the game.
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