Re: Video Game-Ranting Center
Copypasta'd because I'm lazy.
Let's talk about Dream Team, shall we?
The big thing I have against Dream Team is that, for the most part, it lacks its own identity. It uses a lot of its time making throwbacks to the previous three entries instead of focusing on new characters and mechanics. This includes the giant Dreamy Luigi battles which play out almost exactly the same as the giant Bowser fights from BIS. And going on characters, there's barely any new ones to make note of, and most of them aren't very interesting to begin with (especially Antasma IMHO). In fact, a lot of the people on the island are ♥♥♥♥♥♥♥, which doesn't make me want to save their ♥♥♥ from Antasma and Bowser. The island is also incredibly basic in its geography, and the areas have little to no transition between them (besides the park-forest, park-castle, and maybe the park-beach ones), making them feel incredibly disjointed. The music wasn't all that memorable to be honest, some of them being so due to repetitiveness (like that desert area). Now that's not to say that I didn't like some of the music, as I like Dreamy Somnom Woods and Try, Try Again). Next, I noticed that I had a big problem with depth perception during battles and the like (even with 3D on), and since the game has Mario moving to dodge attacks sometimes, it can be a bit disorienting. It's a shame, too, as I like the game's art style, as it keeps the sprite-based characters (giant battles aside), but now they're in a 3D environment. However, the sprite work blends the two together rather well, and it's rather pleasing to look at. Finally, some of the battles also go on forever, most notably the dream battles, as only Mario gets a turn, and then all of the enemies attack, which being hordes of enemies, can sometimes take a long time.
With all of that said, I think this game is alright. I think that the writing, when it's not trying to be nostalgic, is very witty and fun, especially during character interactions. The Bros. Attacks were fun to use (with the exception of that one star attack which is pathetically easy to use), and they also seemed to work rather well, as I was surprised at how accurate the gyro controls are for them (but ♥♥♥♥ the gyro controls during Antasma's battle).
Let's talk about Dream Team, shall we?
The big thing I have against Dream Team is that, for the most part, it lacks its own identity. It uses a lot of its time making throwbacks to the previous three entries instead of focusing on new characters and mechanics. This includes the giant Dreamy Luigi battles which play out almost exactly the same as the giant Bowser fights from BIS. And going on characters, there's barely any new ones to make note of, and most of them aren't very interesting to begin with (especially Antasma IMHO). In fact, a lot of the people on the island are ♥♥♥♥♥♥♥, which doesn't make me want to save their ♥♥♥ from Antasma and Bowser. The island is also incredibly basic in its geography, and the areas have little to no transition between them (besides the park-forest, park-castle, and maybe the park-beach ones), making them feel incredibly disjointed. The music wasn't all that memorable to be honest, some of them being so due to repetitiveness (like that desert area). Now that's not to say that I didn't like some of the music, as I like Dreamy Somnom Woods and Try, Try Again). Next, I noticed that I had a big problem with depth perception during battles and the like (even with 3D on), and since the game has Mario moving to dodge attacks sometimes, it can be a bit disorienting. It's a shame, too, as I like the game's art style, as it keeps the sprite-based characters (giant battles aside), but now they're in a 3D environment. However, the sprite work blends the two together rather well, and it's rather pleasing to look at. Finally, some of the battles also go on forever, most notably the dream battles, as only Mario gets a turn, and then all of the enemies attack, which being hordes of enemies, can sometimes take a long time.
With all of that said, I think this game is alright. I think that the writing, when it's not trying to be nostalgic, is very witty and fun, especially during character interactions. The Bros. Attacks were fun to use (with the exception of that one star attack which is pathetically easy to use), and they also seemed to work rather well, as I was surprised at how accurate the gyro controls are for them (but ♥♥♥♥ the gyro controls during Antasma's battle).