Bryce's Gaming Garbage

Discuss whatever else you use to entertain yourself and others! PC, handheld, and console games, card, tabletop, and board games, whatever interests you!

Bryce's Gaming Garbage

Postby #4715 » May 30th, 2015, 11:24 pm

Image
Thanks for the banner, Doram


I like to play games. If you are reading this, you probably also like to play games. If you are the kind of person who likes playing games and wants to read about the opinions of someone else who also likes to play games, this is the place for you. If not, your time here will most likely be wasted. I'll talk about different mechanics, story bits, or unique details that I like (or maybe don't like) from time to time, and you'll be able to find all of that on this thread. I'll (try to) update this fairly frequently, so if you enjoy reading about my taste in games, try to check back every now and again. If you want to read about a specific topic that I've discussed, I've made a nifty little table of contents down below. Also, please ask me questions about my mindless ramblings so I can feel wanted.

Handy Dandy Table of Contents:
I. Morrowind
II. Quickie 1 (Bernband, Ultra Business Tycoon III, VIDdEO)

Stuff I'll Probably Do: show
MOSTLY CONFIRMED:

Dwarf Fortress - I actually had this one almost done, but then DF got a huge update. I’ve been a combination of too busy and too lazy since then to rewrite it.

Voormith Stuff - Shhhhhhhhh secrets. Ignore the fact that it doesn’t really belong in Gaming Garbage.

That One Post I Want to Make to Answer OJ's Question About What I Consider A "Real" RPG - Gotta back up all those cheap shots at Skyrim and Fallout 4.



PROBABLY:

SS2 Rewrite - One of my favourite games, so I’ll probably do a post similar to my Morrowind one. The old post is dead.

E.Y.E. Divine Cybermancy - A super niche, super cyberpunk game. Oh boy, did someone say Bryce Mueller?+

A Billion Quickies - What’s better than writing one long post? Writing several short, low-quality posts.



MAYBE:

OFF - It’s kind of like Undertale, except made in 2008 by a French lunatic who binge-consumed Paranoia Agent and Silent Hill. I’m pretty into it.

A Comparison of the TES Games - May as well get all of the TES games out of the way in one post.

jews (Stardew Valley) - Pretty much all the forum users that matter have either already bought or are planning on buying the game, but it’s still a cool game to talk about because I’m the undeniable Chief Harvest Moon.



PROBABLY NOT:

Transistor - Transistor’s one of my favourite games, but I kind of don’t want to say anything about it.
Last edited by #4715 on March 6th, 2016, 1:28 am, edited 11 times in total.
User avatar
#4715
Follower of Razputin

 
Posts: 1152
Joined: August 16th, 2014, 4:56 pm

Runouw Votes Winner
Voted "Funniest Member" in Runouw Votes New Year 2014/15

Thumbs Up given: 4 times
Thumbs Up received: 38 times

Re: Bryce's Gaming Garbage

Postby #4715 » May 31st, 2015, 11:06 am

Image
"You stupid N'wah!"

The first game that I want to talk about is Morrowind. If you spend any amount of time on the IRC, you've probably heard me mention Morrowind, and by mention, I mean ramble on about it being amazing. There is so much to love about it, that I just can't help but come back to it over and over again. Sure, it is both mechanically and graphically outdated, but with a bit of willpower (and some modding), there is an amazing experience to be had.

First, there is the story. It is pretty difficult to discuss it in depth without spoilers, but I'll try my best to do so. In your first playthrough, you may see certain characters as moral good, and others as moral evil. However, if you stop and think about why these characters want you to achieve/fail your goal, you realise that everyone has their own motives, and this makes the morally perfect suddenly imperfect. Things only become more complicated if you read into the lore and find out about all of these characters’ backgrounds.

Graphically, Morrowind can hardly compare with modern games. Being a game released in 2002, the graphics are very outdated, and the draw distance can be incredibly painful. This can be fixed with mods (I recommend Morrowind Overhaul if you want to play Morrowind. It not only greatly increases the graphical fidelity and draw distance, but it also optimizes the game to run on modern computers and fixes a lot of bugs), but I want to stick to talking about the vanilla game (well, vanilla plus expansions). However, even though Morrowind looks ancient, its world is still a sight to behold. The island of Vvardenfell looks so alien, with its bizarre regions and freakish creatures, that it feels completely unique to other games. There is the swampy Bitter Coast that you start the game in, with its abundance of insects and smugglers’ dens. The Ashlands, devoid of life and seemingly dead, yet native tribes still somehow manage to survive there after being pushed out of their homes by imperialist rule. Azura’s Coast, where Telvanni wizards reside in overgrown mushroom towers. The city of Vivec, made up of several smaller, indoor cities run by the major factions. Red Mountain, a place that has become so devastated by disease that it has been completely quarantined off by the use of a magical barrier. All of these regions have a distinct feel when exploring them, and it is amazing how meticulously both their look and their lore is designed. Even with Morrowind’s static AI, these locations feel even more alive than any other game world that I have ever experienced, even in other Elder Scrolls games.

As for Morrowind’s music, it’s good.

Finally, I want to talk about Morrowind’s actual gameplay mechanics. There is so much to talk about here, so I’ll try to segment it the best that I can. I’ll start off by talking about the quest system. Unlike the later Elder Scrolls games, there are no quest markers. You are given written directions and descriptions of areas you are looking for. This may feel obnoxious if you are used to being told exactly where to go, but over time you will appreciate this far more. Instead of following an arrow from destination to destination, you are forced to explore the world. You are no longer just trying to find the most efficient path to your destination. This emphasis on exploration and players having to figure out situations on their own will be present throughout your entire experience with Morrowind. Exploration is highly rewarded in Morrowind, if not entirely necessary. The game can get very difficult in certain areas, since monsters don’t match your level like they do in Oblivion and Skyrim. This means that you have to look hard for rare or unique items to help augment your ability to combat them. Again, unlike Oblivion and Skyrim, high level armour and weapons are incredibly hard to get. You’re not going to find daedric armour in any old leveled loot list, and you certainly won’t be able to make gear on your own that far surpasses the usefulness of unique items. Rare items are reserved for highly important NPCs and difficult to find locations, and unique items are truly worthy of being ancient artifacts that have been created by gods.

Next, I’m going to talk about the start of the game. When you first start the game, you are going to be slow, most of your attacks are going to miss even though the enemy is right in front of you, and you are just going to be weak all around. It may be a pain to push through the start of the game for some people, but I actually really like that the game starts you off like this. It gives you a frame of reference. You start out the weakest that any of the three newest Elder Scrolls games will start you, but you end up as potentially the most powerful character in the three games. This really makes you feel like the epic hero that the story is building you up to be.

Now for combat. The largest complaint that new Morrowind players have is generally the combat. As I mentioned earlier, at the start of the game you are incredibly weak. The majority of your attacks will miss their target, but there is a good reason for this. A lot of complaints say that this is nothing more than a dice roll, making the combat completely broken, but this isn’t the case. Your success in combat is determined by many variables, so many to the point where it is hard to list them all. You have to think of how high your agility is, how high your opponent's agility is, how fatigued are you, how heavy your armour is, what type of weapon you are using, how well trained you are in using that weapon, what type of attack are you doing, and many other factors. I don’t think that this system is in any way perfect, but I don’t think that it is entirely broken either. Morrowind is an RPG at heart, and thus is very stat based. There are mods that make it so your attacks land a hit every time, but I recommend leveling up a bit and playing around with the system that the game has. You’ll find that a bit of experience and planning can go a long way in combat, making battles less of an endless barrage of slashes and more of a well thought out series of maneuvers.

Moving on, I’m going to talk something that draws people to the Elder Scrolls series as a whole, player choice. This is something that Morrowind excels at. In terms of how you play the game, there are so many options. For weapons, there are short swords, long swords, blunt weapons, axes, spears, shields, hand-to-hand, six different schools of magic, and various ranged weapons, such as bows, crossbows, and throwing weapons. For armour, there is heavy armour, medium armour, light armour, and unarmoured. These are just the skills with obvious combat applications, and they are all viable, even hand-to-hand and unarmoured. Not only is there a huge amount of choice, but you can mix and match these abilities. Want to be a battle mage, decked out in enchanted heavy armour, fighting enemies with a spear and buffing yourself with spells? Go ahead. Want to put a focus on doing a high amount of damage and dodging most attacks? Try playing an unarmoured long blade wielder. You can even play passively. Feel free to summon or tame creatures to fight for you and focus on buffing and healing them from a safe distance. All of these different styles of play allow you to replay Morrowind so many times and still have new ways to experience it.

Continuing with player choice is Morrowind’s huge variety of joinable guilds and organizations. If all of those different styles of play weren’t enough replayability for you, how about 16 different factions for you to join, including three different Great Houses, which are large groups struggling for power over the island of Vvardenfell and Morrowind as a whole, guilds set up by the Imperials who are trying to remake the province of Morrowind in a "more civilized" way, two competing religious temples, three different vampire clans, and many more. Not only do all of these guilds offer a huge variety in quests and experiences, but they also all interact with each other in different ways. Every faction has different alliances and enemies, this means that you aren’t going to be joining the majority of the guilds in a single playthrough like you could in Oblivion and Skyrim.

Finally, I’m going to talk about how amazingly cool Morrowind’s magic system is. Every play style in Morrowind has different things that make it unique, which will cause different players to favour different playstyles. For me, my favourite way to play Morrowind is as some form of a caster class. The magic system contained in Morrowind allows for so much variety, that it is hard to get bored. There are three things that make magic so fun for me. First is the huge number of pre made spells. Sure there are your usual damaging and healing spells, but there is even more than that. You can learn spells that unlock doors, allow you to fly, buff your stats, befriend enemies, and a bunch of other cool things that I don’t want to give away. Second is making your own spells. Every time you learn a new spell, you also learn the effects that it is made of. So if you learn a healing spell, you now know how to make spells that heal people. Combined with the fact that there are a huge variety of spell effects in the game, you can make nearly any spell that you want. If I want a spell for traveling long distances that allows me to fly, increases my speed, and makes me invisible so that no flying enemies attack me, I can do that. If decide mid playthrough that I want to start using armour and a long blade as a mage, I can make a spell that summons a sword, some armour, and buffs my strength stat. This makes a mage very versatile, but it is incredibly expensive to make spells that are this strong. On top of that, it can be very difficult for anyone other than the most skilled of mages to cast complex spells. This means that you can become over powered, but you have to earn it. Finally is enchanting. Enchanting is very different in Morrowind than in the later Elder Scrolls games. There are three types of enchantments, on hit enchantments, which affect an enemy in some way if you hit them, on use enchantments, which act as spells you can cast without draining your mana pool (which is very important because mana doesn’t regenerate in Morrowind), and constant effect enchantments, which, as the name would imply, constantly affect your character in some way. Constant effect enhancements are some of the most powerful items in the game. Earlier I said that you can’t make items that are more powerful than uniques, and that isn’t entirely true. You can enchant very powerful items, such as a ring that gives you regenerative health or allows you to fly endlessly, but there is a catch. These types of enchantments can only be made with very rare, unique souls. You’re going to have to search hard to find a soul capable of making constant effect enchantments, and when you find one, you have to make sure you use it wisely. Also, you have to either find a highly skilled enchanter, of which there are only a few in the game, or be a highly skilled enchanter yourself in order to make these enchantments. If you aren’t powerful enough, you run the risk of destroying the soul that you are trying to use. I love that it is so difficult to get these powerful enchantments for two reasons. One, you have to earn the right to godlike power, and second, it is great for roleplaying. That may sound a bit cheesy to some people, but it is true. You can play a character who killed a god in order to achieve amazing power. Emergent gameplay like this is where Morrowind shines.

I’m sure I missed a few things, but I feel like I’ve somewhat adequately summarized why Morrowind is still amazing after 13 years. It hasn’t aged perfectly, but I would say give it a try. As I said earlier, I recommend using Morrowind Overhaul to graphically enhance the game, as well as make it run better on newer computers. Also, if you have any questions about Morrowind or mods for it, feel free to ask me. I feel like I can speak from some place of knowledge, having played about 100 hours of Morrowind over the past few weeks. Thanks for reading my really long post.

Pretty Pictures Taken with Morrowind Overhaul that I Found Online: show
ImageImageImageImage


Also, I’ll probably talk about System Shock 2 next, so look forward to that. I'm going to be talking about the recent popularity of niche simulator games next. Nevermind, whatever happens, happens.
User avatar
#4715
Follower of Razputin

 
Posts: 1152
Joined: August 16th, 2014, 4:56 pm

Runouw Votes Winner
Voted "Funniest Member" in Runouw Votes New Year 2014/15

Thumbs Up given: 4 times
Thumbs Up received: 38 times

Re: Bryce's Gaming Garbage

Thumbs up x1

Postby #4715 » August 5th, 2015, 3:47 pm

Image
”A Capitalist Force Field blocks your path, humming greedily.” ~Ultra Business Tycoon III


I bet you never thought you’d see a post on this again. I swear I wasn’t just letting this topic die, I did actually try to write posts for this on multiple occasions. The problem was that I’d always run out of steam at one point or another. I’ve decided to fix that problem by talking about three small indie games that I’ve found all over the internet for a few paragraphs at a time, instead of writing a huge essay on a single game. I’ll just throw these on here whenever there are three games I find that did at least one thing interestingly, and who knows, maybe some day I’ll do a full post like Morrowind again.

All of these games are bizarre oddities, and a lot of people probably won’t enjoy them as much as I do, but this is my topic, so tough luck. Oh, also, all three of the games I’m going to talk about are free, so you have very little excuse to not at least try them.




Bernband:
Genre: Open world… thing
Platform: Windows, Mac, Linux (Download)
Creator: Tom
Price: Free

This is the main reason I wanted to make this post. I found it about half a year ago, and recently remembered it when a friend tried recommending it to me. Of all three of the games that this post is going to talk about, Bernband has the least of what could be called “gameplay”, but even still, this is the game on this post that I urge you the most to play.

Bernband is a game. It’s also entirely possible that Bernband isn’t a game, however, I don’t particularly feel like discussing what is a game and what isn’t a game, so Bernband is a game. What/who/where/when is Bernband within the game? I have no idea. It has no dialogue, combat, objectives, or fail states, so it isn’t something that’s ever explained. In fact, the game has no story at all, besides whatever you personally think of. To some people, this sounds like a game that would become too dull to bare within minutes, but the whole draw of Bernband is exploration and immersion, which it has in spades.

The game starts you off in what I can only assume is your home, though it could just as easily be a jail cell or hotel room. From there, you’re able to walk to wherever you want, and that’s the game. Exploring the world is a complete joy, even with its highly pixelated graphics. The low resolution graphics may actually even help the game by forcing you to fill in the gaps with your own mental imagery. The game's world is fairly big, and you can easily spend half an hour exploring it. Exploration in Bernband isn't just finding random bits of scenery in hidden corners of the map, but instead it serves to make the world feel alive and structured, yet still alien. Small details like a scruffy looking alien sitting in the equivalent of an alley in the alien architecture or someone struggling to get phone(?) reception add just as much to the world as larger locations such as live music venues or bridges going through flying car freeways. Bernband's world is so alive feeling for a one man project, that it makes me wish for a life simulator set in a further expanded version of it. If you want to take part in what I found to be one of the most immersive experiences I've had I a long time, Bernband is something you absolutely need to check out.




Ultra Business Tycoon III:
(You need this to play the game)
Genre: Text-Adventure
Platform: In browser
Creator: Porpentine
Price: Free

Ultra Business Tycoon III (there's no I or II) is a text-adventure where you play as someone playing a game about what could be loosely described as business. The sense of logic that the game follows is feverish at best, but it still has a set of logic that it follows. This leads to you solving puzzles in the game within a game, as well as using outside mechanics to help you outsmart the game. However, the puzzles, at least for me, were not the main draw of Ultra Business Tycoon III (which I’m going to start calling UBT).

Being a text-adventure, text is your only interface with the game world. This means that if the game suffers from poor writing, it’s going to fall flat, no matter what. Thankfully, UBT’s writing is enjoyable for so many reasons, and that’s what really drew me to the game. There we’re plenty of lines that got a good laugh out of me, such as the one at the top of the post, but the writing does more than just try to be comedic. There are several moments in the game that touch on more somber themes, even going so far as to talk about family issues. Plus, the writing helps develop a world akin to a fever dream, and I sure do love some good ol’ fever dreams.

UBT may have a bit of an oddball way of doing… well… everything, but that gives the game such a unique charm that it isn’t easily forgotten.




VIDdEO:
Genre: Survival horror
Platform: Windows, Mac (Download)
Creator: DuneWorld
Price: Free
*SEIZURE WARNING AND STUFF*

VIDdEO is an attempt to invoke the feel of classic survival horror games, and it comes impressively close to succeeding. The atmosphere is rich and any encounter with danger always puts you on edge, so the game remains persistently tense without relying on cheap jump scare tactics.

The game develops its atmosphere through many subtle and clever ways. What's going to be the most apparent when you first start the game is the strange visual style, the dense TV static filter, and an eerie noise that will drone on throughout the entire game. After that, you'll start to notice things that are a bit more subtly off, like the unconventional camera angles that the game will use in every area you'll enter. These camera angles don’t only serve to give the game a unique aesthetic, but also instill a sense of dread as you try to get your bearings when you enter a new room for the first time. Once you run across your first enemy, you’ll realize how pathetic your ability to fight back is, and all of these factors combine together to hopefully inspire some form of anxiety within you.

Sadly, VIDdEO is not without its glaring flaws. The game suffers from clunky controls, which were intentionally added to make you more uncomfortable during combat encounters, but never the less, they can still become annoying. There’s also not a lot of content, the game being about 20 minutes long, and there’s next to no story beyond what it says on the page you download the game from. Despite all this though, VIDdEO is a great example of building tension without resorting to jump scares, which are obnoxious in the best of cases.




New post whenever that happens.

Hi Ven.
User avatar
#4715
Follower of Razputin

 
Posts: 1152
Joined: August 16th, 2014, 4:56 pm

Runouw Votes Winner
Voted "Funniest Member" in Runouw Votes New Year 2014/15

Thumbs Up given: 4 times
Thumbs Up received: 38 times

Re: Bryce's Gaming Garbage

Postby #4715 » March 6th, 2016, 1:26 am

FF keeps asking me what happened to Gaming Garbage, so here’s this. I made a quick edit to the main post to have a list of posts that I’m probably going write. No ETAs because I’m going to disappoint, no matter what deadline I set.
User avatar
#4715
Follower of Razputin

 
Posts: 1152
Joined: August 16th, 2014, 4:56 pm

Runouw Votes Winner
Voted "Funniest Member" in Runouw Votes New Year 2014/15

Thumbs Up given: 4 times
Thumbs Up received: 38 times


Return to Gaming