FINAL FANTASY VII REMAKE

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FINAL FANTASY VII REMAKE

Postby ~Yuri » June 16th, 2015, 4:35 am

IT'S FINALLY COMING GUYS ;-;

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Re: FINAL FANTASY VII REMAKE

Postby Zunar » June 16th, 2015, 7:45 am

Eh, I never got into FF7. If there's any FF remake that needs a remake, it's 6. Hell, even just a portable remake a la FF4DS would suffice.
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Re: FINAL FANTASY VII REMAKE

Postby Konradix » June 16th, 2015, 11:47 am

I CRI EVRY TIM ;-;

In all seriousness, my first RPG get's a remake. That's so awesome. I remember Crisis core blowing me away when I saw it first, and now this... Man, I should really get a PS4. Too bad the rest of the Squeenix conference sucked (aside from KH3), but this game is just so special to me. I can't wait :mrgreen:
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Re: FINAL FANTASY VII REMAKE

Postby Goldy301 » August 1st, 2015, 10:15 pm

Oooh....Is that Cloud Strife?
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Re: FINAL FANTASY VII REMAKE

Postby Konradix » December 9th, 2015, 5:25 am


Quick summary:
- Gameplay shown - seems like Crisis Core, camera angle close behind Cloud when he's walking
- Barrett is now Blade (dem shades)
- Combat shown - FF15 styled ARPG (or KH-like combat). I'd have preferred turn based, or turn based with more action (like FF13), but we'll see how this fares.
- Game still looks gorgeous

Something about the battle - there is a 4th bar alongside HP, MP and Limit. Some suspect that that may be an "ATB Bar" that fills up and then you'd be able to cast magic, use items and such. I think it may be a combo bar where each attack fills it up and you do some sort of a limit attack (you can see Barrett firing something akin to Big Shot (Though that could just be a fireball), and Cloud jumping like his Braver limit)

http://www.eurogamer.net/articles/2015- ... s-episodic

Episodic release...

...

...I'll just stay sceptical for now.
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- A level on the moon

- Syzygy Labs
- Maybe some sort of Metroidvania level
- Sneaking level
- A mystery


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Re: FINAL FANTASY VII REMAKE

Postby Charcoal » December 9th, 2015, 7:13 am

Hmm...I wonder why this one isn't turn based like the original. Still looks really good.
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Re: FINAL FANTASY VII REMAKE

Postby Konradix » December 10th, 2015, 1:41 am

That was confirmed from close to start. It's not gonna be 100% like the original. They're doing it most likely to save time/money on creating a new engine when they have another that they can show off.
"Men cry not for themselves, but for their comrades"

Check out my newest level called:
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Levels that I may make by 20XX
- Remake of Airship Armada
- Level using the Turbo FLUDD
- Level using the Flying Cap
- A level on the moon

- Syzygy Labs
- Maybe some sort of Metroidvania level
- Sneaking level
- A mystery


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Re: FINAL FANTASY VII REMAKE

Postby NanTheDark » December 10th, 2015, 4:22 am

The episodic release bit is the only thing that's kind of turning me away from this.
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Re: FINAL FANTASY VII REMAKE

Postby Konradix » December 10th, 2015, 9:57 am

Pretty much the same for me. The only way this would be OK is if they released it in 3 parts and the price of all the episodes COMBINED is equal/not a lot more than prices of standard games. I mean, I'll probably still buy it (if I get a PS4 that is... or it comes out on Steam), but if it doesn't meet the price condition at the very least I'll just wait for a discount or some crap.

Action Battles, honestly I'm fine with ARPGs or games with action based combat (Monster Hunter does this magnificently, Crisis Core did it well from what I remember. KH turns into a button masher, but still enjoyable (out of the 3 I'd prefer MH+CC mix)), but I'm gonna miss the turn based battles. It adds a layer of strategy that sometimes isn't possible with ARPGs (everything has to be dumbed down because you have to focus on you moving, inputs, party and their conditions, enemy placement HP and their conditions, attacking, selecting anything other than the goddamn attack (I'm looking at you KH), weaknesses, deaths and other such things).

I also don't know how they're gonna pull off magic with this kind of system. Selecting magic in KH was a pain for me, so I usually stuck with the 3 that you could use quickly (Which were Cure, Aero and [insert other spell here], not a lot of strategy tbh), but in this game weaker magic doesn't simply "upgrade" the weaker magic, the spells stay (Tbh I'd be fine with them removing the useless spells too), many more summons, ENEMY SKILL MATERIA ITSELF (It's a Blue mage in one materia), materia that doesn't just simply give you a stronger fire spell, but instead gives you a completely new spell (Elemental materia, any of the status curing materias/defensive materias). 3/4 spells ain't gonna cut it. Unless they decide to do something like Crisis Core (which was genious, why don't you use L/R to swap magic in KH Square?? On the PS2 at least, you had 2 pairs of those things!!) this is gonna be either really finnicky and clunky, or dumbed down to a button masher.

/rant
"Men cry not for themselves, but for their comrades"

Check out my newest level called:
Image
Be sure to leave a comment and a rating ;)
Fun and Games: show
Levels that I may make by 20XX
- Remake of Airship Armada
- Level using the Turbo FLUDD
- Level using the Flying Cap
- A level on the moon

- Syzygy Labs
- Maybe some sort of Metroidvania level
- Sneaking level
- A mystery


Random Stuff
Image
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Czasoprzestrzen/Spacetime... If only somebody knew this hidden gem...

Huh?
GENERATION 31: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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