Harmless wrote:...it will be very hard to create games suited for wide audiences because they might require more physical action than the user is capable of doing.
That argument can apply to anything. Videogames are extremely popular currently, despite being fairly difficult or flat out impossible for people with hand/arm injuries, blindness, etc. This, like most technology, is made for the average human, and basic hand motions are simply not an issue for the average human.
That being said, VR is a tech that hasn't taken off as much as I expected it to. Granted there's been a ton of problems so far- Oculus Rift was pretty expensive for a long time, and then the whole Facebook thing happened. Sony was doing something (?) but then apparently fell out of the space-time continuum. Google... well... the Glass is arguably not even VR, at least not for the sort of applications Microsoft is trying to tackle here. This is currently the only serious attempt, from a number of perspectives, and because of that it's a little too early to tell if there's actually a market for this sort of thing.
I think there is, though. Partly because we expect this to be the future (points to every sci-fi movie ever, with hand-operated hologram screens), and partly because, at the core of things- it's cool as ♥♥♥♥. Who doesn't want to be completely immersed in a game, or a history lesson, or a movie (after all, anyone who thinks this will be limited solely to games is sorely mistaken).
It depends a lot on how Microsoft handles this. Personally, I'm not really a fan of the whole "full computer" thing they seem to be trying for, it seems like it'd work way better as an optional peripheral for a larger system, where users could opt out of the hand gestures or use it alongside a game controller/keyboard, but maybe that will be their eventual goal. As of right now though, I'm super hyped. Here's hoping they don't screw it up, I'm really looking forward to seeing more VR integration not just in entertainment and education, but society in general.