sticky situations

Where everything ELSE happens.
Forum rules

This week's Header Video was submitted by Raiyuuni! Congrats for getting it featured ^^

You can also submit a video or vote others at Pick Your Own Header Video!
And you can discuss them on the Header Video Discussion

sticky situations

Postby Wazamaga » October 11th, 2009, 10:45 am

the rules are that i am going to state a situation and you are going to answer it. the person who bests answers it gives the next situation. I will start...

You are tiny Mario and rocks are falling and there are bricks that can be destroyed beneath you. below then is a pipe...
you have no idea what is down there. you cannot run away because bom-bombs are all around you...what do you do?
Image
User avatar
Wazamaga
Mage's Apprentice

 
Posts: 29
Joined: August 16th, 2009, 3:07 pm
Location: Somewere someplace.

Thumbs Up given: 0 times
Thumbs Up received: 0 times

Re: sticky situations

Postby grandmasonstone » October 11th, 2009, 10:51 am

personly as a hero i would fight y wayout
but if i was however half of ma health was gone i would go down the pipe and hope luck is on y sde


(spaces for drama)



go down the pipe
grandmasonstone
Guardian to Glitch Castle

 
Posts: 6
Joined: October 7th, 2009, 12:27 pm

Thumbs Up given: 0 times
Thumbs Up received: 0 times

Re: sticky situations

Postby Chaukai » October 11th, 2009, 11:20 am

Spin attack! One bob-omb explodes and causes a chain reaction that blow up the rest! But as they start exploding, you ground pound, and hide inside the pipe, but never go straight down! After the explosion is over, you climb back up and continue on. :D
Image
3x3: show


/人◕ ‿‿ ◕人\
User avatar
Chaukai
Teitoku

Error contacting last.fm
 
Posts: 2217
Joined: August 3rd, 2009, 12:40 pm
Location: Wahaha~

Cookie
Venexis: "Despite the effort required and numerous setbacks, we actually finished the Guilds of Runouw Minecraft map"

Thumbs Up given: 10 times
Thumbs Up received: 31 times

Re: sticky situations

Postby XThecommander » October 11th, 2009, 11:29 am

i would just spin and then jump on top of the rocks and easily work my way out of that area
User avatar
XThecommander
Mage's Apprentice

 
Posts: 18
Joined: September 6th, 2009, 9:30 am

Thumbs Up given: 0 times
Thumbs Up received: 0 times

Re: sticky situations

Postby Wazamaga » October 11th, 2009, 2:49 pm

this is not what i ment !!!!!!!! i am talking abut the original Mario bros!!!!! :x one hit and you are dead! the rocks hurt you!!
Last edited by Wazamaga on October 16th, 2009, 4:26 pm, edited 1 time in total.
Image
User avatar
Wazamaga
Mage's Apprentice

 
Posts: 29
Joined: August 16th, 2009, 3:07 pm
Location: Somewere someplace.

Thumbs Up given: 0 times
Thumbs Up received: 0 times

Re: sticky situations

Postby Blablob » October 11th, 2009, 5:16 pm

Lure the Bob-bombs near you, then jump right before they touch you. They explode, but you are unharmed since you are in the air. The explosion causes the blocks to disappear, and you get onto the warp pipe and go down.
User avatar
Blablob
Content for Contempt

 
Posts: 3108
Joined: September 6th, 2009, 3:38 pm
Location: That way

Credit To Team

Thumbs Up given: 67 times
Thumbs Up received: 229 times

Re: sticky situations

Postby TrappedTime » October 13th, 2009, 5:21 pm

Blow up the bob-ombs and use their scrap to make a rope. Then tie it around you and the pipe, break the bricks, go down, if it's a good world, keep going, if it's bad, go up.
Gregg Shorthand : http://gregg.angelfishy.net/
(Chapters on the right column)
TrappedTime
The Legacy

 
Posts: 777
Joined: August 6th, 2009, 7:58 pm

Thumbs Up given: 0 times
Thumbs Up received: 1 time

Re: sticky situations

Postby Wazamaga » October 13th, 2009, 5:35 pm

and the winner is.......














blablob!!!!!!!
Image
User avatar
Wazamaga
Mage's Apprentice

 
Posts: 29
Joined: August 16th, 2009, 3:07 pm
Location: Somewere someplace.

Thumbs Up given: 0 times
Thumbs Up received: 0 times

Re: sticky situations

Postby Blablob » October 15th, 2009, 3:50 am

Okay. Here is the next sticky situation.

You are Mario, and this is Super Mario World. There is a large gap keeping you from the exit; too large to jump. Meanwhile ther are some koopas about to kill you. What do you do?
User avatar
Blablob
Content for Contempt

 
Posts: 3108
Joined: September 6th, 2009, 3:38 pm
Location: That way

Credit To Team

Thumbs Up given: 67 times
Thumbs Up received: 229 times

Re: sticky situations

Postby Suyo » October 15th, 2009, 4:52 am

In case they are Parakoopas: Jump on the heads of them one after one to get across the cap
Else: Jump on one two times so his shell kills everyone. Follow it and jump on it to make it stop again, ake the shell and shoot it a a ? block in the ground (it's suddenly there, don't ask). It reveals a cape feather - eat it and fly over.
Image

Image

Image

Image

Image

Image
User avatar
Suyo
"quite easily the most manly man of all" --Raz

Error contacting Twitter
Error contacting last.fm
 
Posts: 2771
Joined: July 28th, 2009, 2:41 am
Location: Nuremberg (Germany)

Runouw Votes Winner
For winning the RV New Year 2012 Award for Best Moderator. Like you didn't know. XD

Thumbs Up given: 26 times
Thumbs Up received: 359 times

Next

Return to Off-Topic