I just wanted to do this out of boredom:
My Comet Ideas
Idea 1: show
Idea 2: show
Idea 3: show
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Idea 8: show
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Idea 10: show
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Idea 12: show
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Idea 14: show
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Idea 18: show
Idea 19: show
Co-suggested Comet Ideas
CS Idea 1: show
These aren't the best ideas ever, but they could inspire designers.
What can YOU think of?
Extra-Enemy Comet: Adding and rearranging enemies.
Cranked Comet: Anything time-related is sped up (if possible).
Eased-Run Comet: Everything is eased down for relaxation.
Coinless Comet: Stray coins cease to exist, but enemies may have some for you.
Shroomfestation Comet: Mushrooms flood the level.
Blocklot Comet: Various blocks are added to the level.
Waterfill Comet: The level is filled with much more water.
Triptrap Comet: Hidden traps are scattered throughout the level. Be careful!!!
Heroswap Comet: The level is redesigned a bit to make it impossible to complete as Mario. Use Luigi!
Evil Comet: The level is redesigned to make everything purely evil difficulty-wise.
Bluejoy Comet: All stray yellow coins are replaced with blue coins. Clearly, enemies will still have yellow coins.
Mover Comet: Many things get moved, making the level anew... sort of. ... Maybe.
Decimal Comet: The level is partially decimated. Explore a destroyed level!
Sneaky Comet: The level gets ninja'd. Any changes are left secretive.
Challenger Comet: Somewhat similar to the Clone Comet of SMG2, except there aren't any clones, but the portions used for the Comet are of increased difficulty (however, not as much as an Evil Comet would).
Invert Comet: Mario and the Shine Sprite's locations are swapped. Time to back it up!
Super-mix Comet: The properties of multiple Comets are SECRETLY combined to make a super, special level of sorts. You cannot expect the changes until you try it out!
FLUDDed Comet: FLUDD is now required, if it wasn't previously needed.
Life Comet: There are extra 1-up Mushrooms in many new locations. Blue coins will sometimes be added at the same time.
Topless Comet: The level is now infinite height-wise.



Extra-Enemy Comet: Adding and rearranging enemies.
Speedy Comet: Anything time-related is sped up (if possible).
Eased-Run Comet: Everything is eased down for relaxation.
Coinless Comet: Stray coins cease to exist, but enemies may have some for you.
Shroomfestation Comet: Mushrooms flood the level.
Blocklot Comet: Various blocks are added to the level.
Waterfill Comet: The level is filled with much more water.
Triptrap Comet: Hidden traps are scattered throughout the level. Be careful!!!
Heroswap Comet: The level is redesigned a bit to make it impossible to complete as Mario. Use Luigi!
Evil Comet: The level is redesigned to make everything purely evil difficulty-wise.
Bluejoy Comet: All stray yellow coins are replaced with blue coins. Clearly, enemies will still have yellow coins.
Mover Comet: Many things get moved, making the level anew... sort of. ... Maybe.
Decimal Comet: The level is partially decimated. Explore a destroyed level!
Sneaky Comet: The level gets ninja'd. Any changes are left secretive.

