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The Konami Code is now complete

PostPosted: October 23rd, 2016, 5:18 am
by Doram
:uarrow: :uarrow: :darrow: :darrow: :larrow: :rarrow: :larrow: :rarrow: :b: :a: :start:


Also, :x: :y: because. (All taken from a pic of a SNES controller.)

Code: Select all
:a: :b: :x: :y: :start:

Re: The Konami Code is now complete

PostPosted: October 23rd, 2016, 8:47 am
by ~Yuri
:select: would be pretty cool as well : 3

Re: The Konami Code is now complete

PostPosted: October 23rd, 2016, 6:45 pm
by Doram
ikr

The short answer is that I threw this together in an hour this morning, and I ran out of time before I could make select. I think I will make select and something for R and L, but that's gonna have to wait a bit until I can fit some screw-around time into the schedule again.

EDIT: Actually, let me put it this way. All my attention this year on Halloween is getting the base style set up. Now that it's done, imagine what I can do with all that time spent on just fun stuff to do......................................

Re: The Konami Code is now complete

PostPosted: October 25th, 2016, 10:16 am
by Zeldamaster12
this is nifty

Re: The Konami Code is now complete

PostPosted: October 25th, 2016, 1:02 pm
by Oranjui
You can't just add smileys for this and not have it do anything.

Re: The Konami Code is now complete

PostPosted: October 27th, 2016, 8:47 pm
by Kimonio
Could the shift keys be considered R and L?

Re: The Konami Code is now complete

PostPosted: November 14th, 2016, 9:14 am
by Doram
The shift keys as R and L may be possible. I gotta see what JS thinks about being able to tell left from right.

Also, :select: