Bomberman 64: The Second Attack (Hacking Results)

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Bomberman 64: The Second Attack (Hacking Results)

Postby CedarBranch » February 8th, 2017, 4:27 pm

I've owned this game since the year it came out, and I never seem to grow tired of playing it. It wasn't until I got my very own Gameshark that I found out it wasn't really the great game I knew it to be, but of course I'm a biased gamer who even owns Bubsy 3D because "it was my childhood."

I was so disappointed in the overall lack of Gameshark codes for this game that I felt something must be done about it! Going through the Memory Editor was at first a highly confusing task. It still is sometimes, but I have come to know this game's RAM (in the editor) a little better.

I have a whole lot of notes taken on addresses I've found. Typically, what I do is I look at an address, regardless of my pitiful programming experience, and I observe its changes. If it starts to show a pattern that I can understand, I take note of those changes. (Most of my time is spent doing searches using variables, though.) I take the results that most correlate with the projected pattern. If changing any values makes a noticeable difference, I take note of that too.

Over the time, I've come up with an increasing number of potential codes to put into use, but keep in mind I have no real programming experience.



Animation Codes: show
Animations Do Not Pause
Code: Select all
8008E65B 0001
Animations will not pause!

Ashtarth Power Tosses
Code: Select all
D1250F74 03E0
812665CA 0575
Ashtarth’s animation when tossing twisters will be replaced by another. This code makes him jump in the air, then toss with both arms forward.

Athletic Bomberman
Code: Select all
D126CEBC 03E0
8126DADC 0578
D126CEBC 03E0
8126DAE0 0597
D126CEBC 03E0
8126DAE2 058B
D126CEBC 03E0
8126DAEA 06BD
D126CEBC 03E0
8126DAEE 019A
D126CEBC 03E0
8126DAF2 06BD
D126CEBC 03E0
8126DAF4 06BB
D126CEBC 03E0
8126DAF6 058B
D126CEBC 03E0
8126DAF8 06BC
D126CEBC 03E0
8126DAFA 01B1
D126CEBC 03E0
8126DAFC 055B
D126CEBC 03E0
8126DB04 0576
D126CEBC 03E0
8126DB06 06BA
D126CEBC 03E0
8126DB08 0188
D126CEBC 03E0
8126DE46 0558
D126CEBC 03E0
8126DE48 0597
D126CEBC 03E0
8126DE4A 058B
D126CEBC 03E0
8126DE54 0558
D126CEBC 03E0
8126DE56 0557
D126CEBC 03E0
8126DE5C 0548
D126CEBC 03E0
8126DE5E 0549
D126CEBC 03E0
8126DE62 0553
D126CEBC 03E0
8126DE64 01A3
Bomberman's got some nice moves! Has an effect on most characters. Do not use this code with "Stylish Bomberman."

Baelfael Collapses Using Flame Wave
Code: Select all
D1250F74 03E0
812661A6 0571
Instead of jumping into the air, he'll fall to the ground.

Bomberman Hates Being Stunned
Code: Select all
D126CEBC 03E0
8126DAE4 0187
Instead of sitting on the ground, he'll look as if he is pouting.

Bomberman the Coward
Code: Select all
800AD73F 0003
D1250F74 03E0
81259CBA 003B
D1250F74 03E0
81259DAA 0003
D1250F74 03E0
8125CD36 019E
D1250F74 03E0
8125CD52 05DB
D1250F74 03E0
8125CF42 01A4
D1250F74 03E0
8125D0D6 019F
D126CEBC 03E0
8126DAF6 01A2
D126CEBC 03E0
8126DB06 0198
D126CEBC 03E0
8126DB08 01B2
D126CEBC 03E0
8126DB0E 05E2
Hiding his face has never been so comical. Talk about a hero! (NOTE: Affects other characters too.)

Bomberman's Jogging Routine
Code: Select all
D126CEBC 03E0
8026D46C 0000
D126CEBC 03E0
8126D4F2 0101
D126CEBC 03E0
8126D4F4 0002
Because he needs to drop atomic weight.

D-Pad Actions (Set 1)
Code: Select all
D00AFF74 0001
D00B88B3 0000
800B8887 002F
D00AFF74 0001
D00B88B3 0000
800B888B 002F
D00AFF74 0002
D00B88B3 0000
800B8887 0030
D00AFF74 0002
D00B88B3 0000
800B888B 0030
D00AFF74 0004
D00B88B3 0000
800B8887 0035
D00AFF74 0004
D00B88B3 0000
800B888B 0035
D00AFF74 0008
D00B88B3 0000
800B8887 0034
D00AFF74 0008
D00B88B3 0000
800B888B 0034
As Bomberman, press D-Up to shrug, D-Down to take a bow, D-Left to shake head, & D-Right to nod head. (NOTE: Make sure the "Disable D-Pad Movement" code is enabled.)

D-Pad Actions (Set 2)
Code: Select all
D00AFF74 0001
D00B88B3 0000
800B8887 003F
D00AFF74 0001
D00B88B3 0000
800B888B 003F
D00AFF74 0002
D00B88B3 0000
800B8887 003E
D00AFF74 0002
D00B88B3 0000
800B888B 003E
D00AFF74 0004
D00B88B3 0000
800B8887 0036
D00AFF74 0004
D00B88B3 0000
800B888B 0036
D00AFF74 0008
D00B88B3 0000
800B8887 0037
D00AFF74 0008
D00B88B3 0000
800B888B 0037
As Bomberman, press D-Up to jump joyously, D-Down to kneel forward, D-Left to silently talk, & D-Right to stumble backwards. These actions do not finish automatically, so try placing a bomb or something. (NOTE: Make sure the "Disable D-Pad Movement" code is enabled.)

Joggerman
Code: Select all
D1250F74 03E0
8125A296 4000
D1250F74 03E0
8125A2A6 4040
D1250F74 03E0
8125ABE2 4000
D1250F74 03E0
8125ABEE 4040
Whatever happened to walking?

Mad Rotation When Blasted
Code: Select all
D1250F74 03E0
81260862 4298
D1250F74 03E0
8126086A 0017
D1250F74 03E0
81260876 425D
D1250F74 03E0
81260886 0024
Characters will tumble much more intensely when blasted into the air.

Mad Rotation When Hurt
Code: Select all
D1250F74 03E0
8125E7B6 4289
D1250F74 03E0
8125E7C6 0025
D1250F74 03E0
812606C2 4289
D1250F74 03E0
812606CE 001D
Characters will spin out of control when taking any damage.

No Head-shake After Recovery
Code: Select all
D1250F74 03E0
8125CADA 0011
You'll also be able to move again a few frames sooner than normal.

Pommy is Shivering
Code: Select all
D1250F74 03E0
8126A92C 2405
D1250F74 03E0
8126A92E 0007
Pommy crouches while idling/standing as if cold. (Or is Pommy scared?)

Pommy's Attempted Retaliation
Code: Select all
D1250F74 03E0
8126C73E 0002
When initially stunned, Pommy's animation will be different. This code makes it look like Pommy's preparing an attack, but it fails.

Pommy's Jogging Routine
Code: Select all
D126CEBC 03E0
8126D536 0101
D126CEBC 03E0
8126D538 0002
Pommy likes to run in place for some reason.

Speedy Bomb Kick
Code: Select all
D1250F74 03E0
8125DD56 0003
D1250F74 03E0
8125DD62 0007
D1250F74 03E0
8125DDFE 4000
D1250F74 03E0
8125DE16 4000
Not just the animation, but the kick is finished faster too!

Speedy Bomb Throw
Code: Select all
D1250F74 03E0
8125E106 0004
D1250F74 03E0
8125E10E 0007
D1250F74 03E0
8125E12E 4000
D1250F74 03E0
8125E16E 0007
Not just the animation, but the throw is finished faster too!

Speedy Carry
Code: Select all
D1250F74 03E0
8125711E 4220
D1250F74 03E0
8125BB0A 4000
D1250F74 03E0
8125BF9E 000B
D1250F74 03E0
8125BFC6 000B
D1250F74 03E0
8125E3DA 0005
D1250F74 03E0
8125E45E 4000
Both picking up and dropping objects is done faster. Try not to knock yourself out! (Or maybe you should.)

Speedy Enemy Animations
Code: Select all
D12A10E8 03E0
812A228A 4000
D12A10E8 03E0
812A3D4A 4000
Their animations will be faster.

Speedy Ledge-Climbing
Code: Select all
D1250F74 03E0
8125C1E6 4000
D1250F74 03E0
8125C2E6 000F
D1250F74 03E0
8125C872 0005
Not only is the animation finished faster, but it is also made possible to climb up onto the ledge sooner! (NOTE: Makes "No Hang-time in Battle Mode" useless.)

Speedy Standing
Code: Select all
D1250F74 03E0
81259D1E 4000
Not much use, but the more you find...

Stylish Bomberman
Code: Select all
D126CEBC 03E0
8126DADC 0197
D126CEBC 03E0
8126DAE0 058C
D126CEBC 03E0
8126DAE2 0194
D126CEBC 03E0
8126DAE4 0191
D126CEBC 03E0
8126DAEA 058B
D126CEBC 03E0
8126DAEC 0199
D126CEBC 03E0
8126DAEE 0593
D126CEBC 03E0
8126DAF4 0596
D126CEBC 03E0
8126DAF6 055B
D126CEBC 03E0
8126DAF8 019A
D126CEBC 03E0
8126DAFA 0576
D126CEBC 03E0
8126DAFC 0559
D126CEBC 03E0
8126DB06 0571
D126CEBC 03E0
8126DB08 06BB
A fancy code that glorifies most of Bomberman's basic animations. Has partial effect on other characters. Do not use this code with "Athletic Bomberman."

Zohina & Her Prismatic Punch
Code: Select all
D1250F74 03E0
812679A2 0574
Zoniha’s Prismatic Punch comes with style.
Battle Mode Codes: show
"WIN" Spins Violently
Code: Select all
81095A40 4000
81095A42 C000
Play a split-screen Battle Type, and when somebody wins the text will spin ridiculously fast.

15-Second Showdown
Code: Select all
8009012F 000F
80090133 000F
80090137 000F
All time settings, except for infinity, will start the timer at 15 seconds. Let the ultimate showdown begin!

All Bombers Are Blue
Code: Select all
8102DAE0 244E
8102DAE2 0008
In Battle Mode, all four Bombers will be Blue Bomber.

All Computers Have Weak Recovery
Code: Select all
810434D6 802C
810434DE 0000
Changes the pointer which reads the chosen battle characters and makes it read unused memory instead. This causes all computer characters to recover at level 1 speed.

All Demons
Code: Select all
80090427 0027
8009042B 0027
8009042F 0027
80090433 0027
80090437 0027
8009043B 0027
8009043F 0027
80090443 0027
80090447 0027
8009047B 0027
8009047F 0027
80090483 0027
80090487 0027
8009048B 0027
8009048F 0027
80090493 0027
80090497 0027
All the items in Battle Mode will now be a plethora of Evil Items. Keys and Score Items are unaffected.

All Skulls
Code: Select all
80090427 0026
8009042B 0026
8009042F 0026
80090433 0026
80090437 0026
8009043B 0026
8009043F 0026
80090443 0026
80090447 0026
8009047B 0026
8009047F 0026
80090483 0026
80090487 0026
8009048B 0026
8009048F 0026
80090493 0026
80090497 0026
All the items in Battle Mode will now be a myriad of Skull Items. Keys and Score Items are unaffected.

Balom Revival
Code: Select all
8103C97E 0003
When a character is revived, a different virus is inflicted. Take a guess!

Battle Mode Reincarnations
Code: Select all
800902DF 000D
800902E3 0004
800902E7 000B
800902EB 0003
800902EF 0020
800902F3 0022
800902F7 0029
800902FB 0028
800902FF 001D
80090303 002D
80090307 002B
8009030B 0027
8009030F 002C
80090313 0023
80090317 0026
Battle characters will re-spawn as a different Pommy character after being killed! Please be aware, however, that this will cause some things to stop working, and you may also get stuck with impossible draw games in some Battle Types.

Bulzeeb Decoys in Battle Mode
Code: Select all
8008F803 002A
8008F807 002A
8008F80B 002A
8008F80F 002A
8008F813 002A
8008F817 002A
8008F81B 002A
8008F81F 002A
8008F823 002A
8008F827 002A
8008F82B 002A
8008F82F 002A
8008F833 002A
8008F837 002A
8008F83B 002A
All battle characters will first spawn as Bulzeeb. Take them down to face your REAL opponents!

Custom Arms/Legs Enable RC
Code: Select all
8003B31F 0006
8003B33F 0005
Having either a Custom Arm or Leg part will grant you Remote Control bombs in Battle Mode! However, if you're defeated the item will be released (you'll maintain the power) and can spread to the computers like a wildfire, especially outside Survival Mode.

Double Dispensable Resources
Code: Select all
8003B7BB 0004
In Battle Mode, the number of dispensable resources that spawn (and how many objects must remain) will be increased to four.

Easy Ghost Removal
Code: Select all
D1250F74 03E0
81252602 0001
Just one press of the A or B-buttons and you're free!

Faster CPU Recovery
Code: Select all
810434E2 0002
810434EE 0002
Most computer characters will recover faster than they normally do.

Keep Going After Round Finish
Code: Select all
80039B9B 0000
80039BA3 0000
Even after the round has been decided, players can still move around and interact.

Keep Item When Hit On Head
Code: Select all
D127A008 03E0
8127B582 0002
No items will be tossed into the air when bonked on the head.

Keep Viruses At Finish
Code: Select all
80039B6F 0000
All players' viruses will not be cancelled after a round has finished. This may cause problems if a player has their portion of the screen obscured by a virus.

Longer-Lasting Toxins
Code: Select all
8103BC22 02F8
D1250F74 03E0
81256852 02F8
The toxic gas and its effects will last longer than normal.

Lose Item When Hit By Bomb
Code: Select all
D127A008 03E0
8127B5E6 0001
When knocked out by a kicked bomb, you’ll now lose an item.

No Hang-time in Battle Mode
Code: Select all
D1250F74 03E0
8125C6C6 0003
D1250F74 03E0
8125C6F2 0009
The dumbbell will fall too soon for you to climb any ledges.

Player Control Before Round Starts
Code: Select all
8105B582 0000
Players will be able to do stuff before the round is supposed to begin.

Quake Lasts Longer
Code: Select all
8103BA3A 01E0
8103DA4E 01E0
The earthquake that sometimes occurs after collecting an Evil item will take longer to settle down.

Start Battle Royal At 42
Code: Select all
8103B116 002A
Each player will have forty-two points at the start of any Battle Royal round.

Steel Blocks Replace Large Boulders
Code: Select all
81059C7A 0113
The large boulders from Sudden Death will fall down as giant, steel blocks. Be careful not to touch them, even if they don't crumble!

Sudden Death Comes Later
Code: Select all
8103962A 0258
81039636 0259
810396DE 023A
8103A696 0258
Not much need to hurry up.

Twister Dissipates Sooner
Code: Select all
D1280F78 03E0
81284E26 01C2
The large tornado that sometimes appears by collecting an Evil item will linger half as long than the usual amount of time.

Universal Evil Item Effect
Code: Select all
8003D617 0000
8003D61F 00??
With this code enabled, the same effect will always occur when collecting an Evil item.
Try...

01 Gulliver
02 Hiccups
03 All Skeletons
04 All Kings (Not Recommended)
05 All Clear
06 Shuffle/Change
07 Twister/Hurricane
08 Luck (Not Recommended)
09 Clear Arena
0A Quake
0B [All Players Confused]

Vanished Stage Returns Sooner
Code: Select all
8103BE92 00F0
The stage geometry will take half as long to reappear after vanishing.

Violent Twisters
Code: Select all
D1280F78 03E0
81284E0A 4000
D1280F78 03E0
8128DB5E 4270
D1280F78 03E0
8128DCA6 001E
D1280F78 03E0
8128DD2E 41A0
D1280F78 03E0
8128DD36 40C0
D1280F78 03E0
8128DD4A 40C0
D1280F78 03E0
8128DD5E 4140
D1280F78 03E0
8128DD66 40C0
They are faster, and stronger too.
Bomb Codes: show
All Bombs Compress Enemies
Code: Select all
D127E6C8 03E0
8027E797 000A
D127E6C8 03E0
8027E79B 000A
D127E6C8 03E0
8027E79F 000A
D127E6C8 03E0
8027E7A3 000A
D127E6C8 03E0
8027E7A7 000A
D127E6C8 03E0
8027E7AB 000A
Enemies who are unaffected by Gravity Bombs can still be defeated, but most enemies will be a cinch to remove anyway.

Bigger Fire Bomb Blasts
Code: Select all
D1273336 3430
81275042 4000
D1273336 3430
81275096 3FA0
D1273336 3430
812751C2 4080
For the big Fire Bombs. Unfortunately, only the hitbox can be scaled.

Bigger Ice Bomb Blasts
Code: Select all
D1273336 3D00
81275466 4240
D1273336 3D00
81275472 4280
D1273336 3D00
81275646 42C0
D1273336 3D00
81275692 42C0
D1273336 3D00
812758EA 4040
This one seemed to have less limitations than the big Fire Bombs.

Classic Fire Bombs Revived
Code: Select all
D1275428 03E0
81275456 0008
D127E6C8 03E0
8127E7D2 0003
D127E6C8 03E0
8127E826 0003
This code changes the Fire Bomb's appearance to what appears to be an early development graphic. Fire blasts will also be round and longer-lasting, just like the big bombs'. This may slow the game down, though.

Doubly Big Bombs
Code: Select all
8106F63E 4000
81092658 4000
D127A008 03E0
8127C4FA 42FC
D127E6C8 03E0
8127F138 4066
D127E6C8 03E0
8127F13C 4066
D127E6C8 03E0
8127F140 4066
D127E6C8 03E0
8127F144 4066
Big Bombs need to be pumped up to twice their normal size before they can be finished.

Easy Big Bombs
Code: Select all
D127A008 03E0
8127A926 3EC0
Bombs can be pumped up to size in a real jiffy! (All I had to say was big, super fast...)

Expansive Ice Blasts
Code: Select all
D1273336 3D00
8127528A 4080
Watch out! It even affects the hitbox!

Extended Bomb Time
Code: Select all
D127A008 03E0
8127C842 0096
Bombs will take twice as long to detonate.

Lethal Fire Bombs
Code: Select all
D1275428 03E0
8127545A 0771
D1275428 03E0
812754E6 0771
With this, Fire Bombs can destroy almost ANYTHING! Take care not to annihilate yourself. CAUTION: Destroying some objects may crash the game depending on certain circumstances, such as an elevator in use.

Powered-Up Fire Bombs
Code: Select all
D1273336 3430
8127496A 4260
All fire blasts will be extended.

Quick Bombs
Code: Select all
D127A008 03E0
8127C842 0026
Half the time 'til detonation!

Rising Fire Blasts
Code: Select all
D1273336 3430
81275648 C07A
Fire blasts will rise up into the air instead of falling with gravity.

Stronger Hurricane Bombs
Code: Select all
D1273336 4240
81274A7A 4270
D1273336 4240
81274AA6 4270
D1273336 4240
81274ACE 4270
D1273336 4240
81274AF2 4270
Hurricane Bombs will blow characters away with greater velocity than normal.

Unlimited Bombs
Code: Select all
D1250F74 03E0
81251D5A 0005
No matter your bomb level or bomb of choice, you can place as many as you'd like until there are no empty slots remaining. WARNING: Too many bombs or blasts will crash the game.

Weaker Bomb Hitstun
Code: Select all
D127A008 03E0
8127B7BA 0027
Getting hit by a bomb will result in a different effect: a shorter-lasting stun.

Wider Light Bomb Radius
Code: Select all
D1273336 4040
81275056 4111
D1273336 4040
81275286 4111
The Light Bomb's blast radius will be more expansive than ever before!
Bomberman Codes: show
Blue Fox Times
Code: Select all
D1250F74 03E0
8125504A 05ED
D1250F74 03E0
8125506E 05ED
D1250F74 03E0
81255092 03E9
D1250F74 03E0
812550B6 03EA
D126CEBC 03E0
8126DF36 05ED
D126CEBC 03E0
8126DF3A DE44
D126CEBC 03E0
8126DF3E DB0C
D126CEBC 03E0
8126DF42 D4F0
D1258F74 03E0
8125D04A 05ED
D1258F74 03E0
8125D06E 05ED
D1258F74 03E0
8125D092 03E9
D1258F74 03E0
8125D0B6 03EA
D1274EBC 03E0
81275F36 05ED
D1274EBC 03E0
81275F3A DE44
D1274EBC 03E0
81275F3E DB0C
D1274EBC 03E0
81275F42 D4F0
Bomberman is now part fox! Changes both his image and animation, but his arms and legs are still customize-able. (NOTE1: Uses twice the lines necessary in order to make this work during demos. If you aren't happy about how much space this code takes up, you may cut off the bottom half.) (NOTE2: If you do not possess any pieces of Guardian Armor, this code may fail to load Bomberman's new image. If that happens, try using the "P1 Character Image Changer" code.)

Bomberman Dies Too Hard
Code: Select all
D126CEBC 03E0
8126DB06 06BA
D126CEBC 03E0
8126DB36 05DC
D126CEBC 03E0
8126DB38 05DB
He'll take his losses personally.

Bomberman Faints from Shock
Code: Select all
D126CEBC 03E0
8126D4AE 030D
D126CEBC 03E0
8126D4C8 0316
D1274EBC 03E0
812754AE 030D
D1274EBC 03E0
812754C8 0316
Some cut-scenes may look a little weird. This code works best during Pommy's transformations. You WILL get stuck after the cut-scene involving the sewage pipe.

Have Clown Shoes
Code: Select all
81030906 0004
Bomberman's pink feet will be changed into clown shoes. Doesn't work if you already have the Guardian Boots.

Have Clown Suit
Code: Select all
810308CA 0004
Bomberman's blue suit will be changed into a clown suit. Doesn't work if you already have the Guardian Vest.

Have Pointed Hat
Code: Select all
810308B2 0004
Bomberman's head will be changed into the pointed hat. Doesn't work if you already have the Guardian Helmet.

Have White Gloves
Code: Select all
810308E2 0004
Bomberman's arms will be changed into white gloves. Doesn't work if you already have the Guardian Sleeves.

P1 Character Modifier (Story)
Code: Select all
D00B87FF 0000
800B887A 0001
D00B87FF 0000
810B8B12 0000
D00B87FF 0000
800B8B17 0003
D00B87FF 0000
D00B887A 0001
D00B8B17 0003
800B87FF 00??
D10B8834 3E4C
D00B88AB 0008
810B8834 409C
D10B8834 3E4C
800B8879 0010
D10B8834 3E4C
D00AFF75 0010
800B8879 0000
D10B8834 3F00
D00B88AB 0008
810B8834 409C
D10B8834 3F00
800B8879 0010
D10B8834 3F00
D00AFF75 0010
800B8879 0000
D10B8B10 477F
810B8B10 0000
D00B87FF 00??
800AD747 00FF
D00B87FF 00??
800AD74B 00FF
D00B87FF 00??
800AD74F 00FF
D00B87FF 00??
800AD753 00FF
D008EAE3 0001
810B88A6 0180
D008EAE3 0001
D10B88AE 0002
800B88AB 0002
D126CEBC 03E0
8126D55C 0414
Change each "??" to the value of whichever character you wish to play as. This code already makes airborne characters functional, and it includes a fix for an issue (on console) where the virus timer sometimes goes below zero and thus delays your character change. The next-to-last eight lines remove the Guardian Armor (or custom parts) graphics so they don't get in the way. Last two lines use "Pommy Doesn't Survive the Abyss" by default, so no getting stuck in bottomless pits.
01 Red King
02 Green King
03 Hammer Pommy
04 Normal Pommy
05 Molok
06 White Bomber
07 Black Bomber
08 Red Bomber
09 Blue Bomber
0A Ashtarth
0B Knuckle Pommy
0C Behemos
0D Animal Pommy
0E Blue Fox
0F Yellow Party Girl
10 Humanoid Girl
11 Baelfael
12 Koala Panda thing
13 Zhael
14 Casual Wolf
15 Pink Bunny
16 Mad Bull
17 Sword Boy
18 Young Maid
19 Hench Viking
1A Red Reaper
1B Purple Witch
1C Silver Knight
1D Beast Pommy
1E Pink Platypus
1F Cheery Monkey
20 Penguin Pommy
21 Zoniha
22 Claw Pommy
23 Magic Pommy
24 Pixie Pommy
25 Rukifellth
26 Knight Pommy
27 Devil Pommy
28 Cat Pommy
29 Bird Pommy
2A Bulzeeb
2B Chicken Pommy
2C Shadow Pommy
2D Dragon Pommy
2E Dinosaur Pommy
2F Lilith


Press "B" to Jump Instead
Code: Select all
D126CEBC 03E0
8026D485 001E
No more bomb throws, but jumping may come in handy. This only affects Bomberman in Story Mode.
Color Codes: show
CCR's Ominous Glow
Code: Select all
D12B1036 9810
812B7F4A 1B51
D12B1036 9810
812B7F4E 08F5
Once Rukifellth's trial at the Central Command Room begins, the room will suddenly have a creepy shade to it.

Darker Game
Code: Select all
8000DE42 007F
80015F22 007F
80015F33 007F
80015F4E 007F
80015F57 007F
Most elements of the game will appear darker than normal. (NOTE: Certain things are still normal because I couldn't find theirs, such as the pause screen map.)

Empty HP Bar Color Modifier
Code: Select all
D12A10E8 03E0
812A326E 8282
D12A10E8 03E0
812A327E FF80
Changes the empty health bar's color (when hitting enemies). The first address is for red and green, and the second address changes the blue color and transparency. (Defaults: FF00/0080)

Filled HP Bar Color Modifier
Code: Select all
D12A10E8 03E0
812A30BE FF00
D12A10E8 03E0
812A30CA 00B4
Changes the filled health bar's color (when hitting enemies). The first address is for red and green, and the second address changes the blue color and transparency. (Defaults: 8282/FFB4)

Horizon Temple Has a Green Glow
Code: Select all
D12B0F56 6820
802B6870 004F
D12B0F56 6820
802B6871 00FF
D12B0F56 6820
802B6872 0000
The lighting inside the temple will appear rather greenish.

Horizon's Skies Change
Code: Select all
8102E270 2403
8102E272 0002
After activating this code, the sky at the top of the tower on Thantos will lose its color effect to all of Horizon. Turning the code off won't fix this, you'll have to reset.

Phantom Flashes Black
Code: Select all
D1280F78 03E0
8128D716 0000
The flashing red color will turn black.

Red Soot When Blasted
Code: Select all
D1250F74 03E0
812609D6 00D2
D1250F74 03E0
812609DE 00A2
D1250F74 03E0
812609E2 004A
D1250F74 03E0
812609EA 004A
First offset is for transparency. Last three are R/G/B values. (Defaults: B2/1E/1E/1E)

Sky Color Modifier (Alternate Only)
Code: Select all
8102F74E FFFF
8002F75A 00FF
The code as is turns the dark sky color into full color. Change any value to alter the RGB colors to your liking:

00FF,00 Green
00FF,FF Ocean Sky
FF00,00 Red
FF00,FF Purple
FF80,00 Orange
FFFF,00 Default
FFFF,80 Dawn Sky
FFFF,FF Full Color


Toxic Gas Color Modifier
Code: Select all
8103BBEA ????
This code only changes the red and green colors of the toxic gas (blue is unused).
Try...

0000 Black
006E Green (Default)
6EFF Light Green
FF00 Red
FF6E Orange
FFFF Yellow
Enemy Codes: show
Amateur Enemies
Code: Select all
D12A10E8 03E0
812A4E56 0000
Enemies will attack more frequently, but getting hit by them will yield no different results than touching them as if they weren't attacking.

BHB Army Combatants Dart Faster
Code: Select all
D1296B6A A428
812974CE 4080
D12A8B6A A428
812A94CE 4080
But they're still kinda harmless...

BHB Soldiers Are Lagged
Code: Select all
D1296B6A A0B8
81297062 4170
D1296B6A A0B8
81297112 3F80
D12A8B6A A0B8
812A9062 4170
D12A8B6A A0B8
812A9112 3F80
I'd imagine it's because of their hammers.

BHB Soldiers Fire Early
Code: Select all
D1296B6A A888
812976AE 000C
D1296B6A A888
812976C6 0018
D12A8B6A A888
812A96AE 000C
D12A8B6A A888
812A96C6 0018
The BHB Soldiers on Warship Noah will fire their laser guns earlier than expected. Better be ready to dodge them!

BHB Soldiers Kick Harder
Code: Select all
D1296B6A A888
812977AA 4260
D12A8B6A A888
812A97AA 4260
The BHB Soldiers on Warship Noah will kick your bombs with much greater force.

BH-TYPE02 Leaves BH-TYPE01
Code: Select all
D1297DEC 03E0
812A8002 000E
D12A9DEC 03E0
812AA002 000E
Like a down-grade.

BH-TYPE03 Leaves a Surprise
Code: Select all
D12A8224 03E0
812A845E 002C
D12AA224 03E0
812AA45E 002C
If you thought facing an additional enemy was chaotic enough...

Bomb the Cat's Stampede
Code: Select all
D1296B6A A1F8
8129796E 4080
D1296B6A A1F8
8129799A 4448
D12A8B6A A1F8
812A996E 4080
D12A8B6A A1F8
812A999A 4448
He'll run much faster than ever before, though he might not want to fall into the moat...

Crazy Fast Bikers
Code: Select all
D1296B6A 9FE8
812970A2 40A0
D12A8B6A 9FE8
812A90A2 40A0
Crazy Bikers will accelerate much faster than they normally do.

Dirty Little Spiritual Dogs!
Code: Select all
D1296B6A A888
81297BFA 0004
D1296B6A A888
81297C0A 0014
D1296B6A A888
81297C12 0002
D12A8B6A A888
812A9BFA 0004
D12A8B6A A888
812A9C0A 0014
D12A8B6A A888
812A9C12 0002
The Spiritual Dogs will play dirty when you approach them. Just try to keep your distance instead.

Enemies Cannot Touch You
Code: Select all
D12A10E8 03E0
812A2760 2400
Enemies will be unable to harm you physically, as if they weren't there. You'll still have to watch out for projectiles, though.

Enemies Drop Unlimited Items
Code: Select all
D12A10E8 03E0
812A45AA 0000
Bonking enemies with bombs will always spawn another item. CAUTION: Too many items will slow the game down until it crashes.

Enemies Leave Objects
Code: Select all
D1297DEC 03E0
81297EF6 0005
D12A9DEC 03E0
812A9EF6 0005
D1297FC0 03E0
812A80C6 0005
D12A9FC0 03E0
812AA0C6 0005
D1297C94 03E0
81297D96 0005
D12A9C94 03E0
812A9D96 0005
D1297748 03E0
81297846 0005
D12A9748 03E0
812A9846 0005
D1297AA8 03E0
81297BA6 0005
D12A9AA8 03E0
812A9BA6 0005
D1297BD0 03E0
81297CD6 0005
D12A9BD0 03E0
812A9CD6 0005
D12979D4 03E0
81297AD6 0005
D12A99D4 03E0
812A9AD6 0005
D12A8224 03E0
812A8326 0005
D12AA224 03E0
812AA326 0005
Instead of items, enemies will spawn one of various different objects depending on the original item's ID.

Enemies On the Move
Code: Select all
D12A10E8 03E0
812A65AE 0000
D12A10E8 03E0
812A65B2 0000
The "99% Mobile" equivalent for enemies.

Enemies Switch Tactics
Code: Select all
D1296128 03E0
812966EE 0018
D1296128 03E0
812966F6 0017
D12A8128 03E0
812A86EE 0018
D12A8128 03E0
812A86F6 0017
Enemies will use their secondary attack instead of their primary one and their primary attack instead of the other.

Enemies Won't Face You
Code: Select all
D12A10E8 03E0
812A4E98 2400
When an enemy normally attacks, they won't turn to face their target. Affects all enemies!

Enemy Attacks Change
Code: Select all
D1296128 03E0
8129614E 0018
D1296128 03E0
81296172 0017
D12A8128 03E0
812A814E 0018
D12A8128 03E0
812A8172 0017
Not so similar to "Enemies Switch Tactics," these can be changed to any action desired. Collision effects are...unaffected.

Enemy Behavior Change 1 (Alcatraz)
Code: Select all
D1296B6A A428
81297DBA 8FF0
D1296B6A A428
81297DD2 9610
D12A8B6A A428
812A9DBA 8FF0
D12A8B6A A428
812A9DD2 9610
Some enemies will act like another. BH-TYPE01 will only be able to utilize its new perk in the Gravity Generator room where it normally will attack.

Enemy Behavior Change 2 (Aquanet)
Code: Select all
D1296B6A A5E8
81297CDA A1B4
D1296B6A A5E8
81297F6A 8C60
D1296B6A A5E8
81297F9A 9C90
D12A8B6A A5E8
812A9CDA A1B4
D12A8B6A A5E8
812A9F6A 8C60
D12A8B6A A5E8
812A9F9A 9C90
This one is a little strange. Try letting a Seal approach your bombs instead of hitting him with them.

Enemy Behavior Change 3 (Horizon)
Code: Select all
D1296B6A A2B8
81297236 9EA8
D1296B6A A2B8
812979CE 9E90
D1296B6A A2B8
81297C7A 9990
D1296B6A A2B8
81297C56 91F0
D12A8B6A A2B8
812A9236 9EA8
D12A8B6A A2B8
812A99CE 9E90
D12A8B6A A2B8
812A9C7A 9990
D12A8B6A A2B8
812A9C56 91F0
Affects the Black Bulls and Snakes.

Enemy Behavior Change 4 (Starlight)
Code: Select all
D1296B6A 9D68
81296E0A 9950
D1296B6A 9D68
8129738E 9938
D1296B6A 9D68
812976F2 8DC8
D1296B6A 9D68
8129772E 934C
D12A8B6A 9D68
812A8E0A 9950
D12A8B6A 9D68
812A938E 9938
D12A8B6A 9D68
812A96F2 8DC8
D12A8B6A 9D68
812A972E 934C
Affects T-12000 and Magicians this time. The other enemies were useless to try and change.

Enemy Behavior Change 5 (Neverland)
Code: Select all
D1296B6A A0B8
81296F86 9C9C
D1296B6A A0B8
8129732E 9C90
D1296B6A A0B8
81297A82 92E8
D1296B6A A0B8
81297A96 8F40
D12A8B6A A0B8
812A8F86 9C9C
D12A8B6A A0B8
812A932E 9C90
D12A8B6A A0B8
812A9A82 92E8
D12A8B6A A0B8
812A9A96 8F40
Affects Hunt Dogs and BHB Soldiers. There aren't many different enemies here...

Enemy Behavior Change 6 (Epikyur)
Code: Select all
D1296B6A A1F8
812974AE 9DEC
D1296B6A A1F8
81297792 9DE4
D1296B6A A1F8
81297B92 9460
D1296B6A A1F8
81297B9E 9754
D12A8B6A A1F8
812A94AE 9DEC
D12A8B6A A1F8
812A9792 9DE4
D12A8B6A A1F8
812A9B92 9460
D12A8B6A A1F8
812A9B9E 9754
Bomb the Cat and the Ghosts are affected here.

Enemy Behavior Change 7 (Thantos)
Code: Select all
D1296B6A 9FE8
81296CA2 9BD0
D1296B6A 9FE8
812971BE 9BC0
D1296B6A 9FE8
812979A2 8C60
D1296B6A 9FE8
812979C2 9178
D12A8B6A 9FE8
812A8CA2 9BD0
D12A8B6A 9FE8
812A91BE 9BC0
D12A8B6A 9FE8
812A99A2 8C60
D12A8B6A 9FE8
812A99C2 9178
Shadow Beasts and Zombies are affected here.

Enemy Behavior Change 8 (Warship Noah)
Code: Select all
D1296B6A A888
81296CEE A438
D1296B6A A888
8129716E 002E
D1296B6A A888
8129724A A410
D1296B6A A888
812A81F2 91F0
D1296B6A A888
812A820A 8CA8
D12A8224 03E0
812A8412 851C
D12A8B6A A888
812A8CEE A438
D12A8B6A A888
812A916E 002E
D12A8B6A A888
812A924A A410
D12A8B6A A888
812AA1F2 91F0
D12A8B6A A888
812AA20A 8CA8
D12AA224 03E0
812AA412 851C
Affects BH-TYPE03 and Soul Eaters in this place.

Enemy Damage x0.5
Code: Select all
D12A10E8 03E0
812A5F8E 4080
D12A10E8 03E0
812A5FA2 4100
D12A10E8 03E0
812A5FB6 4140
D12A10E8 03E0
812A5FD2 BF80
D12A10E8 03E0
812A601A 4020
D12A10E8 03E0
812A6026 4170
D12A10E8 03E0
812A6066 4148
D12A10E8 03E0
812A6072 4080
All impacts to an enemy will be approximately half as damaging.

Enemy Damage x2
Code: Select all
D12A10E8 03E0
812A5F8E 4180
D12A10E8 03E0
812A5FA2 4200
D12A10E8 03E0
812A5FB6 4240
D12A10E8 03E0
812A5FD2 C080
D12A10E8 03E0
812A601A 4160
D12A10E8 03E0
812A6026 4270
D12A10E8 03E0
812A6066 4120
D12A10E8 03E0
812A6072 4180
All impacts to an enemy are approximately twice as powerful than their normal intensity.

Farsighted Enemies
Code: Select all
D12A10E8 03E0
812A680A 4388
D12A10E8 03E0
812A688A 4348
They will respond to Bomberman from a much longer distance.

Fire Balls Struggle
Code: Select all
D1296B6A A0B8
81296EEA 4180
D1296B6A A0B8
81296EF6 4280
D1296B6A A0B8
81296F12 4100
D12A8B6A A0B8
81298EEA 4180
D12A8B6A A0B8
812A8EF6 4280
D12A8B6A A0B8
812A8F12 4100
Fire Balls can barely come out of the lava.

Froggy Won't Face You
Code: Select all
D1296B6A A5E8
812976BE 001E
D12A8B6A A5E8
812A96BE 001E
When Froggy attacks, he won't turn to face his target.

Ghosts Aren't So Slow
Code: Select all
D1296B6A A1F8
81297662 000F
D1296B6A A1F8
8129767E 4140
D12A8B6A A1F8
812A9662 000F
D12A8B6A A1F8
812A967E 4140
It might be a good idea to leave them alone, unless you have a strategy.

Gravitational Head-bonking
Code: Select all
D12A10E8 03E0
812A6126 000C
Enemies bonked on the head will be compressed by sheer gravity (as if touched by the center of a gravity sphere).

Harpies Fly Too High
Code: Select all
D1296B6A A2B8
812975F6 42A0
D12A8B6A A2B8
812A95F6 42A0
Unless their projectile is modified, they probably won't be a threat anymore.

Lightweight Enemies
Code: Select all
D12A10E8 03E0
812A208E 4180
D12A10E8 03E0
812A44F6 4250
Enemies will fly further when stunned or thrown.

Magician's Won't Face You
Code: Select all
D1296B6A 9D68
81296E44 2604
D12A8B6A 9D68
812A9E44 2604
Magicians won't turn to face their target when approached. Also makes them attack more often.

No Stunning Enemies
Code: Select all
D12A10E8 03E0
812A5FCE 0018
They will retaliate instead!

Odd Enemy Collisions (Attacks)
Code: Select all
D12A10E8 03E0
812A2BCA 0018
D12A10E8 03E0
812A2BDE 0017
Some enemies are either a little different or unchanged with this code enabled (i.e. Bomb the Cat never stuns the player).

Odd Enemy Collisions (Status)
Code: Select all
D12A10E8 03E0
812A2BD2 0004
D12A10E8 03E0
812A2BE6 0000
D12A10E8 03E0
812A2BEA 0003
D12A10E8 03E0
812A2C1A 0018
Enemies will have different collision effects than the usual depending on what it's doing. Affects most enemies (some will be rendered useless).

Pommy Stuns Knock Off Items
Code: Select all
D12A10E8 03E0
812A62CE 0005
Enemies will lose their held items even to Pommy!

Quick Rotation (Enemies)
Code: Select all
D12A10E8 03E0
812A3E42 42A0
Enemies will change rotation faster than normal.

Shorter Enemy Stuns
Code: Select all
D1297748 03E0
81297792 001E
D1297748 03E0
81297796 003C
D1297748 03E0
8129779A 005A
D12979D4 03E0
81297A22 001E
D12979D4 03E0
81297A2A 005A
D1297AA8 03E0
81297AF2 001E
D1297BD0 03E0
81297C22 001E
D1297BD0 03E0
81297C2A 005A
D1297C94 03E0
81297CE6 003C
D1297C94 03E0
81297CEA 005A
D1297DEC 03E0
81297E46 003C
D1297FC0 03E0
812A8016 003C
D1297FC0 03E0
812A801A 005A
D12A8224 03E0
812A8272 001E
D12A9748 03E0
812A9792 001E
D12A9748 03E0
812A9796 003C
D12A9748 03E0
812A979A 005A
D12A99D4 03E0
812A9A22 001E
D12A99D4 03E0
812A9A2A 005A
D12A9AA8 03E0
812A9AF2 001E
D12A9BD0 03E0
812A9C22 001E
D12A9BD0 03E0
812A9C2A 005A
D12A9C94 03E0
812A9CE6 003C
D12A9C94 03E0
812A9CEA 005A
D12A9DEC 03E0
812A9E46 003C
D12A9FC0 03E0
812AA016 003C
D12A9FC0 03E0
812AA01A 005A
D12AA224 03E0
812AA272 001E
Enemies will generally recover faster from any knockouts. (Most worlds don't use all of them, so less activators that way.)

Snakes Attack In Place
Code: Select all
D1296B6A A2B8
812972DA 3F80
D12A8B6A A2B8
812A92DA 3F80
They won't lunge forward when you get too close.

Some Enemies Have a Magic Touch
Code: Select all
D1297748 03E0
812979AE 27C8
D12A10E8 03E0
812A27CA 039E
D12A10E8 03E0
812A27DA 0017
D1297DEC 03E0
812A806E 27C8
D12A8224 03E0
812A84CE 27C8
D12A9748 03E0
812A99AE 27C8
D12A9DEC 03E0
812AA06E 27C8
D12AA224 03E0
812AA4CE 27C8
Touching enemies that result in a certain stun will do something else to you.

Soul Eater In a Limo
Code: Select all
D10ABD4A 086A
D12978DA 04C9
812978DA 051B
D10ABD4A 086A
D1297938 84C9
81297938 851B
D10ABD4A 086A
D129793A 04CA
8129793A 051D
D10ABD4A 086A
D129793C 04CB
8129793C 051F
D10ABD4A 086A
D129793E 84CC
8129793E 851E
D10ABD4A 086A
D1297940 04CD
81297940 051C
D10ABD4A 086A
D12A98DA 04C9
812A98DA 051B
D10ABD4A 086A
D12A9938 84C9
812A9938 851B
D10ABD4A 086A
D12A993A 04CA
812A993A 051D
D10ABD4A 086A
D12A993C 04CB
812A993C 051F
D10ABD4A 086A
D12A993E 84CC
812A993E 851E
D10ABD4A 086A
D12A9940 04CD
812A9940 051C
He still acts like a Magician, though.

Soul Eaters Lose Some Color
Code: Select all
D1296B6A A888
81296C92 0539
D12A8B6A A888
812A8C92 0539
Changes a JAL instruction which I have no clue how to track, but it has another effect to it.

Soul Eaters Switch Colors
Code: Select all
D1296B6A A888
81296C6E 002C
D12A8B6A A888
812A8C6E 002C
Purple & Red Soul Eaters will have their colors swapped.

Speedy Enemies
Code: Select all
D12A10E8 03E0
812A3E2E 4166
Enemies will move faster than normal.

Spiritual Dogs Switch Colors
Code: Select all
D1296B6A A888
812A81D8 9E34
D1296B6A A888
812A81E6 9E14
D12A8B6A A888
812AA1D8 9E34
D12A8B6A A888
812AA1E6 9E14
Also affects their projectile.

Spiritual Soul Eaters
Code: Select all
D12A8224 03E0
812A8436 002A
D12AA224 03E0
812AA436 002A
Soul Eaters will instead spawn Blue Spiritual Dogs when defeated.

Stone Guards Attack In Place
Code: Select all
D1296B6A A2B8
81296F12 3F80
D12A8B6A A2B8
812A8F12 3F80
They won't charge forward when you get too close.

Super Ripper
Code: Select all
D12979D4 03E0
812A8218 42C5
D12A99D4 03E0
812AA218 42C5
D12979D4 03E0
812A821C C245
D12A99D4 03E0
812AA21C C245
"Pelvic thrust!"

Swift Magicians
Code: Select all
D1296B6A 9D68
81296E56 0003
D1296B6A 9D68
81296E6E 0006
D1296B6A 9D68
81296E76 0004
D12A8B6A 9D68
812A8E56 0003
D12A8B6A 9D68
812A8E6E 0006
D12A8B6A 9D68
812A8E76 0004
They'll shoot their projectile almost immediately, and do so with style. (They'll probably miss, though.)

Tricky Soul Eaters
Code: Select all
D1296B6A A888
81296E1A 4180
D1296B6A A888
81296E52 434C
D1296B6A A888
81296E5A 4270
D12A8B6A A888
812A8E1A 4180
D12A8B6A A888
812A8E52 434C
D12A8B6A A888
812A8E5A 4270
Soul Eaters have a tougher hitbox to dodge. Good luck avoiding them!
Glitch Codes: show
99% Mobile
Code: Select all
80051E3A 0000
Why should cut-scenes limit your movement? You'll see why!

Always Start with 5 Hearts Left
Code: Select all
8103116C 2400
Regardless of any increments to your maximum life, you will always start play with five hearts remaining.

Atomic Takedown
Code: Select all
D00B88B3 0015
800B88B3 0010
D10B887A 1010
810B887A 0000
Bomberman will take massive damage repeatedly, with no mercy!

Bomberman Calls Himself Over
Code: Select all
8102E67E F4CC
Sometimes you can reach new heights with this cheat.

Bomberman Calls Himself Over (Alt)
Code: Select all
8105B9AA 0000
Of course if Pommy is knocked out, it won't do any good. (NOTE: Use this one with "Destination Pommy" to call Bomberman over to Pommy!)

Bomberman Gets Lost in Mirrorland
Code: Select all
81096670 400A
810966C0 4008
Controls are slightly skewed, and some angles change your physique.

Bomberman Only Has Fire Stones
Code: Select all
8008FECF 0000
8008FED3 0000
8008FED7 0000
8008FEDB 0000
8008FEDF 0000
8008FEE3 0000
8008FEE7 0000
All his other stones turned into more Fire Stones! Whatever will he do?

Bomberman's Dragging His Bombs
Code: Select all
D1250F74 03E0
8125BADE 0000
Is he? It just looks weird.

Boundless Hitboxes
Code: Select all
8104BF16 7FFF
8104BF4E 7FFF
Everything touches everything else.

Broken Invincibility Frames
Code: Select all
D1250F74 03E0
81258F78 2400
Characters don't display their invincibility frames as they normally should.

Dense Graphics
Code: Select all
8008ECD9 0018
8008ECDB 0018
Most noticeably affects bomb blasts of all sorts. Also affects animated images in general. Water cannot be missed!

Destination Pommy
Code: Select all
8105B99C 2404
8105B99E 0001
When called over, player two (Pommy) is the destination.

Disable Remote Control
Code: Select all
8105C0C2 0000
8105C5D6 0000
A devious code has disabled your remote control!!

Enemies Go Missing
Code: Select all
8102C994 2400
There will be no enemies for you to fight. Some places are impassable due to required items being linked to enemies.

Enemies May Drop Seconds
Code: Select all
8102CA46 8004
8102CA72 C3B8
When defeating an enemy in Story Mode, sometimes you may find an additional item in the same spot. All possible prizes are Battle Mode items. (NOTE: Enemies connected to events may no longer trigger them.)

Everybody Wears Guardian Armor
Code: Select all
D1250F74 03E0
81255036 0008
D1250F74 03E0
81255056 0008
D1250F74 03E0
8125507A 0008
D1250F74 03E0
8125509E 0008
Everybody looks like Bomberman, too! It doesn't give you their powers though unless you've actually collected their parts.

Flopped 2D Objects
Code: Select all
800A7A3F 0000
Two-dimensional stuff will not automatically face the camera anymore.

Jerky Frame-Rate
Code: Select all
8009BF57 0000
800A043F 0000
There will always be lag wherever you go.

Knockout Vulnerability
Code: Select all
D1250F74 03E0
81260C6E 0000
You can get stunned over & over until finally getting up.

Naked Polygons
Code: Select all
81094D80 2400
Some characters and enemies will lose details and partial coloring.

No Rotation When Hit
Code: Select all
D1250F74 03E0
81258E44 2400
Characters will not change rotation as they normally would when taking damage or being blasted, etc.

No Virus Prevention
Code: Select all
D1250F74 03E0
81255312 0000
Even if infected already, Skulls & Demons will still inflict a new virus.

Objects Yield Battle Mode Items
Code: Select all
8102C89E 8004
8102C8CA C3B8
All objects in Story Mode will now instead produce any items found in Battle Mode. (CAUTION: Objects connected to events will spawn hoards of items which will slow the game to a crawl. Use this code at your own risk.)

Oddities Pack
Code: Select all
800955F0 003D
Some enemies have weird habits, and sometimes images are tinier. There might be more oddities with this code, but I dunno.

Offset Fire Spawns
Code: Select all
81061D86 42C8
The clustered ones will be spread out from their center point, making it look sort of like a sparkler.

Phantom Gets Bigger
Code: Select all
D1280F78 03E0
8128550E 3FC0
And the curse gets worse.

Phantom Growth Stunts
Code: Select all
D1280F78 03E0
8128D96C 2400
The Phantom object will not change in scale.

Phantom Lingers
Code: Select all
8005A61B 0000
80091D10 0000
The Phantom will simply not go away, that is until leaving the area.

Phantom Rebounds
Code: Select all
D1250F74 03E0
81257CDA 0000
It doesn't go away when taking damage, but it still does when triggering something that changes the game's focus.

Pommy Cannot Fly
Code: Select all
D1250F74 03E0
8126A778 2400
Floating Pommy types will drop to the ground and hover there.

Pommy is Gone
Code: Select all
8102E662 0000
8103897A 0000
Pommy is nowhere to be found. (WARNING: Game crashes on all demos with Pommy. Breaks on console.)

Primitive Transitions
Code: Select all
8100919E 0000
Transitions have never been so ugly!

Stubborn Collisions
Code: Select all
8104C00E 0002
Affects both characters and enemies. May get a little frustrating when trying to kick bombs. Other weird things may happen too.

Text Mix-Up Madness
Code: Select all
8108F408 0065
Nothing will make any sense! N-O-T-H-I-N-G!

Virus Vulnerability
Code: Select all
8005C166 0000
You'll be more vulnerable to side effects during cinematic processes. Keep your distance!

Viruses Aren't Dismissed By Timer
Code: Select all
D1250F74 03E0
81257E92 0000
Viruses won't wear off on their own. If everybody becomes Balom, you may need to reset the game...

Viruses Cannot Be Cancelled
Code: Select all
D1250F74 03E0
81257C10 324E
With this code enabled, viruses will never wear off prematurely. Avoid getting the Fire virus, especially in Battle Mode.

Viruses No Longer Spread
Code: Select all
D1250F74 03E0
81254BB2 0000
Touching another character will no longer swap their infections. Instead, the virus time will only be extended.

Viruses No Longer Spread (Alt)
Code: Select all
D1250F74 03E0
81252972 0000
Absolutely nothing happens when attempting to spread viruses.

Watch Rukifellth's Moves Down Below
Code: Select all
D125563E 08BA
8125563E 08B9
When you select Rukifellth's Secret File, you'll instead be watching his moves in the room below the normal destination. This demo automatically places an elevator top, so it looks kinda off-putting this way.
Image Modifier Codes: show
The following image modifiers do not work on a real N64. This upsets me more than it upsets you. The reason has to do with write-fails while characters are already loaded by the time these addresses can get written properly using a Gameshark. These codes work on emulators, though!

Bomberman's Image Modifier (00)
Code: Select all
D126CEBC 03E0
8126DF36 0560
D1274EBC 03E0
81275F36 0560
Bomberman now looks like Baelfael. (Default: 017E)

Red King's Image Modifier (01)
Code: Select all
D126CEBC 03E0
8126DF4A 06CD
D1274EBC 03E0
81275F4A 06CD
The Red King now looks like Normal Pommy. (Default: 05FA)

Green King's Image Modifier (02)
Code: Select all
D126CEBC 03E0
8126DF5E 06CD
D1274EBC 03E0
81275F5E 06CD
The Green King now looks like Normal Pommy. (Default: 05FB)

Hammer Pommy's Image Modifier (03)
Code: Select all
D126CEBC 03E0
8126DF72 03AC
D1274EBC 03E0
81275F72 03AC
Hammer Pommy now looks like Balom. (Default: 06D0)

Normal Pommy's Image Modifier (04)
Code: Select all
D126CEBC 03E0
8126DF86 03AC
D1274EBC 03E0
81275F86 03AC
Normal Pommy now looks like Balom. (Default: 06CD)

Molok's Image Modifier (05)
Code: Select all
D126CEBC 03E0
8126DF9A 0591
D1274EBC 03E0
81275F9A 0591
Molok now looks like Bulzeeb. (Default: 0564)

White Bomber's Image Modifier (06)
Code: Select all
D126CEBC 03E0
8126DFAE 017E
D1274EBC 03E0
81275FAE 017E
White Bomber now looks like Story Mode's Bomberman. (Default: 0542)

Black Bomber's Image Modifier (07)
Code: Select all
D126CEBC 03E0
8126DFC2 017E
D1274EBC 03E0
81275FC2 017E
Black Bomber now looks like Story Mode's Bomberman. (Default: 0542)

Red Bomber's Image Modifier (08)
Code: Select all
D126CEBC 03E0
8126DFD6 017E
D1274EBC 03E0
81275FD6 017E
Red Bomber now looks like Story Mode's Bomberman. (Default: 0542)

Blue Bomber's Image Modifier (09)
Code: Select all
D126CEBC 03E0
8126DFEA 017E
D1274EBC 03E0
81275FEA 017E
Blue Bomber now looks like Story Mode's Bomberman. (Default: 0542)

Ashtarth's Image Modifier (0A)
Code: Select all
D126CEBC 03E0
8126DFFE 0591
D1274EBC 03E0
81275FFE 0591
Ashtarth now looks like Bulzeeb. (Default: 0562)

Knuckle Pommy's Image Modifier (0B)
Code: Select all
D126CEBC 03E0
8126E012 03AC
D1274EBC 03E0
81276012 03AC
Knuckle Pommy now looks like Balom. (Default: 06CE)

Behemos's Image Modifier (0C)
Code: Select all
D126CEBC 03E0
8126E026 0591
D1274EBC 03E0
81276026 0591
Behemos now looks like Bulzeeb. (Default: 0561)

Animal Pommy's Image Modifier (0D)
Code: Select all
D126CEBC 03E0
8126E03A 03AC
D1274EBC 03E0
8127603A 03AC
Animal Pommy now looks like Balom. (Default: 06CF)

Fox Character's Image Modifier (0E)
Code: Select all
D126CEBC 03E0
8126E04E 06B9
D1274EBC 03E0
8127604E 06B9
The fox character now looks like Lilith. (Default: 05ED)

Party Girl Character's Image Modifier (0F)
Code: Select all
D126CEBC 03E0
8126E062 06B9
D1274EBC 03E0
81276062 06B9
The party girl(?) character now looks like Lilith. (Default: 05EE)

Humanoid Girl Character's Image Modifier (10)
Code: Select all
D126CEBC 03E0
8126E076 06B9
D1274EBC 03E0
81276076 06B9
The humanoid girl character now looks like Lilith. (Default: 05EF)

Baelfael''s Image Modifier (11)
Code: Select all
D126CEBC 03E0
8126E08A 0591
D1274EBC 03E0
8127608A 0591
Baelfael now looks like Bulzeeb. (Default: 0560)

Panda Character's Image Modifier (12)
Code: Select all
D126CEBC 03E0
8126E09E 06B9
D1274EBC 03E0
8127609E 06B9
The Panda(?) character now looks like Lilith. (Default: 05F0)

Zhael's Image Modifier (13)
Code: Select all
D126CEBC 03E0
8126E0B2 0591
D1274EBC 03E0
812760B2 0591
Zhael now looks like Bulzeeb. (Default: 0563)

Wolf Character's Image Modifier (14)
Code: Select all
D126CEBC 03E0
8126E0C6 06B9
D1274EBC 03E0
812760C6 06B9
The wolf character now looks like Lilith. (Default: 05F1)

Bunny Character's Image Modifier (15)
Code: Select all
D126CEBC 03E0
8126E0DA 06B9
D1274EBC 03E0
812760DA 06B9
The bunny character now looks like Lilith. (Default: 05F2)

Bull Character's Image Modifier (16)
Code: Select all
D126CEBC 03E0
8126E0EE 06B9
D1274EBC 03E0
812760EE 06B9
The bull character now looks like Lilith. (Default: 05F3)

Sword Boy Character's Image Modifier (17)
Code: Select all
D126CEBC 03E0
8126E102 06B9
D1274EBC 03E0
81276102 06B9
The sword boy character now looks like Lilith. (Default: 05F4)

Young Maid Character's Image Modifier (18)
Code: Select all
D126CEBC 03E0
8126E116 06B9
D1274EBC 03E0
81276116 06B9
The young maid(?) character now looks like Lilith. (Default: 05F5)

Viking Character's Image Modifier (19)
Code: Select all
D126CEBC 03E0
8126E12A 06B9
D1274EBC 03E0
8127612A 06B9
The viking(?) character now looks like Lilith. (Default: 05F6)

Reaper Character's Image Modifier (1A)
Code: Select all
D126CEBC 03E0
8126E13E 06B9
D1274EBC 03E0
8127613E 06B9
The reaper character now looks like Lilith. (Default: 05F7)

Witch Character's Image Modifier (1B)
Code: Select all
D126CEBC 03E0
8126E152 06B9
D1274EBC 03E0
81276152 06B9
The witch character now looks like Lilith. (Default: 05F8)

Knight Character's Image Modifier (1C)
Code: Select all
D126CEBC 03E0
8126E166 06B9
D1274EBC 03E0
81276166 06B9
The knight character now looks like Lilith. (Default: 05F9)

Beast Pommy's Image Modifier (1D)
Code: Select all
D126CEBC 03E0
8126E17A 03AC
D1274EBC 03E0
8127617A 03AC
Beast Pommy now looks like Balom. (Default: 06D9)

Platypus Character's Image Modifier (1E)
Code: Select all
D126CEBC 03E0
8126E18E 06B9
D1274EBC 03E0
8127618E 06B9
The platypus(?) character now looks like Lilith. (Default: 05EC)

Monkey Character's Image Modifier (1F)
Code: Select all
D126CEBC 03E0
8126E1A2 06B9
D1274EBC 03E0
812761A2 06B9
The monkey character now looks like Lilith. (Default: 05EB)

Penguin Pommy's Image Modifier (20)
Code: Select all
D126CEBC 03E0
8126E1B6 03AC
D1274EBC 03E0
812761B6 03AC
Penguin Pommy now looks like Balom. (Default: 06D6)

Zoniha's Image Modifier (21)
Code: Select all
D126CEBC 03E0
8126E1CA 0591
D1274EBC 03E0
812761CA 0591
Zoniha now looks like Bulzeeb. (Default: 0589)

Claw Pommy's Image Modifier (22)
Code: Select all
D126CEBC 03E0
8126E1DE 03AC
D1274EBC 03E0
812761DE 03AC
Claw Pommy now looks like Balom. (Default: 06D3)

Magic Pommy's Image Modifier (23)
Code: Select all
D126CEBC 03E0
8126E1F2 03AC
D1274EBC 03E0
812761F2 03AC
Magic Pommy now looks like Balom. (Default: 06D1)

Pixie Pommy's Image Modifier (24)
Code: Select all
D126CEBC 03E0
8126E206 03AC
D1274EBC 03E0
81276206 03AC
Pixie Pommy now looks like Balom. (Default: 06DC)

Rukifellth's Image Modifier (25)
Code: Select all
D126CEBC 03E0
8126E21A 0591
D1274EBC 03E0
8127621A 0591
Rukifellth now looks like Bulzeeb. (Default: 0599)

Knight Pommy's Image Modifier (26)
Code: Select all
D126CEBC 03E0
8126E22E 03AC
D1274EBC 03E0
8127622E 03AC
Knight Pommy now looks like Balom. (Default: 06D2)

Devil Pommy's Image Modifier (27)
Code: Select all
D126CEBC 03E0
8126E242 03AC
D1274EBC 03E0
81276242 03AC
Devil Pommy now looks like Balom. (Default: 06D4)

Cat Pommy's Image Modifier (28)
Code: Select all
D126CEBC 03E0
8126E256 03AC
D1274EBC 03E0
81276256 03AC
Cat Pommy now looks like Balom. (Default: 06D5)

Bird Pommy's Image Modifier (29)
Code: Select all
D126CEBC 03E0
8126E26A 03AC
D1274EBC 03E0
8127626A 03AC
Bird Pommy now looks like Balom. (Default: 06D7)

Bulzeeb's Image Modifier (2A)
Code: Select all
D126CEBC 03E0
8126E27E 017E
D1274EBC 03E0
8127627E 017E
Bulzeeb now looks like Bomberman. (Default: 0591)

Chicken Pommy's Image Modifier (2B)
Code: Select all
D126CEBC 03E0
8126E292 03AC
D1274EBC 03E0
81276292 03AC
Chicken Pommy now looks like Balom. (Default: 06D8)

Shadow Pommy's Image Modifier (2C)
Code: Select all
D126CEBC 03E0
8126E2A6 03AC
D1274EBC 03E0
812762A6 03AC
Shadow Pommy now looks like Balom. (Default: 06DD)

Dragon Pommy's Image Modifier (2D)
Code: Select all
D126CEBC 03E0
8126E2BA 03AC
D1274EBC 03E0
812762BA 03AC
Dragon Pommy now looks like Balom. (Default: 06DA)

Dinosaur Pommy's Image Modifier (2E)
Code: Select all
D126CEBC 03E0
8126E2CE 03AC
D1274EBC 03E0
812762CE 03AC
Dinosaur Pommy now looks like Balom. (Default: 06DB)

Lilith's Image Modifier (2F)
Code: Select all
D126CEBC 03E0
8126E2E2 0591
D1274EBC 03E0
812762E2 0591
Lilith now looks like Bulzeeb. (Default: 06B9)

CONTINUED ALPHABETICALLY...

"LOSE" Instead of "GAME OVER"
Code: Select all
810312A6 0921
You'll see!

"Nothing" When Paused
Code: Select all
8103337E 094A
O really?

Alternate Scattering Items
Code: Select all
810670AE 000B
8106736E 0003
8106762E 039E
Changes the images for the scattering fire, bomb and speed items when they are stolen.

Ball Lightning Now Yellow Cubes
Code: Select all
8106DD12 07BD
8106DD5A 07E5
Balls of electricity will now look like flickering, yellowish cubes. Beware! They can still zap you!

Balom Image Modifier
Code: Select all
D1250F74 03E0
812519F6 ????
D1250F74 03E0
812565FE ????
I found them! First address is for the animation, and the second address is what really sets the image.
Try...

029C Pig
02A5 Mouse
02A7 Chicken
02A8 Fish
03AC (Default)

Balom Instead of Cars
Code: Select all
D1297070 03E0
81297258 03AC
D12A9070 03E0
812A9258 03AC
Or are they pedestrians?

BHB Army Combatant (Image Mod Enhancement)
Code: Select all
D10B88A6 0430
D10B8ADE 0002
810B8AE0 426C
D10B88A6 0430
D10B8ADE 0002
810B8AE4 424A
D10B88A6 0507
D10B8ADE 0002
810B8AE0 426C
D10B88A6 0507
D10B8ADE 0002
810B8AE4 424A
8126DADC 050B
8126DADE 048A
8126DAE0 0509
8126DAE2 042F
8126DAE4 048B
8126DAE6 0430
8126DAE8 0507
8126DAEA 0489
8126DAEC 0488
8126DAEE 0489
8126DAF0 0430
8126DAF2 048C
8126DAF4 048D
8126DAF6 048E
8126DAF8 048D
8126DAFA 050C
8126DAFC 0489
8126DAFE 0507
8126DB00 050A
8126DB02 048D
8126DB04 0508
8126DB06 0433
8126DB08 0432
This one worked out surprisingly well. Worth checking out!

Big Breaths by Baddies
Code: Select all
810641E6 01D4
Blown wind takes the form of clouds.

Big Fire Bomb's Spiraling Wind
Code: Select all
D1273336 3430
81275196 01E3
D1273336 3430
812751B6 01E3
The Big Fire Bomb's finishing blast is replaced with a circling wind.

Black Bull (Knuckle Pommy)
Code: Select all
8126DB64 0491
8126DB66 0491
8126DB68 0492
8126DB6C 0493
8126DB6E 0492
8126DB70 0494
8126DB72 0495
8126DB74 0491
He was better when he had knuckles.

Bomb the Cat (Image Mod Enhancement)
Code: Select all
D00B88A6 0004
810B8AE4 4310
8126DADC 04D7
8126DADE 04D3
8126DAE0 04D5
8126DAE2 04D2
8126DAE4 04D4
8126DAE6 04D3
8126DAE8 04D1
8126DAEA 04D3
8126DAEC 04D1
8126DAEE 04D6
8126DAF0 04D3
8126DAF2 04D4
8126DAF4 04D2
8126DAF6 04D5
8126DAF8 04D6
8126DAFA 04D5
8126DAFC 04D2
8126DAFE 04D1
8126DB00 04D5
8126DB02 04D2
8126DB04 04D2
8126DB06 04D5
8126DB08 04D5
8126DB0E 04D7
8126DB10 04D8
8126DB12 04D7
8126DB14 04DA
8126DB16 04D7
8126DB18 04D7
8126DB1A 04D7
8126DB1C 04D7
8126DB1E 04D8
8126DB20 04D8
8126DB22 04DA
8126DB26 04DA
8126DB28 04D7
8126DB2A 04D9
8126DB2C 04D9
8126DB2E 04D8
8126DB30 04D8
8126DB32 04D8
8126DB34 04D8
8126DB36 04DA
8126DB38 04DA
His animations are kinda cute. Trying picking up an item!

Burnt Objects Leave Fire Pillars
Code: Select all
D127677C 01D3
802766AF 0002
D129077C 01D3
802906AF 0002
Instead of black smoke clouds, destroyed objects will leave pillars of fire.

Cannon Bombs Are Radiant
Code: Select all
D129E374 03E0
8129E4C6 0A2E
D129E374 03E0
8129EAB6 0A2E
Bombs shot from any kind of cannon will look like the fireballs thrown by Sthertoth himself.

Child Mare (Image Mod Enhancement)
Code: Select all
8126DADC 04E1
8126DADE 04E2
8126DAE0 04E5
8126DAE2 04E7
8126DAE4 04E6
8126DAE6 04E2
8126DAE8 04E2
8126DAEA 04E5
8126DAEC 04E2
8126DAEE 04E7
8126DAF0 04E2
8126DAF2 04E7
8126DAF4 04E5
8126DAF6 04E3
8126DAF8 04E4
8126DAFA 04E5
8126DAFC 04E4
8126DAFE 04E2
8126DB00 04E4
8126DB02 04E5
8126DB04 04E5
8126DB06 04E3
8126DB08 04E7
8126DB14 04E9
8126DB22 04E8
8126DB24 04E9
8126DB26 04E8
8126DB2A 04E8
8126DB32 04E9
8126DB36 04E8
8126DB38 04E8
This one turned out... bizarre. It's kind of fun, I guess, but wow.

Collected Item Image Modifier
Code: Select all
D127A008 03E0
8027DC67 00??
For the two-dimensional image that spawns where an item was collected.
Try...

13 Medium electric bulb.
35 (Default)
5B Blue shooting sparkles.
63 Shooting sparkles.
65 Star burst.
78 Short shockwave.
79 Stony blow.
88 Medium quick light burst.

Damage Heart Image Modifier
Code: Select all
D1250F74 03E0
8125FDC8 2405
D1250F74 03E0
8125FDCA ????
D1250F74 03E0
81260470 2405
D1250F74 03E0
81260472 ????
D1250F74 03E0
812604E8 2405
D1250F74 03E0
812604EA ????
For the animated image that spawns where any character has taken damage.
Try...

0000 (Default)
0001 Pulsating shield.
0075 Small earthy blast.
0077 Pummeling kicks/punches.

Dancing Bomberman As Blue Warp Point
Code: Select all
8106F7D2 017E
8106F7FE 019A
Instead of the usual blue warp point, you'll receive a jumping, dancing life form.

Dazzling Dizziness
Code: Select all
8105DE6E 07A0
8105DE9A 07A0
The dizziness stars will be replaced by a large sparkle of some sort.

Different Fire Blast from Enemies
Code: Select all
81072F5A 07AF
The fiery, bubble-like blast that surrounds an enemy when hit by a fire bomb's blast will have a different appearance.

Dinosaur Pommy's Precious Weapon
Code: Select all
8106AB7E 02C6
Dinosaur Pommy's dislodged horn will be replaced by a green jewel.

Dirty Dissipation
Code: Select all
D127677C 01D3
8127668C 0000
D127677C 01D3
8127668E 00A5
D129077C 01D3
8129068C 0000
D129077C 01D3
8129068E 00A5
Some objects which normally leave nothing behind will now release a blast of smokescreen.

Display Lives As Hearts
Code: Select all
8103391E 0905
Instead of the White Bomber icon, your lives will be displayed as filled hearts.

Dizzy Stars Image Modifier
Code: Select all
D1250F74 03E0
80260D6F 00??
For the animated image that spawns above a stunned character.
Try...

03 (Default)
3C BH-TYPE01's infrared lights.
5E Question mark.
64 Shooting star.

Dusty Bombs
Code: Select all
810631D2 0780
Bomb-bonking leaves behind large dust clouds instead.

Electric Bridge Blockade Grows
Code: Select all
D12AAF56 40D0
D12AD764 240E
812AD766 0023
D12ACF56 40D0
812AF766 0023
The (looped) animated image used for the electricity blockade in the previous room before fighting Baelfael will be (different) larger.

Electric Gravity Bombs
Code: Select all
D1273336 4430
D1276420 03E0
812764CA 020B
D1273336 4430
D12AA420 03E0
812AA4CA 020B
D1273336 4430
D12AC420 03E0
812AC4CA 020B
D1273336 4430
D12AE420 03E0
812AE4CA 020B
D1273336 4430
D12B0420 03E0
812B04CA 020B
Gravity Bombs seem to take in electricity when detonated. Just another image change.

Faulty Lightning Bomb
Code: Select all
D1273336 41C0
D12761B0 03E0
81276232 07A9
D1273336 41C0
D12AA1B0 03E0
812AA232 07A9
D1273336 41C0
D12AC1B0 03E0
812AC232 07A9
D1273336 41C0
D12AE1B0 03E0
812AE232 07A9
D1273336 41C0
D12B01B0 03E0
812B0232 07A9
Really just changes the image used at detonation, but this replacement makes it look as if the bomb corroded, or something.

Fire Bombs Now Blast Baloms
Code: Select all
D1275428 03E0
81275452 03AC
Baloms (the hamster) come out of fire bomb blasts instead of flames!

Fire Spawns Are Vibrant
Code: Select all
81061D12 07AF
81061F9E 07AF
8106222E 07AF
810624A2 07AF
Changes the image used for each type of fire spawn. The results were rather surprising.

Flame Titan (Dinosaur Pommy)
Code: Select all
8126DD94 0434
8126DD96 0434
8126DD98 0435
8126DD9C 0437
8126DD9E 0435
8126DDA0 0436
8126DDA2 0436
8126DDA4 0434
8126DDA8 043F
8126DDAA 043F
8126DDAC 043F
8126DDB0 0440
8126DDB2 043F
8126DDB4 0440
8126DDB6 0440
8126DDB8 043F
Climbing sometimes glitches up the image. This was already difficult enough to pair with Pommy.

Flashy Earth Blasts
Code: Select all
D1273336 4450
D1276444 03E0
812764AE 07AF
D1273336 4450
D12AA444 03E0
812AA4AE 07AF
D1273336 4450
D12AC444 03E0
812AC4AE 07AF
D1273336 4450
D12AE444 03E0
812AE4AE 07AF
D1273336 4450
D12B0444 03E0
812B04AE 07AF
After denonating an Earth Bomb, there will be a brief period of red flashing lights. Pretty cool, if you ask me.

Ghost (Dragon Pommy)
Code: Select all
8126DD6C 04DB
8126DD6E 04DB
8126DD70 04DC
8126DD74 04DD
8126DD76 04DC
8126DD78 04DE
8126DD7A 04DE
8126DD7C 04DB
8126DD84 04DF
8126DD88 04E0
8126DD8C 04E0
8126DD8E 04E0
The most awkward of Cedar's creations.

Gravity Bombs Create a Dark Hole
Code: Select all
D1273336 4430
81275046 0779
Instead of the usual black sphere, Gravity Bombs will create a massive dark hole in the ground.

Guardian Armor Replaced by Warrior's Armor
Code: Select all
D1250F74 03E0
8125504A 03EB
D1250F74 03E0
8125506E 03EC
D1250F74 03E0
81255092 03ED
D1250F74 03E0
812550B6 03EE
The Guardian Armor will be replaced by the Warrior's Custom Part set. This will also make Bomberman look the way he does in Battle Mode.

Horror Bird (Shadow Pommy)
Code: Select all
8126DD44 0777
8126DD46 0777
8126DD48 0777
8126DD4A 0777
8126DD4C 0777
8126DD4E 0777
8126DD50 0777
8126DD52 0777
8126DD54 0777
A must-have while playing as Bulzeeb!

Hunt Dog (Animal Pommy)
Code: Select all
8126DB8C 0438
8126DB8E 0438
8126DB90 0439
8126DB94 043C
8126DB96 043A
8126DB98 043B
8126DB9A 043D
8126DB9C 0438
8126DBA0 0441
8126DBA2 0441
8126DBA4 0441
8126DBA8 0441
8126DBAA 0441
8126DBAC 0441
8126DBAE 0441
8126DBB0 0441
Animal Pommy feels even more awkward.

Ice Platform Image Modifier
Code: Select all
D127677C 01D3
812767AC ????
D129077C 01D3
812907AC ????
The frozen ice platforms (which form by freezing water, using Ice Bombs) will have an altered appearance. The hitbox remains the same, though.
Try...

02F8 Disco ball.
0331 Glass display case.
03B6 (Default)
03E5 Space rock.

Indistinguishable Elementals
Code: Select all
8108F8E2 0912
8108F8E6 0912
8108F8EA 0912
8108F8EE 0912
8108F8F2 0912
8108F8F6 0912
8108F8FA 0912
8108FF1A 096F
8108FF1E 096F
8108FF22 096F
8108FF26 096F
8108FF2A 096F
8108FF2E 096F
8108FF32 096F
There's no telling which stone you've selected, unless you have them memorized.

Light Bomb Doesn't Open
Code: Select all
D1273336 4040
D1276018 0C80
812764AE 06FA
D1273336 4040
D12AA018 0C80
812AA4AE 06FA
D1273336 4040
D12AC018 0C80
812AC4AE 06FA
D1273336 4040
D12AE018 0C80
812AE4AE 06FA
D1273336 4040
D12B0018 0C80
812B04AE 06FA
Kinda useless; only changes the image at denotation.

Light Sphere's Glowing Interior
Code: Select all
D1273336 4040
81274D66 07BE
The internal light blast within the light spheres made by...Light Bombs is replaced by a strange...light development. (Too much light!)

Mouse (Image Mod Enhancement)
Code: Select all
8126DADC 02A5
8126DADE 02A5
8126DAE0 02A5
8126DAE2 02A5
8126DAE4 02A5
8126DAE6 02A5
8126DAE8 02A5
8126DAEA 02A5
8126DAEC 02A5
8126DAEE 02A5
8126DAF0 02A5
8126DAF2 02A5
8126DAF4 02A5
8126DAF6 02A5
8126DAF8 02A5
8126DAFA 02A5
8126DAFC 02A5
8126DAFE 02A5
8126DB00 02A5
8126DB02 02A5
8126DB04 02A5
8126DB06 02A5
8126DB08 02A5
A cute little mouse, normally found in Battle Mode. This little guy apparently has an animation, and I only found it by going to the Underground River stage through Story Mode.

Mouse (Normal Pommy)
Code: Select all
8126DB3C 02A5
8126DB3E 02A5
8126DB40 02A5
8126DB42 02A5
8126DB44 02A5
8126DB46 02A5
8126DB48 02A5
8126DB4A 02A5
8126DB4C 02A5
As harmless as ever!

P1 Character Image Changer (Story)
Code: Select all
D126DF36 017E
800B887A 0001
D126DF36 017E
810B8B12 0000
D126DF36 017E
800B8B17 0003
D10B8B10 477F
810B8B10 0000
D10B887A 0100
D00B8B17 0003
8126DF36 ????
D10B8800 4000
8126DF36 ????
D008EAE3 0001
D126DF36 ????
810B88A6 0180
This code is made to work correctly on console. Because Bomberman is always the first character loaded in Story Mode wherever you are, this really comes in handy. (NOTE: Other characters will lose some of their basic animations during game play when changing any shared animations. Sadly, there's no easy way around this.)
Ready images:
02A5 Mouse
0488 BHB Army Combatant
04CE Spin Chip
04D1 Bomb the Cat
04E1 Child Mare
0512 Spiritual Dog
051B Soul Eater
0522 Shadow Beast
09CD Sthertoth

P2 Character Image Changer (Story)
Code: Select all
D126DF86 06CD
800B8C7A 0001
D126DF86 06CD
810B8F12 0000
D126DF86 06CD
800B8F17 0003
D10B8F10 477F
810B8F10 0000
D10B8C7A 0100
D00B8F17 0003
8126DF86 ????
D10B8C00 4000
8126DF86 ????
D008EAE3 0001
D00B8BF3 0004
800B8BF3 0002
D008EAE3 0000
D126DF86 ????
800B8BF3 0004
D008EAE3 0001
D126DF86 ????
810B8CA6 0180
Change the addresses to the corresponding Pommy type that each image mod is pre-made for, or you could try making your own. (I have the addresses listed, scroll up somewhere on this page.)

Phantom Image Modifier
Code: Select all
D127677C 01D3
81277280 ????
D129077C 01D3
81291280 ????
For the dreadful thing that hovers over accursed characters.
Try...

0397 (Default)
03AC Balom
0777 Horror Bird

Pommy Eggs Instead of Mice
Code: Select all
D1297070 03E0
81297252 06B3
D12A9070 03E0
812A9252 06B3
The eggs are alive!!

Pommy Looks Lively
Code: Select all
8126DB50 0606
8126DB78 0611
8126DBA0 061C
8126DBC8 0627
8126DBF0 0684
8126DC18 0663
8126DC40 0643
8126DC68 0631
8126DC90 06A5
8126DCB8 064E
8126DCE0 0658
8126DD08 066E
8126DD30 0679
8126DD58 06B1
8126DD80 068F
8126DDA8 069A
While Pommy is idling, Pommy's face changes.

Pommy's Poof Cloud Image Mod
Code: Select all
8005B9CF 00??
Changes the animated image which spawns where Pommy gets called over to.
Try...

08 (Default)
09 Medium white smoke clouds.
0B Small black smoke clouds.
0E Small white sparkle.
35 Item collection bubble.
85 Blood Sword offshoot.

Pretty Item Collection Bubble
Code: Select all
81062F16 079A
The whitish item collection bubble will be replaced by a cool-looking sparkle.

Pteranodon (Bird Pommy)
Code: Select all
8126DCF4 04EA
8126DCF6 04EA
8126DCF8 04EB
8126DCFC 04EC
8126DCFE 04ED
8126DD00 04EB
8126DD02 04EB
8126DD04 04EA
8126DD08 04EE
8126DD0A 04EE
8126DD10 04EF
8126DD14 04EF
8126DD16 04EF
8126DD18 04EE
Bird Pommy is proud of this form.

Replaced Maps
Code: Select all
81033440 2404
81033442 03AC
All pause menu maps will have their image changed. Good luck finding your way around!

Rushing Laser Beams
Code: Select all
81066D12 09FC
81066D3E 0764
A little out-of-place, but cool-looking.

Shadow Beast (Image Mod Enhancement)
Code: Select all
8126DADC 0526
8126DADE 0522
8126DAE0 0525
8126DAE2 0523
8126DAE4 0525
8126DAE6 0523
8126DAE8 0522
8126DAEA 0523
8126DAEC 0522
8126DAEE 0525
8126DAF0 0522
8126DAF2 0524
8126DAF4 0527
8126DAF6 0524
8126DAF8 0525
8126DAFA 0525
8126DAFC 0523
8126DAFE 0522
8126DB00 0524
8126DB02 0527
8126DB04 0524
8126DB06 0524
8126DB08 0524
8126DB0C 0526
8126DB0E 0526
8126DB10 0526
8126DB12 0526
8126DB14 0527
8126DB16 0526
8126DB18 0526
8126DB1A 0526
8126DB1C 0526
8126DB1E 0526
8126DB20 0526
8126DB22 0526
8126DB24 0526
8126DB26 0527
8126DB28 0526
8126DB2A 0527
8126DB2C 0526
8126DB2E 0526
8126DB30 0526
8126DB32 0526
8126DB34 0526
8126DB36 0527
8126DB38 0527
Another weird one. I tried to make it work the best I could.

Shiny Keys
Code: Select all
8103C292 000F
8103C2FA 0010
Changes both images (there are actually two) where a key is revealed.

Shiny Lightning Blasts
Code: Select all
D1273336 41C0
8127509E 020F
The blasts from lightning bombs will have a large, white glow.

Skulls of Pain
Code: Select all
8105D7CE 072F
The heart image that circles around the victim of pain will now look like a skull item.

Smoke Clouds Are Now Steam Clouds
Code: Select all
8105E54E 0797
8105E7B2 07D8
8105E852 07D8
8105E8F2 07D8
8105E992 07D8
8105EA32 07D8
8105EAD2 07D8
8105EB72 07D8
8105EC12 07D8
81063916 07D8
810639B6 07D8
81063A56 07D8
All smoke cloud types will be replaced by steam clouds.

Space Shuttle Image Modifier
Code: Select all
D127E77C 01D3
8127F43C ????
For Bomberman's space shuttle in the opening and intro.
Try...

030B Roller coaster cart
039E Car
03AC Balom
03AD BHB Army ship
03DE (Default)
0777 Horror Bird

Spin Chip (Image Mod Enhancement)
Code: Select all
8126DADC 04CE
8126DADE 04CE
8126DAE0 04CF
8126DAE2 04CF
8126DAE4 04D0
8126DAE6 04CE
8126DAE8 04CE
8126DAEA 04CE
8126DAEC 04CE
8126DAEE 04CF
8126DAF0 04CE
8126DAF2 04D0
8126DAF4 04CE
8126DAF6 04CF
8126DAF8 04CE
8126DAFA 04CF
8126DAFC 04CE
8126DAFE 04CE
8126DB00 04CE
8126DB02 04CE
8126DB04 04CF
8126DB06 04CF
8126DB08 04CF
Gambling has never been so much... fun?

Spiritual Dog (Image Mod Enhancement)
Code: Select all
8126DA3A 0237
8126DA3E 0237
8126DA42 0237
8126DA46 0237
8126DADC 0512
8126DADE 0513
8126DAE0 0514
8126DAE2 0515
8126DAE4 0517
8126DAE6 0517
8126DAE8 0514
8126DAEA 0514
8126DAEC 0514
8126DAEE 0514
8126DAF0 0513
8126DAF2 0517
8126DAF4 0512
8126DAF6 0516
8126DAF8 0514
8126DAFA 0516
8126DAFC 0514
8126DAFE 0513
8126DB00 0513
8126DB02 0512
8126DB04 0515
8126DB06 0519
8126DB08 0516
8126DB36 051A
Wolf Bomberman, anyone?

Soul Eater (Image Mod Enhancement)
Code: Select all
D10B88A6 051B
D10B8ADE 0002
810B8AE0 430C
8126DADC 051B
8126DADE 051B
8126DAE0 051D
8126DAE2 051C
8126DAE4 051E
8126DAE6 051D
8126DAE8 051B
8126DAEA 051D
8126DAEC 051B
8126DAEE 051C
8126DAF0 051B
8126DAF2 051D
8126DAF4 051B
8126DAF6 051F
8126DAF8 051D
8126DAFA 051E
8126DAFC 051C
8126DAFE 051B
8126DB00 051D
8126DB02 051B
8126DB04 051D
8126DB06 051E
8126DB08 051F
8126DB0C 0520
8126DB0E 0520
8126DB10 0520
8126DB12 0520
8126DB16 0520
8126DB18 0520
8126DB1A 0520
8126DB1C 0520
8126DB1E 0520
8126DB20 0520
8126DB22 0520
8126DB24 0520
8126DB28 0520
8126DB2C 0520
8126DB2E 0520
8126DB30 0520
8126DB32 0520
8126DB34 0520
His soul is no more.

Sthertoth, Demon of the Dark (Image Mod Enhancement)
Code: Select all
D10B88A6 09CF
D10B8ADE 0002
810B8AE0 42CC
8126DADC 09CE
8126DADE 09CF
8126DAE0 09D0
8126DAE2 09D3
8126DAE4 09D7
8126DAE6 09D5
8126DAE8 09D6
8126DAEA 09D5
8126DAEC 09CF
8126DAEE 09D1
8126DAF0 09CF
8126DAF2 09D4
8126DAF4 09D9
8126DAF6 09D3
8126DAF8 09D4
8126DAFA 09D3
8126DAFC 09D3
8126DAFE 09CF
8126DB00 09D5
8126DB02 09D9
8126DB04 09D0
8126DB06 09D7
8126DB08 09D3
8126DB0C 09D9
8126DB0E 09D9
8126DB10 09D9
8126DB12 09D9
8126DB16 09D9
8126DB18 09D9
8126DB1A 09D9
8126DB1C 09D9
8126DB1E 09D9
8126DB20 09D9
8126DB22 09D9
8126DB24 09D9
8126DB28 09D9
8126DB2C 09D9
8126DB2E 09D9
8126DB30 09D9
8126DB32 09D9
8126DB34 09D9
Kind of disappointed with this one, but what could I have done?

The Magician's Fancier Magic
Code: Select all
D129E374 03E0
8029E58F 0064
Shooting stars seem more legit.

Twisted Hurricane Bombs
Code: Select all
D1273336 4240
D1276210 0C80
8127628A 07A5
D1273336 4240
D12AA210 0C80
812AA28A 07A5
D1273336 4240
D12AC210 0C80
812AC28A 07A5
D1273336 4240
D12AE210 0C80
812AE28A 07A5
D1273336 4240
D12B0210 0C80
812B028A 07A5
Kinda useless; only changes the image at denotation.

Virus's Animated Smoke Image Mod
Code: Select all
D1250F74 03E0
8025651B 00??
The smoke that spawns from some viruses and when spreading them will be changed to something else.
Try...

01 Pulsating shield.
0B (Default)
0F Medium white sparkle.
16 Small triple electric bulbs.
39 Small black smoke.
4E Dark energy.
5B Blue, shooting sparkles.
63 Shooting sparkles.
77 Pummeling kicks/punches.
86 Quick shadow sphere.
87 Small, quick light burst.
90 Rings of light.
A3 Smaller black sphere shrinking into smokescreen.

Wide-Eyed Bomberman
Code: Select all
8126DB0C 05E2
8126DB0E 05E2
8126DB10 05E2
8126DB12 05E2
8126DB14 05E2
8126DB16 05E2
8126DB18 05E2
8126DB1A 05E2
8126DB1C 05E2
8126DB1E 05E2
8126DB20 05E2
8126DB22 05E2
8126DB24 05E2
8126DB26 05E2
8126DB28 05E2
8126DB2A 05E2
8126DB2C 05E2
8126DB2E 05E2
8126DB30 05E2
8126DB32 05E2
8126DB34 05E2
8126DB36 05E2
8126DB38 05E2
Bomberman will almost always display wide-open eyes. Exceptions include blinking and cinema-based animations.

World Select Holds a Secret Prize [Emulator ONLY]
Code: Select all
D00AC2A3 00FF
D1254C3E 0970
81254C3E 0920
How long until you find it? NOTE: The GameShark won't write this properly, just like the image modifiers. For two reasons, actually. (HINT: The first line won't work as an 8-Bit activator.)

Zigzag Life Gauge
Code: Select all
81034566 0BE1
810345FA 0935
Changes the heart symbols into a red line (is actually a cut-off "X").
Item Codes: show
100g Changed into 200g
Code: Select all
D127E6C8 03E0
8127E9D2 0715
D127E6C8 03E0
8027E9DB 000D
Richer than silver!

10g Changed into Heart Items
Code: Select all
D127E6C8 03E0
8127E9B2 0710
D127E6C8 03E0
8027E9BB 0008
The small silver coins will be replaced by Heart items.

10x Big Money
Code: Select all
D126CEBC 03E0
8126D716 0064
D126CEBC 03E0
8126D71A 01F4
D126CEBC 03E0
8126D71E 03E8
D126CEBC 03E0
8126D722 07D0
Get ten times the original value out of any gold you collect!

50g Changed into Evil Items
Code: Select all
D127E6C8 03E0
8127E9C2 0710
D127E6C8 03E0
8127E9C4 0000
D127E6C8 03E0
8127E9C6 073C
D127E6C8 03E0
8027E9CB 0028
The small bronze coins will be turned into Evil items.

Apples Are Now Skull Items
Code: Select all
D127E6C8 03E0
8127EA22 0710
D127E6C8 03E0
8127EA24 0000
D127E6C8 03E0
8127EA26 073B
D127E6C8 03E0
8027EA2B 0027
Is this a witch's doing?

Bomb Kick And Gloves Switch
Code: Select all
D127E6C8 03E0
8127E966 0737
D127E6C8 03E0
8027E96B 0006
D127E6C8 03E0
8127E976 0736
D127E6C8 03E0
8027E97B 0005
Might make some puzzles a little interesting.

Bomb Ups Add Two
Code: Select all
D1250F74 03E0
81253D52 0002
Bomb Up items will increase your bomb level by two instead of one.

Bomb Ups are Downs, Vice Versa
Code: Select all
D127E6C8 03E0
8127E936 0742
D127E6C8 03E0
8027E93B 006A
D127E6C8 03E0
8127EFB6 0733
D127E6C8 03E0
8027EFBB 0002
Down for the count, eh?

Candies Are Now Evil Items
Code: Select all
D127E6C8 03E0
8127EB02 0710
D127E6C8 03E0
8127EB04 0000
D127E6C8 03E0
8127EB06 073C
D127E6C8 03E0
8027EB0B 0028
Those things that look like candy wrappers will be replaced with Evil Items.

Cherries Are Now Skull Items
Code: Select all
D127E6C8 03E0
8127EA12 0710
D127E6C8 03E0
8127EA14 0000
D127E6C8 03E0
8127EA16 073B
D127E6C8 03E0
8027EA1B 0027
Why does everything need to be a Skull item?

Evil Item Replaced by RC Item
Code: Select all
D127E6C8 03E0
8127EB92 0709
D127E6C8 03E0
8127EB96 0738
D127E6C8 03E0
8027EB9B 0007
Try not to use this code while playing against computer-controlled players, but it should be fun with friends!

Fire Ups Add Two
Code: Select all
D1250F74 03E0
81253D36 0002
Fire Up items will increase your fire level by two instead of one.

Fire Ups are Downs, Vice Versa
Code: Select all
D127E6C8 03E0
8127E924 0000
D127E6C8 03E0
8127E926 0741
D127E6C8 03E0
8027E92B 0069
D127E6C8 03E0
8127EFA4 0000
D127E6C8 03E0
8127EFA6 0732
D127E6C8 03E0
8027EFAB 0001
Are you up to the challenge?

Heart Items Replaced by Skull Items
Code: Select all
D127E6C8 03E0
8127E992 072F
D127E6C8 03E0
8027E99B 0027
Talk about evil!

Invincibility & Full Fire Items Switch
Code: Select all
D127E6C8 03E0
8127E9A6 0743
D127E6C8 03E0
8027E9AB 006B
D127E6C8 03E0
8127EFC6 0739
D127E6C8 03E0
8027EFCB 0009
Invincibility items will switch places with Full Fire Power items.

Invincibility Item Lasts Longer
Code: Select all
D1250F74 03E0
D1253E72 00F0
D1250F74 03E0
81253E72 01E0
The invincibilty you get from such an item should last twice as long.

Items Linger Half As Long
Code: Select all
D127A008 03E0
8127E49A 0064
D127A008 03E0
8127E4A2 0096
Items will disappear earlier than normal. Gotta be quick!

Lollipops Are Now Heart Items
Code: Select all
D127E6C8 03E0
8127EB12 0710
D127E6C8 03E0
8027EB1B 0008
Quite useful on Warship Noah.

Revealed Items Do Not Spring
Code: Select all
D127E6C8 03E0
8127F158 0000
D127E6C8 03E0
8127F15A 0000
Single Items will not spring upward when revealed. Bundled items are unaffected.

Sandals & Skate Items Switch
Code: Select all
D127E6C8 03E0
8127E946 0735
D127E6C8 03E0
8027E94B 0004
D127E6C8 03E0
8127E956 0734
D127E6C8 03E0
8027E95B 0003
Where there were skates you will now find sandals, and vice versa.

Skulls Replaced by Invincibility Items
Code: Select all
D127E6C8 03E0
8127EB82 0709
D127E6C8 03E0
8127EB86 0739
D127E6C8 03E0
8027EB8B 0009
Should make things interesting in Battle Mode.

Speed Ups Add Two
Code: Select all
D1250F74 03E0
81253DBA 0002
Skate items will increase your speed level by two instead of one.
Miscellaneous Codes: show
Big Bombs Shine a Holy Light
Code: Select all
81092658 4280
Like a ray of sunshine.

Black Strobe Lights
Code: Select all
800A03AB 0000
Could cause seizures! /o\

Blasted Into the Air More Often
Code: Select all
D126CEBC 03E0
8126D494 0417
D126CEBC 03E0
8126D49A 0417
Normal deaths should send you into the air now.

Bomberman is Blasting Off Again!
Code: Select all
D1250F74 03E0
812607CA 3E80
D1250F74 03E0
812607DE 4320
D126CEBC 03E0
8026EB8C 00C0
He won't return after blasted upward. Use this code in Battle Mode for unexpected results.

Confusion of Death
Code: Select all
D126CEBC 03E0
8126E722 66B0
D126CEBC 03E0
8126E726 66B0
Any confusion-related viruses will also trigger the Phantom, as it seems.

Confusion of Magic
Code: Select all
D1250F74 03E0
812519F2 0004
D126CEBC 03E0
8126E722 65FC
D126CEBC 03E0
8126E74E 7C90
You will still be confused, but you'll also change form. (As close as I could get to completely replacing the virus.)

Crane Reflects Player
Code: Select all
D1280F78 03E0
8128A7E6 0028
Instead of being stunned, the crane will reflect those who touch it.

Damage Hearts Are Larger
Code: Select all
81091E9C 4000
81091E9E 0000
81091EA0 4000
81091EA2 0000
81091EA4 4000
81091EA6 0000
And it grew so big...

Damage Hearts Are Smaller
Code: Select all
81091E9C 3E99
81091E9E 999A
81091EA0 3E99
81091EA2 999A
81091EA4 3E99
81091EA6 999A
How low could it go...

Damage Hearts Don't Spin Around
Code: Select all
81096304 0000
81096306 0000
81096308 0000
8109630A 0000
8109630C 0000
8109630E 0000
81096310 0000
81096312 0000
They'll just stay there and disappear.

Damage Hearts Spawn Lower
Code: Select all
D1250F74 03E0
8125FDCE 422A
D1250F74 03E0
81260476 422A
D1250F74 03E0
812604EE 422A
Useful if you want to change what animated image spawns but dislike how it appears in midair.

Darker Graphics
Code: Select all
81094E00 2400
The game's textures and characters will have a darker shade.

Engulfed Players Burn Enemies Alternatively
Code: Select all
D12A10E8 03E0
812A623E 0006
Just for the heck of it.

Fire & Bomb Thieves Switch
Code: Select all
D1250F74 03E0
812542CA 0055
D1250F74 03E0
812542D0 AFA9
D1250F74 03E0
812542EA 0054
D1250F74 03E0
812542F0 AFA0
Anything that would steal your fire power will instead take your bombs. The same applies vice versa, of course.

Fire Spawns Are Bigger
Code: Select all
810921BC 3F80
810921BE 8000
810921C0 4000
810921C2 8000
810921C4 3F80
810921C6 8000
For the animated ones, not those in lines.

Hamster Troubles
Code: Select all
D00B887A 0001
D10B8B16 0003
D128F8DC 03E0
8128F8FE 0000
D008EAE3 0001
D128F8DC 03E0
8128F8FE 0001
D30B8B16 0003
8128F8FE 0001
D10B8B02 0007
8128F8FE 0000
Uses activators to disable warps, items from soft blocks, etc whenever player one is infected with constipation.

Horizontal View [Camera]
Code: Select all
810B85EC 3E00
810B85EE 0000
Whenever used, the camera will always be displayed low to the ground.

Larger Lava Splashes
Code: Select all
81091E78 3F26
81091E7A 6666
81091E7C 3D63
81091E7E D70A
81091E84 BF73
81091E86 3333
81091E88 3E4F
81091E8A 5C29
80092223 0000
80092227 0001
8009222B 0002
8009222F 0003
80092233 0004
After an object enters a lava pool, the splash that follows is almost twice its normal scale. As a bonus, the lava-splashing sequence starts and finishes faster than normal, too!

Larger Water Splashes
Code: Select all
81092258 4000
8109225C 4000
81092260 4000
81096350 3E80
81096352 0000
After an object enters deep water, the splash that follows is approximately twice its normal scale.

Malfunctioned Crane
Code: Select all
D1280F78 03E0
8128A864 2400
The cranes on Neverland will rotate out of control.

No Protection While On Fire
Code: Select all
D1250F74 03E0
812541FE 0000
D1250F74 03E0
8125668A 0000
D1250F74 03E0
81258FDA FFAF
Just like the way it was in Bomberman 64.

Nonfunctional Crane
Code: Select all
D1280F78 03E0
8128A914 2400
The cranes on Neverland will stop rotating.

Outreaching Bomb Selection
Code: Select all
81031AEE 4334
81031AF6 4180
81031B96 4334
81031BAA 4280
The bomb select wheel will have a somewhat larger radius. The new radius should be reasonable enough.

Overhead View [Camera]
Code: Select all
810B85EC 3FA8
810B85EE 0000
Whenever used, the camera will always be facing straight down from above.

Phantom Grows Faster
Code: Select all
D1290CFA 6D88
81290C8C 3BDA
D1292CFA 6D88
81292C8C 3BDA
The Phantom object will grow at a faster rate.

Phantom Hangs High
Code: Select all
D1280F78 03E0
8128D82E 43C8
The Phantom object will hover higher above the linked character.

Phantom's Early Warning
Code: Select all
D1280F78 03E0
8128D9C6 00CB
D1280F78 03E0
8128D9E2 01C1
The Phantom object will flash longer than normal.

Rapid & Slow Paces Switch
Code: Select all
D126CEBC 03E0
8126E716 6598
D126CEBC 03E0
8126E71A 6568
Characters will be bloated when rapid paced and shrunken when slow paced.

Screen Display On/Off (L Button)
Code: Select all
D00AFF75 0020
800A012F 0000
D20AFF75 0020
800A012F 0001
Who turned the lights off?

Shrunken/Grown Further
Code: Select all
D1250F74 03E0
81257ECA 3E80
D1250F74 03E0
81257EEA 4080
Characters will shrink down further than normal when infected, with the same applying vice versa.

Tall Twisters
Code: Select all
81096500 3FF3
81096504 3E33
They look a bit weird, but slightly more life-sized.

Taller Level Display
Code: Select all
81095830 4000
81095832 0000
I don't know how else to describe this.

Tiny Smoke Clouds
Code: Select all
81091DD4 3333
81091DD6 3333
81091DD8 3333
81091DDA 3333
81091DDC 3333
81091DDE 3333
For underwhelming combustion!

Twisted Camera (Hold L+R)
Code: Select all
D00AFF75 0030
800B85FF 0003
Changes the camera to a rotating one.

Upside-down Camera
Code: Select all
810B85D4 BF80
Almost everything is turned upside-down!

White Screen Transitions
Code: Select all
810090EA FFFC
Not all screen transitions will be white, but most, yes.

Zoniha Uses Rainbow Wave More Often
Code: Select all
D10ABD4A 0885
8126D5CA 0363
You may realize why the developers had Zoniha use her Seeker after most action changes.

Zoomed Out Camera View
Code: Select all
8102DF0E 4210
81096630 3F95
There's noticeable cutoff in some places, but that's my fault.
Miscellaneous Useful Codes: show
Always the Same Item Stolen
Code: Select all
D126CEBC 03E0
8126E4F2 ????
D126CEBC 03E0
8126E4F6 ????
D126CEBC 03E0
8126E4FA ????
D126CEBC 03E0
8126E4FE ????
D126CEBC 03E0
8126E502 ????
D126CEBC 03E0
8126E506 ????
D126CEBC 03E0
8126E50A ????
What is it you would rather lose?
Try...

42C8 Fire Power
42E4 Bombs
4304 Partial Speed
4328 Gold
4398 Speed

Always Toss Object
Code: Select all
D1250F74 03E0
81256274 4626
You won't be able to drop any objects, but being able to throw it without having to move around might become somewhat helpful.

Balom & the B-Button
Code: Select all
D1250F74 03E0
8125619E 7FFF
Only the "B" button will remain usable while playing as Balom.

Blood Sword Deals 1 Damage
Code: Select all
D1250F74 03E0
81264F86 0019
Rukifellth's Blood Sword attack will now deal one point of damage instead of two (will still stun the player, however).

Bridge Platforms Always Shifting
Code: Select all
D12B0F56 5BC0
812B33FA 0000
The up & down moving platforms on Epikyur will keep shifting nonstop.

Burning Kick Stuns
Code: Select all
D1250F74 03E0
81266146 001A
Baelfael's Burning Kick attack will now stun the player (still inflicts damage, however).

Chained Spike Trap Works Harder
Code: Select all
D12B0F56 5BC0
812B302A 002D
D12B0F56 5BC0
812B30A6 001E
D12B0F56 5BC0
812B64BC 410E
The spike trap chained to the ceiling in the Haunted House will drop and lift back up more frequently.

Checkpoints Have Changed
Code: Select all
D10ABD4A 084A
810AC300 8000
8109000A 084A
D10ABD4A 083C
810AC300 8000
8109000E 083C
D10ABD4A 0857
810AC300 8000
81090012 0857
D10ABD4A 086A
810AC300 8000
81090016 086A
D10ABD4A 0831
810AC300 8000
8109001A 0831
D10ABD4A 087C
810AC300 8000
8109001E 087C
D10ABD4A 0890
810AC300 8000
81090022 0890
D10ABD4A 089D
810AC300 8000
81090026 089D
This code works best after already having defeated the boss. Warship Noah doesn't have much of an effect with this code (as is) due to how late the checkpoint gets triggered properly. Might try to fix that personally.

Conveyor Enemies Go to Hell
Code: Select all
D12AAF56 3B00
812AB286 0001
D12ACF56 3B00
812AD286 0001
The enemies which spawn after starting the conveyor belt will die as soon as they hit the ground. Easy as hell!

Double Damage
Code: Select all
D1250F74 03E0
812532EA 0002
D1250F74 03E0
8125FF42 0002
D1250F74 03E0
81260122 0004
D126CEBC 03E0
8026D6A1 0002
D126CEBC 03E0
8026D6A3 0002
D126CEBC 03E0
8026D6A5 0002
D126CEBC 03E0
8026D6A7 0002
D126CEBC 03E0
8026D6A9 0002
D126CEBC 03E0
8026D6AB 0002
D126CEBC 03E0
8026D6AD 0004
D126CEBC 03E0
8026D6AF 0004
D126CEBC 03E0
8026D6B1 0004
D126CEBC 03E0
8026D6B3 0004
D126CEBC 03E0
8026D6B5 0004
D126CEBC 03E0
8026D6B7 0004
D126CEBC 03E0
8026D6B9 0006
D126CEBC 03E0
8026D6BB 0008
All characters will take twice as much damage than normal.

Double Phantom Timer
Code: Select all
D1250F74 03E0
812567A2 03A6
D1280F78 03E0
812853BE 0384
Takes a while before it becomes a problem, so less stress.

Early Game Over
Code: Select all
81033FFE 002D
The game over screen pops up sooner than normal. Good for cheating speedruns.

Earthquake Stuns Harder
Code: Select all
D1250F74 03E0
812626D2 103C
When Molok uses his Earthquake attack, his target (you) will be stunned for a longer period of time. Use this code at your own risk.

Easy Platform in Epikyur GGR
Code: Select all
D12B0F56 5BC0
812B41EA 005A
D12B0F56 5BC0
812B424E 005A
The moving platform in Epikyur's Gravity Generator Room - which I'm sure you've probably hated before, will now wait three times as long before moving again!

Easy Platform in Thantos GGR
Code: Select all
D12AAF56 5990
D12AEDCE 001E
812AEDCE 005A
D12AAF56 5990
D12AEE32 001E
812AEE32 005A
D12ACF56 5990
D12B0DCE 001E
812B0DCE 005A
D12ACF56 5990
D12B0E32 001E
812B0E32 005A
The moving platform in Thantos's Gravity Generator Room will now wait three times as long before moving again!

Enable Spawns When Dead
Code: Select all
81030786 0008
810386C2 0008
Changes the game status when killed and what triggers the game over routine.

Enable Warps When Compressed
Code: Select all
D128F8DC 03E0
8128F8FE 0001
Also keeps item appearances enabled when an object is despawned. (NOTE: Does not affect the game over routine.)

Exit World Without Warning
Code: Select all
81033DCC 2400
You'll immediately leave the planet after selecting "Exit World" without being given any options.

Fire Punch Stuns
Code: Select all
D1250F74 03E0
8126601A 0019
Baelfael's Fire Punch attack will now stun the player (still inflicts damage, however).

Flamethrower Gun Rotates Faster
Code: Select all
D1290CFA 6D88
81290318 3FB0
D1292CFA 6D88
81292318 3FB0
The flamethrower guns will spin around at a faster rate.

Flamethrower Gun Stays Still
Code: Select all
D1280F78 03E0
8128AD2E 0000
The flamethrower guns will stop rotating after activating this code.

Hard Landings Cause Damage
Code: Select all
D1250F74 03E0
81256CAA 0027
Whenever a character would stomp on the ground after landing, this code makes him take damage instead. Ouch!

Hold "L" to Slow Everything Down
Code: Select all
D00AFF75 0020
80097DA7 0002
D00AFF75 0000
80097DA7 0000
By holding down the "L" Button, the game will lag as you please. Let go and everything should be back to normal.

Ice Crusher Does Not Stun
Code: Select all
D1250F74 03E0
812640FA 0016
Behemos's Ice Crusher attack will not stun the player (will still inflict damage, however).

Immediate Phantom Timer
Code: Select all
D1250F74 03E0
812567A2 001E
D1280F78 03E0
812853BE 0000
This code will remind you that playing skulls & demons is like gambling.

Keep HUD Display Shown
Code: Select all
8103426A 0000
8103426E 0000
The HUD display should always stay up outside menus. There is a small issue, though.

Less Airtime Before Stomping Ground
Code: Select all
D1250F74 03E0
81256C5E 42A4
Landing onto the ground with feet stomping will require less time in the air.

Magma Eruption Reflects
Code: Select all
D1250F74 03E0
8126286A 001B
Molok's Magma Eruption attack will now fling the player into the air (still inflicts damage, however).

Nightmare Deals 1 Damage
Code: Select all
D1250F74 03E0
81268DD6 001A
Bulzeeb's Nightmare attack will deal one point of damage instead of two (will still stun the player, however).

No Constipation with Balom
Code: Select all
D1250F74 03E0
8125618A 0000
You'll still be able to attack despite having no arms or legs!

No Gold Stolen
Code: Select all
D1250F74 03E0
8125437A 0000
Your gold accumulation won't change when stolen, unless you are over the limit.

Phantom Damage Type Modifier
Code: Select all
8005A6AF 00??
The type of damage received when the Phantom is finished will be different. Make sure you turn on "Phantom Only Inflicts Damage," otherwise you may not get any results.
Try...

01 Fire damage.
14 (Default)
1B One-heart, reflection damage.
1C Two-heart, basic damage.
21 Two-heart, reflection damage.
22 Three-heart, basic damage.
23 Four-heart, basic damage.
2B Ice Requiem death.
30 Gravity Sphere death.

Phantom Only Inflicts Damage
Code: Select all
8005A6CF 0024
This code seems to change the character's reaction to the Phantom's effects. Instead of instant death, characters will take regular damage. Also, if you change the damage type to something other than "14," you'll be able to get different results!

Pommy Is Contagious!
Code: Select all
8108F57E 0002
D1250F74 03E0
8125216A 0002
D00B87F3 0002
D1250F74 03E0
81252956 0002
With this code enabled, Pommy will be changed to a different type of character, one which will now be vulnerable to viruses. This code even allows Pommy to be able to pass them onto Bomberman and back. Let the game of tag begin!

Press L+Z for Bomb Confusion
Code: Select all
D10AFF74 2020
800AD767 0005
By pressing both the L and Z buttons, you'll receive a virus that makes all bombs you place detonate as big bombs.

Quick Phantom Timer
Code: Select all
D1250F74 03E0
812567A2 010E
D1280F78 03E0
812853BE 00F0
Starts flashing right away.

Quick Rotation (Characters)
Code: Select all
D1250F74 03E0
812520F2 4270
D1250F74 03E0
8125946E 4270
Characters will change rotation faster than normal.

Remove Pause Screen Map
Code: Select all
810335D2 0000
810335E6 0000
The pause screen's background display will be scaled down into the void, and the map goes along with it.

Shrink When Hurt
Code: Select all
D10B887A 1010
800AD767 0001
Just like Mario in the olden days.

Skip Playing Card Grab Scene
Code: Select all
D12B0F56 72B0
812B344E 1AA3
D12B0F56 72B0
812B3452 008B
D12B0F56 72B0
812B5376 1AA3
D12B0F56 72B0
812B537A 008B
D12B0F56 72B0
812B5406 1AA3
D12B0F56 72B0
812B540A 008B
D12B0F56 72B0
812B5496 1AA3
D12B0F56 72B0
812B549A 008B
Instead of initiating a cutscene, collecting either of four playing cards will play a sound, then disappear. Don't worry, it'll still register that you've collected it!

Slots Are Stopped Immediately
Code: Select all
D12B0F56 72B0
812B4DB2 0000
D12B0F56 72B0
812B4F6A 0000
D12B0F56 72B0
812B512A 0000
Each slot on Starlight can be immediately stopped as soon as you blast the linked soft block.

Soul Strike Deals 1 Damage
Code: Select all
D1250F74 03E0
81264DC6 0016
Rukifellth's Soul Strike attack will inflict one point of damage instead of two.

Starting Points Have Changed!
Code: Select all
8108FFE6 08A9
8108FFEA 083A
8108FFEE 0859
8108FFF2 0871
8108FFF6 082E
8108FFFA 087F
8108FFFE 0891
81090002 089C
You'll start someplace else on each planet. This will also affect your level progress for some reason.

Tower 3F Platform Waits Longer
Code: Select all
D12AAF56 5B00
D12ADBF0 2404
812ADBF2 003C
D12AAF56 5B00
D12ADC30 2404
812ADC32 003C
D12ACF56 5B00
812AFBF2 003C
D12ACF56 5B00
812AFC32 003C
The platform at the top of the tower on Aquanet will take twice as long to shift back after stopping. Both stopping points use a different address.

Trap Floors Stuck Open
Code: Select all
D1280F78 03E0
8128F8A0 2400
D1280F78 03E0
8128F8A4 2400
Those trap floors which open and close repeatedly will instead stay open indefinitely, that is until you destroy the machine.

True Justice Does Not Stun
Code: Select all
D1250F74 03E0
812699DE 0016
Mihaele's True Justice attack will not stun the player (will still inflict damage, however).

Virus Mayhem
Code: Select all
8003D49B 0000
8003D49F 0000
8003D4B3 0000
8003D533 0000
8003D59F 00??
D126CEBC 03E0
8026D737 00??
D126CEBC 03E0
8026D73B 00??
D126CEBC 03E0
8026D73F 00??
D126CEBC 03E0
8026D743 00??
D126CEBC 03E0
8026D747 00??
D126CEBC 03E0
8026D74B 00??
D126CEBC 03E0
8026D74F 00??
D126CEBC 03E0
8026D753 00??
All viruses will be the same. Only exception happens when collecting an Evil item (those use different values).
Values...

01 Rapid Pace
02 Slow Pace
03 Constipation (Balom)
04 [Confusion]
05 [Alt Confusion]
06 Fire
07 Clear
08 Phantom
09 [Fuzzy] (Not Recommended)

Virus Swap (Type A)
Code: Select all
D126CEBC 03E0
8026D73F 0006
D126CEBC 03E0
8026D743 0008
D126CEBC 03E0
8026D747 0004
D126CEBC 03E0
8026D753 0003
What you see is always what you get, even if it's orange. Snake venom is more lethal, while the Soul Eaters want something else on their menu.

Virus Swap (Type B)
Code: Select all
D126CEBC 03E0
8026D737 0008
D126CEBC 03E0
8026D73F 0007
D126CEBC 03E0
8026D743 0003
D126CEBC 03E0
8026D74F 0004
D126CEBC 03E0
8026D753 0001
Scythes cut to size, a disappearing act is turned against the audience, and watch what happens when too much snake venom enters your bloodstream!

Virus Swap (Type O)
Code: Select all
D126CEBC 03E0
8026D73B 0005
D126CEBC 03E0
8026D73F 0002
D126CEBC 03E0
8026D747 0007
D126CEBC 03E0
8026D74F 0003
This one is a little less accessible, since some viruses are normally unused in Story Mode and making enemies inflict different viruses is not very possible using a GameShark. (Unless you like activators.)

Zero Protection
Code: Select all
D1250F74 03E0
81259012 0000
D1250F74 03E0
8125901A 0000
Invincibility frames will mean nothing now. (NOTE: Invincibility frames won't end, but you can try enabling "Broken Invincibilty Frames" to compensate for that.)
Pommy Codes: show
Aerial Types Fly Higher
Code: Select all
D1250F74 03E0
8126A600 2402
D1250F74 03E0
8126A602 0005
D1250F74 03E0
8126A60A 0005
D1250F74 03E0
8126A612 0005
D1250F74 03E0
8126A61A 0005
D1250F74 03E0
8126A622 0005
All flying types will float up in the air as high as Shadow Pommy.

Animal Pommy Gets Buffed
Code: Select all
D1250F74 03E0
8126AF82 0023
Animal Pommy will really bite!

Animal Pommy Headbutts Further
Code: Select all
D1250F74 03E0
8126AEF2 4248
Animal Pommy will charge forward with greater speed than normal.

Beast Pommy Gets Buffed
Code: Select all
D1250F74 03E0
8126B256 0023
Beast Pommy will take it to another mode. (Shudders.)

Beast Pommy Rolls Further
Code: Select all
D1250F74 03E0
8126B1C6 4220
Beast Pommy will roll at a greater speed.

Betrayal of Pommy
Code: Select all
D1250F74 03E0
8126AA3E 0000
Pommy's physical attacks will now hurt Bomberman instead of enemies. (Doesn't make Pommy target Bomberman, sadly...)

Cat Pommy Gets Buffed
Code: Select all
D1250F74 03E0
8126B7FA 0023
Cat Pommy was already tough enough, but now...

Cat Pommy Overkicks
Code: Select all
D1250F74 03E0
8126B6D6 4320
D1250F74 03E0
8126B7D2 C220
Cat Pommy kicks a little too fast and flies backwards.

Chicken Pommy Gets Buffed
Code: Select all
D1250F74 03E0
8126B986 0023
Chicken Pommy gets buffed up. (That's more like it.)

Chicken Pommy Pecks In Place
Code: Select all
D1250F74 03E0
8126B8F2 3F80
Chicken Pommy is too chicken. How ironic.

Claw Pommy Gets Buffed
Code: Select all
D1250F74 03E0
8126BAD6 0023
Claw Pommy is as sharp as ever. (Ouch.)

Claw Pommy Slashes In Place
Code: Select all
D1250F74 03E0
8126BA72 3F80
Claw Pommy won’t become as vulnerable anymore.

CPU Pommy Can Collect Items
Code: Select all
D1250F74 03E0
81256B26 0000
D1250F74 03E0
8125894A 0000
With this code enabled, Pommy will always be able to collect items. (There were reasons to have it the way it was before...)

Destructive Pommy
Code: Select all
D1250F74 03E0
8126AA52 0024
Not only can Pommy damage Bomberman, but even soft blocks too! (NOTE: As a side effect, all damage is equal.)

Devil Pommy Gets Buffed
Code: Select all
D1250F74 03E0
8126B59A 0023
Devil Pommy stabs harder. (Probably.)

Devil Pommy Keeps Going
Code: Select all
D1250F74 03E0
8126B56A 40A0
Devil Pommy won’t pull back after attacking.

Easy Evolution
Code: Select all
8008F69F 0001
8008F6A3 0001
8008F6A7 0001
8008F6AB 0001
8008F6AF 0001
8008F6B3 0001
8008F6B7 0001
Only one piece of food is required to evolve into the next form.

Hammer Pommy Gets Buffed
Code: Select all
D1250F74 03E0
8126B0EA 0023
Hammer Pommy will smash the competition! (Or something like that...)

Have Perfect Food Collection
Code: Select all
800ABD61 0033
810ABD62 3366
For easier access to the secret Level 4 Pommy types.

Knight Pommy Gets Buffed
Code: Select all
D1250F74 03E0
8126B466 0023
Does Knight Pommy even need it?

Knuckle Pommy Gets Buffed
Code: Select all
D1250F74 03E0
8126AE22 0023
Knuckle Pommy will really pack a powerful punch!

Knuckle Pommy Punches Further
Code: Select all
D1250F74 03E0
8126AD92 4220
Knuckle Pommy slides forward further than normal when attacking.

Lazy Pommy
Code: Select all
810448D6 0000
Pommy is reluctant to attack an enemy. (NOTE: Do not use with "Pommy Goes Berserk")

Maxed Fruit
Code: Select all
800ABD61 00FF
Pommy will always be completely filled with fruit.

Maxed Meat
Code: Select all
800ABD62 00FF
Pommy will always be completely filled to the bone with meat.

Maxed Sweets
Code: Select all
800ABD63 00FF
Pommy will always be completely filled with treats.

Normal Pommy Gets Buffed
Code: Select all
D1250F74 03E0
8126ACE2 0023
Normal Pommy is way too powerful now.

Normal Pommy Headbutts Further
Code: Select all
D1250F74 03E0
8126AC66 4220
Normal Pommy will charge forward at a greater speed.

Penguin Pommy Gets Buffed
Code: Select all
D1250F74 03E0
8126B356 0023
Penguin Pommy will bring death upon your enemies!

Pixie Pommy Spawns Enemies
Code: Select all
D1250F74 03E0
8126BDB6 0003
D1250F74 03E0
8126BDBA 0001
D1250F74 03E0
D1296B6A A428
8126BDBE 0012
D1250F74 03E0
D1296B6A A5E8
8126BDBE 000B
D1250F74 03E0
D1296B6A A2B8
8126BDBE 0014
D1250F74 03E0
D1296B6A 9D68
8126BDBE 0020
D1250F74 03E0
D1296B6A A0B8
8126BDBE 0000
D1250F74 03E0
D1296B6A A1F8
8126BDBE 003F
D1250F74 03E0
D1296B6A 9FE8
8126BDBE 0043
D1250F74 03E0
D1296B6A A888
8126BDBE 0045
Pixie Pommy has betrayed you, that little troublemaker! (NOTE: Do not use with "Pixie Pommy's New Wishlist")

Pixie Pommy's New Wishlist
Code: Select all
D1250F74 03E0
8026BDBF 00??
Pixie Pommy will now treat you royally. (NOTE: Do not use with "Pixie Pommy Spawns Enemies")
Try...

06 Remote Control
07 (Default)
08 Invincibility
0B 100g
0C 200g
20 Ice Cream
26 Skull
27 Evil (Item)
6A Full Fire Power

Pixie Pommy's Unlimited Wishes
Code: Select all
D1250F74 03E0
8126BD72 0000
Pixie Pommy rises up the ranks!

Pommy Character Modifier
Code: Select all
8008F65B 00??
8008F65F 00??
8008F663 00??
8008F667 00??
8008F66B 00??
8008F66F 00??
8008F673 00??
8008F677 00??
8008F67B 00??
8008F67F 00??
8008F683 00??
8008F687 00??
8008F68B 00??
8008F68F 00??
8008F693 00??
8008F697 00??
8008F69B 00??
Can use any character out of 47 total! (NOTE: Do not use with the "Pommy is Replaced with a Bomber" code.)
00 Bomberman
01 Red King
02 Green King
03 Hammer Pommy
04 Normal Pommy
05 Molok
06 White Bomber
07 Black Bomber
08 Red Bomber
09 Blue Bomber
0A Ashtarth
0B Knuckle Pommy
0C Behemos
0D Animal Pommy
0E Blue Fox
0F Yellow Party Girl
10 Humanoid Girl
11 Baelfael
12 Koala Panda thing
13 Zhael
14 Casual Wolf
15 Pink Bunny
16 Mad Bull
17 Sword Boy
18 Young Maid
19 Hench Viking
1A Red Reaper
1B Purple Witch
1C Silver Knight
1D Beast Pommy
1E Pink Platypus
1F Cheery Monkey
20 Penguin Pommy
21 Zoniha
22 Claw Pommy
23 Magic Pommy
24 Pixie Pommy
25 Rukifellth
26 Knight Pommy
27 Devil Pommy
28 Cat Pommy
29 Bird Pommy
2A Bulzeeb
2B Chicken Pommy
2C Shadow Pommy
2D Dragon Pommy
2E Dinosaur Pommy
2F Lilith


Pommy Doesn't Survive the Abyss
Code: Select all
D126CEBC 03E0
8126D55C 0414
Anything that would force Pommy to return to Bomberman now prevents him bailing out.

Pommy Goes Berserk
Code: Select all
810448D6 0003
Pommy takes much shorter breaks between attacks. (NOTE: Do not use with "Lazy Pommy")

Pommy is Replaced with a Bomber
Code: Select all
8008F65B 0009
8008F65F 0008
8008F663 0008
8008F667 0007
8008F66B 0007
8008F66F 0007
8008F673 0007
8008F677 0006
8008F67B 0006
8008F67F 0006
8008F683 0006
8008F687 0006
8008F68B 0006
8008F68F 0006
8008F693 0006
8008F697 0006
8008F69B 0006
Pommy will be replaced with either White Bomber, Black Bomber, Red Bomber, or Blue Bomber depending on how strong Pommy was (starts out as Blue Bomber, works up to White Bomber). This code is so broken, you will need a second controller! (NOTE: Do not use with the "Pommy Character Modifier" code.)

Pommy Stays With You
Code: Select all
800C87F7 0001
Pommy is loyal. Pommy is life.

Pommy Takes Damage
Code: Select all
D126CEBC 03E0
8126D55E 0415
Instead of being knocked out, Pommy will actually take damage. After taking too many blows, Pommy is "bailed out."

Pommy Wants to Play!
Code: Select all
800C87F7 0000
Whoa! Settle down now, my friend!

Pommy Won't Stop Until They Drop
Code: Select all
800C8807 0001
Pommy gets fixated on a particular enemy and attacks repeatedly.

Shadow Pommy Gets Buffed
Code: Select all
D1250F74 03E0
8126BF1E 0023
Not quite necessary, but Pommy will take it.

Shadow Pommy Sweeps Through
Code: Select all
D1250F74 03E0
8126BE76 4208
D1250F74 03E0
8126BEFA 4208
Shadow Pommy goes forward faster and doesn’t pull back when attacking.
Projectile Codes: show
The following codes are preset modifications of various projectile properties. These are not set to any sort of theme and can be rather unpredictable.
*****If you don't like the activators taking up space and do not care about the game crashing at the demo loop preview and game credits, then remove all activators above the arrow.*****

Projectiles Get Mixed Up
Code: Select all
D129E374 03E0
8129E516 0059
D129E374 03E0
8129E52E 0018
D129E374 03E0
8129E530 0000
D129E374 03E0
8129E532 000E
D129E374 03E0
8129E534 0000
D129E374 03E0
8129E536 000F
D129E374 03E0
8129E656 0064
D129E374 03E0
8129E666 0048
D129E374 03E0
8129E668 0000
D129E374 03E0
8129E66A 0C06
D129E374 03E0
8129E66E 0018
D129E374 03E0
8129E674 0000
D129E374 03E0
8129E676 0065
D129E374 03E0
8129E6A6 002F
D129E374 03E0
8129E6A8 4180
D129E374 03E0
8129E6B6 0080
D129E374 03E0
8129E6B8 00C0
D129E374 03E0
8129E6BA 4809
D129E374 03E0
8129E6BE 0018
D129E374 03E0
8129E6C4 0000
D129E374 03E0
8129E6C6 0032
D129E374 03E0
8129E71E 00AD
D129E374 03E0
8129E720 41D0
D129E374 03E0
8129E72E 003C
D129E374 03E0
8129E730 0006
D129E374 03E0
8129E732 2809
D129E374 03E0
8129E736 001B
D129E374 03E0
8129E7AE 001B
Many different projectiles have been given some changes. What could be waiting for you?

More Projectile Mixing
Code: Select all
D129E374 03E0
8129E566 0081
D129E374 03E0
8129E57A 2809
D129E374 03E0
8129E57E 0005
D129E374 03E0
8129E586 0096
D129E374 03E0
8129E590 41A0
D129E374 03E0
8129E5A0 0001
D129E374 03E0
8129E5A2 4C09
D129E374 03E0
8129E5AC 0000
D129E374 03E0
8129E5AE 0028
D129E374 03E0
8129E5DE 002F
D129E374 03E0
8129E5EE 012C
D129E374 03E0
8129E5F2 0C0F
D129E374 03E0
8129E5F6 0017
D129E374 03E0
8129E5FC 0000
D129E374 03E0
8129E5FE 0032
D129E374 03E0
8129E62E 00AA
D129E374 03E0
8129E642 2C0D
D129E374 03E0
8129E646 0011
D129E374 03E0
8129E64C 0000
D129E374 03E0
8129E64E 00A6
D129E374 03E0
8129E680 41E0
D129E374 03E0
8129E696 0001
D129E374 03E0 <—— All activators up to here are important.
8129EB02 0202
D129E374 03E0
8129EB06 002F
D129E374 03E0
8129EB08 41E0
D129E374 03E0
8129EB16 012C
D129E374 03E0
8129EB1A 080F
D129E374 03E0
8129EB1E 0018
Even more projectile properties have changed. This one is a little longer, though.

Projectile Madness Ensues
Code: Select all
D129E374 03E0
8029E7E7 002F
D129E374 03E0
8029E7FF 0018
D129E374 03E0
8129E804 FFFF
D129E374 03E0
8129E806 FFFF
D129E374 03E0
8129E928 41A0
D129E374 03E0
8029E94F 005D
D129E374 03E0
8129E950 4188
D129E374 03E0
8029E967 0009
D129E374 03E0
8129E968 0000
D129E374 03E0
8129E96A 0057
D129E374 03E0
8129E96E 0049
D129E374 03E0 <—— All activators up to here are important.
8129E9EA 0401
D129E374 03E0
8129E9EE 01FA
D129E374 03E0
8129E9F0 4100
D129E374 03E0
8029EA07 001A
D129E374 03E0
8129EA08 0000
D129E374 03E0
8129EA0A 0063
D129E374 03E0
8129EA0E 0090
D129E374 03E0
8129EAE0 4280
D129E374 03E0
8029EAF7 0007
D129E374 03E0
8129EB2E 004C
D129E374 03E0
8129EB3E 0048
D129E374 03E0
8129EB46 0013
D129E374 03E0
8129EB4E 0001
D129E374 03E0
8029EB57 00AE
D129E374 03E0
8029EB6F 0007
Lots more changed. Can you handle the intensity?

Projectiles Changed Yet Again
Code: Select all
D129E374 03E0
8129E4F0 4080
D129E374 03E0
8129E4FE 0058
D129E374 03E0
8029E552 004C
D129E374 03E0
8029E557 000B
D129E374 03E0
8029E5B7 00AD
D129E374 03E0
8129E5C6 012C
D129E374 03E0
8129E5CE 0008
D129E374 03E0
8029E6CF 0066
D129E374 03E0
8129E6D0 4208
D129E374 03E0
8029E6E7 0007
D129E374 03E0
8129E6E8 0000
D129E374 03E0
8129E6EA 0078
D129E374 03E0
8129E6EE 00A6
D129E374 03E0
8129E770 4133
D129E374 03E0
8029E7AF 001B
D129E374 03E0
8029E7BF 0069
D129E374 03E0
8029E7D7 000E
D129E374 03E0 <—— All activators up to here are important.
8029EA17 0059
D129E374 03E0
8029EA2F 0018
D129E374 03E0
8129EB7E 0762
D129E374 03E0
8029EB97 0019
Because I'm too lazy to explain in detail.

Projectiles Mix Once More
Code: Select all
D129E374 03E0
8129E616 0040
D129E374 03E0
8129E61E 0011
D129E374 03E0
8129E624 0000
D129E374 03E0
8129E626 009C
D129E374 03E0
8129E742 0001
D129E374 03E0
8129E746 0A00
D129E374 03E0
8129E750 C1B0
D129E374 03E0
8129E75E 0018
D129E374 03E0
8129E760 0000
D129E374 03E0
8129E762 0078
D129E374 03E0
8129E770 4100
D129E374 03E0
8129E786 0007
D129E374 03E0
8129E798 4230
D129E374 03E0
8129E7A6 001E
D129E374 03E0
8129E922 0001
D129E374 03E0
8129E926 09FA
D129E374 03E0
8129E93E 0017
D129E374 03E0
8129E972 0401
D129E374 03E0
8129E976 03D0
D129E374 03E0
8129E98E 0013
D129E374 03E0
8129E99A 0001
D129E374 03E0
8129E99E 07A0
D129E374 03E0
8129E9AE 001E
D129E374 03E0
8129E9B6 0009
D129E374 03E0
8129E9C2 0001
D129E374 03E0
8129E9C6 0A30
D129E374 03E0
8129E9D0 C1F0
D129E374 03E0
8129E9DE 000E
Pretty much changes whatever the other five codes didn't cover (except for the gravity spheres).

Pommy's Projectiles of Pain
Code: Select all
D129E374 03E0
8129E832 0401
D129E374 03E0
8129E836 0397
D129E374 03E0
8129E838 4148
D129E374 03E0
8129E846 00C0
D129E374 03E0
8129E848 00C0
D129E374 03E0
8129E84A 6816
D129E374 03E0
8029E84F 0018
D129E374 03E0
8129E850 0000
D129E374 03E0
8129E852 00A4
D129E374 03E0
8029E857 0071
D129E374 03E0
8129E870 00D0
D129E374 03E0
8129E872 4816
D129E374 03E0
8129E89A 4C10
D129E374 03E0
8029E89F 000A
D129E374 03E0
8129E8AA 0401
D129E374 03E0
8129E8AE 01D8
D129E374 03E0
8129E8C2 081F
D129E374 03E0
8129E8C8 0000
D129E374 03E0
8129E8CA 0005
D129E374 03E0
8029E8CF 0075
D129E374 03E0
8129E8D8 42A0
D129E374 03E0
8129E8EA 2C10
D129E374 03E0
8129E8FA 0401
D129E374 03E0
8129E8FE 0797
D129E374 03E0
8129E912 2C10
D129E374 03E0
8129E918 0000
D129E374 03E0
8129E91A 0006
D129E374 03E0
8029E91F 00A7
Pommy can't seem to get it right. Lots of things can go wrong when Pommy has the ability to project stuff!

CONTINUED ALPHABETICALLY...

Ancestral Spirit's Projectile Mod
Code: Select all
D1296B6A A2B8
81297842 ????
D12A8B6A A2B8
812A9842 ????
Coming from the Ancestral Spirit enemy.
Try...

0002 (Default)
0005 Magician's Magic
000B Blue Spiritual Dog's Blown Wind

Ball Lightning's Projectile Mod
Code: Select all
D1250F74 03E0
812676F2 007C
D1250F74 03E0
8126773E ????
Coming from Zhael's Ball Lightning attack. Change "7C" to whatever 2D-image fits the new projectile best. (If left unchanged, it'll still look like Ball Lightning only until it's released.)
Try...

0021 (Default)

BHB Soldier's Projectile Mod
Code: Select all
D1296B6A A888
812976EE ????
D12A8B6A A888
812A96EE ????
Coming from the BHB Soldier enemy on Warship Noah.
Try...

0001 Giant Crab's Bubble
000A (Default)
000C Soul Eater's Laser Beam
0011 Zoniha's Seeker

BH-TYPE03's Projectile Mod
Code: Select all
D1296B6A A888
81297416 ????
D1296B6A A888
8129743E ????
D12A8B6A A888
812A9416 ????
D12A8B6A A888
812A943E ????
Coming from the BH-TYPE03 enemy. There are two different projectiles that will spawn at the same time. The first address (of both locations) is for the one spawned from its left side, and the next address is for the other one.
Try...

0000 Cannon's Bomb
0029 (Default)

Bird Pommy's Projectile Mod
Code: Select all
D1250F74 03E0
8126BC3A ????
Coming from Bird Pommy.
Try...

0016 Magic Pommy's Star
0017 Pixie Pommy's Star
0018 (Default)
0019 Dragon Pommy's Fire Breath
001A Dinosaur Pommy's Horn (Shot)
001B Shadow Pommy's Ice Shot

Blue Spiritual Dog's Projectile Mod
Code: Select all
D1296B6A A888
81297C5E ????
D12A8B6A A888
812A9C5E ????
Coming from the Blue Spiritual Dog enemy.
Try...

000B (Default)
0028 Red Spiritual Dog's Blown Wind

Bone Tank's Primary Projectile Mod
Code: Select all
D1296B6A A1F8
81296E1E ????
D12A8B6A A1F8
812A8E1E ????
Coming from the Bone Tank enemy.
Try...

0000 Cannon's Bomb
0013 Mihaele's Flare (Knife)
0026 (Default)

Bone Tank's Secondary Projectile Mod
Code: Select all
D1296B6A A1F8
81296D5A ????
D12A8B6A A1F8
812A8D5A ????
Coming from the Bone Tank enemy when retaliating.
Try...

0005 Magician's Magic
0006 Flame Titan's Lone Flame
0007 (Default)
0008 Unused Flame Projectile

Cannon's Projectile Mod
Code: Select all
D1296B6A A428
81297128 2405
D1296B6A A428
8129712A ????
D12A8B6A A428
812A9128 2405
D12A8B6A A428
812A912A ????
Coming from the cannons on Alcatraz.
Try...

0000 (Default)
0004 T-12000's Ball Lightning
0011 Zoniha's Seeker
002B T-Rex Skeleton's Fireballs

Chain Lightning's Projectile Mod
Code: Select all
D1250F74 03E0
81267542 ????
Coming from Zhael's Chain Lightning attack.
Try...

0010 (Default)

Chaos Blade's Projectile Mod
Code: Select all
D1250F74 03E0
8126586E ????
Coming from Rukifellth's Chaos Blade attack.
Try...

0015 (Default)

Dangerous Pommy Projectiles
Code: Select all
D129AACC 03E0
8129BE56 0000
Pommy's projectiles will be able to hurt most anybody. Stay clear!

Destructive Projectiles
Code: Select all
D129AACC 03E0
8129BED2 FFFF
Most projectiles will now damage soft blocks among other such objects.

Dinosaur Pommy's Projectile Mod
Code: Select all
D1250F74 03E0
8126BC72 ????
Coming from Dinosaur Pommy.
Try...

0016 Magic Pommy's Star
0017 Pixie Pommy's Star
0018 Bird Pommy's Twister
0019 Dragon Pommy's Fire Breath
001A (Default)
001B Shadow Pommy's Ice Shot

Dragon Pommy's Projectile Mod
Code: Select all
D1250F74 03E0
8126C166 ????
D1250F74 03E0
8126C1AE ????
Coming from Dragon Pommy. First address is for the first projectile only, the second address is for the barraging projectiles.
Try...

0016 Magic Pommy's Star
0017 Pixie Pommy's Star
0018 Bird Pommy's Twister
0019 (Default)
001A Dinosaur Pommy's Horn (Shot)
001B Shadow Pommy's Ice Shot

Flame Titan's Primary Projectile Mod
Code: Select all
D1296B6A A0B8
81297822 ????
D12A8B6A A0B8
812A9822 ????
Coming from the Flame Titan enemy.
Try...

0006 Flame Titan's Lone Flame
0007 (Default)
0008 Unused Flame Projectile

Flame Titan's Secondary Projectile Mod
Code: Select all
D1296B6A A0B8
812978D6 ????
D12A8B6A A0B8
812A98D6 ????
Coming from the Flame Titan enemy when retaliating.
Try...

0006 Default
0007 Flamethrower (Line of Flames)
0008 Unused Flame Projectile

Flame Wave's Projectile Mod
Code: Select all
D1250F74 03E0
81266232 ????
Coming from Baelfael's Flame Wave attack.
Try...

001C (Default)

Flamethrower Cool-down
Code: Select all
D1280F78 03E0
8128ACB2 003C
Flamethrowers will be much easier to dodge now.

Flamethrower Gun's Projectile Mod
Code: Select all
D1280F78 03E0
8128AC9A ????
Coming from the flamethrower guns at various locations.
Try...

0006 Flame Titan's Lone Flame
0007 (Default)
0008 Unused Flame Projectile
000B Blue Spiritual Dog's Blown Wind
0028 Red Spiritual Dog's Blown Wind

Flare's Projectile Mod
Code: Select all
D1250F74 03E0
81269672 ????
Coming from Mihaele's Flare attack.
Try...

0013 (Default)

Giant Crab's Projectile Mod
Code: Select all
D1296B6A A5E8
81297D8A ????
D12A8B6A A5E8
812A9D8A ????
Coming from the Giant Crab enemy.
Try...

0001 (Default)
002A Water Cannon's Water Shot

Gravity Sphere's Projectile Mod
Code: Select all
D1250F74 03E0
81268BB6 ????
Coming from Bulzeeb's Gravity Sphere attack.
Try...

0023 (Default)

Harpy's Projectile Mod
Code: Select all
D1296B6A A2B8
812975A6 ????
D12A8B6A A2B8
812A95A6 ????
Coming from the Harpy enemy.
Try...

0003 (Default)
000F Unknown Twister Projectile
001E Ashtarth's Tornado (Projectile)
0027 Pteranodon's Twister

Ice Ball's Projectile Mod
Code: Select all
D1250F74 03E0
81263D1A ????
Coming from Behemos's Ice Ball attack.
Try...

000D (Default)

Ice Requiem's Projectile Mod
Code: Select all
D1250F74 03E0
81264466 ????
Coming from Behemos's (unused) Ice Requiem attack.
Try...

000E (Default)

Ice Storm's Projectile Mod
Code: Select all
D1250F74 03E0
81263EFA ????
D1250F74 03E0
81263F0A ????
D1250F74 03E0
81263F62 ????
Coming from Behemos's Ice Storm attack. First address is for the middle projectile, second is for the left one, and third's for the one toward the right.
Try...

001D (Default)

Lightning Strike's Projectile Mod
Code: Select all
D1250F74 03E0
8126762A ????
Coming from Zhael's Lightning Strike attack.
Try...

0020 (Default)

Magic Pommy's Projectile Mod
Code: Select all
D1250F74 03E0
8126BBDA ????
Coming from Magic Pommy.
Try...

0016 (Default)
0017 Pixie Pommy's Star
0018 Bird Pommy's Twister
0019 Dragon Pommy's Fire Breath
001A Dinosaur Pommy's Horn (Shot)
001B Shadow Pommy's Ice Shot

Magician's Projectile Mod
Code: Select all
D1296B6A 9D68
81296EA6 ????
D12A8B6A 9D68
812A8EA6 ????
Coming from the Magician enemy.
Try...

0001 Giant Crab's Bubble
0004 T-12000's Ball Lightning
0005 (Default)
002A Water Cannon's Water Shot
002B T-Rex Skeleton's Fireballs

Mixed Side Effects
Code: Select all
D129AACC 03E0
8129BBF2 0011
D129AACC 03E0
8129BBFE 0016
D129AACC 03E0
8129BC0A 0017
Some projectiles will yield different effects when making contact with their target.

Pass-through Projectiles
Code: Select all
D129AACC 03E0
8129C13A 0000
D129AACC 03E0
8129C2C6 0000
All projectiles will be able to pass through any obstacle.

Pixie Pommy's Projectile Mod
Code: Select all
D1250F74 03E0
8126BC02 ????
Coming from Pixie Pommy.
Try...

0016 Magic Pommy's Star
0017 (Default)
0018 Bird Pommy's Twister
0019 Dragon Pommy's Fire Breath
001A Dinosaur Pommy's Horn (Shot)
001B Shadow Pommy's Ice Shot

Projectiles Cannot Be Touched
Code: Select all
D129AACC 03E0
812996A6 0000
Projectiles will have no effect when making contact with anything.

Pteranodon's Projectile Mod
Code: Select all
D1296B6A A1F8
81296FF6 ????
D12A8B6A A1F8
812A8FF6 ????
Coming from the Pteranodon enemy.
Try...

001E Ashtarth's Tornado (Projectile)
0027 (Default)
0028 Red Spiritual Dog's Blown Wind

Quick Rotation (Projectiles)
Code: Select all
D129AACC 03E0
8129B8B6 4240
Projectiles will change rotation faster when they are chasing their target.

Rainbow Wave's Projectile Mod
Code: Select all
D1250F74 03E0
81268196 ????
Coming from Zoniha's Rainbow Wave attack.
Try...

0022 (Default)

Red Spiritual Dog's Projectile Mod
Code: Select all
D1296B6A A888
81297C72 ????
D12A8B6A A888
812A9C72 ????
Coming from the Red Spiritual Dog enemy.
Try...

0006 Flame Titan's Lone Flame
000B Blue Spiritual Dog's Blown Wind
0028 (Default)

Ripper's Projectile Mod
Code: Select all
D1296B6A 9FE8
812977DE ????
D12A8B6A 9FE8
812A97DE ????
Coming from the Ripper enemy.
Try...

0009 (Default)
0013 Mihaele's Flare (Knife)

Seeker's Projectile Mod
Code: Select all
D1250F74 03E0
81268082 ????
Coming from Zoniha's Seeker attack.
Try...

0011 (Default)

Seeking Projectiles
Code: Select all
D129AACC 03E0
8129B47A FFFF
D129AACC 03E0
8129B8A2 FFFF
All projectiles will home towards their target. Also, if Bomberman is changed into another character, he may hit himself when using another action... (NOTE: Doesn't enable rotation for some reason.)

Shadow Pommy's Projectile Mod
Code: Select all
D1250F74 03E0
8126C03A ????
Coming from Shadow Pommy.
Try...

0016 Magic Pommy's Star
0017 Pixie Pommy's Star
0018 Bird Pommy's Twister
0019 Dragon Pommy's Fire Breath
001A Dinosaur Pommy's Horn (Shot)
001B (Default)

Soul Eater's Projectile Mod
Code: Select all
D1296B6A A888
81297016 ????
D12A8B6A A888
812A9016 ????
Coming from the Soul Eater enemy.
Try...

000A BHB Soldier's Laser Beam
000C (Default)
0022 Zoniha's Rainbow Wave (Beam)

Spark Shower's Projectile Mod
Code: Select all
D1250F74 03E0
81269782 ????
D1250F74 03E0
812697C6 ????
D1250F74 03E0
812697EE ????
Coming from Mihaele's Spark Shower attack. First address is for the left projectile, second address is for the one in the middle, third address is for the one on the right.
Try...

0014 (Default)

Summon Horror's Projectile Mod
Code: Select all
D1250F74 03E0
81268912 ????
Coming from Bulzeeb's Summon Horror attack.
Try...

0012 (Default)

Super Seeking Projectiles
Code: Select all
D129AACC 03E0
8129A77A 0000
Projectiles which chase their target will be updated at a faster rate.

T-12000's Projectile Mod
Code: Select all
D1296B6A 9D68
81297426 ????
D12A8B6A 9D68
812A9426 ????
Coming from the T-12000 enemy.
Try...

0004 (Default)
0005 Magician's Magic
0007 Flamethrower (Line of Flames)
000E Behemos's Ice Requiem (Beam)
0021 Zhael's Ball Lightning
0029 BH-TYPE03's Ball Lightning

Tornado's Projectile Mod
Code: Select all
D1250F74 03E0
8126669E ????
Coming from Ashtarth's Tornado attack.
Try...

001E (Default)

T-Rex Skeleton's Projectile Mod
Code: Select all
D1280F78 03E0
8128B78A ????
Coming from the large T-Rex skeleton on Epikyur.
Try...

001E Ashtarth's Tornado (Projectile)
002B (Default)

Typhoon's Projectile Mod
Code: Select all
D1250F74 03E0
81267072 ????
D1250F74 03E0
8126708A ????
D1250F74 03E0
812670D2 ????
Coming from Ashtarth's Typhoon attack. First address goes for the projectile in the middle, second address is for the left one, and the other goes with the last.
Try...

001F (Default)

Water Cannons Fire Away
Code: Select all
D1280F78 03E0
8128B30A 000F
The water cannons (on Aquanet) will fire projectiles more frequently.

Water Cannon's Projectile Mod
Code: Select all
D1280F78 03E0
8128B2E6 ????
Coming from the water cannons on Aquanet.
Try...

000D Behemos's Ice Ball (Projectile)
000E Behemos's Ice Requiem (Beam)
002A (Default)
Sound Codes: show
Alternate Game Over Theme
Code: Select all
80031317 003A
Changes the default "Game Over" music track over to "Reunions & Farewells."

Ancestral Spirit Sound Modifier
Code: Select all
D1296B6A A2B8
81297862 ????
D12A8B6A A2B8
812A9862 ????
For the sound Ancestral Spirits make when blowing.
Try...

017F Rushing
0207 Spiritual Dog Blowing
0215 (Default)

Balom Sound Modifier
Code: Select all
D1250F74 03E0
81256636 ????
For that squealing sound.
Try...

00A9 Startled/Shocked
0163 Card Tile Activated 1
035B Pig Squealing
035C Mouse Squealing
035D Chicken Squealing
0379 (Default)

Balom Sound Modifier (Alt)
Code: Select all
81185558 8018
8118555A 6538
Similar to the other one. This one is closer to the "Card Tile Activated" sound.

BHB Army Combatant Charging Sound Modifier
Code: Select all
D1296B6A A428
812973E2 ????
D12A8B6A A428
812A93E2 ????
For the sound they make when charging forward to attack.
Try...

0223 (Default)
0233 Dashing Like the Wind
0301 Sthertoth Sliding Back

BHB Army Combatant Chatter Sound Modifier
Code: Select all
D1296B6A A428
812974E6 ????
D12A8B6A A428
812A94E6 ????
For the sound they make when darting.
Try...

014F Arise! 1
0150 Arise! 2
0216 (Default)

BHB Soldier Charging Sound Modifier
Code: Select all
D1296B6A A0B8
81297082 ????
D12A8B6A A0B8
812A9082 ????
For the sound they make when thrusting forward to attack.
Try...

020D Enemy Punching
0221 (Default)
025B Off He Goes

BHB Soldier Chatter Sound Modifier
Code: Select all
D1296B6A A0B8
8129712A ????
D12A8B6A A0B8
812A912A ????
For the sound they make when chasing you.
Try...

014F Arise! 1
0150 Arise! 2
0216 (Default)

BHB Soldier's Laser Sound Modifier
Code: Select all
D1296B6A A888
81297702 ????
D12A8B6A A888
812A9702 ????
For the sound BHB Soldiers make when using their laser gun.
Try...

021F (Default)
02C0 Zapped
0334 Laser Blast

BH-TYPE01 Sound Modifier
Code: Select all
D1296B6A A428
8129771E ????
D12A8B6A A428
812A971E ????
For the sound they make when flashing their infrared lasers.
Try...

020B (Default)
0220 Laser Gun's Burst of Energy
0307 Eerie Glow 1

BH-TYPE02 Sound Modifier
Code: Select all
D1296B6A A428
81296D9A ????
D12A8B6A A428
812A8D9A ????
For the sound it makes when swinging its blade.
Try...

01F9 (Default)
025E Behemos Swinging His Blaster
02E4 Rukifellth Swinging His Sword 1

BH-TYPE03's Electricity Sound Modifier
Code: Select all
D1296B6A A888
812973EE ????
D12A8B6A A888
812A93EE ????
For the sound they make when spawning ball lightning.
Try...

020E (Default)
0260 Full Blast
027C Ball Lightning Spawning (from Zhael)

BH-TYPE03's Swiping Sound Modifier
Code: Select all
D1296B6A A888
81297342 ????
D12A8B6A A888
812A9342 ????
For the sound they make when swinging their arms to attack.
Try...

018C Rollercoaster Door Closing 2
01FD (Default)

BH-TYPE04 Sound Modifier
Code: Select all
D1296B6A A888
81297FFE ????
D12A8B6A A888
812A9FFE ????
For the sound they make when processing a bomb.
Try...

01EB Warship Noah's Security System Alarm 3
01F1 Main Reactor's Hot Restart
020F (Default)

Black Bull Sound Modifier
Code: Select all
D1296B6A A2B8
81297A7E ????
D12A8B6A A2B8
812A9A7E ????
For the sound Black Bulls make when charging forward.
Try...

0212 (Default)
02B7 Scuttling
0328 Scurrying

Blaggy Sound Modifier
Code: Select all
D1296B6A A428
81297922 ????
D12A8B6A A428
812A9922 ????
For the sound Blaggy makes when it attacks. Not normally used in the US version.
Try...

020A Zombie Munching
021D (Default)

Blowfish Sound Modifier
Code: Select all
D1296B6A A5E8
812975DA ????
D12A8B6A A5E8
812A95DA ????
For the sound it makes when bloating.
Try...

0204 (Default)
021C Child Mare Giggling 2
0378 Bloating (from Virus)

Bomb Jump Sound Modifier
Code: Select all
D1250F74 03E0
81252CF2 ????
For the sound that occurs when a character bounces off a bomb.
Try...

0086 (Default)
00B1 Boss Kicking a Bomb
00EB Pommy's Egg Bouncing 1

Bomb the Cat Charging Sound Modifier
Code: Select all
D1296B6A A1F8
81297986 ????
D12A8B6A A1F8
812A9986 ????
For the sound Bomb the Cat makes when charging forward.
Try...

0217 (Default)
0233 Dashing Like the Wind
0238 Jumping through the Air

Bomb the Cat Punching Sound Modifier
Code: Select all
D1296B6A A1F8
812978BA ????
D12A8B6A A1F8
812A98BA ????
For the sound Bomb the Cat makes when punching.
Try...

020D (Default)
0235 Jabbing Punches 2
0290 Hitting Something

Bomb-bonk Sound Modifier
Code: Select all
D127A008 03E0
8127B6BA ????
For the sound that occurs when bombs collide with one another.
Try...

0085 (Default)
008A Button Lifted
01B2 Collision

Bomberman's Voice Changed!
Code: Select all
811855BA 3E78
811855C8 8018
811855CA 7A28
811855DA 3E78
811855EA 27B8
811855FA 2868
8118560A 2918
8118561A 3CF8
8118562A 3F28
8118563A 3F28
8118564A 0178
8118565A 3B78
8118566A 42A8
8118567A 30A8
8118568A 2008
8118569A 2BD8
811856AA 3978
811856BA 2FF8
Replaces pointers used for his voice to other kinds of sounds.

Bone Tank Shooting Sound Modifier
Code: Select all
D1296B6A A1F8
81296DFA ????
D12A8B6A A1F8
812A8DFA ????
For the sound Bone Tanks make when firing bombs.
Try...

01FA (Default)
0260 Full Blast
0334 Laser Blast

Bone Tank's Breath Sound Modifier
Code: Select all
D1296B6A A1F8
81296D7A ????
D12A8B6A A1F8
812A8D7A ????
For the sound Bone Tanks make when breathing fire.
Try...

0170 Flamethrower Blowing 2
0207 Spiritual Dog Blowing
020C Giant Crab Blowing Bubbles
0211 (Default)
0246 Flame Wave Burning 1

Button (Lifted) Sound Modifier
Code: Select all
D1280F78 03E0
812865B6 ????
For the sound that occurs when a button is lifted.
Try...

008A (Default)

Button (Pressed) Sound Modifier
Code: Select all
D1280F78 03E0
812865EA ????
For the sound that occurs when a button is pushed down.
Try...

0089 (Default)

Cannon-Bomb Explosion Sound Modifier
Code: Select all
D129AACC 03E0
8129A5A6 ????
For the sound that occurs when bomb shots are detonated. This one also applies to those shot by Bone Tanks, etc.
Try...

01FA Cannon-Bomb Shot
01FB (Default)
023D Explosion 1

Cannon-Bomb Shot Sound Modifier
Code: Select all
D1296B6A A428
81297116 ????
D12A8B6A A428
812A9116 ????
For the sound those cannons (on Alcatraz) make when firing bombs into the air.
Try...

01A8 Fireballs Being Fired Out
01FA (Default)
0258 Blasted

Chicken Sound Modifier
Code: Select all
D1296B6A 9658
81296EB2 ????
D12A8B6A 9658
812A8EB2 ????
For the sound they make when defeated.
Try...

00B6 Pommy Hurt 3
035D (Default)

Child Mare Sound Modifier
Code: Select all
D1296B6A A1F8
812971A2 ????
D12A8B6A A1F8
812A91A2 ????
For the sound it makes when set off.
Try...

0200 Distant Roar
021B (Default)
03D0 Lilith Screaming 2

Clear Sound Modifier
Code: Select all
D1250F74 03E0
812565EA ????
For the sound that occurs when a character turns invisible.
Try...

0268 Fake Wind Stone Popping 1
037B (Default)

Confusion Sound Modifier
Code: Select all
D1250F74 03E0
8125674A ????
For the sound that occurs when a character becomes confused.
Try...

00AE (Default)
00B0 Puzzle Fail Jingle

Cool Round Start Sound
Code: Select all
8118553A 6AE8
81185AE8 8018
81185AEA 66D8
81185AF8 8018
81185AFA 6AE8
Completely changes the familiar "Ready & Go!" Also replaces the "Whistle" sound.

Crazy Biker Sound Modifier
Code: Select all
D1296B6A 9FE8
812970BA ????
D12A8B6A 9FE8
812A90BA ????
For the sound Crazy Bikers make when accelerating.
Try...

01CE Rapid Spin
020F BH-TYPE04 Processing a Bomb
021E (Default)

Damage Sound Change
Code: Select all
D1250F74 03E0
8125E686 00EE
D1250F74 03E0
8125E68E 00EE
D1250F74 03E0
8125E696 00EF
D1250F74 03E0
8125E69E 00F0
Changes the sound effects used when Bomberman takes damage.

Damage Sound Change (Other)
Code: Select all
D1250F74 03E0
8126A33E 0260
Changes the sound effect used when other characters take damage.

Deep Sound Effects
Code: Select all
8108F266 8D00
'Sup?

Enemy-bonk Sound Modifier
Code: Select all
D127A008 03E0
8127B68A ????
For the sound that occurs when an enemy is bonked by a bomb.
Try...

0084 (Default)
02A0 Full-on Collision 1
02F7 Derbis Hitting the Ground
035C Mouse Squealing

Fire Sound Modifier
Code: Select all
D1250F74 03E0
81256692 ????
For the sound that occurs when a character catches on fire.
Try...

0283 Raging Earth
037A (Default)

Flame Titan Breathing Sound Modifier
Code: Select all
D1296B6A A0B8
812977DA ????
D12A8B6A A0B8
812A97DA ????
For the sound Flame Titans make when breathing fire.
Try...

0211 (Default)
023B Fire Pillars Blazing 1
023C Fire Pillars Blazing 2

Flame Titan Brewing Sound Modifier
Code: Select all
D1296B6A A0B8
812978F2 ????
D12A8B6A A0B8
812A98F2 ????
For the sound Flame Titans make when "vomiting."
Try...

0172 Lava Flares (Brewing)
0180 Object Boiling in Lava
01FF (Default)

Flamethrower Sound Modifier
Code: Select all
D1280F78 03E0
8128ACBE ????
For the sound that occurs while flamethrowers are running.
Try...

016F (Default)
0247 Flame Wave Burning 2
02FD Giant Fireball Burning Up

Froggy Sound Modifier
Code: Select all
D1296B6A A5E8
812977FE ????
D12A8B6A A5E8
812A97FE ????
For the sound Froggy makes when lashing its tongue out.
Try...

017D Termination
0201 (Default)
0208 Ripper's Knife Thrown

Frozen Liquid Sound Modifier
Code: Select all
D129AACC 03E0
8129D512 ????
For the sound that occurs when freezing any portion of a liquid (via Ice Bombs).
Try...

00F6 (Default)

Fuzzing Screen Sound Modifier
Code: Select all
D1250F74 03E0
812566F2 ????
For the sound that occurs when a character’s screen becomes obscured by static.
Try...

000A Bomberman Blacking Out (Start)
0376 (Default)

Ghost's Creep Sound Modifier
Code: Select all
D1296B6A A1F8
81297696 ????
D12A8B6A A1F8
812A9696 ????
For the sound Ghosts make when retaliating.
Try...

021A (Default)
021C Child Mare Giggling 2
0225 Magician's Magic Spawning

Ghost's Trick Sound Modifier
Code: Select all
D1296B6A A1F8
81297612 ????
D12A8B6A A1F8
812A9612 ????
For the sound Ghosts make when teleporting.
Try...

021A (Default)
0225 Magician's Magic Spawning
0268 Fake Wind Stone Popping 1

Giant Crab Sound Modifier
Code: Select all
D1296B6A A5E8
81297DA6 ????
D12A8B6A A5E8
812A9DA6 ????
For the sound Giant Crabs make when blowing dirty bubbles.
Try...

01FC Grab Pot Opening Tentacles
020C (Default)

Grab Pot Sound Modifier
Code: Select all
D1296B6A A5E8
81297012 ????
D12A8B6A A5E8
812A9012 ????
For the sound Grab Pots make when sticking their tentacles out.
Try...

01FC (Default)
021A Ghost Chuckling
021D Blaggy Attacking

Gulliver Sound Modifier
Code: Select all
D1250F74 03E0
812565B6 ????
For the sound that occurs when a character is bloated.
Try...

0014 Ascending Power
0378 (Default)

Harpy Sound Modifier
Code: Select all
D1296B6A A2B8
81297582 ????
D12A8B6A A2B8
812A9582 ????
For the sound Harpies make when whipping up twisters.
Try...

0202 (Default)
0215 Wind Swishing Quickly
0266 Cyclone Developing 2

High-Voltage Audio
Code: Select all
80097691 0003
80097693 0006
80097695 0009
80097697 000C
80097699 000F
8009769B 0012
8009769D 0015
8009769F 0018
Beware your volume. You might want to turn it down with this code enabled! Unearthly static sounds!

Higher-Pitched Music
Code: Select all
81096932 13EF
81096936 DB28
81096D7A FFB0
Some instruments are played at higher keys(?).

Hunt Dog's First Bite Sound Modifier
Code: Select all
D1296B6A A0B8
812974FA ????
D12A8B6A A0B8
812A94FA ????
For the sound Hunt Dogs make when biting to attack.
Try...

0125 Metal Clanking 1
01B8 Subway Trunk Clanking
0205 (Default)

Hunt Dog's Second Bite Sound Modifier
Code: Select all
D1296B6A A0B8
812975F6 ????
D12A8B6A A0B8
812A95F6 ????
For the sound Hunt Dogs make when trying to eat a bomb.
Try...

0126 Metal Clanking 2
01A4 Battery Clanking
0205 (Default)

Item Sound Modifier (Bad)
Code: Select all
D1250F74 03E0
81253BB6 ????
D1258F74 03E0
8125BBB6 ????
When collecting any stat-reducing item.
Try...

0034 (Default)

Item Sound Modifier (Evil)
Code: Select all
D1250F74 03E0
81253B9A ????
D1258F74 03E0
8125BB9A ????
When collecting an Evil item.
Try...

0384 (Default)

Item Sound Modifier (Food)
Code: Select all
D1250F74 03E0
81253B62 ????
D1258F74 03E0
8125BB62 ????
When collecting food.
Try...

002A (Default)

Item Sound Modifier (Good)
Code: Select all
D126CEBC 03E0
8126D6DE ????
D126CEBC 03E0
8126D6E2 ????
D126CEBC 03E0
8126D6E6 ????
D1274EBC 03E0
812756DE ????
D1274EBC 03E0
812756E2 ????
D1274EBC 03E0
812756E6 ????
When collecting a stat-boosting item.
Try...

0028 (Default)

Item Sound Modifier (Invincibility)
Code: Select all
D126CEBC 03E0
8126D6FE ????
D1274EBC 03E0
812756FE ????
When collecting an Invincibility power-up.
Try...

002F (Default)

Item Sound Modifier (Key)
Code: Select all
D126CEBC 03E0
8126D712 ????
D1274EBC 03E0
81275712 ????
When collecting a key.
Try...

002E (Default)

Item Sound Modifier (Money 1)
Code: Select all
D126CEBC 03E0
8126D702 ????
D1274EBC 03E0
81275702 ????
When collecting 10g.
Try...

0030 (Default)

Item Sound Modifier (Money 2)
Code: Select all
D126CEBC 03E0
8126D706 ????
D1274EBC 03E0
81275706 ????
When collecting 50g.
Try...

0031 (Default)

Item Sound Modifier (Money 3)
Code: Select all
D126CEBC 03E0
8126D70A ????
D1274EBC 03E0
8127570A ????
When collecting 100g.
Try...

0032 (Default)

Item Sound Modifier (Money 4)
Code: Select all
D126CEBC 03E0
8126D70E ????
D1274EBC 03E0
8127570E ????
When collecting 200g.
Try...

0033 (Default)

Item Sound Modifier (Part)
Code: Select all
D1250F74 03E0
81253C22 ????
D1258F74 03E0
8125BC22 ????
When collecting a Custom Part.
Try...

002C (Default)

Item Sound Modifier (Power-up)
Code: Select all
D1250F74 03E0
81253BDE ????
D1258F74 03E0
8125BBDE ????
D126CEBC 03E0
8126D6EE ????
D126CEBC 03E0
8126D6F2 ????
D126CEBC 03E0
8126D6F6 ????
D126CEBC 03E0
8126D6FA ????
D1274EBC 03E0
812756EE ????
D1274EBC 03E0
812756F2 ????
D1274EBC 03E0
812756F6 ????
D1274EBC 03E0
812756FA ????
When collecting a power-up.
Try...

0029 (Default)

Item Sound Modifier (Reveal)
Code: Select all
D127A008 03E0
8127D6A6 ????
D1282008 03E0
812856A6 ????
When an item appears.
Try...

0027 (Default)

Item Sound Modifier (Skull)
Code: Select all
D1250F74 03E0
81253B7E ????
D1258F74 03E0
8125BB7E ????
When collecting a Skull item.
Try...

0035 (Default)

Key Item Obtained Sound Change
Code: Select all
81184BE8 8018
81184BEA 81D8
81184BF8 8018
81184BFA 81D8
After collecting an important item, the familiar jingle that plays will now be different.

Laid Bomb Sound Modifier
Code: Select all
D127A008 03E0
81279F42 ????
For the sound that occurs when placing a bomb.
Try...

0036 (Default)
035C Mouse Squealing

Laid Bombs Sound Squeaky
Code: Select all
81184968 8018
8118496A FCB8
Bombs laid down on the ground will sound like mice squealing. NOTE: A few other sounds are affected too.

Lower-Pitched Music
Code: Select all
81096932 11EF
81096936 D928
81096D7A FDB0
Some instruments are played at lower keys(?).

Mad Rat Sound Modifier
Code: Select all
D1296B6A A428
81297BBE ????
D12A8B6A A428
812A9BBE ????
For the sound it makes when biting.
Try...

0209 (Default)
0214 Squirting
021D Blaggy Attacking

Magician's Magic Sound Modifier
Code: Select all
D1296B6A 9D68
81296E86 ????
D12A8B6A 9D68
812A8E86 ????
For that weird sound after the magic gets spawned.
Try...

014D Mysterious Veil 1
0169 Rushing Wind
01A0 Zoniha Statue Reacting 1
0225 (Default)

Missile's Blast Sound Modifier
Code: Select all
D1280F78 03E0
8128997E ????
For the sound that occurs when a missile hits the ground.
Try...

036C (Default)

Mouse Sound Modifier
Code: Select all
D1296B6A 9658
81296D72 ????
D12A8B6A 9658
812A8D72 ????
For the sound they make when defeated.
Try...

00B4 Pommy Hurt 1
035C (Default)

Music Mixer (Part 1)
Code: Select all
81163EC4 ????
81163EC8 ????
81163ECC ????
81163ED0 ????
81163ED4 ????
81163ED8 ????
81163EDC ????
81163EE0 ????
81163EE4 ????
81163EE8 ????
81163EEC ????
81163EF0 ????
81163EF4 ????
81163EF8 ????
81163EFC ????
81163F00 ????
81163F04 ????
81163F08 ????
81163F0C ????
81163F10 ????
81163F14 ????
81163F18 ????
81163F1C ????
81163F20 ????
81163F24 ????
81163F28 ????
81163F2C ????
81163F30 ????
81163F34 ????
81163F38 ????
81163F3C ????
81163F40 ????
81163F44 ????
81163F48 ????
81163F4C ????
81163F50 ????
81163F54 ????
81163F58 ????
81163F5C ????
81163F60 ????
81163F64 ????
81163F68 ????
81163F6C ????
81163F70 ????
81163F74 ????
81163F78 ????
81163F7C ????
81163F80 ????
81163F84 ????
81163F88 ????
81163F8C ????
81163F90 ????
81163F94 ????
81163F98 ????
81163F9C ????
81163FA0 ????
81163FA4 ????
81163FA8 ????
This code is split up into two parts. Each changes the pointers every music track uses to any set of instruments that you wish to mix them with. Make sure both codes use the same label, just to be on the safe side.
Try...

8016 No Track
8016 Title Theme
8016 Intro
8016 Demo Loop Preview
8016 Planet Select
8016 Battle Mode
8016 Merchant Ship Frontier
8016 Lost Planet Alcatraz
8016 Ocean Planet Aquanet
8016 Sky Planet Horizon
8016 Game Planet Starlight
8016 Nature Planet Neverland
8016 Amusement Planet Epikyur
8016 Haunted House
8016 Prison Planet Thantos
8016 Aboard the Warship Noah
8017 Gravity Generator
8017 Gravity Generator Destroyed
8017 Astral Knight Intro
8017 Masker
8017 Lilith
8017 Mihaele's Battle
8017 Confronting Rukifellth
8017 Rukifellth's Battle
8017 Sthertoth Battle
8017 Summoning the Celestial Elemental
8017 Revelation
8017 Angel of Light & Shadow Battle
8017 Survival
8017 Battle Royal
8017 King & Knights
8017 Key Trial
8017 Score Attack
8017 Battle Mode (Victory)
8017 Custom Bomberman
8017 Held Captive
8017 Theme of Pommy
8017 Rukifellth's Theme
8017 Reunions and Farewells
8017 Off to New Adventures, Game Credits
8017 Elemental Stone Aquired
8017 Game Over
8017 Mihaele's Avatar
8017 Mihaele's Appeal
8017 Battle Mode (Round Win)
8017 Tutorial
8017 Gravity Generator Room(?)
8017 Battle Mode (Time's Up)
8017 Pommy Evolves
8017 Unknown (Unused)
8017 Lost Planet Alcatraz 2nd Mix
8017 Ocean Planet Aquanet 2nd Mix
8017 Sky Planet Horizon 2nd Mix
8018 Game Planet Starlight 2nd Mix
8018 Nature Planet Neverland 2nd Mix
8018 Prison Planet Thantos 2nd Mix
8018 Coaster Theme
8018 After the Final Battle

Music Mixer (Part 2)
Code: Select all
81163EC6 ????
81163ECA ????
81163ECE ????
81163ED2 ????
81163ED6 ????
81163EDA ????
81163EDE ????
81163EE2 ????
81163EE6 ????
81163EEA ????
81163EEE ????
81163EF2 ????
81163EF6 ????
81163EFA ????
81163EFE ????
81163F02 ????
81163F06 ????
81163F0A ????
81163F0E ????
81163F12 ????
81163F16 ????
81163F1A ????
81163F1E ????
81163F22 ????
81163F26 ????
81163F2A ????
81163F2E ????
81163F32 ????
81163F36 ????
81163F3A ????
81163F3E ????
81163F42 ????
81163F46 ????
81163F4A ????
81163F4E ????
81163F52 ????
81163F56 ????
81163F5A ????
81163F5E ????
81163F62 ????
81163F66 ????
81163F6A ????
81163F6E ????
81163F72 ????
81163F76 ????
81163F7A ????
81163F7E ????
81163F82 ????
81163F86 ????
81163F8A ????
81163F8E ????
81163F92 ????
81163F96 ????
81163F9A ????
81163F9E ????
81163FA2 ????
81163FA6 ????
81163FAA ????
This code is split up into two parts. Each changes the pointers every music track uses to any set of instruments that you wish to mix them with. Make sure both codes use the same label, just to be on the safe side.
Try...

40C0 No Track
53E0 Title Theme
5D30 Intro
68D0 Demo Loop Preview
7010 Planet Select
7760 Battle Mode
8030 Merchant Ship Frontier
8B80 Lost Planet Alcatraz
A200 Ocean Planet Aquanet
ACD0 Sky Planet Horizon
B7B0 Game Planet Starlight
C788 Nature Planet Neverland
DA40 Amusement Planet Epikyur
E828 Haunted House
EFE8 Prison Planet Thantos
FD78 Aboard the Warship Noah
0450 Gravity Generator
06C8 Gravity Generator Destroyed
0EF8 Astral Knight Intro
1A10 Masker
1F58 Lilith
28C8 Mihaele's Battle
2CB8 Confronting Rukifellth
3478 Rukifellth's Battle
3B90 Sthertoth Battle
45E0 Summoning the Celestial Elemental
4938 Revelation
52A8 Angel of Light & Shadow Battle
62F8 Survival
6BF8 Battle Royal
7418 King & Knights
8480 Key Trial
9178 Score Attack
9900 Battle Mode (Victory)
9E90 Custom Bomberman
A468 Held Captive
AC58 Theme of Pommy
B3B8 Rukifellth's Theme
B608 Reunions and Farewells
BC00 Off to New Adventures, Game Credits
BD50 Elemental Stone Aquired
C0D0 Game Over
C368 Mihaele's Avatar
C810 Mihaele's Appeal
CC68 Battle Mode (Round Win)
D058 Tutorial
D238 Gravity Generator Room(?)
D788 Battle Mode (Time's Up)
DA88 Pommy Evolves
DC08 Unknown (Unused)
E3E0 Lost Planet Alcatraz 2nd Mix
F580 Ocean Planet Aquanet 2nd Mix
FBA0 Sky Planet Horizon 2nd Mix
02A8 Game Planet Starlight 2nd Mix
0A50 Nature Planet Neverland 2nd Mix
10C8 Prison Planet Thantos 2nd Mix
12A8 Coaster Theme
1388 After the Final Battle

Music Modifier (Part 1)
Code: Select all
81160404 ????
8116040C ????
81160414 ????
8116041C ????
81160424 ????
8116042C ????
81160434 ????
8116043C ????
81160444 ????
8116044C ????
81160454 ????
8116045C ????
81160464 ????
8116046C ????
81160474 ????
8116047C ????
81160484 ????
8116048C ????
81160494 ????
8116049C ????
811604A4 ????
811604AC ????
811604B4 ????
811604BC ????
811604C4 ????
811604CC ????
811604D4 ????
811604DC ????
811604E4 ????
811604EC ????
811604F4 ????
811604FC ????
81160504 ????
8116050C ????
81160514 ????
8116051C ????
81160524 ????
8116052C ????
81160534 ????
8116053C ????
81160544 ????
8116054C ????
81160554 ????
8116055C ????
81160564 ????
8116056C ????
81160574 ????
8116057C ????
81160584 ????
8116058C ????
81160594 ????
8116059C ????
811605A4 ????
811605AC ????
811605B4 ????
811605BC ????
811605C4 ????
811605CC ????
811605D4 ????
811605DC ????
811605E4 ????
811605EC ????
This code is split up into four parts. Each changes the ram pointers for all music track compositions and uses the desired structure instead. Make sure each code uses the same label, just to be on the safe side.
Try...

003C No Track
003C Title Theme
003C Intro
003C Demo Loop Preview
003C Planet Select
003C Battle Mode
003C No Track
003C Merchant Ship Frontier
003C Lost Planet Alcatraz
003D Lost Planet Alcatraz 2nd Mix
003D Ocean Planet Aquanet
003D Ocean Planet Aquanet 2nd Mix
003D Sky Planet Horizon
003D Sky Planet Horizon 2nd Mix
003D Game Planet Starlight
003D Game Planet Starlight 2nd Mix
003D Nature Planet Neverland
003D Nature Planet Neverland 2nd Mix
003D Amusement Planet Epikyur
003E Haunted House
003E Prison Planet Thantos
003E Prison Planet Thantos 2nd Mix
003E Aboard he Warship Noah
003E No Track
003E Gravity Generator
003E Gravity Generator Destroyed
003E Astral Knight Intro
003E Masker
003E No Track
003E No Track
003E No Track
003E No Track
003E No Track
003E No Track
003E Lilith
003E Mihaele's Battle
003F Confronting Rukifellth
003F Rukifellth's Battle
003F Sthertoth Battle
003F Summoning the Celestial Elemental
003F Revelation
003F Angel of Light & Shadow Battle
003F Survival
003F Survival (Hurry Up)
003F Battle Royal
003F Battle Royal (Hurry Up)
0040 King & Knights
0040 King & Knights (Hurry Up)
0040 Key Trial
0040 Key Trial (Hurry Up)
0040 Score Attack
0040 Score Attack (Hurry Up)
0040 Battle Mode (Victory)
0040 Custom Bomberman
0040 Held Captive
0040 Theme of Pommy
0040 Rukifellth's Theme
0040 No Track
0040 Reunions and Farewells
0041 No Track
0041 Off to New Adventures
0041 Elemental Stone Acquired
0041 Elemental Stone Acquired (Short)
0041 Game Over
0041 Mihaele's Avatar
0041 Mihaele's Appeal
0041 Battle Mode (Round Win)
0041 Tutorial
0041 Gravity Generator Room(?)
0041 Battle Mode (Time's Up)
0041 No Track
0041 Pommy Evolves
0041 Coaster Theme
0041 After the Final Battle

Music Modifier (Part 2)
Code: Select all
81160406 ????
8116040E ????
81160416 ????
8116041E ????
81160426 ????
8116042E ????
81160436 ????
8116043E ????
81160446 ????
8116044E ????
81160456 ????
8116045E ????
81160466 ????
8116046E ????
81160476 ????
8116047E ????
81160486 ????
8116048E ????
81160496 ????
8116049E ????
811604A6 ????
811604AE ????
811604B6 ????
811604BE ????
811604C6 ????
811604CE ????
811604D6 ????
811604DE ????
811604E6 ????
811604EE ????
811604F6 ????
811604FE ????
81160506 ????
8116050E ????
81160516 ????
8116051E ????
81160526 ????
8116052E ????
81160536 ????
8116053E ????
81160546 ????
8116054E ????
81160556 ????
8116055E ????
81160566 ????
8116056E ????
81160576 ????
8116057E ????
81160586 ????
8116058E ????
81160596 ????
8116059E ????
811605A6 ????
811605AE ????
811605B6 ????
811605BE ????
811605C6 ????
811605CE ????
811605D6 ????
811605DE ????
811605E6 ????
811605EE ????
This code is split up into four parts. Each changes the ram pointers for all music track compositions and uses the desired structure instead. Make sure each code uses the same label, just to be on the safe side.
Try...

6C10 No Track
6C80 Title Theme
8328 Intro
B408 Demo Loop Preview
D5A8 Planet Select
E040 Battle Mode
EEB8 No Track
EF28 Merchant Ship Frontier
FE00 Lost Planet Alcatraz
12E8 Lost Planet Alcatraz 2nd Mix
25F8 Ocean Planet Aquanet
3BA8 Ocean Planet Aquanet 2nd Mix
5328 Sky Planet Horizon
6EC8 Sky Planet Horizon 2nd Mix
8890 Game Planet Starlight
A870 Game Planet Starlight 2nd Mix
C6D8 Nature Planet Neverland
D838 Nature Planet Neverland 2nd Mix
F2C8 Amusement Planet Epikyur
16F8 Haunted House
2D10 Prison Planet Thantos
5238 Prison Planet Thantos 2nd Mix
7430 Aboard he Warship Noah
8650 No Track
86C0 Gravity Generator
9960 Gravity Generator Destroyed
9CD8 Astral Knight Intro
C308 Masker
D398 No Track
D408 No Track
D478 No Track
D4E8 No Track
D558 No Track
D5C8 No Track
D638 Lilith
E998 Mihaele's Battle
0400 Confronting Rukifellth
0F08 Rukifellth's Battle
2608 Sthertoth Battle
49B0 Summoning the Celestial Elemental
5DB0 Revelation
71F8 Angel of Light & Shadow Battle
95F8 Survival
B638 Survival (Hurry Up)
D5F8 Battle Royal
FC68 Battle Royal (Hurry Up)
22B8 King & Knights
38E0 King & Knights (Hurry Up)
4EC8 Key Trial
5DD8 Key Trial (Hurry Up)
6C08 Score Attack
87D8 Score Attack (Hurry Up)
A2B0 Battle Mode (Victory)
B7A0 Custom Bomberman
BE90 Held Captive
C918 Theme of Pommy
DFA0 Rukifellth's Theme
ED68 No Track
EDD8 Reunions and Farewells
0620 No Track
0690 Off to New Adventures, Game Credits
3918 Elemental Stone Acquired
3ED0 Elemental Stone Acquired (Short)
4200 Game Over
4B70 Mihaele's Avatar
5238 Mihaele's Appeal
6AF0 Battle Mode (Round Win)
75C8 Tutorial
9918 Gravity Generator Room(?)
9BF0 Battle Mode (Time's Up)
9FF8 No Track
A068 Pommy Evolves
A4A8 Coaster Theme
A8C8 After the Final Battle

Music Modifier (Part 3)
Code: Select all
811605F4 ????
811605FC ????
81160604 ????
8116060C ????
81160614 ????
8116061C ????
81160624 ????
8116062C ????
81160634 ????
8116063C ????
81160644 ????
8116064C ????
81160654 ????
8116065C ????
This code is split up into four parts. Each changes the ram pointers for all music track compositions and uses the desired structure instead. Make sure each code uses the same label, just to be on the safe side.
Try...

003C No Track
003C Title Theme
003C Intro
003C Demo Loop Preview
003C Planet Select
003C Battle Mode
003C No Track
003C Merchant Ship Frontier
003C Lost Planet Alcatraz
003D Lost Planet Alcatraz 2nd Mix
003D Ocean Planet Aquanet
003D Ocean Planet Aquanet 2nd Mix
003D Sky Planet Horizon
003D Sky Planet Horizon 2nd Mix
003D Game Planet Starlight
003D Game Planet Starlight 2nd Mix
003D Nature Planet Neverland
003D Nature Planet Neverland 2nd Mix
003D Amusement Planet Epikyur
003E Haunted House
003E Prison Planet Thantos
003E Prison Planet Thantos 2nd Mix
003E Aboard he Warship Noah
003E No Track
003E Gravity Generator
003E Gravity Generator Destroyed
003E Astral Knight Intro
003E Masker
003E No Track
003E No Track
003E No Track
003E No Track
003E No Track
003E No Track
003E Lilith
003E Mihaele's Battle
003F Confronting Rukifellth
003F Rukifellth's Battle
003F Sthertoth Battle
003F Summoning the Celestial Elemental
003F Revelation
003F Angel of Light & Shadow Battle
003F Survival
003F Survival (Hurry Up)
003F Battle Royal
003F Battle Royal (Hurry Up)
0040 King & Knights
0040 King & Knights (Hurry Up)
0040 Key Trial
0040 Key Trial (Hurry Up)
0040 Score Attack
0040 Score Attack (Hurry Up)
0040 Battle Mode (Victory)
0040 Custom Bomberman
0040 Held Captive
0040 Theme of Pommy
0040 Rukifellth's Theme
0040 No Track
0040 Reunions and Farewells
0041 No Track
0041 Off to New Adventures
0041 Elemental Stone Acquired
0041 Elemental Stone Acquired (Short)
0041 Game Over
0041 Mihaele's Avatar
0041 Mihaele's Appeal
0041 Battle Mode (Round Win)
0041 Tutorial
0041 Gravity Generator Room(?)
0041 Battle Mode (Time's Up)
0041 No Track
0041 Pommy Evolves
0041 Coaster Theme
0041 After the Final Battle

Music Modifier (Part 4)
Code: Select all
811605F6 ????
811605FE ????
81160606 ????
8116060E ????
81160616 ????
8116061E ????
81160626 ????
8116062E ????
81160636 ????
8116063E ????
81160646 ????
8116064E ????
81160656 ????
8116065E ????
This code is split up into four parts. Each changes the ram pointers for all music track compositions and uses the desired structure instead. Make sure each code uses the same label, just to be on the safe side.
Try...

6C10 No Track
6C80 Title Theme
8328 Intro
B408 Demo Loop Preview
D5A8 Planet Select
E040 Battle Mode
EEB8 No Track
EF28 Merchant Ship Frontier
FE00 Lost Planet Alcatraz
12E8 Lost Planet Alcatraz 2nd Mix
25F8 Ocean Planet Aquanet
3BA8 Ocean Planet Aquanet 2nd Mix
5328 Sky Planet Horizon
6EC8 Sky Planet Horizon 2nd Mix
8890 Game Planet Starlight
A870 Game Planet Starlight 2nd Mix
C6D8 Nature Planet Neverland
D838 Nature Planet Neverland 2nd Mix
F2C8 Amusement Planet Epikyur
16F8 Haunted House
2D10 Prison Planet Thantos
5238 Prison Planet Thantos 2nd Mix
7430 Aboard he Warship Noah
8650 No Track
86C0 Gravity Generator
9960 Gravity Generator Destroyed
9CD8 Astral Knight Intro
C308 Masker
D398 No Track
D408 No Track
D478 No Track
D4E8 No Track
D558 No Track
D5C8 No Track
D638 Lilith
E998 Mihaele's Battle
0400 Confronting Rukifellth
0F08 Rukifellth's Battle
2608 Sthertoth Battle
49B0 Summoning the Celestial Elemental
5DB0 Revelation
71F8 Angel of Light & Shadow Battle
95F8 Survival
B638 Survival (Hurry Up)
D5F8 Battle Royal
FC68 Battle Royal (Hurry Up)
22B8 King & Knights
38E0 King & Knights (Hurry Up)
4EC8 Key Trial
5DD8 Key Trial (Hurry Up)
6C08 Score Attack
87D8 Score Attack (Hurry Up)
A2B0 Battle Mode (Victory)
B7A0 Custom Bomberman
BE90 Held Captive
C918 Theme of Pommy
DFA0 Rukifellth's Theme
ED68 No Track
EDD8 Reunions and Farewells
0620 No Track
0690 Off to New Adventures, Game Credits
3918 Elemental Stone Acquired
3ED0 Elemental Stone Acquired (Short)
4200 Game Over
4B70 Mihaele's Avatar
5238 Mihaele's Appeal
6AF0 Battle Mode (Round Win)
75C8 Tutorial
9918 Gravity Generator Room(?)
9BF0 Battle Mode (Time's Up)
9FF8 No Track
A068 Pommy Evolves
A4A8 Coaster Theme
A8C8 After the Final Battle

New Music Mixer (Build 'em Up! Mix)
Code: Select all
8115EFC0 8017
8115EFC2 9E90
8115F020 8017
8115F022 9E78
8115F030 8017
8115F032 9E78
8115F040 8017
8115F042 9E78
8115F050 8017
8115F052 9E78
8115F060 8017
8115F062 9E78
8115F070 8017
8115F072 9E78
8115F080 8017
8115F082 9E78
8115F090 8017
8115F092 9E78
8115F0A0 8017
8115F0A2 9E78
8115F0B0 8017
8115F0B2 9E78
8115F0C0 8017
8115F0C2 9E78
8115F0D0 8017
8115F0D2 9E78
8115F0E0 8017
8115F0E2 9E78
8115F0F0 8017
8115F0F2 9E78
8115F100 8017
8115F102 9E78
8115F110 8017
8115F112 9E78
A joke mix. Can get obnoxious, as fun as it sounds.

New Music Mixer (Happyland Mix)
Code: Select all
8115EFC0 8016
8115EFC2 DA40
8115F020 8016
D00AA779 0012
8115F022 D918
8115F022 E7C8
8115F02C 3F40
8115F030 8016
8115F032 D898
8115F040 8016
8115F042 D8B8
8115F050 8016
8115F052 D850
8115F060 8016
8115F062 D8D8
D00AA779 0029
8115F062 E7C8
8115F070 8016
8115F072 E7C8
8115F07C 3E80
8115F080 8016
8115F082 DA10
8015F08C 003E
D00AA779 0016
8115F08C 0000
8115F090 8016
8115F092 E810
8115F0A0 8016
8115F0A2 D9A8
8115F0AC 3E80
8115F0B0 8016
8115F0B2 D978
8115F0BC 3F00
8115F0C0 8016
8115F0C2 E7C8
D00AA779 0016
8115F0C2 E810
D00AA779 0029
8115F0C2 D850
D00AA779 0038
8115F0C2 DA28
8115F0CC 3F40
D00AA779 000E
8115F0CC 0000
D00AA779 000F
8115F0CC 0000
8115F0D0 8016
8115F0D2 D850
8115F0DC 4000
8115F0E0 8016
8115F0E2 D850
8115F0F0 8016
8115F0F2 D850
8115F0FC 3F00
8115F100 8016
8115F102 E740
8115F10C 3F40
8115F110 8016
8115F112 DA28
A mixture of rambunctious rhythms with haunting repetitions and techno-ish beats.

New Music Mixer (Mix of Pommy)
Code: Select all
8115F020 8017
8115F022 BB00
D00AA779 0002
8115F02C 0000
8115F030 8017
8115F032 C320
8015F03C 003E
8115F040 8018
8115F042 1358
D00AA779 000A
8115F042 09D8
D00AA779 000B
8115F042 0FD0
8015F04C 003E
8115F050 8017
8115F052 ABD8
8115F060 8017
8115F062 ABF0
8115F070 8017
8115F072 ABF0
8115F080 8017
8115F082 AC38
D00AA779 0012
8115F082 ABA0
8115F090 8017
8115F092 AC38
D00AA779 0012
8115F092 ABA0
8115F0A0 8017
8115F0A2 AB58
8115F0B0 8017
8115F0B2 ABD8
D20AA779 0015
8115F0C0 8017
8115F0C2 D9E8
D00AA779 0014
8115F0C2 1E10
D00AA779 0015
8115F0C2 09A8
8115F0D0 8017
8115F0D2 ABA0
8015F0DC 003E
D00AA779 000A
8015F0DC 003F
D00AA779 000B
8015F0DC 003F
D00AA779 000C
8015F0DC 003F
D00AA779 000D
8015F0DC 003F
D00AA779 0022
8015F0DC 003F
D00AA779 003A
8015F0DC 003F
8115F0E0 8017
8115F0E2 C040
8115F0F0 8017
8115F0F2 ABF0
8115F100 8017
8115F102 ABF0
8115F110 8017
8115F112 ABD8
Works in real time!! Changes pointers to replace instruments for each music track. Pommy wanted to give it a try so badly! Can you find all the track-exclusive installments Pommy added?

New Music Mixer (Noah Mix)
Code: Select all
8115F020 8016
8115F022 FD00
8115F02C 3EC0
8115F030 8016
8115F032 FD30
8115F03C 3EC0
8115F040 8016
8115F042 FC10
8115F04C 3F00
8115F050 8016
8115F052 FD30
8115F05C 3F00
8115F060 8016
8115F062 FD30
8115F06C 3F00
8115F070 8016
8115F072 FC98
8115F080 8016
8115F082 FC98
8115F090 8016
8115F092 FD00
8115F09C 3F00
8115F0A0 8016
8115F0A2 FCE8
8115F0AC 3F00
8115F0B0 8016
8115F0B2 FD00
8115F0BC 3F00
8115F0C0 8016
8115F0C2 FD30
8115F0CC 3F00
8115F0D0 8016
8115F0D2 FC38
8115F0DC 3F00
8115F0E0 8016
8115F0E2 FD48
8115F0EC 3F00
8115F0F0 8016
8115F0F2 FBD0
8115F100 8016
8115F102 FBD0
8115F110 8016
8115F112 FB90
Some tracks might get a little irritating if the volume is set too high, while the others sound alright. Avoiding the use of activators was an achievement.

New Music Mixer (Ocean Planet Aquanet Mix)
Code: Select all
8115EFC0 8016
8115EFC2 A200
8115F020 8016
8115F022 A038
8115F030 8016
8115F032 A078
8115F040 8016
8115F042 A0A0
8115F050 8016
8115F052 A0E0
8115F060 8016
8115F062 A188
8115F06C 3E80
8115F070 8016
8115F072 A140
8115F07C 3E80
8115F080 8016
8115F082 A0C0
8115F090 8016
8115F092 A1D0
8115F0A0 8016
8115F0A2 A0E0
8115F0B0 8016
8115F0B2 A1A0
8115F0BC 3E80
8115F0C0 8016
8115F0C2 A168
8115F0CC 3F40
8115F0D0 8016
8115F0D2 A1D8
8115F0E0 8016
8115F0E2 A0C0
8115F0F0 8016
8115F0F2 A168
8115F0FC 3F40
8115F100 8016
8115F102 A038
8115F110 8016
8115F112 A038
Rhythmic, undersea adventure awaits you!

New Music Mixer (Piano Mix)
Code: Select all
8115F020 8017
8115F022 BB00
8115F030 8017
8115F032 BB00
8115F040 8017
8115F042 BB00
8115F050 8017
8115F052 BB00
8115F060 8017
8115F062 BB00
8115F070 8017
8115F072 BB00
8115F080 8017
8115F082 BB00
8115F090 8017
8115F092 BB00
8115F0A0 8017
8115F0A2 BB00
8115F0B0 8017
8115F0B2 BB00
8115F0C0 8017
8115F0C2 BB00
8115F0D0 8017
8115F0D2 BB00
8115F0E0 8017
8115F0E2 BB00
8115F0F0 8017
8115F0F2 BB00
8115F100 8017
8115F102 BB00
8115F110 8017
8115F112 BB00
Some tracks may sound a little off, but most of them should be fine.

New Music Mixer (Respect Mix)
Code: Select all
8115F020 8016
8115F022 A188
D00AA779 003A
8115F022 A140
8015F02C 003E
D00AA779 0042
8015F02C 003D
8115F030 8017
8115F032 BB00
D00AA779 003A
8115F032 FB40
D00AA779 003D
8115F052 FB40
D00AA779 0047
8115F052 C040
D00AA779 0004
8115F060 8017
D00AA779 0004
8115F062 CFC8
D00AA779 0004
8115F070 8017
D00AA779 0004
8115F072 CFC8
8115F080 8017
8115F082 BB00
8115F090 8016
8115F092 E740
8115F0A0 8016
8115F0A2 6FE0
8115F0AC 3F00
D00AA779 0004
8115F0BC 0000
D00AA779 0004
8115F0BE 0000
D00AA779 0004
8115F0C0 8017
D00AA779 0004
8115F0C2 FB40
D00AA779 003A
8115F0D2 FB40
D00AA779 003A
8115F0E2 FB40
A hint of Pommy's happiness mixed in with some stuff from Lilith. The rest is left like it was before.

New Music Mixer (Royal Mix)
Code: Select all
8115F020 8016
D00AA779 0037
8115F022 B6C0
8115F022 E6C8
D20AA779 0004
8115F02C 3F00
8115F030 8016
8115F032 E740
8115F040 8016
8115F042 B6C0
8115F04C 3F00
8115F050 8016
8115F052 B6C0
8115F05C 3F00
D00AA779 0012
8115F05C 3E80
8115F060 8017
8115F062 ABA0
D20AA779 003A
8115F06C 3F00
D00AA779 0002
8115F06C 3E80
8115F070 8016
8115F072 E6C8
8115F07C 3F00
D00AA779 0001
8115F07C 3E00
D00AA779 0005
8115F07C 3E00
8115F080 8016
8115F082 B6C0
8115F090 8016
8115F092 B6C0
8115F0A0 8017
8115F0A2 4488
8115F0B0 8017
8115F0B2 4488
8115F0C0 8017
8115F0C2 ABA0
8115F0CC 3F00
8115F0D0 8016
D00AA779 0041
8115F0D0 8017
8115F0D2 A188
D00AA779 0041
8115F0D2 C040
D20AA779 003A
8115F0DC 3F00
D00AA779 0013
8115F0DC 3E00
8115F0E0 8017
8115F0E2 BB00
8115F0F0 8017
8115F0F2 C040
8115F100 8017
8115F102 CB40
8115F110 8017
8115F112 CC30
Many tracks needed instruments toned down. The jesters tried to mess things up. (Dammit, jesters!)

New Music Mixer (Strings Mix)
Code: Select all
8115F020 8016
8115F022 AC70
D00AA779 0042
8115F02C 3EC0
8115F030 8016
8115F032 5C08
8015F03C 003E
8115F040 8016
8115F042 5C08
8015F04C 003E
8115F050 8016
8115F052 AC70
D00AA779 0004
8015F05C 003E
D00AA779 0008
8015F05C 003E
D00AA779 0009
8015F05C 003E
D00AA779 0012
8115F05C 0000
8115F060 8016
8115F062 AC70
D00AA779 0004
8015F06C 003E
D00AA779 000A
8115F06C 3EC0
D00AA779 000B
8115F06C 3EC0
8115F070 8016
8115F072 AC70
8015F07C 003E
8115F080 8016
8115F082 5C08
8115F090 8016
8115F092 5C08
8115F0A0 8016
8115F0A2 5C08
D00AA779 0012
8015F0AC 003E
D00AA779 0042
8015F0AD 0040
8115F0B0 8016
D00AA779 003A
8115F0B0 8017
8115F0B2 5C08
D00AA779 003A
8115F0B2 ABA0
8115F0C0 8016
8115F0C2 5C08
8115F0D0 8017
8115F0D2 C350
8115F0E0 8017
8115F0E2 C350
8115F0F0 8016
8115F0F2 5C08
D00AA779 0012
8015F0FC 003E
8115F100 8016
8115F102 5C08
8115F110 8016
8115F112 5C08
Some tracks will sound rather beautiful, but sometimes it gets a little loud...

Noisy Electric Box
Code: Select all
D12AAF56 40D0
D12AD82C 2404
812AD82E 01BD
D12ACF56 40D0
812AF82E 01BD
In the previous room before you fight Baelfael, the electronic device will produce more noise than normal.

Normal Form Alert
Code: Select all
D1250F74 03E0
81257C94 0000
D1250F74 03E0
81257C96 2825
D1250F74 03E0
81257C98 0C00
D1250F74 03E0
81257C9A 0457
D1250F74 03E0
81257C9C 0000
D1250F74 03E0
81257C9E 3025
Sacrifices some coding to make a sound occur when any character has returned to normal from the constipation virus. May break something else with this code enabled, but I haven't really found anything wrong.

Odd Sound Effects
Code: Select all
810953A4 2400
There are a few nearby addresses that do this same thing. Not all sounds are affected by this.

Original Music Mixer [for emulators]
Code: Select all
D10AA76E 8201
800AA779 0037
The selected track will play with the previous (or desired) track's instruments.

Original Music Modifier [randomly fails on the N64]
Code: Select all
D10AA76E 8001
800AA779 0037
Default music is set to "Theme of Pommy."

Phantom Initiation Sound Modifier
Code: Select all
D1280F78 03E0
812855D6 ????
For the first sound.
Try...

02AC Bulzeeb Summoning Horror
037C (Default)
037D Phantom (Warning)

Phantom Sound Modifier (Alt)
Code: Select all
81185568 8018
8118556A FF08
Different from the others. Both sounds use the same location, so I had to change it to a completely different sound effect.

Phantom Warning Sound Modifier
Code: Select all
D1280F78 03E0
8128D6CA ????
For the repeated sound.
Try...

02AD Soaring Bird
037C Phantom (Initiation)
037D (Default)

Pig Sound Modifier
Code: Select all
D1296B6A 9658
81296F56 ????
D12A8B6A 9658
812A8F56 ????
For the sound they make when defeated.
Try...

00B5 Pommy Hurt 2
035B (Default)

Play "Masker" At Hurry Up!
Code: Select all
8008F8BF 002B
8008F8C7 002B
8008F8CF 002B
8008F8D7 002B
8008F8DF 002B
When running out of time on any Battle type, the faster-paced music that normally follows will be replaced by "Masker."

Play "Theme of Pommy" as 2nd Mix
Code: Select all
8008FEAF 0037
8008FEB3 0037
8008FEB7 0037
8008FEBB 0037
8008FEBF 0037
8008FEC3 0037
8008FEC7 0037
8008FECB 0037
After the Astral Knight is defeated, the planet's 2nd mix will be replaced by the "Theme of Pommy" music track. Even Epikyur & Warship Noah will be affected by this!

Play Planet's 2nd Mix Instead
Code: Select all
8008FE8F 0009
8008FE93 000B
8008FE97 000D
8008FE9B 000E
8008FE9F 0010
8008FEA7 0014
Even if you haven't beaten the Astral Knight, the 2nd mix of the planet's background music will still play instead.

Playing Card Knight Sound Modifier
Code: Select all
D1296B6A 9D68
8129711E ????
D12A8B6A 9D68
812A911E ????
For the sound they make when punching.
Try...

0002 Quick Strike 1
020D (Default)
0213 Tossed
022F Jabbing Punches 1
02B9 Hand Swipe
02F1 Tossing Swiftly

Pteranodon Sound Modifier
Code: Select all
D1296B6A A1F8
81296FDA ????
D12A8B6A A1F8
812A8FDA ????
For the sound they make when whipping up twisters.
Try...

0013 Through the Air 2
0202 (Default)
0215 Wind Swishing Quickly
0253 In the Air

Reverberant Music
Code: Select all
8109765C 8FFF
Some music tracks & mixes may produce annoying static, depending on how much the music fills.

Ripper's Stabbing Sound Modifier
Code: Select all
D1296B6A 9FE8
81297702 ????
D12A8B6A 9FE8
812A9702 ????
For the sound he makes when stabbing with his knife.
Try...

0210 (Default)
0236 Jabbing Punches 3
02E3 Rukifellth Using His Blood Sword 2

Ripper's Tossing Sound Modifier
Code: Select all
D1296B6A 9FE8
812977FA ????
D12A8B6A 9FE8
812A97FA ????
For the sound he makes when tossing his knife.
Try...

0208 (Default)
0213 Tossed
02F1 Tossing Swiftly

Rukifellth's Awkward Laugh
Code: Select all
D1182450 03DA
81182444 3F08
D1182450 03DB
81182444 3F08
D1182450 03F5
81182444 3F08
D1182450 03F6
81182444 3F08
D118247C 03DA
81182470 3F08
D118247C 03DB
81182470 3F08
D118247C 03F5
81182470 3F08
D118247C 03F6
81182470 3F08
D1182500 03DA
811824F4 3F08
D1182500 03DB
811824F4 3F08
D1182500 03F5
811824F4 3F08
D1182500 03F6
811824F4 3F08
Might not always happen the way it should 'cause I didn't want to use too many activators. I was unable to find a firm address for this in particular.

Scattered Bombs Sound Modifier
Code: Select all
D1250F74 03E0
812542EE ????
For the sound that occurs when a character has their bombs stolen.
Try...

002B (Default)
0073 Death 6
02BB Flying Through the Air 2
02C0 Zapped
0372 Toxic Gas Appearing 1

Scattered Fire Sound Modifier
Code: Select all
D1250F74 03E0
812542CE ????
For the sound that occurs when a character has their fire power stolen.
Try...

002B (Default)
0073 Death 6
02BB Flying Through the Air 2
02C0 Zapped
0372 Toxic Gas Appearing 1

Scattered Gold Sound Modifier
Code: Select all
D1250F74 03E0
8125438A ????
For the sound that occurs when a character has their money stolen.
Try...

0073 Death 6
00B2 (Default)
02BB Flying Through the Air 2
02C0 Zapped
0372 Toxic Gas Appearing 1

Scattered Skates Sound Modifier
Code: Select all
D1250F74 03E0
81254312 ????
D1250F74 03E0
812543A2 ????
For the sound that occurs when a character has their speed power stolen.
Try...

002B (Default)
0073 Death 6
02BB Flying Through the Air 2
02C0 Zapped
0372 Toxic Gas Appearing 1

Sea Urchin Sound Modifier
Code: Select all
D1296B6A A5E8
81296D5A ????
D12A8B6A A5E8
812A6D5A ????
For the sound Sea Urchins make when puffing up to attack. Not normally used in the US version.
Try...

0203 (Default)

Shadow Beast Sound Modifier
Code: Select all
D1296B6A 9FE8
81296DCE ????
D12A8B6A 9FE8
812A8DCE ????
For the sound they make when biting.
Try...

0201 Froggy Opening Mouth
0205 (Default)
0209 Mad Rat Munching

Shrinking Sound Modifier
Code: Select all
D1250F74 03E0
81256586 ????
For the sound that occurs when a character shrinks.
Try...

02B0 Utter Compression
0377 (Default)

Snake Sound Modifier
Code: Select all
D1296B6A A2B8
81297316 ????
D12A8B6A A2B8
812A9316 ????
For the sound Snakes make when biting.
Try...

0205 (Default)
0209 Mad Rat Munching
0214 Squirting

Soul Eater's Laser Sound Modifier
Code: Select all
D1296B6A A888
81296FFA ????
D12A8B6A A888
812A8FFA ????
For the sound Soul Eaters make when shooting their laser beam.
Try...

0206 (Default)
0334 Laser Blast
0351 Angel Blasting Rays of Ice

Soul Eater's Scythe Sound Modifier
Code: Select all
D1296B6A A888
81296E32 ????
D12A8B6A A888
812A8E32 ????
For the sound Soul Eaters make when swinging their scythe.
Try...

01F9 (Default)
0214 Squirting
0235 Jabbing Punches 2
02AB Bulzeeb Slashing
02EE Rukifellth Swinging His Sword 2

Speedy Music
Code: Select all
81096980 4136
81096982 8480
Bring on the music!

Spiritual Dog Sound Modifier
Code: Select all
D1296B6A A888
81297C3A ????
D12A8B6A A888
812A9C3A ????
For the sound they make when blowing.
Try...

00FF BHB Army Ship Dropping 1
0200 Distant Roar
0207 (Default)

Squeaking Obnoxious Game
Code: Select all
81096D70 3FDF
Can get rather irritating after a little while.

Squeaky Sound Effects
Code: Select all
8108F266 6D00
Hey! What's so funny?

Stalactite Falling Sound Modifier
Code: Select all
D1280F78 03E0
8128C582 ????
For the sound they make when falling down from the ceiling.
Try...

0013 Through the Air 2
0255 (Defaut)

Stalactite Shattering Sound Modifier
Code: Select all
D1280F78 03E0
8128C84A ????
For the sound they make when hitting the ground.
Try...

0189 Mirror Shattering
0256 (Default)

Stone Guard's Sword Sound Modifier
Code: Select all
D1296B6A A2B8
81296F72 ????
D12A8B6A A2B8
812A8F72 ????
For the sound Stone Guards make when swinging their sword.
Try...

01F9 Heavy Weapon Swinging
0210 (Default)
0237 Swift Action

Strange Sounds: Volume 1
Code: Select all
8118523A F8A8
8118527A BCF8
811852DA DE88
8118546A F228
811854CA DCE8
These sounds will come from enemies by various means, ambigiously or clearly.

Strange Sounds: Volume 2
Code: Select all
811848FA 6468
8118494A B928
81184A9A DC18
81184AFA 66D8
8118539A E3F8
Lots of background sound effects are affected. Some sounds will have rather unexpected results.

Strange Sounds: Volume 3
Code: Select all
8118489A E978
811848AA C1D8
811848BA 7E08
81184958 8019
8118495A 00A8
81184A6A 81D8
81184ACA 7E08
81184ADA 7D38
81184F5A 7B08
811851EA CE68
81185568 8018
8118556A 97F8
811855AA 1878
Sounds mostly from other objects. Oddities surround you!

Stun Recovery Sound Change
Code: Select all
D1250F74 03E0
81260AEA 0066
Changes the sound effect used when Bomberman recovers from being knocked out.

T-12000 Sound Modifier
Code: Select all
D1296B6A 9D68
8129740A ????
D12A8B6A 9D68
812A940A ????
For the sound it makes when spewing electricity.
Try...

020E (Default)
027C Ball Lightning Spawning (from Zhael)
02F2 Fireballs Burning Up

Trash Compactor Sound Modifier
Code: Select all
D12AAF56 5990
812AF556 ????
D12ACF56 5990
812AF556 ????
For the sound that occurs when it hits the ground.
Try...

01BB (Default)

T-Rex Skeleton's Breath Sound Modifier
Code: Select all
D1280F78 03E0
8128B7A2 ????
For the sound that occurs when the large T-Rex skeleton shoots fireballs.
Try...

00E0 Blast 1
01A8 (Default)
026B Blowing it Down 2

Triton's Trident Sound Modifier
Code: Select all
D1296B6A A5E8
81297AFA ????
D12A8B6A A5E8
812A9AFA ????
For the sound Tritons make when swinging their trident staffs.
Try...

01F8 (Default)
021B Child Mare Giggling 1
02B3 Bulzeeb Swinging His Arm 2

Truck Doors Sound Modifier
Code: Select all
D1280F78 03E0
8128BEBA ????
For the sound that occurs when the truck's doors are shattered.
Try...

01B4 (Default)

Use Boss's Dizziness Sound Loop
Code: Select all
D1250F74 03E0
81260D56 0239
Stunned players will result in a slightly different sound effect than usual.

Water Cannon Sound Modifier
Code: Select all
D1280F78 03E0
8128B2FA ????
For the sound they make when shooting water out.
Try...

0001 Cold Shatter 2
0147 (Default)
019B Army Tank Firing

Window Sound Modifier
Code: Select all
D1280F78 03E0
8128BB8A ????
For the sound that occurs when a window is shattered.
Try...

0195 (Default)

Zombie Sound Modifier
Code: Select all
D1296B6A 9FE8
8129732E ????
D12A8B6A 9FE8
812A932E ????
For the sound they make when munching.
Try...

0200 Distant Roar
020A (Default)
020C Giant Crab Blowing Bubbles
Story Mode Codes: show
10000g Budget
Code: Select all
81030ACE 0000
81030AD2 2711
81030AE6 0000
81030AEA 2710
81030B22 0000
81030B36 0000
81030B38 2711
81030B4E 0000
81030B52 2710
81030B72 2711
81030B86 0000
81030B8A 2710
Lowers the gold cap a lot. Good for limiting what you can buy so you cannot sell out the shop so soon.

All Knights Defeated & Stones Gathered
Code: Select all
800AC2DE 00FF
All stones will already be gathered and the Astral Knights will no longer appear. Mihaele also will only appear once, which may or may not cause any problems.

Aquanet's Steel Bar: Any Bomb
Code: Select all
D10ABD4A 0835
D00C3623 0009
800C3623 0005
The steel bar in Aquanet's first area can be destroyed with any type of bomb regardless of the original requirements.

Ashtarth's Tornado Replaced by Rave the Shadow
Code: Select all
D10ABD4A 085A
D10B90AA 0001
D10B90B2 0021
810B90AA 0003
D10ABD4A 085A
D126D5BE 035C
8126D5BE 035E
Ashtarth's Tornado will instead initiate his instant knockout charge-up.

Baelfael's Flame Wave Replaced by Hellfire
Code: Select all
D10ABD4A 084D
D10B90AA 0001
D10B90B2 0022
810B90AA 0003
D10ABD4A 084D
D126D5C0 035D
8126D5C0 035E
Baelfael's Flame Wave will instead initiate his instant knockout charge-up.

Behemos's Ice Ball Replaced by Ice Requiem
Code: Select all
D126CEBC 03E0
8126E31A 4368
Instead of preparing an Ice Ball, Behemos will initiate his unique instant knockout charge-up.

Gameover Ends Play
Code: Select all
D108F8B6 0081
D031248B 0009
8031248B 0000
D108F8B6 0081
800B5CD7 0000
D108F8B6 0081
D031248B 0000
810AC088 0000
D108F8B6 0081
D031248B 0000
810AC08A 0002
After losing all your lives, the next game over will immediately abort your Story Mode session.

Have All Lives-Up Bought
Code: Select all
800AC2DB 003E
As long as this code is enabled, you’ll always have all purchases of increased life. Make sure you save the game to permanently own them.

Have All Three Card Keys
Code: Select all
D00ABD47 0007
D10AC2FE 0000
810AC2FE 000F
With this code enabled, you'll have all three Card Keys from the moment you enter Warship Noah! Make sure to use them in the right order.

Have Open Access to All Planets
Code: Select all
800AC2DF 00FF
Save your game with this code enabled, and it should be permanent! This code grants you early access to much of whatever Story Mode holds from the start. The Gravity Generators will already be destroyed, certain blockades will be removed, not to mention you can break the sequence of the game! You will still need to collect the Elemental Stones in order to access more areas, and defeat the bosses on each planet, etc. Take it easy!

Keep Powers at Gameover
Code: Select all
81034000 2400
81034004 2400
Even when you lose all your lives, you'll still maintain your status.

Neverland's Gravity Barrier: Any Bomb
Code: Select all
D10ABD4A 0825
D00C3B73 000C
D00C3B73 0005
The gravity barrier in Neverland can be destroyed with any type of bomb regardless of the original requirements.

Nightmares of Thantos [Note: Doesn't always work, because these are coming from dynamic memory.]
Code: Select all
D1327AA2 003C
D1327AA6 0003
81327AA6 0017
D1327BAA 003C
D1327BAE 0003
81327BAE 0017
D1327BB2 003C
D1327BB6 0003
81327BB6 0017
D1327C82 003C
D1327C86 0003
81327C86 0017
D1327CB2 003C
D1327CB6 0003
81327CB6 0017
D1327CBA 003C
D1327CBE 0003
81327CBE 0017
D1327CEA 003C
D1327CEE 0003
81327CEE 0017
D1327DF2 003C
D1327DF6 0003
81327DF6 0017
D1327AC2 002D
81327AC6 0012
D1327BCA 002D
81327BCE 0012
D1327BD2 002D
81327BD6 0012
D1327CD2 002D
81327CD6 0012
D1327CDA 002D
81327CDE 0012
D1327D0A 002D
81327D0E 0012
D1327E12 002D
81327E16 0012
D1327A26 000B
81327A26 0012
D1327B2E 000B
81327B2E 0012
D1327B36 000B
81327B36 0012
D1327C36 000B
81327C36 0012
D1327C3E 000B
81327C3E 0012
D1327C6E 000B
81327C6E 0012
D1327D76 000B
81327D76 0012
Zombies are magical, Shadow Beasts are demonic. Is Thantos really the only place where you'll see these nightmares? (Answer: Maybe.)

No Extra Lives
Code: Select all
80038133 0081
Can you survive without ever keeping your powers? Try this with "Gameover Ends Play" for more manic!

No Power-up from Bulzeeb
Code: Select all
D12B1036 9810
812B7E84 2400
D12B1036 9810
812B7EA4 2400
D12B1036 9810
812B7EC0 2400
D12B1036 9810
812B7EDC 2400
D12B1036 9810
812B7EFC 2400
D12B1036 9810
812B7F14 2400
D12B1036 9810
812B7F30 2400
When you reach the plot point before facing Rukifellth, Bomberman won't receive any benefits from Bulzeeb's strength.

Reset Level Progress (Press L+R+Z+Start) [Not permanent, but possible to trap oneself.]
Code: Select all
D10AFF74 3030
810AC2FC 0000
D10AFF74 3030
810AC2FE 0000
D10AFF74 3030
810AC300 0000
D10AFF74 3030
810AC302 0000
Doesn't reset everything, but it can be useful if you want to practice a level without erasing data. Sadly does not revive any bosses.

Start New Game with All Parts
Code: Select all
D10AC2DC 0000
810AC2CC FFFF
D10AC2DC 0000
810AC2CE FFFF
D10AC2DC 0000
800AC2D3 000F
D10AC2DC 0000
810AC2E0 FFE0
D10AC2DC 0000
810AC2E4 FFFF
D10AC2DC 0000
810AC2E6 FFFF
D10AC2DC 0000
800AC2E9 001F
D10AC2DC 0000
810AC2EA FFFF
Automatically saves after the Story Mode Intro. This code does not give you Guardian Armor. Those should still be obtainable, though.

Start New Game with Full Guardian Armor
Code: Select all
D10AC2DC 0000
810AC2DC 000F
D10AC2E8 0000
810AC2E8 0780
Automatically saves after the Story Mode Intro. This will also take effect during demos.
Useful Codes: show
11 Hearts
Code: Select all
8105C332 D820
8105C45A 000B
8105C52A 000B
D00ABD42 0001
810AD75E 000B
D00ABD42 0011
810AD75E 000B
The changed pointer makes buying Life-Ups pointless, but having all this health should come in handy. (NOTE: The activators fix your starting life after a game over. If you disable this code, you'll be stuck with zero health.)

3 Hearts
Code: Select all
8105C332 D820
8105C45A 0003
8105C52A 0003
D00ABD42 0001
810AD75E 0003
D00ABD42 0011
810AD75E 0003
Can you win now? (NOTE: The activators fix your starting life after a game over. If you disable this code, you'll be stuck with zero health.)

Can Collect Items While On Fire
Code: Select all
D1250F74 03E0
81256682 0000
Characters engulfed in flames can still collect items after activating this code.

Castle Bridge Opens More Often
Code: Select all
D00ABD47 0005
D00ABD57 0012
D00AD692 0000
800ABD57 000B
D00ABD47 0005
D00ABD57 000D
800ABD57 000A
Much easier access to the Castle of Time. Simply go back-and-forth a couple times, and viola!

Cut Virus Time
Code: Select all
D1250F74 03E0
812567AA 00F0
Viruses will take approximately half the normal amount of time to wear off.

Double Virus Time
Code: Select all
D1250F74 03E0
812567AA 03C0
Viruses will take approximately twice as long to wear off.

Extra Speed at Full Power
Code: Select all
800311F7 0003
When you purchase Full Power, your speed will be one level higher than normally attainable!

Faster Movement
Code: Select all
D126CEBC 03E0
8126D794 3F73
D126CEBC 03E0
8126D798 3FC5
D126CEBC 03E0
8126D79C 4000
D126CEBC 03E0
8126D7A0 4026
With this code enabled, characters will run (or fly) faster!

Faster Movement Overall
Code: Select all
D126CEBC 03E0
8126E904 3FD9
All characters will move faster regardless of their condition.

Have All Battle Mode Trophies
Code: Select all
810AC2A4 0505
810AC2A6 0505
800AC2A8 0005
Save your game with this code enabled, and it should be permanent!

Have New Title Screen & Options
Code: Select all
800AC2A3 00FF
Save your game with this code enabled, and it should be permanent! This should include the purchasable Battle Stages.

Heavy Knock-back
Code: Select all
D1250F74 03E0
81260CCE 41A0
Knockouts bump you backwards surprisingly far.

High Gravity (Characters)
Code: Select all
810B8834 40E4
810B8C34 40E4
810B9034 40E4
810B9434 40E4
810B9834 40E4
810B9C34 40E4
Even works with airborne characters!

High Gravity (Objects)
Code: Select all
81096160 40E4
Some enemies will be affected too.

Ice Platforms Stay Longer
Code: Select all
D1280F78 03E0
8128AA8E 015E
D1280F78 03E0
8128AAB2 0190
Ice platforms take twice as long to melt after being formed.

Longer Invincibility Frames
Code: Select all
D1250F74 03E0
81254436 0080
D1250F74 03E0
8125CB56 0080
D1250F74 03E0
8125CB6A 0080
D1250F74 03E0
8125E5DA 0080
D1250F74 03E0
8126048E 0080
For a slightly less challenging game.

Low Gravity (Characters)
Code: Select all
810B8834 400C
810B8C34 400C
810B9034 400C
810B9434 400C
810B9834 400C
810B9C34 400C
Even works with airborne characters!

Low Gravity (Objects)
Code: Select all
81096160 400C
Some enemies will be affected too.

Minor Knock-back
Code: Select all
D1250F74 03E0
81260CCE 40A0
Knock Bomberman out? That's nothing!

Need Not Defeat All Enemies
Code: Select all
8002BEB3 0005
Anything that would require all enemies to be defeated will now respond to the blast of any bomb instead.

No Hitstun
Code: Select all
D1250F74 03E0
81255DA2 002E
D1250F74 03E0
81255DB6 002E
D1250F74 03E0
81255DCA 002E
D1250F74 03E0
81255DDE 002E
You'll instead be reflected.

No Invincibility Frames
Code: Select all
D1250F74 03E0
81254436 0000
D1250F74 03E0
8125CB56 0000
D1250F74 03E0
8125CB6A 0000
D1250F74 03E0
8125E5DA 0000
D1250F74 03E0
8126048E 0000
This code may be a bit unstable on a real N64. Try not to idle under enemies that steal your items.

No Sinking into Lava
Code: Select all
D129AACC 03E0
8129D7BA 0000
Sometimes you still cannot escape. Use with caution.

No Sinking into Water
Code: Select all
D129AACC 03E0
8129DBB2 0000
Some places you may get stuck, but isn't it wonderful to be able to walk on water!

Noneffective Recovery
Code: Select all
D1250F74 03E0
81260A62 4000
Requires almost twice as many button presses to recover from hitstun.

Place Items
Code: Select all
D126CEBC 03E0
8126DA5A 0003
D127A008 03E0
8127A62E ????
D127A008 03E0
8127A646 0000
Instead of bombs, you will place items! If you want to place bombs again, deactivate this code and leave your area. CAUTION: Multiplayer doesn't like this code.
Try...

0007 Heart
0008 Invincibility
000C 200g
0026 Skull
0027 Evil (Item)

Press GS Button to Save Game
Code: Select all
880ABD42 0002
You will leave the planet, but the game will also be saved. Useful if you get stuck but wish to keep whatever you've collected. WARNING: DO NOT USE ANYPLACE ELSE BUT ACTIVE GAME PLAY.

Shorter Invincibility Frames
Code: Select all
D1250F74 03E0
81254436 001E
D1250F74 03E0
8125CB56 001E
D1250F74 03E0
8125E5DA 001E
D1250F74 03E0
8126048E 001E
For a slightly more challenging game.

Start with Maxed Stats
Code: Select all
8005C3FF 0003
8005C42B 0002
You'll always start the game with the maximum fire, bomb and speed levels.

Super Bomb Kick
Code: Select all
D1250F74 03E0
812598F2 4270
Kicked bombs will slide across the ground much faster than normal!

Super Bomb Throw
Code: Select all
D1250F74 03E0
812599FA 4220
Not just bombs, but anything thrown by any character will be tossed twice as hard!

Super Fast Recovery
Code: Select all
D126CEBC 03E0
8126D49C 041D
D126CEBC 03E0
8126D49E 041D
D126CEBC 03E0
8126D4A0 041D
D126CEBC 03E0
8126D524 041D
D126CEBC 03E0
8126D526 041D
D126CEBC 03E0
8126D528 041D
D126CEBC 03E0
8126D5B0 041D
D126CEBC 03E0
8126D5B2 041D
D126CEBC 03E0
8126D5B4 041D
D126CEBC 03E0
8126D670 041D
D126CEBC 03E0
8126D672 041D
D126CEBC 03E0
8126D674 041D
All knockouts are very easy to recover from. Pommy isn't affected by this code.

Super Slow Recovery
Code: Select all
D126CEBC 03E0
8126D49E 041A
D126CEBC 03E0
8126D4A0 041A
D126CEBC 03E0
8126D4A2 041A
D126CEBC 03E0
8126D526 041A
D126CEBC 03E0
8126D528 041A
D126CEBC 03E0
8126D52A 041A
D126CEBC 03E0
8126D5B2 041A
D126CEBC 03E0
8126D5B4 041A
D126CEBC 03E0
8126D5B6 041A
D126CEBC 03E0
8126D672 041A
D126CEBC 03E0
8126D674 041A
D126CEBC 03E0
8126D676 041A
All knockouts take a while to recover from. Pommy isn't affected by this code either.

Super-effective Recovery
Code: Select all
D1250F74 03E0
81260A62 4100
Requires much fewer button presses to recover from being stunned.

Switch Camera Positions
Code: Select all
D008EAE3 0001
D00AFF75 0018
8102BA42 F574
D008EAE3 0001
D00AFF75 0014
8102BA42 F4CC
Instructions: Hold C-Up+R while loading another area to set the camera to focus on Pommy. Hold C-Down+R while loading to change it back.


Fun Stuff & Challenges: show
Alcatraz Menace
Code: Select all
D10ABD4A 0848
80059007 0001
D10ABD4A 0849
80059007 0008
D10ABD4A 084A
80059007 0008
D10ABD4A 084B
80059007 0004
D10ABD4A 084C
80059007 0004
D10ABD4A 084D
80059007 0001
D10ABD4A 084E
80059007 0001
D10ABD4A 084F
80059007 0008
D10ABD4A 0852
80059007 0008
D10ABD4A 0853
80059007 0001
D00C6D97 000D
800C6D97 002B
D00C6FFF 000D
800C6FFF 002B
D00C7267 000D
800C7267 002B
D00C6D97 000F
800C6D97 0034
D00C6FFF 000F
800C6FFF 0034
D00C7267 0011
800C7267 002C
D00C74CF 0011
800C74CF 002C
D00C6D97 0013
800C6D97 002C
D00C6D97 0037
800C6D97 0020
D00C6FFF 0037
800C6FFF 0020
D00C6D97 0038
800C6D97 002A
D00C6FFF 0038
800C6FFF 002A
D10ABD4A 084C
810C30D2 0005
D10ABD4A 084C
810C337A 0005
Think you can reach Baelfael on a new game?

Daredevil: Sthertoth & the Angel
Code: Select all
D1296170 27BD
81297416 002B
D12A8170 27BD
812A9416 002B
D12A8024 27BD
812A8386 002B
D12AA024 27BD
812AA386 002B
D12A8204 03E0
812A8A56 002B
D12AA204 03E0
812AAA56 002B
The end-game bosses will kill you in one hit if you aren't careful. Perfect for the perfectionist.

Demon of the Dark: Hard Mode
Code: Select all
D12A1C48 03E0
812A2232 000A
D12A1C48 03E0
812A2BAE 0009
D12A1C48 03E0
812A2D9A 0001
D12A1C48 03E0
812A2DAA 000A
D12A1C48 03E0
812A2F42 0004
D12A1C48 03E0
812A2F72 0009
D12A1C48 03E0
812A309A 000A
D12A1C48 03E0
812A321E 0006
D12A1C48 03E0
812A3232 0006
D12A1C48 03E0
812A3682 0001
D12A1C48 03E0
812A36A6 0004
Sthertoth becomes relentless when activating this code. You'll be dodging more fireballs, but try to keep close to him so you don't miss a chance to damage him (he'll be frozen for only about a second). Whatever you do, do NOT use any other bomb besides Ice Bombs to hurt him.

Main Reactor Speedrun
Code: Select all
D12B1036 9810
812B6E5E 0320
Try it without any Speed Ups for an even greater challenge! (You may need to use a Hurricane Bomb or two if that's the case.)

No Ladder Challenge V0.5
Code: Select all
D1250F74 03E0
812530C6 000C
D1250F74 03E0
8125A71E 0000
Ladders will become unusable when turning this code on.

Skulls & Demons Fixed
Code: Select all
D20ABD43 0014
8103BBE2 02E8
D00ABD43 0014
8103BBE2 03E8
8103D442 0034
8103D5E2 0034
D00ABD43 0000
800ABD43 0010
D00ABD43 0010
D1250F74 03E0
81256442 0002
D00ABD43 0030
D1250F74 03E0
81256442 0002
D00ABD43 0010
D1250F74 03E0
81256ACA 0002
D00ABD43 0030
D1250F74 03E0
81256ACA 0002
D00ABD43 0010
D1280F78 03E0
8128DAC2 0002
D00ABD43 0030
D1280F78 03E0
8128DAC2 0002
Skulls & Evil items will now be able to function properly in Story Mode! Now includes activators which fix special Evil item effects for Bomberman (Pommy isn't affected unless changed to a different character type). WARNING: When used on console, sometimes you'll receive an Evil item effect that only works on a certain Battle Type. If this happens the game may crash. It is recommended that you use the "Universal Evil Item Effect" code to avert an untimely interruption.
Other Codes: show
Disable D-Pad Movement
Code: Select all
8105707A 0000
Enabling this code will prevent the D-pad from controlling your movement. Use this if you wish to activate other codes via the D-pad. (You may as well keep it enabled - deactivating this won't fix it.)

Joystick-Axis Control Fix
Code: Select all
810A0340 4646
Something seems to happen near this address during extreme lag, and it gets NOP'd somehow. Enabling this code will keep it normal.




Edit Log: show
EDIT1: Added several newer codes.
EDIT2: Just a day later, I come with more. I also updated "Bomberman the Coward" and fixed the "Press Z to Jump Without Bombs" code to actually USE the Z button.
EDIT3: And the next day. My "Music Mixer" code only works on emulators right now. My Gameshark Pro is not consistently catching the perfect frame.
EDIT4: And two days later. Added mostly Pommy codes this time. (Also tweaked my "Music Modifier" code to work with the "Music Mixer.")
EDIT5: And now a good morning with two new codes.
EDIT6: Many added.
EDIT7: I'm back with more. I also updated/fixed several older codes.
EDIT8: Another day, another code. Added "Damage Hearts Don't Spin Around." I literally just discovered it. Re-EDIT: And now I reintroduced my "Bomberman is Blasting Off Again!" code.
EDIT9: Added "the Curse Lingers."
EDITA: More new codes! Today features a new, improved Music Mixer code. This one should work just fine on a real N64!
EDITB: Made "NMM (Respect Mix)" more respectful. Reunions & Farewells and Battle Mode (Round Win) both had an awfully high-pitched noise.
EDITC: "NMM (Respect Mix)" gets a couple track-exclusive installments. Planet Select actually sounds rather haunting now. :o
Meanwhile, I've added several other new codes.
EDITD: Snuck in an old code I had left unfinished. I also changed a few other codes. Re-EDIT: "NMM (Respect Mix)" ftw!
EDITE: Started adding code descriptions. Will add the rest later on.
EDITF: A couple new codes have arrived. I could add dozens more, but I'm still busy scouring through the addresses I've recently discovered.
EDIT10: Added two codes for data recovery. I lost all my saved data on the emulator after messing with something in the game's coding, so that's how I got around to putting these two together. :P
EDIT11: Added "15-Second Showdown."
EDIT12: Added newer codes.
EDIT13: My "Start New Game with Full Guardian Armor" code now clears each hidden Guardian Armor item block from the start. No more worries!
EDIT14: Three new codes have been added. "Odd Sound Effects" may be altered when I get a chance. Re-EDIT: My "Reset Level Progress" code has been extended.
EDIT15: One last code for tonight, currently known as "Poster Color Textures." Could use a better name.
EDIT16: Added a "Start New Game with All Parts" code for those who are lazy (like me).
EDIT17: Changed the code named "Have All Planets Unlocked" and now called it "Have Open Access to All Planets." I just realized what more my code does to the game.
It essentially puts each planet in the "cleared" status, which normally happens after destroying a Gravity Generator and saving the game.
EDIT18: Added more codes this time.
EDIT19: Added three new codes, my favorite being "Reverberant Music."
EDIT1A: Added two more pre-made music mixer codes!
EDIT1B: Finally got to add two codes after that general error nuisance.
EDIT1C: Added another pre-made music mixer code. It isn't quite as good as my older ones, but this one was difficult to put together without breaking any glass, lol.
EDIT1D: Now called "NMM (Mix of Pommy)," I made it less obnoxious overall. I had to switch some instruments around. Other instruments needed to be lowered.
EDIT1E: Added a couple, less useful codes for fun.
EDIT1F: Fixed the "Intro" track with "NMM (Mix of Pommy)." I left it untested. >_> (Also, I had to replace another global instrument so that I needn't lower it. My code was getting too long.)
EDIT20: Added one new code.
EDIT21: I have found some glorious new sections of the game's coding yielding newer cheats! More to come! Re-EDIT: Turns out I'm finding even more! :D
EDIT22: Added all the character image modifiers I know of. Depressingly, I cannot get them to work on my N64. :<
EDIT23: I figured out a peeve-free character modifier code after all these months. It's a little long, but it has no noticeable drawbacks.
EDIT24: Added newer codes and updated some older ones. "Virus Vulnerability" and "Mad Pommy Disease" were both given an overhaul and now work together. A little fun fact: messing with the former code was what helped me discover the trick that can force characters to update their graphics.
EDIT25 "More Projectile Mixing" requires the activators I just added. Without them, the game fails at boot-up.
EDIT26 "Blasted Into the Air More Often" should now work on console. My Gameshark wouldn't accept the 8-bit activator I was using. Re-EDIT: And now I found out how to shorten the code.
EDIT27: More new codes have arrived.
EDIT28: Projectile stuff have returned.
EDIT29: Made small changes to the projectile codes.
EDIT2A: Added three new codes. I also merged "Pommy Doesn't Survive the Abyss" with my character modifier code. It's still on the list, so no confusion.
EDIT2B: Added "Athletic Bomberman." I was having too much fun swapping animations to leave it be.
EDIT2C: Made a change to "Pommy's Projectiles of Pain." Apparently there is a value that makes the projectile harmful to both Bomberman and enemies.
EDIT2D: Added two lines to "Endangered Hamster." It shouldn't be exploitable going into Battle Mode to be killed with a heart in possession. (I was too lazy.)
EDIT2E: "Endangered Hamster" never would have worked in Battle Mode as is. It wouldn't have even worked in some areas of the game. This should be fixed for real now.
EDIT2F Added a line into "Classic Fire Bombs Revived." I did not realize that remote-controlled bombs use a separate image.
EDIT30: Added some of my newer codes. I'm still working on others in secrecy.
EDIT31: Added "Horizon Temple Has a Green Glow."
EDIT32: Added "Laid Bombs Sound Squeaky." This code uses a better and more reliable method for replacing the sound effect.
EDIT33: Added a few newer codes. I'm still working on the codes I said were a secret. They should be ready by tonight!
EDIT34: They are here! Image modifiers made to work on console! Getting them to work properly was hard enough, but finding EVERYTHING to put it together was what really had me exhausted. But thank goodness I don't need to tinker with it any longer. (The only issue left is so small, why bother mentioning it? You might notice it after a while, though.)
EDIT35: Did not change anything this morning. Only reminding myself that "Virus Vulnerability" has an issue where you may get completely stuck with your virus. There needs to be an activator-change.
EDIT36: Added "Burnt Objects Leave Fire Pillars." Re-EDIT: Fixed "Virus Vulnerability." However, it no longer triggers the virus when coming out of elevators, unless "Mad Pommy Disease" is activated.
EDIT37: Added five codes. They aren't new, but they should be new to you!
EDIT38: Added "Tricky Viruses."
EDIT39: Added two new codes.
EDIT3A: Added "Bomberman's Voice Changed!" Re-EDIT: Made changes so it seems less rushed.
EDIT3B: Added two absolutely new codes! Re-EDIT: These were 50% dynamic, but now they should work properly. It seems there are only two possible locations for this depending on whether or not Fire Bombs are selected before loading another area, at least within Warship Noah.
EDIT3C: Added another two new codes.
EDIT3D: Added a much needed warning to my "Jerky Frame-Rate" code. The game inevitably crashes in some parts of the game.
EDIT3E: Added "Hold 'L' to Slow Everything Down."
EDIT3F: Found a code that seems to fix the crash issue found with "Jerky Frame-Rate." Tested it, and it even worked at the western sliding floors on Warship Noah (which may possibly be the slowest part of the entire game). Re-EDIT: Turns out it was only the display that was frozen and just until the lag was reduced.
EDIT40: Swapped two address's values in my "Bomberman's Voice Changed!" code, mostly because a couple cut-scenes were a little weird the way it was before. Meanwhile, I added a "My Amateur Mods' section, which currently stands empty. However, there is a reason why I added it. ;)
EDIT41: "Press 'B' to Jump Instead" was changed. Bomberman would get stuck using the old code. I might try to find out how to fix it the way it was before.
EDIT42: Changed "My Amateur Mods" to "Fun Stuff & Challenges." Sounds more suitable for what I have in mind.
EDIT43: Added "Seeking Projectiles" into Fun Stuff & Challenges. Some bosses are crazy with this code.
EDIT44: Added "Alcatraz Menace" into Fun Stuff & Challenges. I have been working on it since last year, to be completely honest, but it was really broken until now. I had to find a certain address to use as an activator in order to prevent the game from having you respawn at another planet.
EDIT45: Added alternative sound modifiers for two older codes.
EDIT46: Added "Cool Round Start Sound."
EDIT47: Added "Rukifellth's Awkward Laugh." Re-EDIT: Added a note to "Laid Bombs Sound Squeaky." I did not initially realize that a lot of sounds end up sharing the same location but play differently.
EDIT48: Added "Key Item Obtained Sound Change."
EDIT49: Updated "Alcatraz Menace" to be more fair in a particular room.
EDIT4A: Added two long-awaited image modifier codes.
EDIT4B: Added "Dazzling Dizziness." This is the highest address I have ever made a code for to date. Re-EDIT: Fixed it. Was supposed to be 16-bit.
EDIT4C: Added several new codes. I think I'm starting to understand this game's coding a little better.
EDIT4D: A few more have been added now. I just broke my own record again for the highest address made into a code.
EDIT4E: Fixed "Balom Image Modifier." I forgot to change the last line. >_> ...Meanwhile, I completely changed several other codes, some shorter even. I was able to find the proper addresses.
EDIT4F: Removed "Gerbil Change (Story)" for being archaic.
EDIT50: Two new ones have been added.
EDIT51: Added needed lines to "Phantom Image Modifier." Turns out it changes locations when leaving the area with a different bomb selected than Fire Bombs.
EDIT52: Added three new codes. My favorite of the trio this time is "Guardian Armor Replaced by Warrior's Armor." It actually appears to work just fine on console. This might be because of how early it gets loaded into memory, unlike the character image modifiers.
EDIT53: Sneaked a new code in. Also, removed another archaic code and changed a few others with more proper addresses. Re-EDIT: Missed an address for invincibility frames after a status change.
EDIT54: Updated the two virus sound modifiers. (You probably know which ones I'm talking about by now.)
EDIT55: Three new codes, including a music mixer. Haven't done one in a while, so yeah.
EDIT56: Gave "NMM (Strings Mix)" a tuneup. Shouldn't be as noisy on specific tracks.
EDIT57: Added four more item-switching codes.
EDIT58: Updated "Extended Bomb Time" and "Quick Bombs." I finally found the frigging address.
EDIT59: Updated "Heavy Knock-back" and "Minor Knock-back." Found the proper address for that too!
EDIT5A: Added "Zigzag Life Gauge." Re-EDIT: Added another two codes.
EDIT5B: "The Curse Gets Bigger" has been updated. I found the proper address. :)
EDIT5C: "Speedy Enemies" has also been updated.
EDIT5D: Added "Remove Pause Screen Map." Re-EDIT: Added two more.
EDIT5E: Added "Viruses Cannot Be Cancelled" and removed "Tricky Viruses." I have to thank my note-taking for helping me find this one.
EDIT5F: Added "Doubly Big Bombs."
EDIT60: Used a better value for "Viruses Cannot Be Cancelled." There are still some issues with it, but the worst ones should be resolved now.
EDIT61: Updated "No Extra Lives." Found the actual address after five hours of searching. >_<
EDIT62: Updated "Knockout Vulnerability."
EDIT63: Added "Steel Blocks Replace Large Boulders."
EDIT64: Added "Skulls & Demons Fixed" into Fun Stuff & Challenges. It is finally a dream come true! (By the way, I thought I already logged "Outreaching Bomb Selection." Apparently not?)
EDIT65: In commemoration to my glorious discovery, I added "Heart Items Replaced by Skull Items." I left it out for a while because I really wanted the Story Mode issue to be fixed first.
EDIT66: Added "the Attack of the Demons!" It's nothing new, but why not? Re-EDIT: Added two more codes.
EDIT67: Updated "Skulls & Demons Fixed." I was using a bad value for the game status.
EDIT68 : Updated "Pommy Goes Berserk" and "Lazy Pommy." Both codes use the same address.
EDIT69: Added two special codes for Pixie Pommy. Enjoy!
EDIT6A: Added "Press GS Button to Save Game." This is my first "GS Button" code. Yippee!
EDIT6B: Added another two new codes.
EDIT6C: Updated "Skulls & Demons Fixed" again. I discovered an issue with the value I was using: I was killing the Astral Knights with my code, so I'm hoping it's fixed now...
EDIT6D: Updated "the Curse Lingers." My code went from 57 lines down to 2 lines and it still has the same effect!
EDIT6E: Six new codes have been added this time.
EDIT6F: Updated "Skulls & Demons Fixed" once more. I think I can finally leave it alone. There are still problems with several Evil item effects, though.
EDIT70: Added "CPU Pommy Can Collect Items."
EDIT71: Updated "Virus Mayhem" to work with Skull items. Sadly, making the code work with Evil items would require manually entering a different value. They don't have the same results as Skull items do. Re-EDIT: Added a necessary line. Not 100% certain what its purpose was, but leaving it would occasionally allow a couple "additional" viruses to pop up instead (there are only ten used, so nothing would happen beyond 0A). Re-EDIT2: Added another necessary line. It pretty much had the same purpose as the other.
EDIT72: Added "Phantom Only Inflicts 1 HP." I've been looking for this one for a while!
EDIT73: Added "Engulfed Players Burn Enemies Alternatively." Was made for kicks. The code literally requires another code in order to access its effects, 'cause the virus isn't normally attainable in Story Mode.
EDIT74: "Viruses Aren't Dismissed By Timer" is an updated code. Didn't see the address until now.
EDIT75: Updated "Skulls & Demons Fixed" to resolve a couple issues with Bomberman not receiving special Evil items effects. Meanwhile, I've added "Universal Evil Item Effect" into Fun Stuff & Challenges. It probably needs a few lines added, 'cause I haven't tested it in Battle Mode particularly.
EDIT76: "Skulls & Demons Fixed" got another update. The toxic gas should now appear properly in Story Mode. It kinda has to remove any fog afterwards, though.
EDIT77: "Skulls & Demons Fixed" is now as fixed as I can possibly make it. It's a little long now, though, but most peeves should be no more.
EDIT78: Added three new codes. "Darker Game" is kind of incomplete, but I already spent more than an hour trying to find anything else that could darken the rest of the game. What I'm missing seems to be for two-dimensional sprites and something else.
EDIT79: Updated "99% Mobile" and "Virus Vulnerability." I also removed "Mad Pommy Disease" for being an old code. It was only a filler until I found image modifiers and much more. Re-EDIT: Removed more old codes. I used too many activators in the past.
EDIT7A: Updated "Enemies On the Move" and "Viruses No Longer Spread."
EDIT7B: Added "Main Reactor Speedrun" into Fun Stuff & Challenges.
EDIT7C: Added another two codes. They aren't much, though.
EDIT7D: Added "Noneffective Recovery" and "Super-effective Recovery."
EDIT7E: Removed a couple more old codes. Re-EDIT: Updated "Bomberman the Coward" so that it uses less activators, but now it has become quite contagious.
EDIT7F: Finally updated "Pommy Is Contagious!"
EDIT80: Updated "Bomberman's Jogging Routine" and "Pommy's Jogging Routine." Re-EDIT: Now updated "Bomberman's Dragging His Bombs" to use its proper address. Re-EDIT2: "Bomberman is Blasting Off Again!" has now been updated!
EDIT81: Added "Can Collect Items While On Fire." Re-EDIT: Added "No Virus Prevention" now.
EDIT82: Formerly known as Hamster Troubles, "Viral Issues" kinda does the same thing except with less problems. Still nothing advanced, but I would like to find out how the game is programmed to disable a characters' actions and where. I guess I'll keep searching.
EDIT83: Added "Fire & Bomb Thieves Switch." Lucky find?
EDIT84: Added two codes that change enemy collisions' effects on the player. Re-EDIT: Added "Enemies Switch Tactics."
EDIT85: Added "No Stunning Enemies." Also tried to tweak the others.
EDIT86: Added "Need Not Defeat All Enemies."
EDIT87: Added "Super Bomb Throw." I'm now considering sorting my code list either alphabetically or by category. It has grown much too large to search through without any ideas where to look.
EDIT88: Finally got everything sorted into categories. Everything is mostly alphabetical from there. I also removed a code or two in the process (which I intended).
EDIT89: Changed one code name into "Phantom Only Inflicts Damage." I also added "Viral Damage Type Modifier" for your own convenience.
EDIT8A: Added four new codes.
EDIT8B: Added "Mad Rotation When Hurt."
EDIT8C: Updated "Mad Rotation When Hurt" with the rotation for dropping dead.
EDIT8D: A few new codes. Speedy Standing is the best code name ever, amirite?
EDIT8E: Updated "Alcatraz Menace."
EDIT8F: Added "Start Battle Royal At 42."
EDIT90: Added a couple more codes for Battle Mode.
EDIT91: Added two more item codes.
EDIT92: Updated each "Have ___" code that needed to be fixed for them to work on console. I still don't understand why 8-bit activators wouldn't work. Meanwhile,
"Checkpoints Have Changed" has yet to be fixed.
EDIT93: Added "Switch Camera Positions." Thank you, Renegade!
EDIT94: Added two glitch codes.
EDIT95: Added two new codes, and I also moved a couple others into more suitable categories.
EDIT96: Added "Have Perfect Food Collection."
EDIT97: Added "Offset Fire Spawns."
EDIT98: Added "Phantom Flashes Black," and this marks my first discovered color code. I never really found any of these due to graphics issues during emulation. Of course, I found this one using the GameShark, but I spotted the address through Renegade.
EDIT99: Added "Red Soot When Blasted." That makes another color code!
EDIT9A: Added "Confusion of Death."
EDIT9B: Added "No Head-shake After Recovery."
EDIT9C: Added a few new codes. Also I moved "Universal Evil Item Effect" out of Fun Stuff & Challenges and into Battle Mode Codes.
EDIT9D: Added "Sky Color Modifier (Alternate Only)." Sadly, I could only find it for the alternate sky color, which isn't as accessible as the normal, full color background.
EDIT9E: Updated "11 Hearts" and "3 Hearts."
EDIT9F: Removed "the Curse Befalls" for having too many activators. Besides, I looked all over the memory editor and there wasn't even any other way to gain the same effect without programming it somehow, and I don't have the commitment for such a thing.
EDITA0: Added "Horizon's Skies Change" into Color Codes. I didn't think I'd actually manage to get the code working. This way, my "Sky Color Modifier" code will be more accessible!
EDITA1: Added three new image-modifying codes.
EDITA2: Fixed "11 Hearts" and "3 Hearts." They weren't fully tested (I also fixed "Sky Color Modifier (Alternate Only").
EDITA3: Added two new codes: "Farsighted Enemies" and "Filled HP Bar Color Modifier"
EDITA4: Added "Blue Fox Times."
EDITA5: Updated "Farsighted Enemes" with vertical distance, and reduced the horizontal distance a little.
EDITA6: Added "Enemy Damage x0.5" and "Enemy Damage x2."
EDITA7: Added "Empty HP Bar Color Modifier."
EDITA8: Added "Rushing Laser Beams."
EDITA9: Replaced "Bomberman Dies a Horrible Death" with "Bomberman Dies Too Hard."
EDITAA: Updated "Bomberman Faints from Shock." This one should work during demos, including the game credits.
EDITAB: Updated some code names and descriptions.
EDITAC: Added two new Battle Mode codes.
EDITAD: Added "No Constipation with Balom" into Miscellaneous Useful Codes. This one could really be useful!
EDITAE: Added another two miscellaneous codes.
EDITAF: Minor update to "Darker Game." I missed a filter(?).
EDITB0: Updated "Viral Issues" one last time.
EDITB1: Added "Pommy's Poof Cloud Image Mod."
EDITB2: Added "New Music Mixer (Piano Mix)"
EDITB3: Updated "Lethal Fire Bombs" so that it doesn't crash the game when using another bomb (such as the Hurricane Bomb). Re-EDIT: Now applies to Big Fire Bombs. These are the ones that will bring on the most destruction.
EDITB4: Added two codes for Pommy.
EDITB5: Replaced the entire "Cedar's Custom Codes" with "Projectile Codes" and added several new codes into that.
EDITB6: Will be continuing to add more projectile codes, meanwhile I renamed "the Attack of the Demons!" & "the Attack of the Skulls!" to "All Demons" and "All Skulls" respectively.
EDITB7: 8-bit writes aren't working with my projectile codes using the GameShark. Will fix that tomorrow. Goodnight, brick wall. Re-EDIT: Good morning, brick wall. I changed them all to 16-bit writes, so they will now work on console.
EDITB8: Added a better alternative to "Viruses No Longer Spread."
EDITB9: Added "Play 'Masker' At Hurry Up!" into sound codes.
EDITBA: Updated "Higher-Pitched Music" and "Lower-Pitched Music" to sound less out-of-tune. Some instruments might get cut off if they're too high-pitched...
EDITBB: Added the remaining known projectile codes. I haven't provided any choices to try for those from bosses, mostly because some are difficult to replace without having issues. I might try again, but right now it's up to the user what they want to try and replace them with.
EDITBC: Added all enemy sounds from Starlight. I think this might be a good idea for making more codes: getting the addresses for all enemy sounds I can possibly find. Why stop there? I have other sound locations in my notes, but I wonder what more I could search for...
EDITBD: Added all enemy sounds from Horizon.
EDITBE: Added all enemy sounds from Aquanet. I also included a bonus sound modifier.
EDITBF: Added all enemy sounds from Alcatraz, excluding the cannon (will go for that one later). Re-EDIT: Now included.
EDITC0: Added all enemy sounds from Neverland. I could have gotten the sound for the flamethrower gun, but I'll get back to that one later. Re-EDIT: Now added.
EDITC1: Added all enemy sounds from Epikyur.
EDITC2: Added all enemy sounds from Thantos. At least, I believe I did.
EDITC3: Added all enemy sounds from Warship Noah. At least, all that I could conceive.
EDITC4: Updated "Aerial Types Fly Higher" to include Magic Pommy.
EDITC5: Added "BHB Army Combatants Dart Faster."
EDITC6: Added "Froggy Won't Face You."
EDITC7: Added two new enemy codes. I've got more, but it'll be really slow without my laptop...
EDITC8: Added some more enemy codes. There is still more to come. It's gonna take some time.
EDITC9: Added a couple more for tonight. More tomorrow.
EDITCA: Added two more for now.
EDITCB: Added three image modifier codes.
EDITCC: Finally deleted a number of my junky activator codes. I left the enemy behavior change codes alone because I might know how to replicate some of them, at the cost of activator-only effects (i.e. stuff that can only be legitimately altered through the 100% dynamic addresses beyond ~314400). Re-EDIT: Deleted a couple more old activator codes. I'm also leaving the Story Mode ones alone because those can also be replicated, sort of. I'm just too lazy.
EDITCD: Updated the three Astral Knight codes. They kinda still use activators, but they'd have annoying issues without them.
EDITCE: Added "All Knights Defeated & Stones Gathered."
EDITCF: Added "Baelfael Collapses Using Flame Wave."
EDITD0: Updated "Classic Fire Bombs Revived" with an activator.
EDITD1: Added "The Curse Rebounds."
EDITD2: Added "Full Fog" and updated two other miscellaneous codes.
EDITD3: Added "Some Enemies Have a Magic Touch."
EDITD4: Updated the enemy behavior change codes. Finally. Re-EDIT: Condensed "Some Enemies Have a Magic Touch" to only the planets where it is even possible.
EDITD5: Added "Skulls Replaced by Invincibility Items."
EDITD6: Added two more animation codes.
EDITD7: Added a couple more enemy codes. Meanwhile, I updated my projectile mix codes with minor adjustments. Tomorrow I might work on adding more Pommy codes.
EDITD8: Added more Pommy codes. Also updated the projectile mix codes again. I might try and fit activators into all of them so that the game never crashes.
EDITD9: Added two more sound codes.
EDITDA: Attempted to fix the crash issue with my projectile mix codes, but there’s probably something important that is still getting changed... Just don’t use those codes for a while, unless you don’t care about the crashing at the end of the game. Also, I plan to highlight the lines that can be removed so it doesn’t take up so much space, at the cost of enabling the game crashes, but first I need get my laptop fixed/replaced.
EDITDB: Added a few new codes.
EDITDC: Added sound modifier codes for the remaining viruses.
EDITDD: Added nearly a dozen miscellaneous, but useful codes which change the type of damage inflicted by some of the bosses.
EDITDE: Added "Toxic Gas Color Modifier."
EDITDF: Added "Player Control Before Round Starts." I like this find.
EDITE0: Added three more sound modifier codes.
EDITE1: Added five new sound codes, including another preset music mixer (Noah Mix).
EDITE2: Removed "Full Fog" for being useless.
EDITE3: Added two new enemy codes.
EDITE4: Added "Always the Same Item Stolen."
EDITE5: Updated "Viruses Cannot Be Cancelled" one last time. Re-EDIT: Moved some codes around into better-suited categories.
EDITE6: Added two new bomb codes. I'm still working on the bigger blasts for the remaining five bomb types. Stuck on the Hurricane Bomb.
EDITE7: Updated "Virus Mayhem" with activators. Turns out it would make the game credits crash at a certain point.
EDITE8: Updated the projectile mix codes with better activators.
EDITE9: Renamed "Poster Color Textures" to "Poster Color 2-D Graphics." Less misleading that way.
EDITEA: Updated each invincibility frame duration change code with the reflection damage type. Never seen the address until now.
EDITEB: Minor update to "Bomberman the Coward."
EDITEC: "Smoke Clouds Are Now Dizziness Stars" has been changed to "Steam Clouds" instead. Those aren't crashing the game, not as easily.
EDITED: Updated "Blue Fox Times" to work during demos (such as the game credits and the tutorials).
EDITEE: Added a new bomb code. I really need to work on adding more Bomberman codes.
EDITEF: Separated enemy animation from "Speedy Enemies" and made it into its own code. While I'm at it, I also separated character movement speed from "Athletic Bomberman" and made that into its own code.
EDITF0: Added two new sound codes.
EDITF1: Very minor update to "NMM (Royal Mix)"
EDITF2: Added "Everybody Wears Guardian Armor" into Glitch Codes.
EDITF3: Added "Unlimited Bombs."
EDITF4: Added "Betrayal of Pommy" into Pommy Codes. Now I have to figure out a way to make Pommy target characters, such as Bomberman. I mean, I only found this code because I recognized the value. (The formerly mentioned code might not use the same value. I fell asleep trying to locate it.)
EDITF5: Added a new bomb code, plus many more Pommy codes (mostly for physical attacks).
EDITF6: Updated "Unlimited Bombs" to fix a problem with additional characters being unable to place bombs. (NOP'ing the code wasn't a particular good idea. Instead, I changed the value.)
EDITF7: Added a couple new codes.
EDITF8: Added "Speedy Carry" into animation codes.
EDITF9: Added "Quick Rotation (Characters)" Re-EDIT: Updated it to retain rotation speed after taking damage.
EDITFA: Added "Speedy Ledge-Climbing."
EDITFB: Added two new sound codes.
EDITFC: Added "Damage Sound Change (Other)" into Sound Codes.
EDITFD: Added "No Ladder Challenge V0.5" into Fun Stuff & Challenges.
EDITFE: Removed the sound effect changes from my "Image Mod Enhancement" codes.
EDITFF: Added more than several new codes. My new favorite is "Pixie Pommy Spawns Enemies."
EDIT100: Added several MORE new codes.
EDIT101: Added "D-Pad Actions (Set 2)" & "Quick Rotation (Projectiles)"
EDIT102: Added "Earthquake Stuns Harder" into Miscellaneous Useful Codes. I don't really understand the way it works, but it works.
EDIT103: Added an alternative code for "Viruses Cannot Be Cancelled." This new one may have less issues, but it comes with an additional side-effect... Re-EDIT: Removed it. It had another issue I didn't notice until shortly after adding it. I might bring it back if I can figure out the problem.
EDIT104: Added "Keep Going After Round Finish" into Battle Mode Codes.
EDIT105: Added two new enemy codes.
EDIT106: Added two new projectile codes.
EDIT107: Slight changes to the projectile mix codes.
EDIT108: Added four new codes.
EDIT109: Added "Shiny Keys" into Image Modifier Codes.
EDIT10A: Added several, absolutely new codes.
EDIT10B: Added some more new codes and updated others.
EDIT10C: Updated "Damage Heart Image Modifier" and "Damage Hearts Spawn Lower" with two more damage types (one of them is shared, the other I haven't actually found other than the address).
EDIT10D: Updated "Keep HUD Display Shown" with the proper address.
EDIT10E: Added two new sound modifier codes made for bomb collisions. Re-EDIT: Added "Bomberman Calls Himself Over (Alt)" Re-EDIT2: Added "Destination Pommy."
EDIT10F: Added "Demon of the Dark: Hard Mode" into Fun Stuff & Challenges and moved "Seeking Projectiles" to a more obvious location.
EDIT110: Added "Shorter Enemy Stuns" into Enemy Codes. Using Renegade, I searched throughout the entire game, and it seems like the activators I'm using for it are actually flawless. I could really shorten some of my codes by using specific Jump Registers as activators. (The endgame bosses are a bit of an exception. I had to use a different Jump Register as the activator in order to prevent my "Demon of the Dark: Hard Mode" code from breaking other stuff around the game.)
EDIT111: Shortened most of my enemy codes by using different activators.
EDIT112: Changed all of my projectile codes' activators, shortening some of them in the process.
EDIT113: Changed most of my Pommy codes' activators.
EDIT114: Changed most of my Miscellaneous & Useful Codes' activators.
EDIT115: Changed many, many more activators.
EDIT116: Changed all of my sound codes' activators.
EDIT117: Changed even more of my codes' activators. Aside from the image mod enhancement codes and similar, there should only be several codes left to change. (And they are the tricky ones...)
EDIT118: Fixed numerous activators. I was using activators from the wrong sections. (Probably due to how much I exhausted myself yesterday. I literally spent the entire day doing this.)
EDIT119: Added "Space Shuttle Image Modifier."
EDIT11A: Updated "Encouraging Pommy" with better activators, also sharing them with a few other codes. There may still be room for unintentional writes when going in-and-out of Warship Noah, so be wary of that. I'll try to find a better activator for that world sometime in the future. Meanwhile, I've updated "Exit World Without Warning" to instead NOP the opcode. Seems to work better that way.
EDIT11B: Added "Pommy Character Modifier." This one is different from the already-discovered Pommy Modifier code. Completely different location, not mention it works better than changing a temporary variable.
EDIT11C: Updated "Seeking Projectiles," making it much, much shorter.
EDIT11D: Added "Destructive Projectiles." Doesn't affect some projectiles, sadly.
EDIT11E: Added "Flamethrower Cool-down."
EDIT11F: Updated "Disable Remote Control."
EDIT120: Code name changes were made. I think the "death virus" is actually called "Phantom." My memories of reading the manual are starting to come back to me.
EDIT121: Added all item sound modifiers I could find.
EDIT122: Added four Bomberman codes which change him into the clown set. They each grant him powers just like the Guardian Armor, but when he obtains a piece he loses part of his clown costume.
EDIT123: Added three codes.
EDIT124: Added "All Bombers Are Blue" into Battle Mode Codes.
EDIT125: Added "Always Toss Object."
EDIT126: Added two enemy codes.
EDIT127: Added three codes. "Trash Compactor Sound Modifier" doesn't have any sounds to choose from at the moment, because I'm too lazy.
EDIT128: Added "Swift Magicians" into Enemy Codes. I like myself codes that make the game feel more like Hard Mode.
EDIT129: Added "Larger Water Splashes."
EDIT12A: Updated the "Phantom Timer" codes.
EDIT12B: Updated "Viruses Cannot Be Cancelled" to make it more appropriate and less game-breaking. Unfortunately, the Fire virus still doesn't wear off though...
EDIT12C: Updated "Pommy is Shivering."
EDIT12D: Updated "Double Damage." Only thing I still couldn't find was for bomb blast damage. Re-EDIT: Now works with the end-game bosses. I had to be VERY careful with which activators I chose.
EDIT12E: Added "Place Items." This code is a doozy! Default item currently doesn't change in multiplayer. Might try and find the address for default bombs in Battle Mode at some point.
EDIT12F: Replaced a HUGE number of apparently flawed activators, and I still need to replace more. Also, I changed a couple code names and added a few new codes. Re-EDIT: Replaced any other flawed activators I could find. There could be more, but I already fixed those from the "major" sections of the code.
EDIT130: Added two enemy codes I left behind.
EDIT131: Added a few more codes. They aren't much, though.
EDIT132: Added "10x Big Money" into Item Codes.
EDIT133: Removed "Encouraging Pommy" because sometimes the address is impossible track. Some worlds it's just shifted to a later address depending on the selected bomb, but other worlds it is shifted completely off the memory viewer. Such a shame... Meanwhile, I updated "Trash Compactor Sound Modifier." Thankfully the address is somewhat static, and the activator doesn't go off the grid.
EDIT134: Added "Easy Evolution." Why haven't I looked for this sooner?
EDIT135: Added "Destructive Pommy."
EDIT136: Added "No Rotation When Hit."
EDIT137: Added "Broken Invincibility Frames."
EDIT138: Added "Bridge Platforms Always Shifting" into Miscellaneous Useful Codes.
EDIT139: Added another two level-specific codes. I might look into giving them their own category.
EDIT13A: Added "Noisy Electric Box" into Sound Codes.
EDIT13B: Added "Electric Bridge Blockade Grows" into Image Modifier Codes.
EDIT13C: Added "Chained Spike Trap Works Harder" into Miscellaneous Useful Codes.
EDIT13D: Changed the code "Viral Damage Type Modifier" and named it "Phantom Damage Type Modifier" instead. The Phantom isn't the only thing which uses the damage type value, but the address is only for this virus's effect on the character.
EDIT13E: Added "Conveyor Enemies Go to Hell." It isn't how it sounds.
EDIT13F: Added "Replaced Maps." I only just recently found the 3D maps' image values.
EDIT140: Just minor updates to code names.
EDIT141: Added more activators to "P1 Character Modifier (Story)" because I never tested the other floating Pommy types. In case you're wondering: no, I haven't found the actual address like I did for the Bombers in Battle Mode. Even if such an address does exist somehow, it is most likely used for all remaining characters too. (It may not exist though. I know where most of anything related would be, but such an address is apparently absent. I cannot find the source files either, which may be my last resort.)
EDIT142: Added a few new codes and updated a couple others. I removed the anchor links in the process. I want a consistent format if I'm going to update this somewhere else too.
EDIT143: Nothing updated, only taking note that the activator I used for enemy stuff on Epikyur is faulty. It activates before the battle with Sthertoth, so I need to try and find something different for activating enemy codes at Epikyur. This will also end up having me change other codes. I'm looking at you, "Pixie Pommy Spawns Enemies." Re-EDIT: Never mind, it happens with all planets' activators that I chose, but it's only a real problem if you sequence-break (like I did) OR if you never switch between any rooms with any bomb other than fire bombs selected.
EDIT144: Exciting additions! A "Music Mixer" and "Music Modifier" which HAS to work on console (I doubt they need to be tested, the way they work). They are very long, though, so long that they needed to be split into 2 to 4 different codes/parts, respectively.
EDIT145: Added more than several new codes. Also, I updated "No Protection While On Fire" to fix an issue with invincibility frames returning characters to being impervious. Why didn't I try harder than saying "sorry. It's coded that way."
EDIT146: I think I fixed my enemy codes' activators. (I found a better one.)
EDIT147: Various new codes have been added. Until the next General Error. ._.
EDIT148: Fixed two codes’ activators. I was unaware of some address shifts. Re-EDIT: Found an even better activator.
EDIT149: Added "Keep Powers at Gameover" into Story Mode Codes.
EDIT14A: Added "No Power-up from Bulzeeb" into Story Mode Codes.
EDIT14B: Added mostly bomb codes, and updated them too. I found some convenient activators.
EDIT14C: Updated "Behemos's Ice Ball Replaced by Ice Requiem." Couldn't find anything related for the other two. :(
EDIT14D: Added two Battle Mode Codes.
EDIT14E: Added several (I think) new codes. Mostly bomb codes.
EDIT14F: Renamed "Balom Ghosts" after realizing it happens when being revived in general.
EDIT150: Added mostly bomb-related codes.
EDIT151: Added a few more codes.
EDIT152: Added "No Gold Stolen."
EDIT153: Added two more codes.
EDIT154: Several more have been added.
EDIT155: Added three more item-switching codes.
EDIT156: Added "Enable Spawns When Dead." (Also secretly added another earlier today...)
EDIT157: Added three more item codes.
EDIT158: Added "Crane Reflects Player."




Should I continue on with this?
Last edited by CedarBranch on January 25th, 2018, 5:34 pm, edited 729 times in total.
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Re: Bomberman 64: The Second Attack (GameShark Hacking Resul

Postby NanTheDark » February 8th, 2017, 5:40 pm

Figuring out Gameshark codes... that seems very impressive.

By all means continue. You could also share your findings with communities that look into this kinda thing.
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NanTheDark
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Re: Bomberman 64: The Second Attack (GameShark Hacking Resul

Postby Venexis » February 8th, 2017, 7:40 pm

CedarBranch wrote:...but keep in mind I have no real programming experience.


You might be interested in Doram's programming tutorial, then. :p It usually takes place on the Discord chat, but there's also a copy of the course material and discussion transcripts/"homework" on the forums as well. It might be relevant to you- I'm a little rusty with my ActionReplay, but the format of your Gameshark stuff looks identical, and if so you're already far more experienced with a far more difficult "language" than most programmers, heh. IIRC this sort of bit manipulation is the same sort of technique commonly used in speedrunning (specifically savestate manipulation) and is effectively only a layer of abstraction away from pure binary instructions (as it's hexadecimal instead).

That being said I love this kinda stuff and would be down to see more if you're doing it anyway. I'd also second Nan's suggestion, there's entire communities centered around this kind of thing and they'd no doubt love to have ya.
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Venexis
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Re: Bomberman 64: The Second Attack (GameShark Hacking Resul

Postby CedarBranch » March 6th, 2017, 6:57 am

I'm still doing this, and I've found more to work with since I posted this thread. Not to mention I have even more notes taken on addresses.

I plan to release my notes sometime in the future, but I will update the OP later today.
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CedarBranch
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Re: Bomberman 64: The Second Attack (GameShark Hacking Resul

Postby CedarBranch » March 11th, 2017, 9:37 am

Dear God, I just now found a workaround for that nasty bug during emulation.

Joystick-Axis Control Fix
Code: Select all
810A0340 4646
Something seems to happen near this address during extreme lag, and it gets NOP'd somehow. Enabling this code will keep it normal.

EDIT: After managing to achieve so much lag without a crash, I found that even vertical-axis rotation can break. That shouldn't be a problem anymore, either.

EDIT2: I shall introduce...

Disable D-Pad Movement
Code: Select all
8105707A 0000
Enabling this code will prevent the D-pad from controlling your movement. Use this if you wish to activate other codes via the D-pad. (You may as well keep it enabled - deactivating this won't fix it.)

LateEDIT: I recently discovered that the joystick-axis controls can break on console too (but only if using a code which lags the game further), so to avoid any confusion I removed the [emulator] extension from the code name.
Last edited by CedarBranch on December 29th, 2017, 6:04 am, edited 5 times in total.
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Re: Bomberman 64: The Second Attack (GameShark Hacking Resul

Postby CedarBranch » March 16th, 2017, 5:30 am

Good news: I have many new codes to introduce later today. What's better, I finally found size modifiers, object/player coordinates & rotation, and even possibly color codes (but that one is currently unconfirmed; it froze on me).

Bad news is they all move around to different addresses/locations every time a new area is loaded, and I have no real lead as to the whereabouts of any static addresses. :c

In other good news, I have approximately 1/5 (or maybe 2/11) (EDIT: :facepalm: ) of the game's coding covered in my notes.


3/20/17 EDIT: Note to self: I have more than enough notes to expand my code list even further. Remember to add action codes later today.
EDIT: Note to self: Stop making promises I cannot keep. Will try again tomorrow. Stressed myself out too much over this.




Any game-hacking forums you would recommend?
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Re: Bomberman 64: The Second Attack (GameShark Hacking Resul

Postby CedarBranch » May 13th, 2017, 7:29 am

I have gotten a little deeper since last time I was active with this. I just added most of my newest codes to the OP.


By the way, I'm apparently dealing with so much stress and anxiety for no apparent reason, that I cannot bring myself to any kind of initiative other than stuff like this.
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Re: Bomberman 64: The Second Attack (GameShark Hacking Resul

Postby CedarBranch » June 11th, 2017, 7:47 am

Good news: I have found the glorious image modifier codes for all 47 characters! All of them work just fine on an emulator!
Bad news: I am unable to get them to work on a Nintendo 64 console. They can only be written properly just before characters are loaded, but the gameshark can only do it so fast, plus the game seems to load faster on console. All I get is a failed write.

I feel so lost trying to figure out what part of the game's coding sends the game their default values. Is there anything I could do about this?

EDIT: Using the constipation virus (or the gerbil) is the only way to fix the image while playing on console, but that is hardly accessible, even if exploited.

EDIT2: Made a working character modifier as consolation. The way it works, I could try again at an image modifier, but that'll have to wait for later.

EDIT3: I tried it, and my activator trick works with the image modifier code too! This cannot be used on enemies, though. (Now if only I could find a code that changes the default value at boot-up.)
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Useful Stuff

Postby CedarBranch » June 30th, 2017, 9:12 am

If you are interested in looking for anything unused, try searching unused after opening each spoiler and you should find something. Even I might of missed something, so you could always experiment with anything listed as ??? or unknown.

Projectile Modifiers: show
These here are all the properties used for each spawned projectile. I'll try to explain the codes as simply as I can.

Example:
Cannon's Bomb
D129E374 03E0
8129E4C2 0001 :larrow: From my experimentation, this seems to be used for determining how the image will be handled. "01--" makes the object solid. "02--" removes the projectile's shadow. "03--" does both. "04--" should be doing something, but I haven't noticed anything different.
"--01" will have the projectile use three-dimensional images. "--02" for two-dimensional (or animated, as I'll call them) images. "--03" is used for something, but I haven't figured it out yet.

D129E374 03E0
8129E4C6 06F5 <-- Image to be used.

D129E374 03E0
8129E4C8 40A0 <--
D129E374 03E0
8129E4CA 0000 <-- Horizontal movement speed.

D129E374 03E0
8129E4CC 3FFA <--
D129E374 03E0
8129E4CE E148 <-- Gravity intensity.

D129E374 03E0
8129E4D0 4220 <--
D129E374 03E0
8129E4D2 0000 <-- Vertical movement speed.

D129E374 03E0
8129E4D6 012C <-- Amount of frames before the projectile is dismissed.

D129E374 03E0
8129E4D8 0000 <--
D129E374 03E0
8129E4DA 0C0F <-- Flags/conditions.
The bit highlighted in blue is unused. I haven't found any results.
The bit highlighted in silver is unused. Odd numbers will stunt the projectile.
The bit highlighted in pink seems to be used for determining what happens when the projectile collides with a wall. Not 100% sure.
The bit highlighted in orange seems to be used for determining how the projectile gets spawned. This one I am not certain about.
The bit highlighted in yellow is used for determining the projectile's trajectory and movement. Rotation is also a result.
The bit highlighted in cyan is used for determining how the projectile will collide with other objects or solids.
The bit highlighted in red is used for determining which entities the projectile will be able to interact with.
The bit highlighted in green seems to be used for determining the effects the projectiles have on other objects. Only beginning to discover this.

D129E374 03E0
8129E4DE 0014 <-- The effect this projectile has on characters or enemies (maybe objects too?).

D129E374 03E0
8129E4E0 0000
D129E374 03E0
8129E4E2 0074 <-- Additional image to display from where the projectile was spawned.

D129E374 03E0
8129E4E4 0000
D129E374 03E0
8129E4E6 001B <-- Additional image to display from where the projectile was dismissed.

Cannon's Bomb (00)
Code: Select all
D129E374 03E0
8129E4C2 0001
D129E374 03E0
8129E4C6 06F5
D129E374 03E0
8129E4C8 40A0
D129E374 03E0
8129E4CA 0000
D129E374 03E0
8129E4CC 3FFA
D129E374 03E0
8129E4CE E148
D129E374 03E0
8129E4D0 4220
D129E374 03E0
8129E4D2 0000
D129E374 03E0
8129E4D6 012C
D129E374 03E0
8129E4D8 0000
D129E374 03E0
8129E4DA 0C0F
D129E374 03E0
8129E4DE 0014
D129E374 03E0
8129E4E0 0000
D129E374 03E0
8129E4E2 0074
D129E374 03E0
8129E4E4 0000
D129E374 03E0
8129E4E6 001B


Giant Crab's Bubble (01)
Code: Select all
D129E374 03E0
8129E4EA 0002
D129E374 03E0
8129E4EE 0068
D129E374 03E0
8129E4F0 4040
D129E374 03E0
8129E4F2 0000
D129E374 03E0
8129E4F4 0000
D129E374 03E0
8129E4F6 0000
D129E374 03E0
8129E4F8 0000
D129E374 03E0
8129E4FA 0000
D129E374 03E0
8129E4FE 012C
D129E374 03E0
8129E500 0000
D129E374 03E0
8129E502 0C06
D129E374 03E0
8129E506 0017
D129E374 03E0
8129E508 0000
D129E374 03E0
8129E50A 0038
D129E374 03E0
8129E50C 0000
D129E374 03E0
8129E50E 0038


Ancestral Spirit's Blown Wind (02)
Code: Select all
D129E374 03E0
8129E512 0002
D129E374 03E0
8129E516 003E
D129E374 03E0
8129E518 41A0
D129E374 03E0
8129E51A 0000
D129E374 03E0
8129E51C 0000
D129E374 03E0
8129E51E 0000
D129E374 03E0
8129E520 0000
D129E374 03E0
8129E522 0000
D129E374 03E0
8129E526 0019
D129E374 03E0
8129E528 0000
D129E374 03E0
8129E52A 2C06
D129E374 03E0
8129E52E 0006
D129E374 03E0
8129E530 FFFF
D129E374 03E0
8129E532 FFFF
D129E374 03E0
8129E534 FFFF
D129E374 03E0
8129E536 FFFF


Harpy's Twister (03)
Code: Select all
D129E374 03E0
8129E53A 0002
D129E374 03E0
8129E53E 0076
D129E374 03E0
8129E540 4120
D129E374 03E0
8129E542 0000
D129E374 03E0
8129E544 0000
D129E374 03E0
8129E546 0000
D129E374 03E0
8129E548 0000
D129E374 03E0
8129E54A 0000
D129E374 03E0
8129E54E 012C
D129E374 03E0
8129E550 0004
D129E374 03E0
8129E552 0C0C
D129E374 03E0
8129E556 0006
D129E374 03E0
8129E558 FFFF
D129E374 03E0
8129E55A FFFF
D129E374 03E0
8129E55C FFFF
D129E374 03E0
8129E55E FFFF


T-12000's Ball Lightning (04)
Code: Select all
D129E374 03E0
8129E562 0002
D129E374 03E0
8129E566 007C
D129E374 03E0
8129E568 40E0
D129E374 03E0
8129E56A 0000
D129E374 03E0
8129E56C 0000
D129E374 03E0
8129E56E 0000
D129E374 03E0
8129E570 0000
D129E374 03E0
8129E572 0000
D129E374 03E0
8129E576 012C
D129E374 03E0
8129E578 0000
D129E374 03E0
8129E57A 4C09
D129E374 03E0
8129E57E 000F
D129E374 03E0
8129E580 FFFF
D129E374 03E0
8129E582 FFFF
D129E374 03E0
8129E584 0000
D129E374 03E0
8129E586 0045


Magician's Magic (05)
Code: Select all
D129E374 03E0
8129E58A 0002
D129E374 03E0
8129E58E 002F
D129E374 03E0
8129E590 4120
D129E374 03E0
8129E592 0000
D129E374 03E0
8129E594 0000
D129E374 03E0
8129E596 0000
D129E374 03E0
8129E598 0000
D129E374 03E0
8129E59A 0000
D129E374 03E0
8129E59E 012C
D129E374 03E0
8129E5A0 0000
D129E374 03E0
8129E5A2 0C0F
D129E374 03E0
8129E5A6 0018
D129E374 03E0
8129E5A8 FFFF
D129E374 03E0
8129E5AA FFFF
D129E374 03E0
8129E5AC FFFF
D129E374 03E0
8129E5AE FFFF


Flame Titan's Lone Flame (06)
Code: Select all
D129E374 03E0
8129E5B2 0002
D129E374 03E0
8129E5B6 002F
D129E374 03E0
8129E5B8 4120
D129E374 03E0
8129E5BA 0000
D129E374 03E0
8129E5BC 0000
D129E374 03E0
8129E5BE 0000
D129E374 03E0
8129E5C0 0000
D129E374 03E0
8129E5C2 0000
D129E374 03E0
8129E5C6 001E
D129E374 03E0
8129E5C8 0000
D129E374 03E0
8129E5CA 080F
D129E374 03E0
8129E5CE 0006
D129E374 03E0
8129E5D0 FFFF
D129E374 03E0
8129E5D2 FFFF
D129E374 03E0
8129E5D4 FFFF
D129E374 03E0
8129E5D6 FFFF


Flamethrower (Line of Flames) (07)
Code: Select all
D129E374 03E0
8129E5DA 0002
D129E374 03E0
8129E5DE 0030
D129E374 03E0
8129E5E0 41B0
D129E374 03E0
8129E5E2 0000
D129E374 03E0
8129E5E4 0000
D129E374 03E0
8129E5E6 0000
D129E374 03E0
8129E5E8 0000
D129E374 03E0
8129E5EA 0000
D129E374 03E0
8129E5EE 000A
D129E374 03E0
8129E5F0 0000
D129E374 03E0
8129E5F2 AC0E
D129E374 03E0
8129E5F6 0006
D129E374 03E0
8129E5F8 FFFF
D129E374 03E0
8129E5FA FFFF
D129E374 03E0
8129E5FC FFFF
D129E374 03E0
8129E5FE FFFF


Unused Flame Projectile (08)
Code: Select all
D129E374 03E0
8129E602 0002
D129E374 03E0
8129E606 0031
D129E374 03E0
8129E608 4120
D129E374 03E0
8129E60A 0000
D129E374 03E0
8129E60C 0000
D129E374 03E0
8129E60E 0000
D129E374 03E0
8129E610 0000
D129E374 03E0
8129E612 0000
D129E374 03E0
8129E616 0028
D129E374 03E0
8129E618 0000
D129E374 03E0
8129E61A 080E
D129E374 03E0
8129E61E 000F
D129E374 03E0
8129E620 FFFF
D129E374 03E0
8129E622 FFFF
D129E374 03E0
8129E624 FFFF
D129E374 03E0
8129E626 FFFF


Ripper's Tossed Knife (09)
Code: Select all
D129E374 03E0
8129E62A 0002
D129E374 03E0
8129E62E 0069
D129E374 03E0
8129E630 4120
D129E374 03E0
8129E632 0000
D129E374 03E0
8129E634 0000
D129E374 03E0
8129E636 0000
D129E374 03E0
8129E638 0000
D129E374 03E0
8129E63A 0000
D129E374 03E0
8129E63E 012C
D129E374 03E0
8129E640 0000
D129E374 03E0
8129E642 2C05
D129E374 03E0
8129E646 001B
D129E374 03E0
8129E648 FFFF
D129E374 03E0
8129E64A FFFF
D129E374 03E0
8129E64C FFFF
D129E374 03E0
8129E64E FFFF


BHB Soldier's Laser Beam (0A)
Code: Select all
D129E374 03E0
8129E652 0002
D129E374 03E0
8129E656 00AD
D129E374 03E0
8129E658 41F0
D129E374 03E0
8129E65A 0000
D129E374 03E0
8129E65C 0000
D129E374 03E0
8129E65E 0000
D129E374 03E0
8129E660 0000
D129E374 03E0
8129E662 0000
D129E374 03E0
8129E666 001E
D129E374 03E0
8129E668 0006
D129E374 03E0
8129E66A 2C0F
D129E374 03E0
8129E66E 001A
D129E374 03E0
8129E670 FFFF
D129E374 03E0
8129E672 FFFF
D129E374 03E0
8129E674 FFFF
D129E374 03E0
8129E676 FFFF


Blue Spiritual Dog's Blown Wind (0B)
Code: Select all
D129E374 03E0
8129E67A 0002
D129E374 03E0
8129E67E 003E
D129E374 03E0
8129E680 41A0
D129E374 03E0
8129E682 0000
D129E374 03E0
8129E684 0000
D129E374 03E0
8129E686 0000
D129E374 03E0
8129E688 0000
D129E374 03E0
8129E68A 0000
D129E374 03E0
8129E68E 000F
D129E374 03E0
8129E690 0000
D129E374 03E0
8129E692 280F
D129E374 03E0
8129E696 0017
D129E374 03E0
8129E698 FFFF
D129E374 03E0
8129E69A FFFF
D129E374 03E0
8129E69C FFFF
D129E374 03E0
8129E69E FFFF


Soul Eater's Laser Beam (0C)
Code: Select all
D129E374 03E0
8129E6A2 0002
D129E374 03E0
8129E6A6 00AD
D129E374 03E0
8129E6A8 41F0
D129E374 03E0
8129E6AA 0000
D129E374 03E0
8129E6AC 0000
D129E374 03E0
8129E6AE 0000
D129E374 03E0
8129E6B0 0000
D129E374 03E0
8129E6B2 0000
D129E374 03E0
8129E6B6 001E
D129E374 03E0
8129E6B8 0006
D129E374 03E0
8129E6BA 2809
D129E374 03E0
8129E6BE 001C
D129E374 03E0
8129E6C0 FFFF
D129E374 03E0
8129E6C2 FFFF
D129E374 03E0
8129E6C4 FFFF
D129E374 03E0
8129E6C6 FFFF


Behemos's Ice Ball (Projectile) (0D)
Code: Select all
D129E374 03E0
8129E6CA 0002
D129E374 03E0
8129E6CE 00AE
D129E374 03E0
8129E6D0 41C8
D129E374 03E0
8129E6D2 0000
D129E374 03E0
8129E6D4 0000
D129E374 03E0
8129E6D6 0000
D129E374 03E0
8129E6D8 0000
D129E374 03E0
8129E6DA 0000
D129E374 03E0
8129E6DE 012C
D129E374 03E0
8129E6E0 0000
D129E374 03E0
8129E6E2 2C0D
D129E374 03E0
8129E6E6 0006
D129E374 03E0
8129E6E8 FFFF
D129E374 03E0
8129E6EA FFFF
D129E374 03E0
8129E6EC 0000
D129E374 03E0
8129E6EE 0048


Behemos's Ice Requiem (Beam) (0E)
Code: Select all
D129E374 03E0
8129E6F2 0302
D129E374 03E0
8129E6F6 0059
D129E374 03E0
8129E6F8 4270
D129E374 03E0
8129E6FA 0000
D129E374 03E0
8129E6FC 0000
D129E374 03E0
8129E6FE 0000
D129E374 03E0
8129E700 0000
D129E374 03E0
8129E702 0000
D129E374 03E0
8129E706 012C
D129E374 03E0
8129E708 0002
D129E374 03E0
8129E70A A809
D129E374 03E0
8129E70E 0012
D129E374 03E0
8129E710 FFFF
D129E374 03E0
8129E712 FFFF
D129E374 03E0
8129E714 0000
D129E374 03E0
8129E716 0049


Unknown Twister Projectile (0F)
Code: Select all
D129E374 03E0
8129E71A 0002
D129E374 03E0
8129E71E 0076
D129E374 03E0
8129E720 4150
D129E374 03E0
8129E722 0000
D129E374 03E0
8129E724 0000
D129E374 03E0
8129E726 0000
D129E374 03E0
8129E728 0000
D129E374 03E0
8129E72A 0000
D129E374 03E0
8129E72E 012C
D129E374 03E0
8129E730 0004
D129E374 03E0
8129E732 0C0C
D129E374 03E0
8129E736 0006
D129E374 03E0
8129E738 FFFF
D129E374 03E0
8129E73A FFFF
D129E374 03E0
8129E73C FFFF
D129E374 03E0
8129E73E FFFF


Zhael's Chain Lightning (Orb) (10)
Code: Select all
D129E374 03E0
8129E742 0002
D129E374 03E0
8129E746 0052
D129E374 03E0
8129E748 0000
D129E374 03E0
8129E74A 0000
D129E374 03E0
8129E74C 0000
D129E374 03E0
8129E74E 0000
D129E374 03E0
8129E750 C170
D129E374 03E0
8129E752 0000
D129E374 03E0
8129E756 012C
D129E374 03E0
8129E758 0001
D129E374 03E0
8129E75A 8C09
D129E374 03E0
8129E75E 0006
D129E374 03E0
8129E760 FFFF
D129E374 03E0
8129E762 FFFF
D129E374 03E0
8129E764 0000
D129E374 03E0
8129E766 0051


Zoniha's Seeker (11)
Code: Select all
D129E374 03E0
8129E76A 0002
D129E374 03E0
8129E76E 007A
D129E374 03E0
8129E770 4120
D129E374 03E0
8129E772 0000
D129E374 03E0
8129E774 0000
D129E374 03E0
8129E776 0000
D129E374 03E0
8129E778 0000
D129E374 03E0
8129E77A 0000
D129E374 03E0
8129E77E 012C
D129E374 03E0
8129E780 0080
D129E374 03E0
8129E782 4C09
D129E374 03E0
8129E786 0009
D129E374 03E0
8129E788 FFFF
D129E374 03E0
8129E78A FFFF
D129E374 03E0
8129E78C 0000
D129E374 03E0
8129E78E 0017


Bulzeeb's Summon Horror (Bird) (12)
Code: Select all
D129E374 03E0
8129E792 0002
D129E374 03E0
8129E796 0081
D129E374 03E0
8129E798 41F0
D129E374 03E0
8129E79A 0000
D129E374 03E0
8129E79C 0000
D129E374 03E0
8129E79E 0000
D129E374 03E0
8129E7A0 0000
D129E374 03E0
8129E7A2 0000
D129E374 03E0
8129E7A6 00B4
D129E374 03E0
8129E7A8 0000
D129E374 03E0
8129E7AA 6809
D129E374 03E0
8129E7AE 000C
D129E374 03E0
8129E7B0 FFFF
D129E374 03E0
8129E7B2 FFFF
D129E374 03E0
8129E7B4 0000
D129E374 03E0
8129E7B6 004E


Mihaele's Flare (Knife) (13)
Code: Select all
D129E374 03E0
8129E7BA 0002
D129E374 03E0
8129E7BE 00AA
D129E374 03E0
8129E7C0 4216
D129E374 03E0
8129E7C2 0000
D129E374 03E0
8129E7C4 0000
D129E374 03E0
8129E7C6 0000
D129E374 03E0
8129E7C8 0000
D129E374 03E0
8129E7CA 0000
D129E374 03E0
8129E7CE 012C
D129E374 03E0
8129E7D0 0000
D129E374 03E0
8129E7D2 2C0D
D129E374 03E0
8129E7D6 000C
D129E374 03E0
8129E7D8 FFFF
D129E374 03E0
8129E7DA FFFF
D129E374 03E0
8129E7DC 0000
D129E374 03E0
8129E7DE 00AF


Mihaele's Spark Shower (Knife) (14)
Code: Select all
D129E374 03E0
8129E7E2 0002
D129E374 03E0
8129E7E6 00AA
D129E374 03E0
8129E7E8 41F0
D129E374 03E0
8129E7EA 0000
D129E374 03E0
8129E7EC 0000
D129E374 03E0
8129E7EE 0000
D129E374 03E0
8129E7F0 0000
D129E374 03E0
8129E7F2 0000
D129E374 03E0
8129E7F6 012C
D129E374 03E0
8129E7F8 0040
D129E374 03E0
8129E7FA 2809
D129E374 03E0
8129E7FE 0008
D129E374 03E0
8129E800 FFFF
D129E374 03E0
8129E802 FFFF
D129E374 03E0
8129E804 0000
D129E374 03E0
8129E806 00AF


Rukifellth's Chaos Blade (15)
Code: Select all
D129E374 03E0
8129E80A 0002
D129E374 03E0
8129E80E 0083
D129E374 03E0
8129E810 0000
D129E374 03E0
8129E812 0000
D129E374 03E0
8129E814 0000
D129E374 03E0
8129E816 0000
D129E374 03E0
8129E818 C27A
D129E374 03E0
8129E81A 0000
D129E374 03E0
8129E81E 012C
D129E374 03E0
8129E820 0008
D129E374 03E0
8129E822 0C09
D129E374 03E0
8129E826 000C
D129E374 03E0
8129E828 FFFF
D129E374 03E0
8129E82A FFFF
D129E374 03E0
8129E82C 0000
D129E374 03E0
8129E82E 0048


Magic Pommy's Star (16)
Code: Select all
D129E374 03E0
8129E832 0002
D129E374 03E0
8129E836 0064
D129E374 03E0
8129E838 4120
D129E374 03E0
8129E83A 0000
D129E374 03E0
8129E83C 3FFA
D129E374 03E0
8129E83E E148
D129E374 03E0
8129E840 0000
D129E374 03E0
8129E842 0000
D129E374 03E0
8129E846 012C
D129E374 03E0
8129E848 0020
D129E374 03E0
8129E84A 2C36
D129E374 03E0
8129E84E 000C
D129E374 03E0
8129E850 FFFF
D129E374 03E0
8129E852 FFFF
D129E374 03E0
8129E854 0000
D129E374 03E0
8129E856 0065


Pixie Pommy's Star (17)
Code: Select all
D129E374 03E0
8129E85A 0002
D129E374 03E0
8129E85E 0064
D129E374 03E0
8129E860 4120
D129E374 03E0
8129E862 0000
D129E374 03E0
8129E864 C100
D129E374 03E0
8129E866 0000
D129E374 03E0
8129E868 0000
D129E374 03E0
8129E86A 0000
D129E374 03E0
8129E86E 012C
D129E374 03E0
8129E870 0030
D129E374 03E0
8129E872 2C36
D129E374 03E0
8129E876 000C
D129E374 03E0
8129E878 FFFF
D129E374 03E0
8129E87A FFFF
D129E374 03E0
8129E87C 0000
D129E374 03E0
8129E87E 0065


Bird Pommy's Twister (18)
Code: Select all
D129E374 03E0
8129E882 0002
D129E374 03E0
8129E886 0076
D129E374 03E0
8129E888 41A0
D129E374 03E0
8129E88A 0000
D129E374 03E0
8129E88C C100
D129E374 03E0
8129E88E 0000
D129E374 03E0
8129E890 0000
D129E374 03E0
8129E892 0000
D129E374 03E0
8129E896 012C
D129E374 03E0
8129E898 0030
D129E374 03E0
8129E89A 0C30
D129E374 03E0
8129E89E 000C
D129E374 03E0
8129E8A0 FFFF
D129E374 03E0
8129E8A2 FFFF
D129E374 03E0
8129E8A4 0000
D129E374 03E0
8129E8A6 0058


Dragon Pommy's Fire Breath (19)
Code: Select all
D129E374 03E0
8129E8AA 0002
D129E374 03E0
8129E8AE 002F
D129E374 03E0
8129E8B0 4120
D129E374 03E0
8129E8B2 0000
D129E374 03E0
8129E8B4 3EFA
D129E374 03E0
8129E8B6 E148
D129E374 03E0
8129E8B8 0000
D129E374 03E0
8129E8BA 0000
D129E374 03E0
8129E8BE 001E
D129E374 03E0
8129E8C0 0020
D129E374 03E0
8129E8C2 0830
D129E374 03E0
8129E8C6 0014
D129E374 03E0
8129E8C8 FFFF
D129E374 03E0
8129E8CA FFFF
D129E374 03E0
8129E8CC 0000
D129E374 03E0
8129E8CE 001A


Dinosaur Pommy's Horn (Shot) (1A)
Code: Select all
D129E374 03E0
8129E8D2 0002
D129E374 03E0
8129E8D6 0066
D129E374 03E0
8129E8D8 41A0
D129E374 03E0
8129E8DA 0000
D129E374 03E0
8129E8DC 0000
D129E374 03E0
8129E8DE 0000
D129E374 03E0
8129E8E0 0000
D129E374 03E0
8129E8E2 0000
D129E374 03E0
8129E8E6 012C
D129E374 03E0
8129E8E8 0020
D129E374 03E0
8129E8EA 2C30
D129E374 03E0
8129E8EE 0015
D129E374 03E0
8129E8F0 FFFF
D129E374 03E0
8129E8F2 FFFF
D129E374 03E0
8129E8F4 0000
D129E374 03E0
8129E8F6 0045


Shadow Pommy's Ice Shot (1B)
Code: Select all
D129E374 03E0
8129E8FA 0002
D129E374 03E0
8129E8FE 005D
D129E374 03E0
8129E900 41A0
D129E374 03E0
8129E902 0000
D129E374 03E0
8129E904 C190
D129E374 03E0
8129E906 0000
D129E374 03E0
8129E908 0000
D129E374 03E0
8129E90A 0000
D129E374 03E0
8129E90E 012C
D129E374 03E0
8129E910 0030
D129E374 03E0
8129E912 2C30
D129E374 03E0
8129E916 0016
D129E374 03E0
8129E918 FFFF
D129E374 03E0
8129E91A FFFF
D129E374 03E0
8129E91C 0000
D129E374 03E0
8129E91E 0048


Baelfael's Flame Wave (1C)
Code: Select all
D129E374 03E0
8129E922 0002
D129E374 03E0
8129E926 0072
D129E374 03E0
8129E928 4120
D129E374 03E0
8129E92A 0000
D129E374 03E0
8129E92C 0000
D129E374 03E0
8129E92E 0000
D129E374 03E0
8129E930 0000
D129E374 03E0
8129E932 0000
D129E374 03E0
8129E936 012C
D129E374 03E0
8129E938 0004
D129E374 03E0
8129E93A 2C0E
D129E374 03E0
8129E93E 0006
D129E374 03E0
8129E940 FFFF
D129E374 03E0
8129E942 FFFF
D129E374 03E0
8129E944 FFFF
D129E374 03E0
8129E946 FFFF


Behemos's Ice Storm (Projectile) (1D)
Code: Select all
D129E374 03E0
8129E94A 0002
D129E374 03E0
8129E94E 00AE
D129E374 03E0
8129E950 4148
D129E374 03E0
8129E952 0000
D129E374 03E0
8129E954 0000
D129E374 03E0
8129E956 0000
D129E374 03E0
8129E958 0000
D129E374 03E0
8129E95A 0000
D129E374 03E0
8129E95E 012C
D129E374 03E0
8129E960 0000
D129E374 03E0
8129E962 2C0D
D129E374 03E0
8129E966 0006
D129E374 03E0
8129E968 FFFF
D129E374 03E0
8129E96A FFFF
D129E374 03E0
8129E96C 0000
D129E374 03E0
8129E96E 0048


Ashtarth's Tornado (Projectile) (1E)
Code: Select all
D129E374 03E0
8129E972 0402
D129E374 03E0
8129E976 0076
D129E374 03E0
8129E978 41C8
D129E374 03E0
8129E97A 0000
D129E374 03E0
8129E97C 0000
D129E374 03E0
8129E97E 0000
D129E374 03E0
8129E980 0000
D129E374 03E0
8129E982 0000
D129E374 03E0
8129E986 012C
D129E374 03E0
8129E988 0004
D129E374 03E0
8129E98A 080D
D129E374 03E0
8129E98E 000C
D129E374 03E0
8129E990 FFFF
D129E374 03E0
8129E992 FFFF
D129E374 03E0
8129E994 FFFF
D129E374 03E0
8129E996 FFFF


Ashtarth's Typhoon (Projectile) (1F)
Code: Select all
D129E374 03E0
8129E99A 0002
D129E374 03E0
8129E99E 0076
D129E374 03E0
8129E9A0 4170
D129E374 03E0
8129E9A2 0000
D129E374 03E0
8129E9A4 0000
D129E374 03E0
8129E9A6 0000
D129E374 03E0
8129E9A8 0000
D129E374 03E0
8129E9AA 0000
D129E374 03E0
8129E9AE 012C
D129E374 03E0
8129E9B0 0004
D129E374 03E0
8129E9B2 080D
D129E374 03E0
8129E9B6 0006
D129E374 03E0
8129E9B8 FFFF
D129E374 03E0
8129E9BA FFFF
D129E374 03E0
8129E9BC FFFF
D129E374 03E0
8129E9BE FFFF


Zhael's Lightning Strike (Orb) (20)
Code: Select all
D129E374 03E0
8129E9C2 0002
D129E374 03E0
8129E9C6 0052
D129E374 03E0
8129E9C8 0000
D129E374 03E0
8129E9CA 0000
D129E374 03E0
8129E9CC 0000
D129E374 03E0
8129E9CE 0000
D129E374 03E0
8129E9D0 C170
D129E374 03E0
8129E9D2 0000
D129E374 03E0
8129E9D6 012C
D129E374 03E0
8129E9D8 0001
D129E374 03E0
8129E9DA 8C09
D129E374 03E0
8129E9DE 000A
D129E374 03E0
8129E9E0 FFFF
D129E374 03E0
8129E9E2 FFFF
D129E374 03E0
8129E9E4 0000
D129E374 03E0
8129E9E6 0051


Zhael's Ball Lightning (21)
Code: Select all
D129E374 03E0
8129E9EA 0002
D129E374 03E0
8129E9EE 007C
D129E374 03E0
8129E9F0 40C0
D129E374 03E0
8129E9F2 0000
D129E374 03E0
8129E9F4 0000
D129E374 03E0
8129E9F6 0000
D129E374 03E0
8129E9F8 0000
D129E374 03E0
8129E9FA 0000
D129E374 03E0
8129E9FE 012C
D129E374 03E0
8129EA00 00C0
D129E374 03E0
8129EA02 4809
D129E374 03E0
8129EA06 0009
D129E374 03E0
8129EA08 FFFF
D129E374 03E0
8129EA0A FFFF
D129E374 03E0
8129EA0C 0000
D129E374 03E0
8129EA0E 0045


Zoniha's Rainbow Wave (Beam) (22)
Code: Select all
D129E374 03E0
8129EA12 0302
D129E374 03E0
8129EA16 0053
D129E374 03E0
8129EA18 4248
D129E374 03E0
8129EA1A 0000
D129E374 03E0
8129EA1C 0000
D129E374 03E0
8129EA1E 0000
D129E374 03E0
8129EA20 0000
D129E374 03E0
8129EA22 0000
D129E374 03E0
8129EA26 012C
D129E374 03E0
8129EA28 0002
D129E374 03E0
8129EA2A 2809
D129E374 03E0
8129EA2E 0006
D129E374 03E0
8129EA30 FFFF
D129E374 03E0
8129EA32 FFFF
D129E374 03E0
8129EA34 FFFF
D129E374 03E0
8129EA36 FFFF


Bulzeeb's Gravity Sphere (23)
Code: Select all
D129E374 03E0
8129EA3A 0403
D129E374 03E0
8129EA3E 06FB
D129E374 03E0
8129EA40 4040
D129E374 03E0
8129EA42 0000
D129E374 03E0
8129EA44 0000
D129E374 03E0
8129EA46 0000
D129E374 03E0
8129EA48 0000
D129E374 03E0
8129EA4A 0000
D129E374 03E0
8129EA4E 00D2
D129E374 03E0
8129EA50 0000
D129E374 03E0
8129EA52 4809
D129E374 03E0
8129EA56 0013
D129E374 03E0
8129EA58 FFFF
D129E374 03E0
8129EA5A FFFF
D129E374 03E0
8129EA5C FFFF
D129E374 03E0
8129EA5E FFFF


Gravity Sphere (after Zoniha) (24)
Code: Select all
D129E374 03E0
8129EA62 0403
D129E374 03E0
8129EA66 06FB
D129E374 03E0
8129EA68 0000
D129E374 03E0
8129EA6A 0000
D129E374 03E0
8129EA6C 0000
D129E374 03E0
8129EA6E 0000
D129E374 03E0
8129EA70 0000
D129E374 03E0
8129EA72 0000
D129E374 03E0
8129EA76 012C
D129E374 03E0
8129EA78 0000
D129E374 03E0
8129EA7A 0809
D129E374 03E0
8129EA7E 0013
D129E374 03E0
8129EA80 FFFF
D129E374 03E0
8129EA82 FFFF
D129E374 03E0
8129EA84 FFFF
D129E374 03E0
8129EA86 FFFF


Gravity Sphere (on Warship Noah) (25)
Code: Select all
D129E374 03E0
8129EA8A 0403
D129E374 03E0
8129EA8E 06FB
D129E374 03E0
8129EA90 0000
D129E374 03E0
8129EA92 0000
D129E374 03E0
8129EA94 0000
D129E374 03E0
8129EA96 0000
D129E374 03E0
8129EA98 0000
D129E374 03E0
8129EA9A 0000
D129E374 03E0
8129EA9E 00D2
D129E374 03E0
8129EAA0 0000
D129E374 03E0
8129EAA2 0809
D129E374 03E0
8129EAA6 0013
D129E374 03E0
8129EAA8 FFFF
D129E374 03E0
8129EAAA FFFF
D129E374 03E0
8129EAAC FFFF
D129E374 03E0
8129EAAE FFFF


Bone Tank's Bomb (26)
Code: Select all
D129E374 03E0
8129EAB2 0001
D129E374 03E0
8129EAB6 06F5
D129E374 03E0
8129EAB8 41C8
D129E374 03E0
8129EABA 0000
D129E374 03E0
8129EABC 0000
D129E374 03E0
8129EABE 0000
D129E374 03E0
8129EAC0 0000
D129E374 03E0
8129EAC2 0000
D129E374 03E0
8129EAC6 012C
D129E374 03E0
8129EAC8 0000
D129E374 03E0
8129EACA 0C0F
D129E374 03E0
8129EACE 0019
D129E374 03E0
8129EAD0 0000
D129E374 03E0
8129EAD2 0074
D129E374 03E0
8129EAD4 0000
D129E374 03E0
8129EAD6 001B


Pteranodon's Twister (27)
Code: Select all
D129E374 03E0
8129EADA 0002
D129E374 03E0
8129EADE 0076
D129E374 03E0
8129EAE0 4120
D129E374 03E0
8129EAE2 0000
D129E374 03E0
8129EAE4 0000
D129E374 03E0
8129EAE6 0000
D129E374 03E0
8129EAE8 C040
D129E374 03E0
8129EAEA 0000
D129E374 03E0
8129EAEE 012C
D129E374 03E0
8129EAF0 0004
D129E374 03E0
8129EAF2 0C0E
D129E374 03E0
8129EAF6 000C
D129E374 03E0
8129EAF8 FFFF
D129E374 03E0
8129EAFA FFFF
D129E374 03E0
8129EAFC FFFF
D129E374 03E0
8129EAFE FFFF


Red Spiritual Dog's Blown Wind (28)
Code: Select all
D129E374 03E0
8129EB02 0002
D129E374 03E0
8129EB06 003E
D129E374 03E0
8129EB08 41A0
D129E374 03E0
8129EB0A 0000
D129E374 03E0
8129EB0C 0000
D129E374 03E0
8129EB0E 0000
D129E374 03E0
8129EB10 0000
D129E374 03E0
8129EB12 0000
D129E374 03E0
8129EB16 000F
D129E374 03E0
8129EB18 0000
D129E374 03E0
8129EB1A 280F
D129E374 03E0
8129EB1E 001A
D129E374 03E0
8129EB20 FFFF
D129E374 03E0
8129EB22 FFFF
D129E374 03E0
8129EB24 FFFF
D129E374 03E0
8129EB26 FFFF


BH-TYPE03's Ball Lightning (29)
Code: Select all
D129E374 03E0
8129EB2A 0002
D129E374 03E0
8129EB2E 007C
D129E374 03E0
8129EB30 411C
D129E374 03E0
8129EB32 CCCD
D129E374 03E0
8129EB34 0000
D129E374 03E0
8129EB36 0000
D129E374 03E0
8129EB38 0000
D129E374 03E0
8129EB3A 0000
D129E374 03E0
8129EB3E 0258
D129E374 03E0
8129EB40 0000
D129E374 03E0
8129EB42 4C09
D129E374 03E0
8129EB46 000F
D129E374 03E0
8129EB48 FFFF
D129E374 03E0
8129EB4A FFFF
D129E374 03E0
8129EB4C 0000
D129E374 03E0
8129EB4E 0045


Water Cannon's Water Shot (2A)
Code: Select all
D129E374 03E0
8129EB52 0002
D129E374 03E0
8129EB56 005D
D129E374 03E0
8129EB58 41A0
D129E374 03E0
8129EB5A 0000
D129E374 03E0
8129EB5C 0000
D129E374 03E0
8129EB5E 0000
D129E374 03E0
8129EB60 0000
D129E374 03E0
8129EB62 0000
D129E374 03E0
8129EB66 012C
D129E374 03E0
8129EB68 0000
D129E374 03E0
8129EB6A 2C06
D129E374 03E0
8129EB6E 0001
D129E374 03E0
8129EB70 FFFF
D129E374 03E0
8129EB72 FFFF
D129E374 03E0
8129EB74 0000
D129E374 03E0
8129EB76 0057


T-Rex Skeleton's Fireballs (2B)
Code: Select all
D129E374 03E0
8129EB7A 0401
D129E374 03E0
8129EB7E 0202
D129E374 03E0
8129EB80 4170
D129E374 03E0
8129EB82 0000
D129E374 03E0
8129EB84 0000
D129E374 03E0
8129EB86 0000
D129E374 03E0
8129EB88 0000
D129E374 03E0
8129EB8A 0000
D129E374 03E0
8129EB8E 001E
D129E374 03E0
8129EB90 0000
D129E374 03E0
8129EB92 0C0E
D129E374 03E0
8129EB96 0014
D129E374 03E0
8129EB98 FFFF
D129E374 03E0
8129EB9A FFFF
D129E374 03E0
8129EB9C FFFF
D129E374 03E0
8129EB9E FFFF



All Projectile Collision Effects

00 Kills the target in one hit.
01 Very badly stuns the target.
02 Badly stuns the target.
03 Stuns the target.
04 Lightly stuns the target
05 Reflects the target. (No damage inflicted.)
06 Inflicts 1-heart damage on the target.
07 Inflicts 1-heart damage and heavily stuns the target.
08 Inflicts 1-heart damage and very badly stuns the target.
09 Inflicts 1-heart damage and badly stuns the target.
0A Inflicts 1-heart damage and lightly stuns the target.
0B Inflicts 1-heart damage and reflects the target.
0C Inflicts 2-heart damage on the target.
0D Inflicts 2-heart damage and heavily stuns the target.
0E Inflicts 2-heart damage and badly stuns the target.
0F Inflicts 2-heart damage and stuns the target.
10 Inflicts 2-heart damage and lightly stuns the target.
11 Inflicts 2-heart damage and reflects the target.
12 Kills the target in one hit.
13 Compresses the target into nothing. (1-hit K.O.)
14 Inflicts 1-heart damage on the target.
15 Inflicts 1-heart damage on the target.
16 Inflicts 1-heart damage on the target.
17 Drains the target's fire power.
18 Turns the target into Balom.
19 Inflicts 2-heart damage on the target.
1A Inflicts 3-heart damage on target.
1B Drains the target's speed.
1C Inflicts 4-heart damage on target.

List of Images + Animations (and much more): show
These values can be searched and found in various different locations, though sometimes they'll be dynamic (which is when you'll probably want to try activators). Most of the time it'll be due to either of three factors: (a) you changed the selected bomb and different kinds of data needed to be fit in for it to work properly, (b) you entered an area or planet that had specific data reserved for it, or (c) the game needed extra data for menus or cinematic purposes. "Data, data, data." (Try and say that three times fast!)

When I say "most of the time," I mean that these shifts only happen between ~250000 and ~2C0000. Everything beyond ~3144D0 will change as a result to almost anything. I don't want to spoil what can be found, but that's only because it will disappoint you what there is that cannot be made into a Gameshark code.



[Anything in brackets is not particularly known yet but usable, unless written otherwise.]

Also, anything with "???" in its place is either unknown, or simply crashes the game when used improperly.

Anything in bold text is a HUD element.

0000 ???
0001 ???
0002 ???
0003 [Early development bombs?] (Unused.)
0004 [Some kind of explosion from early development?] (Unused.)
0005 [A bluish block with "1" written on each side.] (Unused.)
0006 [A greenish block with "2" written on each side.] (Unused.)
0007 Object's shadow.
0008 [Strange, bubble-like object.] (Unused.)
0009 [Some kind of twisting object.] (Unused.)
000A [Mechanical lift with darker coloring?] (Unused.)
000B [Looks kinda like a Fire Up item, but without the face.] (Unused.)
000C ???
000D Test room floor model?
000E ???
000F Another test room model?
0010 Normal model's hitbox?
0011 Normal model.
0012 Park model's hitbox?
0013 Park model.
0014 Tropical Island model's hitbox?
0015 Tropical Island model.
0016 Miniature City model's hitbox?
0017 Miniature City model.
0018 Underground Mine model's hitbox?
0019 Underground Mine model.
001A Desert Shrine model's hitbox?
001B Desert Shrine model.
001C Altar model's hitbox?
001D Altar model.
001E Rope Bridge model's hitbox?
001F Rope Bridge model.
0020 Castle Garden model's hitbox?
0021 Castle Garden model.
0022 ???
0023 Park model?
0024 Cloud Castle model's hitbox?
0025 Cloud Castle model.
0026 River model's hitbox?
0027 River model.
0028 Royal Palace model's hitbox?
0029 Royal Palace model.
002A Casino model's hitbox?
002B Casino model.
002C Underground Maze model's hitbox?
002D Underground Maze model.
002E Underground River model's hitbox?
002F Underground River model.
0030 Ivory Halls model's hitbox?
0031 Ivory Halls model.
0032 Crystal Palace model's hitbox?
0033 Crystal Palace model.
0034 Hanging Gardens model's hitbox?
0035 Hanging Gardens model.
0036 Plains model's hitbox?
0037 Plains model.
0038 Floating Halls model's hitbox?
0039 Floating Halls model.
003A ???
003B Park model?
003C Ranch model's hitbox?
003D Ranch model.
003E ???
003F Park model?
0040 ???
0041 [Some kind of flooring.]
0042 ???
0043 [A tiny block?]
0044 ???
0045 [A tiny block?]
0046 ???
0047 [A tiny block?]
0048 First Room model's hitbox?
0049 Neverland, First Room(?) model.
004A Bonus Room model's hitbox?
004B Neverland, Bonus Room(?) model.
004C Through the Line of Fire model's hitbox?
004D Neverland, Through the Line of Fire(?) model.
004E Intersection model's hitbox?
004F Neverland, Intersection(?) model.
0050 Conveyor Room model's hitbox?
0051 Neverland, Conveyor Room(?) model.
0052 Potholes model's hitbox?
0053 Neverland, Potholes(?) model.
0054 Lift Room model's hitbox?
0055 Neverland, Lift Room(?) model.
0056 Switch Room model's hitbox?
0057 Neverland, Switch Room(?) model.
0058 Bridge Room model's hitbox?
0059 Neverland, Bridge Room(?) model.
005A Spam Room model's hitbox?
005B Neverland, Spam Room(?) model.
005C Safe Point model's hitbox?
005D Neverland, Safe Point model.
005E Underground Tunnel model's hitbox?
005F Neverland, Underground Tunnel model.
0060 Storeroom model's hitbox?
0061 Neverland, Storeroom model.
0062 Dangerous Room model's hitbox?
0063 Neverland, Dangerous Room(?) model.
0064 First Passageway model's hitbox?
0065 Neverland, First Passageway(?) model.
0066 Second Passageway model's hitbox?
0067 Neverland, Second Passageway(?) model.
0068 Landing Point model's hitbox?
0069 Neverland, Landing Point model.
006A Last Passageway model's hitbox?
006B Neverland, Last Passageway(?) model.
006C Generator Room model's hitbox?
006D Neverland, Generator Room.
006E Hidden Room model's hitbox?
006F Neverland, Hidden Room
0070 Moat model's hitbox?
0071 Aquanet, Moat(?) model.
0072 First Room model's hitbox?
0073 Aquanet, First Room(?) model.
0074 Second Room model's hitbox?
0075 Aquanet, Second Room(?) model.
0076 Third Room model's hitbox?
0077 Aquanet, Third Room(?) model.
0078 Swimming Pool Room model's hitbox?
0079 Aquanet, Swimming Pool Room(?) model.
007A Behind the Moat model's hitbox?
007B Aquanet, Behind the Moat(?) model.
007C Beyond the Moat model's hitbox?
007D Aquanet, Beyond the Moat(?) model.
007E Elevator Room model's hitbox?
007F Aquanet, Elevator Room(?) model.
0080 Hidden Balcony model's hitbox?
0081 Aquanet, Hidden Balcony(?) model.
0082 Water Passageways model's hitbox?
0083 Aquanet, Water Passageways(?) model.
0084 Fountain Puzzle Room model's hitbox?
0085 Aquanet, Fountain Puzzle Room(?) model.
0086 Hidden Room model's hitbox?
0087 Aquanet, Hidden Room model.
0088 Elevator Exit model's hitbox?
0089 Aquanet, Elevator Exit model.
008A Behemos's Lair model's hitbox?
008B Aquanet, Behemos's Lair model.
008C To the Tower model's hitbox?
008D Aquanet, To the Tower(?) model.
008E Tower 1F model's hitbox?
008F Aquanet, Tower 1F model.
0090 Tower 2F model's hitbox?
0091 Aquanet, Tower 2F model.
0092 Tower 3F model's hitbox?
0093 Aquanet, Tower 3F model.
0094 Generator Room model's hitbox?
0095 Aquanet, Generator Room model.
0096 Prison Room model's hitbox?
0097 Alcatraz, Prison Room(?) model.
0098 Sewer Entrance model's hitbox?
0099 Alcatraz, Sewer Entrance model.
009A Twisted Sewers model's hitbox?
009B Alcatraz, Twisted Sewers model.
009C Garbage Disposal Area model's hitbox?
009D Alcatraz, Garbage Disposal Area(?) model.
009E Janitors' Room model's hitbox?
009F Alcatraz, Janitors' Room(?) model.
00A0 Sewage Disposal Facility model's hitbox?
00A1 Alcatraz, Sewage Disposal Facility(?) model.
00A2 Behind the Pipe model's hitbox?
00A3 Alcatraz, Behind the Pipe(?) model.
00A4 Bridge Area model's hitbox?
00A5 Alcatraz, Bridge Area(?) model.
00A6 Pipe Room 1 model's hitbox?
00A7 Alcatraz, Pipe Room 1 model.
00A8 Pipe Room 2 model's hitbox?
00A9 Alcatraz, Pipe Room 2 model.
00AA Last Room model's hitbox?
00AB Alcatraz, Last Room(?) model.
00AC Generator Room model's hitbox?
00AD Alcatraz, Generator Room model.
00AE Hidden Room model's hitbox?
00AF Alcatraz, Hidden Room model.
00B0 Cell Room model's hitbox?
00B1 Alcatraz, Cell Room model.
00B2 ???
00B3 BHB Army Ship Storeroom model.
00B4 First Intersection model's hitbox?
00B5 Horizon, First Intersection(?) model.
00B6 Stone Guard's Trial Entry model's hitbox?
00B7 Horizon, Stone Guard's Trial Entry(?) model.
00B8 Pushing Stone Trial model's hitbox?
00B9 Horizon, Pushing Stone Trial(?) model.
00BA Leading Road model's hitbox?
00BB Horizon, Leading Road(?) model.
00BC Stone Guard's Trial Room model's hitbox?
00BD Horizon, Stone Guard's Trial Room(?) model.
00BE Second Trial Room model's hitbox?
00BF Horizon, Second Trial Room(?) model.
00C0 Resting Point model's hitbox?
00C1 Horizon, Resting Point model.
00C2 Second Intersection model's hitbox?
00C3 Horizon, Second Intersection(?) model.
00C4 Twin Bridges model's hitbox?
00C5 Horizon, Twin Bridges(?) model.
00C6 Final Deposit model's hitbox?
00C7 Horizon, Final Deposit(?) model.
00C8 Last Road model's hitbox?
00C9 Horizon, Last Road(?) model.
00CA Statue Puzzle Room model's hitbox?
00CB Horizon, Statue Puzzle Room(?) model.
00CC Hidden Room model's hitbox?
00CD Horizon, Hidden Room model.
00CE Third Trial Room model's hitbox?
00CF Horizon, Third Trial Room(?) model.
00D0 Last Trial Room model's hitbox?
00D1 Horizon, Last Trial Room(?) model.
00D2 Generator Room model's hitbox?
00D3 Horizon, Generator Room model.
00D4 ???
00D5 Parking Lot model's hitbox?
00D6 Starlight, Parking Lot model.
00D7 Closed Road model's hitbox?
00D8 Starlight, Closed Road(?) model.
00D9 Central Square model's hitbox?
00DA Starlight, Central Square(?) model.
00DB Small Inlet model's hitbox?
00DC Starlight, Small Inlet(?) model.
00DD Alleyway model's hitbox?
00DE Starlight, Alleyway(?) model.
00DF Casino Entrance model's hitbox?
00E0 Starlight, Casino Entrance model.
00E1 Casino Lobby model's hitbox?
00E2 Starlight, Casino Lobby(?) model.
00E3 Party Room model's hitbox?
00E4 Starlight, Party Room(?) model.
00E5 Slots Room model's hitbox?
00E6 Starlight, Slots Room model.
00E7 Waiting Room model's hitbox?
00E8 Starlight, Waiting Room(?) model.
00E9 Stage Room model's hitbox?
00EA Starlight, Stage Room model.
00EB Lookout Point model's hitbox?
00EC Starlight, Lookout Point(?) model.
00ED Roulette Room model's hitbox?
00EE Starlight, Roulette Room model.
00EF Generator Room model's hitbox?
00F0 Starlight, Generator Room model.
00F1 ???
00F2 ???
00F3 ???
00F4 ???
00F5 ???
00F6 ???
00F7 ???
00F8 ???
00F9 ???
00FA ???
00FB ???
00FC Entrance model's hitbox?
00FD Epikyur, Entrance model.
00FE Castle Exterior model's hitbox?
00FF Epikyur, Castle Exterior model.
0100 Tattered Bridge model's hitbox?
0101 Epikyur, Tattered Bridge(?) model.
0102 Shifting Bridge model's hitbox?
0103 Epikyur, Shifting Bridge model.
0104 Haunted Halls Exterior model's hitbox?
0105 Epikyur, Haunted Halls Exterior model.
0106 Lobby Room model's hitbox?
0107 Epikyur, Lobby Room model.
0108 Spike Trap Room model's hitbox?
0109 Epikyur, Spike Trap Room model.
010A Mirror Room model's hitbox?
010B Epikyur, Mirror Room model.
010C Spike Pit model's hitbox?
010D Epikyur, Spike Pit model.
010E Storage Room model's hitbox?
010F Epikyur, Storage Room(?) model.
0110 Prehistoric Room model's hitbox?
0111 Epikyur, Prehistoric Room(?) model.
0112 Science Room model's hitbox?
0113 Epikyur, Science Room(?) model.
0114 Display Room model's hitbox?
0115 Epikyur, Display Room model.
0116 Castle of Time (Entry Room) model's hitbox?
0117 Epikyur, Castle of Time (Entry Room) model.
0118 Castle of Time (Second Room) model's hitbox?
0119 Epikyur, Castle of Time (Second Room) model.
011A Second Coaster Section model's hitbox?
011B Epikyur, Second Coaster Section model.
011C Coaster Start model's hitbox?
011D Epikyur, Coaster Start model.
011E Last Coaster Section model's hitbox?
011F Epikyur, Last Coaster Section model.
0120 Coaster Finish model's hitbox?
0121 Epikyur, Coaster Finish model.
0122 Generator Room model's hitbox?
0123 Epikyur, Generator Room.
0124 Hidden Room model's hitbox?
0125 Epikyur, Hidden Room model.
0126 Starting Area model's hitbox?
0127 Thantos, Starting Area(?) model.
0128 Streets model's hitbox?
0129 Thantos, Streets model.
012A Balcony model's hitbox?
012B Thantos, Balcony(?) model.
012C Wrecking Lot model's hitbox?
012D Thantos, Wrecking Lot model.
012E Undead End Room model's hitbox?
012F Thantos, Undead End Room(?) model.
0130 Subway Hangout model's hitbox?
0131 Thantos, Subway Hangout(?) model.
0132 Trash Compactor Room model's hitbox?
0133 Thantos, Trash Compactor Room(?) model.
0134 Subway Entrance model's hitbox?
0135 Thantos, Subway Entrance model.
0136 Subway Interior model's hitbox?
0137 Thantos, Subway Interior model.
0138 Subway Destination model's hitbox?
0139 Thantos, Subway Destination(?) model.
013A Totally a Dead End model's hitbox?
013B Thantos, Totally a Dead End(?) model.
013C Crevice model's hitbox?
013D Thantos, Crevice(?) model.
013E Final Destination model's hitbox?
013F Thantos, Final Destination(?) model.
0140 Below the Manhole model's hitbox?
0141 Thantos, Below the Manhole(?) model.
0142 Hangout model's hitbox?
0143 Thantos, Hangout(?) model.
0144 Back Alley model's hitbox?
0145 Thantos, Back Alley(?) model.
0146 Hidden Territory model's hitbox?
0147 Thantos, Hidden Territory(?) model.
0148 Generator Room model's hitbox?
0149 Thantos, Generator Room.
014A Top of the Tower model's hitbox?
014B Thantos, Top of the Tower(?) model.
014C Runway model's hitbox?
014D Warship Noah, Runway model.
014E Western Sliding Floors model's hitbox?
014F Warship Noah, Western Sliding Floors model.
0150 Eastern Sliding Floors model's hitbox?
0151 Warship Noah, Eastern Sliding Floors model.
0152 Security Control Room model's hitbox?
0153 Warship Noah, Security Control Room(?) model.
0154 Card Key Room model's hitbox?
0155 Warship Noah, Card Key Room model.
0156 Storage Room model's hitbox?
0157 Warship Noah, Storage Room(?) model.
0158 Bridge Lift Room model's hitbox?
0159 Warship Noah, Bridge Lift Room(?) model.
015A Western Defensive Unit model's hitbox?
015B Warship Noah, Western Defensive Unit(?) model.
015C Engine Room model's hitbox?
015D Warship Noah, Engine Room model.
015E Eastern Defensive Unit model's hitbox?
015F Warship Noah, Eastern Defensive Unit(?) model.
0160 ???
0161 [An unfinished room?]
0162 Engine Defense Control Room model's hitbox?
0163 Warship Noah, Engine Defense Control Room(?) model.
0164 Generator Room model's hitbox?
0165 Warship Noah, Generator Room(?) model.
0166 Main Reactor model's hitbox?
0167 Warship Noah, Main Reactor model.
0168 Power Shaft Room model's hitbox?
0169 Warship Noah, Power Shaft Room model.
016A Below Headquartes Room model's hitbox?
016B Warship Noah, Below Headquarters Room(?) model.
016C Central Command Room model's hitbox?
016D Warship Noah, Central Command Room model.
016E Rukifellth's Room model's hitbox?
016F Warship Noah, Rukifellth's Room model.
0170 ???
0171 [Unused model?]
0172 Tutorial Area model's hitbox?
0173 Tutorial Area model.
0174 "The Heart" model's hitbox?
0175 Warship Noah, "the Heart" model.
0176 ???
0177 [Unused model?]
0178 ???
0179 [Unused model?]
017A ???
017B [Unused model?]
017C ???
017D ???
017E Bomberman character.
017F ???
0180 Standing.
0181 Running.
0182 Picking up from the ground.
0183 Throws.
0184 Running, carrying.
0185 ???
0186 Kicks.
0187 Reflected upward. (Normally unused.)
0188 Knocked out, head spinning around.
0189 Tapping right foot.
018A ???
018B ???
018C Climbing.
018D Hanging with both hands. (Getting up uses the same value.)
018E Stomping the ground.
018F ???
0190 Taking a blow.
0191 Arms and legs spread out.
0192 ???
0193 Kneeling forward.
0194 Jumps for joy.
0195 Shrugs as if it were hopeless.
0196 Tapping right foot impatiently.
0197 Standing in a trance.
0198 Knocked down.
0199 Walking backwards slowly, head pulled back a bit.
019A Jumps twice, spinning with enthusiasm, and raises left arm in a similar fashion to "01A3."
019B Nods head up/down.
019C Head and arms shake violently.
019D Stumbles backwards.
019E Leaning forward.
019F Ducks for cover.
01A0 Lifts left arm, staring at something.
01A1 Rubbing right cheek.
01A2 Jumps up from the ground and shakes head.
01A3 Jumps up and raises right arm.
01A4 Takes a quick bow.
01A5 Turns head from left to right, looking around.
01A6 Walking.
01A7 Holding with two hands, walking.
01A8 Legs spread out, holding with two hands.
01A9 Stomping the ground, holding with two hands.
01AA Kicking, holding with two hands.
01AB Pushing with both hands.
01AC Putting down.
01AD Arms out, like trying to talk.
01AE Walking, held low. (Unused.)
01AF Running, held low. (Unused.)
01B0 Drops down on back.
01B1 Flips backwards, flops facedown.
01B2 Arms and legs flail.
01B3 "Exit World" text.
01B4 "Continue Game" text.

01B5 [A tiny block?]
01B6 [A tiny block?]
01B7 [A tiny block?]
01B8 [A tiny block?]
01B9 [A tiny block?]
01BA [A tiny block?]
01BB [A tiny block?]
01BC [A tiny block?]
01BD [A tiny block?]
01BE [A tiny block?]
01BF [A tiny block?]
01C0 [A tiny block?]
01C1 [A tiny block?]
01C2 [A tiny block?]
01C3 [A tiny block?]
01C4 [A tiny block?]
01C5 [A tiny block?]
01C6 [A tiny block?]
01C7 [A tiny block?]
01C8 [A tiny block?]
01C9 [A tiny block?]
01CA [A tiny block?]
01CB Soul Eater's red wings.
01CC Soul Eater's red ears & feet.
01CD Soul Eater's red body.
01CE ???
01CF ???
01D0 ???
01D1 ???
01D2 Freeze 'plosion.*
01D3 Frozen ground.*
01D4 Freeze cloud.*
01D5 Icy blow.*
01D6 Tall iceberg.*
01D7 Iceberg circle.*
01D8 Lava puddle (needs to be animated).
01D9 Fiery blow.*
01DA Lava spurt rings(?).*
01DB Fire pillar (needs to be animated).
01DC Fire pillar's effect.
01DD Lava spurt.*
01DE Deteriorating lava spurt.*
01DF Lava bulge (needs to be animated).
01E0 Growing magma sphere's effect.
01E1 Gravity sphere (needs to be animated).
01E2 Black sphere (needs to be animated).
01E3 Swirling wind (animated).
01E4 Largest lava bulge's growth effect.
01E5 Medium lava bulge's growth effect.
01E6 Dust particles?*
01E7 Dust particles?*
01E8 Dust particles?*
01E9 Detonating Gravity Bomb.*
01EA Descending lightning blast (animated).
01EB Pre-detonation lightning streaks.*
01EC Pre-detonation lightning streaks.*
01ED Air bubble.*
01EE Blue lightning bolt.*
01EF Small, electric orb.*
01F0 Electrifying sphere.*
01F1 Round lightning blast.*
01F2 Surrounding electricity (animated, but needs graphic).
01F3 Surrounding electricity's graphics.
01F4 Air ring.*
01F5 Tilted air ring.*
01F6 Scattering feathers?*
01F7 Scattering feathers?*
01F8 Cyclones (animated).
01F9 Scattering air particles (animated).
01FA Internal light blast (animated).
01FB Light rings.*
01FC Light sphere.*
01FD Rays of light.*
01FE White bulb with a bluish outline.*
01FF Light sphere finishing (animated).
0200 Opened-up Light Bomb (animated).
0201 Pre-detonation flashlights (animated).
0202 Fire blast (needs to be animated).
0203 Fire blast's effect.
0204 Fiery ring (needs to be animated).
0205 Fiery ring's effect.
0206 Bright fire blast (needs to be animated).
0207 Bright fire blast's effect.
0208 Cloud ring (animated).
0209 Swirling suction (animated).
020A Ring of compression (needs to be animated).
020B Dark blue streak of lightning connected to something (animated)?
020C Ring of compression's effect.
020D ???
020E Gravity sphere's electricity effect.
020F Blast of light (animated).
0210 Circle of light (animated).
0211 Big fire blast (animated).
0212 Big fire rings (needs to be animated).
0213 Big fire rings' effect.
0214 Big gravity sphere's lightning (needs to be animated).
0215 Big gravity sphere's lightning effect.
0216 White, shrinking sphere (animated).
0217 Yellow beam of light (animated).
0218 Flickering light sphere (animated).
0219 Leftover sparks (animated, but needs graphic).
021A Outshining rays of light's effect.
021B Growing magma sphere (partially animated; needs further effect).
021C Lava puddle's largest growth effect.
021D Lava puddle's regular growth effect.
021E Pillar of fire's scaling effect.
021F Rotating ray of light's effect.
0220 ???
0221 ???
0222 ???
0223 ???
0224 ???
0225 ???
0226 ???
0227 Some kind of measurement device (the thing that activates the tank).
0228 Green King atop his castle (animated). (Unused element?)
0229 Large torch object.
022A Pipelines' hitbox.
022B Pipelines (clean).
022C Pipelines (damaged).
022D Pull switch (animated).
022E Button (animated).
022F ???
0230 Generator barrier (animated).
0231 Brighter crane? (Unused.)
0232 Crane base.
0233 Crane.
0234 Steel box (one half). (Unused.)
0235 Steel box (other half). (Unused.)
0236 Iron crate(?).
0237 Mechanical lift.
0238 Lift mechanism (holds platform).
0239 Garage door (animated).
023A Colorful, glass door (animated).
023B Piped pillar with "9" written on it. (Unused.)
023C Large, grated platform.
023D Large, grated platform's hitbox.
023E Old, square button (animated).
023F ???
0240 Flamethrower gun base.
0241 Flamethrower gun.
0242 Lava snake (animated)?
0243 Small tile.
0244 Green, metal door (requires colorful, glass door for effect).
0245 ???
0246 Riveted metal plate.
0247 Heated, triangular block.
0248 ???
0249 Encased cylinder(?).
024A Coal crate.
024B Small display thing.
024C Stove(?) thing (clean).
024D Stove(?) thing (damaged).
024E Stove(?) thing (heavily damaged).
024F Stove(?) thing (shattering).
0250 Green crate (clean).
0251 Green crate (damaged).
0252 Green crate (heavily damaged).
0253 Green crate (shattering).
0254 ???
0255 Small pot.
0256 Shell block.
0257 Crystal block.
0258 Serpent statue (clean).
0259 Serpent statue (damaged).
025A Serpent statue (shattering).
025B Serpent statue's hitbox.
025C Cracked, stone pillar.
025D White, stone block (seems to have text engraved).
025E Pearl block.
025F [Something shattering?]
0260 ???
0261 ???
0262 Serpent pillar (clean).
0263 Serpent pillar (damaged).
0264 Serpent pillar (shattering).
0265 Tall, stone pillar.
0266 Draining water (from the moat?).
0267 ???
0268 Convex serpent door (animated).
0269 Convex serpent door's hitbox.
026A Icy barrier.
026B Fountainhead statue (clean).
026C Fountainhead statue (damaged).
026D Fountainhead statue (shattering).
026E Horizontal, rusty double door (animated).
026F Stone water gate (above the moat).
0270 Water-controlled elevator.
0271 Sea monster statue (clean).
0272 Sea monster statue (damaged).
0273 Sea monster statue (shattering).
0274 Mouth switch (animated).
0275 Mouth switch's hitbox.
0276 Large fountain (animated).
0277 Drop-down staircase (animated).
0278 Drop-down staircase's hitbox.
0279 Moving platform (Aquanet, Tower 3F).
027A Water cannons.
027B Pouring water (from statue, etc).
027C Stalactite (fallen).
027D Stalactite (shattering).
027E Water pool.
027F ???
0280 Water pool.
0281 ???
0282 Water pool.
0283 ???
0284 Metal crate(?).
0285 Brown crate.
0286 Old turbine block thing.
0287 Floor control thing (clean).
0288 Floor control thing (damaged).
0289 Floor control thing (shattering).
028A Metal box(?).
028B Large, steel bolt(?). (Unused?)
028C Rusty, triangular block.
028D ???
028E ???
028F ???
0290 Rusty, iron bar (rusty).
0291 Rusty, iron bar (damaged).
0292 Damaged stone formation.
0293 Filthy, piped pillar.
0294 Electric barrier block thing (clean).
0295 Electric barrier block thing (damaged).
0296 Electric barrier block thing (shattering).
0297 ???
0298 ???
0299 White bars (clean).
029A White bars (damaged).
029B White bars (shattering).
029C Pig (animated).
029D Coconut block.
029E Tropical Island's rising water?
029F Miniature apartment building.
02A0 Miniature office building.
02A1 Miniature skyscraper (clean).
02A2 Miniature skyscraper (damaged).
02A3 Miniature overpass.
02A4 Small boulder.
02A5 Mouse (animated).
02A6 Large boulder.
02A7 Chicken (animated).
02A8 Fish (animated).
02A9 Crusher wall.
02AA Missile.
02AB Ancient statue (green stand).
02AC Ancient statue (red stand).
02AD Brown pillar (clean).
02AE Brown pillar (cracked).
02AF Snake statue block.
02B0 Small torch object.
02B1 Small torch block's animation.
02B2 Brown, stone block.
02B3 Giant, unused torch object.
02B4 Giant, unused torch's animation.
02B5 Giant, unused torch (damaged).
02B6 Giant, unused torch (badly damaged).
02B7 Giant, unused torch (shattering).
02B8 ???
02B9 Vertical stone double doors (animated).
02BA Vertical stone door (animated).
02BB Ancient wall with writing.
02BC Jewel pedestal.
02BD Red jewel.
02BE Blue jewel.
02BF Fragile tile (clean).
02C0 Fragile tile (damaged).
02C1 Fragile tile (shattering).
02C2 Fragile tile's hitbox.
02C3 Scorpion door (animated).
02C4 Ancient door (animated).
02C5 Floating platform (used to carry last jewel).
02C6 Green jewel.
02C7 Scorpion elevator closed (also used for base object).
02C8 Scorpion elevator's animation.
02C9 Scorpion elevator's hitbox.
02CA ???
02CB ???
02CC Floating tile (clean).
02CD Floating tile (damaged).
02CE Floating tile (shattering).
02CF Jewel case(?).
02D0 Jewel case(?) with left blue jewel.
02D1 Jewel case(?) with right blue jewel.
02D2 Jewel case(?) with red jewel.
02D3 Three-lamp streetlights.
02D4 Five-lamp streetlights.
02D5 Trash bin(?).
02D6 Starlight fountain (animated).
02D7 Starlight fountain's hitbox.
02D8 Tall tree.
02D9 Small planter.
02DA Slot machine.
02DB Stack of chips.
02DC Red-cushioned door (animated).
02DD ???
02DE Roulette & table (clean).
02DF Roulette & table (damaged).
02E0 Roulette & table (shattering).
02E1 Queen of Hearts card item (animated).
02E2 Ace of Spades card item (animated).
02E3 King of Clubs card item (animated).
02E4 Knight of Diamonds card item (animated).
02E5 Small barricade.
02E6 "CLOSED" signboard (clean).
02E7 "CLOSED" signboard (damaged).
02E8 "CLOSED" signboard (shattering).
02E9 "GET OUT" sign.
02EA Rotating doors.
02EB Rotating doors' hitbox.
02EC ???
02ED Feminine bunny statue.
02EE Masculine bunny statue.
02EF Burly bunny statue (clean).
02F0 Burly bunny statue (damaged).
02F1 Burly bunny statue (badly damaged).
02F2 Burly bunny statue (shattering).
02F3 Starlight elevator.
02F4 Table for two.
02F5 Limousine (clean).
02F6 Limousine (damaged).
02F7 Limousine (shattering).
02F8 Disco ball.
02F9 Card block (also used for base object).
02FA Hearts card block.
02FB Spades card block.
02FC Clubs card block.
02FD Diamonds card block.
02FE Epikyur's information board.
02FF Giant ghost (animated).
0300 Giant ghost's tongue hitbox.
0301 Castle bridge (animated).
0302 Castle bridge's floor hitbox.
0303 Castle clock's minute hand.
0304 Castle clock's short hand.
0305 Popcorn stand (clean).
0306 Popcorn stand (damaged).
0307 Popcorn stand (shattering).
0308 Vending machine (clean).
0309 Vending machine (damaged).
030A Vending machine (shattering).
030B Roller coaster cart (animated).
030C ???
030D Creepy tree.
030E Fancy gate.
030F Dark brown double doors (animated).
0310 Haunted house window.
0311 Haunted house window's broken state.
0312 Red carpet staircase.
0313 Red carpet staircase's missing stairs.
0314 Small brownish door (animated).
0315 Small brownish door with fiery door frame.
0316 Fiery door frame's animation.
0317 Fragile tile (clean).
0318 Fragile tile (damaged).
0319 Fragile tile (shattering).
031A Spike trap (animated).
031B Shattering glass (animated).
031C Chained spike trap.
031D Haunted dresser opening (also used for base object).
031E Haunted dresser's blue flame burning.
031F Haunted dresser's skull glowing.
0320 Haunted dresser's flame gone out?
0321 Rectangular floating platform.
0322 Rectangular floating platform's up/down moving hitbox.
0323 Dinosaur egg.
0324 Dinosaur fossil.
0325 Triceratops (clean).
0326 Triceratops (damaged).
0327 Triceratops (shattering).
0328 T-Rex skeletal body (clean).
0329 T-Rex skeletal body (damaged).
032A T-Rex skeletal body (shattering).
032B T-Rex skull.
032C Hanging aircraft.
032D Rocket display (clean).
032E Rocket display (damaged).
032F Rocket display (shattering).
0330 Tank display.
0331 Glass display case.
0332 Battery item.
0333 Baelfael statue.
0334 Behemos statue.
0335 Ashtarth statue.
0336 Zhael statue.
0337 Molok statue.
0338 Bulzeeb statue.
0339 Zoniha statue.
033A Frozen fountain.
033B Castle doors (animated).
033C Haunted House Pass item (animated).
033D Museum Pass item (animated).
033E Pile of tires.
033F Air compressor(?).
0340 Phone booth.
0341 Phone booth's hitbox.
0342 Garbage dump with "NOT OPEN" graffiti.
0343 Trashed motorcycle (clean).
0344 Trashed motorcycle (damaged).
0345 Trashed motorcycle (shattering).
0346 Trashed motorcycle's hitbox.
0347 Brown oil barrel.
0348 Fire hydrant.
0349 Stop sign.
034A Old streetlight.
034B Cracked wall (untended).
034C Cracked wall (opening).
034D Cracked wall (shattering).
034E Trash compactor.
034F Manhole.
0350 Bent lamppost (animated).
0351 Bent lamppost's initial hitbox.
0352 Bent lamppost's bridgeable hitbox.
0353 Gravity wall barrier (being crushed).
0354 Gravity wall barrier.
0355 ???
0356 [Some kind of tall chain-link mechanism.] (Unused.)
0357 [Chain-link hanging from above.] (Unused.)
0358 Security mechanism control panel thing(?) opening.
0359 Card Key machine.
035A Card Key machine's western slot activated.
035B Card Key machine's southern slot activated.
035C Card Key machine's hitbox.
035D Card Key item (animated).
035E Hi-tech bridge.
035F Hi-tech bridge's hitbox.
0360 Elevator lift (Warship Noah).
0361 Elevator lift's hitbox.
0362 Electric barrier transmitters.
0363 Electric barrier transmitter pads(?).
0364 Security mechanism control panel floor cover thing.
0365 Electromagnetic switch(?) off (also used for base object).
0366 Electromagnetic switch(?) flashing.
0367 Security mechanism control panel thing (clean).
0368 Security mechanism control panel thing (damaged).
0369 Security mechanism control panel thing (shattering).
036A Giant door (animated).
036B Giant door's blue lights?
036C Giant door's red lights?
036D Green & white barricade.
036E Grey lift.
036F Control panel (object).
0370 Activated control panel.
0371 Generator (clean).
0372 Generator (damaged).
0373 Generator (shattering).
0374 Futuristic ladder (animated).
0375 Futuristic ladder's hitbox.
0376 Engine cover(?) (clean).
0377 Engine cover(?) (shattering).
0378 Power shaft thing.
0379 Power shaft thing?
037A Central Command Room elevator object.
037B CCR elevator lights turned blue.
037C Celestial Stone's pedestal(?).
037D ???
037E Futuristic double door (animated).
037F Vertical, futuristic door (animated).
0380 Short, blue crate (Warship Noah).
0381 Tall, blue crate (Warship Noah).
0382 Triangular, metallic block (unused in Warship Noah?)
0383 Loose stone pillar mechanism (untended).
0384 Loose stone pillar mechanism (loosened).
0385 Loose stone pillar mechanism (fallen).
0386 Steel bar (clean).
0387 Steel bar (damaged).
0388 Purple pillar thing.
0389 Guardian Armor block?
038A Grey, square lift.
038B Pylon floor cover.
038C Moving platform (Thantos Generator Room).
038D Red elevator cage.
038E Horizontal, yellow electricity from device power-up (object).
038F Horizontal electricity's animation.
0390 Subway door (animated).
0391 Subway trunk(?) door (animated).
0392 ???
0393 Open/closing floor trap (animated).
0394 [Some kind of slaty pavement?] (Unused?)
0395 ???
0396 BHB pushable block.
0397 Phantom.
0398 Pylon (animated).
0399 Sewer ladder.
039A Protected pylon (animated).
039B Protected pylon's flickering barrier.
039C Protected pylon's red flashing barrier.
039D Protected pylon's frozen barrier.
039E Car.
039F Brown cage (clean).
03A0 Brown cage (damaged).
03A1 Brown cage (shattering).
03A2 Stalagmite.
03A3 ???
03A4 Sewage water pouring out (needs to be animated?).
03A5 Water pouring out (animated).
03A6 ???
03A7 Dirty water pool (animated).
03A8 Dirty water pool's hitbox.
03A9 Rusty pipe.
03AA Water/ice shot (animated).
03AB Twister/hurricane (animated).
03AC Balom (animated).
03AD BHB Army ship animated (also used for base object).
03AE BHB Army ship original paint color.
03AF BHB Army ship's pink paint job.
03B0 BHB Army ship's tailpipe turned on. (Space Shuttle too?)
03B1 BHB Army ship's tailpipe turned off (Space Shuttle too?)
03B2 BHB Army ship's black hole design.
03B3 BHB Army ship's Pommy design.
03B4 Bright lights (on Thantos when the red elevator is ready).
03B5 ???
03B6 Formed ice platforms.
03B7 Fire Stone item.
03B8 Ice Stone item.
03B9 Wind Stone item.
03BA Earth Stone item
03BB Lightning Stone item.
03BC Light Stone item.
03BD Shadow Stone item.
03BE Celestial Stone item.
03BF BHB control panel block.
03C0 Question mark.
03C1 Gravity floor barrier.
03C2 Jail cell door (clean).
03C3 Jail cell door (shattering).
03C4 ???
03C5 Electric wall barrier corner (needs to be animated). (Unused.)
03C6 Electric wall barrier corner's animation. (Unused.)
03C7 Old meter(?) thing (the things that lower the two ladders when destroyed).
03C8 Old meter(?) thing's animation.
03C9 Electric wall barrier (needs to be animated).
03CA Electric wall barrier's animation.
03CB Green cage (normal).
03CC Green cage (shattering).
03CD Gravity Generator (clean).
03CE Gravity Generator (damaged).
03CF Gravity Generator (shattering).
03D0 Gravity being released (animated).
03D1 Glass tube(?) (animated).
03D2 Glass tube's(?) hitbox.
03D3 Truck doors (normal).
03D4 Truck doors (blown out).
03D5 Sewage filter thing (normal).
03D6 Sewage filter thing (shattering).
03D7 Floating platform (Horizon).
03D8 Thermal energy.
03D9 Thermal energy's hitbox.
03DA Grated platform collapsing (animated).
03DB "WARNING" HUD object (animated).
03DC ???
03DD ???
03DE Bomberman's space shuttle exterior model.
03DF Tailpipe flash.
03E0 Black hole's suction.
03E1 Black hole layer.
03E2 Black hole layer.
03E3 Black hole layer.
03E4 Bomberman's space shuttle interior model.
03E5 Space rock.
03E6 Starry skies.
03E7 Guardian Helmet custom part.
03E8 Guardian Vest custom part.
03E9 Guardian Sleeves custom part.
03EA Guardian Boots custom part.
03EB Full Helmet custom part.
03EC Warrior's Armor custom part.
03ED Gauntlet custom part.
03EE Armored Boots custom part.
03EF Plate custom part.
03F0 Frog Suit custom part.
03F1 Webbed Gloves custom part.
03F2 Frog Feet custom part.
03F3 Helmet custom part.
03F4 Biker Suit custom part.
03F5 Leather Gloves custom part.
03F6 Leather Boots custom part.
03F7 Pointed Hat custom part.
03F8 Clown Suit custom part.
03F9 White Gloves custom part.
03FA Clown Shoes custom part.
03FB Robot Head custom part.
03FC Robot Suit custom part.
03FD Robot Arm custom part.
03FE Robot Boots custom part.
03FF Cat Ears custom part.
0400 Cat Suit custom part.
0401 Cat Gloves custom part.
0402 Cat Slippers custom part.
0403 Mohawk custom part.
0404 Leather Jacket custom part.
0405 Brass Knuckles custom part.
0406 Boots custom part.
0407 Cowboy Hat custom part.
0408 Cowboy Vest custom part.
0409 Cowboy Gloves custom part.
040A Cowboy Boots custom part.
040B Topknot custom part.
040C Kimono custom part.
040D Sword custom part.
040E Sandals custom part.
040F Beret custom part.
0410 Artist's Smock custom part.
0411 Paint Set custom part.
0412 Slippers custom part.
0413 Beard custom part.
0414 Tank Body custom part.
0415 Fan custom part.
0416 Bigfoot Shoes custom part.
0417 Headgear custom part.
0418 Elephant Suit custom part.
0419 Gloves custom part.
041A Kung Fu Shoes custom part.
041B Gold Helmet custom part.
041C Gold Suit custom part.
041D Gold Gloves custom part.
041E Gold Boots custom part.
041F Ribbon custom part.
0420 Pink Dress custom part.
0421 Slash Claws custom part.
0422 High Heels custom part.
0423 Bald Head custom part.
0424 Apron custom part.
0425 Hand Puppets custom part.
0426 Pommy Slippers custom part.
0427 Rabbit Ears custom part.
0428 Duck Suit custom part.
0429 Drill custom part.
042A Sneakers custom part.
042B Some kind of rotating blade? (Unused.)
042C Some kind of gear or nozzle? (Unused.)
042D Fire Ball enemy.
042E BHB Soldier walking.
042F BHB Soldier charging forward.
0430 BHB Soldier darting.
0431 BHB Soldier knocked out.
0432 BHB Soldier flailing arms.
0433 BHB Soldier taking a blow.
0434 Flame Titan walking.
0435 Flame Titan breathing fire.
0436 Flame Titan vomiting a fireball.
0437 Flame Titan knocked out. (Normally unused.)
0438 Hunt Dog idling.
0439 Hunt Dog biting.
043A Hunt Dog trying to eat a bomb.
043B Hunt Dog squelching. (Normally unused.)
043C Hunt Dog taking a blow.
043D Hunt Dog squelching differently? (Normally unused.)
043E Hunt Dog taking a blow. differently?
043F Flame Titan's flashing fire.
0440 Flame Titan's boiling belly.
0441 Hunt Dog's flickering tail light.
0442 Giant Crab walking.
0443 Giant Crab jumping.
0444 Giant Crab blowing bubbles.
0445 Giant Crab flipping over.
0446 Giant Crab knocked out.
0447 Giant Crab getting back up.
0448 Giant Crab taking a blow.
0449 Giant Crab taking another blow? (Unused?)
044A Triton walking.
044B Triton swinging trident.
044C Triton knocked out.
044D Triton taking a blow.
044E Triton taking another blow. (Unused?)
044F Froggy's top half hopping up.
0450 Froggy's bottom half hopping up.
0451 Froggy's top half lunging backward.
0452 Froggy's bottom half lunging backward, then launching tongue.
0453 Froggy's top half flinching.
0454 Froggy's bottom half flinching.
0455 Froggy's top half leaning back.
0456 Froggy's bottom half leaning back.
0457 Blowfish walking.
0458 Blowfish puffing up.
0459 Blowfish puffed up (still has needles).
045A Blowfish puffing up further.
045B Blowfish puffed up all the way.
045C Blowfish deflating slowly. (Unused?)
045D Blowfish inflating awkwardly. (Unused?)
045E Blowfish inflated uncomfortably. (Unused?)
045F Blowfish's glaring eyes.
0460 Blowfish's paralyzed face.
0461 Seal waddling.
0462 Seal lowering head and pulling forward.
0463 Seal flinging a bomb.
0464 Seal taking a blow.
0465 Seal's burnt body.
0466 Seal knocked out.
0467 Seal's eyes dilating.
0468 Seal leaning body forward.
0469 Seal twitching.
046A Seal burnt up and crying.
046B Seal waving nose up and down.
046C Grab Pot idling.
046D Grab Pot's solid casing.
046E Grab Pot's eyes opened.
046F Grab Pot's cracked casing.
0470 Grab Pot's eyes closed.
0471 Grab Pot's eyes closing.
0472 Sea Urchin puffing up. (Unused.)
0473 Sea Urchin breathing.
0474 Mad Rat walking.
0475 Mad Rat biting.
0476 Mat Rat turning over onto back.
0477 Mad Rat turning over onto legs. (Unused.)
0478 Mad Rat knocked out.
0479 Mad Rat taking a blow.
047A Mad Rat wiggling body around slowly? (Unused?)
047B Blaggy flying.
047C Blaggy biting. (Unused.)
047D Blaggy knocked out.
047E Blaggy taking a blow.
047F BH-TYPE01 walking.
0480 BH-TYPE01 flashing lights.
0481 BH-TYPE01 taking a blow.
0482 BH-TYPE01 knocked out.
0483 BH-TYPE01's blue flickering display.
0484 BH-TYPE01's red display.
0485 BH-TYPE02 walking?
0486 BH-TYPE02 swinging blade.
0487 BH-TYPE02 taking a blow.
0488 BHB Army Combatant walking.
0489 BHB Army Combatant preparing to charge.
048A BHB Army Combatant darting.
048B BHB Army Combatant knocked out.
048C BHB Army Combatant flailing arms.
048D BHB Army Combatant jumping up and landing on butt? (Unused?)
048E BHB Army Combatant taking a blow.
048F Cannon body.
0490 Cannon nose.
0491 Black Bull walking.
0492 Black Bull charging forward.
0493 Black Bull knocked out.
0494 Black Bull taking a blow.
0495 Black Bull spreading legs out. (Unused?)
0496 Ancestral Spirit nodding.
0497 Ancestral Spirit's cloud blowing.
0498 Ancestral Spirit blowing wind.
0499 Ancestral Spirit's cloud blows violently.
049A Ancestral Spirit knocked out.
049B Ancestral Spirit's cloud blows weakly.
049C Ancestral Spirit taking a blow.
049D Ancestral Spirit's cloud whipping.
049E Harpy walking.
049F Harpy preparing wings.
04A0 Harpy taking a blow.
04A1 Harpy knocked out.
04A2 Harpy crouching? (Unused?)
04A3 Snake slithering.
04A4 Snake biting.
04A5 Snake taking a blow.
04A6 Snake knocked out.
04A7 Stone Guard walking.
04A8 Stone Guard attacking.
04A9 Stone Guard taking a blow.
04AA Stone Guard reflecting a bomb.
04AB Stone Guard looking down at the ground in frustration. (Unused?)
04AC Stone Guard standing still.
04AD Stone Guard doing what?
04AE Music Box moving around.
04AF Music Box's flickering lights.
04B0 Music Box spinning around.
04B1 Music Box's flickering musical note.
04B2 Music Box taking a blow.
04B3 Music Box spreading arms? (Unused?)
04B4 T-12000 walking.
04B5 Stone Guard's body in stone.
04B6 T-12000 spewing electricity.
04B7 T-12000 knocked out.
04B8 Stone Guard's remaining body parts in stone.
04B9 T-12000 taking a blow.
04BA T-12000 spreading arms and legs? (Unused?)
04BB Playing Card Knight walking.
04BC Playing Card Knight delivering a punch.
04BD Playing Card Knight taking a blow.
04BE Playing Card Knight knocked out. (Normally unused.)
04BF Playing Card Knight raising arms in the air. (Unused?)
04C0 Playing Card Knight's red eye.
04C1 Playing Card Knight's green skin.
04C2 Playing Card Knight's green club.
04C3 Playing Card Knight's green eye.
04C4 Playing Card Knight's red skin.
04C5 Playing Card Knight's red heart.
04C6 Playing Card Knight's blue eye.
04C7 Playing Card Knight's yellow skin.
04C8 Playing Card Knight's yellow diamond.
04C9 Magician moving around.
04CA Magician firing magic.
04CB Magician taking a blow.
04CC Magician knocked out.
04CD Magician blown back? (Unused?)
04CE Spin Chip spinning.
04CF Spin Chip taking a blow.
04D0 Spin Chip knocked out.
04D1 Bomb the Cat walking.
04D2 Bomb the Cat delivering a punch.
04D3 Bomb the Cat charging forward.
04D4 Bomb the Cat knocked out.
04D5 Bomb the Cat flinching?
04D6 Bomb the Cat raising left side of body? (Unused?)
04D7 Bomb the Cat's blinking eyes.
04D8 Bomb the Cat's squinting eyes.
04D9 Bomb the Cat's closed eyes.
04DA Bomb the Cat's dilating eyes.
04DB Ghost floating.
04DC Ghost sneaking.
04DD Ghost taking a blow.
04DE Ghost inflating like a balloon? (Unused.)
04DF Ghost's mischievous glare.
04E0 Ghost's rolling eyes.
04E1 Child Mare idling.
04E2 Child Mare alarmed.
04E3 Child Mare taking a blow.
04E4 Child Mare getting up from the ground.
04E5 Child Mare sitting back down.
04E6 Child Mare knocked out.
04E7 Child Mare flinching? (Unused?)
04E8 Child Mare's freaked out face.
04E9 Child Mare's upset face.
04EA Pteranodon flying.
04EB Pteranodon preparing wings.
04EC Pteranodon taking a blow.
04ED Pteranodon spreading wings? (Unused?)
04EE Pteranodon's eyes blinking.
04EF Pteranodon's eyes dilating.
04F0 Bone Tank idling.
04F1 Bone Tank vomiting flames.
04F2 Bone Tank taking aim.
04F3 Bone Tank taking a blow.
04F4 Bone Tank taking a blow differently? (Unused?)
04F5 Bone Tank's eyes glowing red?
04F6 Ripper walking.
04F7 Ripper jabbing knife.
04F8 Ripper tossing knife.
04F9 Ripper knocked out.
04FA Ripper taking a blow.
04FB Ripper with arms up. (Normally unused?)
04FC Crazy Biker idling.
04FD Crazy Biker wheelie driving.
04FE Crazy Biker taking a blow.
04FF Crazy Biker on one wheel. (Unused?)
0500 Zombie creeping.
0501 Zombie munching.
0502 Zombie knocked out.
0503 Zombie falling over.
0504 Zombie getting up from the ground.
0505 Zombie's right pupil disappears.
0506 Zombie's left pupil disappears.
0507 BHB Soldier walking.
0508 BHB Soldier firing laser gun.
0509 BHB Soldier kicking a bomb.
050A BHB Soldier taking a blow.
050B BHB Soldier knocked out.
050C BHB Soldier flailing arms.
050D BH-TYPE03 idling.
050E BH-TYPE03 swiping mechanical arms.
050F BH-TYPE03 firing balls of electricity.
0510 BH-TYPE03 taking a blow.
0511 BH-TYPE03 leaning back? (Unused?)
0512 Spiritual Dog crouching.
0513 Spiritual Dog running.
0514 Spiritual Dog jumping.
0515 Spiritual Dog exhaling wind.
0516 Spiritual Dog taking a blow.
0517 Spiritual Dog knocked out. (Normally unused.)
0518 Spiritual Dog's red fur.
0519 Spiritual Dog's red body.
051A Spiritual Dog's red head.
051B Soul Eater hovering.
051C Soul Eater swinging scythe.
051D Soul Eater firing laser.
051E Soul Eater knocked out. (Normally unused.)
051F Soul Eater taking a blow.
0520 Soul Eater's eyes glowing.
0521 Road Roller running.
0522 Shadow Beast walking.
0523 Shadow Beast biting.
0524 Shadow Beast taking a blow.
0525 Shadow Beast opening mouth. (Unused action?)
0526 Shadow Beast's glowing skin.
0527 Shadow Beast's eyes dilating.
0528 BH-TYPE04 idling.
0529 BH-TYPE04 taking a blow.
052A BH-TYPE04 picking up & tossing a bomb.
052B BH-TYPE04 flinching? (Unused?)
052C BH-TYPE04 leaning forward? (Unused?)
052D BH-TYPE04's flashing lights.
052E BH-TYPE04's flickering red eye.
052F Grab Pot opening tentacles.
0530 Stone Guard partially in stone?
0531 Slot tile.
0532 ???
0533 [A tiny block?]
0534 [A tiny block?]
0535 [A tiny block?]
0536 [A tiny block?]
0537 [A tiny block?]
0538 [A tiny block?]
0539 [A tiny block?]
053A [A tiny block?]
053B [A tiny block?]
053C [A tiny block?]
053D [A tiny block?]
053E [A tiny block?]
053F [A tiny block?]
0540 [A tiny block?]
0541 [A tiny block?]
0542 Bomber character.
0543 Standing.
0544 Running.
0545 Picking up from ground.
0546 Throws.
0547 Carries.
0548 Kicks.
0549 Reflected upward. (Unused.)
054A Knocked down.
054B Knocked out, head spinning around.
054C Climbing.
054D Climbing up.
054E Stomping the ground.
054F Taking a blow.
0550 Arms and legs spread out.
0551 Jumps up from the ground.
0552 Drops down on back.
0553 Flips backwards, flop facedown.
0554 Legs spread out, holding with two hands.
0555 Stomping the ground, holding with two hands.
0556 Kicking, holding with two hands.
0557 Jumps for joy.
0558 Running, arms held low. (Unused.)
0559 Throws a low punch.
055A Throws a low kick.
055B Gathers strength and jumps vigorously.
055C Performing his Hellfire.
055D On his right knee.
055E Standing with arms crossed.
055F Tucking his arms in.
0560 Baelfael character.
0561 Behemos character.
0562 Ashtarth character.
0563 Zhael character.
0564 Molok character.
0565 Aims with right arm and fires.
0566 Takes two steps, raises right arm, and brings it forward.
0567 Grabs chest in pain.
0568 Swings his right arm swiftly.
0569 On his right knee.
056A Standing with arms crossed.
056B Dashing.
056C Throws arms up and forth.
056D Tucking his arms.
056E Performing his Rave the Shadow.
056F On his right knee.
0570 Standing with arms crossed.
0571 Collapses to the ground.
0572 Pulls body back.
0573 Jumps up and strikes vigorously.
0574 Jumps up, spins around, and tosses her left arm forward.
0575 Jumps with arms up, then strikes vigorously.
0576 Up in the air with arms down.
0577 Performing her Thunderstrike.
0578 On her right knee.
0579 Left arm covers face and head nods slightly.
057A Walking.
057B Thrusts forward.
057C Knocked out. (Unused.)
057D Carries. (Unused.)
057E Throws. (Unused.)
057F Grabs chest in pain.
0580 Kicks. (Unused.)
0581 Jumps up in the air. (Unused.)
0582 Pounds the ground.
0583 Swings around and tosses.
0584 Standing on firm ground.
0585 Performing his Atlas Toss.
0586 Does an uppercut of some sort.
0587 Standing with arms crossed.
0588 On his right knee.
0589 Zoniha character.
058A Rising with arms in the air.
058B Pounding the ground.
058C Sliding right leg in a kick.
058D Jumps and hovers in the air.
058E Performing her Supernova.
058F On her right knee.
0590 Arms at hips and bobbing head up & down.
0591 Bulzeeb character.
0592 Tossing arms forward.
0593 Right arm reaching up high.
0594 Swipes left arm low.
0595 Tucking in.
0596 Performing his Dark Illusion.
0597 On his right knee.
0598 Tosses right arm across body.
0599 Rukifellth character.
059A Rukifellth's cape while clasping hands.
059B Rukifellth laughing.
059C Rukifellth's cape while laughing.
059D Rukifellth standing.
059E Rukifellth's cape while standing.
059F Rukifellth walking.
05A0 Rukifellth's cape while walking.
05A1 Rukifellth pointing finger.
05A2 Rukifellth's cape while pointing finger.
05A3 Rukifellth attempting to turn body.
05A4 Rukifellth's cape while turning body.
05A5 Rukifellth running. (Unused.)
05A6 Rukifellth's cape while running. (Unused.)
05A7 Rukifellth dashing.
05A8 Rukifellth's cape while dashing.
05A9 Rukifellth taking a blow.
05AA Rukifellth's cape while taking a blow.
05AB Rukifellth kicking?
05AC Rukifellth's cape while kicking?
05AD Rukifellth pounds both fists down in front.
05AE Rukifellth's cape while pounding both fists.
05AF Rukifellth attempting to swing sword.
05B0 Rukifellth's cape while swinging sword.
05B1 Rukifellth tucking in.
05B2 Rukifellth's cape while tucking in.
05B3 Rukifellth falling to his right knee.
05B4 Rukifellth's cape while falling to knees.
05B5 Rukifellth in the air with arms up.
05B6 Rukifellth's cape while in the air.
05B7 Rukifellth performing his Dark Victory.
05B8 Rukifellth's cape while performing his Dark Victory.
05B9 Rukifellth's sword (needs to be loaded?).
05BA Rukifellth giving his red eye.
05BB White Bomber's face.
05BC Black Bomber's face.
05BD Red Bomber's face.
05BE Blue Bomber's face.
05BF White Bomber's face when reflected. (Unused.)
05C0 Black Bomber's face when reflected. (Unused.)
05C1 Red Bomber's face when reflected. (Unused.)
05C2 Blue Bomber's face when reflected. (Unused.)
05C3 White Bomber's face while dead or stunned.
05C4 Black Bomber's face while dead or stunned.
05C5 Red Bomber's face while dead or stunned.
05C6 Blue Bombe's face while dead or stunned.
05C7 White Bomber's face while in pain.
05C8 Black Bomber's face while in pain.
05C9 Red Bomber's face while in pain.
05CA Blue Bomber's face while in pain.
05CB White Bomber's face when recovering.
05CC Black Bomber's face when recovering.
05CD Red Bomber's face when recovering.
05CE Blue Bomber's face when recovering.
05CF White Bomber's gleeful eyes. (Unused.)
05D0 Black Bomber's gleeful eyes. (Unused.)
05D1 Red Bomber's gleeful eyes. (Unused.)
05D2 Blue Bomber's gleeful eyes. (Unused.)
05D3 Bomberman's eye-blinking routine.
05D4 Bomberman looks serious.
05D5 Bomberman face as he jumps for joy.
05D6 Bomberman's face as he shrugs.
05D7 Bomberman's upset face. (Unused?)
05D8 Bomberman sees love.
05D9 Bomberman's face when jumping enthusiastically.
05DA Bomberman's angry face.
05DB Bomberman's face under pressure.
05DC Bomberman shuts his eyes.
05DD Bomberman's eyes squint under pleasure.
05DE Bomberman's face when recovering.
05DF Bomberman winks.
05E0 Bomberman's eyes blink in a pattern as if while trying to talk.
05E1 Bomberman's eyes widen in disbelief.
05E2 Bomberman's wide-open eyes.
05E3 Rukifellth attempting to swing sword downward.
05E4 Rukifellth's cape while swinging sword downward.
05E5 ???
05E6 ???
05E7 ???
05E8 ???
05E9 ???
05EA ???
05EB Monkey character.
05EC Platypus(?) character.
05ED Fox character.
05EE Party Girl(?) character.
05EF Humanoid Girl character.
05F0 Panda(?) character.
05F1 Wolf character.
05F2 Bunny character.
05F3 Bull character.
05F4 Sword Boy character.
05F5 Young Maid(?) character.
05F6 Viking(?) character.
05F7 Reaper character.
05F8 Witch character.
05F9 Knight character.
05FA Red King character.
05FB Green King character.
05FC Normal Pommy standing.
05FD Normal Pommy running.
05FE Normal Pommy knocked out.
05FF Normal Pommy attacking.
0600 Normal Pommy crouching.
0601 Normal Pommy tucking in.
0602 Normal Pommy’s jumping for joy.
0603 Normal Pommy's neutral expression.
0604 Normal Pommy's eyes closed.
0605 Normal Pommy's face while attacking.
0606 Normal Pommy face while jumping for joy.
0607 Knuckle Pommy standing.
0608 Knuckle Pommy running.
0609 Knuckle Pommy knocked out.
060A Knuckle Pommy attacking.
060B Knuckle Pommy crouching.
060C Knuckle Pommy tucking in.
060D Knuckle Pommy jumping for joy.
060E Knuckle Pommy's neutral expression.
060F Knuckle Pommy's eyes closed.
0610 Knuckle Pommy's face while attacking.
0611 Knuckle Pommy's face while jumping for joy.
0612 Animal Pommy standing.
0613 Animal Pommy running.
0614 Animal Pommy knocked out.
0615 Animal Pommy attacking.
0616 Animal Pommy crouching.
0617 Animal Pommy tucking in.
0618 Animal Pommy jumping for joy.
0619 Animal Pommy's neutral expression.
061A Animal Pommy's eyes closed.
061B Animal Pommy's face while attacking.
061C Animal Pommy's face while jumping for joy.
061D Hammer Pommy standing.
061E Hammer Pommy running.
061F Hammer Pommy knocked out.
0620 Hammer Pommy attacking.
0621 Hammer Pommy crouching.
0622 Hammer Pommy tucking in.
0623 Hammer Pommy jumping for joy.
0624 Hammer Pommy's neutral expression.
0625 Hammer Pommy's eyes closed.
0626 Hammer Pommy's face while attacking.
0627 Hammer Pommy's face while jumping for joy.
0628 Magic Pommy floating.
0629 Magic Pommy flying.
062A Magic Pommy knocked out.
062B Magic Pommy attacking.
062C Magic Pommy crouching.
062D Magic Pommy tucking in.
062E Magic Pommy jumping for joy.
062F Magic Pommy's neutral expression.
0630 Magic Pommy's eyes closed.
0631 Magic Pommy's face while jumping for joy.
0632 Knight Pommy standing.
0633 Knight Pommy running.
0634 Knight Pommy knocked out.
0635 Knight Pommy attacking.
0636 Knight Pommy crouching.
0637 Knight Pommy tucking in.
0638 Knight Pommy jumping for joy.
0639 Claw Pommy standing.
063A Claw Pommy running.
063B Claw Pommy knocked out.
063C Claw Pommy attacking.
063D Claw Pommy crouching.
063E Claw Pommy tucking in.
063F Claw Pommy jumping for joy.
0640 Claw Pommy's neutral expression.
0641 Claw Pommy's eyes closed.
0642 Claw Pommy's face while attacking.
0643 Claw Pommy's face while jumping for joy.
0644 Devil Pommy floating.
0645 Devil Pommy flying.
0646 Devil Pommy knocked out.
0647 Devil Pommy attacking.
0648 Devil Pommy crouching.
0649 Devil Pommy tucking in.
064A Devil Pommy jumping for joy.
064B Devil Pommy's neutral expression.
064C Devil Pommy's eyes closed.
064D Devil Pommy's face while attacking.
064E Devil Pommy's face while jumping for joy.
064F Cat Pommy standing.
0650 Cat Pommy running.
0651 Cat Pommy knocked out.
0652 Cat Pommy attacking.
0653 Cat Pommy crouching.
0654 Cat Pommy tucking in.
0655 Cat Pommy jumping for joy.
0656 Cat Pommy's neutral expression.
0657 Cat Pommy's eyes closed.
0658 Cat Pommy's face while jumping for joy.
0659 Penguin Pommy standing.
065A Penguin Pommy running.
065B Penguin Pommy knocked out.
065C Penguin Pommy attacking.
065D Penguin Pommy crouching.
065E Penguin Pommy tucking in.
065F Penguin Pommy jumping for joy.
0660 Penguin Pommy's neutral expression.
0661 Penguin Pommy's eyes closed.
0662 Penguin Pommy's face while attacking.
0663 Penguin Pommy's face while jumping for joy.
0664 Bird Pommy floating.
0665 Bird Pommy flying.
0666 Bird Pommy knocked out.
0667 Bird Pommy attacking.
0668 Bird Pommy crouching.
0669 Bird Pommy tucking in.
066A Bird Pommy jumping for joy.
066B Bird Pommy's neutral expression.
066C Bird Pommy's eyes closed.
066D Bird Pommy's face while attacking.
066E Bird Pommy's face while jumping for joy.
066F Chicken Pommy standing.
0670 Chicken Pommy running.
0671 Chicken Pommy knocked out.
0672 Chicken Pommy attacking.
0673 Chicken Pommy crouching.
0674 Chicken Pommy tucking in.
0675 Chicken Pommy jumping for joy.
0676 Chicken Pommy's neutral expression.
0677 Chicken Pommy's eyes closed.
0678 Chicken Pommy's face while attacking.
0679 Chicken Pommy's face while jumping for joy.
067A Beast Pommy standing.
067B Beast Pommy running.
067C Beast Pommy knocked out.
067D Beast Pommy attacking.
067E Beast Pommy crouching.
067F Beast Pommy tucking in.
0680 Beast Pommy jumping for joy.
0681 Beast Pommy's neutral expression.
0682 Beast Pommy's eyes closed.
0683 Beast Pommy's face while attacking.
0684 Beast Pommy's face while jumping for joy.
0685 Dragon Pommy floating.
0686 Dragon Pommy flying.
0687 Dragon Pommy knocked out.
0688 Dragon Pommy attacking.
0689 Dragon Pommy crouching.
068A Dragon Pommy tucking in.
068B Dragon Pommy jumping for joy.
068C Dragon Pommy's neutral expression.
068D Dragon Pommy's eyes closed.
068E Dragon Pommy's face while attacking.
068F Dragon Pommy's face while jumping for joy.
0690 Dinosaur Pommy standing.
0691 Dinosaur Pommy running.
0692 Dinosaur Pommy knocked out.
0693 Dinosaur Pommy attacking.
0694 Dinosaur Pommy crouching.
0695 Dinosaur Pommy tucking in.
0696 Dinosaur Pommy jumping for joy.
0697 Dinosaur Pommy's neutral expression.
0698 Dinosaur Pommy's eyes closed.
0699 Dinosaur Pommy's face while attacking.
069A Dinosaur Pommy's face while jumping for joy.
069B Pixie Pommy floating.
069C Pixie Pommy flying.
069D Pixie Pommy knocked out.
069E Pixie Pommy attacking.
069F Pixie Pommy crouching.
06A0 Pixie Pommy tucking in.
06A1 Pixie Pommy jumping for joy.
06A2 Pixie Pommy preparing a heart item.
06A3 Pixie Pommy's neutral expression.
06A4 Pixie Pommy's eyes closed.
06A5 Pixie Pommy's face while jumping for joy.
06A6 Shadow Pommy floating.
06A7 Shadow Pommy flying.
06A8 Shadow Pommy knocked out.
06A9 Shadow Pommy attacking.
06AA Shadow Pommy crouching.
06AB Shadow Pommy tucking in.
06AC Shadow Pommy jumping for joy.
06AD Shadow Pommy preparing projectile attack.
06AE Shadow Pommy's neutral expression.
06AF Shadow Pommy's eyes closed.
06B0 Shadow Pommy's face while attacking.
06B1 Shadow Pommy's face while jumping for joy.
06B2 Shadow Pommy's face while attacking differently.
06B3 Pommy egg bouncing up & down (used for object too).
06B4 Pommy egg's solid state.
06B5 Pommy egg beginning to hatch.
06B6 Pommy egg's cracking effect.
06B7 Pommy egg bursting open.
06B8 Pommy egg's cracked state.
06B9 Lilith character.
06BA Vibrates and falls over.
06BB Prepares for takeoff and flips.
06BC Does a front flip.
06BD Flips and sticks the landing.
06BE Gets up sluggishly.
06BF Overhand arm toss.
06C0 Arm swipes to the right.
06C1 Strikes with right arm.
06C2 Tucking in.
06C3 Close combat.
06C4 Waves hello.
06C5 On her right knee.
06C6 On the ground; limping.
06C7 Lilith's face while under attack.
06C8 Lilith's face relieved of stress.
06C9 Lilith's face looks strained.
06CA Lilith's face while greeting.
06CB Lilith's eyes slowly blink twice.
06CC Lilith's eyes halfway-closed and blinking.
06CD Normal Pommy character.
06CE Knuckle Pommy character.
06CF Animal Pommy character.
06D0 Hammer Pommy character.
06D1 Magic Pommy character.
06D2 Knight Pommy character.
06D3 Claw Pommy character.
06D4 Devil Pommy character.
06D5 Cat Pommy character.
06D6 Penguin Pommy character.
06D7 Bird Pommy character.
06D8 Chicken Pommy character.
06D9 Beast Pommy character.
06DA Dragon Pommy character.
06DB Dinosaur Pommy character.
06DC Pixie Pommy character.
06DD Shadow Pommy character.
06DE Pommy egg?
06DF Putting object down.
06E0 [A tiny block?]
06E1 [A tiny block?]
06E2 [A tiny block?]
06E3 [A tiny block?]
06E4 [A tiny block?]
06E5 [A tiny block?]
06E6 [A tiny block?]
06E7 [A tiny block?]
06E8 [A tiny block?]
06E9 [A tiny block?]
06EA [A tiny block?]
06EB [A tiny block?]
06EC [A tiny block?]
06ED [A tiny block?]
06EE [A tiny block?]
06EF [A tiny block?]
06F0 [A tiny block?]
06F1 [A tiny block?]
06F2 [A tiny block?]
06F3 [A tiny block?]
06F4 [A tiny block?]
06F5 Fire Bomb object.
06F6 Ice Bomb object.
06F7 Hurricane Bomb object.
06F8 Earth Bomb object.
06F9 Lightning Bomb object.
06FA Light Bomb object.
06FB Gravity Bomb object.
06FC Gravity Bomb's flashing red light.
06FD [A tiny block?]
06FE [A tiny block?]
06FF [A tiny block?]
0700 [A tiny block?]
0701 [A tiny block?]
0702 [A tiny block?]
0703 [A tiny block?]
0704 [A tiny block?]
0705 [A tiny block?]
0706 [A tiny block?]
0707 [A tiny block?]
0708 [A tiny block?]
0709 Fire Up item (also used for item graphics with the green base).
070A Bomb Up item.
070B Skate item.
070C Sandal item.
070D Glove item.
070E Bomb Kick item.
070F Remote Control item.
0710 Heart item (also used for item graphics without the green base).
0711 Invincibility item.
0712 10g item.
0713 50g item.
0714 100g item.
0715 200g item.
0716 Carrot item.
0717 Cherry item.
0718 Apple item.
0719 Strawberry item.
071A Corn item.
071B Banana item.
071C Grape item.
071D Melon item.
071E Hot dog (or Yakitori again?) item.
071F Yakitori item.
0720 Sausage item.
0721 Chicken item.
0722 Beef item.
0723 Ham item.
0724 Turkey item.
0725 Caveman Meat item.
0726 Candy item.
0727 Lollipop item.
0728 Ice cream item.
0729 Cotton candy(?) item.
072A Cake slice item.
072B Flan item.
072C Sundae item.
072D Whole Cake item.
072E Key item.
072F Skull item.
0730 Evil item.
0731 Custom Part item.
0732 Fire Up graphic.
0733 Bomb Up graphic.
0734 Skate graphic.
0735 Sandal graphic.
0736 Glove graphic.
0737 Bomb Kick graphic.
0738 Remote Control graphic.
0739 Invincibility graphic.
073A Heart graphic.
073B Skull graphic.
073C Evil graphic.
073D Custom Head Part graphic.
073E Custom Body Part graphic.
073F Custom Arm Part graphic.
0740 Custom Leg Part graphic.
0741 Fire Down graphic.
0742 Bomb Down graphic.
0743 Full Fire graphic.
0744 [A tiny block?]
0745 [A tiny block?]
0746 [A tiny block?]
0747 [A tiny block?]
0748 [A tiny block?]
0749 [A tiny block?]
074A [A tiny block?]
074B [A tiny block?]
074C [A tiny block?]
074D [A tiny block?]
074E [A tiny block?]
074F [A tiny block?]
0750 [A tiny block?]
0751 [A tiny block?]
0752 [A tiny block?]
0753 [A tiny block?]
0754 [A tiny block?]
0755 [A tiny block?]
0756 [A tiny block?]
0757 [A tiny block?]
0758 [A tiny block?]
0759 [A tiny block?]
075A [A tiny block?]
075B [A tiny block?]
075C [A tiny block?]
075D [A tiny block?]
075E [A tiny block?]
075F Dizziness stars (animated).
0760 Flame burst (needs to be animated).
0761 Smoke cloud (needs to be animated).
0762 [Grey cloud?] (Unused?)
0763 Something shattering (animated)?
0764 Blue sparkle.*
0765 Blue, electric bulb (needs to be animated).
0766 Electricity dispersion (needs to be animated).
0767 Sword slash.*
0768 Green energy blast.*
0769 Iceberg.*
076A Brown bubble.*
076B Fire spawn thing.*
076C Lava splash.*
076D Bubbling lava.*
076E Lava bulging(?).*
076F Bomb-bonk impact.*
0770 Water splash.*
0771 Item collection bubble.*
0772 BH-TYPE01's infrared lights.*
0773 BH-TYPE02's blade slashing.*
0774 Blown wind.*
0775 Ice shattering (animated).
0776 Dark energy (animated).
0777 Summon Horror bird thing (animated).
0778 Bulzeeb's jetpack flames (animated).
0779 Dark hole (needs to be animated).
077A Burnt ground spot.
077B Lightning strike (needs to be animated).
077C Lightning blow to the ground (needs to be animated).
077D Ball of lightning (needs to be animated).
077E Baelfael's exhaled fire breath.
077F Behemos's blaster light.
0780 Faint glow. (Unused?)
0781 Blood Sword burst.
0782 Blaster splatter (needs to be animated).
0783 Blue laser beam (also for rings' animation).
0784 Wind slicing (needs to be animated).
0785 Light burst (object).
0786 ???
0787 Laser beam.*
0788 Water dispersing (needs to be animated).
0789 Water ripple (needs to be animated).
078A Triple water ripples (needs to be animated).
078B Tossed knife (needs to be animated).
078C True Justice swipe effect (animated).
078D Sphere of light's air rings (animated).
078E Sphere of light (animated).
078F [A tiny block?]
0790 [A tiny block?]
0791 Pulsating shield (animated).
0792 Dislodged horn (animated).
0793 Star.*
0794 Star bursting (animated).
0795 Shooting star's sparkle.*
0796 Fumes (needs to be animated).
0797 Steam cloud (needs to be animated).
0798 Fiery blast.*
0799 Fiery explosion.*
079A White, sparkling star.*
079B Earthy blast (needs to be animated).
079C Heavy explosion (needs to be animated).
079D [A tiny block?]
079E [A tiny block?]
079F [A tiny block?]
07A0 Large sparkle (animated).
07A1 Three white glitters.*
07A2 Rukifellth's various sword slashes (animated).
07A3 Baelfael's Flame Wave (needs to be animated).
07A4 Shadowy sphere.*
07A5 Twister (animated).
07A6 Violent impact (needs to be animated).
07A7 Gathering light toward the ground (animated).
07A8 Gathering light (animated).
07A9 Stony blast (animated). (Unused.)
07AA Giant lightning strike.
07AB Chaos Blade sword.
07AC Chaos Blade's purple shine (needs to be animated).
07AD Rukifellth's sword slashing (animated).
07AE Bulzeeb's slashes (animated).
07AF Vibrant red explosion (animated). (Unused.)
07B0 Glass shattering (animated).
07B1 Light burst's surrounding glow.
07B2 Freeze blast (animated). (Unused?)
07B3 Wind slashes (animated).
07B4 Yellow confetti (animated).
07B5 Big bomb's light ring (animated).
07B6 Black smokescreen (needs to be animated)?
07B7 Unused(?) energy suction (animated).
07B8 Unused(?) energy development (animated).
07B9 Finishing light (animated). (Unused?)
07BA Dumbbell.
07BB Pulsating light rings.*
07BC Spinning beam of light (animated). (Unused.)
07BD Yellowish, glowing cube (needs to be animated). (Unused.)
07BE Light development (animated). (Unused.)
07BF Glowing starlight (animated). (Unused.)
07C0 Brief, circling wind low to the ground (animated).
07C1 Violent cyclone (animated).
07C2 Shockwaves.*
07C3 Flame burst's effect.
07C4 Black smoke cloud's effect.
07C5 White smoke cloud's effect.
07C6 Blue, electric bulb's effect.
07C7 Electricity dispersion's effect.
07C8 ???
07C9 ???
07CA Dark hole's effect.
07CB Lightning effect.
07CC Lightning blow (to the ground) effect.
07CD Ball of lightning effect.
07CE Blaster splatter's effect.
07CF Blue beam effect.
07D0 Wind slicing effect.
07D1 Light burst's effect.
07D2 Water dispersion effect.
07D3 Water ripple's effect.
07D4 Triple ripples' effect.
07D5 Green knife's flashing effect.
07D6 Dislodged horn's flickering effect.
07D7 Steam fumes' effect.
07D8 Steam cloud's effect.
07D9 Earthy blast's effect.
07DA Heavy explosion's effect.
07DB Shining light's effect.
07DC Shining red light's effect.
07DD Shining green light's effect.
07DE Green warp point's effect.
07DF Baelfael's short fumes' effect.
07E0 Baelfael's Flame Wave effect.
07E1 Violent impact's effect.
07E2 Chaos Blade's shining effect.
07E3 Blue warp point's effect.
07E4 Light burst's blackness effect.
07E5 Yellowish, glowing cube's flickering effect.
07E6 Flare knife's flashing effect.
07E7 ???
07E8 ???
07E9 ???
07EA Black smokescreen's effect.
07EB ???
07EC Unused(?) energy development's effect.
07ED Custom Bomberman text properties.
07EE Story Mode menu text properties?
07EF Planet select text properties.
07F0 Battle Type select text properties.
07F1 File select text properties.
07F2 ???
07F3 ???
07F4 Model shading properties.
07F5 ???
07F6 ???
07F7 ???
07F8 ???
07F9 ???
07FA ???
07FB ???
07FC ???
07FD Battle Mode properties.
07FE Camera properties?
07FF ???
0800 ???
0801 ???
0802 ???
0803 ???
0804 ???
0805 ???
0806 ???
0807 ???
0808 Test Room 1 (area code).
0809 Test Room 2 (area code).
080A Normal Battle Stage (area code).
080B Park Battle Stage (area code).
080C Tropical Island Battle Stage (area code).
080D Miniature City Battle Stage (area code).
080E Abandoned Mine Battle Stage (area code).
080F Desert Shrine Battle Stage (area code).
0810 Altar Battle Stage (area code).
0811 Rope Bridge Battle Stage (area code).
0812 Castle Garden Battle Stage (area code).
0813 ???
0814 Cloud Castle Battle Stage (area code).
0815 River Battle Stage (area code).
0816 Royal Palace Battle Stage (area code).
0817 Casino Battle Stage (area code).
0818 Underground Maze Battle Stage (area code).
0819 Underground River Battle Stage (area code).
081A Ivory Halls Battle Stage (area code).
081B Crystal Palace Battle Stage (area code).
081C Hanging Gardens Battle Stage (area code).
081D Plains Battle Stage (area code).
081E Floating Halls Battle Stage (area code).
081F ???
0820 Ranch Battle Stage (area code).
0821 Ranch Battle Stage (area code).
0822 Neverland, Entry Point (area code).
0823 Neverland, Bonus Room (area code).
0824 Neverland, Through the Line of Fire (area code).
0825 Neverland, Intersection (area code).
0826 Neverland, Conveyer Belts (area code).
0827 Neverland, Potholes (area code).
0828 Neverland, Carrier Works (area code).
0829 Neverland, Switch Room (area code).
082A Neverland, Bridge Room (area code).
082B Neverland, Cage Room (area code).
082C Neverland, Safe Point (area code).
082D Neverland, Underground Corridor (area code).
082E Neverland, Warehousing (area code).
082F Neverland, Furnace (area code).
0830 Neverland, First Passageway (area code).
0831 Neverland, Second Passageway (area code).
0832 Neverland, Landing Point (area code).
0833 Neverland, Third Passageway (area code).
0834 Neverland, Gravity Generator Room (area code).
0835 Aquanet, Around the Moat (Starting Point) (area code).
0836 Aquanet, First Room (area code).
0837 Aquanet, Second Room (area code).
0838 Aquanet, Third Room (area code).
0839 Aquanet, Swimming Pool Spa (area code).
083A Aquanet, Behind the Moat (area code).
083B Aquanet, Beyond the Moat (area code).
083C Aquanet, Elevator Hub (area code).
083D Aquanet, Hidden Passage (area code).
083E Aquanet, Water Channels (area code).
083F Aquanet, Fountain Room (area code).
0840 Aquanet, Secret Room 3 (area code).
0841 Aquanet, Elevator Stopping Point (area code).
0842 Aquanet, Behemos' Lair (area code).
0843 Aquanet, To the Tower (area code).
0844 Aquanet, Tower 1F (area code).
0845 Aquanet, Tower 2F (area code).
0846 Aquanet, Tower 3F (area code).
0847 Aquanet, Gravity Generator Room (area code).
0848 Alcatraz, Prison (area code).
0849 Alcatraz, Sewer Entrance (area code).
084A Alcatraz, Twisted Sewers (area code).
084B Alcatraz, Security Room A (area code).
084C Alcatraz, Security Room B (area code).
084D Alcatraz, Sewage Disposal (area code).
084E Alcatraz, Through the Pipe (area code).
084F Alcatraz, Prison Bridge (area code).
0850 Alcatraz, Pipe Room A (area code).
0851 Alcatraz, Pipe Room B (area code).
0852 Alcatraz, Final Defense Unit (area code).
0853 Alcatraz, Gravity Generator Room (area code).
0854 Horizon, First Intersection (area code).
0855 Horizon, Eastern Tower (area code).
0856 Horizon, Pushing Stones Intro (area code).
0857 Horizon, Leading Road (area code).
0858 Horizon, First Trial (area code).
0859 Horizon, Second Trial (area code).
085A Horizon, Resting Point (area code).
085B Horizon, Floating Temple (Second Intersection) (area code).
085C Horizon, Twin Bridges (area code).
085D Horizon, Final Deposit (area code).
085E Horizon, Last Route (area code).
085F Horizon, Fourth Trial (area code).
0860 Horizon, Secret Room 1 (area code).
0861 Horizon, Secret Room 2 (area code).
0862 Horizon, Third Trial (area code).
0863 Horizon, Last Trial (area code).
0864 Horizon, Gravity Generator Room (area code).
0865 Starlight, Parking Lot (area code).
0866 Starlight, Closed Road (area code).
0867 Starlight, Fountain Square (area code).
0868 Starlight, Small Inlet (area code).
0869 Starlight, Alleyway (area code).
086A Starlight, Casino Entrance (area code).
086B Starlight, Casino Lobby (area code).
086C Starlight, Betting Room (area code).
086D Starlight, Slots Room (area code).
086E Starlight, Waiting Room (area code).
086F Starlight, Stage Area (area code).
0870 Starlight, Lookout Point (area code).
0871 Starlight, Wheel of Fortune (area code).
0872 Starlight, Gravity Generator Room (area code).
0873 Epikyur, Entrance (area code).
0874 Epikyur, Center Fountain (area code).
0875 Epikyur, Tattered Bridge (area code).
0876 Epikyur, Misaligned Bridge (area code).
0877 Epikyur, Haunted House (Front Lawn) (area code).
0878 Epikyur, Haunted House (Lobby) (area code).
0879 Epikyur, Haunted House (Spike Traps) (area code).
087A Epikyur, Haunted House (Mirror Room) (area code).
087B Epikyur, Haunted House (Spike Pit) (area code).
087C Epikyur, Haunted House (Storeroom) (area code).
087D Epikyur, History Museum (Prehistoric Puzzle) (area code).
087E Epikyur, History Museum (Science Puzzle) (area code).
087F Epikyur, History Museum (Showcase Room) (area code).
0880 Epikyur, Castle of Time (First Room) (area code).
0881 Epikyur, Castle of Time (Second Room) (area code).
0882 Epikyur, Coaster Body 1 (area code).
0883 Epikyur, Haunted House (Coaster Start) (area code).
0884 Epikyur, Coaster Body 2 (area code).
0885 Epikyur, Coaster Finish (area code).
0886 Epikyur, Gravity Generator Room (area code).
0887 Thantos, Starting Point (area code).
0888 Thantos, Streets (area code).
0889 Thantos, Up the Ladder (area code).
088A Thantos, Wrecked Lot (area code).
088B Thantos, Battery Ambush (area code).
088C Thantos, Battle for the Battery (area code).
088D Thantos, Compactor (Secret Room 2) (area code).
088E Thantos, Subway Entrance (area code).
088F Thantos, Aboard the Subway (area code).
0890 Thantos, Subway Destination (area code).
0891 Thantos, Supposed Dead End (area code).
0892 Thantos, The Crevice (area code).
0893 Thantos, Voltage Storage Unit (area code).
0894 Thantos, Secret Room 3 (area code).
0895 Thantos, Hangout (area code).
0896 Thantos, Secret Room 1 (area code).
0897 Thantos, Back Alley (area code).
0898 Thantos, Hidden Territory (area code).
0899 Thantos, Gravity Generator Room (area code).
089A Warship Noah, Entrance (area code).
089B Warship Noah, Sliding Floors (West) (area code).
089C Warship Noah, Sliding Floors (East) (area code).
089D Warship Noah, Security Barrier Control Room (area code).
089E Warship Noah, Card Key Room (area code).
089F Warship Noah, Storage Area (area code).
08A0 Warship Noah, Bridge Lift (area code).
08A1 Warship Noah, Engine Defense Mechanism (area code).
08A2 Warship Noah, Left Engine Room (area code).
08A3 Warship Noah, Dual Lifts (area code).
08A4 Warship Noah, Right Engine Room (area code).
08A5 Warship Noah, Engine Defense Mechanism Control Room (area code).
08A6 Warship Noah, Generator Room (area code).
08A7 Warship Noah, Main Reactor (area code).
08A8 Warship Noah, Power Shaft (area code).
08A9 Alcatraz, Secret Room 1 (area code).
08AA Starlight, Hidden Room (area code).
08AB Neverland, Secret Room 1 (area code).
08AC Epikyur, Haunted House (Hidden Room) (area code).
08AD Warship Noah, Secret Room (area code). (Unused.)
08AE Aquanet, Secret Room 1 (area code).
08AF Alcatraz, Cell Room (area code).
08B0 Tutorial Room (area code).
08B1 Thantos, Top of the Tower (area code).
08B2 Warship Noah, Sthertoth? (area code). (Unused?)
08B3 Alcatraz, Secret Room 2 (area code).
08B4 Aquanet, Secret Room 2 (area code).
08B5 Neverland, Secret Room 2 (area code).
08B6 Alcatraz, BHB Army Ship Storeroom? (area code).
08B7 ???
08B8 Warship Noah, Below Headquarters (area code).
08B9 Warship Noah, Central Command Room (area code).
08BA Warship Noah, The Top (area code).
08BB Warship Noah, The Heart (area code).
08BC Warship Noah, The God of Chaos (area code).
08BD Warship Noah, The Angel of Light & Shadow (area code).
08BE Model shading type 1.
08BF Model shading type 2.
08C0 Model shading type 3.
08C1 Model shading type 4.
08C2 Model shading type 5.
08C3 Model shading type 6.
08C4 Model shading type 7.
08C5 Model shading type 8.
08C6 Model shading type 9. (Unused?)
08C7 Model shading type 10.
08C8 Model shading type 11.
08C9 Model shading type 12.
08CA Model shading type 13.
08CB Model shading type 14.
08CC Model shading type 15.
08CD Model shading type 16.
08CE Model shading type 17.
08CF Model shading type 18.
08D0 Model shading type 19.
08D1 Model shading type 20.
08D2 Model shading type 21.
08D3 Model shading type 22.
08D4 Model shading type 23.
08D5 Model shading type 24.
08D6 Model shading type 25.
08D7 Model shading type 26.
08D8 Model shading type 27.
08D9 Model shading type 28.
08DA Model shading type 29.
08DB Model shading type 30.
08DC Model shading type 31.
08DD Model shading type 32.
08DE Model shading type 33.
08DF Model shading type 34.
08E0 Model shading type 35.
08E1 Model shading type 36.
08E2 Model shading type 37.
08E3 Model shading type 38.
08E4 Model shading type 39.
08E5 Model shading type 40.
08E6 Model shading type 41.
08E7 Model shading type 42.
08E8 Model shading type 43.
08E9 Model shading type 44
08EA Model shading type 45. (Unused.)
08EB Model shading type 46. (Unused.)
08EC Model shading type 47. (Unused.)
08ED Model shading type 48.
08EE Model shading type 49. (Unused.)
08EF Model shading type 50. (Unused.)
08F0 Model shading type 51. (Unused.)
08F1 Model shading type 52. (Unused.)
08F2 Model shading type 53.
08F3 Model shading type 54.
08F4 Model shading type 55.
08F5 Model shading type 56
08F6 Model shading type 57.
08F7 Model shading type 58. (Unused?)
08F8 Model shading type 59. (Unused?)
08F9 Model shading type 60. (Unused?)
08FA Model shading type 61. (Unused?)
08FB Alcatraz 3D map.
08FC Aquanet 3D map.
08FD Horizon 3D map.
08FE Starlight 3D map.
08FF Neverland 3D map.
0900 Epikyur 3D map.
0901 Thantos 3D map.
0902 Warship Noah 3D map.
0903 Orange characters.
0904 White characters.
0905 Filled Heart symbols.
0906 Empty Heart symbols.
0907 Remote Bomb symbol.
0908 Fire Level symbol.
0909 Bomb Level symbol.
090A Fire Stone symbol.
090B Water Stone symbol.
090C Wind Stone symbol.
090D Earth Stone symbol.
090E Lightning Stone symbol.
090F Light Stone symbol.
0910 Shadow Stone symbol.
0911 Gold symbol.
0912 White Bomber icon.
0913 Black Bomber icon.
0914 Red Bomber icon.
0915 Blue Bomber icon.
0916 Red King icon.
0917 Green King icon.
0918 List of uppercase Japanese letters?
0919 List of lowercase Japanese letters?
091A List of English letters?
091B List of symbols?
091C Letters forming "READY."
091D "HURRY UP" text.
091E "TIME UP" text.
091F "DRAW" and "GAME" texts.
0920 "WIN" text.
0921 "LOSE" text.
0922 Number and letter for the player who won the round.
0923 "PAUSE" text.
0924 "TEAM" text.
0925 Green King & Flag image.
0926 Red King & Flag image.
0927 "GAMEOVER" text.
0928 "CONTINUE" text.
0929 Unused background?
092A "Tutorial" text.
092B "Pommy Control" text.
092C "CPU" text.
092D "2P" text.
092E "Story Mode" text.
092F "Battle Mode" text.
0930 "Custom Bomberman" text.
0931 "Options" text.
0932 Blue Sky Background image.
0933 Bomberman file images.
0934 Brown arrow image.
0935 (Nothing?)
0936 Green bar image.
0937 Silver arrow image.
0938 "PUSH START TO RETURN" text.
0939 "Bomberman 64: The Second Attack" image.
093A Merchant Frontier Background image.
093B Shop Display Window Frame image.
093C Small Orange Arrow image.
093D Shop tabs' text.
093E Merchant Frontier Worker image with Cowboy's Clothing.
093F Merchant Frontier Worker image without Cowboy's Clothing.
0940 "SHOP" text.
0941 White Selection Cursor image.
0942 Battle Mode Background image.
0943 "Battle" text.
0944 "Type" text.
0945 "Select" text.
0946 "Character" text.
0947 "Options" text.
0948 "Stage" text.
0949 "L Button Z Button CHALLENGE" and "R Button OPTIONS" images.
094A "NOTHING" text.
094B Player Number text image.
094C Red Selection Cursor image.
094D Trophy image one.
094E Trophy image two.
094F Trophy image three.
0950 Survival image.
0951 King & Knights image.
0952 Score Attack image.
0953 Key Trial image
0954 Battle Royal image.
0955 Question Mark box image.
0956 Monkey icon.
0957 Platypus icon.
0958 Fox icon.
0959 Party Girl icon.
095A Human Girl icon.
095B Panda icon.
095C Wolf icon.
095D Bunny icon.
095E Bull icon.
095F Swordsman icon.
0960 Maid icon.
0961 Viking icon.
0962 Reaper icon.
0963 Witch icon.
0964 Knight icon.
0965 Alcatraz Planet image.
0966 Aquanet Planet image.
0967 Horizon Planet image.
0968 Starlight Planet image.
0969 Neverland Planet image.
096A Epikyur Planet image.
096B Thantos Planet image.
096C Warship Noah image.
096D Black Hole image.
096E Merchant Frontier image.
096F Green dot image.
0970 "World Select" text.
0971 World Select legend text.
0972 "Members" text.
0973 "VICTORY" text.
0974 Kings & Flags image.
0975 "VS" text.
0976 "2000 HUDSON SOFT" text.
0977 "Custom" text.
0978 "Data" text.
0979 Custom Bomber Background image.
097A Custom Part icons.
097B Custom Data icons.
097C A blank gray square...
097D Language tabs' image.
097E "Confirm" text icon.
097F "Name" text image.
0980 Planet heads-up display image.

0981 Outer light's animation.
0982 Central light's animation.
0983 Inner light's animation.
0984 Bronze trophy (unused).
0985 Silver trophy (unused).
0986 Golden trophy (unused).
0987 Disco light.
0988 Colorful lights (needs to be animated).
0989 Disco ball.
098A Winner's podium.
098B Golden crown.
098C HUDSON screen.
098D Full Helmet icon.
098E Warrior's Armor icon.
098F Gauntlet icon.
0990 Armored Boots icon.
0991 Plate icon.
0992 Frog Suit icon.
0993 Webbed Gloves icon.
0994 Frog Feet icon.
0995 Helmet icon.
0996 Biker Suit icon.
0997 Leather Gloves icon.
0998 Leather Boots icon.
0999 Pointed Hat icon.
099A Clown Suit icon.
099B White Gloves icon.
099C Clown Shoes icon.
099D Robot Head icon.
099E Robot Suit icon.
099F Robot Arm icon.
09A0 Robot Boots icon.
09A1 Cat Ears icon.
09A2 Cat Suit icon.
09A3 Cat Gloves icon.
09A4 Cat Slippers icon.
09A5 Mohawk icon.
09A6 Leather Jacket icon.
09A7 Brass Knuckles icon.
09A8 Boots icon.
09A9 Cowboy Hat icon.
09AA Cowboy Vest icon.
09AB Cowboy Gloves icon.
09AC Cowboy Boots icon.
09AD Topknot icon.
09AE Kimono icon.
09AF Sword icon.
09B0 Sandals icon.
09B1 Beret icon.
09B2 Artist's Smock icon.
09B3 Paint Set icon.
09B4 Slippers icon.
09B5 Beard icon.
09B6 Tank Body icon.
09B7 Fan icon.
09B8 Bigfoot Shoes icon.
09B9 Headgear icon.
09BA Elephant Suit icon.
09BB Gloves icon.
09BC Kung Fu Shoes icon.
09BD Gold Helmet icon.
09BE Gold Suit icon.
09BF Gold Gloves icon.
09C0 Gold Boots icon.
09C1 Ribbon icon.
09C2 Pink Dress icon.
09C3 Slash Claws icon.
09C4 High Heels icon.
09C5 Bald Head icon.
09C6 Apron icon.
09C7 Hand Puppets icon.
09C8 Pommy Slippers icon.
09C9 Rabbit Ears icon.
09CA Duck Suit icon.
09CB Drill icon.
09CC Sneakers icon.

09CD Sthertoth object.
09CE Sthertoth standing.
09CF Sthertoth walking.
09D0 Sthertoth kneeling.
09D1 Sthertoth dashing & slashing.
09D2 Sthertoth tossing underhand.
09D3 Sthertoth taking a blow (or freezing).
09D4 Sthertoth's third jump.
09D5 Sthertoth jumping.
09D6 Sthertoth tossing from the air.
09D7 Sthertoth flailing arms.
09D8 ???
09D9 Sthertoth's eyes glowing.
09DA [A small wooden stick or claw?]
09DB Fallen blue crate.
09DC Fallen triangular, steel block.
09DD Fallen giant, steel block.
09DE Glass tube(?) (animated).
09DF ???
09E0 ???
09E1 ???
09E2 ???
09E3 ???
09E4 ???
09E5 ???
09E6 ???
09E7 ???
09E8 ???
09E9 ???
09EA ???
09EB ???
09EC ???
09ED God of Chaos object.
09EE God of Chaos standing.
09EF God of Chaos walking.
09F0 God of Chaos roaring; intimidating.
09F1 God of Chaos pounding right fist on the ground.
09F2 God of Chaos calling down destruction(?).
09F3 God of Chaos clasping claws together.
09F4 God of Chaos taking a blow.
09F5 God of Chaos' jewel turning red and then flashing.
09F6 God of Chaos' jewel turning blue and then flashing.
09F7 [A small wooden peg? Very hard to tell.]
09F8 God of Chaos sticking both fists into the ground and out.
09F9 Briefly grown sphere (animated).
09FA The same sphere bulging slightly (animated).
09FB White ring.
09FC Rushing, blue beam (animated).
09FD White beam.
09FE ???
09FF ???
0A00 High-contrast, electric sphere growing (animated).
0A01 High-contrast, electric sphere.
0A02 ???
0A03 ???
0A04 ???
0A05 ???
0A06 ???
0A07 ???
0A08 ???
0A09 ???
0A0A ???
0A0B ???
0A0C ???
0A0D ???
0A0E The Angel object.
0A0F The Angel idling.
0A10 The Angel charging forward.
0A11 The Angel swinging staff.
0A12 The Angel raising staff up into the air.
0A13 The Angel sticking staff into the ground.
0A14 The Angel slamming staff to the ground.
0A15 The Angel spinning staff with one hand then sticking it into the ground with both.
0A16 The Angel's jewel turning red.
0A17 The Angel's jewel turning brown.
0A18 The Angel's jewel turning green.
0A19 The Angel's jewel turning violet(?).
0A1A The Angel's jewel turning white.
0A1B The Angel's jewel turning blue(?).
0A1C The Angel's jewel turning purple(?).
0A1D The Angel guarding jewel with staff (when using Fire element).
0A1E The Angel lunging staff forward (when using Ice element).
0A1F The Angel pulling staff back.
0A20 The Angel taking a blow.
0A21 The Angel resting; exposing weak point?
0A22 The Angel taking another blow?
0A23 ???
0A24 ???
0A25 ???
0A26 ???
0A27 ???
0A28 ???
0A29 ???
0A2A ???
0A2B ???
0A2C ???
0A2D ???
0A2E Sthertoth's fireball.
0A2F Fiery blow (much like the one from a detonated Earth Bomb).
0A30 Small air ring?
0A31 Another small air ring?
0A32 Dust cloud (needs to be animated).
0A33 Dust cloud's animation.
0A34 Electricity branch (animated).
0A35 ???
0A36 Electric burst (animated).
0A37 ???
0A38 Flare knife disintegration (needs to be animated).
0A39 Flare knife disintegration's effect.
0A3A Dark hole in the ground.
0A3B Large-scale glass shining (animated).
0A3C ???
0A3D ???
0A3E ???
0A3F ???
0A40 ???
0A41 ???
0A42 ???
0A43 ???
0A44 ???
0A45 ???
0A46 ???
0A47 Sewage filter destroyed (cutscene).
0A48 Pipelines destroyed (cutscene).
0A49 Generator Room door opened (cutscene).
0A4A Draining Aquanet's moat (cutscene)?
0A4B Draining Aquanet's moat (cutscene)?
0A4C Draining Aquanet's moat (cutscene)?
0A4D First set of barriers shattered (cutscene).
0A4E Second set of barriers shattered (cutscene).
0A4F Water gate opened (cutscene).
0A50 Fountain pool emptied (cutscene).
0A51 Water elevator opened (cutscene).
0A52 Fountain destroyed (cutscene).
0A53 First set of barriers shattered (cutscene)?
0A54 First door opened on Aquanet (cutscene).
0A55 Fountain mechanism lowered (cutscene).
0A56 Dropped bombs and weird transformations (unused cutscene).
0A57 Blue jewel placed (cutscene).
0A58 Blue jewels reacting (cutscene).
0A59 Blue jewels reacting (cutscene).
0A5A Red jewel reacting (cutscene).
0A5B Blue jewel collected from guards (cutscene).
0A5C Blue jewel collected from push-block trial (cutscene).
0A5D Western door opened (cutscene).
0A5E Eastern door opened (cutscene).
0A5F Developmental message (unused cutscene)?
0A60 Temporary message regarding green jewel mechanism (unused cutscene).
0A61 Green jewels reacting (cutscene).
0A62 Red jewel collected (cutscene).
0A63 Green jewel collected from switches (cutscene)?
0A64 Green jewel revealed (cutscene).
0A65 Green jewel collected from puzzle (cutscene)?
0A66 Green jewel collected from trial (cutscene)?
0A67 Placing the back green jewel (cutscene)?
0A68 Placing the left green jewel (cutscene)?
0A69 Placing the right green jewel (cutscene)?
0A6A Draining Aquanet's moat (cutscene)?
0A6B Queen of Hearts card collected (cutscene).
0A6C Ace of Spades card collected (cutscene).
0A6D King of Clubs card collected (cutscene).
0A6E Knight of Diamonds card collected (cutscene).
0A6F Queen of Hearts card placed (cutscene).
0A70 Ace of Spades card placed (cutscene).
0A71 King of Clubs card placed (cutscene).
0A72 Knight of Diamonds card placed (cutscene).
0A73 Starlight fountain elevator activated (cutscene).
0A74 First elevator activated (cutscene).
0A75 Large bunny statue destroyed (cutscene).
0A76 Placing both green jewels (cutscene)?
0A77 Placing the left green jewel (cutscene)?
0A78 Placing the right green jewel (cutscene)?
0A79 Opening the first door (cutscene).
0A7A Opening the cage (cutscene).
0A7B Setting up the bridge (cutscene).
0A7C Opening the final door (cutscene).
0A7D Opening the door for the special switch (cutscene).
0A7E Opening the door to Molok's room (cutscene).
0A7F Draining Aquanet's moat (cutscene)?
0A80 Draining Aquanet's moat (cutscene)?
0A81 Draining Aquanet's moat (cutscene)?
0A82 Castle bridge activated (cutscene).
0A83 Haunted House Pass collected (cutscene).
0A84 Army tank activated (cutscene).
0A85 Museum Pass collected (cutscene).
0A86 Releasing the coaster battery (cutscene).
0A87 Starting up the rollercoaster (cutscene).
0A88 Epikyur first entry (cutscene).
0A89 Draining Aquanet's moat (cutscene)?
0A8A Draining Aquanet's moat (cutscene)?
0A8B Draining Aquanet's moat (cutscene)?
0A8C Draining Aquanet's moat (cutscene)?
0A8D Lowering the stone pillar (cutscene).
0A8E Easy train batteries (cutscene).
0A8F Train batteries recovered (cutscene).
0A90 Placing one battery (cutscene).
0A91 Charging up the subway (cutscene).
0A92 Charging up the subway (cutscene).
0A93 Powering up the elevator (cutscene).
0A94 Taking out the gravity barrier (cutscene).
0A95 Draining Aquanet's moat (cutscene)?
0A96 Draining Aquanet's moat (cutscene)?
0A97 Draining Aquanet's moat (cutscene)?
0A98 Draining Aquanet's moat (cutscene)?
0A99 Security guards sent out (cutscene).
0A9A Leaving elevator, restarting game (unused cutscene?)?
0A9B Leaving elevator, restarting game (unused cutscene?)?
0A9C Security Control Mechanism thing destroyed (cutscene).
0A9D Card Key 3 inserted (cutscene).
0A9E Card Key 1 inserted (cutscene).
0A9F Card Key 2 inserted (cutscene).
0AA0 Card Key 1 collected (cutscene).
0AA1 First engine destroyed last (cutscene).
0AA2 Second engine destroyed last (cutscene).
0AA3 Slider deactivated (cutscene).
0AA4 Card Key 2 collected (cutscene).
0AA5 Control panel activation (cutscene).
0AA6 Card Key 3 collected (cutscene).
0AA7 Distant ladder activation (cutscene).
0AA8 Main reactor output terminated (cutscene).
0AA9 Power shaft cutting power supply (cutscene).
0AAA Elevator warning (cutscene).
0AAB Elevator going down (cutscene)?
0AAC Elevator going up (cutscene)?
0AAD Elevator use cancelled (unused cutscene?)?
0AAF Draining Aquanet's moat (cutscene)?
0AB0 Draining Aquanet's moat (cutscene)?
0AB1 Meeting the Angel (cutscene).
0AB2 Meeting Pommy (cutscene).
0AB3 Meeting Baelfael (cutscene).
0AB4 Baelfael defeated (cutscene).
0AB5 Meeting Lilith on Alcatraz (cutscene).
0AB6 Alcatraz Gravity Generator room entry (cutscene).
0AB7 Gravity Generator destroyed on Alcatraz (cutscene).
0AB8 Central Command Room after Alcatraz (cutscene).
0AB9 Meeting Behemos (cutscene).
0ABA Behemos defeated (cutscene).
0ABB Meeting Lilith on Aquanet (cutscene).
0ABC Aquanet Gravity Generator room entry (cutscene).
0ABD Gravity Generator destroyed on Aquanet (cutscene).
0ABE Central Command Room after Aquanet (cutscene).
0ABF Central Command Room after Aquanet and Horizon (cutscene).
0AC0 Meeting Ashtarth (cutscene).
0AC1 Ashtarth defeated (cutscene).
0AC2 Meeting Lilith on Horizon (cutscene).
0AC3 Horizon Gravity Generator room entry (cutscene).
0AC4 Gravity Generator destroyed on Horizon (cutscene).
0AC5 Central Command Room after Horizon (cutscene).
0AC6 Central Command Room after Horizon and Aquanet (cutscene).
0AC7 Meeting Zhael (cutscene).
0AC8 Zhael defeated (cutscene).
0AC9 Starlight Gravity Generator room entry (cutscene).
0ACA Gravity Generator destroyed on Starlight (cutscene).
0ACB Central Command Room after Starlight (cutscene)?
0ACC Meeting Molok (cutscene).
0ACD Molok defeated (cutscene).
0ACE Meeting Lilith on Neverland (cutscene).
0ACF Neverland Gravity Generator room entry (cutscene).
0AD0 Gravity Generator destroyed on Neverland (cutscene).
0AD1 Central Command Room after Neverland (cutscene).
0AD2 Central Command Room after Neverland and Starlight (cutscene).
0AD3 Meeting Zoniha (cutscene).
0AD4 Zoniha defeated (cutscene).
0AD5 Epikyur Gravity Generator room entry (cutscene).
0AD6 Gravity Generator destroyed on Epikyur (cutscene).
0AD7 Central Command Room after Epikyur (cutscene).
0AD8 Meeting Bulzeeb (cutscene).
0AD9 Bulzeeb defeated (cutscene).
0ADA Thantos Gravity Generator room entry (cutscene).
0ADB Gravity Generator destroyed on Thantos (cutscene).
0ADC Central Command Room after Thantos (cutscene).
0ADD Mihaele takes over (cutscene).
0ADE Meeting up with Lilith (cutscene).
0ADF Mihaele defeated (cutscene).
0AE0 Bomberman defeated (cutscene).
0AE1 Rukifellth's challenge (cutscene).
0AE2 Meeting Rukifellth (cutscene).
0AE3 Rukifellth defeated (cutscene).
0AE4 Sthertoth defeated (cutscene).
0AE5 Sthertoth almost defeated (cutscene).
0AE6 The Angel defeated (cutscene).
0AE7 God of Chaos post-battle (cutscene).
0AE8 Reunions and farewells (cutscene).
0AE9 Sthertoth's reign (cutscene).
0AEA Arrival at Aquanet (cutscene).
0AEB Arrival at Horizon (cutscene).
0AEC Arrival at Starlight (cutscene).
0AED Arrival at Neverland (cutscene).
0AEE Arrival at Epikyur (cutscene).
0AEF Arrival at Thantos (cutscene).
0AF0 Arrival at Warship Noah (cutscene).
0AF1 Pommy evolves at Alcatraz (cutscene).
0AF2 Pommy evolves at Aquanet (cutscene).
0AF3 Pommy evolves at Horizon (cutscene).
0AF4 Pommy evolves at Starlight (cutscene).
0AF5 Pommy evolves at Neverland (cutscene).
0AF6 Pommy evolves at Epikyur (cutscene).
0AF7 Pommy evolves at Thantos (cutscene).
0AF8 Pommy evolves at Warship Noah (cutscene).
0AF9 Arrival at the BHB Army Ship storeroom (cutscene).
0AFA Normal ending (cutscene).
0AFB Good ending, part 1 (cutscene).
0AFC Good ending, part 2 (cutscene).
0AFD Good ending, intro (cutscene).
0AFE Good ending, part 3 (cutscene).
0AFF Normal stage CPU nodes?
0B00 Park stage CPU nodes?
0B01 Tropical Island stage CPU nodes?
0B02 Desert Shrine stage CPU nodes?
0B03 ???
0B04 River stage CPU nodes?
0B05 Royal Palace stage CPU nodes?
0B06 Floating Halls stage CPU nodes?
0B07 Hanging Gardens stage CPU nodes?
0B08 Ranch stage CPU nodes?
0B09 Underground River stage CPU nodes?
0B0A Cloud Castle stage CPU nodes?
0B0B Castle Garden stage CPU nodes?
0B0C Crystal Palace stage CPU nodes?
0B0D Tutorial one (cutscene).
0B0E Tutorial two (cutscene).
0B0F Tutorial one (Japanese cutscene?).
0B10 Unknown (Japanese cutscene).
0B11 Unknown (Japanese cutscene).
0B12 Unknown (Japanese cutscene).
0B13 Unknown (Japanese cutscene).
0B14 Unknown (Japanese cutscene).
0B15 Unknown (Japanese cutscene).
0B16 Unknown (Japanese cutscene).
0B17 Baelfael's secret file (cutscene).
0B18 Behemos' secret file (cutscene).
0B19 Ashtarth's secret file (cutscene).
0B1A Zhael's secret file (cutscene).
0B1B Molok's secret file (cutscene).
0B1C Zoniha's secret file (cutscene).
0B1D Epikyur: getting around (cutscene).
0B1E Bulzeeb's secret file (cutscene).
0B1F Thantos: using Wind Bomb (cutscene).
0B20 Thantos: using Earth Bomb (cutscene).
0B21 Mihaele's secret file (cutscene).
0B22 Rukifellth's secret file (cutscene).
0B23 Aquanet: Guardian Armor (cutscene).
0B24 Horizon: Guardian Armor (cutscene).
0B25 Starlight: Guardian Armor (cutscene).
0B26 Neverland: Guardian Armor (cutscene).
0B27 Thantos: starting point (cutscene).
0B28 Unknown (Japanese cutscene).
0B29 Unknown (Japanese cutscene).
0B2A Unknown (Japanese cutscene).
0B2B Baelfael's secret file (Japanese cutscene).
0B2C Behemos' secret file (Japanese cutscene).
0B2D Ashtarth's secret file (Japanese cutscene).
0B2E Unknown (Japanese cutscene).
0B2F Unknown (Japanese cutscene).
0B30 Unknown (Japanese cutscene).
0B31 Guardian Boots acquired (cutscene).
0B32 Guardian Sleeves acquired (cutscene).
0B33 Guardian Vest acquired (cutscene).
0B34 Guardian Helmet acquired (cutscene).
0B35 Bomberman (Neutral)
0B36 Bomberman (Delighted)
0B37 Bomberman (Yielding)
0B38 Bomberman (Serious)
0B39 Normal Pommy (Neutral)
0B3A Normal Pommy (Delighted)
0B3B Normal Pommy (Upset)
0B3C Normal Pommy (Serious)
0B3D Knuckle Pommy (Neutral)
0B3E Knuckle Pommy (Delighted)
0B3F Knuckle Pommy (Upset)
0B40 Knuckle Pommy (Serious)
0B41 Animal Pommy (Neutral)
0B42 Animal Pommy (Delighted)
0B43 Animal Pommy (Upset)
0B44 Animal Pommy (Serious)
0B45 Hammer Pommy (Neutral)
0B46 Hammer Pommy (Delighted)
0B47 Hammer Pommy (Upset)
0B48 Hammer Pommy (Serious)
0B49 Claw Pommy (Neutral)
0B4A Claw Pommy (Delighted)
0B4B Claw Pommy (Upset)
0B4C Claw Pommy (Serious)
0B4D Penguin Pommy (Neutral)
0B4E Penguin Pommy (Delighted)
0B4F Penguin Pommy (Upset)
0B50 Penguin Pommy (Serious)
0B51 Beast Pommy (Neutral)
0B52 Beast Pommy (Delighted)
0B53 Beast Pommy (Upset)
0B54 Beast Pommy (Serious)
0B55 Magic Pommy (Neutral)
0B56 Magic Pommy (Delighted)
0B57 Magic Pommy (Upset)
0B58 Magic Pommy (Serious)
0B59 Knight Pommy (Neutral)
0B5A Knight Pommy (Delighted)
0B5B Knight Pommy (Upset)
0B5C Knight Pommy (Serious)
0B5D Devil Pommy (Neutral)
0B5E Devil Pommy (Delighted)
0B5F Devil Pommy (Upset)
0B60 Devil Pommy (Serious)
0B61 Cat Pommy (Neutral)
0B62 Cat Pommy (Delighted)
0B63 Cat Pommy (Upset)
0B64 Cat Pommy (Serious)
0B65 Bird Pommy (Neutral)
0B66 Bird Pommy (Delighted)
0B67 Bird Pommy (Upset)
0B68 Bird Pommy (Serious)
0B69 Chicken Pommy (Neutral)
0B6A Chicken Pommy (Delighted)
0B6B Chicken Pommy (Upset)
0B6C Chicken Pommy (Serious)
0B6D Dragon Pommy (Neutral)
0B6E Dragon Pommy (Delighted)
0B6F Dragon Pommy (Upset)
0B70 Dragon Pommy (Serious)
0B71 Dinosaur Pommy (Neutral)
0B72 Dinosaur Pommy (Delighted)
0B73 Dinosaur Pommy (Upset)
0B74 Dinosaur Pommy (Serious)
0B75 Pixie Pommy (Neutral)
0B76 Pixie Pommy (Delighted)
0B77 Pixie Pommy (Upset)
0B78 Pixie Pommy (Serious)
0B79 Shadow Pommy (Neutral)
0B7A Shadow Pommy (Delighted)
0B7B Shadow Pommy (Upset)
0B7C Shadow Pommy (Serious)
0B7D Baelfael (Neutral)
0B7E Baelfael (Delighted) (Unused.)
0B7F Baelfael (Clenching)
0B80 Baelfael (Serious)
0B81 Behemos (Neutral)
0B82 Behemos (Delighted)
0B83 Behemos (Clenching)
0B84 Behemos (Serious)
0B85 Ashtarth (Neutral)
0B86 Ashtarth (Delighted)
0B87 Ashtarth (Clenching)
0B88 Ashtarth (Serious)
0B89 Zhael (Neutral)
0B8A Zhael (Delighted)
0B8B Zhael (Clenching)
0B8C Zhael (Serious)
0B8D Molok (Neutral)
0B8E Molok (Delighted)
0B8F Molok (Clenching)
0B90 Molok (Serious)
0B91 Bulzeeb (Neutral)
0B92 Bulzeeb (Delighted)
0B93 Bulzeeb (Clenching)
0B94 Bulzeeb (Serious)
0B95 Zoniha (Neutral)
0B96 Zoniha (Delighted)
0B97 Zoniha (Clenching)
0B98 Zoniha (Serious)
0B99 Rukifellth (Neutral)
0B9A Rukifellth (Excited)
0B9B Rukifellth (Suffering)
0B9C Rukifellth (Head Down)
0B9D Lilith (Neutral)
0B9E Lilith (Delighted)
0B9F Lilith (Clenching)
0BA0 Lilith (Possessed)
0BA1 Sthertoth (Neutral)
0BA2 Sthertoth (Shouting)
0BA3 Sthertoth (Annoyed)
0BA4 Sthertoth (Annoyed, again?)
0BA5 Sthertoth, God of Chaos (Excited)
0BA6 Sthertoth, God of Chaos (Shouting)
0BA7 Sthertoth, God of Chaos (Angry)
0BA8 Sthertoth, God of Chaos (Triumphant)
0BA9 The Angel (No Expression)
0BAA The Angel (No Expression)
0BAB The Angel (No Expression)
0BAC Normal Pommy (Smug)

0BAD Enemy tactical properties.
0BAE Enemy special properties?
0BAF "Hudson 2000" text.
0BB0 "Bomberman64 Team Presents" text.
0BB1 Bomberman64 The Second Attack!" text.
0BB2 "The" text.
0BB3 "Second" text.
0BB4 "Attack" text.
0BB5 "Hudson 1999" text.
0BB6 Hudson 1999" text.
0BB7 Bomb title-screen image.
0BB8 "BOMBERMAN" title-screen image text.
0BB9 "64" title-screen image text.
0BBA Bomberman's Introductory image.
0BBB Pommy's Introductory image.
0BBC Baelfael's Introductory image.
0BBD Behemos's Introductory image.
0BBE Ashtarth's Introductory image.
0BBF Zhael's Introductory image.
0BC0 Molok's Introductory image.
0BC1 Zoniha's Introductory image.
0BC2 Bulzeeb's Introductory image.
0BC3 Lilith's Introductory image.
0BC4 Rukifellth's Introductory image.
0BC5 Black trapezoids (used for effect).
0BC6 Black triangle (used for effect).
0BC7 "Hudson 1999" text.
0BC8 "Hudson 1999" text.
0BC9 Baelfael icon.
0BCA Behemos icon.
0BCB Ashtarth icon.
0BCC Zhael icon.
0BCD Molok icon.
0BCE Zoniha icon.
0BCF Bulzeeb icon.
0BD0 Lilith icon.
0BD1 Rukifellth icon.
0BD2 Aquanet Hint icon.
0BD3 Horizon Hint icon.
0BD4 Starlight Hint icon.
0BD5 Neverland Hint icon.
0BD6 Epikyur Hint icon.
0BD7 Thantos Hint icon.
0BD8 Warship Noah Hint icon. (Unused.)
0BD9 Ending 2 icon.
0BDA Ending 1 icon.
0BDB Full Power icon.
0BDC Battle Map A icon.
0BDD Battle Map B icon.
0BDE Battle Map C icon.
0BDF Battle Map D icon.
0BE0 Potion of Youth icon.
0BE1 Red "X" image.
0BE2 Life-Up icon.
0BE3 "COMPLETE" image.

0BE4 Unknown properties.
0BE5 Unknown properties.
0BE6 Demo Loop Preview text properties.
0BE7 Joystick image.
0BE8 A Button image.
0BE9 B Button image.
0BEA Z Button image.
0BEB R Button image.
0BEC (Top) C Button image.
0BED (Other) C Buttons image.
0BEE Plus Sign image.
0BEF Joystick Rotation image.

0BF0 Flying by (cutscene).
0BF1 Zooming in (cutscene).
0BF2 Black hole warning (cutscene).
0BF3 Blacking out (cutscene).
0BF4 ???
0BF5 ???
0BF6 Game demo, part 1 (cutscene).
0BF7 Game demo, part 2 (cutscene).
0BF8 Game demo, part 3 (cutscene).
0BF9 Game demo, part 4 (cutscene).
0BFA Game demo, part 5 (cutscene).
0BFB ???
0BFC Good ending, part 4 (cutscene).
0BFD Good ending, part 5 (cutscene).
0BFE Good ending, part 6 (cutscene).
0BFF Good ending, part 7 (cutscene).
0C00 Space Background.
0C01 (Nothing?)
0C02 White Slash image 1.
0C03 White Slash image 2.
0C04 White Slash image 3.

0C05 Bomberman's voyage (cutscene).
0C06 Sewage pipe conversation (cutscene).
0C07 Fire blast-twisting introduction (cutscene).
0C08 Bomb Throw introduction (cutscene).
0C09 Swimming pool conversation (cutscene).
0C0A Underwater city conversation (cutscene).
0C0B Deep water conversation (cutscene).
0C0C The pretty fountain (cutscene).
0C0D Push-block introduction (cutscene).
0C0E The pretty fountain (Japanese cutscene).
0C0F Jewel case hint (cutscene).
0C10 Green jewel doesn't fit (cutscene).
0C11 Writing on the wall (cutscene).
0C12 Writing on the wall (Japanese cutscene).
0C13 Writing on the wall (Japanese cutscene).
0C14 Playing card hint (cutscene).
0C15 Slots loss (cutscene).
0C16 Slots loss (Japanese cutscene).
0C17 Slots loss (Japanese cutscene).
0C18 Castle at noon (Japanese cutscene).
0C19 Castle at noon (Japanese cutscene).
0C1A Castle at noon (unused cutscene).
0C1B Haunted House on cold days (unused cutscene).
0C1C Museum closed today (unused cutscene).
0C1D The one who holds the light (cutscene).
0C1E The door locked by magic (cutscene).
0C1F The glowing Museum Pass (cutscene).
0C20 The glass protected by magic (cutscene).
0C21 The glowing Haunted House Pass (cutscene).
0C22 Rightside pillar's writing (cutscene).
0C23 Leftside pillar's writing (cutscene).
0C24 Dead battery (unused cutscene?).
0C25 Amusement Park guide (cutscene).
0C26 Unknown (Japanese cutscene).
0C27 Unknown (Japanese cutscene).
0C28 Unknown (Japanese cutscene).
0C29 Card Key in wrong slot (cutscene).
0C2A At the Engine Room (cutscene).
0C2B Western engine down (cutscene).
0C2C Eastern engine down (cutscene).
0C2D Finding the power button (cutscene).
0C2E Main Reactor introduction (cutscene).
0C2F Unknown (Japanese cutscene).
0C30 Model shading type 62.
0C31 Model shading type 63.
0C32 Model shading type 64.
0C33 Model shading type 65.
0C34 Model shading type 66.
0C35 Model shading type 67.
0C36 Model shading type 68.
0C37 Model shading type 69.
0C38 Model shading type 70.
0C39 Model shading type 71.
0C3A Model shading type 72.
0C3B Model shading type 73. (Unused?)
0C3C Model shading type 74. (Unused?)
0C3D Vatical Entertainment screen.

NOTES:
*: Most likely relies on other data to be animated. I know where some of it is, but not the important parts.

List of 2-D (Animated) Images: show
These things can be used for projectiles and other effects.
Some images cannot move (with their shadow), while others never disappear.

By the way, these things are all found in sequence starting from ~05D730 and ending at ~073BDC. Contains lots of different properties and other stuff I need to figure out.



[Anything in brackets is currently unknown, but has a description in its place.]

00 Damage heart.
01 Pulsating shield. (Instant knockout charge-up, etc.)
02 Fire pillar.
03 Dizziness stars. (Does not dissipate.)
04 Molten explosion. (From detonated Earth Bomb, etc.)
05 Small white smoke clouds.
06 Medium white smoke clouds.
07 Large white smoke clouds.
08 Small white smoke clouds.
09 Medium white smoke clouds.
0A Large white smoke clouds.
0B Small black smoke clouds.
0C Medium black smoke clouds.
0D Large black smoke clouds.
0E Small white sparkle.
0F Medium white sparkle.
10 Large white sparkle.
11 Tiny electric bulb.
12 Small electric bulb.
13 Medium electric bulb.
14 Large electric bulb.
15 Giant electric bulb.
16 Small triple electric bulbs.
17 Large triple electric bulbs.
18 Giant triple electric bulbs.
19 Small flame burst.
1A Medium flame burst.
1B Large flame burst.
1C Twin flame bursts.
1D Larger twin flame bursts.
1E Large explosion sequence.
1F Small alternate explosion.
20 Medium alternate explosion.
21 Large alternate explosion.
22 Medium dispersed electricity.
23 Large dispersed electricity.
24 [Unused?]
25 Small wind slashes.
26 Medium wind slashes.
27 Large wind slashes.
28 Small freeze blast. (Unused?)
29 Medium freeze blast. (Unused?)
2A Large freeze blast. (Unused?)
2B Small iceberg.
2C Medium iceberg.
2D Large iceberg.
2E Gathering light. (Does not dissipate.)
2F Fire spawn. (Does not dissipate.)
30 Line of fire. (Does not dissipate.)
31 Fire spawn bobbing up-and-down infinitely. (Does not dissipate.) (Unused.)
32 Melting fire spawn; dissipates almost immediately. (Unused.)
33 Lava splash sequence.
34 Lava bulging. (Does not dissipate.)
35 Item collection bubble.
36 Bomb-bonk.
37 Water splash.
38 Bubble spray.
39 Small black smoke.
3A Medium black smoke.
3B Large black smoke.
3C BH-TYPE01's infrared lights. (Does not dissipate.)
3D BH-TYPE02's slashing blade.
3E Wind blown. (Does not dissipate.)
3F Small iceberg shattering.
40 Medium iceberg shattering.
41 Large iceberg shattering.
42 Small alternate iceberg shattering.
43 Medium alternate iceberg shattering.
44 Large alternate iceberg shattering.
45 Electricity burst sequence.
46 Large electricity burst sequence.
47 Giant electricity burst sequence.
48 Small ice scatter.
49 Medium ice scatter.
4A Large ice scatter.
4B Shockwaves.
4C Faint yellow glow. (Unused?)
4D Baelfael's fire breath.
4E Dark energy. (From Bulzeeb Summoning Horror.)
4F Dark hole. (From Bulzeeb preparing Gravity Sphere.)
50 Jetpack flames. (Does not dissipate.)
51 Lightning blown to the ground.
52 Flashing orb, striking lightning. (Does not dissipate.)
53 Laser beam. (Does not dissipate.)
54 Fire items thrown in the air.
55 Bomb items thrown in the air.
56 Speed items thrown in the air.
57 Water bursting.
58 Wind slicing. (From Bird Pommy, Ashtarth, etc.)
59 Behemos's Ice Requiem beam. (Does not dissipate.)
5A Brilliant light. (From Zoniha.)
5B Blue, shooting sparkles.
5C Money items thrown in the air.
5D Water/ice shot. (Does not dissipate.)
5E Question mark. (Does not dissipate.)
5F Water rippling? (Does not dissipate.)
60 Water ripples.
61 Behemos's blaster going full power.
62 Large green light ring. (From Starlight's fountain.) (Does not dissipate.)
63 Shooting sparkles. (From star shots, etc.)
64 Shooting star. (Does not dissipate.)
65 Star burst.
66 Horn shot. (From Dinosaur Pommy.) (Does not dissipate.)
67 Steam shooting. (Does not dissipate.)
68 Bubble. (Does not dissipate.)
69 Green, flashing knife. (Does not dissipate.)
6A Clustered fire pillars.
6B Shining light. (Does not dissipate.)
6C Shining red light. (Does not dissipate.)
6D Shining green light. (Does not dissipate.)
6E Green light ring. (Does not dissipate.)
6F Spiraling glass shards? (Does not dissipate.)
70 Missile blast.
71 Shadowy sphere. (From Bulzeeb, Sthertoth, etc.)
72 Flame wave. (Does not dissipate.)
73 Short fumes. (From Baelfael's Fire Punch and Burning Kick.)
74 Heavy explosion.
75 Small earthy blast.
76 Twister. (Does not dissipate.)
77 Pummeling kicks/punches.
78 Short shockwave.
79 Stony blow. (Unused.)
7A Developing light bubble. (Does not dissipate.)
7B Showy lightning strike.
7C Ball lightning. (Does not dissipate.)
7D Behemos's blaster shooting ice.
7E Large, fiery explosion. (From Baelfael, etc.)
7F Ball of lightning crashing down. (From Zhael.)
80 Bulzeeb's slashes.
81 Summoned Horror. (Does not dissipate.)
82 Rukifellth's sword slashes?
83 Chaos blade. (Does not dissipate.)
84 Blood sword.
85 Blood sword offshoot.
86 Quick shadow sphere.
87 Small, quick light burst.
88 Medium, quick light burst.
89 Large, quick light burst.
8A Small confetti light burst.
8B Medium confetti light burst.
8C Large confetti light burst.
8D Big bomb's light ring.
8E Blue light ring. (Does not dissipate.)
8F Dumbbell dropping.
90 Rings of light. (When a key is revealed, etc.)
91 Small fiery blast.
92 Medium fiery blast.
93 Large fiery blast.
94 Strange light developing. (Unused.)
95 Medium black ooze dispersion.
96 Large black ooze dispersion.
97 Small black substance splatter.
98 Medium black substance splatter.
99 Yellow light building up then going out. (Unused.)
9A Medium earthy blast.
9B Large earthy blast.
9C Small earthy blast leaving ashes.
9D Medium earthy blast leaving ashes.
9E Large earthy blast leaving ashes.
9F Ashtarth's cyclone.
A0 Smaller white sphere bursting into smokescreen. (Unused?)
A1 White sphere bursting into smokescreen. (Unused?)
A2 Larger white sphere bursting into smokescreen. (Unused?)
A3 Smaller black sphere shrinking into smokescreen. (Unused?)
A4 Black sphere shrinking into smokescreen. (Unused?)
A5 Larger black sphere shrinking into smokescreen. (Unused?)
A6 Glass shattering.
A7 Star travel.
A8 Short star travel.
A9 Rukifellth's various sword slashes. (From Dark Victory.)
AA Mihaele's Flare. (Does not dissipate.)
AB Mihaele's True Justice swipe.
AC Mihaele's light sphere. (Does not dissipate.)
AD Laser bubble. (Does not dissipate.)
AE Behemos's Ice Ball. (Does not dissipate.)
AF Mihaele's Flare blasting away.

Finding Elements *Incomplete Info*: show
General Linkages?

Whole thing starts at ~0B4494.
Ends at ~0B5560.

I haven't gotten very deep into this section yet, to be quite honest. Any insight would be appreciated.

0B4544 800B
0B4546 ????


Pointer linking to the first(?) display image slot?

0B454E ????

...?

0B4552 ????

...?

0B4554 803?
0B4556 ????


Pointer leading to...?

0B455B ??

...?

0B4560 800B
0B4562 ????


Pointer linking to another display image? Seems to change whenever the image is updated.

0B4564 800B
0B4566 ????


Pointer linking to another display image? Seems to change whenever the image is updated.

0B4570 803?
0B4572 ????


Pointer leading to... what?

0B457C 800B
0B457E ????


Pointer linking to another display image slot? Seems to change whenever the image is updated.

0B4580 800B
0B4582 ????


Pointer linking to another display image slot? I don't particularly see what for.

0B458A ????

...?

0B4596 ????

...?


Loaded Elements

~Starts at ~0B4560

This is the part I am a little more familiar with. When hacking directly, any changes here must be made regarding any data currently loaded. For example, trying to use an image that hasn't been loaded anyplace in reachable memory will lead to ultimate failure.

0B4598 800B
0B459A ????


Pointer linking to another element's slot?

0B459C 800B
0B459E ????


...?

0B45A0 ????
0B45A2 ????


Any kind of element's ID will pop up here. This includes cutscenes, properties, images, even model shading and area codes.

0B45A4 ????

...?

0B45A8 803?
0B45AA ????


Pointer leading to the element's properties. Contents depend on whatever is being handled.


HUD Display Elements Loaded?

Starts at ~0B5608.
Ends at ~0B69F8.

Data structures for display items, as it seems. As a note, hacking the images directly only works the moment they are being loaded.

0B5616 ????

0001 Displaying text?
0041 Hidden text?
0081 Screen color/cover?
0111 General text?

0B561A ????

The first element on display.

0B561C ????
0B561E ????


X scale. (First display item.)

0B5620 ????
0B5622 ????


Y scale.

0B5624 ????
0B5626 ????


X position of the display item.

0B5628 ????
0B562A ????


Y position of the display item.


Graphics Handler?

Starts at ~0CAA68?
Seems to end around ~0CB374.
Pointers continue until ~0CFF68.

I am probably getting in over my own head at this point. Ironically though, this section is what helped me discover the images and their values. Hacking in this area directly is neither advised nor useful, unless you have any more experience than I do, lol.

0CAA6C 800C
0CAA6E ????


Pointer for purposes currently unknown to me.

0CAA84 800C
0CAA86 ????


Pointer for purposes currently unknown to me.

0CAA9C 800C
0CAA9E ????


Pointer for purposes currently unknown to me.

0CAAB0 800C
0CAAB2 ????


For the first element: a pointer for purposes currently unknown to me.

0CAAB4 800C
0CAAB6 ????


For the first element: a pointer for purposes currently unknown to me.

0CAAB8 ????
0CAABA ????


For the first element: if used, contains an element's image value. (Graphics ID, perhaps?)

0CAABC ????
0CAABE ????


For the first element: I haven't figured this one out yet...

0CAAC0 ????
0CAAC2 ????


For the first element: if used, contains the number of entities currently using this graphic? (Does this include their shadow?)

0CAAC4 ????
0CAAC6 ????


For the first element: I haven't figured this one out yet either...

List of sound effects: show
Search for any value while the sound effect is playing solo for best results. The listed address that follows holds a pointer that seems to lead to the sound effect's structure. Honestly, I need somebody to verify this for me. (The address in parentheses holds the pointer that seems to link to the sound effect's result. This is what you want to replace if you are looking into sound modifiers. Sometimes results may vary depending on the sound pitch, or which sound it is you want to replace, etc. Some sounds also share the same location. If you aren't sure whether the sound you want to replace is shared, hit Ctrl+F on your keyboard and search the address.)

Sound effects do their work starting at ~181640.



Side-note: these names are nothing official, rather I'm describing each sound the best I can.

[Anything in brackets is unknown, but has a description in its place.]

0000 Cold Shatter 1 80185390 (80185398=8018E978)
0001 Cold Shatter 2 80185390 (80185398=8018E978)
0002 Quick Strike 1 80185320 (80185328=8018E3F8)
0003 Quick Strike 2 80185320 (80185328=8018E3F8)
0004 Warning System Alert 1 80184820 (80184828=80185CF8)
0005 Warning System Alert 2 80184820 (80184828=80185CF8)
0006 Black Hole Emitting Sound 1 80185370 (80185378=8018E7D8)
0007 Black Hole Emitting Sound 2 80184810 (80184818=80185C28)
0008 Black Hole Emitting Sound 3 80184E80 (80184E88=8018A958)
0009 Black Hole Emitting Sound 4 80184E80 (80184E88=8018A958)
000A Bomberman Blacking Out (Start) 80184F30 (80184F38=8018B218)
000B Bomberman Blacking Out (End) 1 80184E80 (80184E88=8018A958)
000C Bomberman Blacking Out (End) 2 801848C0 (801848C8=80186468)
000D Destruction 1 80184EC0 (80184EC8=8018AC78)
000E Destruction 2 80184EC0 (80184EC8=8018AC78)
000F Piercing Through 1 80185440 (80185448=8018F228)
0010 Piercing Through 2 801854F0 (801854F8=8018FB18)
0011 Piercing Through 3 80185400 (80185408=8018EEE8)
0012 Through the Air 1 80185410 (80185418=8018EFB8)
0013 Through the Air 2 80185410 (80185418=8018EFB8)
0014 Ascending Power 80184900 (80184908=801867A8)
0015 Twisters Whirling 1 80184B60 (80184B68=80188518)
0016 Twisters Whirling 2 801849A0 (801849A8=80186F68)
0017 Sneaking through Shadows 1 80184E80 (80184E88=8018A958)
0018 Sneaking through Shadows 2 80184A20 (80184A28=801875A8)
0019 Angel's Power 1 801851F0 (801851F8=8018D4E8)
001A Angel's Power 2 801851B0 (801851B8=8018D1A8)
001B Angel's Power 3 80185430 (80185438=8018F158)
001C Angel's Light Sphere 1 (Loops) 80185400 (80185408=8018EEE8)
001D Angel's Light Sphere 2 (Loops) 80185430 (80185438=8018F158)
001E Dimming Light 1 80185390 (80185398=8018E978)
001F Dimming Light 2 80184EF0 (80184EF8=8018AEE8)
0020 [Unused?] 80185B40 (80185B48=801941D8)
0021 [Unused?] 80185B40 (80185B48=801941D8)
0022 Menu Item Selection 80184830 (80184838=80185DA8)
0023 Menu Confirm & Toggle 80184840 (80184848=80185E58)
0024 Menu Jingle 80184850 (80184858=80185F08)
0025 Menu Return 80184860 (80184868=80185FB8)
0026 Shop Item Sold Out 80184870 (80184878=80186098)
0027 Item Appears 80184880 (80184888=80186168)
0028 Good Item Grab 80184890 (80184898=80186238)
0029 Power-up Grab 801848A0 (801848A8=801862E8)
002A Food Grab 801848B0 (801848B8=80186398)
002B Items Scattering 1 801848C0 (801848C8=80186468)
002C Custom Part Grab 1 801848D0 (801848D8=80186538)
002D Custom Part Grab 2 80184900 (80184908=801867A8)
002E Key Grab 801848E0 (801848E8=80186608)
002F Invincibility Power-up Grab 80184900 (80184908=801867A8)
0030 Money Grab 1 80184910 (80184918=80186878)
0031 Money Grab 2 80184920 (80184928=80186948)
0032 Money Grab 3 80184930 (80184938=80186A18)
0033 Money Grab 4 80184940 (80184948=80186AE8)
0034 Bad Item Grab 80184950 (80184958=80186BB8)
0035 Skull Item Grab 80184950 (80184958=80186BB8)
0036 Bomb Laid Down 80184960 (80184968=80186C68)
0037 Fire Bomb Detonation 1 80184970 (80184978=80186D18)
0038 Fire Bomb Detonation 2 80184970 (80184978=80186D18)
0039 Fire Bomb Detonation 3 80184970 (80184978=80186D18)
003A Fire Bomb Detonation 4 80184970 (80184978=80186D18)
003B Ice Bomb Detonation 1 80184980 (80184988=80186DC8)
003C Ice Bomb Detonation 2 80184980 (80184988=80186DC8)
003D Ice Bomb Detonation 3 80184980 (80184988=80186DC8)
003E Ice Bomb Detonation 4 80184980 (80184988=80186DC8)
003F Hurricane Bomb Detonation 1 80184990 (80184998=80186E98)
0040 Hurricane Bomb Detonation 2 80184990 (80184998=80186E98)
0041 Hurricane Bomb Detonation 3 80184990 (80184998=80186E98)
0042 Hurricane Bomb Detonation 4 80184990 (80184998=80186E98)
0043 Earth Bomb Detonation 1 801849C0 (801849C8=80187108)
0044 Earth Bomb Detonation 2 801849C0 (801849C8=80187108)
0045 Earth Bomb Detonation 3 801849C0 (801849C8=80187108)
0046 Earth Bomb Detonation 4 801849C0 (801849C8=80187108)
0047 Pillars of Fire 1 801849D0 (801849D8=801871D8)
0048 Pillars of Fire 2 801849D0 (801849D8=801871D8)
0049 Pillars of Fire 3 801849D0 (801849D8=801871D8)
004A Pillars of Fire 4 801849D0 (801849D8=801871D8)
004B Lightning Bomb Detonation 1 801849E0 (801849E8=80187288)
004C Lightning Bomb Detonation 2 801849E0 (801849E8=80187288)
004D Lightning Bomb Detonation 3 801849E0 (801849E8=80187288)
004E Lightning Bomb Detonation 4 801849E0 (801849E8=80187288)
004F Light Bomb Detonation 1 801849F0 (801849F8=80187338)
0050 Light Bomb Detonation 2 801849F0 (801849F8=80187338)
0051 Light Bomb Detonation 3 801849F0 (801849F8=80187338)
0052 Light Bomb Detonation 4 801849F0 (801849F8=80187338)
0053 Light Sphere 1 80184A00 (80184A08=80187408)
0054 Light Sphere 2 80184A00 (80184A08=80187408)
0055 Light Sphere 3 80184A00 (80184A08=80187408)
0056 Light Sphere 4 80184A00 (80184A08=80187408)
0057 Gravity Bomb Detonation 1 80184A10 (80184A18=801874D8)
0058 Gravity Bomb Detonation 2 80184A10 (80184A18=801874D8)
0059 Gravity Bomb Detonation 3 80184A10 (80184A18=801874D8)
005A Gravity Bomb Detonation 4 80184A10 (80184A18=801874D8)
005B Gravity Sphere 1 80184A20 (80184A28=801875A8)
005C Gravity Sphere 2 80184A20 (80184A28=801875A8)
005D Gravity Sphere 3 80184A20 (80184A28=801875A8)
005E Gravity Sphere 4 80184A20 (80184A28=801875A8)
005F Big Bomb Ready 80184A30 (80184A38=80187678)
0060 Object Picked Up 1 80185610 (80185618=801908B8)
0061 Object Picked Up 2 80185620 (80185628=80190968)
0062 Object Picked Up 3 80185630 (80185638=80190A18)
0063 Feet Stomping the Ground 80184A40 (80184A48=80187728)
0064 "Yup!" (K.O. Recovery, Object Pick-up, etc.) 80185610 (80185618=801908B8)
0065 Bomberman Ready for Action 80185620 (80185628=80190968)
0066 [Sounds like the above, but I haven't been able to spot it.] 80185630 (80185638=80190A18)
0067 Damage 1 80184A50 (80184A58=801877F8)
0068 Damage 2 80184A50 (80184A58=801877F8)
0069 Damage 3 80184A50 (80184A58=801877F8)
006A Damage 4 80184A50 (80184A58=801877F8)
006B Damage 5 80185640 (80185648=80190AC8)
006C Damage 6 80185650 (80185658=80190B78)
006D Damage 7 80185660 (80185668=80190C28)
006E Death 1 80184A60 (80184A68=801878C8)
006F Death 2 80184A60 (80184A68=801878C8)
0070 Death 3 80184A60 (80184A68=801878C8)
0071 Death 4 80184A60 (80184A68=801878C8)
0072 Death 5 80185670 (80185678=80190CD8)
0073 Death 6 80185680 (80185688=80190D88)
0074 Death 7 80185690 (80185698=80190E38)
0075 Bomb Kick 1 80184A70 (80184A78=80187978)
0076 Bomb Kick 2 80184A70 (80184A78=80187978)
0077 Bomb Kick 3 80184A70 (80184A78=80187978)
0078 Bomb Kick 4 80184A70 (80184A78=80187978)
0079 Bomb Kick 5 801855E0 (801855E8=801906A8)
007A Bomb Kick 6 801855F0 (801855F8=80190758)
007B Bomb Kick 7 80185600 (80185608=80190808)
007C Bomb Throw 1 80184A80 (80184A88=80187A28)
007D Bomb Throw 2 80184A80 (80184A88=80187A28)
007E Bomb Throw 3 80184A80 (80184A88=80187A28)
007F Bomb Throw 4 80184A80 (80184A88=80187A28)
0080 Bomb Throw 5 801855B0 (801855B8=80190498)
0081 Bomb Throw 6 801855C0 (801855C8=80190548)
0082 Bomb Throw 7 801855D0 (801855D8=801905F8)
0083 Dizziness (Loops) 80184A90 (80184A98=80187B08)
0084 Enemy Bonked by Bomb 80184AA0 (80184AA8=80187BB8)
0085 Bomb-to-Bomb Collision 80184AB0 (80184AB8=80187C88)
0086 Bomb-Jumping 80184AC0 (80184AC8=80187D38)
0087 Ledge Grabbed 801856A0 (801856A8=80190ED8)
0088 Ledge Climbed 801856B0 (801856B8=80190F88)
0089 Button Pressed 80184AD0 (80184AD8=80187E08)
008A Button Lifted 80184AE0 (80184AE8=80187EB8)
008B Event Clear Jingle 80184AF0 (80184AF8=80187F88)
008C Custom Part Confirm 1 80185170 (80185178=8018CE68)
008D Custom Part Confirm 2 80184B00 (80184B08=80188038)
008E Game Paused 80184B00 (80184B08=80188038)
008F Number Counting Down (Game Over Screen) 80184860 (80184868=80185FB8)
0090 Chi-Ching!! 1 80184B10 (80184B18=80188108)
0091 Fire Bomb Detonation (Big) 80184B30 (80184B38=801882A8)
0092 Ice Bomb Detonation (Big) 80184B40 (80184B48=80188378)
0093 Ice Pillar (Big) 80184B50 (80184B58=80188448)
0094 Hurricane Bomb Detonation (Big) 801849A0 (801849A8=80186F68)
0095 Hurricane (Big) 80184B60 (80184B68=80188518)
0096 Earth Bomb Detonation (Big) 80184B70 (80184B78=801885E8)
0097 Pillars of Fire (Big) 80184B80 (80184B88=801886B8)
0098 Lightning Bomb Detonation (Big) 80184B90 (80184B98=80188788)
0099 Light Bomb Detonation (Big) 80184BA0 (80184BA8=80188858)
009A Light Sphere (Big) 80184A00 (80184A08=80187408)
009B Gravity Bomb Detonation (Big) 80184A10 (80184A18=801874D8)
009C Gravity Sphere (Big) 80184A20 (80184A28=801875A8)
009D Entering Planet/Leaving Story Mode 1 80184BB0 (80184BB8=80188908)
009E Entering Planet/Leaving Story Mode 2 80184BB0 (80184BB8=80188908)
009F Surprise Item Appearance 1 80184BD0 (80184BD8=80188A88)
00A0 Surprise Item Appearance 2 80184880 (80184888=80186168)
00A1 Bomb Select Opened 80184BC0 (80184BC8=801889B8)
00A2 Key Item Obtained 1 80184BE0 (80184BE8=80188B58)
00A3 Key Item Obtained 2 80184BF0 (80184BF8=80188C28)
00A4 Lost in Love 1 80185090 (80185098=8018C378)
00A5 Lost in Love 2 80184890 (80184898=80186238)
00A6 Feet Tapping 1 (Loops) 80184AB0 (80184AB8=80187C88)
00A7 Feet Tapping 2 80184AB0 (80184AB8=80187C88)
00A8 Shrugging Hopelessly 80184BD0 (80184BD8=80188A88)
00A9 Startled/Shocked 80184BD0 (80184BD8=80188A88)
00AA Chattering Teeth 80184EB0 (80184EB8=8018ABA8)
00AB Bomberman's Super Salutations 1 80185B50 (80185B58=801942A8)
00AC Bomberman's Super Salutations 2 80184A30 (80184A38=80187678)
00AD Bomberman's Super Salutations 3 80184900 (80184908=801867A8)
00AE Confusion (from Virus) 80184870 (80184878=80186098)
00AF Puzzle Clear Jingle 801848F0 (801848F8=801866D8)
00B0 Puzzle Fail Jingle 80184870 (80184878=80186098)
00B1 Boss Kicking a Bomb 80184AC0 (80184AC8=80187D38)
00B2 Items Scattering 2 801848C0 (801848C8=80186468)
00B3 Chi-Ching!! 2 80184B10 (80184B18=80188108)
00B4 Pommy Hurt 1 80184C00 (80184C08=80188CD8)
00B5 Pommy Hurt 2 80184C10 (80184C18=80188D88)
00B6 Pommy Hurt 3 80184C20 (80184C28=80188E38)
00B7 Normal Pommy Attacking (or Dialogue) 80184C30 (80184C38=80188EE8)
00B8 Knuckle Pommy Attacking (or Dialogue) 80184C40 (80184C48=80188F98)
00B9 Animal Pommy Attacking 80184C40 (80184C48=80188F98)
00BA Hammer Pommy Attacking 80184C50 (80184C58=80189048)
00BB Magic Pommy Attacking 80184C60 (80184C68=801890F8)
00BC Knight Pommy Attacking 80184C70 (80184C78=801891A8)
00BD Claw Pommy Attacking 80184C80 (80184C88=80189258)
00BE Devil Pommy Attacking 80184C90 (80184C98=80189308)
00BF Cat Pommy Attacking 80184CA0 (80184CA8=801893B8)
00C0 Penguin Pommy Attacking 80184CB0 (80184CB8=80189468)
00C1 Bird Pommy Attacking 80184CC0 (80184CC8=80189518)
00C2 Chicken Pommy Attacking 80184CD0 (80184CD8=801895C8)
00C3 Chicken Pommy Pecking 80184CE0 (80184CE8=80189678)
00C4 Beast Pommy Attacking 80184CF0 (80184CF8=80189728)
00C5 Dragon Pommy Attacking 80184D00 (80184D08=801897F8)
00C6 Dinosaur Pommy Attacking 80184D10 (80184D18=801898A8)
00C7 [Unused?] 80185B40 (80185B48=801941D8)
00C8 Pixie Pommy Attacking 80184D20 (80184D28=80189958)
00C9 Shadow Pommy Attacking 1 80184D40 (80184D48=80189AD8)
00CA Pommy Dialogue (Excited) 80184D60 (80184D68=80189C58)
00CB Pommy Dialogue (Rattled) 80184D70 (80184D78=80189D08)
00CC Pommy Dialogue (Upset) 80184D80 (80184D88=80189DB8)
00CD Pommy Dialogue (Gleeful) 80184D90 (80184D98=80189E68)
00CE Pommy Dialogue (Curious) 80184DA0 (80184DA8=80189F18)
00CF "Phew!" (Pommy Called Over) 80184DB0 (80184DB8=80189FC8)
00D0 Pommy Dialogue (Asking Something) 80184DC0 (80184DC8=8018A078)
00D1 Pixie Pommy Aiding 80184D30 (80184D38=80189A28)
00D2 Shadow Pommy Attacking 2 80184D50 (80184D58=80189BA8)
00D3 Door Opens (Electronic) 1 80184DD0 (80184DD8=8018A148)
00D4 Door Opens (Electronic) 2 80184DD0 (80184DD8=8018A148)
00D5 Metal Damaged 80184DE0 (80184DE8=8018A1E8)
00D6 Badly Damaged Metal 80184DE0 (80184DE8=8018A1E8)
00D7 Metal Shattering 80184DF0 (80184DF8=8018A298
00D8 Stone Damaged 80184E10 (80184E18=8018A418)
00D9 Badly Damaged Stone 80184E10 (80184E18=8018A418)
00DA Stone Shattering 80184E20 (80184E28=8018A4C8)
00DB Pull Switch Activating 80184AD0 (80184AD8=80187E08)
00DC Pull Switch Bumping 80184E50 (80184E58=8018A6E8)
00DD Door Creaking Open 1 80184E60 (80184E68=8018A7B8)
00DE Door Creaking Open 2 80184E60 (80184E68=8018A7B8)
00DF Noise from Using Incorrect Bomb 80184E70 (80184E78=8018A888)
00E0 Blast 1 80184EC0 (80184EC8=8018AC78)
00E1 Blast 2 80184ED0 (80184ED8=8018AD48)
00E2 Blast 3 80184EC0 (80184EC8=8018AC78)
00E3 BHB Army Ship Spreading Wings & Hovering Sound 80185030 (80185038=8018BE98)
00E4 Hovering Sound 80185200 (80185208=8018D5B8)
00E5 Fastening 80185030 (80185038=8018BE98)
00E6 BHB Army Ship Hitting the Ground 1 80185490 (80185498=8018F638)
00E7 BHB Army Ship Hitting the Ground 2 801850B0 (801850B8=8018C518)
00E8 BHB Army Ship Hitting the Ground 3 801850E0 (801850E8=8018C728)
00E9 Gravity Generator Dissipation? BHB Army ship uses this too. (Loops) 80184E80 (80184E88=8018A958)
00EA Soaring (Loops) 80184A10 (80184A18=801874D8)
00EB Pommy's Egg Bouncing 1 80184AD0 (80184AD8=80187E08)
00EC Pommy's Egg Bouncing 2 80184AC0 (80184AC8=80187D38)
00ED Pommy's Egg Bouncing 3 80184AE0 (80184AE8=80187EB8)
00EE Pommy's Egg Opening 1 80184E90 (80184E98=8018AA08)
00EF Pommy's Egg Opening 2 80184EB0 (80184EB8=8018ABA8)
00F0 Pommy's Egg Opening 3 80184E40 (80184E48=8018A638)
00F1 Pommy Sprinting Up Staircase 80184EA0 (80184EA8=8018AAD8)
00F2 Banging Noise 80185080 (80185088=8018C2A8)
00F3 Blast 4 80184ED0 (80184ED8=8018AD48)
00F4 Blast 5 80184ED0 (80184ED8=8018AD48)
00F5 Blast 6 80184ED0 (80184ED8=8018AD48)
00F6 Water Freezing 80184EE0 (80184EE8=8018AE18)
00F7 Object Freezing 80184EE0 (80184EE8=8018AE18)
00F8 Object Splashing in Water 80184F80 (80184F88=8018B5E8)
00F9 Annihilation 1 80184EC0 (80184EC8=8018AC78)
00FA Annihilation 2 80184ED0 (80184ED8=8018AD48)
00FB BHB Army Ship Taking Liftoff (Loops) 80184E80 (80184E88=8018A958)
00FC BHB Army Ship Taking Liftoff (Loops) 80184A10 (80184A18=801874D8)
00FD BHB Army Ship Taking Liftoff 801851C0 (801851C8=8018D278)
00FE BHB Army Ship Taking Liftoff 80184B40 (80184B48=80188378)
00FF BHB Army Ship Dropping 1 80184E80 (80184E88=8018A958)
0100 BHB Army Ship Dropping 2 80184A10 (80184A18=801874D8)
0101 BHB Army Ship Dropping 3 80185090 (80185098=8018C378)
0102 BHB Army Ship Fastening Wings 1 80184970 (80184978=80186D18)
0103 BHB Army Ship Fastening Wings 2 801849D0 (801849D8=801871D8)
0104 BHB Army Ship Fastening Wings 3 80185370 (80185378=8018E7D8)
0105 BHB Army Ship Taking Off 1 80184A10 (80184A18=801874D8)
0106 BHB Army Ship Taking Off 2 80184EF0 (80184EF8=8018AEE8)
0107 BHB Army Ship Taking Off 3 80184A10 (80184A18=801874D8)
0108 BHB Army Ship Flying 1 80184E80 (80184E88=8018A958)
0109 BHB Army Ship Flying 2 80184A10 (80184A18=801874D8)
010A Portal Unveiling 1 80184FC0 (80184FC8=8018B928)
010B Portal Unveiling 2 80184FA0 (80184FA8=8018B788)
010C Portal Unveiling 3 80184FA0 (80184FA8=8018B788)
010D Celestial Stone's Awakening 1 801854C0 (801854C8=8018F8A8)
010E Celestial Stone's Awakening 2 801854C0 (801854C8=8018F8A8)
010F Celestial Stone's Awakening 3 80184F00 (80184F08=8018AFB8)
0110 [Unused?] 80184960 (80184968=80186C68)
0111 Celestial Stone Moving Mysteriously 1 801851E0 (801851E8=8018D418)
0112 Celestial Stone Moving Mysteriously 2 801851E0 (801851E8=8018D418)
0113 Sthertoth Awakening 80185850 (80185858=80192188)
0114 Shimmering 1 801851E0 (801851E8=8018D418)
0115 Shimmering 2 80184A10 (80184A18=801874D8)
0116 Shimmering 3 80185390 (80185398=8018E978)
0117 Shimmering 4 80185390 (80185398=8018E978)
0118 Shimmering 5 80185410 (80185418=8018EFB8)
0119 Shimmering 6 80185390 (80185398=8018E978)
011A Shimmering 7 80185380 (80185388=8018E8A8)
011B Pommy's Egg Shining 1 80184900 (80184908=801867A8)
011C Pommy's Egg Shining 2 80184900 (80184908=801867A8)
011D Pommy's Egg Shining 3 80184940 (80184948=80186AE8)
011E Pommy's Egg Shining 4 80184940 (80184948=80186AE8)
011F Celestial Stone Returning 801854C0 (801854C8=8018F8A8)
0120 Celestial Stone Returning 801854C0 (801854C8=8018F8A8)
0121 Celestial Stone Returning 80184F00 (80184F08=8018AFB8)
0122 Stepping On the Ground 80184960 (80184968=80186C68)
0123 Card Item Being Used 80184900 (80184908=801867A8)
0124 Card Item Being Used 801848E0 (801848E8=80186608)
0125 Metal Clanking 1 80184F10 (80184F18=8018B098)
0126 Metal Clanking 2 80184F10 (80184F18=8018B098)
0127 Sewage Water Running 1 (Loops) 80184F80 (80184F88=8018B5E8)
0128 Sewage Water Running 2 (Loops) 80184F80 (80184F88=8018B5E8)
0129 Stepping Through Water 1 80184F20 (80184F28=8018B148)
012A Stepping Through Water 2 80184F20 (80184F28=8018B148)
012B Stepping Through Water 3 80184F20 (80184F28=8018B148)
012C Bars Damaged 80184DF0 (80184DF8=8018A298)
012D Bars Destroyed 80184DF0 (80184DF8=8018A298)
012E Steam Dissipating 80184F30 (80184F38=8018B218)
012F Ladder Sliding 80185190 (80185198=8018D08)
0130 Sewage Filter Running (Loops) 80184F80 (80184F88=8018B5E8)
0131 Sewage Filter Running (Loops) 80184F10 (80184F18=8018B098)
0132 Door Sliding Open/Shut 1 80184F40 (80184F48=8018B2E8)
0133 Door Sliding Open/Shut 2 80184F40 (80184F48=8018B2E8)
0134 Door Sliding Open/Shut 3 80184F90 (80184F98=8018B6B8)
0135 Stones Grinding (Aquanet's Waterway Elevator, etc.) (Loops) 80184F60 (80184F68=8018B468)
0136 End of Stones Grinding 80184F70 (80184F78=8018B518)
0137 Water Being Drained 80184F80 (80184F88=8018B5E8)
0138 Water Pouring Out 80184F80 (80184F88=8018B5E8)
0139 Glass Barrier Shattered 80184F50 (80184F58=8018B398)
013A Icy Pillars Sliding Down 1 80184A10 (80184A18=801874D8)
013B Icy Pillars Sliding Down 2 80184F90 (80184F98=8018B6B8)
013C Strong Stones Sliding 1 80184F40 (80184F48=8018B2E8)
013D Strong Stones Sliding 2 80184F40 (80184F48=8018B2E8)
013E Stone (Mouth, Staircase, etc.) Slamming Down 1 80184F70 (80184F78=8018B518)
013F Stone (Mouth, Staircase, etc.) Slamming Down 2 80184F70 (80184F78=8018B518)
0140 Stone (Mouth, Staircase, etc.) Slamming Down 3 80184E30 (80184E38=8018A568)
0141 Ice/Glass Shattering 1 80184F50 (80184F58=8018B398)
0142 Ice/Glass Shattering 2 80184B40 (80184B48=80188378)
0143 Smacked 1 80184E20 (80184E28=8018A4C8)
0144 Smacked 2 80184E20 (80184E28=8018A4C8)
0145 Stone (Mouth, Staircase, etc.) Sliding Down 1 80184F40 (80184F48=8018B2E8)
0146 Stone (Mouth, Staircase, etc.) Sliding Down 2 80184F40 (80184F48=8018B2E8)
0147 Water Cannon Shooting 801853B0 (801853B8=8018EAF8)
0148 Door Opens (Horizon) 1 80184F40 (80184F48=8018B2E8)
0149 Door Opens (Horizon) 2 80184F90 (80184F98=8018B6B8)
014A Push-Block Sliding 80184F40 (80184F48=8018B2E8)
014B Jewels Activating 80184FA0 (80184FA8=8018B788)
014C Jewel Placed 801848F0 (801848F8=801866D8)
014D Mysterious Veil 1 80184FB0 (80184FB8=8018B858)
014E Mysterious Veil 2 80184FB0 (80184FB8=8018B858)
014F Arise! 1 80184FC0 (80184FC8=8018B928)
0150 Arise! 2 80184FC0 (80184FC8=8018B928)
0151 Behold! 1 80184FC0 (80184FC8=8018B928)
0152 Behold! 2 80184FC0 (80184FC8=8018B928)
0153 Jewels Shining 1 80184B20 (80184B28=801881D8)
0154 Jewels Shining 2 80184B20 (80184B28=801881D8)
0155 Jewels Shining 3 80184B20 (80184B28=801881D8)
0156 Jewels Shining 4 80184B20 (80184B28=801881D8)
0157 Mysterious Veil 3 80185380 (80185388=8018E8A8)
0158 Jewels Shining 5 80184940 (80184948=80186AE8)
0159 Push-block Sinking Through the Ground 1 80185170 (80185178=8018CE68)
015A Push-block Sinking Through the Ground 2 80184E80 (80184E88=8018A958)
015B Ancient Wall Vanishing 1 80184FB0 (80184FB8=8018B858)
015C Ancient Wall Vanishing 2 80184FB0 (80184FB8=8018B858)
015D Ancient Wall Vanishing 3 80185380 (80185388=8018E8A8)
015E Rotating Doors Running 80185030 (80185038=8018BE98)
015F Rotating Doors Stopped 80184F10 (80184F18=8018B098)
0160 Short Spin 80184FE0 (80184FE8=8018BAA8)
0161 Card Tile Glowing 801848F0 (801848F8=801866D8)
0162 Stone Fountain Lowering 80184F40 (80184F48=8018B2E8)
0163 Card Tile Activated 1 801848D0 (801848D8=80186538)
0164 Card Tile Activated 2 801851F0 (801851F8=8018D4E8)
0165 Starlight Elevator Running 1 801851D0 (801851D8=8018D348)
0166 Starlight Elevator Running 2 801851E0 (801851E8=8018D418)
0167 Object Spawning 1 80184B20 (80184B28=801881D8)
0168 Object Spawning 2 80184940 (80184948=80186AE8)
0169 Rushing Wind 80184E80 (80184E88=8018A958)
016A Object Spawning 3 80184940 (80184948=80186AE8)
016B Slots Running (Loops) 80184FD0 (80184FD8=8018B9F8)
016C Slots Stopped 80184BD0 (80184BD8=80188A88)
016D Slots Failed 80184950 (80184958=80186BB8)
016E Success Jingle 801848F0 (801848F8=801866D8)
016F Flamethrower Blowing 1 80184FF0 (80184FF8=8018BB78)
0170 Flamethrower Blowing 2 80184FF0 (80184FF8=8018BB78)
0171 Lava Flares (Jumping) 80185000 (80185008=8018BC28)
0172 Lava Flares (Brewing) 80185010 (80185018=8018BCF8)
0173 Conveyor Belt Cranking (Loops) 80185020 (80185028=8018BDC8)
0174 Machinery Running 1 (Loops) 80185050 (80185058=8018C038)
0175 Machinery Running 2 (Loops) 80185030 (80185038=8018BE98)
0176 Machinery Bumping 1 80185040 (80185048=8018BF68)
0177 Machinery Bumping 2 80185030 (80185038=8018BE98)
0178 Mechanical Bridge Starting Up 1 80185050 (80185058=8018C038)
0179 Mechanical Bridge Starting Up 2 80185060 (80185068=8018C108)
017A Mechanical Bridge Assembling 1 80185050 (80185058=8018C038)
017B Mechanical Bridge Assembling 2 80185060 (80185068=8018C108)
017C Mechanical Bridge Connecting 80185040 (80185048=8018BF68)
017D Termination 80185070 (80185078=8018C1D8)
017E Cage Bursting 80184DF0 (80184DF8=8018A298)
017F Rushing 80185080 (80185088=8018C2A8)
0180 Object Boiling in Lava 80184B80 (80184B88=801886B8)
0181 Fountain Freezing, Followed by the Ghost Opening its Mouth 80185090 (80185098=8018C378)
0182 Giant Ghost Opening Mouth 801850A0 (801850A8=8018C448)
0183 Fountain Freezing 80184EE0 (80184EE8=8018AE18)
0184 Giant Ghost Closing Mouth 1 80185090 (80185098=8018C378)
0185 Giant Ghost Closing Mouth 2 801850A0 (801850A8=8018C448)
0186 Bridge Hitting the Ground 1 801850B0 (801850B8=8018C518)
0187 Bridge Hitting the Ground 2 801850B0 (801850B8=8018C518)
0188 Spikes Scraping 801850C0 (801850C8=8018C5C8)
0189 Mirror Shattering 80184F50 (80184F58=8018B398)
018A Dresser/Drawer Opening, etc. 80184F10 (80184F18=8018B098)
018B Rollercoaster Door Closing 1 80184F10 (80184F18=8018B098)
018C Rollercoaster Door Closing 2 80185030 (80185038=8018BE98)
018D Rollercoaster Door Clicking 80184F10 (80184F18=8018B098)
018E Clock Ticking 1 801850D0 (801850D8=8018C678)
018F Clock Ticking 2 801850D0 (801850D8=8018C678)
0190 Clock Ticking 3 801850D0 (801850D8=8018C678)
0191 Spike Trap Banging 1 801850E0 (801850E8=8018C728)
0192 Spike Trap Banging 2 80185490 (80185498=8018F638)
0193 Haunted Staircase Trick 1 801850F0 (801850F8=8018C7F8)
0194 Haunted Staircase Trick 2 80184FB0 (80184FB8=8018B858)
0195 Windows Shattering 80184F50 (80184F58=8018B398)
0196 Old Door Opening 1 80184E60 (80184E68=8018A7B8)
0197 Old Door Opening 2 80184E60 (80184E68=8018A7B8)
0198 Electronic Device Activated 1 80185100 (80185108=8018C8D8)
0199 Electronic Device Activated 2 80185210 (80185218=8018D688)
019A Army Tank Taking Aim 80185050 (80185058=8018C038)
019B Army Tank Firing 801849B0 (801849B8=80187038)
019C Army Aircraft Blowing Up 80184970 (80184978=80186D18)
019D Rollercoaster Starting Up 80185140 (80185148=8018CC18)
019E Clock Ringing 1 80185120 (80185128=8018CA78)
019F Clock Ringing 2 80185120 (80185128=8018CA78)
01A0 Zoniha Statue Reacting 1 80185130 (80185138=8018CB48)
01A1 Zoniha Statue Reacting 2 80184FB0 (80184FB8=8018B858)
01A2 Battery Applied 1 80184E00 (80184E08=8018A368)
01A3 Battery Applied 2 80185170 (80185178=8018CE68)
01A4 Battery Clanking 80184F10 (80184F18=8018B098)
01A5 Door of Time Opening 80184F60 (80184F68=8018B468)
01A6 Door of Time Closing? 80184F40 (80184F48=8018B2E8)
01A7 Door of Time Clicking 80184F70 (80184F78=8018B518)
01A8 Fireballs Being Fired Out 80185360 (80185368=8018E708)
01A9 Pierced Glass 1 80184F50 (80184F58=8018B398)
01AA Pierced Glass 2 801853C0 (801853C8=8018EBA8)
01AB Coming Out of the Shed (Pretty Much Everything) 80185110 (80185118=8018C9A8)
01AC Rollercoaster Part One (Cinematic) 80185490 (80185498=8018F638)
01AD Flung from the Rollercoaster 80185330 (80185338=8018E4C8)
01AE Bomberman Freaking Out 1 80185670 (80185678=80190CD8)
01AF Rollercoaster Part Two (Cinematic) 80185110 (80185118=8018C9A8)
01B0 Rollercoaster Part Three (Cinematic) 80185110 (80185118=8018C9A8)
01B1 Rollercoaster Part Four (Cinematic) 80185110 (80185118=8018C9A8)
01B2 Collision 80185490 (80185498=8018F638)
01B3 Bomberman Freaking Out 2 80185670 (80185678=80190CD8)
01B4 Truck Doors Blowing Out 1 80185150 (80185158=8018CCC8)
01B5 Truck Doors Blowing Out 2 80184DF0 (80184DF8=8018A298)
01B6 Subway Trunk Opening 1 80184F10 (80184F18=8018B098)
01B7 Subway Trunk Opening 2 80185030 (80185038=8018BE98)
01B8 Subway Trunk Clanking 80184F10 (80184F18=8018B098)
01B9 Red Elevator Running (Loops) 80185050 (80185058=8018C038)
01BA Lamppost Bending Down (Followed by a Jingle) 80185160 (80185168=8018CD98)
01BB Trash Compactor Slamming the Ground 1 801850E0 (801850E8=8018C728)
01BC Trash Compactor Slamming the Ground 2 80185490 (80185498=8018F638)
01BD Device Charging Up (from Lightning Bomb) 1 80185170 (80185178=8018CE68)
01BE Device Charging Up (from Lightning Bomb) 2 80185180 (80185188=8018CF38)
01BF Device Charging Up (from Lightning Bomb) 3 80185180 (80185188=8018CF38)
01C0 Red Elevator Open/Closing 1 80185190 (80185198=8018D008)
01C1 Red Elevator Open/Closing 2 80184F90 (80184F98=8018B6B8)
01C2 Stone Pillar Sliding Down 1 80184F40 (80184F48=8018B2E8)
01C3 Stone Pillar Sliding Down 2 80184F40 (80184F48=8018B2E8)
01C4 Stone Pillar Stopping 1 801850B0 (801850B8=8018C518)
01C5 Stone Pillar Stopping 2 80184F70 (80184F78=8018B518)
01C6 Red Elevator Hitting the Ground 1 80185040 (80185048=8018BF68)
01C7 Red Elevator Hitting the Ground 2 80185050 (80185058=8018C038)
01C8 Gravity Barrier Demolished 1 801851A0 (801851A8=8018D0D8)
01C9 Gravity Barrier Demolished 2 80184DF0 (80184DF8=8018A298)
01CA Gravity Barrier Demolished 3 80185030 (80185038=8018BE98)
01CB Subway Driving (Loops) 80185110 (80185118=8018C9A8)
01CC Subway Grinding to a Stop 2 80185110 (80185118=8018C9A8)
01CD Subway Grinding to a Stop 3 801851B0 (801851B8=8018D1A8)
01CE Rapid Spin 80185060 (80185068=8018C108)
01CF Purple Transmitters' First Response 80185060 (80185068=8018C108)
01D0 Giant Doors Opening 1 801851C0 (801851C8=8018D278)
01D1 Giant Doors Opening 2 80184F90 (80184F98=8018B6B8)
01D2 Futuristic Elevator Running 801851D0 (801851D8=8018D348)
01D3 Elevator Platform Running 1 801851D0 (801851D8=8018D348)
01D4 Elevator Platform Running 2 801851E0 (801851E8=8018D418)
01D5 Power Shaft Malfunctioning 1 801851F0 (801851F8=8018D4E8)
01D6 Power Shaft Malfunctioning 2 80185200 (80185208=8018D5B8)
01D7 Main Reactor Output Terminated 1 80185200 (80185208=8018D5B8)
01D8 Main Reactor Output Terminated 2 80185200 (80185208=8018D5B8)
01D9 Control Panel Activation 1 80185100 (80185108=8018C8D8)
01DA Control Panel Activation 2 80185210 (80185218=8018D688)
01DB Hi-tech Machinery Running 1 (Loops) 80185030 (80185038=8018BE98)
01DC Hi-tech Machinery Running 2 (Loops) 801851F0 (801851F8=8018D4E8)
01DD Hi-tech Machinery Turning Off 1 80185040 (80185048=8018BF68)
01DE Hi-tech Machinery Turning Off 2 801852A0 (801852A8=8018DDB8)
01DF Thermal Energy Expanding/Contracting 80184B80 (80184B88=801886B8)
01E0 Purple Transmitters Turned On 1 80185210 (80185218=8018D688)
01E1 Purple Transmitters Turned On 2 80185170 (80185178=8018CE68)
01E2 Purple Transmitters' Second Response 1 80185100 (80185108=8018C8D8)
01E3 Purple Transmitters' Second Response 2 80185130 (80185138=8018CB48)
01E4 Security Thingum Being Raised 801851F0 (801851F8=8018D4E8)
01E5 Generator's Barrier Shutting Down 1 80184880 (80184888=80186168)
01E6 Generator's Barrier Shutting Down 2 80185200 (80185208=8018D5B8)
01E7 Machine Lowering 1 80184F90 (80184F98=8018B6B8)
01E8 Machine Lowering 2 80184F90 (80184F98=8018B6B8)
01E9 Warship Noah's Security System Alarm 1 80185290 (80185298=8018DCE8)
01EA Warship Noah's Security System Alarm 2 80185290 (80185298=8018DCE8)
01EB Warship Noah's Security System Alarm 3 80185290 (80185298=8018DCE8)
01EC Warship Noah's Security System Alarm 4 80185290 (80185298=8018DCE8)
01ED Engine Damaged 1 80185130 (80185138=8018CB48)
01EE Engine Damaged 2 80185180 (80185188=8018CF38)
01EF Engine Room Noise (Loops) 80185200 (80185208=8018D5B8)
01F0 Timer Counting Down 80185100 (80185108=8018C8D8)
01F1 Main Reactor's Hot Restart 80185100 (80185108=8018C8D8)
01F2 Rolling Electricity 1 80185430 (80185438=8018F158)
01F3 Rolling Electricity 2 80185430 (80185438=8018F158)
01F4 High-Tech Generator Running 1 801855A0 (801855A8=801903E8)
01F5 High-Tech Generator Running 2 801855A0 (801855A8=801903E8)
01F6 Mechanism Shutting Down 1 801855A0 (801855A8=801903E8)
01F7 Mechanism Shutting Down 2 80184820 (80184828=80185CF8)
01F8 Triton Swinging Trident 80185230 (80185238=8018D828)
01F9 Heavy Weapon Swinging (Blade, Scythe, etc.) 80185460 (80185468=8018F3C8)
01FA Cannon-Bomb Shot 80185240 (80185248=8018D8F8)
01FB Cannon-Bomb Explosion 80185240 (80185248=8018D8F8)
01FC Grab Pot Opening Tentacles 80185580 (80185588=80190248)
01FD Robotic Arms Swinging 1 80185010 (80185018=8018BCF8)
01FE Robotic Arms Swinging 2 80185210 (80185218=8018D688)
01FF Flame Titan Brewing Fire 80185010 (80185018=8018BCF8)
0200 Distant Roar 80185010 (80185018=8018BCF8)
0201 Froggy Opening Mouth 801852E0 (801852E8=8018E0B8)
0202 Wind Swooshing Violently 80185220 (80185228=8018D758)
0203 Popped-Up 801850C0 (801850C8=8018C5C8)
0204 Blowfish Bloating 80185260 (80185268=8018DA78)
0205 Biting (Hunt Dogs, Snakes, etc.) 80185270 (80185278=8018DB48)
0206 Soul Eater's Piercing Laser Beam 80185280 (80185288=8018DC18)
0207 Spiritual Dog Blowing 80185010 (80185018=8018BCF8)
0208 Ripper's Knife Thrown 801853F0 (801853F8=8018EE18)
0209 Mad Rat Munching 801853F0 (801853F8=8018EE18)
020A Zombie Munching 80185270 (80185278=8018DB48)
020B BH-TYPE01's Infrared Lasers Piercing 80185290 (80185298=8018DCE8)
020C Giant Crab Blowing Bubbles 80185250 (80185258=8018D9C8)
020D Enemy Punching (Cards, Cats, etc.) 801852D0 (801852D8=8018DFE8)
020E Electricity Ball Spawning (from Enemy) 801853F0 (801853F8=8018EE18)
020F BH-TYPE04 Processing a Bomb 801852A0 (801852A8=8018DDB8)
0210 Sword Swinging (Stone Guards, Rippers, etc.) 80185230 (80185238=8018D828)
0211 Flame Titan Breathing Fire 80185010 (80185018=8018BCF8)
0212 Black Bull Head-Butting 80185460 (80185468=8018F3C8)
0213 Tossed 80184A80 (80184A88=80187A28)
0214 Squirting 80184AA0 (80184AA8=80187BB8)
0215 Wind Swishing Quickly 80185220 (80185228=8018D758)
0216 BHB Army Combatants Chattering 801852C0 (801852C8=8018DF38)
0217 Bomb the Cat Charging 1 80185B50 (80185B58=801942A8)
0218 Bomb the Cat Charging 2 801859F0 (801859F8=80193358)
0219 Bomb the Cat Charging 3 80185A40 (80185A48=801936B8)
021A Ghost Chuckling 801852B0 (801852B8=8018DE88)
021B Child Mare Giggling 1 80185B50 (80185B58=801942A8)
021C Child Mare Giggling 2 801858F0 (801858F8=80192868)
021D Blaggy Attacking 80185460 (80185468=8018F3C8)
021E Crazy Biker Accelerating 80184A20 (80184A28=801875A8)
021F Laser Gun's Piercing Beam 80185280 (80185288=8018DC18)
0220 Laser Gun's Burst of Energy 80185780 (80185788=80191878)
0221 BHB Soldier Charging 1 80185230 (80185238=8018D828)
0222 BHB Soldier Charging 2 80185A30 (80185A38=80193608)
0223 BHB Army Combatant Charging 1 80185460 (80185468=8018F3C8)
0224 BHB Army Combatant Charging 2 801856D0 (801856D8=801910E8)
0225 Magician's Magic Spawning 801854C0 (801854C8=8018F8A8)
0226 Elemental Stone Appearing 1 (Loops) 801852F0 (801852F8=8018E188)
0227 Elemental Stone Appearing 2 (Loops) 801852F0 (801852F8=8018E188)
0228 Elemental Stone Appearing 3 (Loops) 801852F0 (801852F8=8018E188)
0229 Elemental Stone Appearing 4 801852F0 (801852F8=8018E188)
022A Elemental Stone Appearing 5 801852F0 (801852F8=8018E188)
022B Elemental Stone Appearing 6 801852F0 (801852F8=8018E188)
022C Camera-Cool 1 801853A0 (801853A8=8018EA28)
022D Camera-Cool 2 80185390 (80185398=8018E978)
022E Camera-Cool 3 80185390 (80185398=8018E978)
022F Jabbing Punches 1 80185320 (80185328=8018E3F8)
0230 Battle Initiation 1 80185300 (80185308=8018E258)
0231 Battle Initiation 2 80185380 (80185388=8018E8A8)
0232 Battle Initiation 3 80185310 (80185318=8018E328)
0233 Dashing Like the Wind 80185340 (80185348=8018E568)
0234 Strong Pulse 801851F0 (801851F8=8018D4E8)
0235 Jabbing Punches 2 801854D0 (801854D8=8018F978)
0236 Jabbing Punches 3 80185460 (80185468=8018F3C8)
0237 Swift Action 80185320 (80185328=8018E3F8)
0238 Jumping through the Air (Lilith During Scenes, Boss Recovering from Fall, etc.) 80185330 (80185338=8018E4C8)
0239 Dizziness (Boss) (Loops) 80184A90 (80184A98=80187B08)
023A Short Bang/Rumble 80185370 (80185378=8018E7D8)
023B Fire Pillars Blazing 1 801849C0 (801849C8=80187108)
023C Fire Pillars Blazing 2 8015360 (80185368=8018E708)
023D Explosion 1 80185350 (80185358=8018E638)
023E Explosion 2 80185360 (80185368=8018E708)
023F Astral Knight's "Power" 1 80184A10 (80184A18=801874D8)
0240 Astral Knight's "Power" 2 80185390 (80185398=8018E978)
0241 Baelfael's Billowing Rage 1 80184B80 (80184B88=801886B8)
0242 Baelfael's Billowing Rage 2 801849C0 (801849C8=80187108)
0243 Baelfael's Billowing Rage 3 80185350 (80185358=8018E638)
0244 Large Explosion 1 80185350 (80185358=8018E638)
0245 Large Explosion 2 80185360 (80185368=8018E708)
0246 Flame Wave Burning 1 801849C0 (801849C8=80187108)
0247 Flame Wave Burning 2 80185010 (80185018=8018BCF8)
0248 Baelfael Punching/Kicking 1 80185460 (80185468=8018F3C8)
0249 Baelfael Punching/Kicking 2 801854F0 (801854F8=8018FB18)
024A Instant Knockout Charge-Up 1 80185300 (80185308=8018E258)
024B Instant Knockout Charge-Up 2 801851F0 (801851F8=8018D4E8)
024C Instant Knockout Charge-Up 3 80185310 (80185318=8018E328)
024D Rumbling Noise (Loops) 80185370 (80185378=8018E7D8)
024E Freezing Cold 1 80185380 (80185388=8018E8A8)
024F Freezing Cold 2 80185390 (80185398=8018E978)
0250 Freezing Cold 3 80185380 (80185388=8018E8A8)
0251 Ice Breaking (Long) 80184F50 (80184F58=8018B398)
0252 Ice Breaking (Short) 80184B40 (80184B48=80188378)
0253 In the Air 80185310 (80185318=8018E328)
0254 Heavy Landing 801850B0 (801850B8=8018C518)
0255 Stalactites Falling 80184EE0 (80184EE8=8018AE18)
0256 Stalactites Shattering 80184F50 (80184F58=8018B398)
0257 Behemos Firing His Blaster 80184A00 (80184A08=80187408)
0258 Blasted 801853B0 (801853B8=8018EAF8)
0259 Behemos As He Blasts 80185770 (80185778=801917C8)
025A Behemos Shows Off 1 80185B50 (80185B58=801942A8)
025B Off He Goes 801853D0 (801853D8=8018EC78)
025C Behemos's Power 80185300 (80185308=8018E258)
025D Behemos Shows Off 2 80184F50 (80184F58=8018B398)
025E Behemos Swinging His Blaster 80185010 (80185018=8018BCF8)
025F Behemos Preparing a Devastating Blow 80184A00 (80184A08=80187408)
0260 Full Blast 801854D0 (801854D8=8018F978)
0261 Icy Blast 80184EE0 (80184EE8=8018AE18)
0262 Behemos Shouting Out (Using Ice Requiem) 80185780 (80185788=80191878)
0263 Behemos's Unique Instant Knockout Charge-Up 80185300 (80185308=8018E258)
0264 Ice Shots Disintegrating 80184F80 (80184F88=8018B5E8)
0265 Cyclone Developing 1 80184B50 (80184B58=80188448)
0266 Cyclone Developing 2 801849A0 (801849A8=80186F68)
0267 Cyclone Developing 3 80184E80 (80184E88=8018A958)
0268 Fake Wind Stone Popping 1 801848B0 (801848B8=80186398)
0269 Fake Wind Stone Popping 2 80184A90 (80184A98=80187B08)
026A Blowing it Down 1 80185070 (80185078=8018C1D8)
026B Blowing it Down 2 80184EF0 (80184EF8=8018AEE8)
026C Twister(s) Being Thrown 1 80184B50 (80184B58=80188448)
026D Twister(s) Being Thrown 2 801849B0 (801849B8=80187038)
026E Ashtarth's Instant Knockout Charge-Up 80185300 (80185308=8018E258)
026F Ashtarth Sprinting 80185340 (80185348=8018E568)
0270 [Unused?] 80185B40 (80185B48=801941D8)
0271 Quickly Tapping Feet 1 (Loops) 80185B50 (80185B58=801942A8)
0272 Quickly Tapping Feet 2 (Loops) 80184AB0 (80184AB8=80187C88)
0273 Sparks Falling & Blowing Up 801853F0 (801853F8=8018EE18)
0274 Sparks Blowing Up 1 801853E0 (801853E8=8018ED48)
0275 Sparks Falling 801853F0 (801853F8=8018EE18)
0276 Sparks Blowing Up 2 801853E0 (801853E8=8018ED48)
0277 Sparks Showering 1 801853F0 (801853F8=8018EE18)
0278 Sparks Thrown & Blocked 801853F0 (801853F8=8018EE18)
0279 Sparks Blowing Up 3 801853F0 (801853F8=8018EE18)
027A Sparks Showering 2 801853F0 (801853F8=8018EE18)
027B Mihaele's Shield Pulsating 801851F0 (801851F8=8018EE18)
027C Ball Lightning Spawning (from Zhael) 80185400 (80185408=8018EEE8)
027D Lightning Charging 801853F0 (801853F8=8018EE18)
027E Lightning Striking the Ground 801853E0 (801853E8=8018ED48)
027F Sparks All Over 801853E0 (801853E8=8018ED48)
0280 Sparks Lingering 1 801853F0 (801853F8=8018EE18)
0281 Sparks Lingering 2 80185430 (80185438=8018F158)
0282 Zhael's Instant Knockout Charge-Up 80185300 (80185308=8018E258)
0283 Raging Earth 1 80185480 (80185488=8018F568)
0284 Volcanic Eruption 80184B80 (80184B88=801886B8)
0285 Smashing Through 80185350 (80185358=8018E638)
0286 Raging Earth 2 80185360 (80185368=8018E708)
0287 Pounding the Ground 1 80185490 (80185498=8018F638)
0288 Pounding the Ground 2 80185440 (80185448=8018F228)
0289 Eruption 1 80184B30 (80184B38=801882A8)
028A Eruption 2 80185360 (80185368=8018E708)
028B Stage Falling 1 801851A0 (801851A8=8018D0D8)
028C Falling Into Lava 80184B80 (80184B88=801886B8)
028D Stage Falling 2 80185080 (80185088=8018C2A8)
028E Eruption 3 80185080 (80185088=8018C2A8)
028F Pulverized 80184F50 (80184F58=8018B398)
0290 Hitting Something 80184970 (80184978=80186D18)
0291 Molok Swinging Around 80185010 (80185018=8018BCF8)
0292 Molok's Instant Knockout Charge-Up 80185300 (80185308=8018E258)
0293 Light Show 80184A00 (80184A08=80187408)
0294 Light Burst 80184B60 (80184B68=80188518)
0295 Piercing Light 80185310 (80185318=8018E328)
0296 The Power of Light 801849F0 (801849F8=80187338)
0297 Seeker Being Tossed 80184A00 (80184A08=80187408)
0298 Seeker Being Released 80185400 (80185408=8018EEE8)
0299 Rainbow Wave Through the Air 80185430 (80185438=8018F158)
029A Thrown Hard to the Ground 1 80184A90 (80184A98=80187B08)
029B Thrown Hard to the Ground 2 80185490 (80185498=8018F638)
029C Zoniha's Instant Knockout Charge-Up 80185300 (80185308=8018E258)
029D Zoniha's Light Sphere Brewing 1 (Loops) 80185400 (80185408=8018EEE8)
029E Zoniha's Light Sphere Brewing 2 (Loops) 80185430 (80185438=8018F158)
029F Zoniha's Light Sphere Brewing 3 (Loops) 80184E80 (80184E88=8018A958)
02A0 Full-on Collision 1 80184A90 (80184A98=80187B08)
02A1 Full-on Collision 2 80185490 (80185498=8018F638)
02A2 Gravity Sphere Interfering 1 80184A10 (80184A18=801874D8)
02A3 Gravity Sphere Interfering 2 80184A20 (80184A28=801875A8)
02A4 Gravity Sphere Interfering 3 80185400 (80185408=8018EEE8)
02A5 Gravity Sphere Disappearing 80185390 (80185398=8018E978)
02A6 Gravity Sphere Prolonged 1 80184A10 (80184A18=801874D8)
02A7 Gravity Sphere Prolonged 2 80184A20 (80184A28=801875A8)
02A8 Shadowy Glow 1 80185070 (80185078=8018C1D8)
02A9 Shadowy Glow 2 80184E80 (80184E88=8018A958)
02AA Shadowy Glow 3 80184A20 (80184A28=801875A8)
02AB Bulzeeb Slashing 801854D0 (801854D8=8018F978)
02AC Bulzeeb Summoning Horror 80185300 (80185308=8018E258)
02AD Soaring Bird 80185410 (80185418=8018EFB8)
02AE Bulzeeb's Gravity Sphere Developing 80185300 (80185308=8018E258)
02AF Bulzeeb's Gravity Sphere Swelling 80184A20 (80184A28=801875A8)
02B0 Utter Compression 80184A10 (80184A18=801874D8)
02B1 Bulzeeb's Instant Knockout Charge-Up 80185300 (80185308=8018E258)
02B2 Bulzeeb Swinging His Arm 1 80185420 (80185428=8018F088)
02B3 Bulzeeb Swinging His Arm 2 80184A20 (80184A28=801875A8)
02B4 Bulzeeb Swinging His Arm 3 80185410 (80185418=8018EFB8)
02B5 Bulzeeb Gliding 1 80185390 (80185398=8018E978)
02B6 Bulzeeb Gliding 2 80184A20 (80184A28=801875A8)
02B7 Scuttling 80184EA0 (80184EA8=8018AAD8)
02B8 Knife(s) Thrown 80185300 (80185308=8018E258)
02B9 Hand Swipe 801854D0 (801854D8=8018F978)
02BA Flying Through the Air 1 80184E80 (80184E88=8018A958)
02BB Flying Through the Air 2 80185330 (80185338=8018E4C8)
02BC Mihaele's Instant Knockout Charge-Up 80185300 (80185308=8018E258)
02BD Lilith Glowing 1 80184FB0 (80184FB8=8018B858)
02BE Lilith Glowing 2 80184FB0 (80184FB8=8018B858)
02BF Lilith Glowing 3 801854C0 (801854C8=8018F8A8)
02C0 Zapped 80185320 (80185328=8018E3F8)
02C1 Mihaele's Power 1 801851E0 (801851E8=8018D418)
02C2 Mihaele's Power 2 801851E0 (801851E8=8018D418)
02C3 Mihaele Gathering the Elementals 1 80184B20 (80184B28=801881D8)
02C4 Mihaele Gathering the Elementals 2 80184B20 (80184B28=801881D8)
02C5 Mihaele Gathering the Elementals 3 80184F00 (80184F08=8018AFB8)
02C6 Elementals Summoned 1 80185310 (80185318=8018E328)
02C7 Elementals Summoned 2 801852F0 (801852F8=8018E188)
02C8 Elementals Summoned 3 801852F0 (801852F8=8018E188)
02C9 Elementals Summoned 4 801852F0 (801852F8=8018E188)
02CA Elementals Giving Power 1 80184940 (80184948=80186AE8)
02CB Elementals Giving Power 2 801851F0 (801851F8=8018D4E8)
02CC Elementals Giving Power 3 80184940 (80184948=80186AE8)
02CD Elementals Giving Power 4 80184B20 (80184B28=801881D8)
02CE Elementals Giving Power 5 80184B20 (80184B28=801881D8)
02CF Elementals Giving Power 6 80184F00 (80184F08=8018AFB8)
02D0 Elementals Gathering Together 1 801852F0 (801852F8=8018E188)
02D1 Elementals Gathering Together 2 801852F0 (801852F8=8018E188)
02D2 Life Rushing Through 1 80185390 (80185398=8018E978)
02D3 Life Rushing Through 2 80185390 (80185398=8018E978)
02D4 Life Rushing Through 3 80184940 (80184948=80186AE8)
02D5 Life Rushing Through 4 80184940 (80184948=80186AE8)
02D6 Bulzeeb Releasing Strength 1 801851F0 (801851F8=8018D4E8)
02D7 Bulzeeb Releasing Strength 2 80185130 (80185138=8018CB48)
02D8 Bulzeeb Releasing Strength 3 80184E80 (80184E88=8018A958)
02D9 Bomberman Gaining Strength 1 80184940 (80184948=80186AE8)
02DA Bomberman Gaining Strength 2 801851F0 (801851F8=8018D4E8)
02DB Bomberman Gaining Strength 3 80184940 (80184948=80186AE8)
02DC Deadly Gravity Sphere 1 80184A10 (80184A18=801874D8)
02DD Deadly Gravity Sphere 2 80184A20 (80184A28=801875A8)
02DE Bulzeeb Perishing 80185450 (80185458=8018F2F8)
02DF Enemies Spawning 1 801850F0 (801850F8=8018C7F8)
02E0 Enemies Spawning 2 80185310 (80185318=8018E328)
02E1 Enemies Spawning 3 80184E80 (80184E88=8018A958)
02E2 Rukifellth Using His Blood Sword 1 80185300 (80185308=8018E258)
02E3 Rukifellth Using His Blood Sword 2 80185440 (80185448=8018F228)
02E4 Rukifellth Swinging His Sword 1 801854D0 (801854D8=8018F978)
02E5 Rukifellth's Chaos Blade Dropping 1 80185440 (80185448=8018F228)
02E6 Rukifellth's Chaos Blade Dropping 2 80185430 (80185438=8018F158)
02E7 Rukifellth's Chaos Blade Dropping 3 80185400 (80185408=8018EEE8)
02E8 Rukifellth's Instant Knockout Charge-Up 80185300 (80185308=8018E258)
02E9 Rukifellth Swiping His Arm Forward 1 80185470 (80185478=8018F498)
02EA Rukifellth Swiping His Arm Forward 2 801854F0 (801854F8=8018FB18)
02EB Celestial Stone Moving Mysteriously 3 801851E0 (801851E8=8018D418)
02EC Celestial Stone Moving Mysteriously 4 801851E0 (801851E8=8018D418)
02ED Celestial Stone Moving Mysteriously 5 80184960 (80184968=80186C68)
02EE Rukifellth Swinging His Sword 2 801854F0 (801854F8=8018FB18)
02EF Claws Slashing 1 80185460 (80185468=8018F3C8)
02F0 Claws Slashing 2 801854F0 (801854F8=8018FB18)
02F1 Tossing Swiftly 80185470 (80185478=8018F498)
02F2 Fireballs Burning Up 80185480 (80185488=8018F568)
02F3 Heavyweight Jumping 1 80185460 (80185468=8018F3C8)
02F4 Heavyweight Jumping 2 80185470 (80185478=8018F498)
02F5 Slamming Down On the Ground 1 80185490 (80185498=8018F638)
02F6 Slamming Down On the Ground 2 801850B0 (801850B8=8018C518)
02F7 Debris Hitting the Ground 801850B0 (801850B8=8018C518)
02F8 Sthertoth Dashing 1 80185460 (80185468=8018F3C8)
02F9 Sthertoth Dashing 2 80185310 (80185318=8018E328)
02FA Glass Barriers Shattering 80184F50 (80184F58=8018B398)
02FB Sthertoth Throwing Giant Fireball 1 80185470 (80185478=8018F498)
02FC Sthertoth Throwing Giant Fireball 2 80185010 (80185018=8018BCF8)
02FD Giant Fireball Burning Up 80185480 (80185488=8018F568)
02FE [Uncertain. Is this ever used?] 801850B0 (801850B8=8018C518)
02FF Sthertoth Taking a Blow 1 80185840 (80185848=801920B8)
0300 Brutal Blow (Both Sthertoth & the Angel use this.) 80185320 (80185328=8018E3F8)
0301 Sthertoth Sliding Back 80184F30 (80184F38=8018B218)
0302 Sthertoth Freezing Solid 80184EE0 (80184EE8=8018AE18)
0303 Sthertoth Roaring 1 80185850 (80185858=80192188)
0304 Sthertoth Roaring 2 80185850 (80185858=80192188)
0305 Bomb Reflecting 801854A0 (801854A8=8018F708)
0306 Sthertoth Roaring 3 80185850 (80185858=80192188)
0307 Eerie Glow 1 801854C0 (801854C8=8018F8A8)
0308 Eerie Glow 2 80185440 (80185448=8018F228)
0309 Eerie Glow 3 801854C0 (801854C8=8018F8A8)
030A Engulfing Black Sphere 1 80184A10 (80184A18=801874D8)
030B Engulfing Black Sphere 2 80184A20 (80184A28=801875A8)
030C Mihaele's Sphere of Light 1 80185400 (80185408=8018EEE8)
030D Mihaele's Sphere of Light 2 80185430 (80185438=8018F158)
030E Mihaele's Sphere of Light 3 80185400 (80185408=8018EEE8)
030F Mihaele's Sphere of Light 4 80185430 (80185438=8018F158)
0310 Mihaele's Sphere of Light 5 80184E80 (80184E88=8018A958)
0311 Violent Wind (Loops) 1 80185400 (80185408=8018EEE8)
0312 Violent Wind (Loops) 2 80185430 (80185438=8018F158)
0313 Violent Wind, Piercing (Loops) 80185180 (80185188=8018CF38)
0314 Mihaele Entering Sphere of Light 80185210 (80185218=8018D688)
0315 Brilliant Light 1 801854C0 (801854C8=8018F8A8)
0316 Brilliant Light 2 801854C0 (801854C8=8018F8A8)
0317 Brilliant Light 3 80185390 (80185398=8018E978)
0318 Engulfing Black Sphere 3 (Loops) 80184A10 (80184A18=801874D8)
0319 Engulfing Black Sphere 4 (Loops) 80184A20 (80184A28=801875A8)
031A Sthertoth Slamming Fist 1 80185350 (80185358=8018E638)
031B Sthertoth Slamming Fist 2 80185440 (80185448=8018F228)
031C Sthertoth Sticking Fists into the Ground 1 80185490 (80185498=8018F638)
031D Sthertoth Sticking Fists into the Ground 2 80185440 (80185448=8018F228)
031E Sthertoth Setting Off Branches of Electricity 1 801853E0 (801853E8=8018ED48)
031F Sthertoth Setting Off Branches of Electricity 2 801853F0 (801853F8=8018EE18)
0320 Sthertoth Zapping Freeze Beams 1 801853F0 (801853F8=8018EE18)
0321 Sthertoth Zapping Freeze Beams 2 801853E0 (801853E8=8018ED48)
0322 Sthertoth Gathering the Elementals 1 80184B20 (80184B28=801881D8)
0323 Sthertoth Gathering the Elementals 2 80184B20 (80184B28=801881D8)
0324 Sthertoth Gathering the Elementals 3 80184E80 (80184E88=8018A958)
0325 Giant's Footsteps 1 80185490 (80185498=8018F638)
0326 Giant's Footsteps 2 80185490 (80185498=8018F638)
0327 Sthertoth Taking a Blow (as God of Chaos) 80185840 (80185848=801920B8)
0328 Scurrying 80185320 (80185328=8018E3F8)
0329 Sthertoth's Roar Echoing 80185850 (80185858=80192188)
032A Sthertoth Roaring (as God of Chaos) 1 80185430 (80185438=8018F158)
032B Sthertoth Roaring (as God of Chaos) 2 80185850 (80185858=80192188)
032C Angel Glowing 1 801854B0 (801854B8=8018F7D8)
032D Angel Glowing 2 80185870 (80185878=801922E8)
032E Angel Glowing 3 801854B0 (801854B8=8018F7D8)
032F Angel Glowing 4 80185880 (80185888=80192398)
0330 Angel Glowing 5 801854B0 (801854B8=8018F7D8)
0331 Angel Glowing 6 80185890 (80185898=80192448)
0332 Angel Glowing 7 801851E0 (801851E8=8018D418)
0333 Angel Blasting Fireballs 80185360 (80185368=8018E708)
0334 Laser Blast 801854D0 (801854D8=8018F978)
0335 Angel Dashing Forward 1 80185410 (80185418=8018EFB8)
0336 Angel Dashing Forward 2 80184A10 (80184A18=801874D8)
0337 Angel's Freeze Rays Zapping 1 80185430 (80185438=8018F158)
0338 Angel's Freeze Rays Zapping 2 801854D0 (801854D8=8018F978)
0339 Angel's Earth Power Brewing 80184B80 (80184B88=801886B8)
033A Angel's Earth Power Blazing 80185480 (80185488=8018F568)
033B Angel's Lightning Branches Spewing 1 801853F0 (801853F8=8018EE18)
033C Angel's Lightning Branches Spewing 2 80184EF0 (80184EF8=8018AEE8)
033D Angel's Lightning Branches Spewing 3 801854D0 (801854D8=8018F978)
033E Strong Light 1 80184A10 (80184A18=801874D8)
033F Strong Light 2 80184FB0 (80184FB8=8018B858)
0340 Strong Light 3 80184FB0 (80184FB8=8018B858)
0341 Fading Roar 80184A10 (80184A18=801874D8)
0342 Lilith and Rukifellth Are Relieved 1 80184FB0 (80184FB8=8018B858)
0343 Lilith and Rukifellth Are Relieved 2 80184FB0 (80184FB8=8018B858)
0344 Lilith and Rukifellth Are Relieved 3 801858A0 (801858A8=801924F8)
0345 Elementals Being Released 1 80184B20 (80184B28=801881D8)
0346 Elementals Being Released 2 80184E80 (80184E88=8018A958)
0347 Elementals Being Released 3 80185310 (80185318=8018E328)
0348 Elementals Being Released 4 80184B20 (80184B28=801881D8)
0349 Celestial Stone Being Released 1 801851E0 (801851E8=8018D418)
034A Celestial Stone Being Released 2 801851E0 (801851E8=8018D418)
034B Celestial Stone Being Released 3 80184B20 (80184B28=801881D8)
034C Glimmering 1 80184B20 (80184B28=801881D8)
034D Glimmering 2 80184940 (80184948=80186AE8)
034E Glimmering 3 80185310 (80185318=8018E328)
034F Angel Taking a Blow 801858A0 (801858A8=801924F8)
0350 [Angel Taking a Blow?] 80185320 (80185328=8018E3F8)
0351 Angel Blasting Rays of Ice 801853E0 (801853E8=8018ED48)
0352 [Unused action?] 80185310 (80185318=8018E328)
0353 [Some kind of power?] 80184940 (80184948=80186AE8)
0354 [Unused action?] 80184940 (80184948=80186AE8)
0355 Angel Teleporting 1 801854E0 (801854E8=8018FA48)
0356 Angel Teleporting 2 80184E80 (80184E88=8018A958)
0357 Angel Reappearing 1 801854E0 (801854E8=8018FA48)
0358 Angel Reappearing 2 80184E80 (80184E88=8018A958)
0359 Angel Swinging Staff 1 80185410 (80185418=8018EFB8)
035A Angel Swinging Staff 2 801854F0 (801854F8=8018FB18)
035B Pig Squealing 80185500 (80185508=8018FBE8)
035C Mouse Squealing 80185510 (80185518=8018FCB8)
035D Chicken Squealing 80185520 (80185528=8018FD68)
035E "Ready? Go!" & Whistle (Battle Mode; Before Round Starts) 80185AE0 (80185AE8=80193DC8)
035F "Go!" (Battle Mode; Round Has Begun) 80185AF0 (80185AF8=80193E78)
0360 "Go!" & Whistle (Battle Mode; Round Has Begun) 80185530 (80185538=8018FE38)
0361 Whistle (Battle Mode; Round Has Begun) 80185530 (80185538=8018FE38)
0362 Crown Gained 1 801848D0 (801848D8=80186538)
0363 Crown Gained 2 80184940 (80184948=80186AE8)
0364 "Hurry Up!" & Whistle (Battle Mode; Time Running Out) 80185530 (80185538=8018FE38)
0365 Whistle (Battle Mode; Time Running Out) 80185530 (80185538=8018FE38)
0366 "Hurry Up!" (Battle Mode; Time Running Out) 80185B20 (80185B28=80194078)
0367 Virus Spreading 80185590 (80185598=80190318)
0368 Judge's Bell (Battle Mode; Winner Decided) 1 80185120 (80185128=8018CA78)
0369 Judge's Bell (Battle Mode; Winner Decided) 2 80185120 (80185128=8018CA78)
036A Twister Swooshing Away 801849B0 (801849B8=80187038)
036B [Unused?] 80185B40 (80185B48=801941D8)
036C Missile Exploding 80184EC0 (80184EC8=8018AC78)
036D Large Boulder Landing 801850B0 (801850B8=8018C518)
036E Large Boulder Blowing Up 1 80185B50 (80185B58=801942A8)
036F Large Boulder Blowing Up 2 80184E30 (80184E38=8018A568)
0370 Key Revealed! 1 80184880 (80184888=80186168)
0371 Key Revealed! 2 80184FA0 (80184FA8=8018B788)
0372 Toxic Gas Appearing 1 80185540 (80185548=8018FF08)
0373 Toxic Gas Appearing 2 80185540 (80185548=8018FF08)
0374 [Nothing?] 80185540 (80185548=8018FF08)
0375 [Nothing?] 80185540 (80185548=8018FF08)
0376 Fuzzing Screen (from Virus) 80184F30 (80184F38=8018B218)
0377 Shrinking (from Virus) 80184950 (80184958=80186BB8)
0378 Bloating (from Virus) 80184A60 (80184A68=801878C8)
0379 Balom Squealing 80185550 (80185558=8018FFD8)
037A Burning Up (from Virus) 80185010 (80185018=8018BCF8)
037B Vanishing (from Virus) 80184E90 (80184E98=8018AA08)
037C Phantom (Initiation) 80185560 (80185568=801900A8)
037D Phantom (Warning) 80185560 (80185568=801900A8)
037E Gold Raining Down (from Evil item) 80184B20 (80184B28=801881D8)
037F Earthquake (from Evil item) 80185370 (80185378=8018E7D8)
0380 Green Team's King Attacked! 1 80185320 (80185328=8018E3F8)
0381 Green Team's King Attacked! 2 80185570 (80185578=80190178)
0382 Red Team's King Attacked! 1 80185320 (80185328=8018E3F8)
0383 Red Team's King Attacked! 2 80185570 (80185578=80190178)
0384 Evil Item Grab 1 80185540 (80185548=8018FF08)
0385 Evil Item Grab 2 80185540 (80185548=8018FF08)
0386 Gravity Generator Captioned 1 80184880 (80184888=80186168)
0387 Gravity Generator Captioned 2 80185200 (80185208=8018D5B8)
0388 Gravity Generator Captioned 3 801852A0 (80152A8=8018DDB8)
0389 BHB Security System Alarm 1 (Loops) 80185290 (80185298=8018DCE8)
038A BHB Security System Alarm 2 80185290 (80185298=8018DCE8)
038B Gravity Generator Cleared 1 (Loops) 80184FC0 (80184FC8=8018B928)
038C Gravity Generator Cleared 2 (Loops) 80184FA0 (80184FA8=8018B788)
038D Gravity Generator Cleared 3 (Loops) 80184FA0 (80184FA8=8018B788)
038E Entering Warp Portal 1 801850F0 (801850F8=8018C7F8)
038F Entering Warp Portal 2 80184BD0 (80184BD8=80188A88)
0390 Pylon Destroyed 1 80185070 (80185078=8018C1D8)
0391 Pylon Destroyed 2 80184EF0 (80184EF8=8018AEE8)
0392 Gravity Generator Imploding 1 80184E80 (80184E88=8018A958)
0393 Gravity Generator Imploding 2 80184E80 (80184E88=8018A958)
0394 Gravity Generator Imploding 3 80185070 (80185078=8018C1D8)
0395 Ascending Laboratory Beeps 1 (Loops) 801855A0 (801855A8=801903E8)
0396 Ascending Laboratory Beeps 2 801855A0 (801855A8=801903E8)
0397 Generator Shield Down 1 80184880 (80184888=80186168)
0398 Generator Shield Down 2 80185200 (80185208=8018D5B8)
0399 Pylon's Seal Opening 80184DD0 (80184DD8=8018A148)
039A Pylon Being Lifted 80185050 (80185058=8018C038)
039B Baelfael's Opening Statement 1 801856C0 (801856C8=80191038)
039C Baelfael's Opening Statement 2 801856C0 (801856C8=80191038)
039D Baelfael Calling Out (Before His Flame Wave) 801856D0 (801856D8=801910E8)
039E Baelfael Preparing a Devastating Blow 801856E0 (801856E8=80191198)
039F Baelfael Taking a Blow 801856F0 (801856F8=80191248)
03A0 Baelfael Perishing 1 80185700 (80185708=801912F8)
03A1 Baelfael Perishing 2 80185700 (80185708=801912F8)
03A2 Molok With All His Might 1 80185710 (80185718=801913A8)
03A3 Molok With All His Might 2 80185710 (80185718=801913A8)
03A4 Molok Grunting 80185720 (80185728=80191458)
03A5 Molok Raging 80185730 (80185738=80191508)
03A6 Molok Taking a Blow 80185740 (80185748=801915B8)
03A7 Molok After Defeat (Doesn't Make Any Sound) 80185B40 (80185B48=801941D8)
03A8 Zhael's Greeting 1 801858C0 (801858C8=80192658)
03A9 Zhael's Greeting 2 801858C0 (801858C8=80192658)
03AA Zhael's Strength 1 801858D0 (801858D8=80192708)
03AB Zhael's Strength 2 801858E0 (801858E8=801927B8)
03AC Zhael Preparing a Devastating Blow 80185900 (80185908=80192918)
03AD Zhael Taking a Blow 80185910 (80185918=801929C8)
03AE [Unused?] 80185B40 (80185B48=801941D8)
03AF Zoniha Laughing 1 80185A70 (80185A78=801938C8)
03B0 Zoniha Laughing 2 80185A70 (80185A78=801938C8)
03B1 Zonina Jumping Up Lovingly 80185A80 (80185A88=80193978)
03B2 Zoniha Grunting 80185A90 (80185A98=80193A18)
03B3 Zoniha Preparing a Devastating Blow 80185AA0 (80185AA8=80193AC8)
03B4 Zoniha Taking a Blow 80185AB0 (80185AB8=80193B78)
03B5 Zoniha Perishing 1 80185AC0 (80185AC8=80193C48)
03B6 Zoniha Perishing 2 80185AC0 (80185AC8=80193C48)
03B7 Behemos Beckoning 1 80185760 (80185768=80191718)
03B8 Behemos Beckoning 2 80185760 (80185768=80191718)
03B9 [Voice acting. From whom?] 80185770 (80185778=801917C8)
03BA [Voice acting. From whom?] 80185780 (80185788=80191878)
03BB Behemos Taking a Blow 80185790 (80185798=80191928)
03BC Behemos Perishing 1 80185B50 (80185B58=801942A8)
03BD Behemos Perishing 2 801857A0 (801857A8=801919D8)
03BE Ashtarth Beckoning 1 801859C0 (801859C8=80193158)
03BF Ashtarth Beckoning 2 801859C0 (801859C8=80193158)
03C0 [Unused?] 80185B40 (80185B48=801941D8)
03C1 Ashtarth Preparing His Twisters 801859D0 (801859D8=80193208)
03C2 Ashtarth Preparing a Devastating Blow 801859E0 (801859E8=801932B8)
03C3 Ashtarth Taking a Blow 801859F0 (801859F8=80193358)
03C4 Ashtarth Perishing 1 80185A00 (80185A08=80193408)
03C5 Ashtarth Perishing 2 80185A00 (80185A08=80193408)
03C6 Bulzeeb Beckoning 1 80185A10 (80185A18=801934B8)
03C7 Bulzeeb Beckoning 2 80185A10 (80185A18=801934B8)
03C8 Bulzeeb Summoning Horror 80185A20 (80185A28=80193558)
03C9 Bulzeeb Grunting 80185A30 (80185A38=80193608)
03CA Bulzeeb Preparing a Devastating Blow 80185A40 (80185A48=801936B8)
03CB Bulzeeb Taking a Blow 80185A50 (80185A58=80193768)
03CC [Unused?] 80185B40 (80185B48=801941D8)
03CD Lilith Says "Hi!" 1 80185930 (80185938=80192B28)
03CE Lilith Says "Hi!" 2 80185930 (80185938=80192B28)
03CF Lilith Screaming 1 80185940 (80185948=80192BD8)
03D0 Lilith Screaming 2 80185940 (80185948=80192BD8)
03D1 Mihaele Attacking 1 80185950 (80185958=80192C88)
03D2 Mihaele Attacking 2 80185960 (80185968=80192D38)
03D3 Mihaele Attacking 3 80185970 (80185978=80192DE8)
03D4 Mihaele Preparing a Devastating Blow 80185980 (80185988=80192E98)
03D5 Mihaele Taking a Blow 80185990 (80185998=80192F48)
03D6 Mihaele Grunting 1 801859A0 (801859A8=80192FF8)
03D7 Mihaele Grunting 2 801859A0 (801859A8=80192FF8)
03D8 Rukifellth Chuckling 1 801857C0 (801857C8=80191B38)
03D9 Rukifellth Chuckling 2 801857C0 (801857C8=80191B38)
03DA Rukifellth Laughing 1 801857D0 (801857D8=80191BE8)
03DB Rukifellth Laughing 2 801857D0 (801857D8=80191BE8)
03DC Rukifellth Calling Out 1 801857E0 (801857E8=80191C98)
03DD Rukifellth Calling Out 2 801857E0 (801857E8=80191C98)
03DE Rukifellth Grunting 801857F0 (801857F8=80191D48)
03DF Rukifellth Preparing a Devastating Blow 80185800 (80185808=80191DF8)
03E0 Rukifellth Preparing His Chaos Blade 80185810 (80185818=80191EA8)
03E1 Rukifellth Taking a Blow 80185820 (80185828=80191F58)
03E2 Rukifellth Suffering 1 80185830 (80185838=80192008)
03E3 Rukifellth Suffering 2 80185830 (80185838=80192008)
03E4 The Angel's Introduction 1 80185860 (80185868=80192238)
03E5 The Angel's Introduction 2 80185860 (80185868=80192238)
03E6 [Unused?] 80185B40 (80185B48=801941D8)
03E7 Unholy Gasp 801858A0 (801858A8=801924F8)
03E8 The Angel's Defeat 1 801858B0 (801858B8=801925A8)
03E9 The Angel's Defeat 2 801858B0 (801858B8=801925A8)
03EA [Unused?] 80185B40 (80185B48=801941D8)
03EB [Something screaming loudly.] 80185840 (80185848=801920B8)
03EC [Something screaming loudly; loops.] 80185850 (80185858=80192188)
03ED [Somebody screaming. Was this cut from the game?] 801859B0 (801859B8=801930A8)
03EE [Somebody screaming. Was this cut from the game?] 801859B0 (801859B8=801930A8)
03EF Astral Knights Accepting Duty in Unity 1 80185AD0 (80185AD8=80193CF8)
03F0 Astral Knights Accepting Duty in Unity 2 801857B0 (801857B8=80191A88)
03F1 Astral Knights Accepting Duty in Unity 3 80185A60 (80185A68=80193818)
03F2 Astral Knights Accepting Duty in Unity 4 80185920 (80185928=80192A78)
03F3 Rukifellth Chuckling 3 801857C0 (801857C8=80191B38)
03F4 Rukifellth Chuckling 4 801857C0 (801857C8=80191B38)
03F5 Rukifellth Laughing 3 801857D0 (801857D8=80191BE8)
03F6 Rukifellth Laughing 4 801857D0 (801857D8=80191BE8)
03F7 [Voice acting. Unused?] 80185AD0 (80185AD8=80193CF8)
03F8 [Voice acting. Unused?] 80185750 (80185758=80191668)
03F9 Baelfael Defeated 1 80185B50 (80185B58=801942A8)
03FA Baelfael Defeated 2 801856F0 (801856F8=80191248)
03FB Behemos Defeated 1 80185B50 (80185B58=801942A8)
03FC Behemos Defeated 2 80185790 (80185798=80191928)
03FD Ashtarth Defeated 1 80185B50 (80185B58=801942A8)
03FE Ashtarth Defeated 2 801859F0 (801859F8=80193358)
03FF Zhael Defeated 1 80185B50 (80185B58=801942A8)
0400 Zhael Defeated 2 80185910 (80185918=801929C8)
0401 Molok Defeated 1 80185B50 (80185B58=801942A8)
0402 Molok Defeated 2 80185740 (80185748=801915B8)
0403 Zoniha Defeated 1 80185B50 (80185B58=801942A8)
0404 Zoniha Defeated 2 80185AB0 (80185AB8=80193B78)
0405 Bulzeeb Defeated 1 80185B50 (80185B58=801942A8)
0406 Bulzeeb Defeated 2 80185A50 (80185A58=80193768)
0407 [Somebody defeated. Mihaele, perhaps?] 80185B50 (80185B58=801942A8)
0408 [Somebody in pain?] 80185990 (80185998=80192F48)
0409 Rukifellth Defeated 1 80185B50 (80185B58=801942A8)
040A Rukifellth Defeated 2 80185820 (80185828=80191F58)
040B [Somebody defeated?] 80185B50 (80185B58=801942A8)
040C [Somebody screaming in defeat?] 80185840 (80185848=801920B8)
040D [Somebody defeated?] 80185B50 (80185B58=801942A8)
040E [Somebody defeated?] 80185B50 (80185B58=801942A8)
040F [Something screeching?] 801858A0 (801858A8=801924F8)
0410 Boss Defeated 80185320 (80185328=8018E3F8)
0411 Bulzeeb Lamenting 1 80185A50 (80185A58=80193768)
0412 Bulzeeb Lamenting 2 80185A50 (80185A58=80193768)
0413 "Draw Game!" [Unused?] 80185B00 (80185B08=80193F28)
0414 "Finish!" (Battle Mode; Winner Decided) 80185B10 (80185B18=80193FD8)
0415 "Time Up!" (Battle Mode; Time Ran Out) 80185B30 (80185B38=80194128)
0416 Boss Taking Damage 80185320 (80185328=8018E3F8)
0417 [Very loud; loops.] 80184810 (80184818=80185C28)
0418 [Very loud; loops.] 80184810 (80184818=80185C28)
0419 [Weird beeping noise followed by a similar loop.] 80184A60 (80184A68=801878C8)
041A [Very loud; loops.] 80184810 (80184818=80185C28)
041B [Very loud; loops.] 80184810 (80184818=80185C28)

List of Music Tracks: show
Not much I can say about the values listed. Keep in mind though that music tracks won't be affected by simply changing the listed value.

About the address in parentheses? It points to what appears to be the selection of instruments which will play. Well, I listed the locations for each music track just in case if needed, for the sake of convenience.

The music seems to do its work starting at separate sections: ~156600, ~159B40, ~15D080, ~15DAE0 & ~15E540.

Composition ram pointers are located at ~160400. Something else related is located at ~160664. Other, music-related stuff (which I still need to better understand) can be found at ~160B30 & ~160C30. Instrumental pointers are located at ~163EC0.



0AA779 ?? (0015EFC0 80??,????)

00 No track. (~1640C0)
01 Title Theme (~1653E0)
02 Intro (~165D30)
03 Demo Loop Preview (~1668D0)
04 Planet Select (~167010)
05 Battle Mode (~167760)
06 No track. (~1640C0)
07 Merchant Ship Frontier (~168030)
08 Lost Planet Alcatraz (~168B80)
09 Lost Planet Alcatraz 2nd Mix (~17E3E0)
0A Ocean Planet Aquanet (~16A200)
0B Ocean Planet Aquanet 2nd Mix (~17F580)
0C Sky Planet Horizon (~16ACD0)
0D Sky Planet Horizon 2nd Mix (~17FBA0)
0E Game Planet Starlight (~16B7B0)
0F Game Planet Starlight 2nd Mix (~1802A8)
10 Nature Planet Neverland (~16C788)
11 Nature Planet Neverland 2nd Mix (~180A50)
12 Amusement Planet Epikyur (~16DA40)
13 Haunted House (~16E828)
14 Prison Planet Thantos (~16EFE8)
15 Prison Planet Thantos 2nd Mix (~1810C8)
16 Aboard the Warship Noah (~16FD78)
17 No track. (~1640C0)
18 Gravity Generator (~170450)
19 Gravity Generator Destroyed (~1706C8)
1A Astral Knight Intro (~170EF8)
1B Masker (~171A10)
1C No track. (~1640C0)
1D No track. (~1640C0)
1E No track. (~1640C0)
1F No track. (~1640C0)
20 No track. (~1640C0)
21 No track. (~1640C0)
22 Lilith (~171F58)
23 Mihaele's Battle (~1728C8)
24 Confronting Rukifellth (~172CB8)
25 Rukifellth's Battle (~173478)
26 Sthertoth Battle (~173B90)
27 Summoning the Celestial Elemental (~1745E0)
28 Revelation (~174938)
29 Angel of Light & Shadow Battle (~1752A8)
2A Survival (~1762F8)
2B Survival (Hurry Up) (~1762F8)
2C Battle Royal (~176BF8)
2D Battle Royal (Hurry Up) (~176BF8)
2E King & Knights (~177418)
2F King & Knights (Hurry Up) (~177418)
30 Key Trial (~178480)
31 Key Trial (Hurry Up) (~178480)
32 Score Attack (~179178)
33 Score Attack (Hurry Up) (~179178)
34 Battle Mode (Victory) (~179900)
35 Custom Bomberman (~179E90)
36 Held Captive (~17A468)
37 Theme of Pommy (~17AC58)
38 Rukifellth's Theme (~17B3B8)
39 No track. (~1640C0)
3A Reunions and Farewells (~17B608)
3B No track. (~1640C0)
3C Off to New Adventures, Game Credits (~17BC00)
3D Elemental Stone Acquired (~17BD50)
3E Elemental Stone Acquired (Short) (~17BD50)
3F Game Over (~17C0D0)
40 Mihaele's Avatar (~17C368)
41 Mihaele's Appeal (~17C810)
42 Battle Mode (Round Win) (~17CC68)
43 Tutorial (~17D058)
44 Gravity Generator Room(?) (~17D238)
45 Battle Mode (Time's Up) (~17D788)
46 No track. (~1640C0)
47 Pommy Evolves (~17DA88)
48 Coaster Theme (~1812A8)
49 After the Final Battle (~181388)
4A No track. (~1640C0)
4B No track. (~1640C0)


All Instruments

I don't know my instruments, so I'm just going to list them as labels numerically. Unless somebody could help me identify what each and every instrument really is, I'm labeling them really ambiguously.
Keep in mind that these are pointers and they should remain pointers.

801640A8 No Track Instrument
80165240 Title Theme Instrument 1
80165258 Title Theme Instrument 2
80165270 Title Theme Instrument 3
80165288 Title Theme Instrument 4
801652A0 Title Theme Instrument 5
801652B8 Title Theme Instrument 6
801652D0 Title Theme Instrument 7
801652E8 Title Theme Instrument 8
80165300 Title Theme Instrument 9
80165318 Title Theme Instrument 10
80165330 Title Theme Instrument 11
80165348 Title Theme Instrument 12
80165360 Title Theme Instrument 13
80165380 Title Theme Instrument 14
80165398 Title Theme Instrument 15
801653B0 Title Theme Instrument 16
801653C8 Title Theme Instrument 17
80165C08 Intro Instrument 1
80165C28 Intro Instrument 2
80165C40 Intro Instrument 3
80165C58 Intro Instrument 4
80165C70 Intro Instrument 5
80165C88 Intro Instrument 6
80165CA0 Intro Instrument 7
80165CB8 Intro Instrument 8
80165CD0 Intro Instrument 9
80165CE8 Intro Instrument 10
80165D00 Intro Instrument 11
80165D18 Intro Instrument 12
801666E0 Demo Loop Preview Instrument 1
80166700 Demo Loop Preview Instrument 2
80166718 Demo Loop Preview Instrument 3
80166730 Demo Loop Preview Instrument 4
80166748 Demo Loop Preview Instrument 5
80166760 Demo Loop Preview Instrument 6
80166778 Demo Loop Preview Instrument 7
80166790 Demo Loop Preview Instrument 8
801667A8 Demo Loop Preview Instrument 9
801667C0 Demo Loop Preview Instrument 10
801667D8 Demo Loop Preview Instrument 11
801667F0 Demo Loop Preview Instrument 12
80166808 Demo Loop Preview Instrument 13
80166820 Demo Loop Preview Instrument 14
80166838 Demo Loop Preview Instrument 15
80166850 Demo Loop Preview Instrument 16
80166870 Demo Loop Preview Instrument 17
80166888 Demo Loop Preview Instrument 18
801668A0 Demo Loop Preview Instrument 19
801668B8 Demo Loop Preview Instrument 20
80166F78 Planet Select Instrument 1
80166F98 Planet Select Instrument 2
80166FB0 Planet Select Instrument 3
80166FC8 Planet Select Instrument 4
80166FE0 Planet Select Instrument 5
80166FF8 Planet Select Instrument 6
80167638 Battle Mode Instrument 1
80167650 Battle Mode Instrument 2
80167668 Battle Mode Instrument 3
80167680 Battle Mode Instrument 4
80167698 Battle Mode Instrument 5
801676B0 Battle Mode Instrument 6
801676C8 Battle Mode Instrument 7
801676E0 Battle Mode Instrument 8
801676F8 Battle Mode Instrument 9
80167718 Battle Mode Instrument 10
80167730 Battle Mode Instrument 11
80167748 Battle Mode Instrument 12
80167F30 Merchant Ship Frontier Instrument 1
80167F48 Merchant Ship Frontier Instrument 2
80167F60 Merchant Ship Frontier Instrument 3
80167F88 Merchant Ship Frontier Instrument 4
80167FA0 Merchant Ship Frontier Instrument 5
80167FB8 Merchant Ship Frontier Instrument 6
80167FD0 Merchant Ship Frontier Instrument 7
80167FE8 Merchant Ship Frontier Instrument 8
80168018 Merchant Ship Frontier Instrument 9
80168A20 Lost Planet Alcatraz Instrument 1
80168A40 Lost Planet Alcatraz Instrument 2
80168A60 Lost Planet Alcatraz Instrument 3
80168A80 Lost Planet Alcatraz Instrument 4
80168AA0 Lost Planet Alcatraz Instrument 5
80168AB8 Lost Planet Alcatraz Instrument 6
80168AD0 Lost Planet Alcatraz Instrument 7
80168AE8 Lost Planet Alcatraz Instrument 8
80168B00 Lost Planet Alcatraz Instrument 9
80168B18 Lost Planet Alcatraz Instrument 10
80168B30 Lost Planet Alcatraz Instrument 11
80168B48 Lost Planet Alcatraz Instrument 12
80168B68 Lost Planet Alcatraz Instrument 13
8016A038 Ocean Planet Aquanet Instrument 1
8016A078 Ocean Planet Aquanet Instrument 2
8016A0A0 Ocean Planet Aquanet Instrument 3
8016A0C0 Ocean Planet Aquanet Instrument 13
8016A0E0 Ocean Planet Aquanet Instrument 4
8016A100 Ocean Planet Aquanet Instrument 5
8016A120 Ocean Planet Aquanet Instrument 12
8016A140 Ocean Planet Aquanet Instrument 6
8016A168 Ocean Planet Aquanet Instrument 14
8016A188 Ocean Planet Aquanet Instrument 7
8016A1A0 Ocean Planet Aquanet Instrument 10
8016A1B8 Ocean Planet Aquanet Instrument 11
8016A1D0 Ocean Planet Aquanet Instrument 8
8016A1E8 Ocean Planet Aquanet Instrument 9
8016AB30 Sky Planet Horizon Instrument 1
8016AB48 Sky Planet Horizon Instrument 2
8016AB60 Sky Planet Horizon Instrument 3
8016AB78 Sky Planet Horizon Instrument 4
8016AB90 Sky Planet Horizon Instrument 5
8016ABA8 Sky Planet Horizon Instrument 6
8016ABC0 Sky Planet Horizon Instrument 7
8016ABD8 Sky Planet Horizon Instrument 15
8016ABF0 Sky Planet Horizon Instrument 16
8016AC08 Sky Planet Horizon Instrument 8
8016AC20 Sky Planet Horizon Instrument 9
8016AC38 Sky Planet Horizon Instrument 10
8016AC50 Sky Planet Horizon Instrument 11
8016AC70 Sky Planet Horizon Instrument 12
8016AC90 Sky Planet Horizon Instrument 13
8016ACB0 Sky Planet Horizon Instrument 14
8016B620 Game Planet Starlight Instrument 1
8016B638 Game Planet Starlight Instrument 2
8016B650 Game Planet Starlight Instrument 3
8016B668 Game Planet Starlight Instrument 4
8016B688 Game Planet Starlight Instrument 5
8016B6A8 Game Planet Starlight Instrument 6
8016B6C0 Game Planet Starlight Instrument 7
8016B6D8 Game Planet Starlight Instrument 8
8016B6F0 Game Planet Starlight Instrument 13
8016B708 Game Planet Starlight Instrument 9
8016B720 Game Planet Starlight Instrument 10
8016B740 Game Planet Starlight Instrument 11
8016B758 Game Planet Starlight Instrument 12
8016B770 Game Planet Starlight Instrument 14
8016B790 Game Planet Starlight Instrument 15
8016C5E0 Nature Planet Neverland Instrument 1
8016C600 Nature Planet Neverland Instrument 2
8016C620 Nature Planet Neverland Instrument 3
8016C638 Nature Planet Neverland Instrument 4
8016C650 Nature Planet Neverland Instrument 5
8016C668 Nature Planet Neverland Instrument 6
8016C680 Nature Planet Neverland Instrument 7
8016C698 Nature Planet Neverland Instrument 8
8016C6B0 Nature Planet Neverland Instrument 9
8016C6C8 Nature Planet Neverland Instrument 10
8016C6E0 Nature Planet Neverland Instrument 11
8016C6F8 Nature Planet Neverland Instrument 12
8016C710 Nature Planet Neverland Instrument 13
8016C728 Nature Planet Neverland Instrument 14
8016C740 Nature Planet Neverland Instrument 15
8016D850 Amusement Planet Epikyur Instrument 1
8016D898 Amusement Planet Epikyur Instrument 2
8016D8B8 Amusement Planet Epikyur Instrument 3
8016D8D8 Amusement Planet Epikyur Instrument 4
8016D8F8 Amusement Planet Epikyur Instrument 5
8016D918 Amusement Planet Epikyur Instrument 6
8016D930 Amusement Planet Epikyur Instrument 7
8016D948 Amusement Planet Epikyur Instrument 15
8016D960 Amusement Planet Epikyur Instrument 8
8016D978 Amusement Planet Epikyur Instrument 11
8016D990 Amusement Planet Epikyur Instrument 12
8016D9A8 Amusement Planet Epikyur Instrument 9
8016D9D0 Amusement Planet Epikyur Instrument 14
8016D9F8 Amusement Planet Epikyur Instrument 10
8016DA10 Amusement Planet Epikyur Instrument 13
8016DA28 Amusement Planet Epikyur Instrument 16
8016E688 Haunted House Instrument 1
8016E6A8 Haunted House Instrument 2
8016E6C8 Haunted House Instrument 3
8016E6F8 Haunted House Instrument 12
8016E728 Haunted House Instrument 4
8016E740 Haunted House Instrument 5
8016E760 Haunted House Instrument 7
8016E780 Haunted House Instrument 8
8016E798 Haunted House Instrument 9
8016E7B0 Haunted House Instrument 14
8016E7C8 Haunted House Instrument 10
8016E7E0 Haunted House Instrument 11
8016E7F8 Haunted House Instrument 6
8016E810 Haunted House Instrument 13
8016EE70 Prison Planet Thantos Instrument 1
8016EE90 Prison Planet Thantos Instrument 2
8016EEA8 Prison Planet Thantos Instrument 3
8016EEC0 Prison Planet Thantos Instrument 4
8016EED8 Prison Planet Thantos Instrument 5
8016EEF0 Prison Planet Thantos Instrument 12
8016EF08 Prison Planet Thantos Instrument 6
8016EF20 Prison Planet Thantos Instrument 7
8016EF38 Prison Planet Thantos Instrument 8
8016EF50 Prison Planet Thantos Instrument 9
8016EF68 Prison Planet Thantos Instrument 11
8016EF88 Prison Planet Thantos Instrument 14
8016EFA8 Prison Planet Thantos Instrument 10
8016EFC8 Prison Planet Thantos Instrument 13
8016FB90 Aboard the Warship Noah Instrument 1
8016FBD0 Aboard the Warship Noah Instrument 2
8016FC10 Aboard the Warship Noah Instrument 3
8016FC38 Aboard the Warship Noah Instrument 12
8016FC60 Aboard the Warship Noah Instrument 4
8016FC78 Aboard the Warship Noah Instrument 5
8016FC98 Aboard the Warship Noah Instrument 6
8016FCB0 Aboard the Warship Noah Instrument 7
8016FCD0 Aboard the Warship Noah Instrument 8
8016FCE8 Aboard the Warship Noah Instrument 9
8016FD00 Aboard the Warship Noah Instrument 10
8016FD18 Aboard the Warship Noah Instrument 13
8016FD30 Aboard the Warship Noah Instrument 11
8016FD48 Aboard the Warship Noah Instrument 14
8016FD60 Aboard the Warship Noah Instrument 15
80170320 Gravity Generator Instrument 1
80170338 Gravity Generator Instrument 2
80170358 Gravity Generator Instrument 3
80170370 Gravity Generator Instrument 4
80170388 Gravity Generator Instrument 5
801703A0 Gravity Generator Instrument 6
801703B8 Gravity Generator Instrument 7
801703D0 Gravity Generator Instrument 8
801703E8 Gravity Generator Instrument 9
80170400 Gravity Generator Instrument 10
80170418 Gravity Generator Instrument 11
80170430 Gravity Generator Instrument 12
80170650 Gravity Generator Destroyed Instrument 1
80170668 Gravity Generator Destroyed Instrument 2
80170680 Gravity Generator Destroyed Instrument 3
80170698 Gravity Generator Destroyed Instrument 4
801706B0 Gravity Generator Destroyed Instrument 5
80170DB0 Astral Knight Intro Instrument 1
80170DC8 Astral Knight Intro Instrument 2
80170DE0 Astral Knight Intro Instrument 3
80170DF8 Astral Knight Intro Instrument 4
80170E10 Astral Knight Intro Instrument 5
80170E28 Astral Knight Intro Instrument 6
80170E40 Astral Knight Intro Instrument 7
80170E58 Astral Knight Intro Instrument 8
80170E98 Astral Knight Intro Instrument 9
80170EB0 Astral Knight Intro Instrument 10
80170EC8 Astral Knight Intro Instrument 11
80170EE0 Astral Knight Intro Instrument 12
801718E0 Masker Instrument 1
80171908 Masker Instrument 2
80171920 Masker Instrument 3
80171938 Masker Instrument 4
80171958 Masker Instrument 5
80171970 Masker Instrument 6
80171998 Masker Instrument 7
801719B0 Masker Instrument 8
801719C8 Masker Instrument 9
801719E0 Masker Instrument 10
801719F8 Masker Instrument 11
80171E10 Lilith Instrument 1
80171E30 Lilith Instrument 2
80171E48 Lilith Instrument 3
80171E60 Lilith Instrument 4
80171E78 Lilith Instrument 5
80171E90 Lilith Instrument 6
80171EA8 Lilith Instrument 7
80171EC0 Lilith Instrument 8
80171ED8 Lilith Instrument 9
80171EF8 Lilith Instrument 10
80171F10 Lilith Instrument 11
80171F28 Lilith Instrument 12
80171F40 Lilith Instrument 13
80172780 Mihaele's Battle Instrument 1
80172798 Mihaele's Battle Instrument 2
801727B0 Mihaele's Battle Instrument 3
801727C8 Mihaele's Battle Instrument 4
801727E0 Mihaele's Battle Instrument 5
801727F8 Mihaele's Battle Instrument 6
80172810 Mihaele's Battle Instrument 7
80172830 Mihaele's Battle Instrument 8
80172848 Mihaele's Battle Instrument 9
80172860 Mihaele's Battle Instrument 10
80172878 Mihaele's Battle Instrument 11
80172898 Mihaele's Battle Instrument 12
801728B0 Mihaele's Battle Instrument 13
80172BB0 Confronting Rukifellth Instrument 1
80172BC8 Confronting Rukifellth Instrument 2
80172BE8 Confronting Rukifellth Instrument 3
80172C00 Confronting Rukifellth Instrument 4
80172C18 Confronting Rukifellth Instrument 5
80172C30 Confronting Rukifellth Instrument 6
80172C50 Confronting Rukifellth Instrument 7
80172C68 Confronting Rukifellth Instrument 8
80172C80 Confronting Rukifellth Instrument 9
80172C98 Confronting Rukifellth Instrument 10
80173388 Rukifellth's Battle Instrument 1
801733A8 Rukifellth's Battle Instrument 2
801733D0 Rukifellth's Battle Instrument 3
801733E8 Rukifellth's Battle Instrument 4
80173400 Rukifellth's Battle Instrument 5
80173418 Rukifellth's Battle Instrument 6
80173430 Rukifellth's Battle Instrument 7
80173448 Rukifellth's Battle Instrument 8
80173460 Rukifellth's Battle Instrument 9
80173A08 Sthertoth Battle Instrument 1
80173A28 Sthertoth Battle Instrument 2
80173A40 Sthertoth Battle Instrument 3
80173A58 Sthertoth Battle Instrument 4
80173A70 Sthertoth Battle Instrument 5
80173A88 Sthertoth Battle Instrument 6
80173AA0 Sthertoth Battle Instrument 7
80173AC0 Sthertoth Battle Instrument 8
80173AD8 Sthertoth Battle Instrument 9
80173AF0 Sthertoth Battle Instrument 10
80173B08 Sthertoth Battle Instrument 11
80173B20 Sthertoth Battle Instrument 12
80173B40 Sthertoth Battle Instrument 13
80173B60 Sthertoth Battle Instrument 14
80173B78 Sthertoth Battle Instrument 15
80174470 Summoning the Celestial Elemental Instrument 1
80174488 Summoning the Celestial Elemental Instrument 2
801744A8 Summoning the Celestial Elemental Instrument 3
801744C0 Summoning the Celestial Elemental Instrument 4
801744D8 Summoning the Celestial Elemental Instrument 5
801744F0 Summoning the Celestial Elemental Instrument 6
80174518 Summoning the Celestial Elemental Instrument 7
80174530 Summoning the Celestial Elemental Instrument 8
80174548 Summoning the Celestial Elemental Instrument 9
80174560 Summoning the Celestial Elemental Instrument 10
80174578 Summoning the Celestial Elemental Instrument 11
80174590 Summoning the Celestial Elemental Instrument 12
801745B0 Summoning the Celestial Elemental Instrument 13
801745C8 Summoning the Celestial Elemental Instrument 14
80174888 Revelation Instrument 1
801748A0 Revelation Instrument 2
801748C0 Revelation Instrument 3
801748D8 Revelation Instrument 4
801748F0 Revelation Instrument 5
80174908 Revelation Instrument 6
80174920 Revelation Instrument 7
801750C8 Angel of Light & Shadow Battle Instrument 1
801750E8 Angel of Light & Shadow Battle Instrument 2
80175100 Angel of Light & Shadow Battle Instrument 3
80175118 Angel of Light & Shadow Battle Instrument 4
80175130 Angel of Light & Shadow Battle Instrument 5
80175148 Angel of Light & Shadow Battle Instrument 6
80175160 Angel of Light & Shadow Battle Instrument 7
801751A0 Angel of Light & Shadow Battle Instrument 8
801751B8 Angel of Light & Shadow Battle Instrument 9
801751D0 Angel of Light & Shadow Battle Instrument 10
801751E8 Angel of Light & Shadow Battle Instrument 11
80175200 Angel of Light & Shadow Battle Instrument 12
80175218 Angel of Light & Shadow Battle Instrument 13
80175238 Angel of Light & Shadow Battle Instrument 14
80175250 Angel of Light & Shadow Battle Instrument 15
80175268 Angel of Light & Shadow Battle Instrument 16
80175280 Angel of Light & Shadow Battle Instrument 17
80176170 Survival Instrument 1
80176198 Survival Instrument 2
801761C8 Survival Instrument 3
801761F8 Survival Instrument 9
80176218 Survival Instrument 10
80176238 Survival Instrument 4
80176258 Survival Instrument 5
80176270 Survival Instrument 6
80176288 Survival Instrument 7
801762A0 Survival Instrument 8
801762C0 Survival Instrument 11
801762E0 Survival Instrument 12
80176A48 Battle Royal Instrument 1
80176A80 Battle Royal Instrument 2
80176AB0 Battle Royal Instrument 3
80176AD0 Battle Royal Instrument 4
80176AE8 Battle Royal Instrument 5
80176B08 Battle Royal Instrument 6
80176B20 Battle Royal Instrument 7
80176B38 Battle Royal Instrument 8
80176B50 Battle Royal Instrument 9
80176B68 Battle Royal Instrument 10
80176B80 Battle Royal Instrument 11
80176B98 Battle Royal Instrument 12
80176BB0 Battle Royal Instrument 13
80176BC8 Battle Royal Instrument 14
80176BE0 Battle Royal Instrument 15
80177260 King & Knights Instrument 1
80177280 King & Knights Instrument 2
80177298 King & Knights Instrument 3
801772B0 King & Knights Instrument 4
801772C8 King & Knights Instrument 5
801772E0 King & Knights Instrument 6
801772F8 King & Knights Instrument 7
80177310 King & Knights Instrument 8
80177328 King & Knights Instrument 9
80177340 King & Knights Instrument 10
80177370 King & Knights Instrument 11
80177390 King & Knights Instrument 12
801773A8 King & Knights Instrument 13
801773C8 King & Knights Instrument 14
801773E0 King & Knights Instrument 15
80177400 King & Knights Instrument 16
801782B0 Key Trial Instrument 1
801782E0 Key Trial Instrument 2
80178310 Key Trial Instrument 3
80178330 Key Trial Instrument 4
80178350 Key Trial Instrument 5
80178378 Key Trial Instrument 6
80178398 Key Trial Instrument 7
801783B0 Key Trial Instrument 8
801783C8 Key Trial Instrument 9
801783E0 Key Trial Instrument 10
80178400 Key Trial Instrument 11
80178418 Key Trial Instrument 12
80178430 Key Trial Instrument 13
80178448 Key Trial Instrument 14
80178468 Key Trial Instrument 15
80178FD8 Score Attack Instrument 1
80178FF0 Score Attack Instrument 3
80179008 Score Attack Instrument 4
80179020 Score Attack Instrument 5
80179038 Score Attack Instrument 6
80179050 Score Attack Instrument 7
80179068 Score Attack Instrument 8
80179080 Score Attack Instrument 9
80179098 Score Attack Instrument 10
801790B0 Score Attack Instrument 11
801790C8 Score Attack Instrument 12
801790E0 Score Attack Instrument 13
80179100 Score Attack Instrument 14
80179118 Score Attack Instrument 2
80179130 Score Attack Instrument 15
80179148 Score Attack Instrument 16
80179160 Score Attack Instrument 17
80179768 Battle Mode (Victory) Instrument 1
80179788 Battle Mode (Victory) Instrument 2
801797A8 Battle Mode (Victory) Instrument 3
801797C0 Battle Mode (Victory) Instrument 4
801797E0 Battle Mode (Victory) Instrument 5
801797F8 Battle Mode (Victory) Instrument 6
80179818 Battle Mode (Victory) Instrument 7
80179838 Battle Mode (Victory) Instrument 8
80179850 Battle Mode (Victory) Instrument 9
80179868 Battle Mode (Victory) Instrument 10
80179880 Battle Mode (Victory) Instrument 11
80179898 Battle Mode (Victory) Instrument 12
801798B0 Battle Mode (Victory) Instrument 13
801798C8 Battle Mode (Victory) Instrument 14
801798E8 Battle Mode (Victory) Instrument 15
80179DD8 Custom Bomberman Instrument 1
80179DF0 Custom Bomberman Instrument 2
80179E08 Custom Bomberman Instrument 3
80179E30 Custom Bomberman Instrument 4
80179E48 Custom Bomberman Instrument 5
80179E60 Custom Bomberman Instrument 6
80179E78 Custom Bomberman Instrument 7
8017A320 Held Captive Instrument 1
8017A338 Held Captive Instrument 2
8017A358 Held Captive Instrument 3
8017A370 Held Captive Instrument 4
8017A388 Held Captive Instrument 5
8017A3A0 Held Captive Instrument 6
8017A3B8 Held Captive Instrument 7
8017A3D0 Held Captive Instrument 8
8017A3E8 Held Captive Instrument 9
8017A408 Held Captive Instrument 10
8017A420 Held Captive Instrument 11
8017A438 Held Captive Instrument 12
8017A450 Held Captive Instrument 13
8017AB58 Theme of Pommy Instrument 1
8017AB80 Theme of Pommy Instrument 2
8017ABA0 Theme of Pommy Instrument 3
8017ABC0 Theme of Pommy Instrument 4
8017ABD8 Theme of Pommy Instrument 5
8017ABF0 Theme of Pommy Instrument 6
8017AC08 Theme of Pommy Instrument 7
8017AC20 Theme of Pommy Instrument 8
8017AC38 Theme of Pommy Instrument 9
8017B2B8 Rukifellth's Theme Instrument 1
8017B2D0 Rukifellth's Theme Instrument 2
8017B2E8 Rukifellth's Theme Instrument 3
8017B300 Rukifellth's Theme Instrument 4
8017B320 Rukifellth's Theme Instrument 5
8017B340 Rukifellth's Theme Instrument 6
8017B358 Rukifellth's Theme Instrument 7
8017B370 Rukifellth's Theme Instrument 8
8017B388 Rukifellth's Theme Instrument 9
8017B3A0 Rukifellth's Theme Instrument 10
8017B558 Reunions and Farewells Instrument 1
8017B578 Reunions and Farewells Instrument 2
8017B590 Reunions and Farewells Instrument 3
8017B5A8 Reunions and Farewells Instrument 4
8017B5C0 Reunions and Farewells Instrument 5
8017B5D8 Reunions and Farewells Instrument 6
8017B5F0 Reunions and Farewells Instrument 7
8017BAB8 Off to New Adventures, Game Credits Instrument 1
8017BAE8 Off to New Adventures, Game Credits Instrument 2
8017BB00 Off to New Adventures, Game Credits Instrument 3
8017BB20 Off to New Adventures, Game Credits Instrument 4
8017BB38 Off to New Adventures, Game Credits Instrument 5
8017BB50 Off to New Adventures, Game Credits Instrument 6
8017BB70 Off to New Adventures, Game Credits Instrument 7
8017BB90 Off to New Adventures, Game Credits Instrument 8
8017BBB0 Off to New Adventures, Game Credits Instrument 9
8017BBD0 Off to New Adventures, Game Credits Instrument 10
8017BBE8 Off to New Adventures, Game Credits Instrument 11
8017BD00 Elemental Stone Acquired Instrument 1
8017BD20 Elemental Stone Acquired Instrument 2
8017BD38 Elemental Stone Acquired Instrument 3
8017BF98 Game Over Instrument 1
8017BFB0 Game Over Instrument 2
8017BFC8 Game Over Instrument 3
8017BFE0 Game Over Instrument 4
8017BFF8 Game Over Instrument 5
8017C010 Game Over Instrument 6
8017C028 Game Over Instrument 7
8017C040 Game Over Instrument 8
8017C058 Game Over Instrument 9
8017C070 Game Over Instrument 10
8017C088 Game Over Instrument 11
8017C0A0 Game Over Instrument 12
8017C0B8 Game Over Instrument 13
8017C2A0 Mihaele's Avatar Instrument 1
8017C2C0 Mihaele's Avatar Instrument 2
8017C2D8 Mihaele's Avatar Instrument 3
8017C2F0 Mihaele's Avatar Instrument 4
8017C308 Mihaele's Avatar Instrument 5
8017C320 Mihaele's Avatar Instrument 6
8017C338 Mihaele's Avatar Instrument 7
8017C350 Mihaele's Avatar Instrument 8
8017C710 Mihaele's Appeal Instrument 1
8017C730 Mihaele's Appeal Instrument 2
8017C748 Mihaele's Appeal Instrument 3
8017C760 Mihaele's Appeal Instrument 4
8017C778 Mihaele's Appeal Instrument 5
8017C790 Mihaele's Appeal Instrument 6
8017C7A8 Mihaele's Appeal Instrument 7
8017C7C8 Mihaele's Appeal Instrument 8
8017C7E0 Mihaele's Appeal Instrument 9
8017C7F8 Mihaele's Appeal Instrument 10
8017CB40 Battle Mode (Round Win) Instrument 1
8017CB58 Battle Mode (Round Win) Instrument 2
8017CB70 Battle Mode (Round Win) Instrument 3
8017CB88 Battle Mode (Round Win) Instrument 4
8017CBA0 Battle Mode (Round Win) Instrument 5
8017CBB8 Battle Mode (Round Win) Instrument 6
8017CBD0 Battle Mode (Round Win) Instrument 7
8017CBE8 Battle Mode (Round Win) Instrument 8
8017CC00 Battle Mode (Round Win) Instrument 9
8017CC18 Battle Mode (Round Win) Instrument 10
8017CC30 Battle Mode (Round Win) Instrument 11
8017CC48 Battle Mode (Round Win) Instrument 12
8017CF50 Tutorial Instrument 1
8017CF68 Tutorial Instrument 2
8017CF98 Tutorial Instrument 3
8017CFB0 Tutorial Instrument 4
8017CFC8 Tutorial Instrument 5
8017CFE0 Tutorial Instrument 6
8017CFF8 Tutorial Instrument 7
8017D010 Tutorial Instrument 8
8017D028 Tutorial Instrument 9
8017D040 Tutorial Instrument 10
8017D200 Gravity Generator Room(?) Instrument 1
8017D220 Gravity Generator Room(?) Instrument 2
8017D660 Battle Mode (Time's Up) Instrument 1
8017D680 Battle Mode (Time's Up) Instrument 2
8017D6A0 Battle Mode (Time's Up) Instrument 3
8017D6C8 Battle Mode (Time's Up) Instrument 4
8017D6E0 Battle Mode (Time's Up) Instrument 5
8017D6F8 Battle Mode (Time's Up) Instrument 6
8017D710 Battle Mode (Time's Up) Instrument 7
8017D728 Battle Mode (Time's Up) Instrument 8
8017D740 Battle Mode (Time's Up) Instrument 9
8017D758 Battle Mode (Time's Up) Instrument 10
8017D770 Battle Mode (Time's Up) Instrument 11
8017D9C8 Pommy Evolves Instrument 1
8017D9E8 Pommy Evolves Instrument 2
8017DA08 Pommy Evolves Instrument 3
8017DA20 Pommy Evolves Instrument 4
8017DA38 Pommy Evolves Instrument 5
8017DA50 Pommy Evolves Instrument 6
8017DA70 Pommy Evolves Instrument 7
8017DBA0 Unused Instrument 1
8017DBC0 Unused Instrument 2
8017DBD8 Unused Instrument 3
8017DBF0 Unused Instrument 4
8017E248 Lost Planet Alcatraz 2nd Mix Instrument 1
8017E268 Lost Planet Alcatraz 2nd Mix Instrument 2
8017E288 Lost Planet Alcatraz 2nd Mix Instrument 3
8017E2A8 Lost Planet Alcatraz 2nd Mix Instrument 4
8017E2C8 Lost Planet Alcatraz 2nd Mix Instrument 14
8017E2E8 Lost Planet Alcatraz 2nd Mix Instrument 5
8017E300 Lost Planet Alcatraz 2nd Mix Instrument 6
8017E318 Lost Planet Alcatraz 2nd Mix Instrument 7
8017E330 Lost Planet Alcatraz 2nd Mix Instrument 8
8017E348 Lost Planet Alcatraz 2nd Mix Instrument 15
8017E360 Lost Planet Alcatraz 2nd Mix Instrument 9
8017E378 Lost Planet Alcatraz 2nd Mix Instrument 10
8017E390 Lost Planet Alcatraz 2nd Mix Instrument 11
8017E3A8 Lost Planet Alcatraz 2nd Mix Instrument 12
8017E3C8 Lost Planet Alcatraz 2nd Mix Instrument 13
8017F360 Ocean Planet Aquanet 2nd Mix Instrument 1
8017F398 Ocean Planet Aquanet 2nd Mix Instrument 2
8017F3D0 Ocean Planet Aquanet 2nd Mix Instrument 3
8017F3F0 Ocean Planet Aquanet 2nd Mix Instrument 14
8017F410 Ocean Planet Aquanet 2nd Mix Instrument 4
8017F430 Ocean Planet Aquanet 2nd Mix Instrument 5
8017F458 Ocean Planet Aquanet 2nd Mix Instrument 12
8017F460 Ocean Planet Aquanet 2nd Mix Instrument 13
8017F480 Ocean Planet Aquanet 2nd Mix Instrument 6
8017F4B0 Ocean Planet Aquanet 2nd Mix Instrument 15
8017F4D0 Ocean Planet Aquanet 2nd Mix Instrument 7
8017F4E8 Ocean Planet Aquanet 2nd Mix Instrument 10
8017F500 Ocean Planet Aquanet 2nd Mix Instrument 11
8017F518 Ocean Planet Aquanet 2nd Mix Instrument 8
8017F540 Ocean Planet Aquanet 2nd Mix Instrument 9
8017FA28 Sky Planet Horizon 2nd Mix Instrument 1
8017FA48 Sky Planet Horizon 2nd Mix Instrument 2
8017FA68 Sky Planet Horizon 2nd Mix Instrument 3
8017FA80 Sky Planet Horizon 2nd Mix Instrument 4
8017FA98 Sky Planet Horizon 2nd Mix Instrument 5
8017FAB0 Sky Planet Horizon 2nd Mix Instrument 6
8017FAC8 Sky Planet Horizon 2nd Mix Instrument 7
8017FAE0 Sky Planet Horizon 2nd Mix Instrument 8
8017FAF8 Sky Planet Horizon 2nd Mix Instrument 9
8017FB10 Sky Planet Horizon 2nd Mix Instrument 10
8017FB28 Sky Planet Horizon 2nd Mix Instrument 11
8017FB40 Sky Planet Horizon 2nd Mix Instrument 12
8017FB60 Sky Planet Horizon 2nd Mix Instrument 13
8017FB80 Sky Planet Horizon 2nd Mix Instrument 14
80180110 Game Planet Starlight 2nd Mix Instrument 1
80180128 Game Planet Starlight 2nd Mix Instrument 2
80180140 Game Planet Starlight 2nd Mix Instrument 3
80180158 Game Planet Starlight 2nd Mix Instrument 4
80180178 Game Planet Starlight 2nd Mix Instrument 5
80180198 Game Planet Starlight 2nd Mix Instrument 6
801801B0 Game Planet Starlight 2nd Mix Instrument 7
801801C8 Game Planet Starlight 2nd Mix Instrument 8
801801E0 Game Planet Starlight 2nd Mix Instrument 13
801801F8 Game Planet Starlight 2nd Mix Instrument 9
80180210 Game Planet Starlight 2nd Mix Instrument 10
80180230 Game Planet Starlight 2nd Mix Instrument 11
80180250 Game Planet Starlight 2nd Mix Instrument 12
80180268 Game Planet Starlight 2nd Mix Instrument 14
80180288 Game Planet Starlight 2nd Mix Instrument 15
80180890 Nature Planet Neverland 2nd Mix Instrument 1
801808B0 Nature Planet Neverland 2nd Mix Instrument 2
801808C8 Nature Planet Neverland 2nd Mix Instrument 3
801808E0 Nature Planet Neverland 2nd Mix Instrument 4
801808F8 Nature Planet Neverland 2nd Mix Instrument 5
80180910 Nature Planet Neverland 2nd Mix Instrument 6
80180938 Nature Planet Neverland 2nd Mix Instrument 12
80180960 Nature Planet Neverland 2nd Mix Instrument 7
80180980 Nature Planet Neverland 2nd Mix Instrument 15
801809A8 Nature Planet Neverland 2nd Mix Instrument 8
801809C0 Nature Planet Neverland 2nd Mix Instrument 16
801809D8 Nature Planet Neverland 2nd Mix Instrument 9
801809F0 Nature Planet Neverland 2nd Mix Instrument 10
80180A08 Nature Planet Neverland 2nd Mix Instrument 13
80180A20 Nature Planet Neverland 2nd Mix Instrument 14
80180A38 Nature Planet Neverland 2nd Mix Instrument 11
80180F50 Prison Planet Thantos 2nd Mix Instrument 1
80180F70 Prison Planet Thantos 2nd Mix Instrument 2
80180F88 Prison Planet Thantos 2nd Mix Instrument 3
80180FA0 Prison Planet Thantos 2nd Mix Instrument 4
80180FB8 Prison Planet Thantos 2nd Mix Instrument 5
80180FD0 Prison Planet Thantos 2nd Mix Instrument 6
80180FE8 Prison Planet Thantos 2nd Mix Instrument 7
80181000 Prison Planet Thantos 2nd Mix Instrument 8
80181018 Prison Planet Thantos 2nd Mix Instrument 12
80181030 Prison Planet Thantos 2nd Mix Instrument 9
80181048 Prison Planet Thantos 2nd Mix Instrument 10
80181068 Prison Planet Thantos 2nd Mix Instrument 13
80181088 Prison Planet Thantos 2nd Mix Instrument 11
801810A8 Prison Planet Thantos 2nd Mix Instrument 14
80181228 Coaster Theme Instrument 1
80181248 Coaster Theme Instrument 2
80181260 Coaster Theme Instrument 3
80181278 Coaster Theme Instrument 4
80181290 Coaster Theme Instrument 5
80181340 After the Final Battle Instrument 1
80181358 After the Final Battle Instrument 2
80181370 After the Final Battle Instrument 3

List of Objects: show
Here's a list of all physical objects, which are loaded into structures/slots starting at ~0C2328. These are difficult to replace due to the required address being dynamic, but maybe somebody with more experience would know how to get around that. (For reference: the pointer leading to that section is found at ~0ABCE0.)

0000 [Fog?]
0001 Invisible object?
0002 [Up/down moving beta block?]
0003 [Circling beta block?]
0004 Ice Platform (via Bomb)
0005 Crane Base
0006 Crane
0007 Pull Switch
0008 [Unused] [Segmented steel crate?]
0009 [Unused] [Half a steel crate?]
000A Steel Crate (Destructible)
000B Mechanical Platform (Neverland)
000C Button (Neverland Texture)
000D Grated Platform (Molok's Room)
000E [Unused] [Piped pillar with a "9" marked.]
000F Green Cage
0010 Elevator Tower Door
0011 Flamethrower Gun
0012 Lava Snake(?)
0013 Alt Sliding Door (Neverland & Power Shaft)
0014 Vertical Sliding Door (Neverland)
0015 Single Sliding Door (Neverland)
0016 Riveted Metal Plates
0017 Triangular Block (Neverland)
0018 Steel Cylinder(?)
0019 Coal Crate (Destructible)
001A Destructible Microwave?
001B Storage Crate (Destructible)
001C Water Elevator (Door & Water)
001D Mouth Switch
001E Small Pot (Destructible)
001F Piles of Shells? (Destructible)
0020 Crystal Block (Destructible)
0021 Steel Stove Thing(?) (Destructible)
0022 Broken Stone Pillar
0023 White Stone Block
0024 Pearl Block
0025 Alt Sliding Door (Aquanet)
0026 Serpent Door
0027 Single Sliding Door (Aquanet)
0028 Water Statue
0029 Mechanical Bridge (Neverland)
002A White Pillar
002B Serpent Pillar (Destructible)
002C Floodwater (Also in Sudden Death)
002D Watergate
002E Drop-down Staircase
002F Button (Aquanet Texture; used in the Castle of Time too)
0030 Stalactite (Behemos's Room)
0031 Water Cannon
0032 Serpent Statue (Destructible)
0033 Swimming Water Faucet
0034 Swimming Water Pool
0035 Moat Water (Aquanet)
0036 Single Sliding Door (Alcatraz)
0037 Water Being Poured Out
0038 Metal Box (Destructible)
0039 Brown Crate (Destructible)
003A Garage Door (Alcatraz; Thantos)
003B Brown Block
003C Water Passageways (Water)
003D [Steel bolt or barrel?]
003E Triangular Block (Alcatraz)
003F Turbine Machine? (Destructible)
0040 Water Barrier
0041 Water Fountain
0042 Moving Platform (Aquanet)
0043 Prison Door
0044 Floor Control Machine
0045 White Bars (Destructible)
0046 Broken Stone Block
0047 Iron Bar (Destructible)
0048 Sewage Filter
0049 Piped Pillar
004A Electric Barrier Block (Destructible)
004B Miniature Complex (Destructible)
004C Miniature Tower (Destructible)
004D Miniature Skyscraper (Destructible)
004E Miniature Overpass (Destructible)
004F Ancient Block (Destructible)
0050 Vertical Sliding Door (Horizon)
0051 Alt Vertical Sliding Door (Horizon)
0052 Round Button (Horizon Texture)
0053 Square Button (Horizon Texture; used in the Haunted House too)
0054 Torch (Destructible)
0055 Ancient Barrier
0056 Mysterious Elevator
0057 Alt Miniature Overpass (Destructible)
0058 Giant [Unused] Torch (Destructible)
0059 Jewel Holder
005A Jewel Case
005B Fragile Tile (Horizon)
005C Alt Fragile Tile (Horizon)
005D Alt Sliding Door (Horizon)
005E Scorpion Door
005F Ancient Door
0060 Ancient Pillar
0061 Broken Ancient Pillar
0062 Red Jewel's Platform
0063 Ancient Statue
0064 Ancient Statue (Pushable)
0065 Python Statue (Destructible)
0066 Large Bunny Statue
0067 Stack of Coins (Destructible)
0068 Streetlights (Destructible)
0069 Streetlights
006A Bunny Statue
006B Destructible Bunny Statue
006C Trash Bin? (Destructible)
006D Fancy Sliding Door (Starlight)
006E Single Sliding Door (Starlight)
006F Potted Tree (Destructible)
0070 Destructible Slots Machine
0071 Table for Two (Destructible)
0072 "GET OUT" Signboard
0073 Tall Tree (Destructible)
0074 "CLOSED" Sign (Destructible)
0075 Queen of Hearts Card
0076 Ace of Spades Card
0077 King of Clubs Card
0078 Knight of Diamonds Card
0079 Small Barricade (Destructible)
007A Button (Starlight Texture)
007B Limousine
007C Rotating Doors
007D Disco Ball
007E Elevator (Starlight)
007F Roulette Table (Destructible)
0080 Tall Tree
0081 Gravity Generator
0082 Baelfael Statue (Pushable)
0083 Ashtarth Statue (Pushable)
0084 Bulzeeb Statue (Pushable)
0085 Zoniha Statue
0086 Zhael Statue (Pushable)
0087 Behemos Statue (Pushable)
0088 Molok Statue (Pushable)
0089 Roller Coaster Cart
008A Haunted House Pass
008B Museum Pass
008C Deadly Spikes
008D Chained Spike Trap
008E Dinosaur Fossil (Destructible)
008F Triceratops (Destructible)
0090 Airship
0091 Rockets
0092 Tank
0093 Display Case
0094 Gate (Special)
0095 Floating Platforms (Epikyur)
0096 Battery
0097 Starlight Fountain
0098 Alt Sliding Door (Warship Noah)
0099 Haunted House Window
009A T-Rex Skeleton (Destructible)
009B Vertical Sliding Door (Warship Noah)
009C House Door (Single)
009D Vending Machine (Destructible)
009E [Alternate, high-tech floor panel?]
009F High-Tech Floor Panel
00A0 Haunted Dresser
00A1 Lift (Warship Noah)
00A2 Haunted Staircase
00A3 Mirror (Destructible)
00A4 Castle Bridge
00A5 Creepy Tree (Destructible)
00A6 Mechanical Bridge (Warship Noah)
00A7 Central Command Elevator
00A8 House Doors (Double)
00A9 Alt Lift
00AA Castle Clock (Minute Hand)
00AB Castle Doors
00AC Pile of Tires (Destructible)
00AD Giant Ghost
00AE Card Key Machine
00AF Control Panel (Warship Noah)
00B0 Security Defense Mechanism
00B1 Warship Noah's Gravity Generator
00B2 Dinosaur Egg (Destructible)
00B3 Fragile Tile (Epikyur)
00B4 Popcorn Stand (Destructible)
00B5 Information Board
00B6 Power Shaft's Beam(?)
00B7 Air Compressor? (Destructible)
00B8 Stop Sign (Destructible)
00B9 [Unused] [Tall chain-link mechanism?]
00BA Card Key Item
00BB Electromagnetic Switch?
00BC Celestial Stone's Pedestal
00BD Oil Barrel
00BE Fire Hydrant
00BF Lamppost
00C0 White & Green Barricade
00C1 Drop-down Ladder (Warship Noah)
00C2 Giant Doors
00C3 Trash Compactor
00C4 [Unused] [Chain-links hanging from ceiling? Has weird collision.]
00C5 Electric Wall Barrier Transmitter
00C6 Engine Barrier
00C7 Motorcycle (Destructible)
00C8 Ace of Spades Toll
00C9 Queen of Hearts Toll
00CA King of Clubs Toll
00CB Knight of Diamonds Toll
00CC Crusher Walls (Sudden Death)
00CD Button (BHB Texture)
00CE Short Block (Destructible)
00CF Tall Block (Destructible)
00D0 [Unused?] Futuristic, Triangular Block
00D1 Generator Barrier
00D2 Manhole
00D3 Coconut (Destructible)
00D4 Missile (Sudden Death)
00D5 Small Boulder (Destructible)
00D6 Large Boulder (Sudden Death)
00D7 Garbage Dump (Destructible)
00D8 Gravity Barrier
00D9 Lamppost
00DA Phone Booth
00DB Cracked Wall (Destructible)
00DC Pommy's Egg
00DD Steel Bar
00DE Stone Blockade (Pillar)
00DF Moving Platform (Generator Room)
00E0 Purple Pillar
00E1 Guardian Armor Block (Destructible)
00E2 Lift
00E3 Pylon Seal
00E4 Red Elevator (Thantos)
00E5 Gravity Floor Barrier
00E6 Truck Doors
00E7 Subway Trunk(?)
00E8 Subway Doors
00E9 [Some kind of slaty flooring?]
00EA Open/Closing Floors
00EB Phantom
00EC Pylon (Normal)
00ED Space Heater? (Pushable)
00EE Drop-down Ladder (Alcatraz)
00EF Pylon (Protected)
00F0 [Unused] Parked Car (Destructible)
00F1 Stalagmite (Destructible)
00F2 [Tropical Island water?]
00F3 Brown Cage (Destructible)
00F4 Water Being Dumped
00F5 (Nothing?)
00F6 Sewage Water
00F7 Pipes
00F8 Twister/Hurricane
00F9 BHB Army Ship
00FA Rays of Light
00FB Alt Coal Crate (Destructible)
00FC Fire Stone
00FD Water Stone
00FE Wind Stone
00FF Earth Stone
0100 Lightning Stone
0101 Light Stone
0102 Shadow Stone
0103 Celestial Stone
0104 Analytics Display (Destructible)
0105 Prison Cell Gate
0106 Sewage Gauges? (Destructible)
0107 Space Rock
0108 Starry Background
0109 Bomberman's Space Shuttle (Interior)
010A [Unused] Electric Wall Barrier Corner?
010B Electric Wall Barrier
010C The Black Hole (Suction)
010D The Black Hole (Outer Layer)
010E The Black Hole? [Never seen this one.]
010F The Black Hole (Inner Layer)
0110 Bomberman's Space Shuttle (Exterior)
0111 Fallen Block (Destructible)
0112 Fallen Triangular Block (Destructible)
0113 Fallen Steel Block (Destructible)
0114 Space Shuttle Display Screen
0115 Glass Barrier
0116 Small Boulder (Sudden Death)
0117 Moving Platform (Horizon)
0118 Thermal Energy
0119 [Cross-shaped, grated platform?]
011A [Red jewel?]
011B Line of Electricity
011C Pipelines
011D Alt Tall Tree (Destructible)
011E Large Torch
011F [Unused] Green King's Castle (Destructible)
0120 ??? Measuring Device
0121 Sthertoth (Demon of the Dark)
0122 Sthertoth (God of Chaos)
0123 Angel of Light and Shadow
0124 Ultimately crashes the game. (Is there something here?)
0125 Slot Tile

List of Enemy ID: show
These are the values used for each type of enemy, and can be found in structures/slots starting at ~0C6D88. These are also loaded from wherever ~0ABCE0 points to.

00 Some kind of propeller thing which chases the player. (Unused)
01 Some kind of gear thing which follows a square-shaped path. (Unused)
02 Fire Ball (Unused)
03 BHB Soldier (Neverland)
04 Hunt Dog
05 Triton
06 Flame Titan
07 Grab Pot
08 Giant Crab
09 Seal
0A Blowfish
0B Sea Urchin
0C Froggy
0D Mad Rat
0E BH-TYPE01
0F Cannon
10 BHB Army Combatant
11 Blaggy
12 Blaggy (Alt) (Unused)
13 BH-TYPE02
14 Ancestral Spirit
15 Harpy
16 Stone Guard
17 Snake
18 Black Bull
19 Pig (Battle Mode)
1A Spin Chip
1B Chicken (Battle Mode)
1C Playing Card Knight (Spades)
1D Playing Card Knight (Hearts)
1E Playing Card Knight (Clubs)
1F Playing Card Knight (Diamonds)
20 Magician
21 Music Box
22 T-12000
23 Fish (Battle Mode)
24 Bomb the Cat
25 Ghost
26 Child Mare
27 Pteranodon
28 Bone Tank
29 Ripper
2A Blue Spiritual Dog
2B Red Spiritual Dog
2C Soul Eater
2D BHB Soldier (Noah)
2E BH-TYPE03
2F Zombie
30 Crazy Biker
31 Road Roller
32 Shadow Beast
33 Mouse (Battle Mode)
34 BH-TYPE04
35 Car (Battle Mode)
36 BHB Army Combatant (Alt)
37 BH-TYPE01 (Alt)
38 Mad Rat (Alt)
39 BHB Soldier (Noah Alt)
3A Triton (Alt)
3B Grab Pot (Alt)
3C Froggy (Alt)
3D BHB Soldier (Neverland Alt)
3E Hunt Dog (Alt)
3F Ghost (Alt)
40 Ripper (Alt) (Unused)
41 Crazy Biker (Alt)
42 Zombie (Alt)
43 Zombie (Subway Roof)
44 Fire Ball (Alt)
45 Soul Eater (Alt)
46 Giant Crab (Alt)

Know Your Enemy: show
Everything here is listed for the first enemy slot. These data structures start at ~0C6D88 and end at approximately ~0C8578.

0C6D8B 02

...?

0C6D8C ????
0C6D8E ????


0C6D90 ????
0C6D92 ????


Object linkage for something?

0C6D97 ??

Enemy type. All enemies rely on data only loaded when entering the world that they're used for. There's a small portion of code somewhere around ~059000 which sets the enemy data that will be loaded when entering that world, but I don't see much of a benefit from changing them even though it fixes this.

0C6D9C ????
0C6D9E ????


Current rotation speed.

0C6DA0 ????
0C6DA2 ????


Rotation axis. Changes the direction an enemy is facing towards.

0C6DA4 ????
0C6DA6 ????


Added vertical velocity?

This floating point seems to be unused under normal circumstances.

0C6DA8 ????
0C6DAA ????


Current horizontal movement speed.

0C6DAC ????
0C6DAE ????


Rotation axis copy?

0C6DB0 ????
0C6DB2 ????


Distance from the ground?

0C6DB4 ????
0C6DB6 ????


Something to do with gravity?

0C6DB8 ????
0C6DBA ????


Current vertical movement speed.

0C6DBC ????
0C6DBE ????


...?

0C6DC0 ????
0C6DC2 ????


Level of sloping the enemy is standing on?

0C6DC4 ????
0C6DC6 ????


Level of sloping the enemy is standing on...?

0C6DD7 ??

Some kind of variable which seems to change with gravity.

0C6DDC ????
0C6DDE ????


Enemy conditions.

0C6DE3 ??

Next action. Necessary to update the following behaviors. If the chosen value is used improperly, the enemy will not update.

0C6DE7 ??

Current action.

01 when idle.
17 when using primary attack.
18 when using secondary attack.
25 kills the enemy.
26 when damaged.
2B when knocked out.

0C6DEA ????

Action timer. (Or animation timer?)

0C6DEF ??

...?

0C6DF3 ??

...?

0C6DF4 800?
0C6DF6 ????


Pointer leading to something I haven't checked into yet.

0C6DFB ??

...?

0C6DFC ????
0C6DFE ????


Another enemy/object linkage?

0C6F0B ??

Incorrect values prevent their attacks from hitting you. No idea what this is really for.

0C6F0C ????

Current HP! (Float, no wonder I missed this.)

0C6F10 ????

...?

800C6F18 ????????

There's a pointer here when the enemy takes damage. Perhaps for the health bar image?

0C6F1F ??

...?

0C6F23 ??

Health? (Doesn't affect actual HP.)

0C6F2B ??

...?

0C6F2F ??

...?

0C6F34 ????
0C6F36 ????


Overall movement speed.

0C6F38 ????
0C6F3A ????


X position anchor?

0C6F3C ????
0C6F3E ????


Y position anchor?

0C6F40 ????
0C6F42 ????


Z position anchor?

0C6F53 ??

...?

0C6F57 ??

...?

0C6F58 ????
0C6F5A ????


Rotation speed. 0000 prevents any rotation.

0C6F5E ????

Behavior timer. After it reaches a certain value, the enemy will respond when necessary.

800C6F64

Pointer to use? Only pops up right before the attack.

800C6F68

Pointer leading to the location of the "hidden" value, as I'll call it, plus you'll find attack rates and two other values that appear to help make their attacks work.

0C6F6F ??

Source that last damaged this enemy.

0C6FA3 ??

Collision flag?

0C6FA4 ????
0C6FA6 ????


Link to object which initially made contact?

0C6FA8 ????
0C6FAA ????


Collision x-offset while attacking?

0C6FAC ????
0C6FAE ????


Collision y-offset while attacking?

0C6FB0 ????
0C6FB2 ????


Collision z-offset while attacking?

0C6FB7 ??

Number of objects currently making contact with the enemy.

0C6FBA ??

Collision check?

0C6FBB ??

Another collision flag?

0C6FBC ????
0C6FBE ????


Link to first object currently making contact with the enemy.

0C6FC0 ????
0C6FC2 ????


Link to second object currently making contact with the enemy.

0C6FC4 ????
0C6FC6 ????


Link to third object currently making contact with the enemy.

0C6FC8 ????
0C6FCA ????


Link to fourth object currently making contact with the enemy.

0C6FCC ????
0C6FCE ????


Link to fifth object currently making contact with the enemy.

0C6FD4 ????
0C6FD6 ????


...?

0C6FE8 ????
0C6FEA ????


For animations?

0C6FEC 4300
0C6FEE ????


Some kind of pointer linking to the enemy's animations.


"Hidden" Interaction Values

These are used somewhere late in the game's code. Only place I know of is within 100% dynamic memory. 11/5/2017 6:27pm EDIT: I just learned that some projectiles use these values too.

00 Does nothing.
01 Kills the player instantly.
02 One-heart damage.
03 Two-heart damage.
04 Three-heart damage.
05 One-heart, explosive damage.
06 Heavy knockout.
07 Strong knockout.
08 Normal knockout.
09 Weak knockout.
0A Reflects. (No damage.)
0B One-heart knockout (strong).
0C Two-heart knockout (strong).
0D One-heart knockout (normal).
0E Two-heart knockout (normal).
0F Two-heart knockout (weak).
10 Shrinks the player.
11 Bloats the player.
12 Hamster time!
13 Causes the player confusion.
14 Makes all the player's bomb blasts bigger.
15 Engulfs the player in flames.
16 Turns the player invisible.
17 Gives the player a curse.
18 Does nothing.
19 Drains the player's Fire Power.
1A Drains the player's Bomb Level.
1B Drains the player's speed level.
1C Steals some Gold from the player.
1D Same as 19.
1E Same as 1A.
1F Same as 1B.


Enemy Animation Pointers

There isn't much use changing these, they'll usually remain inanimate if doing so. There's another part of the game's code where these values are used, so I recommend at least searching these values. (Some enemies don't have this pointer, so if you want to find more variables for those enemy types, you'll have to search around the others.)

4300,9930 Spin Chip
4300,9938 Magician
4300,9944 Playing Card Knight
4300,9950 T-12000
4300,995C Music Box
4300,9BC0 Shadow Beast
4300,9BC8 Crazy Biker
4300,9BD0 Zombie
4300,9BDC Ripper
4300,9C90 BHB Soldier (Neverland)
4300,9C9C Hunt Dog
4300,9CAC Flame Titan
4300,9DC0 Bone Tank
4300,9DCC Pteranodon
4300,9DD4 Child Mare
4300,9DE4 Ghost (Enemy)
4300,9DEC Bomb the Cat
4300,9E80 Stone Warrior
4300,9E90 Snake
4300,9E9C Harpy
4300,9EA8 Black Bull
4300,9FE0 BH-TYPE02
4300,A004 BHB Army Combatant
4300,A014 BH-TYPE01
4300,A01C Blaggy
4300,A024 Mad Rat
4300,A1B0 Sea Urchin
4300,A1B4 Seal
4300,A1C4 Blowfish
4300,A1D4 Triton
4300,A1E0 Giant Crab
4300,A410 Soul Eater
4300,A438 BH-TYPE03
4300,A460 BHB Soldier (Noah)
4300,A46C Spiritual Dog
4300,A478 BH-TYPE04


Enemy Script Pointers?

I don't know what else to call these, but I've messed with them long enough to grasp their purpose - to an extent. If you follow the ram pointer to its destination, you'll find things like additional pointers for their animations, their selected actions, sound effects, physical attack hitbox dimensions (I think), projectile spawning positions, timers, sometimes even animation/movement speeds, etc. Not all scripts seem to come with everything mentioned, unless the programmers hid them elsewhere to save space somehow. Now the pointers...

I'll have to divide these into sections going by location. Remember when I told you that some enemies will only work in certain worlds? This is one of those reasons: these scripts are only loaded whenever/wherever they were told to.

Alcatraz
4300,8C60 BH-TYPE02
4300,8FF0 Cannon
4300,9200 BHB Army Combatant
4300,9610 BH-TYPE01
4300,9848 Blaggy (Unused)
4300,9A2C Blaggy
4300,9A4C Blaggy?
4300,9A6C Mad Rat



Aquanet
4300,8C60 Sea Urchin
4300,8EBC Grab Pot
4300,9188 Seal
4300,94C8 Blowfish
4300,9678 Froggy
4300,9A0C Triton
4300,9C90 Giant Crab



Horizon
4300,8C60 Stone Guard
4300,91F0 Snake
4300,94B8 Harpy
4300,9734 Ancestral Spirit
4300,9990 Black Bull



Starlight
4300,8C60 Spin Chip
4300,8DC8 Magician
4300,92CC Playing Card Knight (Spades)
4300,92EC Playing Card Knight (Hearts)
4300,930C Playing Card Knight (Clubs)
4300,932C Playing Card Knight (Diamonds)
4300,934C T-12000
4300,9514 Music Box



Neverland
4300,8C60 Propeller Enemy (Unused)
4300,8CE4 Gear Enemy (Unused)
4300,8E10 Fire Ball
4300,8F40 BHB Soldier
4300,92E8 Hunt Dog
4300,96FC Flame Titan



Epikyur
4300,8C60 Bone Tank
4300,8ED4 Pteranodon
4300,9268 Child Mare
4300,9460 Ghost
4300,9754 Bomb the Cat



Thantos
4300,8C60 Shadow Beast
4300,8EAC Road Roller
4300,8FF0 Crazy Biker
4300,9178 Zombie
4300,95B8 Ripper



Warship Noah
4300,8CA8 Soul Eater
4300,91F0 BH-TYPE03
4300,9590 BHB Soldier
4300,9E14 Spiritual Dog (Blue)
4300,9E34 Spiritual Dog (Red)
4300,9E84 BH-TYPE04



Battle Mode
4300,8CE8 Mouse
4300,8D8C Fish
4300,8E28 Chicken
4300,8ECC Pig
4300,8F70 Car



There is no static address, so to make this less confusing: if you search how many enemies are currently in your area and STAY in that area while changing the number of enemies and searching new values, well, if you find the address... what should follow is four pointers. Even if they are dynamic, for the hacker they should be very valuable.

List of Locations: show
The following values are used for the world setting, of course. Lots of data are loaded only after this is set to the right value. It won't work right away, as a transition needs to occur.

0ABD47 ??

00 Alcatraz
01 Aquanet
02 Horizon
03 Starlight
04 Neverland
05 Epikyur
06 Thantos
07 Warship Noah


The following values are used for the specific stage & location of which data will be loaded for when met. Like the above, a transition is required for most of this.

0ABD4A 08??

08 Test Room 1
09 Test Room 2
0A Normal Battle Stage
0B Park Battle Stage
0C Tropical Island Battle Stage
0D Miniature City Battle Stage
0E Abandoned Mine Battle Stage
0F Desert Shrine Battle Stage
10 Altar Battle Stage
11 Rope Bridge Battle Stage
12 Castle Garden Battle Stage
13 Unused? (Crashes.)
14 Cloud Castle Battle Stage
15 River Battle Stage
16 Royal Palace Battle Stage
17 Casino Battle Stage
18 Underground Maze Battle Stage
19 Underground River Battle Stage
1A Ivory Halls Battle Stage
1B Crystal Palace Battle Stage
1C Hanging Gardens Battle Stage
1D Plains Battle Stage
1E Floating Halls Battle Stage
1F Unused? (Crashes.)
20 Ranch Battle Stage
21 Ranch Battle Stage
22 Neverland, Entry Point
23 Neverland, Bonus Room
24 Neverland, Through the Line of Fire
25 Neverland, Intersection
26 Neverland, Conveyer Belts
27 Neverland, Potholes
28 Neverland, Carrier Works
29 Neverland, Switch Room
2A Neverland, Bridge Room
2B Neverland, Cage Room
2C Neverland, Safe Point
2D Neverland, Underground Corridor
2E Neverland, Warehousing
2F Neverland, Furnace
30 Neverland, First Passageway
31 Neverland, Second Passageway
32 Neverland, Landing Point
33 Neverland, Third Passageway
34 Neverland, Gravity Generator Room
35 Aquanet, Around the Moat (Starting Point)
36 Aquanet, First Room
37 Aquanet, Second Room
38 Aquanet, Third Room
39 Aquanet, Swimming Pool Spa
3A Aquanet, Behind the Moat
3B Aquanet, Beyond the Moat
3C Aquanet, Elevator Hub
3D Aquanet, Hidden Passage
3E Aquanet, Water Channels
3F Aquanet, Fountain Room
40 Aquanet, Secret Room 3
41 Aquanet, Elevator Stopping Point
42 Aquanet, Behemos' Lair
43 Aquanet, To the Tower
44 Aquanet, Tower 1F
45 Aquanet, Tower 2F
46 Aquanet, Tower 3F
47 Aquanet, Gravity Generator Room
48 Alcatraz, Prison
49 Alcatraz, Sewer Entrance
4A Alcatraz, Twisted Sewers
4B Alcatraz, Security Room A
4C Alcatraz, Security Room B
4D Alcatraz, Sewage Disposal
4E Alcatraz, Through the Pipe
4F Alcatraz, Prison Bridge
50 Alcatraz, Pipe Room A
51 Alcatraz, Pipe Room B
52 Alcatraz, Final Defense Unit
53 Alcatraz, Gravity Generator Room
54 Horizon, First Intersection
55 Horizon, Eastern Tower
56 Horizon, Pushing Stones Intro
57 Horizon, Leading Road
58 Horizon, First Trial
59 Horizon, Second Trial
5A Horizon, Resting Point
5B Horizon, Floating Temple (Second Intersection)
5C Horizon, Twin Bridges
5D Horizon, Final Deposit
5E Horizon, Last Route
5F Horizon, Fourth Trial
60 Horizon, Secret Room 1
61 Horizon, Secret Room 2
62 Horizon, Third Trial
63 Horizon, Last Trial
64 Horizon, Gravity Generator Room
65 Starlight, Parking Lot
66 Starlight, Closed Road
67 Starlight, Fountain Square
68 Starlight, Small Inlet
69 Starlight, Alleyway
6A Starlight, Casino Entrance
6B Starlight, Casino Lobby
6C Starlight, Betting Room
6D Starlight, Slots Room
6E Starlight, Waiting Room
6F Starlight, Stage Area
70 Starlight, Lookout Point
71 Starlight, Wheel of Fortune
72 Starlight, Gravity Generator Room
73 Epikyur, Entrance
74 Epikyur, Center Fountain
75 Epikyur, Tattered Bridge
76 Epikyur, Misaligned Bridge
77 Epikyur, Haunted House (Front Lawn)
78 Epikyur, Haunted House (Lobby)
79 Epikyur, Haunted House (Spike Traps)
7A Epikyur, Haunted House (Mirror Room)
7B Epikyur, Haunted House (Spike Pit)
7C Epikyur, Haunted House (Storeroom)
7D Epikyur, History Museum (Prehistoric Puzzle)
7E Epikyur, History Museum (Science Puzzle)
7F Epikyur, History Museum (Showcase Room)
80 Epikyur, Castle of Time (First Room)
81 Epikyur, Castle of Time (Second Room)
82 Epikyur, Coaster Body 1
83 Epikyur, Haunted House (Coaster Start)
84 Epikyur, Coaster Body 2
85 Epikyur, Coaster Finish
86 Epikyur, Gravity Generator Room
87 Thantos, Starting Point
88 Thantos, Streets
89 Thantos, Up the Ladder
8A Thantos, Wrecked Lot
8B Thantos, Battery Ambush
8C Thantos, Battle for the Battery
8D Thantos, Compactor (Secret Room 2)
8E Thantos, Subway Entrance
8F Thantos, Aboard the Subway
90 Thantos, Subway Destination
91 Thantos, Supposed Dead End
92 Thantos, The Crevice
93 Thantos, Voltage Storage Unit
94 Thantos, Secret Room 3
95 Thantos, Hangout
96 Thantos, Secret Room 1
97 Thantos, Back Alley
98 Thantos, Hidden Territory
99 Thantos, Gravity Generator Room
9A Warship Noah, Entrance
9B Warship Noah, Sliding Floors (West)
9C Warship Noah, Sliding Floors (East)
9D Warship Noah, Security Barrier Control Room
9E Warship Noah, Card Key Room
9F Warship Noah, Storage Area
A0 Warship Noah, Bridge Lift
A1 Warship Noah, Engine Defense Mechanism
A2 Warship Noah, Left Engine Room
A3 Warship Noah, Dual Lifts
A4 Warship Noah, Right Engine Room
A5 Warship Noah, Engine Defense Mechanism Control Room
A6 Warship Noah, Generator Room
A7 Warship Noah, Main Reactor
A8 Warship Noah, Power Shaft
A9 Alcatraz, Secret Room 1
AA Starlight, Hidden Room
AB Neverland, Secret Room 1
AC Epikyur, Haunted House (Hidden Room)
AD Warship Noah, Secret Room (Unused.)
AE Aquanet, Secret Room 1
AF Alcatraz, Cell Room
B0 Tutorial Room
B1 Thantos, Top of the Tower
B2 Warship Noah, Sthertoth? (Unused?)
B3 Alcatraz, Secret Room 2
B4 Aquanet, Secret Room 2
B5 Neverland, Secret Room 2
B6 Alcatraz, BHB Army Ship Storeroom?
B7 Unused Secret Room?
B8 Warship Noah, Below Headquarters
B9 Warship Noah, Central Command Room
BA Warship Noah, The Top
BB Warship Noah, The Heart
BC Warship Noah, The God of Chaos
BD Warship Noah, The Angel of Light & Shadow

List of Custom Parts: show
The following offsets are used for any loaded custom parts. I haven't quite yet located where these are loaded FROM, so this is all I have to release for now.

~0AD744
~0AD780
~0AD7BC
~0AD7F8


00 Guardian Helmet
01 Full Helmet
02 Plate
03 Helmet
04 Pointed Hat
05 Robot Head
06 Cat Ears
07 Mohawk
08 Cowboy Hat
09 Topknot
0A Beret
0B Beard
0C Headgear
0D Gold Helmet
0E Ribbon
0F Bald Head
10 Rabbit Ears

~0AD748
~0AD784
~0AD7C0
~0AD7FC


00 Guardian Vest
01 Warrior's Armor
02 Frog Suit
03 Biker Suit
04 Clown Suit
05 Robot Suit
06 Cat Suit
07 Leather Jacket
08 Cowboy Vest
09 Kimono
0A Artist's Smock
0B Tank Body
0C Elephant Suit
0D Gold Suit
0E Pink Dress
0F Apron
10 Duck Suit

~0AD74C
~0AD788
~0AD7C4
~0AD800


00 Guardian Sleeves
01 Gauntlet
02 Webbed Gloves
03 Leather Gloves
04 White Gloves
05 Robot Arm
06 Cat Gloves
07 Brass Knuckles
08 Cowboy Gloves
09 Sword
0A Paint Set
0B Fan
0C Gloves
0D Gold Gloves
0E Slash Claws
0F Hand Puppets
10 Drill

~0AD750
~0AD78C
~0AD7C8
~0AD804


00 Guardian Boots
01 Armored Boots
02 Frog Feet
03 Leather Boots
04 Clown Shoes
05 Robot Boots
06 Cat Slippers
07 Boots
08 Cowboy Boots
09 Sandals
0A Slippers
0B Bigfoot Shoes
0C Kung Fu Shoes
0D Gold Boots
0E High Heels
0F Pommy Slippers
10 Sneakers

Hacking the Display: show
Camera Action

Starts at ~0B85B8.
Ends at ~0B8648?

0B85B8 ????
0B85BA ????


...?

0B85BC ????
0B85BE ????


...?

0B85C0 ????
0B85C2 ????


...?

0B85C4 ????
0B85C6 ????


Camera X position.

0B85C8 ????
0B85CA ????


Camera Y position.

0B85CC ????
0B85CE ????


Camera Z position.

0B85D4 ????
0B85D6 ????


If "BF80/0000," the camera turns upside-down!

0B85DC ????
0B85DE ????


Camera offset X position.

0B85E0 ????
0B85E2 ????


Camera offset Y position.

0B85E4 ????
0B85E6 ????


Camera offset Z position.

0B85E8 ????
0B85EA ????


Camera X rotation.

0B85EC ????
0B85EE ????


Camera Y rotation.

"3FC9/0FD7" faces the camera completely overhead.
"0FDB" will flip the camera.
Do NOT use "3FC9/0FD8"!

"4096/CBE3" faces the camera directly underneath the floor.
"CBE5" will flip the camera.
Do NOT use "4096/CBE4"!

0B85F0 ????
0B85F2 ????


Camera zoom size?

0B85FF ??

Camera type?


The Display

Starts at ~0A5A60?

0A5A63 ??

...?

0A5A67 ??

Something to do with the screen display.

0A5A6B ??

Something to do with the screen display.

0A5A6E ????

Screen width.

0A5A74 ????
0A5A76 ????


...?

0A5A78 ????
0A5A7A ????


...?

0A5A7C ????
0A5A7E ????


...?

0A5B43 ??

HUD display?

0A5B46 ????

Something to do with the HUD display?

List of Bomberman's Actions: show
0B8887 ??

Seems to result in a response if both this and the following offset(s) are equal to or greater than one.

0B888B ??

Some kind of function that results in a specific action? Some actions are quite something!

Constant writes may mess with your controls. Use activators.

Anything unlisted here either requires constant writes for any kind of response, or simply does nothing noticeable.

EDIT: Actually, let me list those in a different color.

01 = Action resets?
02 = Moves.
03 = ???
04 = Enters ladder position. (Fails without ladder, etc.)
05 = Carries object. (Includes movement.)
06 = ???
07 = ???
08 = ???
09 = ???
0A = Bomberman jumps up high. (Sadly, no new animation.)
0B = Bomb jump on-the-go. (That's better!)
0C = Freaks out for a split-second.
0D = ???
0E = ???
0F = ???
10 = ???
11 = ???
12 = Drops dead on the ground. (No game over, so you're stuck.)
13 = Blasts into the air and starts flopping on the ground repeatedly. (Does not initiate a game over, so yeah.)
14 = Same as the above.
15 = Drops dead again. (Still no game over.)
16 = ???
17 = Places a bomb.
18 = ???
19 = Supposedly throws something.
1A = ???
1B = ???
1C = Stomps the ground.
1D = Picks up a bomb.
1E = Climbs a ledge.
1F = Stopped in mid-air?
20 = Knock-out recovery.
21 = ???
22 = ???
23 = ???
24 = ???
25 = Exits the level and SAVES your game. (No friggin' way!)
26 = Causes death.
27 = Causes damage.
28 = ???
29 = ???
2A = Strong stun.
2B = Rough stun.
2C = Average stun.
2D = Weak stun.
2E = Reflected.
2F = Nods head up/down.
30 = Looks around.
31 = Taps right foot for a moment.
32 = Crouches down.
33 = Blushes.
34 = Shrugs.
35 = Takes a bow.
36 = Kneels down in preparation.
37 = Jumps for joy.
38 = Taps right foot impatiently.
39 = Gets lost in love.
3A = Stepping backwards.
3B = Jumps up, spins around, and raises left arm.
3C = Freaks out.
3D = Stares at something with determination.
3E = Tries to talk.
3F = Stumbles backwards in shock.
40 = Jumps up and winks.
41 = Gets frustrated.
42 = Alternate knockout. (Can get up by preparing a bomb.)
43 = Makes a quick big bomb. (Cannot let go of it.)
44 = Leans forward in alarm.
45 = ???
46 = Picks up a bomb and freaks out while holding it. (Playable this way!)
47 = Picks up nothing. (Useless.)
48 = Climbs up the ground. (Also kinda useless.)
49 = Kicks his right foot.
4A = Climbs nothing constantly. (No use!)
4B = Picks up a bomb. (However, he cannot let go of it.)
4C = Tries to do the robot. (But he forgets what he was doing.)
4D = Falls onto his back, pretending to be dead. (Hint: Press A or B and you'll get right back up.)
4E = Tries to reach for the heavens. (But it isn't working.)
4F = Bomberman thinks he's holding something, but freaks out over nothing.
50 = Same as "42".
51 = Takes fake damage.
52 = Pretends to get blasted by a bomb. (Hint: "4D")
53 = ???
54 = ???
55 = ???
56 = ???
57 = Normally equals this.

0B888F ??

Same as the above?

The rest seem to be the same way too.


List of Actions

~0B88AC needs to be reset to zero for the character's current action to update properly.
~0B88B4 needs to be reset to zero for the character's secondary action to update properly.

0B88AA ????
0B88B2 ????


0000 No action.
0001 Idling.
0002 Moving.
0003 Special action.
0004 Ladder position.
0005 Holding something.
0006 Pushing something.
0007 Brief ascendance.
0008 Jumping into the air.
0009 Blown away.
000A Landing/stomping on the ground.
000B Climbing up something.
000C Hanging from ledge.
000D Recovering from a knockout.
000E Picking something up.
000F Placing a bomb.
0010 Kicking a bomb.
0011 Throwing something.
0012 Putting it down.
0013 Leaving the planet. (Saves the game if used properly.)
0014 Instant death.
0015 Regular damage.
0016 Regular death.
0017 Blasted into the air.
0018 Blasted into the air.
0019 Drops dead.
001A Heavy knockout.
001B Strong knockout.
001C Average knockout.
001D Weak knockout.
001E Bomb jump.
001F (Unused.)
0020 Nodding.
0021 Looking around.
0022 Tapping foot for a few moments.
0023 Taking cover.
0024 Blushing.
0025 Shrugs.
0026 Taking a bow.
0027 Fighting stance.
0028 Bomberman's victory dance.
0029 Taps foot impatiently.
002A Bomberman is in love.
002B Stepping backwards.
002C Bomberman's enthusiastic performance when getting an item.
002D Shocked.
002E Some kind of standing position.
002F Trying to talk.
0030 Stumbling backwards in shock.
0031 Jumps up and winks.
0032 Frustrated.
0033 Cinematic knockout.
0034 Quickie big bomb.
0035 Frightened to be left behind.
0036 Bomberman returns from stance. (Seems to be used to interrupt another action.)
0037 Freaking out over a trap bomb WITH the bomb.
0038 Holding elemental stone?
0039 Climbing up ledge.
003A Some kind of bomb-kick.
003B Climbing up/down ladder.
003C Pumping up a bomb?
003D Grasping ship's controls.
003E Lying down on the floor.
003F Hanging from a ledge?
0040 Running around with Pommy's Egg.
0041 Knocked about.
0042 Spinning from bomb damage.
0043 Burnt death by bomb.
01B7 Bounces up and gets knocked out in a more controllable fashion.
0217 Battle Mode winning pose.
03AE Full bomb jump.


Anything in red is only effective if changed through the actual character's structure.

List of Other Characters' Actions: show
0B88B2 ????
0B8CB2 ????
0B90B2 ????
0B94B2 ????
0B98B2 ????
0B9CB2 ????


NOTES:
  • ~0B87FC (and ~0B8BFC & beyond) needs to be set to the correct character for the following values to take the desired effect.
  • ~0B88A8 (and ~0B8CA8 & beyond) needs to be changed to 0003 for some actions.
  • ~0B88AC (and ~0B8CAC & beyond) only needs to be reset to zero when trying to update actions through ~0B88A8.
  • ~0B88B4 (and ~0B8CB4 & beyond) needs to be reset to zero for the character's action to be updated properly through ~0B88B0.
  • Some of these actions will get stuck without using activators.


Baelfael (11)
000E Baelfael picks up item.
000F Baelfael places bomb.
0020 Baelfael's Fire Punch.
0021 Baelfael's Burning Kick.
0022 Baelfael's Flame Wave.
0023 Baelfael's Hellfire.
0024 Baelfael kneeling.
0025 Baelfael standing confidently?
0026 Baelfael tucking in?
002A Baelfael on the ground; limping.
002B Baelfael trying to talk.
002C Baelfael nods head up/down.
002D Baelfael nods head right/left.
002E Baelfael returns from stance.
002F Baelfael uses Flare!
0030 Baelfael uses Spark Shower!
0031 Baelfael uses True Justice!
0032 Baelfael gets frustrated.
0033 Baelfael getting up from the ground.


Behemos (0C)
000E Behemos picks up item.
000F Behemos places bomb.
0020 Behemos's Ice Ball.
0021 Behemos showing off his blaster.
0022 Behemos grabs chest in pain.
0023 Behemos swings his blaster.
0024 Behemos kneeling.
0025 Behemos standing confidently?
0026 Behemos's Ice Storm.
0027 Behemos's Ice Crusher.
0029 Behemos's Ice Requiem.
002A Behemos is in love.


Ashtarth (0A)
000E Ashtarth picks up item.
000F Ashtarth places bomb.
0020 Ashtarth leans forward vigorously, and stays there.
0021 Ashtarth's Tornado.
0022 Ashtarth tucking in.
0023 Ashtarth's Rave the Shadow.
0024 Ashtarth kneeling.
0025 Ashtarth standing confidently?
0026 Ashtarth falls to the ground.
0027 Ashtarth standing with his head down?
0028 Ashtarth's Zephyr.
0029 Ashtarth's Typhoon.
002A Ashtarth on the ground; limping.
002B Ashtarth trying to talk.
002C Ashtarth nods head up/down.
002D Ashtarth nods head right/left.
002E Ashtarth returns from stance.
002F Ashtarth uses Flare!
0030 Ashtarth uses Spark Shower!
0031 Ashtarth uses True Justice!
0032 Ashtarth gets frustrated.
0033 Ashtarth getting up from the ground.


Zhael (13)
000E Zhael picks up item.
000F Zhael places bomb.
0020 Zhael jumps to strike vigorously.
0021 Zhael jumps to strike vigorously in an alternate fashion.
0022 Zhael jumps up and throws arms forward vigorously.
0023 Zhael up in the air with arms down.
0024 Zhael's Thunderstrike.
0025 Zhael kneeling.
0026 Zhael laughing.
0027 Zhael's Chain Lightning.
0028 Zhael's Lightning Strike.
0029 Zhael's Ball Lightning.
002A Zhael on the ground; limping.
002B Zhael trying to talk.
002C Zhael nods head up/down.
002D Zhael nods head right/left.
002E Zhael returns from stance.
002F Zhael uses Flare!
0030 Zhael uses Spark Shower!
0031 Zhael uses True Justice!
0032 Zhael gets frustrated.
0033 Zhael getting up from the ground.


Molok (05)
000E Molok picks up item.
000F Molok places bomb.
0020 Molok's Earthquake.
0021 Molok swings around and tosses object.
0022 Molok's Magma Eruption.
0023 Molok lifts his right arm and eventually tosses it upward.
0024 Molok concentrating?
0025 Molok's Atlas Toss.
0026 Molok standing confidently?
0027 Molok kneeling.
0029 Molok's Rockbreaker.
002A Molok is in love.


Zoniha (21)
000E Zoniha picks up item.
000F Zoniha places bomb.
0020 Zoniha rising with arms up.
0021 Zoniha's Prismatic Punch.
0022 Zoniha slides her right leg in a kick.
0023 Zoniha up in the air?
0024 Zoniha's Supernova.
0025 Zoniha kneeling.
0026 Zoniha laughing.
0027 Zoniha's Seeker.
0028 Zoniha's Rainbow Wave.
0029 Zohina jumps up and tosses her arms forward vigorously.
002A Zoniha on the ground; limping.
002B Zoniha trying to talk.
002C Zoniha nods head up/down.
002D Zoniha nods head right/left.
002E Zoniha returns from stance.
002F Zoniha uses Flare!
0030 Zoniha uses Spark Shower!
0031 Zoniha uses True Justice!
0032 Zoniha gets frustrated.
0033 Zoniha getting up from the ground.


Bulzeeb (2A)
000E Bulzeeb picks up item.
000F Bulzeeb places bomb.
0020 Bulzeeb throws his arms forward.
0021 Bulzeeb holding up his right arm (as if holding something up).
0022 Bulzeeb swipes forward?
0023 Bulzeeb tucking in.
0024 Bulzeeb's Dark Illusion.
0025 Bulzeeb kneeling.
0026 Bulzeeb showing force? IDK.
0027 Bulzeeb's Summon Horror.
0028 Bulzeeb's Gravity Sphere.
0029 Bulzeeb's Nightmare.
002A Bulzeeb on the ground; limping.
002B Bulzeeb trying to talk.
002C Bulzeeb nods head up/down.
002D Bulzeeb nods head right/left.
002E Bulzeeb returns from stance.
002F Bulzeeb uses Flare!
0030 Bulzeeb uses Spark Shower!
0031 Bulzeeb uses True Justice!
0032 Bulzeeb gets frustrated.
0033 Bulzeeb getting up from the ground.


Lilith (2F)
000E Lilith picks up item.
000F Lilith places bomb.
0020 Lilith has a spaz-attack and falls over.
0021 Lilith does a front flip. (Supposedly jumping.)
0022 Lilith slowly gets up from the ground.
0023 Lilith's substituted Flare.
0024 Lilith's substituted Spark Shower.
0025 Lilith's substituted True Justice.
0026 Lilith tucking in?
0027 Lilith's Bludgeoning Blow.
0028 Lilith waves hello.
0029 Lilith kneeling.
002A Lilith on the ground; limping.
002B Lilith trying to talk.
002C Lilith nods head up/down.
002D Lilith nods head right/left.
002E Lilith returns from stance.
002F Lilith's Flare.
0030 Lilith's Spark Shower.
0031 Lilith's True Justice.
0032 Lilith gets frustrated.
0033 Lilith getting up from the ground.


Rukifellth (25)
000E Rukifellth picks up item.
000F Rukifellth places bomb.
0020 Rukifellth standing?
0021 Rukifellth laughing.
0022 Rukifellth's red eye.
0023 Rukifellth points forward.
0024 Rukifellth turns around.
0025 Rukifellth's Soul Strike.
0026 Rukifellth's Chaos Blade.
0027 Rukifellth tucking in?
0028 Rukifellth's Blood Sword.
0029 Rukifellth swings sword aggressively.
002A Rukifellth tucking in.
002B Rukifellth's Dark Victory.
002C Rukifellth kneeling.
002D Rukifellth jumps in the air with arms up.
002E Rukifellth returns from stance.
002F Rukifellth getting up from the ground.


Pommy (03)(04)(0B)(0D)(1D)(20)(22)(23)(24)(26)(27)(28)(29)(2B)(2C)(2D)(2E)
000A Pommy jiggles.
000E Pommy's secondary attack.
000F Pommy's primary attack.
0011 Pommy turns to face the camera?
0015 Pommy is knocked out.
001E Pommy jumps up, as if knocked out. (Doesn't have any actual effect, though.)
0020 Pommy jumps for joy.
0021 Pommy crouches. (Similar to the following.)
0022 Pommy taking cover.
0023 Pommy returns from stance.


Battle Mode Characters (01)(02)(06)(07)(08)(09)(0E)(0F)(10)(12)(14)(15)(16)(17)(18)(19)(1A)(1B)(1C)(1E)(1F)
000A B. Character stomps the ground.
000E B. Character picks up item.
000F B. Character places bomb.
0010 B. Character kicks bomb.
0011 B. Character throws item.
0012 B. Character puts item down.
0015 B. Character takes a blow.
0016 B. Character dies an odd death.
0017 B. Character dies another odd death.
0018 B. Character blasted by bomb.
0019 B. Character knocked out instantly. (Results similarly to the above.)
001A B. Character knocked out very badly.
001B B. Character knocked out badly.
001C B. Character knocked out.
001D B. Character knocked out barely.
001E B. Character jumping off something.
0020 B. Character jumps for joy.
0038 B. Character falls down onto back.

Inside the Battle Mode: show
0ABD6B ??

Current Battle mode.

0ABD6F ??
0ABD73 ??
0ABD77 ??
0ABD7B ??


00 when off.
01 if a player is chosen.
02 if a computer is chosen.
03 if a player chose a battle character.

0ABD7F ??
0ABD83 ??
0ABD87 ??
0ABD8B ??


Chosen characters.

The Bomberman character doesn't use this.

0ABD8F ??

Number of wins needed for victory.
00 = 1 Crown
01 = 3 Crowns
02 = 5 Crowns

0ABD93 ??

Time setting.
00 = 30sec.
01 = 60sec.
02 = 99sec.
03 = Unlimited.

0ABDA3 ??

Sudden Death setting.
00 if on. 01 if off.

0ABDA7 ??

Ghost setting.
00 if on. 01 if off.

0ABDAB ??

Shuffle setting.
00 if on. 01 if off.

0ABDBF ??
0ABDC3 ??
0ABDC7 ??
0ABDCB ??


Custom parts to load for player one.

0ABDCF ??
0ABDD3 ??
0ABDD7 ??
0ABDDB ??


Custom parts to load for player two.

0ABDDF ??
0ABDE3 ??
0ABDE7 ??
0ABDEB ??


Custom parts to load for player three.

0ABDEF ??
0ABDF3 ??
0ABDF7 ??
0ABDFB ??


Custom parts to load for player four.

0ABDFF ??
0ABE03 ??
0ABE07 ??
0ABE0B ??


00 if the player is on the Red Team during King & Knights.
01 if the player is on the Green Team.

0ABE0E ????
0ABE12 ????
0ABE16 ????
0ABE1A ????


During Battle Royal and Score Attack, each player's score. The current number of keys a player is holding during Key Trial applies here too.

0ABE1E ????

...?

0ABE23 ??
0ABE27 ??
0ABE2B ??
0ABE2F ??


Battle Mode players' current number of wins.

0ABE33 ??
0ABE37 ??
0ABE3B ??
0ABE3F ??


00 when player is standing.
02 when player is defeated.
03 when player is a ghost.
They do not actually need to be "defeated" for these to settle the match!

0ABE64 ????
0ABE66 ????

0ABE68 ????
0ABE6A ????

0ABE6C ????
0ABE6E ????

0ABE70 ????
0ABE72 ????


Something to do with the players?

0ABE77 ??

"Life" setting in King & Knights.

00 = 4 Hearts
01 = 7 Hearts
02 = 10 Hearts

0ABE8B ??

Current stage.

0ABE8F 00

...?

0ABE93 01

...?

0ABE97 03

...?

0ABE9B 05

...?

0ABE9F 02

...?

0ABEA3 04

...?

0ABEA6 ????

Time remaining.

A Sudden Death round initiates at 0384 and only when it equals this.

If Sudden Death continues longer than it should, the game will lag until it crashes for some reason.

0ABECA ????
0ABECE ????
0ABED2 ????
0ABED6 ????


Each player's new score after an event.

0ABEDA ????
0ABEDE ????
0ABEE2 ????
0ABEE6 ????


Each player's score as updated in real time. Used to accumulate and contract scores.

0ABEEB 00

...?

0ABEEF 01

...?

0ABEF3 02

...?

0ABEF7 03

...?

0ABF2B ??

Number of keys revealed?
If this value surpasses the number of keys-in-play by two increments, it's a Draw Game. If there are at least two keys in play, this should not happen. And it shouldn't!

0ABF2F ??

Number of destructible objects remaining? After it goes down to 02, however many objects remained will determine the number of dispensable resources.

WARNING: If it reaches 02 too soon, the stage may become overloaded with too many objects and the game would crash!

0ABF33 ??

...?

0ABF73 ??
0ABF77 ??


Remaining life points for the respective teams in King & Knights.

List of everything(?) *incomplete*: show
Starts at ~2E88C0.
Ends somewhere around ~2F1FA0.

Sadly they are all dynamic and abundant, but inside these sections can be found what looks to be some kind of identification for an object's animation or appearance. This has yet to be verified as true, though.

Changing both 16-bit values usually leaves the object inanimate, but sometimes the object's appearance may change to suit the animation right.
All changes are temporary until leaving the area, or if something else happens which may reset the object's state.


    Tip:
Search either B3BB or BD2E (46011 or 48430) when the entity is facing north, and 0000 when it is facing south.
That should help you locate the slot if you aren't sure of the values, but not all objects will point straight forward.

02B6|4EE8 ???
04F0|0F07 Bird Pommy
0501|E5E3 ???
0532|6530 Magic Pommy
08E3|AAD1 Black Bull
090F|6DAF Child Mare
096A|629E ???
0998|691E Horizon Stone Doors
0A0B|F65C ???
0AB7|2E30 Bomberman (Right Leg?)
0AC4|CF21 ???
0B28|3144 ???
0E2A|432F ???
12E7|97BD Bulzeeb
143B|D1F0 ???
14B4|B124 ???
1578|F62E ???
16A5|76C8 Normal Pommy
19FD|CDFE ???
1A2C|E5BE Snake
1AE0|9E07 ???
1C0F|A04A Bomberman (Left Leg?)
1C37|FD4D Bomberman (???)
1CA8|4908 ???
1CCE|BA05 ???
1CDE|5F29 ???
1D00|C372 Soul Eater
1DE5|3780 Grab Pot
1DEF|56FE ???
1F1B|251E ???
208F|7F4E ???
2103|5242 BH-TYPE03 (Body)
235A|E80A Green King
2442|6020 ???
2443|62C1 Penguin Pommy
2559|9DBF ???
2574|2AE3 ???
25D8|FEC4 Alcatraz Pushable Block (Body)
26C5|F354 BH-TYPE02 (???)
29BB|EB08 Bomberman (Left Arm?)
2A01|5F13 Flame Titan
2A63|1609 ???
2C68|583E ???
2E1F|36F3 Devil Pommy
2E7B|6A58 Crazy Biker (And Road Roller)
2FDD|5CC4 Dragon Pommy
2FFC|CA78 Ancestral Spirit (Body)
3602|2B65 BH-TYPE01 (Enemy)
3827|6320 Cannon (Enemy)
3A08|0D6E Large Green Crate (Warship Noah)
3A6C|61AB ???
3D58|5380 Hammer Pommy
3D97|E649 ???
3F03|6572 Bomberman (Right Arm?)
3F46|821E Behemos
3F74|4433 Pet Fish
3F7D|54EE ???
4372|3E0E Battle Mode Character
45CB|A6B7 Spray of bubbles from Giant Crab
4666|D46C ???
47B3|4FE7 ???
4B44|4FA9 ???
4C68|BEA6 ???
4FFB|9634 ???
5200|207A ???
5470|607C ???
5569|975D Spin Coin
589C|C298 Seal
59F3|70FB ???
5A00|8AB9 BHB Army Combatant (Enemy)
5A0E|B3A0 BHB Soldier (Neverland)
5AE3|EA5A Mad Rat
5BB6|4C94 BH-TYPE04 (Base)
5DBF|E258 Bone Tank (???)
5E9B|45C7 BH-TYPE02 (???)
5F1D|20B0 Bomberman (???)
617E|3AC9 BH-TYPE04 (Whole?)
6272|39BC Warp Point (Light)
627F|C6B8 ???
6512|02A1 ???
6595|CD6B Bomberman (Right Arm)
679F|F3B9 Bomberman (Left Leg?)
696B|CE8D ???
69B1|8254 Zhael
6B05|B071 ???
6BC9|8A93 ???
6C01|79BF Magician
6C31|4F7D Piled tire (Not wholly.)
6D91|69C1 Playing Card Knight
6EFB|8290 ???
6F1A|C84A ???
6F26|7514 ???
6FA0|37F7 Balom
6FB3|F8EF ???
7008|3E9F ???
732C|7AFE BH-TYPE04 (Body)
7524|1006 BH-TYPE03 (Whole?)
7576|822D Bomberman (Shadow)
7627|F5DF ???
762A|3C3A BH-TYPE03 (Glass?)
77B7|02AF Baelfael
7829|41E6 Shadow Beast
78C3|1AD9 ???
7A61|02D3 ???
7EF3|97BA ???
8042|1024 Ghost
8317|C5E6 Molok
8341|D8C1 Zombie
8506|F1F0 Bomberman (Left Foot?)
866A|A281 Music Box (Body)
882C|664A ???
8B1C|638D ???
8C71|A794 ???
8E12|7609 ???
8FAC|2772 Knuckle Pommy
915C|591C BHB Soldier (Warship Noah)
9166|1B28 BH-TYPE04 (Head)
9225|8D7D ???
92AF|A35E ???
935D|6F7B Harpy
93BE|7F8A Bomberman (Right Foot)
99DF|2878 Spiritual Dog
9ADC|BAC9 BH-TYPE02 (Body)
9AEF|933D Ancestral Spirit (???)
9BE6|8F6F Red King
9C08|DE4F ???
9C3B|348A Knight Pommy
9DF9|5EBD Chicken Pommy
9FBF|C12F ???
A2DF|E89F ???
A451|023A Claw Pommy
A58A|733C Pixie Pommy
A6D3|F8EF ???
A7F3|F69C Bomberman (Head)
AA09|BFA4 ???
AC55|8B58 Actual bubble from Giant Crab
ACC5|C4C2 Bomberman (Left Leg?)
AE5F|ED37 Froggy
AF35|B6ED Pet Mouse
B3ED|78E4 BH-TYPE02 (???)
B407|83AA ???
B5B8|0D7D ???
B5FA|3FFF Pteranodon
B6D4|0D7E Dinosaur Pommy
B716|6749 Cat Pommy
B75F|9E71 ???
B7BD|46A6 ???
B84F|DA5A Bomberman (Right Leg & Foot?)
BA45|E488 Bomberman (Left Arm?)
BC91|427D Shadow Pommy
BD4A|337B Beast Pommy
BE91|3217 Froggy (Again?)
C305|0E81 ???
C30E|76CA ???
C3B4|6FE8 ???
C42D|E9C6 Rukifellth
C50B|FD0B ???
C798|DB2A Bomberman (Right Foot?)
C89E|326B ???
CC59|9557 Pet Pig
CCCD|1EBF Hunt Dog
CE83|2123 ???
D134|F1CC ???
D2D1|DDD6 Lilith
D654|B0C3 Sea Urchin
D79D|BC94 ???
D805|825E Ripper
D878|2875 Music Box (???)
D9F5|7913 ???
DBA8|0BB2 ???
DDF7|AEC6 Stone Guard
E265|0023 Alcatraz Pushable Block (Body, again?)
E3A9|586F Bomberman (Body)
E442|B4E6 Blowfish
E638|C02E Bomberman (Right Arm?)
E764|03B2 ???
E770|117C Pet Chicken
E7BB|2A9E Zoniha
EF26|54AA ???
EF99|CFE6 Music Box (???)
EFA5|9842 Bomb the Cat
F020|769F BH-TYPE02 (Glass)
F16D|9217 T-12000
F2B7|404D ???
F300|F46C Triton
F7A6|50FC Blaggy
F8AB|17E4 Animal Pommy
FB45|1D3F BH-TYPE02 (Head)
FBFA|3265 Bone Tank (Body)
FC1B|531B ???
FC3F|6CE0 Giant Crab
FFB0|A51F Ashtarth

(Note to self: Bomberman's body parts and those of enemies and other characters all need more verification.)

List of Items: show
Each value listed can be searched when the desired item appears on the field. If you are searching for the item's effect, most of the time it'll be one increment higher than what is listed. (Pommy's Egg is an exception.)

0DC5C7 ?? (From the first item slot.)

00 Fire Up
01 Bomb Up
02 Speed Up
03 Speed Down
04 Bomb Throw
05 Bomb Kick
06 Remote Control
07 Heart
08 Invincibility
09 10g
0A 50g
0B 100g
0C 200g
0D Key
0E Carrot
0F Cherries
10 Apple
11 Strawberry
12 Corn
13 Bananas
14 Grapes
15 Melon
16 Hot Dog? (Or is this another Yakitori variation?)
17 Yakitori
18 Sausage
19 Chicken
1A Beef
1B Ham
1C Turkey
1D Caveman Meat
1E Candy
1F Lollipop
20 Ice Cream
21 Cotton Candy?
22 Cake Slice
23 Flan
24 Sundae
25 Whole Cake
26 Skull
27 Evil (Item)
28 Custom Head Part 1 (Full Helmet)
29 Custom Head Part 2 (Plate)
2A Custom Head Part 3 (Helmet)
2B Custom Head Part 4 (Pointed Hat)
2C Custom Head Part 5 (Robot Head)
2D Custom Head Part 6 (Cat Ears)
2E Custom Head Part 7 (Mohawk)
2F Custom Head Part 8 (Cowboy Hat)
30 Custom Head Part 9 (Topknot)
31 Custom Head Part 10 (Beret)
32 Custom Head Part 11 (Beard)
33 Custom Head Part 12 (Headgear)
34 Custom Head Part 13 (Gold Helmet)
35 Custom Head Part 14 (Ribbon)
36 Custom Head Part 15 (Bald Head)
37 Custom Head Part 16 (Rabbit Ears)
38 Custom Body Part 1 (Warrior's Armor)
39 Custom Body Part 2 (Frog Suit)
3A Custom Body Part 3 (Biker Suit)
3B Custom Body Part 4 (Clown Suit)
3C Custom Body Part 5 (Robot Suit)
3D Custom Body Part 6 (Cat Suit)
3E Custom Body Part 7 (Leather Jacket)
3F Custom Body Part 8 (Cowboy Vest)
40 Custom Body Part 9 (Kimono)
41 Custom Body Part 10 (Artist's Smock)
42 Custom Body Part 11 (Tank Body)
43 Custom Body Part 12 (Elephant Suit)
44 Custom Body Part 13 (Gold Suit)
45 Custom Body Part 14 (Pink Dress)
46 Custom Body Part 15 (Apron)
47 Custom Body Part 16 (Duck Suit)
48 Custom Arms Part 1 (Gauntlet)
49 Custom Arms Part 2 (Webbed Gloves)
4A Custom Arms Part 3 (Leather Gloves)
4B Custom Arms Part 4 (White Gloves)
4C Custom Arms Part 5 (Robot Arm)
4D Custom Arms Part 6 (Cat Gloves)
4E Custom Arms Part 7 (Brass Knuckles)
4F Custom Arms Part 8 (Cowboy Gloves)
50 Custom Arms Part 9 (Sword)
51 Custom Arms Part 10 (Paint Set)
52 Custom Arms Part 11 (Fan)
53 Custom Arms Part 12 (Gloves)
54 Custom Arms Part 13 (Gold Gloves)
55 Custom Arms Part 14 (Slash Claws)
56 Custom Arms Part 15 (Hand Puppets)
57 Custom Arms Part 16 (Drill)
58 Custom Legs Part 1 (Armored Boots)
59 Custom Legs Part 2 (Frog Feet)
5A Custom Legs Part 3 (Leather Boots)
5B Custom Legs Part 4 (Clown Shoes)
5C Custom Legs Part 5 (Robot Boots)
5D Custom Legs Part 6 (Cat Slippers)
5E Custom Legs Part 7 (Boots)
5F Custom Legs Part 8 (Cowboy Boots)
60 Custom Legs Part 9 (Sandals)
61 Custom Legs Part 10 (Slippers)
62 Custom Legs Part 11 (Bigfoot Shoes)
63 Custom Legs Part 12 (Kung Fu Shoes)
64 Custom Legs Part 13 (Gold Boots)
65 Custom Legs Part 14 (High Heels)
66 Custom Legs Part 15 (Pommy Slippers)
67 Custom Legs Part 16 (Sneakers)
68 Fire Down
69 Bomb Down
6A Full Fire
6B Guardian Helmet
6C Guardian Vest
6D Guardian Sleeves
6E Guardian Boots
6F Pommy's Egg



If you search how many items are currently in your area while changing the number of items and searching new values, well, if you find the address... what should follow is two pointers. The same works for bombs and even bomb blast elements, too. They are dynamic, but for the hacker this should be very useful.

List of Text Characters & Symbols *incomplete*: show
Still working on understanding these. There is a value before each symbol or character. I think they're "81" for symbols or punctuation (including spacing) and "82" for letters.

40|<space>
46|:
47|;
48|?
49|!
60|A
61|B
62|C
63|D
64|E
65|F
66|G
67|H
68|I
69|J
6A|K
6B|L
6C|M
6D|N
6E|O
6F|P
70|Q
71|R
72|S
73|T
74|U
75|V
76|W
77|X
78|Y
79|Z
7A|a
7B|b
7C|c
7D|d
7E|e
86|f
87|g
88|h
89|i
8A|j
8B|k
8C|l
8D|m
8E|n
8F|o
90|p
91|q
92|r
93|s
94|t
95|u
96|v
97|w
98|x
99|y
9A|z

Miscellaneous Useful Stuff: show
Character Flags & Status

I'm not an expert on this kind of thing, but these seem to be used for the character's condition(s). Most of these will rely on other data to be able to work efficiently.

0B8878 ??
0B8879 ??
0B887A ??
0B887B ??


P1 status & flags.

0B8C78 ??
0B8C79 ??
0B8C7A ??
0B8C7B ??


P2 status & flags.

0B9078 ??
0B9079 ??
0B907A ??
0B907B ??


P3 status & flags.

0B9478 ??
0B9479 ??
0B947A ??
0B947B ??


P4 status & flags.

-----------------------------------

Bit 1

00 Normal.
10 ???
20 Like a ghost.
40 ???
80 ???

-----------------------------------

Bit 2

00 Normal.
01 Cannot be hurt until it's finished.
02 Taken down from a ledge or ladder.
04 Special action flag?
08 Removed self from ledge? (Doesn't really seem to have any effect...)

-----------------------------------

Bit 3

00 Normal.
10 Floating. (If possible.)
20 Ghost player status (also cannot attack and moves slower).
40 Possessed by ghost player (crashes without ghost player).
80 Pumping up a bigger bomb.

-----------------------------------

Bit 4

00 Normal.
01 Affected by Evil item.
02 Shrunken or grown.
04 ???
08 ???

-----------------------------------

Bit 5

00 Normal.
10 Cannot be hurt.
20 Ledge-grabbing is enabled?
40 Cannot collect items.
80 ???

-----------------------------------

Bit 6

00 Normal.
01 Infected.
02 Being picked up.
04 ???
08 Lifted and stuck in place (used when blown by a Hurricane Bomb).

-----------------------------------

Bit 7

00 Normal.
10 Cannot be touched.
20 Cannot be stunned again.
40 Invulnerable (used for invincibility frames).
80 Immobilized.

-----------------------------------

Bit 8

00 Normal.
01 Supposed to be hanging from something.
02 In the air for about at least second.
04 Tending a bomb.
08 Carrying something.


Character Damage

Any kind of "painful" collision will update this part of the character's structure. Different threats will have different effects. (Note: Enemies use different values when damaged.)

It's not particularly listed here, but if the character gets hit by an unknown type of threat, a pointer will be used here.

0B8B03 ??
0B8F03 ??
0B9303 ??
0B9703 ??


00 Plain pain.
01 Fire damage.
02 Ice damage.
03 Wind damage.
04 Earth damage.
05 Lightning damage.
06 Light damage.
07 Gravity damage. (Meant to kill the player. If still alive, the player will be invulnerable.)
08 ???
09 ???
0A ???
0B ???
0C ???
0D ???
0E Hurt by a player on fire.
0F ???
10 ???
11 ???
12 Fall damage. (Typically from a bottomless pit.)
13 ???
14 Sudden death damage. (Also used with the Phantom.)
15 Hazardous contact. (Typically anything physically lethal.)
16 One-heart, basic damage.
17 One-heart, heavy knockout damage.
18 One-heart, strong knockout damage.
19 One-heart, average knockout damage.
1A One-heart, weak knockout damage.
1B One-heart, reflection damage.
1C Two-heart, basic damage.
1D Two-heart, heavy knockout damage.
1E Two-heart, strong knockout damage.
1F Two-heart, average knockout damage.
20 Two-heart, weak knockout damage.
21 Two-heart, reflection damage.
22 Three-heart, basic damage.
23 Four-heart, basic damage.
24 Heavy knockout (no damage).
25 Strong knockout (no damage).
26 Average knockout (no damage).
27 Weak knockout (no damage).
28 Reflection (no damage).
29 One-heart damage by end-game boss.
2A Baelfael's 1-hit K.O. (Unused)
2B Ice Requiem death.
2C Ashtarth's 1-hit K.O. (Unused)
2D Zhael's 1-hit K.O. (Doesn't seem to require anything.)
2E Molok's 1-hit K.O. (Doesn't seem to require anything.)
2F Zoniha's 1-hit K.O. (Light effect seems to require Zoniha.)
30 Gravity Sphere death.
31 Bulzeeb's 1-hit K.O. (Doesn't seem to require anything.)
32 Rukifellth's 1-hit K.O. (Sword effect seems to require Rukifellth.)
33 Mihaele's 1-hit K.O. (Requires certain elements. Cinematic purposes.)
34 Grabbed by Molok. (Weird without Molok.)
35 Grabbed by Zoniha. (Works without Zoniha, sort of.)

0B8B07 ??
0B8F07 ??
0B9307 ??
0B9707 ??


00 Nothing?
01 Hit on the head (in Battle Mode).
02 Hit by a bomb (in Battle Mode).
03 ???
04 Physically hurt by a boss.
05 Hurt by player one's bomb.
06 Hurt by player two's bomb.
07 Hurt by player three's bomb.
08 Hurt by player four's bomb.
09 Hurt by a special attack.
0A Physically hurt by an enemy.
0B Stunned by an object (in Battle Mode)?
0C Hurt by end-game boss.


Events & Triggers

I'm still not an expert, lol, but whatever's here seems to check for triggers and how they were set off. Objects and enemies will also check for these same values before initiating their special functions(?).

0AD6F4 ??

00 When nothing has happened?
01 During unfinished sequences of events?
03 When an event is finished?

0AD6F7 ??

02 When despawned.
04 When responding to touch.
05 When hit by a bomb blast.
06 When blasting anything requiring Fire Bombs.
07 When blasting anything requiring Ice Bombs.
08 When blasting anything requiring Hurricane Bombs.
09 When blasting anything requiring Earth Bombs.
0A When blasting anything requiring Lightning Bombs.
0B When blasting anything requiring Light Bombs.
0C When blasting anything requiring Gravity Bombs.
0D When having defeated all enemies.
0E ???
14 When pressing a weight-triggered switch?
15 When lifting a weight-triggered switch?
16 When defeating an opponent (in Battle Mode).


Game Status

Kind of like the conditions I mentions earlier, except these have larger-scale effects on the game. Some of these are useless without other, important data.

0ABD40 ??
0ABD41 ??
0ABD42 ??
0ABD43 ??


Bit 1

00 Not in use.
10 ???
20 ???
40 ???
80 ???

-----------------------------------

Bit 2

00 Not in use.
01 ???
02 ???
04 ???
08 ???

-----------------------------------

Bit 3

00 Not in use.
10 ???
20 Entering the shop?
40 When the screen slowly fades in from black.
80 After the screen zooms in?

-----------------------------------

Bit 4

00 Not in use.
01 Hides the HUD display and locks the player inside the area.
02 (Not sure. Opening the bomb select breaks important functions.)
04 Most game elements will not load.
08 Mutes all sound effects.

-----------------------------------

Bit 5

00 Not in use.
10 Pommy is controllable by player two.
20 Astral Knight is defeated.
40 Returns to the title screen.
80 Enters the selected Battle Mode type's challenge.

-----------------------------------

Bit 6

00 Not in use.
01 Enters the Game Over screen.
02 Leaves the planet and saves the game.
04 Split-screen settings take effect.
08 Confines the game to focus on something.

-----------------------------------

Bit 7

00 Not in use.
10 ???
20 During the end-game boss battles.
40 ???
80 ???

-----------------------------------

Bit 8

00 Not in use.
01 Triggers a level transition. If used without a new destination, the player will return to the last used entrance.
02 Triggers the Game Over routine.
04 Battle Mode settings take effect.
08 ???


Unknown Functions

I have yet to understand what I'm dealing with right here, but for an example of use, look for my "Phantom Only Inflicts Damage" code.

00 ???
01 Spawns. Crashes the game without doing something first...
02 Despawns.
03 Changes coordinates.
04 [Something to do with actions and linking stuff?]
05 [Something to do with rotation?]
06 [Something to do with actions?]
07 ???
08 Unknown. Crashes the game.
09 ???
0A Terminates script?
0B ???
0C [Something to do with invincibility frames and images?]
0D Terminates script?
0E ???
0F ???
10 [Something to do with animation and images?]
11 ???
12 Unknown. Crashes the game.
13 [Blasted into the air? Gets stuck if it actually happens. Otherwise unknown.]
14 Changes model? Removes it if something isn't done first...
15 ???
16 ???
17 Changes image. Crashes the game without doing something first...
18 Unknown. May crash the game.
19 ???
1A [Isolates hitbox?]
1B [Something to do with hitboxes? Otherwise unknown.]
1C [Something to do with spawning? Otherwise unknown.]
1D ???
1E ???
1F ???
20 Unknown. Crashes the game.
21 Spawns animated image at coordinates? Crashes the game without doing something first...
22 [Despawns animated image?]
23 Causes destruction.
24 Causes damage.
25 [Something to do with hitboxes?]
26 Unknown. Crashes the game.
27 Changes graphic. Crashes the game without doing something first...
28 Unknown. Crashes the game.
29 Activates hitbox?
2A Isolates graphic?
2B ???
2C Removes attributes?
2D ???
2E [Something to do with collision?]
2F Removes shadow.
30 ???
31 Removes from field.


If anybody knows something I don't (like official names for level areas, objects, viruses, etc.), I'd appreciate the help. I have spent so much time on this on my own, and I'm starting to get a little exhausted to be able to go the extra mile anymore.

EDIT: Forgot to mention! I'll give credit where it's due. ;)
Last edited by CedarBranch on January 24th, 2018, 3:44 pm, edited 274 times in total.
Triple J here!
Image
Credit goes to FrozenFire/l.m
Other Stuff: show
AC:NL Info

Dream Address: 4400-3141-4504
Mayor: Triple J
Town Name: Quattom



My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

Brand-new Bomberman 64: The Second Attack Gameshark Codes!
Now on Dropbox! Active and updated irregularly.
User avatar
CedarBranch
Impulsive & ambitious

 
Posts: 1242
Joined: June 15th, 2012, 1:10 pm
Location: Reclusive. (At least I want to.)

Runouw Votes Winner
Voted "Best Level" with Essence of Time in Runouw Votes New Year 2014/15

Thumbs Up given: 384 times
Thumbs Up received: 108 times

Showcase Videos

Postby CedarBranch » July 24th, 2017, 5:38 am

I don't know if anybody will find a reason to look for this post, but I have an open question:
    If I were to upload showcases of my codes onto YouTube, would there be any good reason to link to this thread from my video's page?

Videos: show
Part 1

Part 2

Part 3

Part 4
Last edited by CedarBranch on December 10th, 2017, 12:42 pm, edited 1 time in total.
Triple J here!
Image
Credit goes to FrozenFire/l.m
Other Stuff: show
AC:NL Info

Dream Address: 4400-3141-4504
Mayor: Triple J
Town Name: Quattom



My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

Brand-new Bomberman 64: The Second Attack Gameshark Codes!
Now on Dropbox! Active and updated irregularly.
User avatar
CedarBranch
Impulsive & ambitious

 
Posts: 1242
Joined: June 15th, 2012, 1:10 pm
Location: Reclusive. (At least I want to.)

Runouw Votes Winner
Voted "Best Level" with Essence of Time in Runouw Votes New Year 2014/15

Thumbs Up given: 384 times
Thumbs Up received: 108 times

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