MessengerOfDreams wrote:The first would be like taking a tile and having the option to fill in 50 x 10 squares, for like filler below the top tiles. It'd save us a ♥♥♥♥ of time. Like, it'd reduce levelmaking times by a good quarter or third.
I plan to retain a function to place tiles like in the current build - you can just pull a rectangle and it fills it with tiles. That good?
MessengerOfDreams wrote:And to copy and paste something, like tile formations and item formations, in case you need more space between things or want to replicate things within the level, this would avoid time wasted to reconstruction and recreation.
Will note this and do that some day, when it's remotely useable :p