The Dueling Arena

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Re: The Dueling Arena

Postby ~MP3 Amplifier~ » December 16th, 2014, 1:53 pm

Also Graphics is graphics. If you can't see the cut-off, it is not part of the graphics. The way the designer itself works is that if you zoom out a certain amount and the transition is small you can unfortunately see cut-off and no-one can fix that. All I'm saying is don't reduce points for something the level creator can't actually fix, or can only fix through really complex or strenuous methods, don't agree with me? Just zoom out on a 25x25 level, and there you go, immediate cut-off. It's not fair at all, I personally don't even reduce points for item cut-off under the surface because sometimes the layering just gets ♥♥♥♥ up and I know you can't help it.

I didn't mean to make this go off-topic, sorry to the duelists, but it was not a fair point reduction and I had to point it out. In a regular transition where cut-off is visible if you zoom out, I'll forgive that, but that specific point reduction was toward the cut-off next to the transition and that can't be helped.
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Re: The Dueling Arena

Postby Harmless » December 16th, 2014, 1:59 pm

Eh, even if he didn't reduce points for that specific thing I probably would've lost. I missed some 3-4 points because of that, but MoY was ahead of me more even then due to Peter's overall judgings.
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Re: The Dueling Arena

Postby 1018peter » December 17th, 2014, 1:37 am

Harmless wrote:Can you screenshot?

If it's the part I'm thinking of (final puzzle, second part out of three), then there should be switch-activated blocks there.



There weren't. I'll just take that as my inability to find the latest version. I'll give you one point back on the Fun category.

I'll give my judgings later.

EDIT: Right here! The original judgings. (Though due to somehow me playing an earlier version of Harmless' level,I'll probably give him one point back on the Fun category.)

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Echoes Of Time
By~MessengerOfDreams



Fun: 9/10
I mostly enjoyed the level series by the story. The first two levels of the series don't really appeal to me. I can understand the Prologue being more story-based,but Level 2 is just,plain.
The third level is pretty good (Both endings) for several reasons.
Ending A is challenging but fun;the white blocks' moving path are well designed,right at the spots where I would embrace its full force.
Ending B is more fun but less challenging. Jumping over paths while they are being destroyed by the High-Speed Bullet Bills is quite entertaining.

Graphics: 2/5
I'm honestly disappointed. There are parts where structures are well done,but then there are structures using "One-Tile For All". And for other parts,the tile combinations are just rather plain.
Examples:
Akiva's Castle walls are bland. The windows are placed in a really odd fashion,and it looks weird no matter how you look it. The castle wall tiles are mostly just THE "Castle Wall" tile.
The castle's interior looks bland,too. Can't you use something else along with the Smooth Stone tile? Like,Faded Bricks and Grey Bricks?
The part where you get to use Metal Cap for the first time,and you might drop all the way back to this "Somewhere Below The Gardens" area. Seriously,a flatland of Castle Bricks. You could've done better.

Others:4.25/5
(+1) Great music choice on Level 3A. It goes well with the eight large flame towers at the beginning of the level. (The flame towers burst out when the song hits the high note)
(+1) The story is well written. Connecting the story of Cyril's expedition,to the stories of many,many others. It kept me going on.
(-0.75) The story outclasses the level too much (In other words,the level is not as good as the story). I felt like I care far more about the story than the level itself,and I'm playing the level just to read on the story.

Results: 15.25/20


Le Casse-tête de la Grotte

(The Cave Puzzle)

By~Harmless


Fun: 6/10
I wonder if you playtested "The Final Area" of your level? There's a jump over there that can't be done no matter what. Unless you want me to play Luigi (Which is unlikely,given the plot).
The puzzles are quite clever,but they aren't really enjoyable. It's not that I dislike puzzles,but these are just not entertaining.
Also,there are seven tutorials,spread in 3 different themed areas. But there's only one actual puzzle,it's quite a waste,given the tutorials we've got.

Graphics: 2/5
The graphics aren't really appealing to me. They are just bland. I can understand,though. It's a puzzle level. But you could use some background tiles.
Nothing else to say here.

Others: 3.5/5
(+0.5) User-Friendly system of resetting. It's a nice touch.
(-0.5) Too short. Making the tutorials quite a waste.
(+0.5) No lag. Which is great.

Results: 11.5/20
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Re: The Dueling Arena

Postby Supershroom » December 17th, 2014, 5:47 am

Forbore that last time when you gave me a 3 in graphics for Tall Tree in the Water Forest, but >mfw 2 points only this time? Your graphic standards are even stricter than I've thought.

And that thing about cutoff again. If the entire left border is filled with cave tiles and the right side of the cave tiles in the screenie is finished, it isn't cutoff anymore. It's just cutoff because both sides are unfinished and there's some space left at the left sight. If you don't wanna put invisible tiles, do this and the problem is solved:



And in case if there's unrecoverable trouble due to the level being limited to 25x25, I won't dock that.

Please stop for now badgering me about a +0.25 more or less. This isn't the 16th LDC where MoD/Ven and Volkove were only 0.04 points away from each other.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: The Dueling Arena

Postby MessengerOfDreams » December 17th, 2014, 6:06 am

Two points in graphics largely because I didn't decorate a death area?
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Re: The Dueling Arena

Postby 1018peter » December 17th, 2014, 2:08 pm

Not just that,obviously.
Indefinite hiatus on Level Designing...
Upcoming Levels: show
Elix Lowland - Located within an untouched continent, this lowland has seawater gushing through its area, yet it never floods. The lowland's ecosystem becomes incredibly lively due to all the circumstances...
Ruby Dungeon Omega (But wait!) - The legendary dungeon of rubies, reborn in LL! Can you retrieve the legendary weapons of flame in this hellish inferno?

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Re: The Dueling Arena

Postby Harmless » December 17th, 2014, 10:01 pm

Supershroom wrote:And that thing about cutoff again. If the entire left border is filled with cave tiles and the right side of the cave tiles in the screenie is finished, it isn't cutoff anymore. It's just cutoff because both sides are unfinished and there's some space left at the left sight. If you don't wanna put invisible tiles, do this and the problem is solved:

And then you take away points anyway because it doesn't look like one giant cave, just a bunch of floating boxes.

Tbh, there's nothing I can do about it since I can't place blocks further past the transition without it affecting other areas past the transition.
Expect something cool here soon!

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Re: The Dueling Arena

Postby Supershroom » December 17th, 2014, 11:26 pm

I've tested that and it works.
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Thank you, FF.

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Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Re: The Dueling Arena

Postby Harmless » December 18th, 2014, 1:14 pm

Tested what?

All I was saying was that there isn't really much I can do about it if I want it to look like one seamless cave.
Expect something cool here soon!

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Re: The Dueling Arena

Postby NanTheDark » February 9th, 2015, 12:06 pm

Some day I'll fix my sig.

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