Amp's Community Help & News Topic

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Re: Amp's Community Help & News Topic

Postby ~MP3 Amplifier~ » May 25th, 2013, 11:34 am

That's alright, if I find some time I can do it too. But I'm not gonna lie- I am really busy atm.
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Re: Amp's Community Help & News Topic

Postby Konradix » September 7th, 2013, 8:32 am

So, I'd like someone to judge my level. I'm kinda new to this, so if anyone wants to judge, then just post here and I'll send the code via PM. (I want the level judged before I release it, hence why I'll send via PM)
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Re: Amp's Community Help & News Topic

Postby Harmless » September 7th, 2013, 10:20 am

I can do it.

Unless if you're looking for someone on Amp's level. :P

HamEdit: Since I do not want to double post, I'll just edit this one asking if anyone's interested in giving a review for my level Magma Falls? It kinda went by unnoticed in the portal, which slightly disappointed me.
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Re: Amp's Community Help & News Topic

Postby -BY » September 9th, 2013, 8:26 am

I hope there's no problem with me judging Magma Falls.

Fun 5/10

There hasn't been something special gameplay wise. It's overall a average red coin hunt trying to show of a connected lava world. It wasn't boring either. You did your best to add a good variety to the level, using several item types in several ways. Unfortunately the use of those was quite limited, what ended up with the player trying to get through the maze like system in the upper sections of the level. Especially those paths above lacked gameplay elements. Enemies and a few lava pits just didn't fill that gap. The use of moving blocks, fire throwers, bullet bills or flipping platforms in challenging ways might have been a nice addition. That might help a lot if you'd want to go for an equal difficulty through the whole level. Other than that only lag bothered me quite much. I blame my computer for that. But levels using 50+ for y-size should make more use of leveltransitions.

Graphics 2.5/5

The graphical work was held down by spamming like use of items overall. Starting with tons of clouds in the left section. I'm not quite sure what's been the purpose of that. It's just looking a bit odd to me. The use of twisted trees could have been chosen better as well. They are clumped together in several places. The upper section, one gap in the right bottom section and the wall at the very right of the level just felt too much like cutoff to me. This could have been easily get fixed at times using tiles in a more clever way or switching a tiny bit between tilesets. It lacked decoration in the upper section once in a while. The change between empty looking parts and spamming like ones felt like too much contrast to each other. imo
Still. There's been some effort done with the graphical work. It'd just need some polishing.

Other 3.5/5

No loading time issues +0.5
Some lag issues -0.5
Music choice + 0.5 (It's rare to see a level fitting to the alternative theme and the other way around. Most of them use an alternative theme for rather dumb purposes. aka: Gonna add that theme because it sounds cool, not caring if it fits at all.)


Overall 11/20

I can't compare it to your other works since I haven't played any of them. (I'm at least honest. : P) If you keep designing more frequently you should get rid of those 'mistakes' by yourself. They are easily avoidable. Other than that it's been a good level. I hope this review fulfilled it's purpose in trying to help in a more or less constructive way to point out some flaws.



In case you wanted someone more qualified to judge your level, just get sure to say it the next time you request a review. : )
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Re: Amp's Community Help & News Topic

Postby CedarBranch » September 9th, 2013, 10:55 am

Tall Grass

I feel that the rating it got was sort of undeserved, so now I want a professional judging from a Level Moderator (and maybe an additional rating with it on the Portal. :P).
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Re: Amp's Community Help & News Topic

Thumbs up x1

Postby Asterocrat » September 9th, 2013, 12:18 pm

Triple J wrote:Tall Grass

I feel that the rating it got was sort of undeserved, so now I want a professional judging from a Level Moderator (and maybe an additional rating with it on the Portal. :P).

I will do it tomorrow, admitting you are okay to wait.
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Re: Amp's Community Help & News Topic

Postby Harmless » September 9th, 2013, 2:53 pm

Ah, thank you BY. I'll consider those points for next time. And no, do not compare this to my previous works. Those sucked ♥♥♥. :P
Expect something cool here soon!

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Re: Amp's Community Help & News Topic

Postby MessengerOfDreams » September 9th, 2013, 6:41 pm

I need someone not judging to tell me about this, tell me what they think of it so far. I doubt I'll win, but I'll do my best. If you like my work, you'll love this. If you hate it, you'll hate this.

Also, can it end here and be okay as a cliffhanger?

Please refrain from spoilers.
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Re: Amp's Community Help & News Topic

Thumbs up x1

Postby Asterocrat » September 10th, 2013, 11:16 am

Star king wrote:
Triple J wrote:Tall Grass

I feel that the rating it got was sort of undeserved, so now I want a professional judging from a Level Moderator (and maybe an additional rating with it on the Portal. :P).

I will do it tomorrow, admitting you are okay to wait.

Delivered! I directly posted in the Level topic to allow a slight bump so it can gain some attention. And of course, I added my rating.
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Re: Amp's Community Help & News Topic

Postby CedarBranch » September 10th, 2013, 11:36 am

Thanks! I still have some ways to go, but it is very nice to get this experience.
At this point, I think it would be a great idea to bring up some of my older levels and see how THEY really turned out. It would be nice to get more attention out of my previous levels, which often had tended to get little attention. I also realized that the views on my oldest levels have skyrocketed. Maybe I am that notorious. :3
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