Tutorial Thread

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Re: Tutorial Thread

Thumbs up x1

Postby -BY » February 3rd, 2014, 8:21 am

1. No
2. No
3. Depends. If you're going for moving blocks, change their settings and make them smaller, yes.
If you're going for the normal one reacting towards the character. No
4. No
5. Yes. Put (eventually diagonal) fire throwers into the water and change either the x-size or the y-size to 0, resulting in icy water, as you might know it from Chief Chilly in SM63/SM64. (Don't blame me, if I've spelled it's name wrong.)

Please use less smileys, next time. There was definitely no need for them, though.

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Re: Tutorial Thread

Postby begig88 » February 3rd, 2014, 8:23 am

Thank you for your time and help that is unfortunate but what can you do??? :facepalm:
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Re: Tutorial Thread

Postby Dtroid » February 4th, 2014, 12:17 am

begig88 wrote: but what can you do??? :facepalm:


I don't get what are you saying.
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Re: Tutorial Thread

Thumbs up x1

Postby KABOOM » February 4th, 2014, 3:22 am

Dtroid wrote:
begig88 wrote: but what can you do??? :facepalm:


I don't get what are you saying.

It's an expression. It essentially means "...but there's nothing we can really do about it".
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Re: Tutorial Thread

Postby Dtroid » February 5th, 2014, 1:49 am

Unless Runouw actually updates the game.
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Re: Tutorial Thread

Postby ~MP3 Amplifier~ » February 5th, 2014, 3:24 am

Uhm, no, it would be a bit too much to ask since he already added flames and thwomps and has admitted he's working on LL and other games. Besides, it was just an expression.
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Re: Tutorial Thread

Postby begig88 » February 28th, 2014, 10:21 am

fourinone said
Ever wanted a block to travel out far somewhere, and then stay in that general place? Negative offset is for you! This is great for elevators and such.

Yeah... I don't get it. How do i make blocks stop at a given location??? :?:
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Re: Tutorial Thread

Postby CedarBranch » February 28th, 2014, 12:54 pm

begig88 wrote:fourinone said
Ever wanted a block to travel out far somewhere, and then stay in that general place? Negative offset is for you! This is great for elevators and such.

Yeah... I don't get it. How do i make blocks stop at a given location??? :?:

Acceleration needs to be "999".
X and/or yLength needs to be "0" and the respective offset being "-1" or higher (the higher the negative number is, the more time there is before the block stops moving.).
Higher speeds make it go farther despite the offset.
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Re: Tutorial Thread

Postby begig88 » February 28th, 2014, 2:55 pm

Thanks! One more question though, is there a way to make the blocks stay put, then be activated? Like if you push a switch, or touch it, or break something in the way? :?:
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Re: Tutorial Thread

Postby ~Yuri » February 28th, 2014, 3:22 pm

Nope. You can use touch and go platforms though.
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