Tutorial Thread

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Re: Tutorial Thread

Postby -BY » April 12th, 2015, 8:22 am

Star king wrote:
epicness88888888 wrote:another cool thing I found out, if you take a circle platform, set the speed to 180, platform count to 2, and radius to 10, it becomes a bounce pad.

If you found this all by yourself, good job :P

But yeah, it's a pretty well known trick already. If I remember correctly, if you increase the radius, you should be able to jump higher.


Radius equals jump height. So you can also reduce/increase it, depending on what you want. But at higher radius values you'll need a double jump to use it properly. I do also remember the maximum radius for a working bouncing platform being around 50. Also am done with pointless BY addition.
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Re: Tutorial Thread

Postby Kimonio » May 6th, 2015, 6:20 pm

So let's pretend I'm stupid for a second and horrible at math, which is true.

I'm trying to find the TileID of the grey brick in the other category. Now, if I did it correctly, it should come out to be 9D, yes?
Nevermind.

Also, a tiny note to add to infinite levels is that when passing through the level transition, the game will send you at 5x*?y, relative to your position on the y axis.
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Re: Tutorial Thread

Postby Awesomeguy 99 » June 22nd, 2015, 5:05 pm

Wow, no posts in over a month

I was using the "Sticky Glue" trick and if I went to the very corner of two blocks, the one on the right was stickied, the other wasn't, and if I stopped just in the middle, Mario did a small short hop. I tried to do it on the other side which had stairs leading out of it and it worked the same there as well. Does anyone know the cause of this?
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Re: Tutorial Thread

Postby Supershroom » June 30th, 2015, 7:36 am

Probably the very right edge of those super fast green platforms gave him that small boost. interesting discovery tho

And it's nothing uncommon that a topic like this doesn't get a post in over a month.
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Re: Tutorial Thread

Postby Awesomeguy 99 » July 8th, 2015, 7:25 pm

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I managed to get Mario to stand on the very edge here (2 Speed, 9 Platforms, 3 Radius, 0 offset) and he did his sleeping idle animation/pose. And no, there aren't invisible platforms there or anything of the sort, he just kinda sits on the very edge and doesn't fall.
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Re: Tutorial Thread

Postby Awesomeguy 99 » August 29th, 2015, 12:09 pm

I found something new! (I think)

When standing in water that Mario can't swim in but can stand in like this:
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Do a very well timed backflip where Mario doesn't enter the animation for a backflip, and doesn't make a sound, but still jumps. You can do this anywhere, not just in water.
If you've done this all correctly, Mario should jump even higher than a triple jump!
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Like I said, I don't know if this is new or not, but what I think is happening is that Mario is trying to swim, which he can't, but also trying to do this Perfected Backflip technique at the same time. I don't know what this could be used for, but it is still something pretty neat I found.
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Re: Tutorial Thread

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Postby 1018peter » August 29th, 2015, 2:20 pm

It's the water physics. Notice how in normal water you seem to propell out of the water (with a splash effect) when you try to jump out of it.
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Re: Tutorial Thread

Postby Maaaaarrrrriiiiio » February 5th, 2017, 7:08 pm

fourinone wrote: A block with size 32 is the same size as a tile.

You know, it's actually 33.333333333333333........, as I have already tried, 100 size rotating and moving block is same as a 3x3 tile...
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Re: Tutorial Thread

Postby ~Yuri » February 6th, 2017, 2:06 pm

maaaaarrrrriiiiio wrote:
fourinone wrote: A block with size 32 is the same size as a tile.

You know, it's actually 33.333333333333333........, as I have already tried, 100 size rotating and moving block is same as a 3x3 tile...


Nope. 3x3 is 96, not 100. 64 is 2x2, and 32 is 1x1. 33.33 makes the block slightly larger than a single tile.

Btw this tutorial list is in dire need of an update with most recent discoveries. Time to work on that.
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