Ideas for a 32nd Level Designer Contest

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Moderator: Level Moderator

Allow LL levels?

Yeah
10
63%
Nope
6
38%
 
Total votes : 16

Re: Ideas for a 32nd Level Designer Contest

Postby John » April 10th, 2017, 5:33 am

I also like to make and test others' LL levels, but I am not good at making LL levels.
And adding LL level to the 32nd LDC can seperate different levels easily and clearly. I don't know how to choose.
Last edited by John on April 12th, 2017, 2:05 am, edited 1 time in total.
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A Super Mario/Terraria/Minecraft/Grant Theft Auto player

-----My profile ( It seems unnecessary )-----My level collections-----
Old sigbar: show


I'm s Minecraft noob so don't laugh at me...

JPG :rarrow: update! :rarrow: GIF!
My rating standards: show
I have rated so many levels but I didn't obey any rules. Here is my own rating standard. ( New judging standards! )



I'll give each level an unoffical overview with 100 points in total.



1.Level Quality: (25/100 points): Include level diffculty, graphics and the designing of the level. If a level is so hard or laggy that I can't pass this star will immediately be lost. And if a level is so easy that I can EASILY pass it, I'll cost scores according to the circumstances.
How to judge if a level is laggy:

FPS: 26+: Good.

FPS: 20-26: Not very good, but it can be accepted.

FPS: 14-20: Bad.
FPS: 14-: Terrible, I can't stand!

Here is a tutorial that can prevent a "laggy" level:Why is a Level Laggy?
Tutorial that can make better text in LD: Coming Soon!



2.In-game playing: (45/100 points): Include level decoration, the use of tiles. And if this level is interesting, fascinating and chellenging, etc.



3.Other (30/100 points): Mistakes, bugs and warm tips. If there is any bugs that can't let me pass the level, I'll reduce a lot of points..



Final rating:
0-29 = 1 star
25-59 = 2 stars

60-74 = 3 stars
75-84 = 4 stars
85-100 = 5 stars



I'll continue updating these rules and I'll use these rules to rate levels.
Upcoming levels: show
The Secret Room 2
Completed!
I'm making a sigbar...probably by Minecraft.

User avatar
John
As Ninja As Myst

 
Posts: 188
Joined: February 15th, 2015, 8:17 pm
Location: Where you are looking at.

SM63 Level Designer Contest Winner
LDC #32: Nature(Green) vs. Civilization(Red)

Thumbs Up given: 10 times
Thumbs Up received: 1 time

Re: Ideas for a 32nd Level Designer Contest

Postby Karyete » April 10th, 2017, 6:43 am

John wrote:I also like to make and test others' LL levels, but I am not good at making LL levels.


You can't get better unless you keep trying, and a contest is a great reason to make one.
Image
Major credit goes to l.m for this!

Museum of Monsters

Most recent SM63 / LL level: Flickering Forest
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Karyete
Moderator

 
Posts: 1745
Joined: March 6th, 2011, 4:35 am
Location: Yes

LL Level Designer Contest Winner
LL LDC #4: Ruins/Temple

Thumbs Up given: 273 times
Thumbs Up received: 148 times

Re: Ideas for a 32nd Level Designer Contest

Postby John » April 11th, 2017, 2:52 am

Karyete wrote:
John wrote:I also like to make and test others' LL levels, but I am not good at making LL levels.


You can't get better unless you keep trying, and a contest is a great reason to make one.

Yeah, I want to enter this time if I have time. I just want to improve myself.
I haven't took part in any LDC. If I enter this time, what should I do?
Image

A Super Mario/Terraria/Minecraft/Grant Theft Auto player

-----My profile ( It seems unnecessary )-----My level collections-----
Old sigbar: show


I'm s Minecraft noob so don't laugh at me...

JPG :rarrow: update! :rarrow: GIF!
My rating standards: show
I have rated so many levels but I didn't obey any rules. Here is my own rating standard. ( New judging standards! )



I'll give each level an unoffical overview with 100 points in total.



1.Level Quality: (25/100 points): Include level diffculty, graphics and the designing of the level. If a level is so hard or laggy that I can't pass this star will immediately be lost. And if a level is so easy that I can EASILY pass it, I'll cost scores according to the circumstances.
How to judge if a level is laggy:

FPS: 26+: Good.

FPS: 20-26: Not very good, but it can be accepted.

FPS: 14-20: Bad.
FPS: 14-: Terrible, I can't stand!

Here is a tutorial that can prevent a "laggy" level:Why is a Level Laggy?
Tutorial that can make better text in LD: Coming Soon!



2.In-game playing: (45/100 points): Include level decoration, the use of tiles. And if this level is interesting, fascinating and chellenging, etc.



3.Other (30/100 points): Mistakes, bugs and warm tips. If there is any bugs that can't let me pass the level, I'll reduce a lot of points..



Final rating:
0-29 = 1 star
25-59 = 2 stars

60-74 = 3 stars
75-84 = 4 stars
85-100 = 5 stars



I'll continue updating these rules and I'll use these rules to rate levels.
Upcoming levels: show
The Secret Room 2
Completed!
I'm making a sigbar...probably by Minecraft.

User avatar
John
As Ninja As Myst

 
Posts: 188
Joined: February 15th, 2015, 8:17 pm
Location: Where you are looking at.

SM63 Level Designer Contest Winner
LDC #32: Nature(Green) vs. Civilization(Red)

Thumbs Up given: 10 times
Thumbs Up received: 1 time

Re: Ideas for a 32nd Level Designer Contest

Thumbs up x1

Postby Karyete » April 11th, 2017, 3:09 am

It's not too different to making a level normally. Only difference is, you need to follow a theme and work a bit quicker.

Just make your level as good as you can. LDCs are great for improving because you're guaranteed to have several judges provide feedback.
Image
Major credit goes to l.m for this!

Museum of Monsters

Most recent SM63 / LL level: Flickering Forest
User avatar
Karyete
Moderator

 
Posts: 1745
Joined: March 6th, 2011, 4:35 am
Location: Yes

LL Level Designer Contest Winner
LL LDC #4: Ruins/Temple

Thumbs Up given: 273 times
Thumbs Up received: 148 times

Re: Ideas for a 32nd Level Designer Contest

Postby John » April 11th, 2017, 5:30 am

Karyete wrote:Just make your level as good as you can. LDCs are great for improving because you're guaranteed to have several judges provide feedback.

Yes, there must be some "powerful, useful and advanced" judgements for me.
But compare with you, I am not patient and creative enough. So I have to practice more. It is true that LDC is a great way to practice these skills. :c
And I agree to add LL levels to it.
-Sorry my English is not wery good so LDC may be diffcult for me. :cry: But I'll try my best.-
Image

A Super Mario/Terraria/Minecraft/Grant Theft Auto player

-----My profile ( It seems unnecessary )-----My level collections-----
Old sigbar: show


I'm s Minecraft noob so don't laugh at me...

JPG :rarrow: update! :rarrow: GIF!
My rating standards: show
I have rated so many levels but I didn't obey any rules. Here is my own rating standard. ( New judging standards! )



I'll give each level an unoffical overview with 100 points in total.



1.Level Quality: (25/100 points): Include level diffculty, graphics and the designing of the level. If a level is so hard or laggy that I can't pass this star will immediately be lost. And if a level is so easy that I can EASILY pass it, I'll cost scores according to the circumstances.
How to judge if a level is laggy:

FPS: 26+: Good.

FPS: 20-26: Not very good, but it can be accepted.

FPS: 14-20: Bad.
FPS: 14-: Terrible, I can't stand!

Here is a tutorial that can prevent a "laggy" level:Why is a Level Laggy?
Tutorial that can make better text in LD: Coming Soon!



2.In-game playing: (45/100 points): Include level decoration, the use of tiles. And if this level is interesting, fascinating and chellenging, etc.



3.Other (30/100 points): Mistakes, bugs and warm tips. If there is any bugs that can't let me pass the level, I'll reduce a lot of points..



Final rating:
0-29 = 1 star
25-59 = 2 stars

60-74 = 3 stars
75-84 = 4 stars
85-100 = 5 stars



I'll continue updating these rules and I'll use these rules to rate levels.
Upcoming levels: show
The Secret Room 2
Completed!
I'm making a sigbar...probably by Minecraft.

User avatar
John
As Ninja As Myst

 
Posts: 188
Joined: February 15th, 2015, 8:17 pm
Location: Where you are looking at.

SM63 Level Designer Contest Winner
LDC #32: Nature(Green) vs. Civilization(Red)

Thumbs Up given: 10 times
Thumbs Up received: 1 time

Re: Ideas for a 32nd Level Designer Contest

Thumbs up x1

Postby Karyete » April 11th, 2017, 5:37 am

I honestly do not believe that you're not creative enough. You lose nothing by entering an LDC, and you gain a lot.

And don't worry, your English is fine. :P
Image
Major credit goes to l.m for this!

Museum of Monsters

Most recent SM63 / LL level: Flickering Forest
User avatar
Karyete
Moderator

 
Posts: 1745
Joined: March 6th, 2011, 4:35 am
Location: Yes

LL Level Designer Contest Winner
LL LDC #4: Ruins/Temple

Thumbs Up given: 273 times
Thumbs Up received: 148 times

Re: Ideas for a 32nd Level Designer Contest

Postby Vajrin » April 11th, 2017, 6:26 am

idk about this time's judgment, poll or judging?
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All of my SM63 levels (except Moonlight Fireflies Forest, Frost Citadel and Silent Seabed) now use Jhynjhiruu and Forgotten's respawning.swf so make sure you are connected to the internet and use the full version!
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SM63 Level Designer Contest Winner
LDC #31: Dream

Thumbs Up given: 73 times
Thumbs Up received: 20 times

Re: Ideas for a 32nd Level Designer Contest

Postby John » April 12th, 2017, 2:08 am

FluorescenceLight wrote:idk about this time's judgment, poll or judging?

I think pulling is a great way to choose the winner. It's fair to everyone.
And when will it start?
Image

A Super Mario/Terraria/Minecraft/Grant Theft Auto player

-----My profile ( It seems unnecessary )-----My level collections-----
Old sigbar: show


I'm s Minecraft noob so don't laugh at me...

JPG :rarrow: update! :rarrow: GIF!
My rating standards: show
I have rated so many levels but I didn't obey any rules. Here is my own rating standard. ( New judging standards! )



I'll give each level an unoffical overview with 100 points in total.



1.Level Quality: (25/100 points): Include level diffculty, graphics and the designing of the level. If a level is so hard or laggy that I can't pass this star will immediately be lost. And if a level is so easy that I can EASILY pass it, I'll cost scores according to the circumstances.
How to judge if a level is laggy:

FPS: 26+: Good.

FPS: 20-26: Not very good, but it can be accepted.

FPS: 14-20: Bad.
FPS: 14-: Terrible, I can't stand!

Here is a tutorial that can prevent a "laggy" level:Why is a Level Laggy?
Tutorial that can make better text in LD: Coming Soon!



2.In-game playing: (45/100 points): Include level decoration, the use of tiles. And if this level is interesting, fascinating and chellenging, etc.



3.Other (30/100 points): Mistakes, bugs and warm tips. If there is any bugs that can't let me pass the level, I'll reduce a lot of points..



Final rating:
0-29 = 1 star
25-59 = 2 stars

60-74 = 3 stars
75-84 = 4 stars
85-100 = 5 stars



I'll continue updating these rules and I'll use these rules to rate levels.
Upcoming levels: show
The Secret Room 2
Completed!
I'm making a sigbar...probably by Minecraft.

User avatar
John
As Ninja As Myst

 
Posts: 188
Joined: February 15th, 2015, 8:17 pm
Location: Where you are looking at.

SM63 Level Designer Contest Winner
LDC #32: Nature(Green) vs. Civilization(Red)

Thumbs Up given: 10 times
Thumbs Up received: 1 time

Re: Ideas for a 32nd Level Designer Contest

Postby Oranjui » April 12th, 2017, 10:17 am

Are we doing a system like we did for the holiday mini-contests, where it was like 3 votes per user or whatever? Or something else? Honestly it would be cool if we could do ranked choice voting or something weird like that but it would probably be too complicated to set up.
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