Moderator: Level Moderator
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GalaxyMario wrote:How to make invincible bullet bills:
1: Place the bullet bill base.
2: Change the color to something easy to spot in the level code.
3: Copy the level code.
4: Find the color number in the code.
5: Change that number to something but a number.
Your done! The bills from that base will be flashing and invincible!
Before: 71,x,y,Direction,Rotation,Speed,Wait,Offset,Color,0
After: 71,x,y,Direction,Rotation,Speed,Wait,Offset,NaN,0
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GalaxyMario wrote:How to make invincible bullet bills:
1: Place the bullet bill base.
2: Change the color to something easy to spot in the level code.
3: Copy the level code.
4: Find the color number in the code.
5: Change that number to something but a number.
Your done! The bills from that base will be flashing and invincible!
Before: 71,x,y,Direction,Rotation,Speed,Wait,Offset,Color,0
After: 71,x,y,Direction,Rotation,Speed,Wait,Offset,NaN,0
Superyoshi wrote:This is a thread for little things which don't really need a own thread.
HOW TO DISABLE SPRITES (Credits to Gamer to find this!)
Disabled Sprites are good for nice effects. Level Transistions, for example, just get dark stripes. Dark rooms, anyone?
1. Place a sprite in the level.
2. Look right in the window. At the bottom you see the picture of the sprite and the name - in front of it is a number. Now look at the top. There are 3 groups: Various, Enemies and Decoration. If your sprite is a enemy, add 50 to the number in front of the sprite name, if the sprite is decoration, add 100.
3. Click on the placed sprite and remember the values next to x and y.
4. Copy the code and paste it in Notepad or something. Search for
|SN,x,y
SN is the result of Step 2, x and y are... x and y from Step 3. Now put a 0 (zero) in front of SN:
|0SN,x,y
Copy the changed code and load it in the Level Designer, the sprite is now disabled.
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The Start of Something Big |
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