Okay so I've edited my entries now, and have replaced all the original codes with the new ones. You can find the new edited codes anywhere- I've updated my level collections topic, my LP level list, and the 23rd LDC vault for the Science War, and the level series topic for M&L's Great Escape.
I'm just going to put a list of what I've fixed here so you know:
- In Science War, I've fixed any signs that have cut-off text and in some cases, put 2 signs right next to each other because there isn't much room anywhere else. I've added disabled silver stars behind the 'dark plates' in part 2 that I stupidly forgot about. That's about it.
- In M&L's Great Escape, I've fixed hopefully all the reported glitches from Mario's Escape (1st level). I've shortened the switch blocks in the 5th transition so hopefully don't push you up into the lava above, but it might be a bit harder to get to the sign, idk. To stop that block at the beginning from squishing you out of bounds, I've removed some of the metal platforms so you have more time to get to the next one. In Luigi's Escape, I've just made it so you can play as Mario and use a FLUDD. But I'd still rather you use Luigi if you are able to, as the design is very different from a classic Mario castle level. In the 3rd level, I only added some bone platforms so hopefully it's easier to escape the first cage, but tbh I don't think it's made much difference. It's not really my fault that the cage blocks sometimes make it hard to jump upwards. (MP3 EDIT: I've fixed it now, and just left the top off so you don't have to worry about the cage bricks blocking you now.) In the 4th level, I've given those triangle flame monsters a bit of a pattern to keep an eye on so those spitting flames don't randomly get you, I hope anyway, and the bug where an invisible block is stopping you from getting to the wooden platforms in the third transition, I have fixed that too.
I got these bugs from the judgings I had on my levels, so I hope this is everything now.