Okay. Looking forward to explaining myself.
I'll again say this: Yurimaster's level was a really fantastic short level, and Nan's had the potential to be fantastic with a little more pizzazz and more graphical improvement.
NanTheDark
Fun: 7.5/10
It felt a little basic in some ways, but as far as the platforming goes, even if it’s relatively unremarkable, it sustains the level and makes it pretty easy to keep going through without feeling impatient. Maybe a little more variety would have been nice, but it was a pleasant playthrough. I’m not saying you need to bring the moon and the stars, but the mechanics were relatively basic, while this level felt like it needed something more. And trust me, as the creator of Echoes of Time, I know when someone’s level doesn’t quite meet their aspirations.

Graphics: 3.5/5
Speaking of which, that’s really evident in your graphics. Wow did I not expect to be the harsh judge who ruins peoples’ lives. While some of it was really awesome, good item layering/disabling, and what have you, the overall layout was way too geometric to feel as natural as a nature experience like this should, and the lack of plantlife, like, at all, in some places, was really noticable.
Other: ⅘
+1: I am stealing this music. It’s really good at selling what I feel like you meant for this level to be. I mean, really really good. But you’ve had an eye for that since as long as I can remember.
+.25: The extra Runouwians felt a little gimmicky but were overall pretty fun
-.25 except that one time I found someone and then had to redo an entire part of the level
Overall: 15/20
Two steps away from being really fantastic, but overall pretty decent and nothing to sniff at. I like the idea of a level like this very much, but I don’t feel the execution matched it.
Yurimaster:
Yeah, you won.
Fun: 9.25/10.
Overall very simple, a clever idea not overly embellished but given appropriate focus. The gradual pace you built this up with- introducing the quicksand, then the worms, then the differing functions, was really, really sharp. I think it some instances it didn’t streamline well and the platforming felt like it was inhuman, but for the most part it felt not only excellently done, but professional.
Graphics: 5/5
Yeah, okay, these were pretty much perfect. The layering wasn’t messy, and you established patterns without making it boring. Perfect decoration, perfect graphics, ordered in a very iconic way.
Other: 4/5
+1: Nearly flawless technically, with plenty of clever and unique ideas. The many ways you incorporated the sandworms were consistently fresh and clever, meaning it never felt played out.
-.5 However, there were several parts where I don’t know what human you’re designing for. What kind of people play games over yonder, Yuri? People with the ability to slow time, alter the game, and have twenty-five fingers per hand? Especially when the sandworms were first introduced, I don’t know how I was expected to clear either of those gaps. They were too wide to begin with and then you throw in the sandworms which trap you if you even lay a toe hair on them. ♥♥♥♥ and ♥♥♥♥ us.
+.5 Good music choice. Very good music choice.
Overall: 18.25/20
You’re continuing your winning streak pretty damn well. Winning duels, LDCs, awards, mini-LDCs. As far as I am concerned, you’ve officially graduated to modern legend, especially with a level made offhand for a duel that surpasses most levels I’ve played in years. I hope 2015 continues to be a renaissance because between you, Star king, and the portal, we’re on the right track.