I'm getting goddamnsick of contradicting ALL of you because of the pathetic minute-thought suggestions that don't even work out well (THAT GOES FOR YOU, DL, DESTROYER (And minorly, Saxman). Honestly. Most of us have said this, and I've even told DL by PM. THINK BEFORE YOU POST) . But first...
!?! wrote:nin10mode wrote:I'm afraid I think that your "Wild West" theme may be to similar to the Desert Oasis theme. (3rd LDC.)
No, it's not. And there is no oasis in the West! Just plenty of gun fights, riding cowboys, and like that.
You can't make gun fights, you can't ride cowboys, and you can't do like that.
It ends up as a Desert Oasis ripoff.
!?! wrote:Buffooner wrote:These things you are suggesting are not Theme Suggestions, they are suggestions that you can put in levels. Extras and other stuff. Please, think about what you are going to write, and make sure it is a Theme Suggestion.
No, I meant a Secret Course!
Secret course? Wtf dude a secret course is a course but hidden!
And since we have no lobby on the LD...Yeah, won't work.
Mr_SaxMan wrote:How about a level theme with a boat trip? (Ijust took a four day cruise...)
Um...wat
It won't have any challenge whatsorever.
Mr_SaxMan wrote:How about a futuristic level?
You mean a level with spamload of Moving Rotating Blocks? No.
Mr_SaxMan wrote:How about the new Mario Hotel?
Read the instruction book, that first says the game sucks, and a replica won't be any better.
Mr_SaxMan wrote:A level into the human body?
How the hell...?
Mr_SaxMan wrote:How about a level that makes no sense at all and is completely crazy?
This, my friend, is called a spam level.
Mr_SaxMan wrote:How about a level conveying Mario's emotion throughout the level's story with tile theme? Like angry is volcano and red, and adranaline and adventurousness Is the jungle tileset.
...Too story-focused.
Mr_SaxMan wrote:What about a theme with block pixel art, like the 8-bit Mario block art.
Erm...LDC isn't an Art Showcase.
Mr_SaxMan wrote:What about a rainbow level? A level with a rainbow, and then themes focusing on one color.
Too much cutoff, too bland, too Art-Showcase-wise, no challenge.
Mr_SaxMan wrote:How about an underground expedition, like Journey to the Center of the Earth?
Could work, but the theme is kinda too cliché, and it would kinda be long.
Mr_SaxMan wrote:How about a big and small level, like in the real SM64 level?
...no.
Just no.
Mr_SaxMan wrote:What about a horror level, not like the haunted house theme, but like a horror movie?
...Storyline-wise. Too much.
Mr_SaxMan wrote:Also, I second the factory idea, that would be cool, seeing what people could make.
Could work. We lack the proper tiles, however.
...Damn. I have some rage problems.
But seriously. Put a damn effort on your suggestions!