Amp's Community Help & News Topic

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Re: Amp's Community Help & News Topic

Postby CedarBranch » January 9th, 2013, 4:00 pm

You probably did not expect this.

I would love to have a review of this level I made back in July of 2012. This level was my eighth, out of 31 levels, and I feel it needs a review.

The Wet Desert of the Quiet Waters is a project that I spent too much time on, but in a good way. :ninja:
I should not describe anything of the level in this post, since it would be a huge spoiler. You'll learn through this level:

The Wet Desert of the Quiet Waters
Triple J here!
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Credit goes to FrozenFire/l.m
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Dream Address: 4400-3141-4504
Mayor: Triple J
Town Name: Quattom



My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

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Re: Amp's Community Help & News Topic

Postby CedarBranch » March 12th, 2013, 2:18 pm

This topic has to live!

LIVE!
(2-month bump, but this needs to continue running. What if somebody needs the help in an easy-to-find place? [/here])
Triple J here!
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Credit goes to FrozenFire/l.m
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AC:NL Info

Dream Address: 4400-3141-4504
Mayor: Triple J
Town Name: Quattom



My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

Brand-new Bomberman 64: The Second Attack Gameshark Codes!
Now on Dropbox! Active and updated irregularly.
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CedarBranch
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Re: Amp's Community Help & News Topic

Postby -BY » March 12th, 2013, 9:29 pm

It seems people prefer asking for help in the background via PM's. I'm quite sure it's that way cause I get sometimes such stuff in my folder. I think people find always a way if they need help and this topic won't get forgotten too early, I think.
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Big thank you to FrozenFire who created this masterpiece. : )
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Re: Amp's Community Help & News Topic

Postby ~MP3 Amplifier~ » March 13th, 2013, 1:26 am

Heh it's a topic of mine so ofc it won't be forgotten.

If people want to review random levels remember we still have hall of mirrors. :p
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

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I made this sig so credits to mee :amp smile:
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Re: Amp's Community Help & News Topic

Postby 1018peter » March 13th, 2013, 3:35 am

I want to do Hall Of Mirrors!
Indefinite hiatus on Level Designing...
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Elix Lowland - Located within an untouched continent, this lowland has seawater gushing through its area, yet it never floods. The lowland's ecosystem becomes incredibly lively due to all the circumstances...
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Re: Amp's Community Help & News Topic

Postby ~MP3 Amplifier~ » March 17th, 2013, 11:24 am

~MP3 Amplifier~ wrote:Hall of Mirrors you say?

Hmm...


I'll let you play Mario and the Floating Islands by King.

I'll get the code in a bit...


^ You can review that one 1018peter. :P

Pssst, here's the code:

Code: Select all
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"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

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Re: Amp's Community Help & News Topic

Postby CedarBranch » March 17th, 2013, 1:19 pm

You probably did not expect this.

I would love to have a review of this level I made back in July of 2012. This level was my eighth, out of 31 levels, and I feel it needs a review.

The Wet Desert of the Quiet Waters is a project that I spent too much time on, but in a good way. :ninja:
I should not describe anything of the level in this post, since it would be a huge spoiler. You'll learn through this level:

The Wet Desert of the Quiet Waters

I would love this to be reviewed.



I've also got this.
I'm not in a rush, just want to give these levels more critique attention.

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Re: Amp's Community Help & News Topic

Postby SuYo1141 » March 17th, 2013, 1:49 pm

SuYo1141 wrote:Whoopdee doo, here we go.

So, the first level of my series got a WITBLO mention. This would be fine if not for the fact that the second part of the series was not considered, and I'm getting a bit worried that it might not meet the quality expectations of Part 1. Another problem is that this series has gone HIGHLY under-rated on the portal, as I've gotten virtually no reviews on either of the levels.

In Layman's terms, someone review this please. viewtopic.php?f=80&t=41359


*sniffle* this one needs some love too... :<
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Re: Amp's Community Help & News Topic

Postby ~MP3 Amplifier~ » March 17th, 2013, 1:58 pm

I would do it guys, but I'm a bit busy right now. If it's not done by the time I'm okay work-wise again, I will do them myself. But hopefully someone else could very nicely give both your levels some love.. :D

In fact, why don't you guys swap? SuYo reviews JJJ's, and JJJ reviews SuYo's?
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

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I made this sig so credits to mee :amp smile:
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THE DARK LAMP

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LDC #30: Finale/The Ultimate Battle

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Re: Amp's Community Help & News Topic

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Postby CedarBranch » March 17th, 2013, 2:03 pm

Fair enough.

Review (It probably isn't my best one, but I'll take a shot at it.)

First off, I should point out that I cannot critique it by its storyline/back story (or whatever you'd call it), because I do not feel I have enough information, due to the series being incomplete so far. Because of that, I'll evaluate the level "normally" (if you understand me).
In order of the level's flow, as I play, the initiation of the level does flow with the ending of Part One (no error). Your decor usage seems unusual to me; cannot say it was used badly, but I don't think the average level uses it the way you did, so far. That makes it interesting! Sector 9's layout in the first room (tunnel) is adequately decorated. It spreads out a bit, but I think it could have used a little more in-between. Unfortunately, I find that tunnel in the sector to be quite generic. It looks to me that it could fit in many other levels, but that doesn't necessarily make it "bad." But, before I move on to the next area, I would like to point out that the bridge platform at the right side of the pit is pointless. It cannot bring you out of that crevice, and there is a whole lot of open space below too. Try filling it up more.
The next sector(?) is better than the previous one. I don't usually see gimmicks like that! It was entertaining, new and it was engaging. I should also mention that your usage of the flipping platform is slightly innovative, but very fun to work around.
The design of the first chamber in Sector 20 actually made me feel good in an indescribable way. It was simple, but beautiful, however I cannot put any other words on it.
Sector 44 kinda went downhill a bit, past the bullet bill triangle. Even though it all worked on the main trail, going anywhere else just made things go wrong a little: You cannot reach the zipline at the top of the first two moving blocks, you aren't pushed up far enough. Sometimes, you may even be pushed off the zipline if you leave your position before you're finished being pushed by the blocks. That doesn't appeal to me, neither do the bullet bill blasters' simply being in mid-air, without any attachment...
Nevertheless, the ending did catch my attention. At first, I was expecting to continue through the zipline, and go on with the level, but I wouldn't think of it being destroyed, forcing me to take a detour.

It is a good idea to make a level's outcome less obvious and predictable. I look forward to the continuation on this series!
Last edited by CedarBranch on March 17th, 2013, 4:01 pm, edited 1 time in total.
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CedarBranch
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