What's missing in the Level Editor

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What's missing in the Level Editor

Postby supermegamario » August 8th, 2009, 12:37 pm

I miss the Toads!

A sign is cool but a Toad is better!A Toad can tell a story better as a sign.
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Re: What's missing in the Level Editor

Postby Nero the DemonSlayer » August 8th, 2009, 12:44 pm

That's what i've been saying.
New sig...




It says nothing.
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Re: What's missing in the Level Editor

Postby daniellikesmario63 » August 8th, 2009, 6:03 pm

toads

thwomps and whomps

the other level transition

spikes for the floor

traps tiles ( give damage or/and poison u )
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Boss

Postby supermegamario » August 9th, 2009, 2:36 am

Yes and bosses!

You play a level with name:Big bullys fortress???AND THE ENDBOSS IS A NORMAL BIG BULLY!!!

The boss bully of kamek was perfect in the game!
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Re: What's missing in the Level Editor

Postby MetaRL123 » August 9th, 2009, 3:44 am

daniellikesmario63 wrote:toads

thwomps and whomps

the other level transition

spikes for the floor

traps tiles ( give damage or/and poison u )


You can add thwomps, but there treated as a platform that always go up and down.
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Re: What's missing in the Level Editor

Postby supermegamario » August 9th, 2009, 4:05 am

Yes but eal thwomps are better;)



I missing a option!All new transition you can select a new Musik and background!
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Postby Julius VII » August 9th, 2009, 6:39 am

Elements missed in Level Designer:
1) More, more tiles missed from adventure's levels, for example the grey brick with red stripes, or the jungle floor without grass, the snow floor without upper snow, the grass floor without flowers...;
2) New tiles, such as the ceiling for bricks set, for volcano set and for desert set...;
3) A mode for positioning tiles in the background;
4) More items, such as bosses, lights, toads, darkness, vertical Level Transitions, change music and background every Level Transition;
5) A purpose for the paintings in Level Designer Room at the castle: each painting is connected with one of 3 saves and you can play your levels jumping in one of them as a real level.

That is all. I hope Runouw can add this elements to the game... :mrgreen:
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Re:

Postby Fireblast124 » August 9th, 2009, 6:49 am

Julius VII wrote:Elements missed in Level Designer:
1) More, more tiles missed from adventure's levels, for example the grey brick with red stripes, or the jungle floor without grass, the snow floor without upper snow, the grass floor without flowers...;
2) New tiles, such as the ceiling for bricks set, for volcano set and for desert set...;
3) A mode for positioning tiles in the background;
4) More items, such as bosses, lights, toads, darkness, vertical Level Transitions, change music and background every Level Transition;
5) A purpose for the paintings in Level Designer Room at the castle: each painting is connected with one of 3 saves and you can play your levels jumping in one of them as a real level.

That is all. I hope Runouw can add this elements to the game... :mrgreen:


1. and 2. : There is a max of tiles so basicly might not be added...
3. I like that idea but maybe it won't be in the game...
4. More items will be fun...
5. Well... I like that idea...
So yeah, they MIGHT be in the game...

Anyways, I wish the level transtions can be resized to anything, how tall or wide.
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Re: What's missing in the Level Editor

Postby MetaRL123 » August 9th, 2009, 7:11 am

Runouw should add Mario with Yoshi on the last door, not the mush-room.
Its because you earn the 1ups from story mode if you made a level with 1ups.
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YEAAAAAAH

Postby supermegamario » August 9th, 2009, 7:23 am

YEAAAAAAAH!!!Cool.Oh:Yoshi in the Level Editor.XD

I missing (3th time)
1.more music!
2.Bosses
3.Select your player(I mean you set in the Level editor Mario or Luigi...or peach XD)
4.Toads

That's all

PLEASE Runouw :?: :?: :?: :?:
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