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Re: Tutorial Thread

PostPosted: August 12th, 2009, 10:49 am
by Suyo
LuigiWithAHammer wrote:I don't get Suyo's tutorial AT ALL. :?


What exactly don't you get?

Re: Tutorial Thread

PostPosted: August 13th, 2009, 5:27 am
by Buff_
Can you disable tiles as well?

Re: Tutorial Thread

PostPosted: August 13th, 2009, 5:53 am
by Suyo
Sadly, no. Already tried that.

Re: Tutorial Thread

PostPosted: August 15th, 2009, 5:55 am
by fourinone
Hey, I replaced my move request with a block tutorial (OMG), because, frankly, no one likes clicking to go to the second page, and it has a better chance of being noticed there, hehe. Plus, that post is useless now, anyways.

So, if you're here reading this, go back to page one and check out my block tutorial! (maybe?)

Re: Tutorial Thread

PostPosted: August 15th, 2009, 6:09 am
by Suyo
Wow, that's awesome! Great work!

dark and light effects, solid items in background

PostPosted: August 15th, 2009, 1:52 pm
by level4
Some more uses for undefined items. Disabled level transitions can be placed horizontally to create dark water, and can be cut off by a working level transition( Level transition is 43,x,y Disabled flipped transition is 043,x,y,1,90 ). When multiple level transitions are close together, they must be placed by entering the coordinates in the code. Silver stars create a white glow when disabled, and solid items are placed in the background. To bring an item to the front, move it later in the level code.

Demo
Code: Select all
50x28~0*723*8_*5*0*23*8_*5*0*23*8_*5*0*15*8_*3*0*5*8_*5*0*15*8_*3*0*7*8<8_*2*0*15*8_*3*0*7*8<8_*2*0*15*8_*3*0*5*8_*5*0*15*8_*3*0*5*8_*5*0*15*8_*3*0*5*8_*5*0*15*8_*3*0*5*8_*5*0*15*8_*3*0*5*8_*5*0*15*8_*3*0*5*8_*5*0*15*8_*3*0*4*8`8_*5*0*15*8_*3*0*4*8_*6*0*15*8_*3*0*3*8`8_*6*0*15*8_*3*0*3*8_*7*0*15*8_*3*0*2*8`8_*7*0*15*8_*13*0*15*8_*13*0*15*8_*13*0*15*8_*13*0*15*8_*13*0*84*~1,35,704,0,0,180|111,465,694,1,0|111,440,729,1,0|05,490,723|05,623,724|05,659,663|05,627,646|05,549,726|05,657,630|05,590,594|05,510,664|05,515,601|05,510,696|05,590,664|05,507,634|05,659,604|05,587,699|05,586,630|05,664,700|0133,592,632,1,90|0133,512,664,1,90|0133,592,600,1,90|0133,664,696,1,90|0133,592,696,1,90|0133,592,664,1,90|0133,512,600,1,90|0133,512,696,1,90|0133,512,632,1,90|0133,664,600,1,90|0133,664,632,1,90|0133,664,664,1,90|38,-36,726,0,505,400|0133,680,720,1,0|0133,648,720,1,0|0133,680,584,1,0|0133,648,584,1,0|0133,608,720,1,0|0133,576,720,1,0|0133,608,584,1,0|0133,576,584,1,0|0133,528,584,1,0|0133,496,584,1,0|0133,528,720,1,0|0133,496,720,1,0|132,488,736,1,0|132,552,736,1,0|132,616,736,1,0|132,680,736,1,0|132,744,736,1,0|043,704,768,1,90|043,704,798,1,90|043,704,858,1,90|043,704,738,1,90|043,704,828,1,90|63,185,716,1|0132,928,452,1,0|133,688,576,1,90|133,608,576,1,90|133,488,576,1,90|133,528,575,1,100|133,568,579,1,75|133,648,576,1,90|43,768,618|02,987,701|02,1044,689|02,1060,703|02,1039,687|02,1054,698|02,1047,696|02,1041,698|02,1030,683|02,1029,700|02,1026,677|02,995,697|02,1021,683|02,1001,698|02,1014,683|02,1022,699|02,1009,693|02,1036,695|02,1025,692|02,1014,696|02,1005,689|06,1328,592|06,1328,560|06,920,528|06,944,528|06,976,528|06,1008,528|06,1040,528|06,1072,528|06,1104,528|06,1200,528|06,1232,528|06,1168,528|06,1136,528|06,1264,528|06,1296,528|06,1200,688|06,1264,656|06,1296,640|06,1232,672|06,1168,704|06,1136,720|06,1104,720|06,1072,720|06,1040,720|06,1008,720|06,976,720|06,942,787|06,911,785|06,880,720|06,848,720|02,919,1002|06,1026,622|06,885,530|6,1291,588|57,362,609,1|052,363,595,1,NaN|052,363,592,1,NaN|052,363,594,1,NaN|73,877,706,%3CFONT%20COLOR%3D%22%23FFFF00%22%3EA%20real%20level%20transition%20ends%20the%20undefined%20ones%2E~11~13~My%20Level

Re: Tutorial Thread

PostPosted: August 16th, 2009, 8:07 pm
by zebtrestalala
Just wondering, is there any way to make a disabled level transition wider? Like, to fill up a room without obnoxious posting over and over?

Re: Tutorial Thread

PostPosted: August 17th, 2009, 9:02 am
by MetaRL123
zebtrestalala wrote:Just wondering, is there any way to make a disabled level transition wider? Like, to fill up a room without obnoxious posting over and over?


Thats quite a intresting question, but I think it might glitch or somethin.

Re: Tutorial Thread

PostPosted: August 18th, 2009, 4:10 pm
by Nero the DemonSlayer
i have an idea. TELL US HOW TO MAKE BLOCKS STOP MOVING WHEN THEY ARE WHERE YOU WANT THEM TO GO!

Re: Tutorial Thread

PostPosted: August 19th, 2009, 12:06 am
by Suyo
fourinone wrote:Negative Offset: Wait, what now? A negative offset value does something different? Gasp! When a block has negative offset, it moves that many frames extra at its given speed before going to its regular behavior. Say, if a block has 3 speed, 64 length to the right, and -32 offset, it will first move 32 frames to the right at speed 3, then it will go right 64 frames, then left 64, and so on. Think of it this way: whereas positive offset is how many frames the block has already travelled, negative offset is how many frames the block still needs to travel before moving normally.

-> Ever wanted a block to travel out far somewhere, and then stay in that general place? Negative offset is for you! This is great for elevators and such.

-> Since the offset space allows only 3 characters, you'll need to manually edit the code yourself to enter values lower than -99. Read Superyoshi's tutorial above if you don't know how.