by MICrophone » October 17th, 2010, 5:53 am
You don't actually add those numbers. That's just to help you identify where your item is in the code. So, for example, enemies start at 51, because you add 50 and the first item, a goomba, is listed as #1 in the Level Designer, so 50 + 1 = 51. By the same method, a koopa is (I think) 56 (might be 57, doing that from memory). As for decorations, you start at 100 for them, so the first decoration, the SM64 tree, you have 101…the long fence would be 144 by that same method. To actually disable the item, you have to put a 0 in front of that item's number in the code.