Tutorial Thread

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Re: Tutorial Thread

Postby Buff_ » October 17th, 2010, 2:23 am

Read first post.
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Re: Tutorial Thread

Postby Nongplang » October 17th, 2010, 4:29 am

[quote="Superyoshi"]
HOW TO DISABLE SPRITES
Add 50 to the number in front of the sprite name, if the sprite is decoration, add 100.[/qoute]

I'm confused at this part. Where i add the number?
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Re: Tutorial Thread

Postby MICrophone » October 17th, 2010, 5:53 am

You don't actually add those numbers. That's just to help you identify where your item is in the code. So, for example, enemies start at 51, because you add 50 and the first item, a goomba, is listed as #1 in the Level Designer, so 50 + 1 = 51. By the same method, a koopa is (I think) 56 (might be 57, doing that from memory). As for decorations, you start at 100 for them, so the first decoration, the SM64 tree, you have 101…the long fence would be 144 by that same method. To actually disable the item, you have to put a 0 in front of that item's number in the code.
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Re: Tutorial Thread

Postby Nongplang » October 17th, 2010, 5:35 pm

ohh, And where i place number?
or please make video for me. It's really hard. *sad*
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Re: Tutorial Thread

Postby nin10mode » October 17th, 2010, 5:40 pm

Press F3 on the top of the keyboard, then type in |[item id# here]
Example: Goomba is 51, so you'd type in |51
To disable it, place a 0 right in between the | and the 5.
Result: |051

Make sense yet?
Last edited by MICrophone on October 17th, 2010, 6:07 pm, edited 1 time in total.
Reason: Goomba is 51 mode, not 50.
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Re: Tutorial Thread

Postby Nongplang » October 19th, 2010, 12:40 am

I don't understand. But, Can you make video for me?
I've typed into the box as |51 and it said "Phrase not found"

What i can do?
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Re: Tutorial Thread

Postby Buff_ » October 19th, 2010, 7:21 am

Make a level, add enemies, find where that enemy is, look for it in the code, put a 0 in front of the number and it should be done. :D
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Re: Tutorial Thread

Postby Nongplang » October 19th, 2010, 6:59 pm

YES!! THANKS!!
How i place level transition as horizontally?
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Re: Tutorial Thread

Postby MICrophone » October 19th, 2010, 7:22 pm

You can't. Sadly, there are no vertical transitions in the game currently. (Vertical meaning that the black line is horizontal and it vertically splits the level…what's in the game currently is a horizontal transition.) The only thing you can do is disable the transition and then rotate the object by adding ,1,90 to the end, but then it doesn't actually work as a transition and would merely be there for effect.
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Re: Tutorial Thread

Postby Nongplang » October 20th, 2010, 6:14 pm

oh okay....Thanks for helping. No more question now. :D
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