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Re: Tutorial Thread

PostPosted: June 22nd, 2012, 8:49 pm
by Kirbologist
Does anyone know how to change tiles into coins/coins into tiles whenever I hit a switch? If yes, tell me how as soon as you can, because the deadline to the LCD contest is coming, and I'm still not halfway through yet :(

Re: Tutorial Thread

PostPosted: June 22nd, 2012, 10:43 pm
by SuperMIC
It's not possible, sorry. You could try a gimmick with switch controlled blocks layered over coins, but that wouldn't really work well if you collected a coin or two.

Re: Tutorial Thread

PostPosted: June 25th, 2012, 3:30 am
by Kirbologist
How do you do that?

Re: Tutorial Thread

PostPosted: July 8th, 2012, 3:24 pm
by WindMasterArceus
Is there a way to screw around with the tiles by using the code?

Come to think of it, has anyone figured out how the coding for tiles works?

Re: Tutorial Thread

PostPosted: July 8th, 2012, 5:27 pm
by CedarBranch
themagikoopaguy wrote:Does anyone know how to change tiles into coins/coins into tiles whenever I hit a switch? If yes, tell me how as soon as you can, because the deadline to the LCD contest is coming, and I'm still not halfway through yet :(


SuperMIC wrote:It's not possible, sorry. You could try a gimmick with switch controlled blocks layered over coins, but that wouldn't really work well if you collected a coin or two.


You could also try disabling the coins (refer to the How to Disable Sprites Tutorial in this Thread), and then you wouldn't have to worry about collecting them by accident.

Edit:

themagikoopaguy wrote:How do you do that?


Place a coin in the same exact spot as a Switch Controlled Block.

It could make others think that the coins ARE turning into blocks with a push of a button. :mrgreen:

Re: Tutorial Thread

PostPosted: July 9th, 2012, 2:25 am
by Kirbologist
No, what I was saying is where you find switch activated blocks

Re: Tutorial Thread

PostPosted: July 9th, 2012, 2:20 pm
by CedarBranch
themagikoopaguy wrote:No, what I was saying is where you find switch activated blocks


In the "Tiles" section, look for the "Interactive" set. Then, scroll down to the very bottom to find them.

Re: Tutorial Thread

PostPosted: July 9th, 2012, 2:46 pm
by ~MP3 Amplifier~
I'm not sure what happens if you disable coins but i disabled a koopa with a switch block once and you could still see the koopa over the top. Though i think it's to do with the order they're in inside the level code, so if you can perhaps find a way to copy and paste it later on in the code you might not have a problem. I wish i wasn't on my phone because i'd be able to give a demo. 3:

Re: Tutorial Thread

PostPosted: July 9th, 2012, 4:07 pm
by KABOOM
~MP3 Amplifier~ wrote:I'm not sure what happens if you disable coins but i disabled a koopa with a switch block once and you could still see the koopa over the top. Though i think it's to do with the order they're in inside the level code, so if you can perhaps find a way to copy and paste it later on in the code you might not have a problem. I wish i wasn't on my phone because i'd be able to give a demo. 3:

But all the tiles come before all the items, right? So that wouldn't work.

Re: Tutorial Thread

PostPosted: July 9th, 2012, 4:14 pm
by ~MP3 Amplifier~
Yeah, that's what i was thinking. Then again i'd personally find it interesting to try just to see what crap it causes your level :P