Re: Tutorial Thread
CrazyMario wrote:When I tried disabling a goomba,I couldn't rotate it even after disabling.Is it that some items can't be rotated after disabling?
To rotate a disabled Goomba, add a comma and another digit(s) to the end of its code. It would then be recognized as rotatable.
There ARE some disabled items that cannot be rotated nor mirrored, but Goombas can.
EDIT: Shy/Fly Guys used to be mirror-able, before the addition of Thwomps and Flame Towers, that is.
1) If you bring Items, such as Enemies, Green Platforms, and Tilting Logs, ahead of the decorations in the level code, their layering will be the same as Mario's.
For example, if you have a Goomba at the beginning of the Sprite portion of the code and a tree at the end, Mario might go in front of that tree, but the Goomba could go behind it. This isn't graphically appealing to me, but still doesn't look right. This applies with many different Item Sprites.
2) If the Acceleration or Speed of a moving block/platform is as specific as a hundredth (like 1.11, 2.46, or 4.26 in case I wasn't clear), this will happen:
Let's say it starts to the left... it'll go to the left slightly more than it goes to the right, so in the long-run it'll end up going back-and-forth toward the left.
If I still am not clear to you, try it out yourself. Set the speed or acceleration to something with two digits to the right of the decimal, and carefully watch the object's track.

