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Re: Tutorial Thread

PostPosted: April 12th, 2015, 8:22 am
by -BY
Star king wrote:
epicness88888888 wrote:another cool thing I found out, if you take a circle platform, set the speed to 180, platform count to 2, and radius to 10, it becomes a bounce pad.

If you found this all by yourself, good job :P

But yeah, it's a pretty well known trick already. If I remember correctly, if you increase the radius, you should be able to jump higher.


Radius equals jump height. So you can also reduce/increase it, depending on what you want. But at higher radius values you'll need a double jump to use it properly. I do also remember the maximum radius for a working bouncing platform being around 50. Also am done with pointless BY addition.

Re: Tutorial Thread

PostPosted: May 6th, 2015, 6:20 pm
by Kimonio
So let's pretend I'm stupid for a second and horrible at math, which is true.

I'm trying to find the TileID of the grey brick in the other category. Now, if I did it correctly, it should come out to be 9D, yes?
Nevermind.

Also, a tiny note to add to infinite levels is that when passing through the level transition, the game will send you at 5x*?y, relative to your position on the y axis.

Re: Tutorial Thread

PostPosted: June 22nd, 2015, 5:05 pm
by Awesomeguy 99
Wow, no posts in over a month

I was using the "Sticky Glue" trick and if I went to the very corner of two blocks, the one on the right was stickied, the other wasn't, and if I stopped just in the middle, Mario did a small short hop. I tried to do it on the other side which had stairs leading out of it and it worked the same there as well. Does anyone know the cause of this?

Re: Tutorial Thread

PostPosted: June 30th, 2015, 7:36 am
by Supershroom
Probably the very right edge of those super fast green platforms gave him that small boost. interesting discovery tho

And it's nothing uncommon that a topic like this doesn't get a post in over a month.

Re: Tutorial Thread

PostPosted: July 8th, 2015, 7:25 pm
by Awesomeguy 99
Image
I managed to get Mario to stand on the very edge here (2 Speed, 9 Platforms, 3 Radius, 0 offset) and he did his sleeping idle animation/pose. And no, there aren't invisible platforms there or anything of the sort, he just kinda sits on the very edge and doesn't fall.

Re: Tutorial Thread

PostPosted: August 29th, 2015, 12:09 pm
by Awesomeguy 99
I found something new! (I think)

When standing in water that Mario can't swim in but can stand in like this:
The water should be about this high: show
Image

Do a very well timed backflip where Mario doesn't enter the animation for a backflip, and doesn't make a sound, but still jumps. You can do this anywhere, not just in water.
If you've done this all correctly, Mario should jump even higher than a triple jump!
Like This: show
Image

Like I said, I don't know if this is new or not, but what I think is happening is that Mario is trying to swim, which he can't, but also trying to do this Perfected Backflip technique at the same time. I don't know what this could be used for, but it is still something pretty neat I found.

Re: Tutorial Thread

PostPosted: August 29th, 2015, 2:20 pm
by 1018peter
It's the water physics. Notice how in normal water you seem to propell out of the water (with a splash effect) when you try to jump out of it.

Re: Tutorial Thread

PostPosted: February 5th, 2017, 7:08 pm
by Maaaaarrrrriiiiio
fourinone wrote: A block with size 32 is the same size as a tile.

You know, it's actually 33.333333333333333........, as I have already tried, 100 size rotating and moving block is same as a 3x3 tile...

Re: Tutorial Thread

PostPosted: February 6th, 2017, 2:06 pm
by ~Yuri
maaaaarrrrriiiiio wrote:
fourinone wrote: A block with size 32 is the same size as a tile.

You know, it's actually 33.333333333333333........, as I have already tried, 100 size rotating and moving block is same as a 3x3 tile...


Nope. 3x3 is 96, not 100. 64 is 2x2, and 32 is 1x1. 33.33 makes the block slightly larger than a single tile.

Btw this tutorial list is in dire need of an update with most recent discoveries. Time to work on that.