Page 6 of 20

Re: Tutorial Thread

PostPosted: December 11th, 2009, 4:21 pm
by KABOOM
I heard Suyo has a talking Goomba in one of his levels. How does he do that?

Re: Tutorial Thread

PostPosted: December 13th, 2009, 5:23 pm
by Kirby859
Added due to no request at all:
The level I found out this method is Round Space 1, by Buffooner.

How to make a Loop on a level:
1. Put a Level Transition on a level.
2. Put it on the far right/left side of the level.
There are two ways of doing this:
A: Edit the code
B: Put the transition and decrease the amount of space of tiles via the "change grid size" Button
3. Make sure you you put a sign telling that you shall HOLD RIGHT or else you shall fall into a bottomless pit.
4. Profit!

Credit to Fourinone for Profit step.
Credit to Buffooner for how to do it. He didn't tell me, but, meh.
Has this been posted?

Example:
Code: Select all
25x30~0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M~1,49,847,0,0,Right|43,768,852|42,16,832,1,90|73,48,864,One%20way%20pipe%2E%20Enter%20on%20other%20side%2E|73,608,864,Please%20hold%20right%20to%20enter%20pipe%20or%20there%20will%20be%20pain%2E%20And%20screaming%2E~1~1~My%20Level

Re: Tutorial Thread

PostPosted: December 14th, 2009, 12:55 pm
by Buff_
kirby859 wrote:How to make a Loop on a level:
1. Put a Level Transition on a level.
2. Put it on the far right/left side of the level.
There are two ways of doing this:
A: Edit the code
B: Put the transition and decrease the amount of space of tiles via the "change grid size" Button
3. Make sure you you put a sign telling that you shall HOLD RIGHT or else you shall fall into a bottomless pit.
4. Profit!

Credit to Fourinone for Profit step.
Credit to Buffooner for how to do it. He didn't tell me, but, meh.
Has this been posted?

Example:
Code: Select all
25x30~0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M~1,49,847,0,0,Right|43,768,852|42,16,832,1,90|73,48,864,One%20way%20pipe%2E%20Enter%20on%20other%20side%2E|73,608,864,Please%20hold%20right%20to%20enter%20pipe%20or%20there%20will%20be%20pain%2E%20And%20screaming%2E~1~1~My%20Level


OMG YOU STOLE MY METHOD!!

But yeah, make the level bigger than you want it, place the level transition where you want the level to end, decrease the size of the level back to what you want it so the level transition is on or beyond the edge of the level. And remember to hold right, or the bottemless pit will eat you.

Re: Tutorial Thread

PostPosted: December 19th, 2009, 4:11 pm
by James35
hack the background to just blue
1. make a level
2. copy the code of the level
3. goto end of the code and goto the 1 at it not the the 1rst one at the end the last one at the end unless the My%numberLevel thing has a one thenmake it the second 1
example:
Code: Select all
50x30~3d*24*0*4*2K2M0*23*3d0*4*2K2M0*23*3d0*4*2K2M0*23*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*9*2K2M0*18*3d0*9*2K2M3d*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M~1,64,832,0,0,Right|6,562,13|52,152,814,1|52,253,814,1|52,348,814,1|52,466,814,1|56,467,632,1|56,391,669,1|56,327,669,1|56,306,636,1|56,259,639,1|56,207,671,1|56,169,648,1|56,138,669,1|58,499,693,1|57,54,649,1|57,55,598,1|57,55,547,1|57,369,521,1|57,323,521,1|57,275,522,1|57,230,521,1|56,345,529,1|56,298,530,1|56,250,529,1|58,205,535,1|58,388,536,1|7,550,876,0,2,0,60,0,0,none,Up,0.5,1,0,25|83,440,525|84,470,527|82,501,529|73,408,543,pick%20a%20box%20then%20go%20up|18,229,407,999,0|8,562,367,2,2,50,0,1~1~0~My%20Level

Re: Tutorial Thread

PostPosted: December 19th, 2009, 4:12 pm
by megamario126
James35 wrote:hack the background to just blue
1. make a level
2. copy the code of the level
3. goto end of the code and goto the 1 at it not the the 1rst one at the end the last one at the end unless the My%numberLevel thing has a one thenmake it the second 1
example:
Code: Select all
50x30~3d*24*0*4*2K2M0*23*3d0*4*2K2M0*23*3d0*4*2K2M0*23*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*4*3d0*4*2K2M0*18*3d0*9*2K2M0*18*3d0*9*2K2M3d*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*28*2K2M~1,64,832,0,0,Right|6,562,13|52,152,814,1|52,253,814,1|52,348,814,1|52,466,814,1|56,467,632,1|56,391,669,1|56,327,669,1|56,306,636,1|56,259,639,1|56,207,671,1|56,169,648,1|56,138,669,1|58,499,693,1|57,54,649,1|57,55,598,1|57,55,547,1|57,369,521,1|57,323,521,1|57,275,522,1|57,230,521,1|56,345,529,1|56,298,530,1|56,250,529,1|58,205,535,1|58,388,536,1|7,550,876,0,2,0,60,0,0,none,Up,0.5,1,0,25|83,440,525|84,470,527|82,501,529|73,408,543,pick%20a%20box%20then%20go%20up|18,229,407,999,0|8,562,367,2,2,50,0,1~1~0~My%20Level


Someone else already did that. Goto page 4 of this topic.

Re: Tutorial Thread

PostPosted: December 25th, 2009, 6:25 pm
by James35
well his did not have an example

Re: Tutorial Thread

PostPosted: December 26th, 2009, 12:07 pm
by Kirby859
Did it need one? Anyway, all of these tutorials greatly helped my levels! Thanks!

Re: Tutorial Thread

PostPosted: December 26th, 2009, 3:45 pm
by KABOOM
Somebody tell me how Ayrayen did this?
Code: Select all
998x17~0*14*3d*3*0*16*3d0*11*4F0*4*3d0*11*4F0*16*4F0*16*4F0*16*4F0*16*4F0*12*250*3*4F0*5*250*3*250*6*4F0*16*4F0*10*25*4*0*2*4F0*4*3e250*4*25*4*0*2*4F0*4*3e0*11*4F0*2*3d*3*0*11*4F0*2*3d*3*250*6*25*2*0*2*4F0*4*3h250*3*25*5*0*2*4F0*3*3i3d0*11*4F0*3*3j3d0*4*25*2*025*2*0*2*4F0*4*3g25*2*0*5*25*2*0*2*4F0*16*4F0*16*4F0*5*250*10*4F0*16*4F0*16*4F0*5*3d*3*025*3*025*4*025025*9*025*4*0*2*250*2*25*3*3d1u0*5*3h0*9*3d*2*0*4*3h3d0*14*3h3d*2*0*13*3h3d*3*0*15*3d*2*0*12*3h3d*4*0*2*3d*3*0*2*3d0*4*3d*5*0*2*3d0*3*3d*2*0*4*3d*5*0*2*3d*2*0*2*3d*2*0*7*3K*2*0*2*3d0*4*3d0*6*3K*2*3d0*2*3d0*3*3d*2*0*2*3d*7*0*2*3d0*3*3d*2*0*2*3g3d03e3d*3*0*6*3d*2*0*5*3d*4*0*4*3d03d*2*0*2*3h3d03e3d*3*0*6*3d*2*0*2*3d*7*0*5*3d*3*0*6*3d*3*0*2*3d03d*2*03d0*6*3g3d*2*0*7*3d0*2*3g3d*8*0*2*3d*2*0*5*3g3d*8*0*9*3d*11*0*6*3d*11*0*8*3d*14*0*4*3d*9*0*6*3d*15*3K*2*3d*15*3K*2*3d*6*0*13*3d*4*0*15*3d*11*3K*2*3d*9*01u133u0*16575*~1,743,269,0,0,Right|-0,81,316,1|73,132,320,Ohh%20look%20a%20mirror%21%0DMe%20look%20good%20%2E%20%2E%20%20|054,208,310,1|7,48,488,0,N,0,999,0,0,none,Up,999,1,1,25|7,47,489,0,N,0,999,0,0,none,Down,999,1,1,999|73,244,319,Hey%20man%21%20Look%20at%20the%20mirror%20%21|145,53,447,1,0|145,153,447,1,0|145,253,447,1,0|145,353,447,1,0|73,-15,415,Aha%21%20Looks%20alike%20that%20the%20Fence%20is%20climable%21%20Just%20walk%20out%20of%20the%20edge%21%20And%20press%20Z%20when%20you%20want%20to%20release%20it%21|73,672,319,Wow%21%20New%20tiles%21NEW%20BACKGROUND%21%21%21%21|6,513,462|6,513,462|6,513,462|6,513,462|6,513,462|6,513,462|6,513,462|6,513,462|6,513,462|6,513,462|73,1682,255,IMPOSSIBLE%21%0DThe%20barrier%20of%20all%20tiles%21%0D%2Adoesn%27t%20work%20now%2A|2,976,166|2,1070,127|2,1080,115|2,1092,103|2,1104,93|2,1118,87|2,1132,83|2,1148,81|2,1164,82|4,1234,174|2,1319,62|2,1363,60|2,1586,174|2,1522,204|2,1554,244|2,1457,144|2,1487,142|2,1713,305|2,1680,237|2,1007,367|2,1040,367|2,1072,367|2,1102,367|2,1137,367|2,1167,367|2,1231,430|2,1329,366|2,1295,463|2,1329,432|2,1391,432~9~8~The%20cool%20level%21

Re: Tutorial Thread

PostPosted: December 26th, 2009, 7:01 pm
by Zunar
He made the tiles NaN by erasing a few numbers/letters from the tile code; and the walkable fence...check out the Amazing ANTIGRAVITY Hack topic in the Level Designer section (Not Level Series or Levels, but Level Designer)

Re: Tutorial Thread

PostPosted: January 4th, 2010, 6:59 pm
by level4
Finding the actual length of a moving block:

For moving blocks with an acceleration of 1 or greater, the distance traveled by the block is equal to speed * length – speed^2. For example, a block with a speed of 4 and a length of 60 will travel 224 pixels from its starting position, or 7 spaces (one space is 32 pixels).

To get a block with a certain speed to move a certain distance, the length entered would be (wanted distance)/speed + speed.

To get a block with a certain length to move a certain distance, the speed entered is
length - √(length^2 – 4*(wanted distance) )
2
(does not work for blocks with very high speed and short length).
It is usually easier just to guess, but this might be useful for some stuff.