Algebraic help needed for level designing

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Algebraic help needed for level designing

Postby Kimonio » January 2nd, 2010, 7:54 pm

I sure hope this is the right place to ask this. :?



On the Level Designer of SM63, what is the ratio of a rotating block's speed to the time taken to shoot a bullet bill?

Answer as if you were telling a little kid please. My brain can't comprehend vast amounts of calculations.
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Re: Algebraic help needed for level designing

Postby TrappedTime » January 2nd, 2010, 8:42 pm

Well you would need to tell us the length of ALL the blocks' movements.
Then we would need to measure the screen.
Takes a ton of work.
Let Runouw handle it.
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Re: Algebraic help needed for level designing

Postby spookyghost » January 3rd, 2010, 6:02 pm

1 to 1. All speeds are equal if they are the same number.
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Re: Algebraic help needed for level designing

Postby zebtrestalala » January 3rd, 2010, 7:21 pm

Well, I think that the speed of the block is the amount of time it take for a point in the block to cover one tile's distance. So with a speed of one, the block moves one tile over in one second.

The Bullet Bills's waiting time is in second, I think.

This is all theoretical. I have yet to test it out.
Signatures are silly little things.

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Zebtrestalala's Possibly a Series Levels -http://runouw.com/forums/viewtopic.php?f=24&t=157&start=20
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Re: Algebraic help needed for level designing

Postby level4 » January 3rd, 2010, 8:27 pm

I haven’t had much time to be on the forums lately, but I thought I’d try to figure this out. In order for a moving block to complete 1 left-right or up-down cycle, the wait time of the bullet bill shooter must be equal to 2*(length of block’s path)-27. For example, a block with a length of 40 will move and return to its original position each time a bullet is fired if the wait time of the shooter is 53(the speed does not matter). This is probably only accurate with an acceleration of 1.

Because the level designer seems to remove enemies from the level when they are far away, but does not do this with moving blocks, the timing will be off if the bullet bill shooter and the moving blocks are not visible from the start position or after a level transition.
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Re: Algebraic help needed for level designing

Postby fourinone » January 3rd, 2010, 8:49 pm

Well, it should be two times the block's length (a full period) minus the time of the blaster's "bulging out" animation, so if that is indeed 27, then that should be correct. It should work for acceleration greater than 1 as well (but not less than 1).
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