What TRULY needs to be in Level Designer

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What TRULY needs to be in Level Designer

Postby SuperMarioFan95 » August 25th, 2009, 1:49 pm

What TRULY needs to be in Level Designer:

- more Background tiles

- Real thwomps..the rotating/moving blocks ones aren't good enough for the design look..

- Water level switches

- Change Bullet Bill Base color

- More scenery from the game for background and songs

- Rotate Warp Pipes (Warping)

- Mirroring/Flipping doors--otherwise if you wanna make a 2-door castle, it doesn't fit with the doorknobs facing away..just look at Peach's Castle in Story!

- Bosses like Bowser, can be talking. Just click on them, and type as much as you want..up to 10 lines of wording. Others like the Big Bully come with their own Shine, and it glows when the boss is beaten.

:D Just suggestions others have made..and some are mine..
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Re: What TRULY needs to be in Level Designer

Postby fourinone » August 25th, 2009, 11:38 pm

SuperMarioFan95 wrote:- Rotate Warp Pipes (Warping)

I don't think this can really work/is really necessary... If you enter a pipe sideways or upside down, that would require additional sprites to be programmed into the game, if it should not look awkward. If it's not in the main game, it doesn't need to be in the LD.

The others I agree with, though, especially the music and background one.

Also, another thing: Toads! (thinks about placing one at the end of a level saying "I'm sorry Mario, but the princess is in another castle!" : D)
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Re: What TRULY needs to be in Level Designer

Postby Suyo » August 26th, 2009, 12:30 am

We have already a topic.
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