Page 2 of 4

Re: Disabling tiles.

PostPosted: June 11th, 2011, 7:27 pm
by Republic
Then after that, we may have a level made with little of ID: 12 tiles
And also little of invisible tiles, but very little, you may even don't remember I've used it.

Code: Select all
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Re: Disabling tiles.

PostPosted: June 12th, 2011, 4:03 am
by JStunn
A walkthrough level showing how to make Disabled Blue Tiles. This also features a MiNiQuest, so you can have fun while learning.
Credit: AwesomeJRFD (for discovering the "glitch")
Code: Select all
50x30~0*28*3d3c0*28*3d3c0*28*3d3c0*28*3d3c0*28*3d3c0*25*3d3c*2*3d3c0*25*3d3c*2*3d3c0*25*3d:?3c3d3c0*25*3d3c*2*3d3c0*25*3d3c*2*3d3c0*25*3d3c*2*3m*2*0*25*3d:?3c3m*2*0*25*3d3c*2*3m0*26*3d3c*2*3m0*18*3m*8*3d3c3m*2*0*18*3m3c*9*3m0*19*3m3c:?3c*4*:?3c*2*3m0*19*3m3c*9*3m0*19*3m3c*2*3m*5*3v*2*3m0*19*3m3c*2*3m0*26*3m3c*2*3m0*26*3m:?3c3m0*26*3m3c*2*3m0*26*3m3K*2*3m0*789*~1,16,849,0,0,Right|73,63,869,This%20level%20shows%20you%20the%20way%20you%20can%20make%20the%20%22Walk%2Dthrough%20Glitch%22%20or%20walking%20through%20tiles%20that%20aren%27t%20used%20for%20walking%20through%20%5Blike%20walls%5D%2E%0DRead%20next%20signs%20for%20more%20info%2E%0DMiNiQuest%3A%20Find%20the%20%3Cfont%20face%3D%22Arial%20Rounded%20MT%20Bold%22color%3D%22%23C0C0C0%22%3E5%20%E2%98%85%3C%2Ffont%3E%20and%20escape%21|73,209,868,Have%20you%20wanted%20to%20use%20a%20different%20kind%20of%20wall%20tile%20but%20it%20isn%27t%20there%3F%0DThis%20is%20your%20new%20wall%2E%0DTo%20make%20it%3A%0DFirst%3A%20Fill%20your%20level%20with%20the%20Blue%20Bricks%28s%29%20anywhere%20you%20you%20think%20it%27s%20neccesary%2E%0DThe%20glitch%20is%20only%20known%20to%20work%20with%201%20Blue%20Tile%20in%20Tileset%20Bricks%20%231%2E%0DNext%3A%20Make%20sure%20that%20you%20want%20all%20the%20Blue%20Bricks%20where%20you%20want%20them%2E%0D|73,255,868,Then%3A%20In%20code%2C%20change%20%2A3d%2A%20to%20%2A3c%2A%2E%0DTo%20do%20this%20in%20an%20easier%20way%2C%20%0D1st%3A%20Use%20NotePad%0D2nd%3A%20On%20the%20menu%2C%20click%20Edit%0D3rd%3A%20Click%20Find%20Next%2E%20%0D4th%3A%20In%20the%20%22Find%20What%20Box%22%20type%20%0D3d%2E%0DIf%20you%20can%27t%20find%20in%20direction%2C%20click%20Up%20or%20Down%2E%0DWhen%20you%20find%203d%2Cchange%20it%20to%20%0D3c%2E|73,302,868,5th%3A%20Check%20out%20the%20level%20to%20make%20sure%20it%20works%2E%0DAfter%3A%20Distinguish%20Blue%20Bricks%20with%20other%20types%20of%20Tiles%2C%20like%20Green%20Bricks%2C%20as%20you%20can%20see%20here%2E%20You%20can%20also%20use%20different%20kinds%20of%20Blue%20Bricks%20to%20confuse%20the%20player%2E%0DFinally%3A%20Fill%20the%20level%20as%20you%20make%20other%20levels%2E%20Add%20enemies%2C%20Doors%2C%20etc%2E%2E%0D%0DTry%20experimenting%20with%20other%20tiles%2E%20Thanks%20for%20playing%20the%20level%21%0DNow%20get%20the%20stars%20and%20escape%21%0DIf%20you%20need%20help%2C%20leave%20a%20comment%20on%20Runouw%2Ecom%2E|73,350,868,Now%20get%20the%20stars%20and%20escape%21%0DIf%20you%20need%20help%2C%20leave%20a%20comment%20on%20Runouw%2Ecom%2E%0DCredit%20to%3A%20JStunn%20and%20AwesomeJRFD%0DJStunn%3A%20Started%20telling%20members%20members%20about%20it%0DAwesomeJRFD%3A%20Discovered%20and%20told%20JStunn%20how%20to%20do%20it|28,546,767,1,0|28,447,703,1,0|28,546,654,1,0|28,445,613,1,0|27,495,738|26,494,654|70,562,603,1|70,594,603,1|63,553,793,1|62,564,825,1|38,490,780,0,100,70|51,578,600,1|53,548,604,1|52,620,592,1|60,646,597,1|67,536,606,1|66,464,824,1|57,502,694,1|55,499,584,1|65,583,641,1|64,558,707,1|5,496,737|5,564,804|5,492,653|5,723,561|5,722,593|6,656,563~3~4~How%20to%3A%20Walk%2Dthrough%20Glitch
You can also save some time by clicking on this link-How to: Walk-through Glitch

Re: Disabling tiles.

PostPosted: June 12th, 2011, 8:02 am
by AwesomeJRFD
JStunn wrote:A walkthrough level showing how to make Disabled Blue Tiles. This also features a MiNiQuest, so you can have fun while learning.
-insert code here-
You can also save some time by clicking on this link-How to: Walk-through Glitch


Credits? :3

If you look back through the first levels on the level designer, you'll see a lot of different shades of window tiles. I think Runouw changed the code for some tiles since then, so they show up as window tiles. :awe:

Re: Disabling tiles.

PostPosted: June 12th, 2011, 9:15 am
by JStunn
AwesomeJRFD wrote:Credits? :3

If you look back through the first levels on the level designer, you'll see a lot of different shades of window tiles. I think Runouw changed the code for some tiles since then, so they show up as window tiles. :awe:

I fixed it XD
Anyways...really? :facepalm: Well if he didn't change the code, we would still have different shades of window tiles...

Speaking of this, the older levels were much better than most of today's crappy levels...

Re: Disabling tiles.

PostPosted: June 12th, 2011, 3:21 pm
by skjung2034
Agreed. :? We should make era 2 of the portal, start over again!

Re: Disabling tiles.

PostPosted: June 12th, 2011, 3:54 pm
by AwesomeJRFD
skjung2034 wrote:Agreed. :? We should make era 2 of the portal, start over again!


Suyo actually is working on it, though I know you already know: viewtopic.php?f=15&t=32056

Hey has anyone noticed that for items, 0 comes before 1 in disabling, and in tiles, 3C comes before 3D? I haven't tried this yet, but maybe a disabled tile is to replace the second letter with the letter that comes before it?

EDIT: Never mind. It doesn't work. :facepalm:

Re: Disabling tiles.

PostPosted: June 12th, 2011, 4:50 pm
by Republic
AwesomeJRFD wrote:
skjung2034 wrote:Hey has anyone noticed that for items, 0 comes before 1 in disabling, and in tiles, 3C comes before 3D? I haven't tried this yet, but maybe a disabled tile is to replace the second letter with the letter that comes before it?

EDIT: Never mind. It doesn't work. :facepalm:

:facepalm:
Firstly, they're case-sensitive. It should be *3c3d0*
Secondly, the first 3c is the upper one in rows and the 3d is the lower one in row.


JStunn wrote:
AwesomeJRFD wrote:Credits? :3

If you look back through the first levels on the level designer, you'll see a lot of different shades of window tiles. I think Runouw changed the code for some tiles since then, so they show up as window tiles. :awe:

I fixed it XD
Anyways...really? :facepalm: Well if he didn't change the code, we would still have different shades of window tiles... Speaking of this, the older levels were much better than most of today's crappy levels..
Well, I found that it should be they glitched their own level. Runouw can do that, but he will not do that, what's the purpose of "hacking" other's level and replace with windows......

Re: Disabling tiles.

PostPosted: June 12th, 2011, 6:02 pm
by AwesomeJRFD
Republic wrote:
skjung2034 wrote:
AwesomeJRFD wrote:Hey has anyone noticed that for items, 0 comes before 1 in disabling, and in tiles, 3C comes before 3D? I haven't tried this yet, but maybe a disabled tile is to replace the second letter with the letter that comes before it?

EDIT: Never mind. It doesn't work. :facepalm:

:facepalm:
Firstly, they're case-sensitive. It should be *3c3d0*
Secondly, the first 3c is the upper one in rows and the 3d is the lower one in row.


Firstly, I made it capital so it would be easier to understand.
Secondly, I know, but rows are across. I think you're thinking about columns, which go down, like the tiles code does. If I didn't know this, I wouldn't have discovered the disabled blue brick.
Republic wrote:
JStunn wrote:
AwesomeJRFD wrote:Credits? :3

If you look back through the first levels on the level designer, you'll see a lot of different shades of window tiles. I think Runouw changed the code for some tiles since then, so they show up as window tiles. :awe:

I fixed it XD
Anyways...really? :facepalm: Well if he didn't change the code, we would still have different shades of window tiles... Speaking of this, the older levels were much better than most of today's crappy levels...

Well, I found that it should be they glitched their own level. Runouw can do that, but he will not do that, what's the purpose of "hacking" other's level and replace with windows......


That's not at all what I meant. Runouw didn't edit the levels. He changed the what the actual global code was for that actual tile. I mean if the code for a blue brick tile used to be 3e, then he changed blue bricks from 3e to 3d. And then levels that had 3e as a blue brick now had 3e come out as a window. It wasn't the actual levels that were changed, it was how the code works that was changed. Get what I'm saying now? Runouw would never edit someone else's level. Especially not to change random tiles to windows.

Re: Disabling tiles.

PostPosted: June 12th, 2011, 6:19 pm
by skjung2034
Wait, but I didn't say that 0 becomes before 1!
JRFD said that! :facepalm:

Re: Disabling tiles.

PostPosted: June 12th, 2011, 6:28 pm
by AwesomeJRFD
skjung2034 wrote:Wait, but I didn't say that 0 becomes before 1!
JRFD said that! :facepalm:


I didn't say that 0 becomes 1. I said that 0 comes before 1.

Now back on topic: There are actually only two shades of window tiles: the dark one (more common) and the light one (usually created by accident).