Disabling tiles.

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Re: Disabling tiles.

Postby skjung2034 » June 12th, 2011, 9:59 pm

AwesomeJRFD wrote:
skjung2034 wrote:Wait, but I didn't say that 0 becomes before 1!
JRFD said that! :facepalm:


I didn't say that 0 becomes 1. I said that 0 comes before 1.

Now back on topic: There are actually only two shades of window tiles: the dark one (more common) and the light one (usually created by accident).


Well, there are invisible tiles, but how are we supposed to make the tiles like the disabled tiles? Only the blue bricks work!

P.S. I change that to comes.
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Re: Disabling tiles.

Postby Republic » June 12th, 2011, 11:10 pm

Okay, I only know *12*=grid tiles, *13*=unstable grid tiles, *3c*=Disabled Blue.

Today I found, we can use a *``* tiles, (ID:``) to be a back-ground tiles. It is qutie cool.


Moreover, I f that the 7[ seems like that:
A invisible half triangle.
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Re: Disabling tiles.

Postby Master1.0 » June 13th, 2011, 3:31 am

Well, I better test this new code out in my famous 5x5 test map!

It's good to know that everybody is trying hard to find something new!

Master1.0EDIT: I created a level with disabled blue tiles, grid backgrounds, and so forth:
Code: Select all
160x30~0*26*5d5f*2*5g0*25*5k5f*3*5g0*25*5i0*2*6G5f0*25*5d0*2*6G5f0*25*6B6<5f*3*0*27*5d5g5f0*26*6D5d5f*2*0*24*6:6>5f5d5f*2*0*24*696<5f5d5g*2*0*26*6B5d5f5g0*27*5d5f5g0*27*5p5f5g0*27*5r5f*2*0*26*6D6>5g5f0*24*6D6>5f5g*2*5f0*24*5d5g*2*5f*2*5g0*24*6B5v6<5f5g5f0*27*5p5f5g0*27*5e5g5f0*27*5y6<5g0*29*6B0*27*2U2Y*2*0*27*2a2M*2*0*24*2W2Y*2*2[2M*2*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*84*535554*4*0*24*535554*4*0*24*535554*4*0*24*535554*4*0*24*535554*4*0*24*5=5A*5*0*24*3c*6*0*24*3c*6*0*24*3c*2*:?3c*3*0*24*3c*6*0*24*3c*2*:?3c*3*0*24*3c*6*0*24*3c*2*:?3c*3*0*24*3c*6*0*24*3c*2*:?3c*3*0*24*3c*6*0*24*3c*2*:?3c*3*0*24*3c*6*0*24*3c*2*:?3c*3*0*22*3c*8*0*22*3c*2*:?3c:?3c*3*0*20*3c*10*0*20*3c*2*:?3c:?3c:?3c*3*0*18*3c*12*0*18*3c*2*:?3c:?3c:?3c:?3c*3*0*18*3c*12*0*18*3c*2*:?3c:?3c:?3c:?3c*3*0*18*3c*4*3m3c*7*0*18*3c*2*:?3c3m3c:?3c:?3c*3*0*18*3c*4*3m3c*7*0*18*2Q2Y*11*0*18*2K2M*11*0*18*2b2M*11*0*18*2L2N2M*10*0*18*2j2l2M*10*0*19*2d2M*10*0*19*2j2l2M*9*0*20*2T2Z*3*2\2M*5*0*13*2W2Y*5*2q0*4*2K2M*5*0*13*2L2N2M*4*2o0*4*2K2M*5*0*13*2a2M*5*2o0*4*2K2M*5*0*13*2K2M*5*2s2q0*3*2K2M*5*0*13*2K2M*6*2o0*3*2K2M*5*0*13*2K2M*6*2o0*3*2K2M*5*0*13*2R2Z*4*2\2M2o0*3*2K2M*5*0*17*2S2b2M2o0*3*2K2M*5*0*17*2K2V2Z2p0*3*2K2M*5*0*17*2K2M*2*2s2q0*2*2K2M*5*0*17*2K2M*3*2o0*2*2K2M*5*0*17*2K2M*3*2o0*2*2K2M*5*0*84*7^0*29*7^0*29*7^0*29*7^0*29*7^0*29*7^0*29*7^0*29*7^0*29*7^0*28*7\7^0*27*7\7^0*2*5>5@*3*0*21*7\7^0*3*5H54*3*0*21*7^0*4*5254*3*0*21*7^585@*3*5B54*3*0*21*7^5254*7*0*22*5254*7*0*21*5L5N54*7*0*21*5J54*8*0*21*5254*8*0*21*5254*8*0*21*7U*9*0*21*``*6*7U*3*0*21*``*6*7U*3*0*21*``*6*527U*2*0*16*7U*7*``*4*527U*2*0*16*7U*8*``*3*527U*2*0*16*5254*4*7U*3*``*3*527U*2*0*16*5254*5*7U*2*``*3*527U*2*0*16*5I54*5*7U*2*``*3*7U*3*0*16*7V7U*7*``*2*7U*4*0*16*7V7U*6*7W0*2*5254*3*0*16*5P5R54*5*5V0*2*5254*3*0*16*5?5A5C54*4*5V05L5N54*3*0*18*5254*3*5Y5W05J54*4*0*18*5254*3*5V0*2*5254*4*0*18*5254*3*5V0*2*5254*4*0*18*5254*2*5[5W0*2*5254*4*0*18*52545Y5]4s0*2*5254*4*0*18*52545\5@*4*5B54*4*0*18*5254*11*0*18*5256*11*0*18*5256*11*0*18*5256*11*92*60*0*8*92*22*0*8*92*22*0*8*92*14*4s92*7*0*8*92*12*``*7*92*3*0*8*92*12*``*7*92*3*0*8*92*11*4s``*2*4s``*4*92*3*0*8*92*12*``*7*92*3*0*8*92*11*4s``*4*4s``*2*92*3*0*8*92*12*``*7*92*3*0*8*92*12*``*2*4s``4s``*2*92*3*0*8*92*12*``*7*92*3*0*8*92*12*``*7*92*3*0*8*92*12*``*7*92*3*0*8*92*11*``*7*92*4*0*9*92*10*``*7*92*4*0*9*92*10*``*7*92*4*0*9*92*10*``*7*92*4*0*9*92*9*``*7*92*5*0*10*92*8*``*7*92*5*0*10*92*8*``*7*92*5*0*10*92*8*``*7*92*5*0*10*92*7*0*7*9692*5*0*11*92*5*0*3*6D6C0*3*5254565754560*19*6B6A0*3*5256575456570*18*6S7=0*4*5257545657540*18*6K7<0*4*5254565754560*18*6R7>0*4*5256575456570*21*5s6F05257545657540*21*5r6E05254565754560*11*~1,152,792,0,-20,Right|9,64,840,0,0,0,0,0,0,Right,none,0.5,90,6,Left,0,0,1|29,64,848,1,0|051,79,861,1|135,64,832,1,0|054,65,812,1|043,224,784,1|043,224,784,1|043,224,784,1|043,224,784,1|043,256,784,1|043,256,784,1|043,256,784,1|043,256,784,1,NaN|043,288,784,1|043,288,784,1,NaN|043,64,573,1,90|043,0,610,1,90|043,-32,556,1,90|043,-96,616,1,90|043,96,596,1,90|043,32,718,1,45|043,32,707,1,45|043,64,694,1,45|42,152,808,1,0|73,153,807,%3Cfont%20color%3D%22%2369CE8D%22%3E%3Cb%3EWhut%3F%3C%2Fb%3E%0D%0DDisabled%20transitions%2C%20undefined%20crap%20everywhere%2E%0D%0DWho%20did%20this%3F%0D%0DWhy%2C%20it%27s%20the%20person%20that%20screwed%20with%20the%20coding%20of%20course%21%3C%2Ffont%3E|9,520,784,0,999,0,1,0,0,none,Up,999,80,1,Left,3,72,1|9,600,784,0,999,0,1,0,0,none,Up,999,80,1,Left,0,0,1|9,680,784,0,999,0,1,0,0,none,Up,999,80,1,Left,0,0,1|04,688,760|73,464,736,%3Cfont%20color%3D%22%23503DDF%22%3E%3Cb%3EScared%3F%3C%2Fb%3E%0D%0DNaw%2C%20just%20keep%20walking%3F%20What%20happens%3F%0D%0DI%20wouldn%27t%20want%20to%20spoil%20the%20suprise%2E%2E%2E%3C%2Ffont%3E|04,704,760|04,656,760|04,672,760|04,512,760|04,528,760|04,544,760|04,560,760|04,576,760|04,592,760|04,608,760|04,624,760|04,640,760|43,1024,830|73,1166,755,%3Cfont%20color%3D%22%2309F9ED%22%3E%3Cb%3EWoah%20woah%20woah%21%3C%2Fb%3E%0D%0DBefore%20going%20any%20further%2C%20heed%20this%20warning%3A%0D%0DThe%20castle%20is%20disabled%2C%20so%20take%20the%20platforms%21%3C%2Ffont%3E|9,1384,824,4,0,30,0,15,0,Right,none,999,80,21,Left,0,0,1|9,1384,824,4,0,30,0,15,0,Left,none,999,80,21,Left,0,0,1|9,1384,824,0,0,0,0,0,0,none,none,0.5,80,21,Left,0,0,1|017,1568,728|056,1587,706,1|71,1532,693,Left,NaN,3,120,0,NaN,0|016,1538,712|35,1608,784,1,0|9,1696,896,0,4,0,40,0,15,none,Down,999,67,21,Left,0,0,1|9,1696,896,0,4,0,15,0,40,none,Down,999,67,21,Left,0,0,1|9,1696,832,0,5,0,20,0,40,none,Down,999,67,21,Left,0,0,1|01,1405,687,1,undefined,Left|0132,1415,713,1,0|043,1440,904,1,90|043,1440,856,1,90|043,1440,872,1,90|043,1440,888,1,90|043,1440,920,1,90|9,1696,704,0,5,0,30,0,60,none,Up,999,67,21,Left,0,0,1|10,1752,664|10,1768,664|10,1784,664|10,1800,664|10,1816,664|10,1832,664|10,1848,664|10,1864,664|71,1857,647,Left,0,25,100,5,NaN,0|043,2336,1085,1,NaN|043,2336,2330,1,NaN|043,2368,-160,1|043,2368,113,1,NaN|043,2400,849,1,NaN|30,1968,504,1,0|7,196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Re: Disabling tiles.

Postby JStunn » June 13th, 2011, 1:44 pm

Excellent level! :awe:
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Re: Disabling tiles.

Postby Republic » June 13th, 2011, 8:44 pm

I've worked a little on my Logical Forest, let me cut a part for you to test.
Code: Select all
51x31~0*27*5254*3*0*27*5254*3*0*27*5K54*3*0*27*5M5O54*2*0*28*5254*2*0*28*5254*2*0*24*5:5@*3*5B54*2*0*24*5254*6*0*24*5K54*6*0*24*535554*5*0*24*535554*5*0*24*535554*5*0*24*535554*5*0*24*5J54*6*0*24*5254*6*0*24*5254*6*0*23*5P5R54*6*0*23*535554*6*0*23*535554*6*0*18*9N0*4*5J54*7*0*18*9N``*3*125;5A*7*0*18*9N``*3*120*26*9N``*3*130*26*9N``*3*130*26*9N``*3*130*26*9N``*3*120*26*9N``*3*120*26*9N``*3*120*26*9N``*3*125:5@*7*0*18*9N0*4*5254*7*0*23*5254*7*0*23*5254*7*0*590*~1,658,663,0,0,Right|043,640,906,undefined,90|043,640,933,undefined,90|051,852,662,1,NaN|051,779,663,1,NaN|054,809,662,1|056,554,707,1|051,327,747,1|144,689,664,1,0|144,720,664,1,0|144,752,664,1,0|73,638,671,%3Cfont%20face%3D%22Monotype%20Corsiva%22%3E%0DOhai%21%20Here%27s%20Logical%20forest%21%20All%20te%2Dh%20things%20here%27s%20ain%27t%20unlogical%21%20Take%20a%20try%20at%20the%20fenced%20area%21~1~1~Logical%20Forest
EDITED

Fenced: ID: 13
Non Fenced, step-pable: ID: 12

*130* and *120* are different, only *120* works. And *``0* is a darker one, but quite cool.
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Re: Disabling tiles.

Postby ~MP3 Amplifier~ » August 14th, 2011, 6:29 am

Nice tip lol.. wait are they the blue coin bricks or just invisible tiles or what?
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Re: Disabling tiles.

Thumbs up x1

Postby Republic » August 14th, 2011, 6:48 pm

~MP3 Amplifier~ wrote:Nice tip lol.. wait are they the blue coin bricks or just invisible tiles or what?

Disabled blue: 3c
Invisible: 7^
Invisible slope: 7\ 7]
Grid block: 12,13,``
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Re: Disabling tiles.

Postby ~MP3 Amplifier~ » August 15th, 2011, 5:21 am

Republic wrote:
~MP3 Amplifier~ wrote:Nice tip lol.. wait are they the blue coin bricks or just invisible tiles or what?

Disabled blue: 3c
Invisible: 7^
Invisible slope: 7\ 7]
Grid block: 12,13,``


Cool, thanks, they'll come in useful in my levels. ;)
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Re: Disabling tiles.

Postby SuperMIC » August 15th, 2011, 3:47 pm

I've mastered sprite code... but I completely phail at tile coding. I don't even know how it works. :(
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Re: Disabling tiles.

Postby Republic » August 15th, 2011, 8:03 pm

Why not trying to real Suyo's Level Code Documentation here?


viewtopic.php?f=15&t=12


It really helps, but I think Suyo needs to add my Grid Tile, Awesome's Disabled Blue Bricks, and his invisible blocks.
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