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Re: Disabling tiles.

PostPosted: June 12th, 2011, 9:59 pm
by skjung2034
AwesomeJRFD wrote:
skjung2034 wrote:Wait, but I didn't say that 0 becomes before 1!
JRFD said that! :facepalm:


I didn't say that 0 becomes 1. I said that 0 comes before 1.

Now back on topic: There are actually only two shades of window tiles: the dark one (more common) and the light one (usually created by accident).


Well, there are invisible tiles, but how are we supposed to make the tiles like the disabled tiles? Only the blue bricks work!

P.S. I change that to comes.

Re: Disabling tiles.

PostPosted: June 12th, 2011, 11:10 pm
by Republic
Okay, I only know *12*=grid tiles, *13*=unstable grid tiles, *3c*=Disabled Blue.

Today I found, we can use a *``* tiles, (ID:``) to be a back-ground tiles. It is qutie cool.


Moreover, I f that the 7[ seems like that:
A invisible half triangle.

Re: Disabling tiles.

PostPosted: June 13th, 2011, 3:31 am
by Master1.0
Well, I better test this new code out in my famous 5x5 test map!

It's good to know that everybody is trying hard to find something new!

Master1.0EDIT: I created a level with disabled blue tiles, grid backgrounds, and so forth:
Code: Select all
160x30~0*26*5d5f*2*5g0*25*5k5f*3*5g0*25*5i0*2*6G5f0*25*5d0*2*6G5f0*25*6B6<5f*3*0*27*5d5g5f0*26*6D5d5f*2*0*24*6:6>5f5d5f*2*0*24*696<5f5d5g*2*0*26*6B5d5f5g0*27*5d5f5g0*27*5p5f5g0*27*5r5f*2*0*26*6D6>5g5f0*24*6D6>5f5g*2*5f0*24*5d5g*2*5f*2*5g0*24*6B5v6<5f5g5f0*27*5p5f5g0*27*5e5g5f0*27*5y6<5g0*29*6B0*27*2U2Y*2*0*27*2a2M*2*0*24*2W2Y*2*2[2M*2*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*84*535554*4*0*24*535554*4*0*24*535554*4*0*24*535554*4*0*24*535554*4*0*24*5=5A*5*0*24*3c*6*0*24*3c*6*0*24*3c*2*:?3c*3*0*24*3c*6*0*24*3c*2*:?3c*3*0*24*3c*6*0*24*3c*2*:?3c*3*0*24*3c*6*0*24*3c*2*:?3c*3*0*24*3c*6*0*24*3c*2*:?3c*3*0*24*3c*6*0*24*3c*2*:?3c*3*0*22*3c*8*0*22*3c*2*:?3c:?3c*3*0*20*3c*10*0*20*3c*2*:?3c:?3c:?3c*3*0*18*3c*12*0*18*3c*2*:?3c:?3c:?3c:?3c*3*0*18*3c*12*0*18*3c*2*:?3c:?3c:?3c:?3c*3*0*18*3c*4*3m3c*7*0*18*3c*2*:?3c3m3c:?3c:?3c*3*0*18*3c*4*3m3c*7*0*18*2Q2Y*11*0*18*2K2M*11*0*18*2b2M*11*0*18*2L2N2M*10*0*18*2j2l2M*10*0*19*2d2M*10*0*19*2j2l2M*9*0*20*2T2Z*3*2\2M*5*0*13*2W2Y*5*2q0*4*2K2M*5*0*13*2L2N2M*4*2o0*4*2K2M*5*0*13*2a2M*5*2o0*4*2K2M*5*0*13*2K2M*5*2s2q0*3*2K2M*5*0*13*2K2M*6*2o0*3*2K2M*5*0*13*2K2M*6*2o0*3*2K2M*5*0*13*2R2Z*4*2\2M2o0*3*2K2M*5*0*17*2S2b2M2o0*3*2K2M*5*0*17*2K2V2Z2p0*3*2K2M*5*0*17*2K2M*2*2s2q0*2*2K2M*5*0*17*2K2M*3*2o0*2*2K2M*5*0*17*2K2M*3*2o0*2*2K2M*5*0*84*7^0*29*7^0*29*7^0*29*7^0*29*7^0*29*7^0*29*7^0*29*7^0*29*7^0*28*7\7^0*27*7\7^0*2*5>5@*3*0*21*7\7^0*3*5H54*3*0*21*7^0*4*5254*3*0*21*7^585@*3*5B54*3*0*21*7^5254*7*0*22*5254*7*0*21*5L5N54*7*0*21*5J54*8*0*21*5254*8*0*21*5254*8*0*21*7U*9*0*21*``*6*7U*3*0*21*``*6*7U*3*0*21*``*6*527U*2*0*16*7U*7*``*4*527U*2*0*16*7U*8*``*3*527U*2*0*16*5254*4*7U*3*``*3*527U*2*0*16*5254*5*7U*2*``*3*527U*2*0*16*5I54*5*7U*2*``*3*7U*3*0*16*7V7U*7*``*2*7U*4*0*16*7V7U*6*7W0*2*5254*3*0*16*5P5R54*5*5V0*2*5254*3*0*16*5?5A5C54*4*5V05L5N54*3*0*18*5254*3*5Y5W05J54*4*0*18*5254*3*5V0*2*5254*4*0*18*5254*3*5V0*2*5254*4*0*18*5254*2*5[5W0*2*5254*4*0*18*52545Y5]4s0*2*5254*4*0*18*52545\5@*4*5B54*4*0*18*5254*11*0*18*5256*11*0*18*5256*11*0*18*5256*11*92*60*0*8*92*22*0*8*92*22*0*8*92*14*4s92*7*0*8*92*12*``*7*92*3*0*8*92*12*``*7*92*3*0*8*92*11*4s``*2*4s``*4*92*3*0*8*92*12*``*7*92*3*0*8*92*11*4s``*4*4s``*2*92*3*0*8*92*12*``*7*92*3*0*8*92*12*``*2*4s``4s``*2*92*3*0*8*92*12*``*7*92*3*0*8*92*12*``*7*92*3*0*8*92*12*``*7*92*3*0*8*92*11*``*7*92*4*0*9*92*10*``*7*92*4*0*9*92*10*``*7*92*4*0*9*92*10*``*7*92*4*0*9*92*9*``*7*92*5*0*10*92*8*``*7*92*5*0*10*92*8*``*7*92*5*0*10*92*8*``*7*92*5*0*10*92*7*0*7*9692*5*0*11*92*5*0*3*6D6C0*3*5254565754560*19*6B6A0*3*5256575456570*18*6S7=0*4*5257545657540*18*6K7<0*4*5254565754560*18*6R7>0*4*5256575456570*21*5s6F05257545657540*21*5r6E05254565754560*11*~1,152,792,0,-20,Right|9,64,840,0,0,0,0,0,0,Right,none,0.5,90,6,Left,0,0,1|29,64,848,1,0|051,79,861,1|135,64,832,1,0|054,65,812,1|043,224,784,1|043,224,784,1|043,224,784,1|043,224,784,1|043,256,784,1|043,256,784,1|043,256,784,1|043,256,784,1,NaN|043,288,784,1|043,288,784,1,NaN|043,64,573,1,90|043,0,610,1,90|043,-32,556,1,90|043,-96,616,1,90|043,96,596,1,90|043,32,718,1,45|043,32,707,1,45|043,64,694,1,45|42,152,808,1,0|73,153,807,%3Cfont%20color%3D%22%2369CE8D%22%3E%3Cb%3EWhut%3F%3C%2Fb%3E%0D%0DDisabled%20transitions%2C%20undefined%20crap%20everywhere%2E%0D%0DWho%20did%20this%3F%0D%0DWhy%2C%20it%27s%20the%20person%20that%20screwed%20with%20the%20coding%20of%20course%21%3C%2Ffont%3E|9,520,784,0,999,0,1,0,0,none,Up,999,80,1,Left,3,72,1|9,600,784,0,999,0,1,0,0,none,Up,999,80,1,Left,0,0,1|9,680,784,0,999,0,1,0,0,none,Up,999,80,1,Left,0,0,1|04,688,760|73,464,736,%3Cfont%20color%3D%22%23503DDF%22%3E%3Cb%3EScared%3F%3C%2Fb%3E%0D%0DNaw%2C%20just%20keep%20walking%3F%20What%20happens%3F%0D%0DI%20wouldn%27t%20want%20to%20spoil%20the%20suprise%2E%2E%2E%3C%2Ffont%3E|04,704,760|04,656,760|04,672,760|04,512,760|04,528,760|04,544,760|04,560,760|04,576,760|04,592,760|04,608,760|04,624,760|04,640,760|43,1024,830|73,1166,755,%3Cfont%20color%3D%22%2309F9ED%22%3E%3Cb%3EWoah%20woah%20woah%21%3C%2Fb%3E%0D%0DBefore%20going%20any%20further%2C%20heed%20this%20warning%3A%0D%0DThe%20castle%20is%20disabled%2C%20so%20take%20the%20platforms%21%3C%2Ffont%3E|9,1384,824,4,0,30,0,15,0,Right,none,999,80,21,Left,0,0,1|9,1384,824,4,0,30,0,15,0,Left,none,999,80,21,Left,0,0,1|9,1384,824,0,0,0,0,0,0,none,none,0.5,80,21,Left,0,0,1|017,1568,728|056,1587,706,1|71,1532,693,Left,NaN,3,120,0,NaN,0|016,1538,712|35,1608,784,1,0|9,1696,896,0,4,0,40,0,15,none,Down,999,67,21,Left,0,0,1|9,1696,896,0,4,0,15,0,40,none,Down,999,67,21,Left,0,0,1|9,1696,832,0,5,0,20,0,40,none,Down,999,67,21,Left,0,0,1|01,1405,687,1,undefined,Left|0132,1415,713,1,0|043,1440,904,1,90|043,1440,856,1,90|043,1440,872,1,90|043,1440,888,1,90|043,1440,920,1,90|9,1696,704,0,5,0,30,0,60,none,Up,999,67,21,Left,0,0,1|10,1752,664|10,1768,664|10,1784,664|10,1800,664|10,1816,664|10,1832,664|10,1848,664|10,1864,664|71,1857,647,Left,0,25,100,5,NaN,0|043,2336,1085,1,NaN|043,2336,2330,1,NaN|043,2368,-160,1|043,2368,113,1,NaN|043,2400,849,1,NaN|30,1968,504,1,0|7,196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Master1.0EDITAGAIN: Mods, I think this deserves a sticky?

Re: Disabling tiles.

PostPosted: June 13th, 2011, 1:44 pm
by JStunn
Excellent level! :awe:

Re: Disabling tiles.

PostPosted: June 13th, 2011, 8:44 pm
by Republic
I've worked a little on my Logical Forest, let me cut a part for you to test.
Code: Select all
51x31~0*27*5254*3*0*27*5254*3*0*27*5K54*3*0*27*5M5O54*2*0*28*5254*2*0*28*5254*2*0*24*5:5@*3*5B54*2*0*24*5254*6*0*24*5K54*6*0*24*535554*5*0*24*535554*5*0*24*535554*5*0*24*535554*5*0*24*5J54*6*0*24*5254*6*0*24*5254*6*0*23*5P5R54*6*0*23*535554*6*0*23*535554*6*0*18*9N0*4*5J54*7*0*18*9N``*3*125;5A*7*0*18*9N``*3*120*26*9N``*3*130*26*9N``*3*130*26*9N``*3*130*26*9N``*3*120*26*9N``*3*120*26*9N``*3*120*26*9N``*3*125:5@*7*0*18*9N0*4*5254*7*0*23*5254*7*0*23*5254*7*0*590*~1,658,663,0,0,Right|043,640,906,undefined,90|043,640,933,undefined,90|051,852,662,1,NaN|051,779,663,1,NaN|054,809,662,1|056,554,707,1|051,327,747,1|144,689,664,1,0|144,720,664,1,0|144,752,664,1,0|73,638,671,%3Cfont%20face%3D%22Monotype%20Corsiva%22%3E%0DOhai%21%20Here%27s%20Logical%20forest%21%20All%20te%2Dh%20things%20here%27s%20ain%27t%20unlogical%21%20Take%20a%20try%20at%20the%20fenced%20area%21~1~1~Logical%20Forest
EDITED

Fenced: ID: 13
Non Fenced, step-pable: ID: 12

*130* and *120* are different, only *120* works. And *``0* is a darker one, but quite cool.

Re: Disabling tiles.

PostPosted: August 14th, 2011, 6:29 am
by ~MP3 Amplifier~
Nice tip lol.. wait are they the blue coin bricks or just invisible tiles or what?

Re: Disabling tiles.

PostPosted: August 14th, 2011, 6:48 pm
by Republic
~MP3 Amplifier~ wrote:Nice tip lol.. wait are they the blue coin bricks or just invisible tiles or what?

Disabled blue: 3c
Invisible: 7^
Invisible slope: 7\ 7]
Grid block: 12,13,``

Re: Disabling tiles.

PostPosted: August 15th, 2011, 5:21 am
by ~MP3 Amplifier~
Republic wrote:
~MP3 Amplifier~ wrote:Nice tip lol.. wait are they the blue coin bricks or just invisible tiles or what?

Disabled blue: 3c
Invisible: 7^
Invisible slope: 7\ 7]
Grid block: 12,13,``


Cool, thanks, they'll come in useful in my levels. ;)

Re: Disabling tiles.

PostPosted: August 15th, 2011, 3:47 pm
by SuperMIC
I've mastered sprite code... but I completely phail at tile coding. I don't even know how it works. :(

Re: Disabling tiles.

PostPosted: August 15th, 2011, 8:03 pm
by Republic
Why not trying to real Suyo's Level Code Documentation here?


viewtopic.php?f=15&t=12


It really helps, but I think Suyo needs to add my Grid Tile, Awesome's Disabled Blue Bricks, and his invisible blocks.