Potential ToDo List For An Update On The SM63 Level Designer

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Re: Potential ToDo List For An Update On The SM63 Level Desi

Postby nin10mode » July 18th, 2011, 9:06 pm

The Orb of Power doesn't exactly have a use. It's just a plot device in SM63.
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Re: Potential ToDo List For An Update On The SM63 Level Desi

Postby Avo » July 18th, 2011, 9:07 pm

Yeah, I was wondering what the Orb of Power would actually do. A decoration? Kinda unusual to have an Orb of Power in a nice little forest just chilling on its resting place.
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Re: Potential ToDo List For An Update On The SM63 Level Desi

Thumbs up x2

Postby skjung2034 » July 18th, 2011, 9:29 pm

Water switches. They can make water go up or down (like in the cave of empuzzlement)
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Re: Potential ToDo List For An Update On The SM63 Level Desi

Postby Volkove » July 19th, 2011, 8:49 am

More predictable enemy pathing would be nice. Rather than choosing a random direction, they should simply walk in the direction they're facing in the editor. Shy guys and goonies both come to mind for this.
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Re: Potential ToDo List For An Update On The SM63 Level Desi

Postby Zunar » July 23rd, 2011, 1:49 pm

How about waterfalls? They're in Tall Tall Mountain.
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Re: Potential ToDo List For An Update On The SM63 Level Desi

Thumbs up x2

Postby NanTheDark » July 23rd, 2011, 5:03 pm

Can't believe no one has said the Spinning Hearts. :P
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Re: Potential ToDo List For An Update On The SM63 Level Desi

Postby Nwolf » July 28th, 2011, 9:08 am

1. Sometimes coins and silver stars disappear in levels with level transitions.

Example (for those who don't understand what I meant): You need to collect 8 red coins. 7 coins are in room 1, the last one is in room 2. You go through the level transition and in the 2nd room there are no coins! What do you do? You need to restart the level cause the coins/stars (not sprite) won't appear. But after the restart the same could happen.

Can't believe no one has noticed (and said) that. :P

2. Purple coins like in SMG. They don't count as coins and they don't heal! (Wait... isn't needed cause you can use silver stars insteed of red coins... But coins look better!)

3. Changing how Mario reacts if he touches Lava or gets squashed.

Example: You want to make a SMB remake of a lava level. But Mario doesn't die if he touches it! So, what do you do? Eat a cookie and destroy the computer You change Mario's reactions so he dies immediately. Or he dies if he get squashed. Sounds good? :awe:
Last edited by Nwolf on August 2nd, 2011, 4:37 am, edited 1 time in total.
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Re: Potential ToDo List For An Update On The SM63 Level Desi

Postby ScardySquaril » July 30th, 2011, 1:52 pm

Oh when you have a course built. SHine sprites are invoid even though theres a red coin star in there. What I mean is, if your adding a red coin finding star, other shine sprites are invoid and the red coin finding star Void untill you find all of the red coins
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Re: Potential ToDo List For An Update On The SM63 Level Desi

Postby SuperMIC » July 31st, 2011, 1:46 am

ScardySquaril wrote:Oh when you have a course built. SHine sprites are invoid even though theres a red coin star in there. What I mean is, if your adding a red coin finding star, other shine sprites are invoid and the red coin finding star Void untill you find all of the red coins


Yup... I'm pretty sure this has been suggested already...

I think we need more triggers. As in, we could set triggers for obstacles and moving blocks for when we want them to start moving, stopping, etc.
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Re: Potential ToDo List For An Update On The SM63 Level Desi

Postby koolkid » August 3rd, 2011, 9:35 am

tilted jungle cliff,like in tri-jump part of first totorail
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