Potential ToDo List For An Update On The SM63 Level Designer

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Re: Potential ToDo List For An Update On The SM63 Level Desi

Postby *Emelia K. Fletcher » January 3rd, 2013, 8:12 am

Nwolf wrote:DO NOT SUGGEST ANYTHING THAT'S NOT IN THE GAME THAT IS IMPOSSIBLE TO ADD


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Re: Potential ToDo List For An Update On The SM63 Level Desi

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Postby Nwolf » January 3rd, 2013, 8:18 am

Locking this now. I will edit a list with everything useful from this topic in this post. Stuff in brackets could be too hard to add or are pretty useless

  • Custom Paths for Green Platforms and Magic Carpets as optional design
  • 4th digit in Offset and distance for Platforms and Blocks
  • Vertical Level Transitions
  • Upside-down slopes
  • Linking Shine Sprites to Red Coins/Silver Stars/Other events (bosses?)
  • (Bosses)
  • (Jump through tiles but land on them)
  • Changing background and music through transitions
  • (Toads)
  • Breakable blocks not ruining the background (Make them items?)
  • Toxic Gas (Alternate Water)
  • (Spikes) ByEdit: ^_^
  • More background tiles/Ground+background layer
  • (Mirroring Doors)
  • Never-ending level (go out left, go in right) without using glitches
  • Water Rise/Sink switches
  • Spinning Hearts
  • (Get rid of the glitch were coins can disappear when losing or going through a transition)
  • (Water Drain)
  • (Rising Lava)
  • (Checkpoins)
  • Big Steelies aka black balls
  • (Wind)
  • Tile Rotation 90°, 180° and 270° only
  • (Death Timer) By:Edit: Nooooouuuuuuu
  • (Enemys chasing you and doing exactly what you did, aka Shadow Clones from SMG2)
  • (Meteors)
  • (Autoscroll)
  • Pendulum Options
  • (Undo/Redo)
  • (Tile --> Spinning Block Transformation (Like in the Secret Space Level/LL))
  • (Blocks starting to move on contact)
  • Select Area --> Copy Paste or move selected area
  • Disable Button
  • (Quicksand)
[*]Locked door (Key)

It's pretty obvious that not everything will get added anyway

ByEdit: Brackets are for the rather difficult and or not that urgent additions, me thinks. Also slightly fixed some stuff.
(And added a bit of my opinion, lol.)
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